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scop - Yubikiri [Osu|Taiko]

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Topic Starter
Noffy

Nifty wrote:

from that nifty queue~ niftiest mod in.

Muzunoffii

i like this diffname
◾ If something repeats, obviously, make the changed to every repeated section, ye. ye
◽ 00:06:213 (9,10,12,13) - Putting finishers here isn't needed, and most of the finishers in this song aren't very needed either. changed these at the very least
◾ 00:07:136 (12) - Would change to d because it's a descending line. d one
◽ 00:08:674 (19,20,21,22) - Having these be finishers would make every other 1 and 3 white tick obligated to have a finisher. I don't see how, not every 1 and 3 white tick have the same strong accordion ><.
◾ 00:12:367 (27,33) - These finishers are fine. Ok enough about finishers. _wipes sweat_
◽ 00:27:444 (81,82) - Delete these 2 notes so that the two phrases between these bookmarks are the same length and it's not just one big long phrase. removed, I see ><
◾ Oh man these phrases are very long indeed...
◽ 00:33:290 - I suggest you make this section here look like this to add a break, and keep the phrasing as short as the vocal patterns are. holy cow nifty how big is your monitor that just the timeline is this big?? When I have another proper long session to look at this again I will do so, but I'm not totally comfy with taking that suggestion 1:1 since it'd mean switching between the vocal and piano while the vocal is still going and.. uhh.. mixed together.. a bit confusing.
◾ 00:42:213 (133) - Making this a d and then making 00:42:418 (134,135) - these two into k's will better follow the melody. o:< very interesting, changed!
◽ 00:47:033 (152,153,154) - I would delete these notes to create a break after the vocal I can't figure out what notes these are referring to cause the timestamp and note numbers are different ;.;
◾ 00:55:751 (192) - Another delete suggestion to make a break. I dont think this seems like a good place to add a break, like, at all, since a new smaller musical section just started.
◽ 01:00:367 - It would be alright if you made this a pretty easy section and delete everything but the notes on the vocals. The rest is kinda contrived concerning the difficulty. well, I mean, I'll try to look at trying to lower the density if I could figure out how, but following JUST the vocals would be really really sparse.
◾ So I'm not gonna point out anything else here, the rest is either the same or the same principles can be applied. Create phrases instead of drawn out "d k d k d d k d k k etc." so it feels like you're playing a song and not a map. This feels like an oni more than a muzu as it is, but it can easily be nerfed! aa,, i'd be worried about straight-up nerfing it, cause currently its a reasonable step away from ayyri's diff and ><
◽ AAA UNCHECK WIDESCREEN SUPPORT AAAAA it makes 0 difference without a storyboard aaaaa aaa aaa a aa a


reply from ayyri for nifty mod:
Nifty
~~~~~~~
1)The decrease does start at 00:44:675 - , but having it go from 2.00x to 1.25x is a bit.. far. It would overlap and turn out terribly. ;w;
2)The kiai is not mapped to the vocals. It is mapped to the drums/piano, just like the entire map is. lmao
3)While there is no piano here, there is a drum kick here. Ignoring that here would go against the ideology of following it at every other spot in the map, so... ????
4)There's a pretty audible pad in the background here, which has been followed throughout the piano section, and this guitar solo.
5)Same explanation as the above statement.
6)rip nif. v:
7)Same response for the previous kiai point.


ye but YUBIKIRI-GENMAN is better :<
Monstrata if you bubble this muzu taiko will be very angery this amuses me. it wouldn't be specific people, it wouldn't be the community, no, the mode itself would be angery. amaze

TheKingHenry wrote:

Hello mod from my queue~
Pardon me I'm kinda late, but ended up having next to no time last week. Thus I'll also only mod couple diffs which fortunately was fine according to your request ok ^^
Insane
  1. Kinda hard to fix consistently at this point tbh, but from 00:23:136 (1) - on for atleast some time, the NCing is kinda off the point, the beats before the emphasised beats being NCd (due how this begins at such beat). This example I linked (where it begins) is not that problematic cuz it's the beginning of the section, but going onwards, at somewhere like 00:26:828 (1,2) - it begins to bother more as you hear how 00:27:136 (2) - is clearly the strongest sound and so on the ..ncs here follow the vocals? they stop and go? new nc for when it starts? it's pretty obvious imo.
  2. 00:40:675 (2) - NC this instead? so that the piano roll is all white? sure
  3. 00:48:367 (3,4) - since you are using rhythm like this, it would be cool to be emphasised with smth like anti-jump type spacing stuff, since with the "normal" spacing it flows more natural for the player to just keep on going while that's not how the map goes here but.. it to keep on going and going is exactly what it was meant to be. it's a nonstop barrage, it doesn't chill.
  4. 01:00:675 (3,4,5,6) - this is the level of jump in stream which looks like it's still the stream. what?
  5. 01:17:598 (2) - same stuff as earlier sure
  6. 01:20:059 (1,1,1,1) - why not use the same similar style of patterning as you did last time? Fits more imo ...??? the pattern is already constructed the exact same way. Two slider shapes, the same two slider shapes again, growing in size.
  7. 01:24:982 (1,2,3,4) - same stuff same reply
  8. 01:40:367 (2) - NC and pattern it so that it's clear from the structure that this is on-beat rather than the current NC it'd be awkward to have just a single note, part of the entire piano pattern, to be the only note in its combo.
  9. 01:57:905 (3,4) - not really fun to play, these kind of rhythms when it's not clear according to what you should read which one it is if someone playing an insane that survived the rest of this can't read this part, I'm concerned.
  10. 02:21:905 (3,4) - this again ^

Ayyri's Promise
  1. 00:11:136 (2) - NC this instead of the current one? is currently this way to emphasize the change from following the strong accordion to following other things.
  2. 00:13:495 (1) - unnecessary NC, break inc. Also if NCd, would make more sense on the emphasised tick (similarly to the above case) they're paired together as a double so I think the current nc makes more sense o.o
  3. Why the difference between 00:25:187 (3,1) - and 00:23:957 (3,1) - the shimmery sound at 00:25:290 -
  4. 00:43:136 (1,1,1,1,1) - hell yeah, nice idea. The stacking is slightly broken tho so perhaps fix that. It will also prob fuck up the lining, so just tune it overall alright, will be done
  5. 01:09:905 (1,1) - okay the sounds are different (more intense and emphasised and so on) but this is still way too large of a gap between the sliders. Consider how usually sliders with rhythms like this are done like 01:08:367 (4,5) - for example. With better flow it could be fine I guess, but currently the flow is also kinda wanky which with the high spacing makes it play badly. the similarity between this and the other highlighted timestamp is very thin.. and it's this way to do everything possible to emphasize the DA-DA--SLAAAMMMM
  6. 01:19:239 (5,1) - similar case here. I see how you are trying to use the same idea that you used last time, but with the pattern now being kinda like stream jump, it's very different. If you wanna keep the pattern idea, just lower the spacing and position the slider so that it flows nicely from the jumpstream then ¯\_(ツ)_/¯ the other one, however, (01:19:957 (5,1) - ) just holy shit no lol i'll talk to ayyri more about this now that i've been looking through your mod myself
  7. 01:20:059 (1,1,1,1,1) - looks like copy-pasted (atleast has the same problems as the last one) so tune this one as well will do
  8. 01:29:187 (4,1) - another one. Just get rid of the jumpstreams or then tune them down significantly. Also remember to keep in mind that compared to the other spacings with other rhythms it should be clear to the player that they don't have larger gaps in time. i'll ask her about this one as well
  9. 01:29:290 (1,2) - intentionally ignoring 1/3 here? it's pretty sofft..
  10. 01:34:828 (2) - NC this instead, makes the structure more clear to the player (preferably tune the pattern to do that as well) no, for the same reason as on insane.
  11. 01:36:059 (1,2,3,4) - these don't express the music too well here. 01:36:572 (3,4) - the sliderends have the stronger sounds, and for 01:36:059 (1,2) - it's expressing 4 notes of 1/3 as 2+2 instead of 3+1 like the musical structure would work. Basically sliderhead of 01:36:264 (2) - is on not-so-important note while it's end is on another emphasised one. Recommend to change it to slider of 3 + circle/slider of 2 + 2 circles or just 4 circles and so on, there are possibilities some of this was changed, primarily 1,2 , but not all. they're sliders so that these doubles in the piano are a bit less stressed than the prior 1/3 stream.
  12. 01:39:752 (7) - NC NCing in the middle of the 1/6..? o_O
  13. 01:40:367 (2) - similarly to somewhere above, NC this instead similarly, no.
  14. 01:57:290 (1,2,3,4) - was gonna say already at 01:52:982 (3,4) - but this kind of stuff is awkward to play are players no longer able to use a combination of vision and hearing to ascertain the proper time to click notes?
  15. 02:16:675 (1,1,1,1,1) - you know it and we got it
  16. 02:25:803 (4,1) - you know this as well will see
  17. 02:36:367 (2) - NC this instead no, for the same reason as described at the start.

Hopefully it was helpful even tho I had to cut it short
Good luck! ty!

ReFaller wrote:

ouch...i see that i'm a bit late with that...
...but NN from my queie... haii
[Easy]
01:12:059 - Maybe put a some beat here, because i almost clicked 01:12:367 (1) for vocal on pointed time. aw man you're right, this would definitely be easy to mess up on. added a circle.
[Ayyfyy's Fated Normal]
Good. gud
[Advanced]
Good. gud
[Hard]
Good. gud
[Insane]
01:00:777 (4) - This is a moment when i can't really hear a beat and i doubt in existing this note. A bit different is on 01:05:598 (3,4,5,6) where these sounds are more intense (yes, i mean some phone sound because it seems you probably mapped for them). i'll consider changing it to a slider like on hard, since it's true they dont land on beats, but they do definitely land on distinct parts of the discomforting sound effect here.
01:17:290 (1) - I have a feel that it should end on 01:17:495 because it's a range when piano plays from some highest to lowest pitch. Oh, you did it properly on 01:39:444 (1). I feel the start and end of the roll have the most impact, so I mapped it this way that the end would be clickable. the one during the piano section doesn't end as strongly, so it's just 1 slider.

Good luck, i expect ranked this song soon. thanks a bunch ^^/
were you all waiting for me to leave home and have limited computer access before all posting within 2 days is this how it works
Thank you everybody c:!
Tyistiana
From my queue! >w<

[ Tips]

Noffy wrote:

◽ 00:47:033 (152,153,154) - I would delete these notes to create a break after the vocal I can't figure out what notes these are referring to cause the timestamp and note numbers are different ;.;
Let guess it by moving to 00:47:033 and you will notice that the note number is 152,153,154. So, let's guess that it's the note on 00:47:033 and the next two notes from 00:47:033 ~

[ Overall]
OD seems doesn't appropriate that much ;;w;;

  • OD suggestion
    Muzukashii / Ayyri's Hari Senbon = 5 / 6
Why I've suggest like this?

Taiko ruleset draft wrote:

Muzukashii - Difficulty Setting Guidelines
OD should be 5 or less
HP should be 5 or more. In cases of higher note count, HP could be slightly adjusted to lower than 5.
[ Muzukashii]
00:09:290 (20,21) / 00:19:136 (52,53) / 02:34:521 (578,579) - Change to K , in order to make a difference to 00:08:675 / 00:10:521 due to the pitch is clearly different.
00:55:571 - I'm agree what Nifty said before on this point, to delete a note for this point for a rest. The previous patterns is very hard for Muzukashii , cause a player to stress. So to show a mercy here by delete would be good.
00:54:213 - A vocal/pitch here seems doesn't strong enough to use finisher.
00:57:958 - So , this one should be delete too , to let the player concentrate to the next 5 finisher note.
00:59:136 - A pitch stop here , deserve to D in my opinion.
02:10:982 - Sliders here might be too hard to understand for Muzu's player. Might follow the vocal on 02:11:136 might be good too~

In overall, I think that this Muzukashii should be nerf, especially on 01:32:367 ~ 01:34:521 - A continual doublets of 1/3 have been shown here, which it's very hard for Muzu's player ;;w;;
I would like to suggest to place a note on the basic rhythm only on this part, like this

Here is only an example from me, might be disagree with it. uwu
If agree , let's nerf some part which it's hard like this too.

Good luck! :)
Topic Starter
Noffy

Tyistiana wrote:

From my queue! >w< >w<!! heyo

[ Tips]

Noffy wrote:

◽ 00:47:033 (152,153,154) - I would delete these notes to create a break after the vocal I can't figure out what notes these are referring to cause the timestamp and note numbers are different ;.;
Let guess it by moving to 00:47:033 and you will notice that the note number is 152,153,154. So, let's guess that it's the note on 00:47:033 and the next two notes from 00:47:033 ~ oh I see! I was confused cause they were already mismatched before I even applied any of his mod ;w;.. changed a bit!

[ Overall]
OD seems doesn't appropriate that much ;;w;; It's a small difference between mine and the reccomended, and I think it fits pretty well for a fast-paced syncopated song >o<

  • OD suggestion
    Muzukashii / Ayyri's Hari Senbon = 5 / 6
Why I've suggest like this?

Taiko ruleset draft wrote:

Muzukashii - Difficulty Setting Guidelines
OD should be 5 or less
HP should be 5 or more. In cases of higher note count, HP could be slightly adjusted to lower than 5.
[ Muzukashii]
00:09:290 (20,21) / 00:19:136 (52,53) / 02:34:521 (578,579) - Change to K , in order to make a difference to 00:08:675 / 00:10:521 due to the pitch is clearly different. !! o: a very interesting idea. I went and made it a DKDK pattern instead, which is a bit different but along that general idea.
00:55:571 - I'm agree what Nifty said before on this point, to delete a note for this point for a rest. The previous patterns is very hard for Muzukashii , cause a player to stress. So to show a mercy here by delete would be good. tried adding in a bit of a rest during the pattern just before this instead.
00:54:213 - A vocal/pitch here seems doesn't strong enough to use finisher. there's a cymbal crash here
00:57:958 - So , this one should be delete too , to let the player concentrate to the next 5 finisher note. fixed while changing for the previous related point~
00:59:136 - A pitch stop here , deserve to D in my opinion. changed to d
02:10:982 - Sliders here might be too hard to understand for Muzu's player. Might follow the vocal on 02:11:136 might be good too~ Well, I mean, a muzu like mid-tier on a taiko spread right? I'd think that the player by this point knows how to play a slider, unless there's a problem with this one specifically >.<?

In overall, I think that this Muzukashii should be nerf, especially on 01:32:367 ~ 01:34:521 - A continual doublets of 1/3 have been shown here, which it's very hard for Muzu's player ;;w;; ;;w;;;
I would like to suggest to place a note on the basic rhythm only on this part, like this

Here is only an example from me, might be disagree with it. uwu
If agree , let's nerf some part which it's hard like this too. I'll try to keep in consideration and look for where I can simplify things, though in that specific case I wont since I think that going into 2/3 after 1/1 is more difficult than after playing the doubles. May be just me though.

Good luck! :) thanks! :D
Note to self, gabe helped a bit already, dont forget that
d o n t f o r g e t t h a t
Aurele
hii
22:27 Gabe: hi baby Noffyy
22:27 Noffy: hi Gabe! ~
22:28 *Gabe is playing [https://osu.ppy.sh/b/1346980 scop - Yubikiri [Muzukashii]] <Taiko> +Hidden
22:28 *Noffy takes a second to remember how to spec
22:29 Gabe: oh shit
22:29 Gabe: phone call
22:29 Noffy: ring ring
22:46 Gabe: ok good
22:46 Gabe: im done
22:47 Noffy: welcome back
22:52 Gabe: eh
22:53 Noffy: *raises hand* as someone that can't play hari senbon that was fascinating to watch
22:53 Gabe: uh what
22:53 Gabe: I feel like I fucked it up so much
22:53 Gabe: LMAO
22:53 Noffy: yyyyes but you could MOSTLY DO IT
22:56 *Gabe is editing [https://osu.ppy.sh/b/1346980 scop - Yubikiri [Muzukashii]]
22:57 Noffy: unsure if you sent this np twice or if osu goofed
22:57 *Noffy readies editor
22:57 Gabe: osu surely goofed lmao
22:57 Gabe: 00:04:982 (5,6,7,8) - This got my attention the moment I started playing the map. The thing about those notes is that they have a really similar sound effect with the four previous ones, but you are not emphasizing it the right way. I see you were technically using the opposite of them, but it's not following anything.
22:57 Gabe: (Tell me if that didn't make sense)
22:58 Noffy: (makes sense)
22:58 Gabe: So.. I'm technically suggesting you to delete them and copy 00:03:751 (1,2,3,4) - instead
22:59 Noffy: makes sense, but is it ok to be so heavy in just red? :o
22:59 Gabe: it's all good
22:59 Noffy: ok :D
22:59 Gabe: on a muzu, it makes all sense
23:00 Gabe: and anyways, it's another measure
23:00 Gabe: you're not really looking at the notes
23:00 Gabe: in this case
23:00 Noffy: i see
23:01 Noffy: since they'd be divided by the barline? :o
23:01 Gabe: yeah, there's this also
23:02 Noffy: changed that and the 00:13:598 - as well
23:02 Noffy: 02:28:982 - though in this case, unsure what to do here, if I should.. have it the same as the others or kkdk since it's like
23:02 Noffy: higher than the last two?
23:09 Gabe: hm yeah, keep it
23:09 Gabe: just like 00:55:444 (1,2,3,4,5,6,7,8) -
23:10 Noffy: okk
23:12 Gabe: 00:35:444 (10) - I wonder if it would be better to delete this note
23:12 Gabe: I mean, you are technically following the vocals
23:12 Gabe: but it would be better to follow the instruments
23:12 Gabe: and there's none here
23:14 Noffy: hmm..
23:14 Noffy: the piano is there but I see.. hmm
23:15 Noffy: still feels weird to skip it entirely though
23:15 Gabe: yeh
23:15 Gabe: keep it
23:15 *Noffy keeps
23:21 Gabe: 01:33:598 (8,9,10,11,12,13,14) - these notes feels kind weird and you're not really ready to play these neither, I got surprised at that moment. I know you were following the piano, but I feel like you should follow the previous notes, since it's technically what you would focus on https://gabe.s-ul.eu/wFYfIvGa
23:23 Noffy: I see, I actually couldn't figure out how to manage that part but this seems like a pretty dang good sugges- is that your own website
23:23 Noffy: (changed as suggested)
23:24 Gabe: L MA O
23:24 Gabe: nope
23:24 Noffy: WHAT
23:24 Gabe: https://s-ul.eu/
23:24 Noffy: ooooooh
23:24 Noffy: ok time to bookmark this page for future use
23:26 Gabe: 01:37:905 (31,32,33,34,35,36,37) - this might be a 'piano' case, but I like it
23:26 Gabe: since there is a breaktime which allows the player to adjust to another instrument
23:26 Gabe: not like the previous ones which two patterns weren't following the same thing
23:26 Noffy: helps that it's more than 3 notes as well
23:27 Noffy: I see
23:28 Gabe: 02:00:982 (31) - don?
23:28 Noffy: don'e
23:28 Gabe: 02:00:982 (31,32) - I don't feel like they should have the same note as they do not have the same strenght
23:28 Gabe: ...
23:28 Gabe: OMG NOFFY
23:28 Gabe: AHAHAHAHAHA
23:28 Noffy: hehehee
23:28 Noffy: :>
23:28 Noffy: i'VE BEEN WAITING ALL THIS TIME TO GET TO USE THAT LINE
23:29 Noffy: AND AT LAST .. !!
23:29 Gabe: YOU DID IT
23:29 Gabe: LMAO
23:29 Gabe: 02:05:905 (15,16) - switch them
23:29 Gabe: (it looks like the previous suggestion)
23:29 Noffy: (ooo)
23:29 Gabe: 02:06:828 (18) - a finish would be naise
23:30 Gabe: cause of the guitar
23:30 Noffy: -bwaaamp-
23:30 Gabe: 02:10:982 (32) - why is this slider fucked up https://osu.ppy.sh/ss/9071287
23:30 Gabe: LMAO
23:30 Noffy: finished adding finish- though I think I actually had it like that before
23:30 Noffy: oh yeah
23:31 Noffy: i had it snapped oddly before to avoid that
23:31 Noffy: but then i read in the mapping associations taiko channel that this bug will be fixed/ sliders snapped weirdly to get around it will be borked in the nearish future
23:31 Noffy: i think that was said by.. ono? so I changed it back to this weird thing
23:31 Gabe: uh
23:31 Gabe: I kinda fixed it https://osu.ppy.sh/ss/9071293
23:32 Noffy: :O
23:32 Noffy: how did
23:32 Gabe: delete reverse arrow
23:33 Noffy: hum, i still get it after deleting the reverse
23:33 Gabe: https://osu.ppy.sh/ss/9071302
23:34 Gabe: idk where its supposed to end tho
23:34 Gabe: o wait
23:34 Noffy: looks like the 1/4
23:35 Gabe: ok yeah
23:35 Noffy: oh
23:35 Gabe: well
23:35 Gabe: your slidertick is set to 3
23:35 Gabe: put it at 2
23:35 Noffy: it actually gets fixed if i change the tick rate to 1-
23:35 Noffy: o
23:35 Gabe: L MA O
23:36 Noffy: will put it at 1 then since 2 may draw some quizzical raised eyebrows >:3c
23:36 Gabe: why 1
23:36 Gabe: yeah ok
23:36 Gabe: it's cool
23:36 Gabe: 1 works too
23:36 Noffy: from some experiments i did in the past, 1 2 and 4 all behave the same in taiko
23:36 Noffy: 3 makes it 1/3 snapping or something
23:36 Noffy: ye
23:36 Gabe: ooo
23:36 Gabe: thanks for teaching me that
23:37 Noffy: ;D
23:37 Noffy: learn something new erryday
23:37 Gabe: https://www.youtube.com/watch?v=W8v-e05cufw&ab_channel=ArianaGrandeFan
23:37 Gabe: EVERYDAY
23:38 Noffy: https://www.youtube.com/watch?v=fKQhRZS6S6Q HALLOWEEN
23:39 Noffy: wow the bass in this song is very sooth smooth
23:41 Gabe: yehh
23:42 Noffy: though looking at the image and the related songs.. is the bunny mask a theme?
23:45 Gabe: I think it was
23:46 Gabe: 02:30:213 (5,6,7,8) - I guess this was fixed and all?
23:47 Noffy: yup
23:47 Gabe: cool
23:47 Gabe: nothing else to point out
23:47 Gabe: woo
23:47 Noffy: \o/
23:49 Noffy: thank you for taking a gander gabe c:
23:52 Noffy: [strike]please post irc in thread so i dont forget this happened and accidentally ask again like[/strike]
23:52 Noffy: [strike]TWO MONTHS LATER[/STRIKE]
23:53 Noffy: (unless there's a specific reason not in which case.. stay tuned)
Topic Starter
Noffy

Gabe wrote:

hii
22:27 Gabe: hi baby Noffyy
22:27 Noffy: hi Gabe! ~
22:28 *Gabe is playing [https://osu.ppy.sh/b/1346980 scop - Yubikiri [Muzukashii]] <Taiko> +Hidden
22:28 *Noffy takes a second to remember how to spec
22:29 Gabe: oh shit
22:29 Gabe: phone call
22:29 Noffy: ring ring
22:46 Gabe: ok good
22:46 Gabe: im done
22:47 Noffy: welcome back
22:52 Gabe: eh
22:53 Noffy: *raises hand* as someone that can't play hari senbon that was fascinating to watch
22:53 Gabe: uh what
22:53 Gabe: I feel like I fucked it up so much
22:53 Gabe: LMAO
22:53 Noffy: yyyyes but you could MOSTLY DO IT
22:56 *Gabe is editing [https://osu.ppy.sh/b/1346980 scop - Yubikiri [Muzukashii]]
22:57 Noffy: unsure if you sent this np twice or if osu goofed
22:57 *Noffy readies editor
22:57 Gabe: osu surely goofed lmao
22:57 Gabe: 00:04:982 (5,6,7,8) - This got my attention the moment I started playing the map. The thing about those notes is that they have a really similar sound effect with the four previous ones, but you are not emphasizing it the right way. I see you were technically using the opposite of them, but it's not following anything.
22:57 Gabe: (Tell me if that didn't make sense)
22:58 Noffy: (makes sense)
22:58 Gabe: So.. I'm technically suggesting you to delete them and copy 00:03:751 (1,2,3,4) - instead
22:59 Noffy: makes sense, but is it ok to be so heavy in just red? :o
22:59 Gabe: it's all good
22:59 Noffy: ok :D
22:59 Gabe: on a muzu, it makes all sense
23:00 Gabe: and anyways, it's another measure
23:00 Gabe: you're not really looking at the notes
23:00 Gabe: in this case
23:00 Noffy: i see
23:01 Noffy: since they'd be divided by the barline? :o
23:01 Gabe: yeah, there's this also
23:02 Noffy: changed that and the 00:13:598 - as well
23:02 Noffy: 02:28:982 - though in this case, unsure what to do here, if I should.. have it the same as the others or kkdk since it's like
23:02 Noffy: higher than the last two?
23:09 Gabe: hm yeah, keep it
23:09 Gabe: just like 00:55:444 (1,2,3,4,5,6,7,8) -
23:10 Noffy: okk
23:12 Gabe: 00:35:444 (10) - I wonder if it would be better to delete this note
23:12 Gabe: I mean, you are technically following the vocals
23:12 Gabe: but it would be better to follow the instruments
23:12 Gabe: and there's none here
23:14 Noffy: hmm..
23:14 Noffy: the piano is there but I see.. hmm
23:15 Noffy: still feels weird to skip it entirely though
23:15 Gabe: yeh
23:15 Gabe: keep it
23:15 *Noffy keeps
23:21 Gabe: 01:33:598 (8,9,10,11,12,13,14) - these notes feels kind weird and you're not really ready to play these neither, I got surprised at that moment. I know you were following the piano, but I feel like you should follow the previous notes, since it's technically what you would focus on https://gabe.s-ul.eu/wFYfIvGa
23:23 Noffy: I see, I actually couldn't figure out how to manage that part but this seems like a pretty dang good sugges- is that your own website
23:23 Noffy: (changed as suggested)
23:24 Gabe: L MA O
23:24 Gabe: nope
23:24 Noffy: WHAT
23:24 Gabe: https://s-ul.eu/
23:24 Noffy: ooooooh
23:24 Noffy: ok time to bookmark this page for future use
23:26 Gabe: 01:37:905 (31,32,33,34,35,36,37) - this might be a 'piano' case, but I like it
23:26 Gabe: since there is a breaktime which allows the player to adjust to another instrument
23:26 Gabe: not like the previous ones which two patterns weren't following the same thing
23:26 Noffy: helps that it's more than 3 notes as well
23:27 Noffy: I see
23:28 Gabe: 02:00:982 (31) - don?
23:28 Noffy: don'e
23:28 Gabe: 02:00:982 (31,32) - I don't feel like they should have the same note as they do not have the same strenght
23:28 Gabe: ...
23:28 Gabe: OMG NOFFY
23:28 Gabe: AHAHAHAHAHA
23:28 Noffy: hehehee
23:28 Noffy: :>
23:28 Noffy: i'VE BEEN WAITING ALL THIS TIME TO GET TO USE THAT LINE
23:29 Noffy: AND AT LAST .. !!
23:29 Gabe: YOU DID IT
23:29 Gabe: LMAO
23:29 Gabe: 02:05:905 (15,16) - switch them
23:29 Gabe: (it looks like the previous suggestion)
23:29 Noffy: (ooo)
23:29 Gabe: 02:06:828 (18) - a finish would be naise
23:30 Gabe: cause of the guitar
23:30 Noffy: -bwaaamp-
23:30 Gabe: 02:10:982 (32) - why is this slider fucked up https://osu.ppy.sh/ss/9071287
23:30 Gabe: LMAO
23:30 Noffy: finished adding finish- though I think I actually had it like that before
23:30 Noffy: oh yeah
23:31 Noffy: i had it snapped oddly before to avoid that
23:31 Noffy: but then i read in the mapping associations taiko channel that this bug will be fixed/ sliders snapped weirdly to get around it will be borked in the nearish future
23:31 Noffy: i think that was said by.. ono? so I changed it back to this weird thing
23:31 Gabe: uh
23:31 Gabe: I kinda fixed it https://osu.ppy.sh/ss/9071293
23:32 Noffy: :O
23:32 Noffy: how did
23:32 Gabe: delete reverse arrow
23:33 Noffy: hum, i still get it after deleting the reverse
23:33 Gabe: https://osu.ppy.sh/ss/9071302
23:34 Gabe: idk where its supposed to end tho
23:34 Gabe: o wait
23:34 Noffy: looks like the 1/4
23:35 Gabe: ok yeah
23:35 Noffy: oh
23:35 Gabe: well
23:35 Gabe: your slidertick is set to 3
23:35 Gabe: put it at 2
23:35 Noffy: it actually gets fixed if i change the tick rate to 1-
23:35 Noffy: o
23:35 Gabe: L MA O
23:36 Noffy: will put it at 1 then since 2 may draw some quizzical raised eyebrows >:3c
23:36 Gabe: why 1
23:36 Gabe: yeah ok
23:36 Gabe: it's cool
23:36 Gabe: 1 works too
23:36 Noffy: from some experiments i did in the past, 1 2 and 4 all behave the same in taiko
23:36 Noffy: 3 makes it 1/3 snapping or something
23:36 Noffy: ye
23:36 Gabe: ooo
23:36 Gabe: thanks for teaching me that
23:37 Noffy: ;D
23:37 Noffy: learn something new erryday
23:37 Gabe: https://www.youtube.com/watch?v=W8v-e05cufw&ab_channel=ArianaGrandeFan
23:37 Gabe: EVERYDAY
23:38 Noffy: https://www.youtube.com/watch?v=fKQhRZS6S6Q HALLOWEEN
23:39 Noffy: wow the bass in this song is very sooth smooth
23:41 Gabe: yehh
23:42 Noffy: though looking at the image and the related songs.. is the bunny mask a theme?
23:45 Gabe: I think it was
23:46 Gabe: 02:30:213 (5,6,7,8) - I guess this was fixed and all?
23:47 Noffy: yup
23:47 Gabe: cool
23:47 Gabe: nothing else to point out
23:47 Gabe: woo
23:47 Noffy: \o/
23:49 Noffy: thank you for taking a gander gabe c:
23:52 Noffy: [strike]please post irc in thread so i dont forget this happened and accidentally ask again like[/strike]
23:52 Noffy: [strike]TWO MONTHS LATER[/STRIKE]
23:53 Noffy: (unless there's a specific reason not in which case.. stay tuned)
thanks x3
Lumenite-
Peep, promised I would mod this like a month ago and now I'm finally getting around to it lmao
Not much to do here, the taiko diffs seem polished enough, but here are some minor notes-

[Muzukashii]
00:03:751 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think a more appropriate coloring of the notes is d d k k d d k k d d k d d. I think this is more appropriate because the pitch of the (what I think is an) accordion changes every 2 beats, and the d d k d d d k d d I feel did not do a good job of representing that.
00:35:444 (10) - Could possibly delete for "effect" after the 2 1/3 doublets. (That effect being an appropriate 2/1 break)
00:43:751 (3,4) - These could be kat finishers because the vocal is rising in pitch noticeably here, keeping them all as dons disregards that change in pitch, which is the most prominent feature of the kiai at this point. (This can apply to all of the finishers at the beginning of the kiai)

[Ayyri's Hari Senbon]
00:40:367 (164,165,166,167,168,169,170) - I'd be cautious about using such 1/6 bursts as the rest of the map is fairly simple in its structure and playability, so I think this might cause unfair misses to players who can adequately handle this skill level, but all of a sudden get thrown into a 390 bpm burst. This also goes for 02:10:982 (635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650) - and definitely for 01:39:444 (486,487,488,489,490,491,492,493,494,495) - where you combine 1/6 with 1/3 after it.

After these are addressed, you can call me back for a bubble. (Already talked to Monstrata about bubbling this set and if he would be dropping in to change anything after, and he confirmed a recheck so... yeet)

For those who are wondering: The monocolor 1/3 usage in the Muzukashii is appropriate due to the somewhat low BPM, and the extremely high usage that it is used in Ayyri's Hari Senbon. In my opinion, removing or decreasing the usage of 1/3 in the Muzukashii will make Ayyri's difficulty seem like too big of a difficulty jump, where as right now I feel that both difficulties are spread equally.
Topic Starter
Noffy

Taikocracy wrote:

Peep, promised I would mod this like a month ago and now I'm finally getting around to it lmao rip 2kds bribes
Not much to do here, the taiko diffs seem polished enough, but here are some minor notes- ok~

[Muzukashii]
00:03:751 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think a more appropriate coloring of the notes is d d k k d d k k d d k d d. I think this is more appropriate because the pitch of the (what I think is an) accordion changes every 2 beats, and the d d k d d d k d d I feel did not do a good job of representing that. I see o: . I had actually considered this when talking to Gabe yesterday (ddkk) but didn't do it cause the end (00:06:213 - ) would be the same, and lack distinction.. but making the end part ddkdd fixes that, hadn't thought of that. Changed!
00:35:444 (10) - Could possibly delete for "effect" after the 2 1/3 doublets. (That effect being an appropriate 2/1 break) While I understand it'd be for the 2/1 break, I can't get behind removing the note. Not having the vocal before the bar mapped would be inconsistent with a lot of parts throughout the map where it was ensured that it would be charted.
00:43:751 (3,4) - These could be kat finishers because the vocal is rising in pitch noticeably here, keeping them all as dons disregards that change in pitch, which is the most prominent feature of the kiai at this point. (This can apply to all of the finishers at the beginning of the kiai) Changed as suggested C:


After these are addressed, you can call me back for a bubble. (Already talked to Monstrata about bubbling this set and if he would be dropping in to change anything after, and he confirmed a recheck so... yeet) Alright, will do once Ayyri can take a gander at her difficulty! edit: she took a gander, talked to you on discord, yee.

For those who are wondering: The monocolor 1/3 usage in the Muzukashii is appropriate due to the somewhat low BPM, and the extremely high usage that it is used in Ayyri's Hari Senbon. In my opinion, removing or decreasing the usage of 1/3 in the Muzukashii will make Ayyri's difficulty seem like too big of a difficulty jump, where as right now I feel that both difficulties are spread equally.
Lumenite-
Talked to Ayyri about 1/6 usage, and it was confirmed with other BNs that its usage is okay. Taiko diffs are fine, spread is okay and structure is accurate, good luck with the standard ones~
Topic Starter
Noffy

Taikocracy wrote:

Talked to Ayyri about 1/6 usage, and it was confirmed with other BNs that its usage is okay. Taiko diffs are fine, spread is okay and structure is accurate, good luck with the standard ones~

Thank you Taikocracy! :D :D 8-) :D :D
Also thanks for the luck, I will need it >o<


9/15 edit:
currently waiting for ayyri to send her diff since she made some smol changes
apparently
waiting


done diddled
Monstrata
diddle doned congrats~
Topic Starter
Noffy

Monstrata wrote:

diddle doned congrats~

Thank you very much! (ノ◕ヮ◕)ノ*:・゚✧
Renumi
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! aaaaaaaaaaaaaa
Weber
cute noffy
Akitoshi
oh hey gratz!
Kyouren

Akitoshi wrote:

oh hey gratz!
Skylish
Sorry to break the HYPE party, the naming of Normal is questionable.

Just 'Normal' please
Topic Starter
Noffy

Skylish wrote:

Sorry to break the HYPE party, the naming of Normal is questionable.

Just 'Normal' please

"Ayyffy's" serves to provide information as to the two people to worked on the difficulty by combining I and Ayyri's names together.

The term "Fated" is used as a song-thematic replacement for "Collab".
"Collab" refers to two people working together. "Fated" is two people meant to be together. Considering the contents of the song regarding promises and what feels like fate, I found it fitting as a replacement.
Especially since the song is between two ladies and the collab between two ladies.

The difficulty name itself, "Normal", is untouched, and clearly indicates difficulty level among the spread.

For a song as elegant as this one, the regular word "collab" just seems garish and unfitting.
If the difficulty name was just "Ayyffy's Fated", I would understand this concern, but this is not the case.


Those that I talked to about this previously and explained it to said it should be fine >.<

edit: my previous in-thread explanation too, for reference:

Noffy wrote:

1.) it's not a custom name. it does not take place of the difficulty name "normal". 2.) it is a thematic replacement of where the word "collab" would typically go. When two people are "fated" they are "joined together" by something that was inevitable, when two people collab they are "joined together" by making the map... and this collab was inevitable, so...~
Skylish
Fyi in case you are not very clear with naming system:

Either one case below should exist:

+ Collab Normal

+ Mapper1+2's Normal

===========

> Any thing after 's is considered as 'difficulty name'. In the current case, 'Fated Normal' is treated as an isolated difficulty.

> Fated =/= Collab, it is not a usual naming habit and imo 'fated' means 'destinate'. If you use a combined mapper's name already in front of difficulty name, there is no need to put 'collab' keywords any more.

===========

I don't mind 'Fated Ayyffy's Normal' , but not 'Ayyffy's Fated Normal' . They have 2 different meanings.
Topic Starter
Noffy

Skylish wrote:

Fyi in case you are not very clear with naming system: I'm very clear:

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
The difficulty indicated "normal" is unchanged. There is nothing against adding a descriptive adjective.

Either one case below should exist:

+ Collab Normal

+ Mapper1+2's Normal

+ Mapper1+2's Collab Difficultynamehere does exist although rarer.

===========

> Any thing after 's is considered as 'difficulty name'. In the current case, 'Fated Normal' is treated as an isolated difficulty. And it properly indicates its level of difficulty. The actual difficulty indicator is unchanged.

> Fated =/= Collab, it is not a usual naming habit and imo 'fated' means 'destinate'. If you use a combined mapper's name already in front of difficulty name, there is no need to put 'collab' keywords any more. Yes it's not usual, it's just for this song. It wouldn't work for other songs. Not having any "collab" keyword risks the difficulty name being misread as "Ayyri's Normal" or Ayyffy being mistaken for a third mapper.

===========

I don't mind 'Fated Ayyffy's Normal' , but not 'Ayyffy's Fated Normal' . They have 2 different meanings. Fated Ayyffy's Normal no longer makes grammatical sense. Besides breaking grammar, I do not see other difference between these two.
Lumenite-

Skylish wrote:

Fyi in case you are not very clear with naming system:

Either one case below should exist:

+ Collab Normal

+ Mapper1+2's Normal

===========

> Any thing after 's is considered as 'difficulty name'. In the current case, 'Fated Normal' is treated as an isolated difficulty.

> Fated =/= Collab, it is not a usual naming habit and imo 'fated' means 'destinate'. If you use a combined mapper's name already in front of difficulty name, there is no need to put 'collab' keywords any more.

===========

I don't mind 'Fated Ayyffy's Normal' , but not 'Ayyffy's Fated Normal' . They have 2 different meanings.
I'd have to disagree, the difficulty name not only clearly indicates its level of difficulty, but also has clear relation to the map. There's no need to change this difficulty name.
IamKwaN
i think i need a site showing your current source because all i could find is "初音ミク -Project DIVA- F 2nd", with a space between F and 2

i also don't think the difficulty name has any issues with the ranking criteria, though not sure why you would put an adjective there, it's just a normal difficulty
Topic Starter
Noffy
It was based off of the logo

look at that F and 2nd
all up against eachother
getting really nice and comfy
absolutely definitely no space inbetween the two...

...
time to pm you
IamKwaN
disqualify to fix source
Topic Starter
Noffy
Fixed
IamKwaN
back!
Topic Starter
Noffy

IamKwaN wrote:

back!
Thank you! (ノ◕ヮ◕)ノ*:・゚✧
Pachiru
CONGRATZ!!!
Topic Starter
Noffy
now that i'm free from anxiety over whether the difficulty name is acceptable or not..


Renumi wrote:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! aaaaaaaaaaaaaa
I think you mean AAA AAA AAA AAA A!
(best song quote)

Weber wrote:

cute noffy
hi frog

Akitoshi wrote:

oh hey gratz!
thank you greatly !! :D

KittyAdventure wrote:

Akitoshi wrote:

oh hey gratz!
thank you greatly x 2 (nice icon btw)


Pachiru wrote:

CONGRATZ!!!
THANXXX!!!!!!
Faputa
Congratulations Noffy!! (((o(*゚▽゚*)o)))♡
Topic Starter
Noffy

jack1817 wrote:

Congratulations Noffy!! (((o(*゚▽゚*)o)))♡
d=(´▽`)=b thanks jack!!
Nardoxyribonucleic
I would like to point out that base slider velocity is bugged in both Taiko difficulties. Please contact me for disqualification so you can fix them via notepad to 1.40 sharp.
Topic Starter
Noffy

Nardoxyribonucleic wrote:

I would like to point out that base slider velocity is bugged in both Taiko difficulties. Please contact me for disqualification so you can fix them via notepad to 1.40 sharp.
this is the penance i get for trying to rank a set in only three months
:?
fixed
Nardoxyribonucleic
Disqualified as requested to fix the bugged base SV.
Topic Starter
Noffy

Nardoxyribonucleic wrote:

Disqualified as requested to fix the bugged base SV.

Updootedled
Nardoxyribonucleic
Back as no gameplay elements are affected upon the change.
Topic Starter
Noffy

Nardoxyribonucleic wrote:

Back as no gameplay elements are affected upon the change.
Thank you !! ^^

(third time's the charm right)
(I PRAY)
strickluke
delete pepsi gj ayyri

(also im probably wrong, but dont hybrid sets need a bubble from each mode?)
Topic Starter
Noffy

strickluke wrote:

delete pepsi gj ayyri

(also im probably wrong, but dont hybrid sets need a bubble from each mode?)
this is a cocacola only household

and
no they don't, there's been proposal to change it but as of now only two bns are needed for any map.
.. i think
idk what happens to hybrids with 3 or 4 modes
strickluke
i suppose it doesn't matter that much since a standard bn already qualified it
kwk
curious why 01:19:957 (5,1) - the spacing here is significantly larger compared to like 00:43:034 (5,1) - and to a lesser extent 02:16:572 (5,1) - on the top diff
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