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Imany - Don't Be So Shy (Filatov & Karas Remix) (Nightcore M

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AnimeStyle
Talking about many things with Mun:

SPOILER
22:59 AnimeStyle: Could we talk about it?
22:59 Mun: Of course.
22:59 AnimeStyle: Thanks
22:59 Mun: My goal isn't to fight with you - if it was, I'd be PMing you about how your map sucks and i hate you for having mapped it
23:00 AnimeStyle: Sorry if i sent the wrong signal, I didn't want to attack you with this whole "prior mod thing"
23:00 Mun: but none of that is true, and I'm just here to tell you how I think you could make your map better
23:00 Mun: ye ye, I get it - everyone words stuff badly in the heat of the moment
23:01 Mun: so anyway, that doesn't matter
23:01 AnimeStyle: I'm getting way to anxious when someone attacks my work
23:01 AnimeStyle: And I'm deeply sorry for that
23:02 Mun: I'm sorry if I came across as attacking your work
23:02 AnimeStyle: That's why I contacted you right away
23:02 AnimeStyle: I'm just to sensible
23:02 AnimeStyle: that's all
23:02 Mun: I get it ^^
23:03 Mun: one of the most important policies I use when I'm modding or responding is that the mod is about your map, not about you
23:03 Mun: and getting criticism is honestly one of the worst feelings, but taking something from that and visibly getting better because of it feels great
23:03 AnimeStyle: I mean why should you attack me and stuff xD It should be more then obvious
23:04 AnimeStyle: I can get along with criticsm well. Except for osu
23:04 Mun: haha
23:04 AnimeStyle: Because it takes me a lot of time. And it's something I don't do for me
23:05 Mun: Beatmapping should totally be something you do for you
23:06 AnimeStyle: At the point when I'm presenting my work for others to consume, it immeditaly doesn't feel like it
23:06 AnimeStyle: maybe that's just me
23:06 Mun: Everyone feels differently about it
23:07 AnimeStyle: It's just that I want to give something back. I'm playing so many maps or rather did. And everyone had to work so hard for making it. That's my way of showing gratidute.
23:08 AnimeStyle: And that's why I feel so bad when I get critized for it. Because then it feels like it wasn't good enough.
23:08 Mun: I get you, yeah
23:09 Mun: It feels like you worked hard on something and then the people you show it to didn't appreciate it, right?
23:09 AnimeStyle: exactly
23:09 AnimeStyle: I don't really need a thank you. But some kind of "I like it"
23:09 Mun: Yeah, I understand
23:10 AnimeStyle: Because what is it worth if I can't satisfy the one
23:10 AnimeStyle: I'm overcomplicating things way too much
23:11 Mun: There's nothing more complicated or less understandable than emotions
23:11 AnimeStyle: So true
23:12 Mun: But you see, the osu community isn't a monolith
23:12 AnimeStyle: but at least this time I know my problem xD
23:12 Mun: XD
23:12 AnimeStyle: I can't please everyone
23:13 Mun: and personally, I'm one of the hardest guys to please on that front
23:13 AnimeStyle: My map will never please you, because you map in a different way
23:13 Mun: It's even hard for me to make a map because when I look at it, I think it's bad XD
23:13 AnimeStyle: more jump heavy
23:13 AnimeStyle: my map is disgrace in that regard
23:13 AnimeStyle: xD
23:14 Mun: i mean, nozhomi liked your map - he thinks that it could be a lot better, but reminds him of his own mapping from back when he started
23:15 AnimeStyle: I like what I did. And what it has become after all those mods, that's why it bothered me so much when you posted something
23:16 Mun: I can totally understand why that's frustrating
23:16 AnimeStyle: But that shouldn't stop me from improving
23:16 AnimeStyle: I know xD
23:16 AnimeStyle: I'm not perfect and won't ever be, but I can try to get "more" perfect
23:17 Mun: and that's why i personally map
23:17 Mun: specifically for the sake of improving
23:18 Mun: so
23:18 Mun: want to work together to make your map better, or do you just want to leave it as is?
23:18 Mun: because if you want to leave it as is, honestly I won't stop you
23:18 AnimeStyle: Firstly I want to have a proper look at your mod
23:19 AnimeStyle: because I just had a quick look
23:19 AnimeStyle: because triggered as fuck and stuff
23:19 Mun: lol ye
23:20 Mun: I have a lot more to say if you do decide to work on it some more
23:20 AnimeStyle: only thing I checked was the part sieg talked about
23:20 Mun: yeah
23:21 AnimeStyle: And well, I won't change that xD The switch between what muscial line i follow is consistent throughout the parts
23:22 Mun: but the switch itself is an inconsistency
23:22 AnimeStyle: Many maps switch between vocals and baseline
23:22 AnimeStyle: And this song is pretty basic
23:22 Mun: right, of course they do, but there is some sort of catalyst for that, and it still keeps some sort of relation to prior parts
23:23 Mun: in this case, it's fairly spontaneous
23:23 AnimeStyle: rhythm wise it's allways the same
23:23 AnimeStyle: And the vocals don't do anything special
23:23 AnimeStyle: after the first refrain/chorus it's set in stone
23:24 AnimeStyle: And it's quite easy to get the hang of it imo
23:24 AnimeStyle: I tried it with people with the respective skilllevel
23:24 AnimeStyle: really xD
23:24 Mun: For the most part, I'm not arguing playability
23:25 Mun: I'm arguing representation
23:26 AnimeStyle: Could you try to give me a better idea on what you mean by that?
23:26 Mun: sure, sure
23:26 Mun: good representation: consistently following the most important parts of a song with both rhythm and movement
23:27 Mun: the major issue you have is that changes in what you follow are arbitrary, and the only thing you follow very consistently is arguably the least prominent part of the song
23:28 AnimeStyle: they don't seems arbitrary to me, I think that's the problem xD
23:29 Mun: 01:17:567 - Then if you don't mind, some explanation of this section would be helpful
23:30 Mun: it swaps between sort of following the vocals and completely ignoring them
23:30 AnimeStyle: this part doesn't follow vocals
23:30 AnimeStyle: it's an own rhythm
23:30 Mun: an own rhythm?
23:30 AnimeStyle: yes
23:30 Mun: in other words, one that does not follow the song
23:31 AnimeStyle: but it's alligned to the basic rhythm of the song
23:31 AnimeStyle: that's why you can follow it
23:31 Mun: the basic rhythm of the song is kick-snare-kick-snare on every white tick
23:31 AnimeStyle: and why it doesn't sound off
23:31 AnimeStyle: xDDD
23:31 Mun: which is basically saying "it's mapped at 150.43 bpm, and the song is also mapped at 150.43 bpm, so there's no problem"
23:32 Mun: that in itself is a pretty major issue
23:32 Mun: on top of that
23:32 Mun: this section repeats
23:33 Mun: 01:17:168 - then 01:20:359 - then 01:23:550 - 01:26:741 -
23:33 AnimeStyle: i mean with the basic rhythm the 00:13:351 (1) - synth in that part
23:33 Mun: every single one of these is mapped very differently
23:33 Mun: which is a major consistency problem
23:33 AnimeStyle: it's the driving force of the entire song
23:33 Mun: but here, that synth does not exist
23:33 Mun: and this part doesn't follow that same rhythm anyway
23:34 Mun: and this is totally arbitrary, but the hitsounds you use for the calm part i'm talking about are way too intense
23:34 Mun: an extremely loud open snare really overwhelms the quiet clap that takes the place of the snare
23:35 Mun: i can make a different sample for you if you want one
23:35 AnimeStyle: It's basically a stripped down version of the basic beat. That's why it even works as a standalone rhythm
23:36 AnimeStyle: I like it how it is
23:36 Mun: but as i said
23:36 Mun: the basic beat does not exist there
23:36 AnimeStyle: and it doesn't have to be there
23:37 AnimeStyle: because it's already ingraved into the players mind
23:37 Mun: mapping something that doesn't exist in favor of the many things that do exist is basically the same as ignoring the song entirely - and if we just did that all the time, could we still call osu! a rhythm game?
23:37 Mun: but i'm not talking about playability
23:37 Mun: the players are heavily acclimated to anime maps that don't follow anything at all
23:37 AnimeStyle: You get way to worked-up on that one
23:37 Mun: they can deal with another rhythm that doesn't follow the song
23:37 AnimeStyle: there a so many maps who expand on the song
23:38 Mun: i'm not worked up, just trying to explain that the rhythm just doesn't work
23:38 Mun: expand on != ignore
23:38 AnimeStyle: and that's what I'm trying to do with my maps
23:38 Mun: ok let's see
23:39 Mun: instead of pushing against you i'll see if there's a way that you can use that bass rhythm here that isn't detrimental
23:39 AnimeStyle: You are way to hung up on this, really. You can create something on your own as long as it fits the song
23:39 AnimeStyle: Do you really feel and I really mean feel that it doesnt sound right?
23:39 Mun: Yes, very much so
23:40 Mun: That's why I have a problem here - not because you are not following the song, but because your map isn't doing what you say it is
23:40 AnimeStyle: But it is xD And neither oko nor bakari or noz had a problem with it
23:41 AnimeStyle: and they have more experience then me or you
23:41 Mun: no they definitely had problems with it
23:41 Mun: they just took a different approach of "do better on future maps"
23:42 Mun: while i'm taking the much more aggressive "do better on this map" route
23:42 Mun: which may be why i sound so worked up when i'm not
23:42 AnimeStyle: i talked with them
23:42 AnimeStyle: at least with oko
23:42 Mun: about how my mod is cancer? :thonkin:
23:42 AnimeStyle: I can create my own rhythm als long as it fits and it's graspable
23:42 Mun: i personally will not speak for any of them
23:42 Mun: but what i am saying here is not that you can't do that
23:43 Mun: what i'm trying to get to now is that you could do that better
23:43 AnimeStyle: I started making this map in febuary
23:43 AnimeStyle: I worked constantly on it and made rhythm drafts
23:43 AnimeStyle: I did consider going with the basic beat
23:44 AnimeStyle: Or doing what oko did
23:44 AnimeStyle: using a combination of vocals and the synth
23:44 AnimeStyle: but it sounded the best while applying my own rhythm
23:44 AnimeStyle: and I also had different drafts for that
23:45 AnimeStyle: Yes this a thing of "I like it best this way"
23:45 AnimeStyle: But I DID consider everything else i promise you that
23:45 Mun: you certainly didn't consider everything else
23:45 Mun: you considered every other method, I believe that
23:45 Mun: but if you considered EVERYTHING else you'd still be making this map a thousand years later
23:46 Mun: XD
23:46 AnimeStyle: probably
23:46 AnimeStyle: but everything that seemed plausible and okay for me
23:51 AnimeStyle: I want to be happy with what I did. And using this rhythm made me the most happy, because it felt the best to play and listen to
23:52 AnimeStyle: Normal does something on it's own as well
23:53 AnimeStyle: To better understand you, could you tell me why you don't have a problem with it
23:53 Mun: well that's a Normal diff
23:53 Mun: those never follow the song
23:53 AnimeStyle: they do
23:53 AnimeStyle: just on a more minimalstic attempt
23:53 Mun: i'm meming
23:53 Mun: I never said I didn't have a problem with your normal
23:54 AnimeStyle: I'm dying
23:54 AnimeStyle: xD
23:54 AnimeStyle: 2x
23:54 Mun: I only even modded one diff, and only partially at that
23:54 AnimeStyle: I'm starting to believe that we really just have a really different view on things
23:55 Mun: well that's part of it
23:55 AnimeStyle: But at least I kinda get now where you are coming from
23:55 Mun: the major thing is
23:55 Mun: well things
23:55 Mun: are 1) we have different viewpoints on mapping in general
23:55 Mun: 2) we're on opposite sides of an argument
23:56 Mun: and 3) you seem to think that spending more time = making a better product
23:56 Mun: i may be wrong on 3, that's just my observation
23:56 Mun: but you've repeatedly used the argument that you spent lots of time making this to justify what you did
23:58 Mun: anyway, moving on from that part because it seems the rhythms themselves don't bother you
23:59 Mun: why are 00:14:946 - and 00:16:542 - different?
00:00 AnimeStyle: I did it one time i believe - just to prove that I actually did think things through
00:00 AnimeStyle: because I get the feeling that you don't believe in that xD
00:01 AnimeStyle: and yes i think time is needed to make something better, but it doesn't equate to that
00:01 AnimeStyle: I can spend one year
00:01 AnimeStyle: and it still can be shit
00:02 Mun: yep
00:03 AnimeStyle: they are rhythm-wise identical. Only difference is the usage of slider circle usage
00:03 Mun: they aren't rhythmically identical though
00:04 Mun: i mean yes, objects are on the same spots
00:04 Mun: but that's not rhythmically identical
00:04 Mun: they're hardly even rhythmically similar
00:04 AnimeStyle: they are rhythm-wise identical
00:04 AnimeStyle: turn the music off
00:04 Mun: oh I see
00:05 AnimeStyle: listen to it standalone
00:05 Mun: so this is where your problem is
00:05 Mun: no no I get that
00:05 Mun: yes, objects are on the same spots
00:05 AnimeStyle: I can use slider/cirlce in any variety i want
00:05 Mun: but as I said, the patterns are hardly even rhythmically similar
00:05 Mun: that's a misconception
00:05 AnimeStyle: I changed it this time to refelct on vocals
00:06 Mun: you use hit circles and sliderheads on strong beats, and sliderends on weaker beats
00:06 Mun: as sliderends are an inherently weaker object
00:07 AnimeStyle: I'm trying to avoid that
00:07 AnimeStyle: but i don't stick to it just because
00:08 AnimeStyle: If I got a reason I do change things up
00:08 AnimeStyle: but yes generally speaking you should avoid that
00:08 Mun: wait
00:08 Mun: you don't stick to it "just because"?
00:08 AnimeStyle: nah
00:09 Mun: or are those 2 messages together
00:09 Mun: because im like halfway to ubertriggered
00:09 AnimeStyle: i meant that i won't stick to it just because you should
00:10 AnimeStyle: I'm not afraid to disregard something if I want to accentuate something different
00:10 Mun: of course, of course
00:10 AnimeStyle: Yes you have to stick to formular for structure
00:10 AnimeStyle: But I really dislike getting forced into it
00:11 Mun: there isn't a single formula, though
00:11 Mun: structure is basically just putting all objects in a map with a specific unchanging train of thought
00:11 Mun: not as in a set of instructions, but a certain way that you interpret what the song gives you
00:11 AnimeStyle: Sticking to the sliderend rule is one
00:11 AnimeStyle: or keeping the flow
00:12 AnimeStyle: I break flow - if i feel it looks nice
00:12 AnimeStyle: or rather better
00:13 Mun: those aren't parts of structure, really
00:13 Mun: and there are different ways to handle flow
00:13 AnimeStyle: they are, because they make maps more heterogen
00:14 AnimeStyle: I really don't know if this word exists as that in the english language
00:14 Mun: you mean homogeneous
00:14 Mun: cohesive
00:14 AnimeStyle: Yes
00:14 AnimeStyle: I must look like a real idiot
00:15 AnimeStyle: if you didn't think that beforehand
00:15 AnimeStyle: xD
00:15 Mun: lol
00:15 Mun: why would that be?
00:16 Mun: oh also one major issue, big thing
00:16 Mun: 02:28:364 (5) - this kickslider is placed afTER THE SONG ENDS REEEEE
00:17 AnimeStyle: I just slipped up heterogen and homogen, and just stating yes after you corrected me is generally a sign of I'm stupid and won't acknowledge it
00:17 Mun: wat
00:17 AnimeStyle: nvm
00:17 AnimeStyle: already talked with someone about it
00:17 Mun: making a mistake and then acknowledging someone's correction of it, especially when it's in a language you aren't native to, doesn't make you look like an idiot lol
00:18 AnimeStyle: i don't like it ending on 02:28:364 (5) -
00:18 Mun: then fix it dude!
00:19 AnimeStyle: you got me wrong
00:19 AnimeStyle: xD
00:19 AnimeStyle: the red tick
00:19 AnimeStyle: placing a slider there is meh
00:19 Mun: song ends on 02:28:164 -
00:19 AnimeStyle: and ending on 4/4 is meh 2
00:19 Mun: anything after it is due to the echo effect
00:19 AnimeStyle: it is
00:20 AnimeStyle: that's right
00:20 Mun: so this is literally the end of the song 02:28:164 -
00:20 Mun: why would you place anything after it
00:20 AnimeStyle: because it felt right
00:20 AnimeStyle: it looks pleasant
00:20 Mun: it feels very wrong
00:20 AnimeStyle: and it doesn't sound off
00:20 Mun: it looks alright
00:20 AnimeStyle: it doesn't for me
00:20 AnimeStyle: xD
00:21 Mun: but you can accomplish the same visual with different rhythm like https://osu.ppy.sh/ss/9384061
00:22 AnimeStyle: 02:28:065 - 02:28:264 - i dont want sound there
00:22 AnimeStyle: and even if i would end it on the new beat - i dislike it xD
00:22 AnimeStyle: disregarding looks
00:23 Mun: but why
00:23 Mun: I find it strange and hard to understand that you have such a strong aversion to ignoring the actual ending of the song
00:24 AnimeStyle: because it sounds complete then I suppose
00:24 Mun: because it sounds complete when you end it on the right beat?
00:25 AnimeStyle: 02:27:766 - the first beat and repeat create a tension that is only solved when using the slide at the end
00:25 AnimeStyle: It feels like I'm explaining why I'm gay right now
00:25 Mun: then you're forcing the map into patterns that don't actually follow the music, and should pick something else entirelyt
00:25 AnimeStyle: problem is the first slider fits the music
00:26 Mun: anyway I'm out of time
00:26 Mun: I haven't really seen any explanation of why any of what I'm having issues with actually works
00:26 Mun: just "I like this more"
00:26 Mun: and no explanation of why anything fits the music, just that it does
00:26 Mun: I'm gonna go now, make a formal reply to my mod so none of the QATs come along like "DQd for discussion"
00:27 AnimeStyle: I tried, believe me
00:27 AnimeStyle: well ciao then
00:27 Mun: thanks for not being an asshole about it ^^
00:27 Mun: and i'm sorry if i sounded like one at all
00:28 Mun: but believe me, it's easier to explain why two things relate than it is to explain something with no real explanation
00:28 AnimeStyle: I feel kinda kicked into the dumpster. But this won't kill me xD
00:28 AnimeStyle: so it's okay

I'll reply to the mod properly tomorrow.
Topic Starter
AnimeStyle

Mun wrote:

Hello there!
I have some concerns with the highest difficulty, and do not think that it is quite yet ready for ranking.

Insane
Important:
01:37:909 - Why is this section 00:26:114 - copy+pasted and rotated 180 degrees? - because it's the same thing music-wise and I don't feel it's needed to map something new imo. You can call it lazyness, and it is. But as long as I can live with that, it's nobody's concern.

Rhythm
00:06:371 (5,6,7,8,9,1) - These are some of the quietest notes in this part of the song, being only quiet hihats. Why are they so highly spaced compared to all other 1/4 rhythms in this section? - they have the same 1,5 x DS as the rest of the map, also they are 1/16 not 1/4
00:06:969 - Throughout this section, the rhythm appears to be fairly inconsistent. Specifically, the snare at 00:07:368 (3) - is part of a constant kick-snare pattern, in which every second and fourth white tick has a snare. However, this is not emphasized in any consistent way. After the aforementioned hit circle, consider the following: 00:08:166 (7) - 00:08:963 (2) - 00:09:362 (5) - 00:10:359 (2) - 00:11:257 (6) - . As you can see, this snare is all over the place: it's in the start of sliders, it's the first beat in triples, and it's on several sliderends after that. I recommend fixing this by establishing a single, consistent rhythm that encompasses the (fairly repetitive) instrumental, then repeating that same rhythm whenever it repeats in the song. - That's boring and unnecessary, the hitsound is placed consistent except in the closing seconds before the next part to reflect the beat change. By now I know that you're fond of having the exact same Slider Circle composition for the same beat, but I don't have to do that, and also as I said, it's boring to play.
00:13:351 - Apply what I just stated to this section as well - notice how this measure's rhythm is mapped compared to 00:14:946 - and then to 00:16:542 - the first and second are the same thing, but the third changes despite a lack of changes in the song. ^ there isn't just a beat to a song and reflecting to vocals as well by using sliders is something I like.
00:27:012 (4,5) - Despite 00:27:012 (4) - not existing in the music at all and 00:27:111 (5) - being extremely quiet, this triple is mapped with unnecessarily high spacing. - same 1,5 spacing as always.
00:39:875 (5) - Sliders should start on strong beats and end on beats of equal or lesser strength. I'd advise against responding to this by saying that it is following the vocals - while that is entirely true, 00:42:866 (3,4,5,1,2) - this closely following segment does not follow the vocals at all, despite them being there - making this part inconsistent with what comes before it. - I'm more on the variety side opposed to the "follow all guidelines all the time", and it does follow the vocals. Even if you don't agree, Sieg has more experience than you and me combined, and if he says it's fine, it probably is.
01:16:370 (4) - This slider ends on a downbeat, which is strongly advised against. - By now I know this basic stuff and I consider something like this when mapping, but I sounded the best using a slider to reflect the vocals there.
01:18:365 (3) - This repeat slider ignores several fairly important beats, consider replacing it with a hit circle and making a 4/4 slider from 01:18:564 - to 01:18:963 - .
01:17:567 - Throughout this section, the map seems to swap between ignoring and following different tracks. For example, 01:18:165 (2) - follows a vocal beat, but nothing else in the 01:17:567 (1,2,3) - pattern accurately follows vocals. Everything is making a strong effort to follow the kick-snare pattern, but that causes the map to sacrifice the ability to follow the rest of the song.- we talked about that one already

The issues I've pointed out here exist throughout the map, please look over it all with these points in mind!
I'll mod more if the map is DQ'd.
eh - - -
D:
Kurai
Shouldn't the "so" in the title be capitalised?
https://www.youtube.com/watch?v=b1_B-IKEufg
("Think Zik! is Imany's label.)
Topic Starter
AnimeStyle

Kurai wrote:

Shouldn't the "so" in the title be capitalised?
https://www.youtube.com/watch?v=b1_B-IKEufg
("Think Zik! is Imany's label.)
Shouldn't the song's title named "Don't Be so Shy" (with the capital letters in Be and Shy) due to itunes. - to quote - Frontier -

https://itunes.apple.com/us/album/dont- ... 1163017767

I used the capitalised S before, but itunes is more credible than youtube imo.
Kurai
iTunes is not a trustworthy source, youtube is when it's from the band/label's channel.
Pachiru
I don't know if my source is credible, but I looked on Deezer and I found this. It's not capitalised.
Even on the place where you can buy the CD, it's written without a capitalised S.

I found the cover of the disk where the song is from, but the problem is that on the disk cover, everything is uppercased. Here is a picture of it.

But as Kurai said, the video published by the label on YouTube is named with a capitalised S, and since it's a reliable source, it might be the right one to chose, since the picture of the CD shows everything with uppercased letters.

Don't know if it will help, but I guess we can find an agreement with it. :)
Topic Starter
AnimeStyle
There's one thing we can agree on - it's different every time.
I'll stay with Itunes capatilisation, because I got the audio from there, but thanks for your help anyway.
Doyak

AnimeStyle wrote:

There's one thing we can agree on - it's different every time.
I'll stay with Itunes capatilisation, because I got the audio from there, but thanks for your help anyway.
Being different every time doesn't mean we can just build up everything in assumption which is not stated by the official. Like you can say the same thing for "don't be so shy" because this is totally possible without formalization, but we don't know if they actually like that idea or not.

Also another thing we found is https://itunes.apple.com/sg/album/the-w ... mpt=uo%3D4 this iTunes page which also uses capitalized 'S'.

If you can manage to find at least one official reference for the lowercase 's' like in a booklet or official mp3 file information or whatever, it's fine to keep it. But if you don't, I'd say you need to follow the only official one found so far - using capitalized 'S'.
Topic Starter
AnimeStyle

Doyak wrote:

AnimeStyle wrote:

There's one thing we can agree on - it's different every time.
I'll stay with Itunes capatilisation, because I got the audio from there, but thanks for your help anyway.
Being different every time doesn't mean we can just build up everything in assumption which is not stated by the official. Like you can say the same thing for "don't be so shy" because this is totally possible without formalization, but we don't know if they actually like that idea or not.

Also another thing we found is https://itunes.apple.com/sg/album/the-w ... mpt=uo%3D4 this iTunes page which also uses capitalized 'S'.

If you can manage to find at least one official reference for the lowercase 's' like in a booklet or official mp3 file information or whatever, it's fine to keep it. But if you don't, I'd say you need to follow the only official one found so far - using capitalized 'S'.
Well, even ITunes used S, so I'll change it. They probably slipped up on the single name.
Raiden
As requested
Bonsai
danke oko
tatatat
change bg now?
Nozhomi

tatatat wrote:

change bg now?
No this one is cute
tatatat

Nozhomi wrote:

tatatat wrote:

change bg now?
No this one is cute
its already used in another mapset though.
https://osu.ppy.sh/b/1056236
Topic Starter
AnimeStyle

Raiden wrote:

As requested
Thanks ^^

tatatat wrote:

change bg now?
I knew that from the get go. But I had used it even before I found out, so I wanted/want to keep it :3
tatatat

AnimeStyle wrote:

Raiden wrote:

As requested
Thanks ^^

tatatat wrote:

change bg now?
I knew that from the get go. But I had used it even before I found out, so I wanted/want to keep it :3
ahh okay
Okoratu

Bonsai wrote:

danke oko
no problem
Bonsai
Don't Be So Unranked
Topic Starter
AnimeStyle

Bonsai wrote:

Don't Be So Unranked
I'm trying sir. I'm trying. (insert very sad smiley)
Doyak
alright
VINXIS
XinCrin
not nightcore but nobody cares anyways :|
Mekki

XinCrin wrote:

not nightcore but nobody cares anyways :|
If it is really not, then Doyak should've cared for it, he is the one that takes care of most metadata stuff after all lol

seems like he haven't :U
Bonsai

XinCrin wrote:

not nightcore but nobody cares anyways :|
why not? definitely seems like techno/trance/dance to me
XinCrin

Bonsai wrote:

XinCrin wrote:

not nightcore but nobody cares anyways :|
why not? definitely seems like techno/trance/dance to me
Pop/Deep House. Anyways, it' been already ranked...
So grats bro! :)
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