31 seconds with spinner, which is rankable
22:33 -GriM-: heya, whats your modding policy?
22:34 Shmiklak: modding interesting maps only
22:34 Shmiklak: and maybe m4m
22:35 -GriM-: well, I dont know if its unique but you may recognize the song!
22:35 *-GriM- is listening to [https://osu.ppy.sh/b/1346949 The Scrantones - The Office Theme Song]
22:35 -GriM-: if you wanna check it out you can, i've just been having issues with finding mods through q's and stuff
22:35 Shmiklak: lol
22:35 Shmiklak: that bg
22:36 Shmiklak: is it related to the song?
22:36 Shmiklak: I have no idea what is this song
22:36 -GriM-: oh
22:36 -GriM-: its a song for the tv show "The Office"
22:36 -GriM-: its a comedy show that is decently popular
22:36 -GriM-: and im watching through it right now and I like the theme
22:37 Shmiklak: uhm
22:37 Shmiklak: i cannot understand
22:37 Shmiklak: is every diff yours?
22:37 Shmiklak: or every diff is gd?
22:37 -GriM-: every diff is mine
22:37 -GriM-: and each diff is a character from the series
22:38 Shmiklak: oh
22:38 Shmiklak: smth like monstrata did sometime ago
22:38 *Shmiklak is listening to [https://osu.ppy.sh/b/1074466 GRANRODEO - Can Do (TV Size)]
22:38 Shmiklak: but he was booted
22:38 Shmiklak: :)
22:38 -GriM-: yeah kind of like that
22:38 Shmiklak: because you cannot name diffs like this
22:38 Shmiklak: because here might be people with that name
22:38 -GriM-: ooooh
22:38 -GriM-: :/
22:38 Shmiklak: btw sorry if my english is weird sometimes
22:39 -GriM-: its fine
22:39 Shmiklak: im not good english speaker
22:39 Shmiklak: smth like
22:39 Shmiklak: better than chinese people
22:39 Shmiklak: but worse than I would like to speak xd
22:39 -GriM-: your english is fine
22:39 Shmiklak: is it?
22:39 Shmiklak: yay
22:39 -GriM-: thats unfortunate
22:40 -GriM-: it was just a joke for the people that have watched the series
22:40 Shmiklak: an american person told me that my english is fine
22:40 -GriM-: the diff names :/
22:40 Shmiklak: yeah I understand
22:40 Shmiklak: just it's unrankable
22:40 Shmiklak: okay
22:40 Shmiklak: lemme mod this
22:40 -GriM-: yay
22:40 Shmiklak: let's have IRC mod
22:40 Shmiklak: it's more comfortable to explain things
22:40 Shmiklak: and yeah
22:40 -GriM-: but yeah your english is pretty good, especially for a second language
22:40 -GriM-: alright, thats cool with me
22:40 Shmiklak: it's faster
22:40 Shmiklak: xD
22:41 *Shmiklak is editing [https://osu.ppy.sh/b/1346949 The Scrantones - The Office Theme Song [Michael's Insane]]
22:41 Shmiklak: as I told you should rename all diffs
22:41 Shmiklak: what about Insane: Michael
22:41 -GriM-: yep :(
22:41 -GriM-: yeah, i think that would be fine
22:41 Shmiklak: also
22:42 Shmiklak: open song setup
22:42 Shmiklak: and add combo colors
22:42 Shmiklak: to every diff
22:42 Shmiklak: but be careful
22:42 Shmiklak: colours must be the same in every diff
22:42 -GriM-: alright
22:43 Shmiklak: also, we don't usually use Countdown last years
22:43 Shmiklak: so better to dissable it
22:43 Shmiklak: it's just stupid tbh
22:43 Shmiklak: only oldfags use it
22:43 -GriM-: oh thanks for mentioning that
22:43 -GriM-: forgot to turn it off
22:44 Shmiklak: owo
22:44 -GriM-: alright fixed
22:44 Shmiklak: oh shit
22:44 Shmiklak: my gd got qualified
22:44 Shmiklak: \w/
22:44 -GriM-: congrats!
22:45 Shmiklak: Thank you!
22:45 -GriM-: quick question, do the combo colors have to be in the same order each diff?
22:45 Shmiklak: yes
22:46 Shmiklak: I can give you a hint how to do it simpler
22:46 Shmiklak: set up colours in one diff
22:46 Shmiklak: then open .osu file
22:46 Shmiklak: find sth like [colour]
22:46 Shmiklak: it's between timing and design as I remember
22:46 Shmiklak: then copy it to every .osu file
22:46 Shmiklak: but keep order right!
22:46 Shmiklak: I mean
22:47 Shmiklak: [General]
22:47 Shmiklak: [Editor]
22:47 Shmiklak: [Metadata]
22:47 Shmiklak: [Difficulty[
22:47 Shmiklak: [Events]
22:47 Shmiklak: [TimingPoints]
22:47 -GriM-: the map isnt in my songs folder for some reason
22:47 Shmiklak: [ComboColours] or w/e
22:48 Shmiklak: uhm that's strange
22:48 Shmiklak: idk, I see every .osu file in the folder
22:48 -GriM-: im just gonna update the map, reinstall it really fast
22:49 Shmiklak: shall I redownload?
22:49 -GriM-: if you update you should be fine
22:49 Shmiklak: nvm
22:49 Shmiklak: already redownloaded
22:49 Shmiklak: the set isn't big so it isn't a problem xD
22:50 Shmiklak: the colours seem to be different
22:50 Shmiklak: like
22:50 Shmiklak: ez and nm dont have them
22:50 Shmiklak: first colour in hard is different from first colour in insane
22:50 -GriM-: strange
22:50 -GriM-: its still not in the songs folder
22:51 -GriM-: i know, im trying to do the .osu way
22:51 Shmiklak: you can open every .osu file from osu
22:51 Shmiklak: I mean
22:51 Shmiklak: here is a button for this
22:53 Shmiklak: hey bancho wtf
22:53 Shmiklak: dsdadfaf
22:53 Shmiklak: da
22:53 -GriM-: im just gonna do it manually for now
22:53 Shmiklak: wtf
22:53 Shmiklak: you were offline
22:53 Shmiklak: lol
22:54 Shmiklak: though, I was offline too xd
22:54 Shmiklak: okay let's finish talking about general part
22:54 Shmiklak: here might be more things, but anyway, let's keep some work for next modders :^)
22:55 -GriM-: k the color stuff is fixed
22:55 -GriM-: alright
22:55 Shmiklak: 00:03:930 (4,5) - shouldn't these ones be jump?
22:55 Shmiklak: the reason why they should be a jump
22:56 Shmiklak: is because every previous same objects were jumps
22:56 Shmiklak: like
22:56 Shmiklak: 00:01:106 (4,5) -
22:56 Shmiklak: 00:02:518 (4,5) -
22:56 -GriM-: I get ya
22:56 Shmiklak: so you should remove stack for consistent
22:56 -GriM-: yep, I agree
22:56 -GriM-: fixed
23:00 Shmiklak: was trying to draw a pic
23:00 Shmiklak: but blah
23:00 Shmiklak: it was weird
23:00 Shmiklak: so just removed it
23:00 Shmiklak: xd
23:00 -GriM-: lol
23:01 Shmiklak: 00:05:518 (6,1) - i dont like the movement
23:01 -GriM-: what do you think would be the best option for a fix?
23:02 -GriM-: https://osu.ppy.sh/ss/8502007
23:02 -GriM-: maybe something like that?
23:02 Shmiklak: if it would be my map, i would do like that https://puu.sh/wAHKJ/5f376459f6.jpg
23:03 Shmiklak: as you may see the flow is something like an angle
23:03 Shmiklak: or maybe triangle
23:03 Shmiklak: 00:06:753 - better to make this piano sound clickable because previous sounds were clickable
23:04 Shmiklak: though
23:04 Shmiklak: not sure
23:04 Shmiklak: 00:06:930 - this one doesnt really deserve to be a circle
23:04 Shmiklak: so just 4 sliders for the tact would be the great option imo
23:05 Shmiklak: 00:08:871 - this one should be clickable too
23:06 Shmiklak: 00:12:400 - same
23:06 -GriM-: https://osu.ppy.sh/ss/8502039 my fix for the first piano issue
23:06 Shmiklak: so you may understand that better to make all these white lines clickable
23:06 Shmiklak: yeah
23:06 Shmiklak: that's great
23:07 Shmiklak: didnt thought about such option
23:07 Shmiklak: fix next ones with the same logic
23:07 Shmiklak: oh also you need more hitsounds
23:07 -GriM-: https://osu.ppy.sh/ss/8502055
23:07 Shmiklak: ask someone experienced to help
23:07 -GriM-: for the second, is that alright?
23:08 Shmiklak: perfectly fits
23:08 Shmiklak: rip words order xd
23:09 -GriM-: and for the last piano issue i repeated the concept i used for the first.
23:09 Shmiklak: great
23:09 -GriM-: yeah, im not the best at hitsounding
23:10 Shmiklak: 00:20:783 - uhm
23:11 Shmiklak: that's overmapped
23:11 Shmiklak: i dont hear any really strong beat
23:11 Shmiklak: which deserves a circle
23:11 Shmiklak: 00:22:195 (5) - same
23:11 Shmiklak: 00:16:371 (4) - ^
23:12 Shmiklak: these overmapping issues are repeating
23:12 Shmiklak: so I dont have to write every circle
23:12 Shmiklak: you understand yourself
23:13 -GriM-: fixed the first overmap
23:13 Shmiklak: cool
23:13 Shmiklak: owo
23:13 Shmiklak: tell me when you are done with the insane diff
23:14 Shmiklak: and I will think if Im interested in other diffs
23:15 -GriM-: fixed all overmap issues
23:16 Shmiklak: cool
23:16 Shmiklak: now let me look at the hard diff
23:16 *Shmiklak is editing [https://osu.ppy.sh/b/1346948 The Scrantones - The Office Theme Song [Dwight's Hard]]
23:16 Shmiklak: 00:03:930 (1,2) - smth like i told you in insane
23:17 Shmiklak: 00:04:283 (3) - missed nc
23:17 -GriM-: fixed
23:17 Shmiklak: 00:06:753 - uhm
23:17 -GriM-: also fixed
23:17 Shmiklak: you understand
23:17 Shmiklak: I hope I shouldn't show you next objects
23:17 -GriM-: yep
23:18 Shmiklak: 00:22:283 (4) - what about 1/4 repeat slider?
23:19 -GriM-: good idea
23:19 -GriM-: added that
23:19 Shmiklak: now lemme look at norma
23:19 *Shmiklak is editing [https://osu.ppy.sh/b/1346987 The Scrantones - The Office Theme Song [Jim's Normal]]
23:20 Shmiklak: 00:02:871 (1) - inconsistent ds
23:20 Shmiklak: you used 1.7 in this part
23:20 Shmiklak: so space this one
23:20 -GriM-: fixed
23:22 Shmiklak: 00:04:989 (4) - two 1/2 sliders would fit better tbh
23:22 Shmiklak: 00:08:518 (1) - ds
23:23 -GriM-: fixed
23:23 -GriM-: 00:10:636 (2) -
23:23 -GriM-: same thing as earlier here?
23:23 Shmiklak: probably
23:24 Shmiklak: but idk
23:24 Shmiklak: it's up to you
23:24 Shmiklak: what you prefer?
23:24 -GriM-: actually, i think for that i prefer the repeat
23:24 Shmiklak: okay then
23:24 Shmiklak: 00:09:577 (3) - ds
23:25 Shmiklak: ds is broken in many places
23:25 Shmiklak: so recheck your diff
23:25 Shmiklak: and fix all them
23:25 -GriM-: fixed
23:25 -GriM-: kk
23:25 *Shmiklak is editing [https://osu.ppy.sh/b/1346999 The Scrantones - The Office Theme Song [Pam's Easy]]
23:25 Shmiklak: o btw
23:25 Shmiklak: dont forget to rename all diffs as i told
23:25 Shmiklak: xd
23:25 Shmiklak: not justins
23:26 Shmiklak: 00:00:048 (1,2,1,2,1,2,1) - i dont understand what ds you used
23:26 Shmiklak: so just fix it
23:26 Shmiklak: make it consistent
23:27 Shmiklak: 00:05:342 - also place a circle here
23:27 Shmiklak: 00:11:695 (4) - nc
23:27 Shmiklak: 00:12:753 (1) - no nc
23:27 Shmiklak: tbh strange ncing
23:28 Shmiklak: place nc every third tact
23:28 Shmiklak: okay
23:28 Shmiklak: that's all
23:29 Shmiklak: still needs more work
23:29 -GriM-: all fixed
23:29 -GriM-: yep
23:29 -GriM-: thanks for the help
23:29 Shmiklak: no problems!
23:29 Shmiklak: good luck!
23:29 Shmiklak: lemme post the log
thanks for the mod!
Kotori-Chan wrote:from the m4m~
00:07:106 (1,2) - i would avoid stacks in an easy, you can use them in a normal but easy ? i always got told you better shouldnt fixed
00:09:930 (1,2,3,1,2) - fix blanket http://osu.ppy.sh/ss/8509651 changed the section completely, didn't think it fit very well.
00:22:283 (3,1,2) - you could make this more beautiful like that https://osu.ppy.sh/ss/8509662nice suggestion, agreed.
00:24:753 (2,1) - idk man this is kinda really weird for an easy, easy should be clear and linear, having this jump from the end of the reverse slider to up there is kinda a bit too much imo I think its fine, but I see where you're coming from.
http://puu.sh/wBwFL/29b60cbc4f.png fix that ds error fixed
00:07:106 (1,2) - again, like i said~ i think thats just bad flow for a normal
you can do that in other diffs but not really in ez or normal Its fine, will change if pointed out again however.
00:21:224 (1,2) - idk why but this jump downwards felt for some reason really really weird. why not put that whole pattern 00:21:930 (2,3,4,1) - somewhere more to the right, instead down there I think its fine.
good diff,that little triangle jumps remind me of old maps~ love it <3
cant really find something to complain, sry
Nice mapset~ i'm not really that much into sitcoms and such but good luck with this :3
thanks for the mod!
Make sure some jumps look like shapes.
00:01:106 - Blanket this note[/box] sure thing
Thats about it. I can't find much wrong.
Thanks for the mod!
Faygor wrote:Hello NM~
umm for the first few seconds whats the point for the 1x green ticks when there are no use of sliders / no sample + volume changes fixed
a circle wouldn't fit too well.
- 00:04:636 (2) Why is this sliderend volume not 20% like ur previous one fixed
- 00:07:812 (4,5,6,7) The repeated jumps do not represent the melody too well, maybe do something similar with 00:13:459 (1,2,3,4) I think they represent the melody just fine.
- 00:16:459 (4) NC for emphasis? It's fine.
- 00:27:224 (2) Increase spacing with (1) a bit for consistency fixed
- 00:28:283 (1) Maybe a circle here before introducing the spinner cuz its a new sound
nice map in general, good luck!
thanks for the mod!
DeviousPanda wrote:Here from modreqs:
M4M with this map: https://osu.ppy.sh/s/638443
The audio seems a bit too quiet, if you could get a louder mp3 that would helpalright, fixed.00:04:283 (1,2,3) - a bit too spaced out for 1/4 gaps, try something like this:
00:07:459 (3) - slider shape is a bit too sharp here fixed
00:11:695 (3) - ^^ fixed
00:16:459 (4,5,6,7,8,9,1) - stream shape is awkward here, try something like this:
00:19:812 (1) - stack this onto 6 hmm, alright.
00:20:518 (3) - put the red node in the middle of this slider Don't quite understand, but i made the slider look a bit better.
00:22:283 (5,6,7,8) - distance snap for this stream is less than the previous one, keep spacing consistent across all streams fixed
00:24:224 (2,3) - bad flow here, maybe Ctrl-H and Ctrl-J this Didn't do exactly as said, but fixed.
00:28:283 (1) - there should be a note here, make the spinner start right after itfixed00:04:989 (3,4,5,6) - distance snap this that small jump at the end is the point of the pattern.
00:07:812 (4,5,6,7) - distance snap fixed.
00:08:518 (1) - bad slider shape fixed
00:23:342 (3) - ^^ fixed
00:28:283 (1) - again put a note on this white tickfixed00:03:930 (2,3) - this looks a bit weird its fine.
00:28:283 (1) - again a note here would sound a lot better00:08:518 (1) - slider looks weird ???
00:14:165 (1) - keep slider shapes consistent fixed
00:28:283 (1) - again putting a not here sounds better fixed
-im not so good at modding normal/easy diffs but i hope they still help
00:01:283 (5,3) - This blanket better fixed
00:21:930 (3,4,5) - Make a higher spacing of this objects, its better for consistency (2 x is good)its fine the way it is.
00:23:871 (4,1,2) - Inconstency of distance snap fixed
Problems with aesthetics:
Some notes have a desnecessary overlap (When this is intentional is good, but not is in this case)
00:03:047 (2,3,5) - ^
00:04:283 (1,4) - ^
00:06:753 (4,5,3) - ^
00:06:930 (5,4) - ^
00:08:871 (2,5) -^
00:10:283 (2,3,2) - ^
00:12:400 (5,2) - ^
00:20:518 (3,1) - ^
All of this is horrible for aesthetics, is good to change most of these are purposeful, and when they're not, there really isn't anything wrong.
The same aesthetics problems:
00:01:106 (4,5,1,2) - ^
00:02:871 (1,2,2) - ^
00:10:812 (4,2) - ^
00:19:459 (3,3) - ^
00:22:283 (4,3) - ^
00:23:871 (4,4) - ^
same thing as said above.
00:07:106 (1) - This ins't good, because normal is a simplistic diff and this is a unconfortabble movement fixed
00:12:047 (2) - ^ (breaks the flow) sorta fixed.
00:19:283 (4) - put this above the sliders alright.
00:00:048 (1,2,1,2,1,2,1) - Remake all of this, the distance snap is much higher and confuse for a easy playersnothing wrong with it. I used the same distance snap for that as i did for the entire map.
Very well, good luck
And sorry for my poor english.
thanks 4 the mod homie
00:01:106 (2,1) - blanket pls i tried, them smol sliders
00:07:812 (2,3,1) - Quite a visible difference in spacing between the middle slider and the next/previous objects, perhaps make it the same fixed
00:04:547 - I think you meant to put this inherit point on the end of the previous slider fixed
00:03:224 (3,5) - These two actually touch in-game and look kinda weird https://osu.ppy.sh/ss/8639764 fixed
(ps: mod dis https://osu.ppy.sh/s/565702)
Thanks for the mod man! it was really helpful.
AMX wrote:Hi! NM from #modreqs.
NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg
Check AImod (Ctrl+Shift+A) Your tags conflict with Insane (Michael) Fixed!
You don't have to have the name of the title/artistname as tags.
00:09:224 (2,3) - Looks bad if we look at everything else that is spaced accordingly, I would increase the space between them to make it consistent. fixed
00:09:930 (1,5) - Ugly overlap, I would just stack them imo.fixed
00:27:224 (1,2,3,1) - This looks really bad, I would do ctrl+shift+D, choose 4 points and space it how you want it and replace. This doesn't look like a shape at all. i dont see the issue at all, its a square..
00:16:636 (2,3) - Ctrl+G to keep flow and just feels alot better. I don't see the issue here, I think its fine. However, if it's pointed out again it will be changed. Thanks for the suggestion.
00:16:812 (3,2) - Center the slider to the circle. fixed
00:20:871 (3) - Horrible overlap, replace somewhere else fixed
00:21:930 (2,3) - I would Ctrl+G this too tbh, makes the 00:22:283 (4) - more impactful. one again, i think theres no issue.
00:27:577 (2,3,4,5,1) - Flows really bad, I would make it into some other pattern that supports 5 consecutive notes. Atm it looks like the 2 is randomly placed while there's literally nothing changing in the song. changed.
00:02:518 (4,5,1,2) - Pattern looks kinda clunky imo, I would make it into a straight line agreed, fixed.
00:03:047 (2,3) - Fix blanked fixed
00:07:812 (4,5,6,7) - Make this into a proper square good suggestion, changed.
00:03:224 (3,4,5,1) - Alittle too much stuff overlapping here imo, looks abit messy. fixed it up a bit.
00:16:459 (4,5,6,7,8,9) - This spacing is pretty big for a 4.5* at this bpm. I would lower it alot. woops, fixed.
00:22:283 (5,6,7,8) - Same here also fixed.
00:27:577 (1,2) - I would Ctrl+G to feel more impact in the jumps alright, agreed. fixed!
I think your choices of overlaps is kinda bad in my opinion, they're usually only overlapping by a small amount and they occur at the same time on the playfield which makes it look pretty messy sometimes. If u want you can go over the mapset and look by yourself.
Cool choice of song to map tbh, just some minor fixes here and there and I think it'll do good.
thanks for the mod!
- I'm not too sure what the bracketed names have to add too the set. For someone who hasn't seen the show, it can be confusing. Like when I first saw your insane, I thought it was somebody's guest diff due to how it was laid out. gonna keep it as it is, i'll see what happens.
- 00:02:871 (1,1) - I'm pretty sure this kind of pattern is unrankable, as the reverse is completely stacked under a slider end. This can be very confusing, as players will not be able to read the reverse arrow in time, especially in an easy diff. fixed
- 00:07:812 (3,1) - I'd stack these two to improve structure and aesthetics. sorta fixed, with what i did later in the mod should be better.
- 00:08:518 (1,2) - Make the curve on these sliders identical to form a symmetrical pattern. This will also improve structure and aesthetics. fixed
- 00:09:930 (1,2,3,4,5) - Not a fan of this pattern simply because it feels messy. The way you have the sliders curved and the general cursor movement is a bit crude, so I'd redo this section. fixed
- 00:15:577 (1,1,2) - I'd fix this spacing error to improve readability. It'll also improve your map's structure if you form a triangle with these. fixed
- 00:22:636 (1) - Curve this slider as well, so that it blankets over the head of 00:23:342 (2) - . This way your map will look nicer. .didnt overlap, but made it better.
- 00:24:753 (2,1,1) - Get rid of this overlap because it makes the map look rather crude.
Honestly, I feel like the easy's got major structure and flow issues. Patterns like 00:02:871 (1,2,1) - , 00:08:518 (1,2,1,2,3,4,5) - and 00:22:636 (1,2) - just don't look appealing to a new player. I'd go over the difficulty with a fine comb and try to make it look as nice as possible. Make sure that the flow is smooth and that you're forming shapes with your sliders and circles. I'm not fond of some rhythms you've chosen to use either, such as 00:27:930 (3) - (the slider ends on a powerful beat!) but I'd rather you focus on improving structure for the time being. To put it bluntly, I think the easy needs a lot of work. fixed everything, thanks for the input
- 00:08:518 (1) - I would move this to x:96 y:296 for smoother flow. This flows better because now it is equidistant to the two sliderheads on 00:07:812 (2,3) - . It also feels more structured and it appears nicer. fixed
- 00:08:518 (1,1) - You should stack these because players will notice a minor error like that.fixed
- 00:18:400 (1,2,3,4) - I really don't like how this pattern flows into 00:17:695 (2) - . This creates a crude overlap that players can have trouble reading, as well as making your map look messy. I would definitely consider moving these sliders somewhere else. fixed
- 00:21:930 (2,3) - You can make these symmetrical to improve structure and overall appearance. Do something like this. fixed
- 00:24:753 (3,4) - Similar kind of issue; make the angle on these sliders be the same.fixed
- 00:27:930 (3,1) - Consider a sharper angle here to put more emphasis on (1), as it lands on a stronger beat. Do something like a triangle
I think this difficulty is much better than the easy, because the structure is more noticeable and I personally think it flows better. fixed
- 00:02:695 (5,1,2) - Angle these to put emphasis on the piano's change in pitch.
- 00:04:106 (2,2) - I don't think a stack is too appropriate here, because the two notes are on different sounding portions of the music. It also makes the gameplay feels a bit cramped, so I would space them out a bit. I don't see the issue, will keep unless pointed out again.
- 00:22:283 (4,1) - Here's an overlap you should get rid of. fixed, i think
- 00:26:871 (1,2) - You can improve flow in these two notes by moving (2) to somewhere like x:248 y:328. the problem with your current pattern is because the angle feels a bit too sharp, and it doesn't really feel like a jump because of slider leniency.
- 00:14:165 (1) - You should map the piano here as well, otherwise it is inconsistent because nothing in the music changes. fixed fixed
- 00:22:989 (2,3) - You can improve this blanket by moving (2) further away from the end of (3). Move it somewhere like x:472 y:56. it'll look nicer that way.
I actually kinda like this difficulty and there isn't much to say.
Overall, I feel that the more I go up in difficulty, the better the mapping gets. For now, I would focus more on the easy and normal diffs, because I feel that they need the most work. That being said, what makes your hard and insane good is the structure and overall feel of the difficulties. They flow nice and they look nice, which is what you should try to do with the easier difficulties as well. Good luck!