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Team Grimoire - C18H27NO3(extend)

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Topic Starter
tzechi
This beatmap was submitted using in-game submission on Sunday, October 28, 2018 at 12:07:01 PM

Artist: Team Grimoire
Title: C18H27NO3(extend)
Tags: grimoire of crimson pop'n music sunny park capsaicin sound voltex ii -infinite infection- sdvx
BPM: 210
Filesize: 10986kb
Play Time: 05:33
Difficulties Available:
  1. Spicy (6.37 stars, 1338 notes)
Download: Team Grimoire - C18H27NO3(extend)
Information: Scores/Beatmap Listing
---------------
MY FIRST MARATHON!


Thanks to Touhou for hitsounding the 2nd kiai!


Inspired by sullywally's map of the same song

Things are starting to get a little bit spicy in here.


FINISHED! Mods needed :D.
Usaha
Team Grimoire - C18H27NO3(extend)




Spicy

  1. Fix aimod objects not snapped
  2. 00:09:069 (5) - i don't hear any noticeable sound for this note to be clickable enough, delete maybe?
  3. 01:16:212 (1,2) - i think you could deleted these 2 sliders and make one slider that has a weird funky shape, it would match the sound im kinda imagining this(i know it looks messy but i made it fast)
  4. 01:18:355 (7) - lower this down a little bit so the approach circle doesn't touch the life bar as much
  5. 01:32:783 (1) - i think its in the ranking criteria for 1/8 kick sliders have to have 1/4 gaps to be rankable, making every one repeat 1 less seems to sound just fine and is easier to play
  6. 01:51:069 (1) - ^(same reasoning to)
  7. 02:09:355 (1) - ^
  8. 03:36:212 (2) - move the end back to blue tick so its friendly to play and can still fit the music
  9. 03:37:355 - i think i would make the sv here a little bit higher (like 1.2) to emphasize the fact that your at the climax of the song and everything is faster instead of being the same speed as before.
  10. 03:45:355 (1) - same thing as the others.
  11. 03:54:498 (1) - ^
  12. 03:59:069 (1) - ^
  13. 04:03:640 (4) - ^
  14. 04:33:926 (1) - i couldn't tell that this slider was slower when i was playing the map, i think making the arch a little bit higher would make it easier to see that its a slower speed deviating from the pattern
  15. 04:55:069 (1) - ^(kick sliders)
  16. 05:33:783 - maybe add one more note here for the piano key sound
was a fun map to play and listen to, good luck! owo
Hectic
m4m4m4m4

insertdiffnamehere:
  1. combo colours
  2. 00:04:498 (5) - WOAH WHAT AN OVERMAP (srsly delete this)
  3. 00:09:069 (5) - yeah and all such stuff
  4. 01:16:212 (1,2) - why no rapidly-repeating-reverse-slider here?
  5. 01:33:926 (5) - nononono, you can make something more interesting out of these sounds, don't just put this thing there
  6. 01:52:783 (1,2) - poor music representation
  7. 02:02:498 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - nc somewhere please
  8. 02:48:212 - check comboing through this kiai (through whole map probably i dunno)
  9. 03:08:212 (6) - sound on red tick, i suggest making reverse slider
  10. 04:20:783 - imagine some dude which has fced both kiais first try on this map and he is losing combo because he misread damn stacks. Heartbreaking. (you can space each repetition a tiny bit more, that would be cooler visually and easier to read
This map is much better than previous one i modded made by you, gjgj. Another big suggestion in making this map better would be creating some unique slider shapes for wob-sounds (02:52:783 (1) - 02:54:498 (1) - like these). Good luck! (my map for m4m)
Topic Starter
tzechi

Takekii wrote:

Team Grimoire - C18H27NO3(extend)




Spicy

  1. Fix aimod objects not snapped
  2. 00:09:069 (5) - i don't hear any noticeable sound for this note to be clickable enough, delete maybe? ok
  3. 01:16:212 (1,2) - i think you could deleted these 2 sliders and make one slider that has a weird funky shape, it would match the sound im kinda imagining this(i know it looks messy but i made it fast) nah, i feel like it's pretty intuitive to play it as is
  4. 01:18:355 (7) - lower this down a little bit so the approach circle doesn't touch the life bar as much ok
  5. 01:32:783 (1) - i think its in the ranking criteria for 1/8 kick sliders have to have 1/4 gaps to be rankable, making every one repeat 1 less seems to sound just fine and is easier to play mmm sure
  6. 01:51:069 (1) - ^(same reasoning to) ok
  7. 02:09:355 (1) - ^
  8. 03:36:212 (2) - move the end back to blue tick so its friendly to play and can still fit the music ok
  9. 03:37:355 - i think i would make the sv here a little bit higher (like 1.2) to emphasize the fact that your at the climax of the song and everything is faster instead of being the same speed as before. nah, even if its the climax i really like this SV over a quicker one
  10. 03:45:355 (1) - same thing as the others.
  11. 03:54:498 (1) - ^
  12. 03:59:069 (1) - ^
  13. 04:03:640 (4) - ^
  14. 04:33:926 (1) - i couldn't tell that this slider was slower when i was playing the map, i think making the arch a little bit higher would make it easier to see that its a slower speed deviating from the pattern hm attempted to
  15. 04:55:069 (1) - ^(kick sliders)
  16. 05:33:783 - maybe add one more note here for the piano key sound thats just the echo
was a fun map to play and listen to, good luck! owo thankya, already did all the 1/8 kickslider gap things
Topic Starter
tzechi

h4d0uk3n1 wrote:

m4m4m4m4

insertdiffnamehere:
  1. combo colours
  2. 00:04:498 (5) - WOAH WHAT AN OVERMAP (srsly delete this) ok
  3. 00:09:069 (5) - yeah and all such stuff
  4. 01:16:212 (1,2) - why no rapidly-repeating-reverse-slider here? this pattern feels more intuitive to play than a kickslider for this part imo
  5. 01:33:926 (5) - nononono, you can make something more interesting out of these sounds, don't just put this thing there ok
  6. 01:52:783 (1,2) - poor music representation nah, doesnt feel like it, it's mapped to the melody in the bg smoothing into the next part
  7. 02:02:498 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - nc somewhere please ok
  8. 02:48:212 - check comboing through this kiai (through whole map probably i dunno)
  9. 03:08:212 (6) - sound on red tick, i suggest making reverse slider nah, feels bad
  10. 04:20:783 - imagine some dude which has fced both kiais first try on this map and he is losing combo because he misread damn stacks. Heartbreaking. (you can space each repetition a tiny bit more, that would be cooler visually and easier to read
This map is much better than previous one i modded made by you, gjgj thank you!. Another big suggestion in making this map better would be creating some unique slider shapes for wob-sounds (02:52:783 (1) - 02:54:498 (1) - like these). will consider it, Good luck! (my map for m4m)
yShadowXOP_
M4M

yShadowXOP_ wrote:

Spicy:


  1. 01:11:926 (3,4) - i think here could continue the slider 1/4
  2. 01:16:498 (2) - mini reverse 1/6 looks better on this part http://prntscr.com/fz9j7v (just opinion)
  3. 01:31:498 (5) - stack on 01:30:498 (1) -
  4. 01:59:069 (10) - NC
  5. 03:55:640 (6) - NC
if the mod is horrible it's because I do not have much experience in the technical map srry :(
Topic Starter
tzechi

yShadowXOP_ wrote:

M4M

yShadowXOP_ wrote:

Spicy:


  1. 01:11:926 (3,4) - i think here could continue the slider 1/4 ok
  2. 01:16:498 (2) - mini reverse 1/6 looks better on this part http://prntscr.com/fz9j7v nah i really prefer this option(just opinion)
  3. 01:31:498 (5) - stack on 01:30:498 (1) - nah, it's too far off. i like my stacks slightly off anyways
  4. 01:59:069 (10) - NC ok
  5. 03:55:640 (6) - NC ok
if the mod is horrible it's because I do not have much experience in the technical map srry :(
RikiH_
herro, m4m

Spicy

  1. lol 666 sliders
  2. 00:39:069 to 00:48:212 - I think you should use soft sample or lower the volume a bit, since the music here is quite low
  3. 00:56:069 (8) - This note should be further from the previous one. You have climax here and the spacing should at least be constant, or raise, and not decrease like you did here
  4. 01:29:926 (8,9) - Use 3/4 instead of 1/2 to emphasize the strong sound?
  5. 01:48:212 (7,8) - Same here
  6. 03:27:069 (6) - NC pls
  7. 04:17:926 - Why there's a break ending here?
  8. 04:39:355 (1) - Unnecessary NC
  9. 05:15:640 - Same as 00:39:069 - I think these notes are too loud, from here to the end of the map
Sorry, I can't find anything else relevant. I didn't point out some stacks that are not perfect because I think you did that on purpose. If you didn't, fix them

Good luck!
Topic Starter
tzechi

RikiH_ wrote:

herro, m4m

Spicy

  1. lol 666 sliders hell yes
  2. 00:39:069 to 00:48:212 - I think you should use soft sample or lower the volume a bit, since the music here is quite low ok
  3. 00:56:069 (8) - This note should be further from the previous one. You have climax here and the spacing should at least be constant, or raise, and not decrease like you did here ok
  4. 01:29:926 (8,9) - Use 3/4 instead of 1/2 to emphasize the strong sound? ok
  5. 01:48:212 (7,8) - Same here ok
  6. 03:27:069 (6) - NC pls ok
  7. 04:17:926 - Why there's a break ending here? wat
  8. 04:39:355 (1) - Unnecessary NC yes
  9. 05:15:640 - Same as 00:39:069 - I think these notes are too loud, from here to the end of the map fix
Sorry, I can't find anything else relevant. I didn't point out some stacks that are not perfect because I think you did that on purpose. If you didn't, fix them

Good luck!
:) thank youi!
Lafayla
This is for the M4M
Hope you find this mod useful in any way, I like the map so far.


<Spicy>
First would be HP> I should have failed this map several times when test running it, my current skill level has me barely passing 6.3*, ironically this map wasn't *too* hard to pass so I believe some change must be made to hp, I'm not saying you got to force me to fail but I shouldn't be able to survive it> just an opinion

00:24:783 (1,2) - should be part of previous combo because of the similarities it has to the previous NC starting on the bell instrument>
upon ^ change> 00:25:355 (3) - becomes NC forming no irregular combos in the initial section

00:40:498 (4) - has so much emphasis but 00:40:783 (5) - is the beat that truly deserves that much emphasis, perhaps consider moving 4 close to 3 to make 5 stand out more
00:42:783 (4,5) - same^ also ik the music is the same in this section as previous but as the tone of the music in this section is already boring perhaps changing the visual appearance of the sliders instead of inverting their previous design with 00:42:783 (4) - being a straight slider would be make it more fun to play> just an opinion> you may argue you want the map to directly reflect the music and that's completely acceptable>

00:52:783 (1,2,3,4,1,2,3,4) - glorious creative decision, thank you +1

00:56:498 (2,3) - pls emphasize more, the other notes before this got emphasized hard core but these are being left in the dust

01:01:069 (2,3) - What's so special about this that it gets 2 hitcircles? Alot of attention is being drawn to these 2 circles because its their first appearance among the army of sliders but they have nothing to show for it>

01:01:640 (5,6) - am I missing something? I don't hear anything special here

01:02:783 (4,5) - this is acceptable> the lower tone is represented cleanly

01:02:783 (4,5) - again similar to above, I wouldn't map hit circles here.

01:07:355 (4) - good emphasis angle> +1

01:25:640 (12) - hmm> the slider end and its body are higher pitch than its head which makes me believe they should be actively mapped when being compared to pretty much every other slider in this section> I can see that you tried to distinguish this by making the slider have a sharp bend
> consider changing some rhythm choice to 01:25:212 (7,8,9,10,11,12)

01:43:640 (1,2,3,4) - why not continue this combo like you did at 01:25:212 - fine regardless just a bit awk how its different

02:06:783 - a bit awk imo, consider making it a bit more *spicy* > hehehe > consider a stream starting at 02:06:640 - to 02:06:998 - would cleanly represent previous elements of the map already shown, but I kinda do like this creative decision though so up to you :/

02:11:926 - +1 for 20 second break, gives me enough time to stretch my fingers without having to pause the song and lose track of the rhythm

03:29:926 (3,1,3) - more emphasis pls>> I mean look at 03:26:926 (5,1) - and then compare that to 03:29:640 (2,3) -
^maybe do the same for 03:31:640 (1,2,3,4) - the flower is a cool concept so I think this can be left as is if you want
03:40:783 (1,2) - make more spicy, the sv change to 1 at 03:40:783 - is not very noticeable imo

03:43:926 (1,2) - sounds and feels exactly like 03:44:212 (3) - consider making 1,2 into a slider

awk how 04:39:640 (3,4) - is mapped hit circles when in the previous section at 01:35:640 - you put sliders> whether creative decision or not I would keep
the consistent rhythm that you have previously shown in the map < the only reason I can think of for you doing this is to do a difficulty spike build up towards the end of the map, which does make sense > regardless imo changing the rhythm is not my cup of tea

05:05:926 (1) - messed with my brain when playing, its not wrong in any way just messed with me, I guess the beat is getting to me.

05:15:640 - Starting from this section to the end, I think it would appropriate to gradually shorten distances between circles to reflect how the music is slowly fading away from the wub /dub into a bells solo> I think you may have been attempting this idea but it would be better to make it more clear

I love the way 05:15:640 - is mapped, however, the accentedsharper pitch bell sound that lands on a slider tail at 05:24:498 - gives me a nightmare because it only appears at 05:24:498 - and on the last slider of the map but is mapped without any significance

I hope you were able to pick out any useful things out of this absurdly long mod> I wish you the the best with this map :3
Topic Starter
tzechi

Lafayla wrote:

This is for the M4M
Hope you find this mod useful in any way, I like the map so far.


<Spicy>
First would be HP> I should have failed this map several times when test running it, my current skill level has me barely passing 6.3*, ironically this map wasn't *too* hard to pass so I believe some change must be made to hp, I'm not saying you got to force me to fail but I shouldn't be able to survive it> just an opinion i'll put it at 7 for now...

00:24:783 (1,2) - should be part of previous combo because of the similarities it has to the previous NC starting on the bell instrument>
upon ^ change> 00:25:355 (3) - becomes NC forming no irregular combos in the initial section ok

00:40:498 (4) - has so much emphasis but 00:40:783 (5) - is the beat that truly deserves that much emphasis, perhaps consider moving 4 close to 3 to make 5 stand out more both seem of equal strength tho o_o

00:42:783 (4,5) - same^ also ik the music is the same in this section as previous but as the tone of the music in this section is already boring perhaps changing the visual appearance of the sliders instead of inverting their previous design with 00:42:783 (4) - being a straight slider would be make it more fun to play> just an opinion> you may argue you want the map to directly reflect the music and that's completely acceptable> nah, straight slider on straight slider in this situation just looks weird

00:52:783 (1,2,3,4,1,2,3,4) - glorious creative decision, thank you +1 yay

00:56:498 (2,3) - pls emphasize more, the other notes before this got emphasized hard core but these are being left in the dust but these are less intense than the previous notes

01:01:069 (2,3) - What's so special about this that it gets 2 hitcircles? Alot of attention is being drawn to these 2 circles because its their first appearance among the army of sliders but they have nothing to show for it> mostly for variety purposes, mostly because an army of sliders is actually just really boring e_e

01:01:640 (5,6) - am I missing something? I don't hear anything special here dang tbh ima switch the patterns back to their previous version

01:02:783 (4,5) - this is acceptable> the lower tone is represented cleanly

01:02:783 (4,5) - again similar to above, I wouldn't map hit circles here. wat

01:07:355 (4) - good emphasis angle> +1

01:25:640 (12) - hmm> the slider end and its body are higher pitch than its head which makes me believe they should be actively mapped when being compared to pretty much every other slider in this section> I can see that you tried to distinguish this by making the slider have a sharp bend
> consider changing some rhythm choice to 01:25:212 (7,8,9,10,11,12) what do you mean?

01:43:640 (1,2,3,4) - why not continue this combo like you did at 01:25:212 - fine regardless just a bit awk how its different nah, visual emphasis on that sole melody

02:06:783 - a bit awk imo, consider making it a bit more *spicy* > hehehe > consider a stream starting at 02:06:640 - to 02:06:998 - would cleanly represent previous elements of the map already shown, but I kinda do like this creative decision though so up to you :/ nah, at this section alot of the instruments soften/stop playing, so emphasis on the weird electro noise

02:11:926 - +1 for 20 second break, gives me enough time to stretch my fingers without having to pause the song and lose track of the rhythm

03:29:926 (3,1,3) - more emphasis pls>> I mean look at 03:26:926 (5,1) - and then compare that to 03:29:640 (2,3) -
^maybe do the same for 03:31:640 (1,2,3,4) - the flower is a cool concept so I think this can be left as is if you want
03:40:783 (1,2) - make more spicy, the sv change to 1 at 03:40:783 - is not very noticeable imo sure

03:43:926 (1,2) - sounds and feels exactly like 03:44:212 (3) - consider making 1,2 into a slider it's to emphasise the higher tone

awk how 04:39:640 (3,4) - is mapped hit circles when in the previous section at 01:35:640 - you put sliders> whether creative decision or not I would keep
the consistent rhythm that you have previously shown in the map < the only reason I can think of for you doing this is to do a difficulty spike build up towards the end of the map, which does make sense > regardless imo changing the rhythm is not my cup of tea 04:39:640 music has a different tone than 01:35:640

05:05:926 (1) - messed with my brain when playing, its not wrong in any way just messed with me, I guess the beat is getting to me.

05:15:640 - Starting from this section to the end, I think it would appropriate to gradually shorten distances between circles to reflect how the music is slowly fading away from the wub /dub into a bells solo> I think you may have been attempting this idea but it would be better to make it more clear

I love the way 05:15:640 - is mapped, however, the accentedsharper pitch bell sound that lands on a slider tail at 05:24:498 - gives me a nightmare because it only appears at 05:24:498 - and on the last slider of the map but is mapped without any significance for the first part, fix for the second part, denied tho. last 2 sliders have increased sv compared to the rest of that section, it looks pretty cool imo, and higher sv helps emphasise it abit anyways

I hope you were able to pick out any useful things out of this absurdly long mod> I wish you the the best with this map :3
thank you for the mod!
ylvy
hi! from m4m c:
it would be nice if you could mod 2 or more diffs back cause my map is only 30s lol
[Spicy]
00:11:069 (4,5,6,1) - why not make it like 02:38:498 (4,5,6,1)?

00:52:783 (1,2,3,4,1,2,3,4) - here there is a very obvious buildup/increase in intensity so it doesn't really do it much justice to map it exactly the same as before. perhaps you could adjust the pattern or simply increase spacing? it would also allow for a better transition into 00:55:069 (1,2,3,4,5,6,7,8) as currently it's a bit sudden

00:56:212 (1,2,3,4,5,1) - again this is a pretty high intensity section so having it play so passively/easily might be a little eh

in 00:58:498 (1,2,3,4), you emphasized (3) with higher spacing; but on 00:59:640 (1,2,3,4) you de-emphasized (3) by giving it a really small spacing; then from 01:00:783 (1) to 01:06:355 (6) you give all sliders in these phrases the same emphasis/spacing; and then again during 01:06:498 (1,2,3,4) you de-emphasize (3) with the small spacing.
it's certainly not a huge issue, but you may want to changing each phrase to have similar relative spacing within them just to improve consistency and quality
eh i guess thats a bit of a long-winded way to say it so tl;dr: consider making spacing the same for these

01:08:498 (1) - why emphasise this sound over the downbeat 01:08:784 (2)? you've NC'd it and made it a start of a new pattern but its not a strong sound. i'd recommend doing both of those on the downbeat/01:08:784 (2) instead since you've also done it from 00:58:498 (1) to 01:07:355 (4) anyways so it'd be good for consistency

03:08:783 (1,1) - you've done a lot of conditioning prior to here for the player to expect a full 1/1 gap after a slow slider so this might be a bit hard to read, even with the stack between the objects

03:12:212 (3) - NC to split it from this 03:11:640 (1,2,1,2) pattern?

03:19:069 (3) - NC to split it from this 03:18:212 (1,2,1,2,1,2) pattern?

03:47:640 (7,8,9) - this wide angle feels out of place as you don't use any other wide angles in this section except 03:53:926 (4,5,6,7) but that's special

04:38:498 (5,6) - idk this is a bit of an opinion thing but maybe you'd want this as a triple ending in the slider as you can hear the pitch still changing on 04:38:569, so you may want to map it with an active click too

04:47:926 (12) - maybe change slider to two circles to better represent higher intensity in song

04:50:926 (3,4,5) - flows a bit awkwardly, especially 4 to 5?

05:01:355 (1,2,3,4) - may want to map it with one of those slow sliders like on 05:05:926 (1) since they're both on the same section of music, the second one is just repeated
cool map glgl!!!!
Topic Starter
tzechi

MorrisC wrote:

hi! from m4m c:
it would be nice if you could mod 2 or more diffs back cause my map is only 30s lol
[Spicy]
00:11:069 (4,5,6,1) - why not make it like 02:38:498 (4,5,6,1)? climbing up in difficulty. first is easier to read than the 2nd (2nd has equal distance between notes)

00:52:783 (1,2,3,4,1,2,3,4) - here there is a very obvious buildup/increase in intensity so it doesn't really do it much justice to map it exactly the same as before. perhaps you could adjust the pattern or simply increase spacing? it would also allow for a better transition into 00:55:069 (1,2,3,4,5,6,7,8) as currently it's a bit sudden hm, i made the 2nd set of sliders go in opposite direction, hopefully that works

00:56:212 (1,2,3,4,5,1) - again this is a pretty high intensity section so having it play so passively/easily might be a little eh i swapped from mapping the intense distorted drum noise to the now as prominent or more prominent than synthesizer/idk melody thing. i think the last slider in that section

in 00:58:498 (1,2,3,4), you emphasized (3) with higher spacing; but on 00:59:640 (1,2,3,4) you de-emphasized (3) by giving it a really small spacing; then from 01:00:783 (1) to 01:06:355 (6) you give all sliders in these phrases the same emphasis/spacing; and then again during 01:06:498 (1,2,3,4) you de-emphasize (3) with the small spacing.
it's certainly not a huge issue, but you may want to changing each phrase to have similar relative spacing within them just to improve consistency and quality
eh i guess thats a bit of a long-winded way to say it so tl;dr: consider making spacing the same for these nah, here all of the notes are pretty equal in intensity so there's not that much to change, and the distance changes are small enough to be ignored (adding slider leniency into the mix)

01:08:498 (1) - why emphasise this sound over the downbeat 01:08:784 (2)? you've NC'd it and made it a start of a new pattern but its not a strong sound. i'd recommend doing both of those on the downbeat/01:08:784 (2) instead since you've also done it from 00:58:498 (1) to 01:07:355 (4) anyways so it'd be good for consistency dang i didn't even notice that was a downbeat

03:08:783 (1,1) - you've done a lot of conditioning prior to here for the player to expect a full 1/1 gap after a slow slider so this might be a bit hard to read, even with the stack between the objects hm, may have to ask testplayer's opinions for it... while playing it doesn't affect me or many testplayersi see that much

03:12:212 (3) - NC to split it from this 03:11:640 (1,2,1,2) pattern? ok

03:19:069 (3) - NC to split it from this 03:18:212 (1,2,1,2,1,2) pattern? ok

03:47:640 (7,8,9) - this wide angle feels out of place as you don't use any other wide angles in this section except 03:53:926 (4,5,6,7) but that's special

04:38:498 (5,6) - idk this is a bit of an opinion thing but maybe you'd want this as a triple ending in the slider as you can hear the pitch still changing on 04:38:569, so you may want to map it with an active click too hm good point

04:47:926 (12) - maybe change slider to two circles to better represent higher intensity in song ok

04:50:926 (3,4,5) - flows a bit awkwardly, especially 4 to 5? tried to edit the pattern

05:01:355 (1,2,3,4) - may want to map it with one of those slow sliders like on 05:05:926 (1) since they're both on the same section of music, the second one is just repeated hmm sure
cool map glgl!!!! thank you!!
thank you for the mod! :)
Dstorv
m4m irc mod

Pencil-kun wrote:

Inspired by sullywally's map of the same song
ok.

irc mod
19.09 sullywally: hmm.. should I do an IRC mod instead :thonkang:
19.09 sullywally: I mean, it'll be easier for me explain, hmm...
19.09 Pencil-kun: mm sure i guess
19.10 sullywally: well, we'll be here for awhile, then..
19.11 sullywally: well, whenever you're ready for the IRC mod, hit me back..
19.11 sullywally: I'll be here for a while..
19.13 Pencil-kun: aight
19.14 Pencil-kun: aight im ready
19.14 sullywally: ok
19.14 sullywally: let's start with the keyword of this mod...
19.14 sullywally: Structure
19.14 sullywally: I think it's one of the lacking thing on this map..
19.15 Pencil-kun: wat
19.15 sullywally: some simple structure like 00:13:069 (4,5) - and 00:17:640 (4,5,1) -
19.15 sullywally: you could make them like linear so they'll look much better visually..
19.16 sullywally: as right now they look messy, since they didn't connect..
19.17 sullywally: 00:19:641 (3,4,5,6,1) - stacking why...
19.17 sullywally: you could do something like 00:10:497 (3,4,5,6,1) - to fix this..
19.18 sullywally: hm.. you're still here?
19.18 Pencil-kun: ye
19.18 sullywally: oh lol
19.19 Pencil-kun: dk whether im supposed to respond during irc mods e_e
19.19 sullywally: well, idk if I get timed out if I keep messaging you without respond lul
19.19 sullywally: I mean, if you want to reject it just say it...
19.19 sullywally: 00:24:783 (1) - random NC
19.20 Pencil-kun: hm
19.20 Pencil-kun: un-nc'd
19.20 sullywally: ok, now onto some juicy part..
19.21 sullywally: 00:30:283 (3,5,6) - move (6), so (3,5,6) is linear. that way you have some solid structure...
19.22 sullywally: 00:30:926 (7,8,9) - you might also need to move this triangle since 00:30:926 (7) - is connected to 00:30:640 (6) -
19.22 Pencil-kun: ohh
19.22 sullywally: you could just stack 00:30:926 (7) - on (5) or like give a bit spacing difference it's up to you...
19.23 Pencil-kun: hm ok
19.23 Pencil-kun: i placed it slightly above 9
19.24 sullywally: as long 00:30:926 (7) - is still connected to 00:30:640 (6) - by linear it's fine..
19.24 sullywally: you want to have a solid structural pattern, movement isn't enough...
19.24 sullywally: next
19.25 sullywally: 00:31:355 (10,11,12) - this curved triplet rather than it's just there, you can make it so it "blanket" 00:30:926 (7) -
19.26 Pencil-kun: oop i think i already did that fix just now
19.26 sullywally: https://puu.sh/xIsyL/4c19ac9351.png
19.26 Pencil-kun: i changed the triangle pattern abit so i had to fix the position of 7 anyway
19.26 sullywally: it'll probably looked like that
19.27 Pencil-kun: yep somewhat
19.27 sullywally: the triangle pattern isn't a problem, imo
19.27 Pencil-kun: nah changing it for slight improvement on aesthetics n flow
19.27 sullywally: hmm... okay.
19.28 sullywally: 00:31:355 (10) - I want to say NC this, but you know how bad I am with NC, so I guess I won't bother with NCing (unless its really obvious)
19.28 Pencil-kun: left an nc on 00:30:926 (1) -
19.29 sullywally: now check this
19.29 sullywally: 00:35:212 (4,5,6,7,8) -
19.29 sullywally: the touch on 00:35:212 (4,8) - is nice, but when you look at 00:35:498 (5,6,7,8) - it looks awful...
19.29 Pencil-kun: yep
19.30 Pencil-kun: hm
19.30 Pencil-kun: i think i'll make a very slight angle there without 5 and 7 touching
19.31 sullywally: [https://puu.sh/xIsJh/c8debfe3a3.png my suggestion of fixing it would be like this]
19.32 sullywally: it's a little bit cramped, I suppose, but we can work with it...
19.32 Pencil-kun: hm
19.32 sullywally: I copied 00:35:212 (4) - from 00:34:783 (2) - so they will make a parallel slider
19.32 Pencil-kun: there are a ton of overlaps in the later part of the map so i think it'll be better to with overlap
19.33 sullywally: I guess, It'll be like a learning curve lmao
19.33 Pencil-kun: hm
19.34 sullywally: 00:37:069 (2,3,4,5,6,7) - something back-and-forth like [https://puu.sh/xIsP4/f16835229a.png this] would be great, imo
19.35 Pencil-kun: dang that looks good o_o
19.35 Pencil-kun: will have to fix my general structure tho
19.35 Pencil-kun: i think i get the idea as well;
19.35 sullywally: yea, there's a lot of part where the structure can be fixed...
19.36 sullywally: your eye can comprehend a pattern easier when there's a structure to that pattern
19.37 Pencil-kun: hm
19.37 sullywally: so it's not just for aesthetic, it can also affect playability
19.37 Pencil-kun: just to check is there a strict definition of structure
19.37 sullywally: not really...
19.37 sullywally: but..
19.38 sullywally: when most ppl say structure, the first thing that come to mind is geometric shape
19.38 sullywally: like triangle, star, etc.
19.38 Pencil-kun: ah
19.38 sullywally: linear movement, or blanketing, is also part of structuring pattern
19.38 sullywally: it's a really broad term
19.39 Pencil-kun: i think i'll probaably try looking into it later on
19.39 sullywally: yea...
19.39 sullywally: 00:49:640 (2,3,4) - hmm...
19.40 Pencil-kun: its repeated later on in the same melody so i think it should be ok
19.40 sullywally: nah I meant as in structurally..
19.41 sullywally: I mean you did it linear for 00:51:926 (2,3,4) -
19.41 Pencil-kun: ahh
19.41 Pencil-kun: ah wait i didnt straighten it out e_e
19.41 Pencil-kun: didnt spot that ty
19.42 sullywally: 00:55:069 (1,2,3,4,5,6,7,8) - oh god, this jumps
19.42 Pencil-kun: im not really sure how to add structure to jumps e_e
19.42 sullywally: what I see from this jump is 2 different jump pattern 00:55:069 (1,2,3,4) - 00:55:640 (5,6,7,8) -
19.43 sullywally: it's less of structure and more of movement
19.43 Pencil-kun: hm
19.43 sullywally: the (1,2,3,4) is linear, while (5,6,7,8) is criss-crossing
19.43 Pencil-kun: well, basically
19.44 sullywally: hm?
19.44 Pencil-kun: wait, by movement which should i change exactyly?
19.45 sullywally: well, you could make it so 00:55:069 (1,2,3,4,5,6,7,8) - all of this is linear jump, or all of this is criss-crossing jump..
19.45 sullywally: mixing both together looks weird...
19.46 sullywally: 00:58:498 - hmm.. this section looks really clean...
19.47 Pencil-kun: hm
19.47 sullywally: 01:10:212 (2,3,1) - 01:10:783 (2,3,4) - when I first see it, I feel betrayed lmao
19.47 Pencil-kun: i think i'll keep the small jump section but nc the 5-6-7-8 for clarity
19.48 Pencil-kun: wot
19.48 sullywally: 01:10:212 (2,3,1) - when I first see this... 01:10:783 (2,3,4) - when the next pattern hits again, I expect it to move the same lmao
19.49 Pencil-kun: hm
19.49 Pencil-kun: i think i kinda get waht you mean
19.50 sullywally: 01:11:640 (1,2,3,4) - this rhythm, hmm....
19.51 sullywally: how about trying something like [https://puu.sh/xItkO/0b3f2414cd.png this rhythm]
19.51 sullywally: it fits better with the wub sound..
19.52 Pencil-kun: hm
19.52 Pencil-kun: sounds good
19.53 sullywally: well, I can't be bothered to check for the structure on this section, because the repeating music is killing me lmao
19.54 sullywally: I think the rhythm and flow looks kinda nice, altho some part might need some polishing
19.54 Pencil-kun: hmm
19.55 Pencil-kun: i think i'll have to focus on polishing aesthetics for the map
19.55 sullywally: ye
19.55 sullywally: 01:53:355 (1,2,3,4,5) - I dont think this decreasing distance jump is necessary imo
19.57 sullywally: there doesn't to be any decrease on intensity, so a decrease on DS is unnecessary
19.57 Pencil-kun: hm
19.58 Pencil-kun: i think i'll overlap 4 and 2 since, well theres a crapton of overlaps in this map anyways
19.58 sullywally: that can work, or criss-cross jump can also work too
19.59 sullywally: 01:54:355 (10,8) - stack
19.59 Pencil-kun: hm
19.59 Pencil-kun: sure
19.59 sullywally: 01:57:926 (1,3,5,6) - it's a shame that this isn't emphasized :\
20.00 Pencil-kun: was gonna add a double note stream actually but that would feel out of place
20.00 Pencil-kun: i think i'll replace the short 5 note stream with kick sliders for click emphasis
20.01 sullywally: yea, I was thinking of kickslider, for click emphasis
20.02 sullywally: 02:11:069 (7,8,9) - :thinking:
20.02 Pencil-kun: too compressed w/o structure?
20.03 sullywally: it's really... compressed
20.03 sullywally: I get the idea of the decreasing distance
20.03 sullywally: but, oh lord, I can't see what happen there..
20.03 Pencil-kun: tru :P
20.03 sullywally: maybe increase the distance before it, so they can still visible..
20.04 Pencil-kun: hm
20.04 Pencil-kun: increased the distance to visible while still trying to remain decreasing distance
20.04 sullywally: yep, that would be a logical solution...
20.05 sullywally: 02:38:783 - I like how the clap suddenly dissappear
20.06 sullywally: and replaced with soft-whistle
20.06 sullywally: please bring back the clap ;w;
20.06 Pencil-kun: idk, the bass seemed to overtake the clap o_o
20.06 Pencil-kun: aighto
20.06 sullywally: 02:41:069 (5) - btw for this 1/8 clapping madness...
20.07 sullywally: just hitsound only the sliderhead...
20.07 Pencil-kun: eeh i wanted it to be emphansised by its isolation
20.07 Pencil-kun: ok den
20.08 sullywally: dont hitsound both of it x.x its really loud
20.08 sullywally: 02:47:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I mean for god sake, you even used clap for this stream lol
20.09 sullywally: so I think using the clap for the section before the stream is fine
20.09 sullywally: it's kinda fitting
20.09 Pencil-kun: hm
20.09 Pencil-kun: sure
20.09 sullywally: now, 1st kiai lol
20.10 Pencil-kun: here we go
20.10 sullywally: ugh.. I wanna test the movement with Relax >.>
20.11 Pencil-kun: :P
20.11 sullywally: I think the movement isn't really a big of problem, now that I see it..
20.12 sullywally: 02:56:355 (6,7,8) - over-hitsounding again..
20.12 sullywally: just clap the sliderhead not both...
20.13 Pencil-kun: hm
20.13 Pencil-kun: sounds good
20.14 sullywally: 03:09:069 (1,2,1,2,1,2,1,2,3,4,1) - now this part...
20.14 sullywally: the chance of someone sliderbreaking on this part is A LOT
20.15 Pencil-kun: wat
20.15 Pencil-kun: really?
20.15 sullywally: the movement is so... uncomfortable
20.15 sullywally: let's break down this part...
20.15 Pencil-kun: eeh i think i see how someone would sliderbreak
20.16 sullywally: 03:09:069 (1,2,1,2,1,2) - first of all, I can definitely see that this is copy-pasted
20.16 Pencil-kun: ye
20.17 sullywally: 03:09:212 (2,1) - I think this would be the part where most ppl sliderbreak
20.17 Pencil-kun: weird angle?
20.17 sullywally: first of all weird angle, but more importantly...
20.17 sullywally: 03:09:069 (1,2,2) - the visual spacing of this
20.18 Pencil-kun: ah
20.18 sullywally: when I first read this, my reflex is to aim for 03:09:498 (2) - instead of 03:09:355 (1) -
20.19 sullywally: 03:09:355 (1,2,1,2) - I guess this part is fine, since it's just linear movement, could probably make the distance of each sliderhead the same, but eh..
20.19 sullywally: 03:09:926 (1,2,3,4,1) - now this...
20.20 sullywally: well, the solution for this is easy, you'll just copy-paste 03:09:926 (1,3) - and boom. done...
20.20 sullywally: it make it easier for player to understand that this is just a criss-cross jump
20.20 Pencil-kun: hm
20.20 Pencil-kun: ok then
20.20 sullywally: when player see this pattern they are not seeing just 03:09:926 (1,2) - they are seeing 03:09:926 (1,2,3,4,1) -
20.21 sullywally: so when they are weirdly placed, player will get confused when they see this pattern
20.21 Pencil-kun: hm
20.21 Pencil-kun: w/o symmetry or something?
20.22 sullywally: it'll be easier to comprehend when it's symmetry
20.22 Pencil-kun: ye
20.22 sullywally: so 03:09:926 (1,3) - copy pasted this, and it'll look better..
20.23 Pencil-kun: hm
20.23 Pencil-kun: looks good
20.24 sullywally: 03:23:640 (1,2,3,4) - hmm.. this jump breaks from the circular movement of the previous jump..
20.25 sullywally: might wanna change that
20.25 Pencil-kun: hm
20.25 Pencil-kun: ok
20.27 sullywally: 03:37:355 - why is there so many variety rhythm on this part x.x
20.28 Pencil-kun: shet i just realized
20.28 Pencil-kun: e_e
20.28 sullywally: i dont want to say remap, but uh...
20.28 Pencil-kun: nah i was thinking the same thing e_e
20.28 sullywally: it's best if you only use like 1 or 2 rhythm variety...
20.29 sullywally: I guess 1 rhythm variety would be really boring, so 2 should be fine
20.29 Pencil-kun: hm
20.29 Pencil-kun: ok
20.32 sullywally: 03:37:355 (1,2,3,4,5,6,1,2,3,4,5) - I would recommend [https://puu.sh/xIuzg/c32df8acbf.png this kind of rhythm] since it fits the click emphasis of the song
20.32 Pencil-kun: hm
20.32 Pencil-kun: true
20.32 sullywally: use it as a base, and you could vary it a bit, just according to the song...
20.33 Pencil-kun: im probably gonna remap the entire 2nd kiai
20.33 Pencil-kun: or at the very least some sections
20.33 sullywally: ye
20.33 sullywally: 04:12:783 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - where's the 1/8 ;w;
20.34 Pencil-kun: felt like a playable stream would've fit better tho o_o
20.34 sullywally: it kinda fit, I guess...
20.35 sullywally: it's just that you've been using 1/8 for that sound...
20.35 Pencil-kun: hm
20.35 sullywally: 04:20:783 (1,2,3,4,1,2,3,4) - I like what you did for this pattern...
20.35 Pencil-kun: i could use a 1/8 kickslider stream to 1/4
20.36 sullywally: I mean I guess there's a lot of way to map that stream...
20.36 sullywally: 04:12:783 (1,2,3,4,5,6,7,8) - you could even scrap this whole stream, and map it with 2 1/2 slider, and it still fit
20.37 Pencil-kun: hm
20.37 sullywally: 04:13:355 (1,2,3,4,5,6,7,8,1) - altho, the dense stream really fit, so I guess you can leave it there...
20.39 sullywally: I think the part after the 2nd kiai is pretty straightforward in term of flow and rhythm..
20.40 Pencil-kun: hm
20.40 sullywally: structure-wise it can still be polished, but that's about it...
20.40 Pencil-kun: das all? o-o
20.41 sullywally: actually, hold on...
20.41 sullywally: 04:57:355 (1,2,3,4,1,2,3,4,1,2,3,4) - from what I see here, let's break to 3 part
20.42 sullywally: 04:57:355 (1,2,3,4) - counter-clockwise jump, 04:57:926 (1,2,3,4) - clockwise jump, 04:58:498 (1,2,3,4) - linear jump
20.42 sullywally: I like the variety that is going on... but.
20.43 sullywally: 04:59:640 (1,2,3,4) - clockwise, 05:00:212 (1,2,3,4) - linear jump, 05:00:783 (1,2,3,4) - linear jump
20.44 sullywally: all I want to say is it'll be great if you can keep it consistent, while still giving variety on the play
20.44 Pencil-kun: hmm
20.44 Pencil-kun: ima try that counter clock - clockwise - linear pattern
20.44 sullywally: the first set of 3x4 jump is really nice, and is enough variety, all you need is to do it consistently throughout the section
20.45 sullywally: and das all I can say for this mod...
20.45 Pencil-kun: holy shit thats a long mod
20.45 sullywally: I'll be collecting my kds now
20.45 Pencil-kun: yes
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