The Scrantones - The Office Theme Song

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Topic Starter
-GriM-

Faygor wrote:

Hello NM~

Insane (Michael)

umm for the first few seconds whats the point for the 1x green ticks when there are no use of sliders / no sample + volume changes fixed

  1. 00:04:636 (2) Why is this sliderend volume not 20% like ur previous one fixed
  2. 00:07:812 (4,5,6,7) The repeated jumps do not represent the melody too well, maybe do something similar with 00:13:459 (1,2,3,4) I think they represent the melody just fine.
  3. 00:16:459 (4) NC for emphasis? It's fine.
  4. 00:27:224 (2) Increase spacing with (1) a bit for consistency fixed
  5. 00:28:283 (1) Maybe a circle here before introducing the spinner cuz its a new sound
a circle wouldn't fit too well.

nice map in general, good luck!
Thanks for the mod!
DeviousPanda
Here from modreqs:
M4M with this map: https://osu.ppy.sh/s/638443

The audio seems a bit too quiet, if you could get a louder mp3 that would help

00:04:283 (1,2,3) - a bit too spaced out for 1/4 gaps, try something like this:


00:07:459 (3) - slider shape is a bit too sharp here

00:11:695 (3) - ^^

00:16:459 (4,5,6,7,8,9,1) - stream shape is awkward here, try something like this:


00:19:812 (1) - stack this onto 6

00:20:518 (3) - put the red node in the middle of this slider

00:22:283 (5,6,7,8) - distance snap for this stream is less than the previous one, keep spacing consistent across all streams

00:24:224 (2,3) - bad flow here, maybe Ctrl-H and Ctrl-J this

00:28:283 (1) - there should be a note here, make the spinner start right after it
00:04:989 (3,4,5,6) - distance snap this

00:07:812 (4,5,6,7) - distance snap

00:08:518 (1) - bad slider shape

00:23:342 (3) - ^^

00:28:283 (1) - again put a note on this white tick
00:03:930 (2,3) - this looks a bit weird

00:28:283 (1) - again a note here would sound a lot better
00:08:518 (1) - slider looks weird

00:14:165 (1) - keep slider shapes consistent

00:28:283 (1) - again putting a not here sounds better

-im not so good at modding normal/easy diffs but i hope they still help
-Smine-
Insane

00:01:283 (5,3) - This blanket better
00:21:930 (3,4,5) - Make a higher spacing of this objects, its better for consistency (2 x is good)
00:23:871 (4,1,2) - Inconstency of distance snap

Problems with aesthetics:
Some notes have a desnecessary overlap (When this is intentional is good, but not is in this case)
00:03:047 (2,3,5) - ^
00:04:283 (1,4) - ^
00:06:753 (4,5,3) - ^
00:06:930 (5,4) - ^
00:08:871 (2,5) -^
00:10:283 (2,3,2) - ^
00:12:400 (5,2) - ^
00:20:518 (3,1) - ^
All of this is horrible for aesthetics, is good to change

Hard

The same aesthetics problems:

00:01:106 (4,5,1,2) - ^
00:02:871 (1,2,2) - ^
00:10:812 (4,2) - ^
00:19:459 (3,3) - ^
00:22:283 (4,3) - ^
00:23:871 (4,4) - ^

Normal

00:07:106 (1) - This ins't good, because normal is a simplistic diff and this is a unconfortabble movement
00:12:047 (2) - ^ (breaks the flow)
00:19:283 (4) - put this above the sliders

Easy

00:00:048 (1,2,1,2,1,2,1) - Remake all of this, the distance snap is much higher and confuse for a easy players

Very well, good luck
And sorry for my poor english.
Topic Starter
-GriM-

DeviousPanda wrote:

Here from modreqs:
M4M with this map: https://osu.ppy.sh/s/638443

The audio seems a bit too quiet, if you could get a louder mp3 that would help

00:04:283 (1,2,3) - a bit too spaced out for 1/4 gaps, try something like this:
agreed, fixed

00:07:459 (3) - slider shape is a bit too sharp here fixed

00:11:695 (3) - ^^ fixed

00:16:459 (4,5,6,7,8,9,1) - stream shape is awkward here, try something like this:
agreed, fixed.

00:19:812 (1) - stack this onto 6 hmm, alright.

00:20:518 (3) - put the red node in the middle of this slider Don't quite understand, but i made the slider look a bit better.

00:22:283 (5,6,7,8) - distance snap for this stream is less than the previous one, keep spacing consistent across all streams fixed

00:24:224 (2,3) - bad flow here, maybe Ctrl-H and Ctrl-J this Didn't do exactly as said, but fixed.

00:28:283 (1) - there should be a note here, make the spinner start right after it
alright, fixed.

00:04:989 (3,4,5,6) - distance snap this that small jump at the end is the point of the pattern.

00:07:812 (4,5,6,7) - distance snap fixed.

00:08:518 (1) - bad slider shape fixed

00:23:342 (3) - ^^ fixed

00:28:283 (1) - again put a note on this white tick
fixed

00:03:930 (2,3) - this looks a bit weird its fine.

00:28:283 (1) - again a note here would sound a lot better
fixed

00:08:518 (1) - slider looks weird ???

00:14:165 (1) - keep slider shapes consistent fixed

00:28:283 (1) - again putting a not here sounds better fixed


-im not so good at modding normal/easy diffs but i hope they still help
thanks for the mod!
Topic Starter
-GriM-

Sminebrasil wrote:

Insane

00:01:283 (5,3) - This blanket better fixed
00:21:930 (3,4,5) - Make a higher spacing of this objects, its better for consistency (2 x is good)its fine the way it is.
00:23:871 (4,1,2) - Inconstency of distance snap fixed

Problems with aesthetics:
Some notes have a desnecessary overlap (When this is intentional is good, but not is in this case)
00:03:047 (2,3,5) - ^
00:04:283 (1,4) - ^
00:06:753 (4,5,3) - ^
00:06:930 (5,4) - ^
00:08:871 (2,5) -^
00:10:283 (2,3,2) - ^
00:12:400 (5,2) - ^
00:20:518 (3,1) - ^
All of this is horrible for aesthetics, is good to change most of these are purposeful, and when they're not, there really isn't anything wrong.

Hard

The same aesthetics problems:

00:01:106 (4,5,1,2) - ^
00:02:871 (1,2,2) - ^
00:10:812 (4,2) - ^
00:19:459 (3,3) - ^
00:22:283 (4,3) - ^
00:23:871 (4,4) - ^
same thing as said above.

Normal

00:07:106 (1) - This ins't good, because normal is a simplistic diff and this is a unconfortabble movement fixed
00:12:047 (2) - ^ (breaks the flow) sorta fixed.
00:19:283 (4) - put this above the sliders alright.

Easy

00:00:048 (1,2,1,2,1,2,1) - Remake all of this, the distance snap is much higher and confuse for a easy playersnothing wrong with it. I used the same distance snap for that as i did for the entire map.

Very well, good luck
And sorry for my poor english.
Arphimigon
[Easy]
00:01:106 (2,1) - blanket pls

[Normal]
00:07:812 (2,3,1) - Quite a visible difference in spacing between the middle slider and the next/previous objects, perhaps make it the same

[Hard]
00:04:547 - I think you meant to put this inherit point on the end of the previous slider

[Insane]
00:03:224 (3,5) - These two actually touch in-game and look kinda weird https://osu.ppy.sh/ss/8639764

tthank
(ps: mod dis https://osu.ppy.sh/s/565702)
AMX
Hi! NM from #modreqs.

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Check AImod (Ctrl+Shift+A) Your tags conflict with Insane (Michael)

You don't have to have the name of the title/artistname as tags.

Easy



00:09:224 (2,3) - Looks bad if we look at everything else that is spaced accordingly, I would increase the space between them to make it consistent.
00:09:930 (1,5) - Ugly overlap, I would just stack them imo.
00:27:224 (1,2,3,1) - This looks really bad, I would do ctrl+shift+D, choose 4 points and space it how you want it and replace. This doesn't look like a shape at all.

Normal



00:16:636 (2,3) - Ctrl+G to keep flow and just feels alot better.
00:16:812 (3,2) - Center the slider to the circle.
00:20:871 (3) - Horrible overlap, replace somewhere else
00:21:930 (2,3) - I would Ctrl+G this too tbh, makes the 00:22:283 (4) - more impactful.
00:27:577 (2,3,4,5,1) - Flows really bad, I would make it into some other pattern that supports 5 consecutive notes. Atm it looks like the 2 is randomly placed while there's literally nothing changing in the song.

Hard



00:02:518 (4,5,1,2) - Pattern looks kinda clunky imo, I would make it into a straight line
00:03:047 (2,3) - Fix blanket
00:07:812 (4,5,6,7) - Make this into a proper square

Insane



00:03:224 (3,4,5,1) - Alittle too much stuff overlapping here imo, looks abit messy.
00:16:459 (4,5,6,7,8,9) - This spacing is pretty big for a 4.5* at this bpm. I would lower it alot.
00:22:283 (5,6,7,8) - Same here
00:27:577 (1,2) - I would Ctrl+G to feel more impact in the jumps

Additional information



I think your choices of overlaps is kinda bad in my opinion, they're usually only overlapping by a small amount and they occur at the same time on the playfield which makes it look pretty messy sometimes. If u want you can go over the mapset and look by yourself.

End words



Cool choice of song to map tbh, just some minor fixes here and there and I think it'll do good.
Topic Starter
-GriM-

Arphimigon wrote:

[Easy]
00:01:106 (2,1) - blanket pls i tried, them smol sliders :(:(

[Normal]
00:07:812 (2,3,1) - Quite a visible difference in spacing between the middle slider and the next/previous objects, perhaps make it the same fixed

[Hard]
00:04:547 - I think you meant to put this inherit point on the end of the previous slider fixed

[Insane]
00:03:224 (3,5) - These two actually touch in-game and look kinda weird https://osu.ppy.sh/ss/8639764 fixed

tthank
(ps: mod dis https://osu.ppy.sh/s/565702)
thanks 4 the mod homie
Topic Starter
-GriM-

AMX wrote:

Hi! NM from #modreqs.

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Check AImod (Ctrl+Shift+A) Your tags conflict with Insane (Michael) Fixed!

You don't have to have the name of the title/artistname as tags.

Easy



00:09:224 (2,3) - Looks bad if we look at everything else that is spaced accordingly, I would increase the space between them to make it consistent. fixed
00:09:930 (1,5) - Ugly overlap, I would just stack them imo.fixed
00:27:224 (1,2,3,1) - This looks really bad, I would do ctrl+shift+D, choose 4 points and space it how you want it and replace. This doesn't look like a shape at all. i dont see the issue at all, its a square..

Normal



00:16:636 (2,3) - Ctrl+G to keep flow and just feels alot better. I don't see the issue here, I think its fine. However, if it's pointed out again it will be changed. Thanks for the suggestion.
00:16:812 (3,2) - Center the slider to the circle. fixed
00:20:871 (3) - Horrible overlap, replace somewhere else fixed
00:21:930 (2,3) - I would Ctrl+G this too tbh, makes the 00:22:283 (4) - more impactful. one again, i think theres no issue.
00:27:577 (2,3,4,5,1) - Flows really bad, I would make it into some other pattern that supports 5 consecutive notes. Atm it looks like the 2 is randomly placed while there's literally nothing changing in the song. changed.

Hard



00:02:518 (4,5,1,2) - Pattern looks kinda clunky imo, I would make it into a straight line agreed, fixed.
00:03:047 (2,3) - Fix blanked fixed
00:07:812 (4,5,6,7) - Make this into a proper square good suggestion, changed.

Insane



00:03:224 (3,4,5,1) - Alittle too much stuff overlapping here imo, looks abit messy. fixed it up a bit.
00:16:459 (4,5,6,7,8,9) - This spacing is pretty big for a 4.5* at this bpm. I would lower it alot. woops, fixed.
00:22:283 (5,6,7,8) - Same here also fixed.
00:27:577 (1,2) - I would Ctrl+G to feel more impact in the jumps alright, agreed. fixed!

Additional information



I think your choices of overlaps is kinda bad in my opinion, they're usually only overlapping by a small amount and they occur at the same time on the playfield which makes it look pretty messy sometimes. If u want you can go over the mapset and look by yourself.

End words



Cool choice of song to map tbh, just some minor fixes here and there and I think it'll do good.
Thanks for the mod man! it was really helpful.
-Faded-
hey

[General]
  1. I'm not too sure what the bracketed names have to add to the set. For someone who hasn't seen the show, it can be confusing. Like when I first saw your insane, I thought it was somebody's guest diff due to how it was laid out.

[Easy]
  1. 00:02:871 (1,1) - I'm pretty sure this kind of pattern is unrankable, as the reverse is completely stacked under a slider end. This can be very confusing, as players will not be able to read the reverse arrow in time, especially in an easy diff.
  2. 00:07:812 (3,1) - I'd stack these two to improve structure and aesthetics.
  3. 00:08:518 (1,2) - Make the curve on these sliders identical to form a symmetrical pattern. This will also improve structure and aesthetics.
  4. 00:09:930 (1,2,3,4,5) - Not a fan of this pattern simply because it feels messy. The way you have the sliders curved and the general cursor movement is a bit crude, so I'd redo this section.
  5. 00:15:577 (1,1,2) - I'd fix this spacing error to improve readability. It'll also improve your map's structure if you form a triangle with these.
  6. 00:22:636 (1) - Curve this slider as well, so that it blankets over the head of 00:23:342 (2) - . This way your map will look nicer.
  7. 00:24:753 (2,1,1) - Get rid of this overlap because it makes the map look rather crude.

Honestly, I feel like the easy's got major structure and flow issues. Patterns like 00:02:871 (1,2,1) - , 00:08:518 (1,2,1,2,3,4,5) - and 00:22:636 (1,2) - just don't look appealing to a new player. I'd go over the difficulty with a fine comb and try to make it look as nice as possible. Make sure that the flow is smooth and that you're forming shapes with your sliders and circles. I'm not fond of some rhythms you've chosen to use either, such as 00:27:930 (3) - (the slider ends on a powerful beat!) but I'd rather you focus on improving structure for the time being. To put it bluntly, I think the easy needs a lot of work.

[Normal]
  1. 00:08:518 (1) - I would move this to x:96 y:296 for smoother flow. This flows better because now it is equidistant to the two sliderheads on 00:07:812 (2,3) - . It also feels more structured and it appears nicer.
  2. 00:08:518 (1,1) - You should stack these because players will notice a minor error like that.
  3. 00:18:400 (1,2,3,4) - I really don't like how this pattern flows into 00:17:695 (2) - . This creates a crude overlap that players can have trouble reading, as well as making your map look messy. I would definitely consider moving these sliders somewhere else.
  4. 00:21:930 (2,3) - You can make these symmetrical to improve structure and overall appearance. Do something like this.
  5. 00:24:753 (3,4) - Similar kind of issue; make the angle on these sliders be the same.
  6. 00:27:930 (3,1) - Consider a sharper angle here to put more emphasis on (1), as it lands on a stronger beat. Do something like a triangle

I think this difficulty is much better than the easy, because the structure is more noticeable and I personally think it flows better.

[Hard]
  1. 00:02:695 (5,1,2) - Angle these to put emphasis on the piano's change in pitch.
  2. 00:04:106 (2,2) - I don't think a stack is too appropriate here, because the two notes are on different sounding portions of the music. It also makes the gameplay feels a bit cramped, so I would space them out a bit.
  3. 00:22:283 (4,1) - Here's an overlap you should get rid of.
  4. 00:26:871 (1,2) - You can improve flow in these two notes by moving (2) to somewhere like x:248 y:328. the problem with your current pattern is because the angle feels a bit too sharp, and it doesn't really feel like a jump because of slider leniency.


[Insane]
  1. 00:14:165 (1) - You should map the piano here as well, otherwise it is inconsistent because nothing in the music changes.
  2. 00:22:989 (2,3) - You can improve this blanket by moving (2) further away from the end of (3). Move it somewhere like x:472 y:56. it'll look nicer that way.

I actually kinda like this difficulty and there isn't much to say.

Overall, I feel that the more I go up in difficulty, the better the mapping gets. For now, I would focus more on the easy and normal diffs, because I feel that they need the most work. That being said, what makes your hard and insane good is the structure and overall feel of the difficulties. They flow nice and they look nice, which is what you should try to do with the easier difficulties as well. Good luck!
Topic Starter
-GriM-

-Faded- wrote:

hey

[General]
  1. I'm not too sure what the bracketed names have to add too the set. For someone who hasn't seen the show, it can be confusing. Like when I first saw your insane, I thought it was somebody's guest diff due to how it was laid out. gonna keep it as it is, i'll see what happens.
    [Easy]
    1. 00:02:871 (1,1) - I'm pretty sure this kind of pattern is unrankable, as the reverse is completely stacked under a slider end. This can be very confusing, as players will not be able to read the reverse arrow in time, especially in an easy diff. fixed
    2. 00:07:812 (3,1) - I'd stack these two to improve structure and aesthetics. sorta fixed, with what i did later in the mod should be better.
    3. 00:08:518 (1,2) - Make the curve on these sliders identical to form a symmetrical pattern. This will also improve structure and aesthetics. fixed
    4. 00:09:930 (1,2,3,4,5) - Not a fan of this pattern simply because it feels messy. The way you have the sliders curved and the general cursor movement is a bit crude, so I'd redo this section. fixed
    5. 00:15:577 (1,1,2) - I'd fix this spacing error to improve readability. It'll also improve your map's structure if you form a triangle with these. fixed
    6. 00:22:636 (1) - Curve this slider as well, so that it blankets over the head of 00:23:342 (2) - . This way your map will look nicer. .didnt overlap, but made it better.
    7. 00:24:753 (2,1,1) - Get rid of this overlap because it makes the map look rather crude.
    fixed
    Honestly, I feel like the easy's got major structure and flow issues. Patterns like 00:02:871 (1,2,1) - , 00:08:518 (1,2,1,2,3,4,5) - and 00:22:636 (1,2) - just don't look appealing to a new player. I'd go over the difficulty with a fine comb and try to make it look as nice as possible. Make sure that the flow is smooth and that you're forming shapes with your sliders and circles. I'm not fond of some rhythms you've chosen to use either, such as 00:27:930 (3) - (the slider ends on a powerful beat!) but I'd rather you focus on improving structure for the time being. To put it bluntly, I think the easy needs a lot of work. fixed everything, thanks for the input

    [Normal]
    1. 00:08:518 (1) - I would move this to x:96 y:296 for smoother flow. This flows better because now it is equidistant to the two sliderheads on 00:07:812 (2,3) - . It also feels more structured and it appears nicer. fixed
    2. 00:08:518 (1,1) - You should stack these because players will notice a minor error like that.fixed
    3. 00:18:400 (1,2,3,4) - I really don't like how this pattern flows into 00:17:695 (2) - . This creates a crude overlap that players can have trouble reading, as well as making your map look messy. I would definitely consider moving these sliders somewhere else. fixed
    4. 00:21:930 (2,3) - You can make these symmetrical to improve structure and overall appearance. Do something like this. fixed
    5. 00:24:753 (3,4) - Similar kind of issue; make the angle on these sliders be the same.fixed
    6. 00:27:930 (3,1) - Consider a sharper angle here to put more emphasis on (1), as it lands on a stronger beat. Do something like a triangle

    I think this difficulty is much better than the easy, because the structure is more noticeable and I personally think it flows better. fixed

    [Hard]
    1. 00:02:695 (5,1,2) - Angle these to put emphasis on the piano's change in pitch.
    2. 00:04:106 (2,2) - I don't think a stack is too appropriate here, because the two notes are on different sounding portions of the music. It also makes the gameplay feels a bit cramped, so I would space them out a bit. I don't see the issue, will keep unless pointed out again.
    3. 00:22:283 (4,1) - Here's an overlap you should get rid of. fixed, i think
    4. 00:26:871 (1,2) - You can improve flow in these two notes by moving (2) to somewhere like x:248 y:328. the problem with your current pattern is because the angle feels a bit too sharp, and it doesn't really feel like a jump because of slider leniency.
    fixed

    [Insane]
    1. 00:14:165 (1) - You should map the piano here as well, otherwise it is inconsistent because nothing in the music changes. fixed fixed
    2. 00:22:989 (2,3) - You can improve this blanket by moving (2) further away from the end of (3). Move it somewhere like x:472 y:56. it'll look nicer that way.
kk
I actually kinda like this difficulty and there isn't much to say.

Overall, I feel that the more I go up in difficulty, the better the mapping gets. For now, I would focus more on the easy and normal diffs, because I feel that they need the most work. That being said, what makes your hard and insane good is the structure and overall feel of the difficulties. They flow nice and they look nice, which is what you should try to do with the easier difficulties as well. Good luck!
thanks for the mod!
BanchoBot
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