Nifty wrote:
from that nifty queue~ niftiest mod in.Muzunoffii
i like this diffname◾ If something repeats, obviously, make the changed to every repeated section, ye. ye
◽ 00:06:213 (9,10,12,13) - Putting finishers here isn't needed, and most of the finishers in this song aren't very needed either. changed these at the very least
◾ 00:07:136 (12) - Would change to d because it's a descending line. d one
◽ 00:08:674 (19,20,21,22) - Having these be finishers would make every other 1 and 3 white tick obligated to have a finisher. I don't see how, not every 1 and 3 white tick have the same strong accordion ><.
◾ 00:12:367 (27,33) - These finishers are fine. Ok enough about finishers. _wipes sweat_
◽ 00:27:444 (81,82) - Delete these 2 notes so that the two phrases between these bookmarks are the same length and it's not just one big long phrase. removed, I see ><
◾ Oh man these phrases are very long indeed...
◽ 00:33:290 - I suggest you make this section here look like this to add a break, and keep the phrasing as short as the vocal patterns are. holy cow nifty how big is your monitor that just the timeline is this big?? When I have another proper long session to look at this again I will do so, but I'm not totally comfy with taking that suggestion 1:1 since it'd mean switching between the vocal and piano while the vocal is still going and.. uhh.. mixed together.. a bit confusing.
◾ 00:42:213 (133) - Making this a d and then making 00:42:418 (134,135) - these two into k's will better follow the melody. o:< very interesting, changed!
◽ 00:47:033 (152,153,154) - I would delete these notes to create a break after the vocal I can't figure out what notes these are referring to cause the timestamp and note numbers are different ;.;
◾ 00:55:751 (192) - Another delete suggestion to make a break. I dont think this seems like a good place to add a break, like, at all, since a new smaller musical section just started.
◽ 01:00:367 - It would be alright if you made this a pretty easy section and delete everything but the notes on the vocals. The rest is kinda contrived concerning the difficulty. well, I mean, I'll try to look at trying to lower the density if I could figure out how, but following JUST the vocals would be really really sparse.
◾ So I'm not gonna point out anything else here, the rest is either the same or the same principles can be applied. Create phrases instead of drawn out "d k d k d d k d k k etc." so it feels like you're playing a song and not a map. This feels like an oni more than a muzu as it is, but it can easily be nerfed! aa,, i'd be worried about straight-up nerfing it, cause currently its a reasonable step away from ayyri's diff and ><
◽ AAA UNCHECK WIDESCREEN SUPPORT AAAAA it makes 0 difference without a storyboard aaaaa aaa aaa a aa a
reply from ayyri for nifty mod:
Nifty
~~~~~~~
1)The decrease does start at 00:44:675 - , but having it go from 2.00x to 1.25x is a bit.. far. It would overlap and turn out terribly. ;w;
2)The kiai is not mapped to the vocals. It is mapped to the drums/piano, just like the entire map is. lmao
3)While there is no piano here, there is a drum kick here. Ignoring that here would go against the ideology of following it at every other spot in the map, so... ????
4)There's a pretty audible pad in the background here, which has been followed throughout the piano section, and this guitar solo.
5)Same explanation as the above statement.
6)rip nif. v:
7)Same response for the previous kiai point.
ye but YUBIKIRI-GENMAN is better :<Monstrata if you bubble this muzu taiko will be very angerythis amuses me. it wouldn't be specific people, it wouldn't be the community, no, the mode itself would be angery. amaze
TheKingHenry wrote:
Hello mod from my queue~
Pardon me I'm kinda late, but ended up having next to no time last week. Thus I'll also only mod couple diffs which fortunately was fine according to your request ok ^^Insane
- Kinda hard to fix consistently at this point tbh, but from 00:23:136 (1) - on for atleast some time, the NCing is kinda off the point, the beats before the emphasised beats being NCd (due how this begins at such beat). This example I linked (where it begins) is not that problematic cuz it's the beginning of the section, but going onwards, at somewhere like 00:26:828 (1,2) - it begins to bother more as you hear how 00:27:136 (2) - is clearly the strongest sound and so on the ..ncs here follow the vocals? they stop and go? new nc for when it starts? it's pretty obvious imo.
- 00:40:675 (2) - NC this instead? so that the piano roll is all white? sure
- 00:48:367 (3,4) - since you are using rhythm like this, it would be cool to be emphasised with smth like anti-jump type spacing stuff, since with the "normal" spacing it flows more natural for the player to just keep on going while that's not how the map goes here but.. it to keep on going and going is exactly what it was meant to be. it's a nonstop barrage, it doesn't chill.
- 01:00:675 (3,4,5,6) - this is the level of jump in stream which looks like it's still the stream. what?
- 01:17:598 (2) - same stuff as earlier sure
- 01:20:059 (1,1,1,1) - why not use
the samesimilar style of patterning as you did last time? Fits more imo ...??? the pattern is already constructed the exact same way. Two slider shapes, the same two slider shapes again, growing in size.- 01:24:982 (1,2,3,4) - same stuff same reply
- 01:40:367 (2) - NC and pattern it so that it's clear from the structure that this is on-beat rather than the current NC it'd be awkward to have just a single note, part of the entire piano pattern, to be the only note in its combo.
- 01:57:905 (3,4) - not really fun to play, these kind of rhythms when it's not clear according to what you should read which one it is if someone playing an insane that survived the rest of this can't read this part, I'm concerned.
- 02:21:905 (3,4) - this again ^
Ayyri's Promise
- 00:11:136 (2) - NC this instead of the current one? is currently this way to emphasize the change from following the strong accordion to following other things.
- 00:13:495 (1) - unnecessary NC, break inc. Also if NCd, would make more sense on the emphasised tick (similarly to the above case) they're paired together as a double so I think the current nc makes more sense o.o
- Why the difference between 00:25:187 (3,1) - and 00:23:957 (3,1) - the shimmery sound at 00:25:290 -
- 00:43:136 (1,1,1,1,1) - hell yeah, nice idea. The stacking is slightly broken tho so perhaps fix that. It will also prob fuck up the lining, so just tune it overall alright, will be done
- 01:09:905 (1,1) - okay the sounds are different (more intense and emphasised and so on) but this is still way too large of a gap between the sliders. Consider how usually sliders with rhythms like this are done like 01:08:367 (4,5) - for example. With better flow it could be fine I guess, but currently the flow is also kinda wanky which with the high spacing makes it play badly. the similarity between this and the other highlighted timestamp is very thin.. and it's this way to do everything possible to emphasize the DA-DA--SLAAAMMMM
- 01:19:239 (5,1) - similar case here. I see how you are trying to use the same idea that you used last time, but with the pattern now being kinda like stream jump, it's very different. If you wanna keep the pattern idea, just lower the spacing and position the slider so that it flows nicely from the jumpstream then ¯\_(ツ)_/¯ the other one, however, (01:19:957 (5,1) - ) just holy shit no lol i'll talk to ayyri more about this now that i've been looking through your mod myself
- 01:20:059 (1,1,1,1,1) - looks like copy-pasted (atleast has the same problems as the last one) so tune this one as well will do
- 01:29:187 (4,1) - another one. Just get rid of the jumpstreams or then tune them down significantly. Also remember to keep in mind that compared to the other spacings with other rhythms it should be clear to the player that they don't have larger gaps in time. i'll ask her about this one as well
- 01:29:290 (1,2) - intentionally ignoring 1/3 here? it's pretty sofft..
- 01:34:828 (2) - NC this instead, makes the structure more clear to the player (preferably tune the pattern to do that as well) no, for the same reason as on insane.
- 01:36:059 (1,2,3,4) - these don't express the music too well here. 01:36:572 (3,4) - the sliderends have the stronger sounds, and for 01:36:059 (1,2) - it's expressing 4 notes of 1/3 as 2+2 instead of 3+1 like the musical structure would work. Basically sliderhead of 01:36:264 (2) - is on not-so-important note while it's end is on another emphasised one. Recommend to change it to slider of 3 + circle/slider of 2 + 2 circles or just 4 circles and so on, there are possibilities some of this was changed, primarily 1,2 , but not all. they're sliders so that these doubles in the piano are a bit less stressed than the prior 1/3 stream.
- 01:39:752 (7) - NC NCing in the middle of the 1/6..? o_O
- 01:40:367 (2) - similarly to somewhere above, NC this instead similarly, no.
- 01:57:290 (1,2,3,4) - was gonna say already at 01:52:982 (3,4) - but this kind of stuff is awkward to play are players no longer able to use a combination of vision and hearing to ascertain the proper time to click notes?
- 02:16:675 (1,1,1,1,1) - you know it and we got it
- 02:25:803 (4,1) - you know this as well will see
- 02:36:367 (2) - NC this instead no, for the same reason as described at the start.
Hopefully it was helpful even tho I had to cut it short
Good luck! ty!
ReFaller wrote:
ouch...i see that i'm a bit late with that...
...but NN from my queie... haii
[Easy]
01:12:059 - Maybe put a some beat here, because i almost clicked 01:12:367 (1) for vocal on pointed time. aw man you're right, this would definitely be easy to mess up on. added a circle.
[Ayyfyy's Fated Normal]
Good. gud
[Advanced]
Good. gud
[Hard]
Good. gud
[Insane]
01:00:777 (4) - This is a moment when i can't really hear a beat and i doubt in existing this note. A bit different is on 01:05:598 (3,4,5,6) where these sounds are more intense (yes, i mean some phone sound because it seems you probably mapped for them). i'll consider changing it to a slider like on hard, since it's true they dont land on beats, but they do definitely land on distinct parts of the discomforting sound effect here.
01:17:290 (1) - I have a feel that it should end on 01:17:495 because it's a range when piano plays from some highest to lowest pitch. Oh, you did it properly on 01:39:444 (1). I feel the start and end of the roll have the most impact, so I mapped it this way that the end would be clickable. the one during the piano section doesn't end as strongly, so it's just 1 slider.
Good luck, i expect ranked this song soon. thanks a bunch ^^/
Thank you everybody c:!