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Yooh - Phoebus [OsuMania]

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Total Posts
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Topic Starter
Eedow
This beatmap was submitted using in-game submission on 2017年7月29日 星期六 at 20:43:26

Artist: Yooh
Title: Phoebus
Source: Lanota
Tags: Noxy Games Fisica Ritmo Rossa Nero Main Story Chapter 3 Tunnel of the National Institute of Notalium ExNeko Madoka2574
BPM: 176
Filesize: 7485kb
Play Time: 02:15
Difficulties Available:
  1. ExNeko's Ultra - 4Key (3.41 stars, 1334 notes)
  2. Madoka's Acoustic - 4Key (2.24 stars, 751 notes)
  3. Master - 4Key (4.54 stars, 1587 notes)
  4. Whisper - 4Key (1.43 stars, 410 notes)
Download: Yooh - Phoebus
Information: Scores/Beatmap Listing
---------------
Lanota Main Story Chapter III - Tunnel of the National Institute of Notalium
//Yooh - Phoebus\\

Whisper(3 mods): E-diff by me
Acoustic(3 mods): N-diff by Madoka2574
Ultra(3 mods): H-diff by ExNeko (Hitsound√)
Master(5 mods): I-diff by me (Hitsound√)


Not ready for ranked yet
Ready for mods now!
Hitsounds are all stolen
HXJ_Crafter
继续水mod xd

[Note]
Columns | 0 | 1 | 2 | 3 |
Screenshot | Suggestions/Samples | Original one |
还是英文看起来顺眼
[Mod]
Eedow
[Whisper]
00:32:718 (32718|1,33059|0,33400|2,33741|1) - 可以用类似这样的LN加以区分一下。
00:43:627 - 这对底难度来说有点超了吧。(不过既然后面有同样的pattern,你随意
01:17:718 - 01:25:900 - 这段的难度和歌曲不太匹配,建议把鼓点抓全
01:28:201 - 01:29:309 - 这个地方(虽然我知道不是一个小节里的)还是要简化一下
01:39:877 - 01:47:718 - 同上,抓全鼓点
02:10:559 - 你非要用双押表现这个音,感觉不太好。但是你这里还是落了一个
02:14:991 - 用LN表现音的弱化,同时和开头照应一下
OK
[Master]
00:05:445 (5445|3,5616|3) - 个人对这种放置有点怀疑。(随意)
00:20:445 - 用GoldWave搞一波事情。00:20:786 - 这个音确实不重。00:21:127 - 这个仅仅是略微有点重,还不是因为本身。
00:21:468 - 00:21:809 - 其实它是1/12
00:28:372 (28372|2) - 这是放错地方了吧。
00:38:514 - 这个音是不是还没有那么重要啊,放个双押够了吧
00:39:195 (39195|1) - 好吧,前面那个可能是故意的,我就提一嘴
00:43:286 - 建议改一下排列,试试这个可是,不过,它还是1/12
00:49:082 (49082|2) - 不管你是按照前面那个方式排列还是什么,放到col3肯定很舒服
01:04:082 - 01:05:445 - 等等,这里的音变得没有这么夸张
01:36:809 - 从这里开始难度突然下来了,结果这个曲子是一波未平一波又起

别的难度我要咕咕了
Topic Starter
Eedow

HXJ_Crafter wrote:

[Whisper]
00:32:718 (32718|1,33059|0,33400|2,33741|1) - 可以用类似这样的LN加以区分一下。
00:43:627 - 这对底难度来说有点超了吧。(不过既然后面有同样的pattern,你随意
01:17:718 - 01:25:900 - 这段的难度和歌曲不太匹配,建议把鼓点抓全
01:28:201 - 01:29:309 - 这个地方(虽然我知道不是一个小节里的)还是要简化一下
01:39:877 - 01:47:718 - 同上,抓全鼓点
02:10:559 - 你非要用双押表现这个音,感觉不太好。但是你这里还是落了一个
时间点错了?
02:14:991 - 用LN表现音的弱化,同时和开头照应一下
[Master]
00:05:445 (5445|3,5616|3) - 个人对这种放置有点怀疑。(随意)
00:20:445 - 用GoldWave搞一波事情。00:20:786 - 这个音确实不重。00:21:127 - 这个仅仅是略微有点重,还不是因为本身。
00:21:468 - 00:21:809 - 其实它是1/12
1/12的4连mini jack,不过为了对准音还是改了
00:28:372 (28372|2) - 这是放错地方了吧。
哎呀忘改了
00:38:514 - 这个音是不是还没有那么重要啊,放个双押够了吧
看00:36:468那里,我是要对上3notes的
00:39:195 (39195|1) - 好吧,前面那个可能是故意的,我就提一嘴
00:43:286 - 建议改一下排列,试试这个可是,不过,它还是1/12
既然是1/12就不用双note了,不过这个排列馅蜜是1/6
00:49:082 (49082|2) - 不管你是按照前面那个方式排列还是什么,放到col3肯定很舒服
01:04:082 - 01:05:445 - 等等,这里的音变得没有这么夸张
01:36:809 - 从这里开始难度突然下来了,结果这个曲子是一波未平一波又起
间歇段,因为后面难度上了一格
[Printemps]


column:|0|1|2|3|

Whisper
00:05:957 (5957|0) - 移到1
00:10:900 (10900|0) - 移到1
00:47:718 (47718|3) - 00:50:445 (50445|3) - 00:57:264 (57264|0) - 可删
02:09:536 - 这段节奏感觉抓的有点乱 不如抓旋律怎么样

Madoka's Acoustic
00:14:906 - 这里有音吧 感觉加上比较好 00:17:633 - 同
00:36:383 (36383|2) - 这个音抓得很迷
00:43:627 - 建议在1放一根面条 00:44:991 结尾 不要空着
00:50:275 - 00:50:360 - 感觉漏音 后面也有好几处 如果是其他音的话可能是我没听出来抓的是什么(
01:05:701 - 01:05:957 - 01:06:212 - 建议加一个 不要省略
01:07:320 - 漏音
01:07:576 - 建议抓这个 01:07:747 (67747|2) - 然后删掉这个 后面同
01:30:928 - 不知道这里为什么没有note

ExNeko's Ultra
00:48:230 (48230|3) - 和acoustic一样 这里抓得挺莫名的(居然没有一个难度抓这个音的整个节奏
00:48:230 (48230|3) - 这里开始好像有1/4(按右上角节拍细分算的)的鼓点
01:17:207 - 01:17:377 - 在这两个地方加一个
01:28:883 - 这个地方好像没音(我也听不出来 后面挺混乱的
01:53:343 (113343|3) - 这里好像和前边不一样 我没有听出来音
02:04:195 (124195|1,124309|0) - 好像没音 02:09:650 (129650|1) - 同

顶难度没看 感觉还不错
Topic Starter
Eedow

[Printemps] wrote:

[Whisper]00:05:957 (5957|0) - 移到1
00:10:900 (10900|0) - 移到1
00:47:718 (47718|3) - 00:50:445 (50445|3) - 00:57:264 (57264|0) - 可删
02:09:536 - 这段节奏感觉抓的有点乱 不如抓旋律怎么样
这段其实是突出bass sound的,抓旋律反而觉得太勉强的样子,所以...其实我也不知道怎么排列才好233
ExNeko
[Reply mod]

[Printemps] wrote:

ExNeko's Ultra
00:48:230 (48230|3) - 和acoustic一样 这里抓得挺莫名的(居然没有一个难度抓这个音的整个节奏 我觉得还好吧……
00:48:230 (48230|3) - 这里开始好像有1/4(按右上角节拍细分算的)的鼓点 太小不抓 毕竟难度不高
01:17:207 - 01:17:377 - 在这两个地方加一个
01:28:883 - 这个地方好像没音(我也听不出来 后面挺混乱的 先keep
01:53:343 (113343|3) - 这里好像和前边不一样 我没有听出来音 这算是意识流的一部分吧。。。还是先keep
02:04:195 (124195|1,124309|0) - 好像没音 02:09:650 (129650|1) - 同

[Mod]
Master
00:06:298 (6298|2) - 这个去col4,然后这个00:06:468 (6468|3) - 去col3,因为前面这个小ln00:05:445 (5445|3) - 表示的音比它高一点,所以最好还是不要放在同一col上
00:11:923 (11923|0,11923|2) - 这两个交换一下,理由同上
00:45:332 - 01:01:355 - 这一段你可以抓那些细小的drum音,只跟主旋律拉长条的话显得有些空,毕竟是顶难度
01:04:082 (64082|2) - 这一段改成1/8吧,像这样的,或者就全放1/12
02:04:536 (124536|0,124650|0,124877|0,124991|0) - 这种 音已经很明显的 可以考虑双note
Madoka's Acoustic
00:17:889 (17889|2,18230|2,18570|0,18911|2,19082|3,19423|3,19764|0,20105|0,20445|3) - 删了吧
00:20:445 (20445|0,20616|0,20786|3,20786|2,20957|2,21127|0,21127|1,21298|1,21468|3,21468|2,21809|0,21809|1) - 这一段全用面
00:38:855 (38855|1) - 删
02:14:650 (134650|3) - 这个音不同于之前,所以你可以在这再加个ln
Topic Starter
Eedow

ExNeko wrote:

[Master]00:06:298 (6298|2) - 这个去col4,然后这个00:06:468 (6468|3) - 去col3,因为前面这个小ln00:05:445 (5445|3) - 表示的音比它高一点,所以最好还是不要放在同一col上
00:11:923 (11923|0,11923|2) - 这两个交换一下,理由同上
00:45:332 - 01:01:355 - 这一段你可以抓那些细小的drum音,只跟主旋律拉长条的话显得有些空,毕竟是顶难度
01:04:082 (64082|2) - 这一段改成1/8吧,像这样的,或者就全放1/12
用意识流强调音效渐隐
02:04:536 (124536|0,124650|0,124877|0,124991|0) - 这种 音已经很明显的 可以考虑双note
试过双note,但是后面还有kick和snare
Shima Rin
Hi, everyone. Here is the mod I promised to you guys XD

1|2|3|4

[General]
  1. HP OD Suggestion: Whisper OD 6.5 HP 7 Acoustic OD 7 HP 7.5 Ultra OD 7.5 HP 8 Master OD 8 HP 8.5
  2. Turn off Widescreen Support in all diffs cuz no SB in this set
  3. Add Noxy Games Fisica Ritmo Rossa Nero Main Story Chapter 3 Tunnel of the National Institute of Notalium into the tags cuz they note the source of the game, game contents and the chapter that the song is included
[Whisper]
  1. 00:12:519 (12519|2,13542|2) - For this diff, such 1/4 notes will be hard for new players, so better delete them
  2. 00:14:991 - Because here is a crash+snare sound, it is better to put a double. So add 1 on col1.
  3. 00:15:247 (15247|3,16269|3) - same problem as 00:12:519 (12519|2,13542|2) -
  4. 00:15:332 (15332|0) - if u apply my previous mod, make this to col4 for balance
  5. 00:17:718 - as before, better make this into a double, i suggest u add one on col2.
  6. 00:18:400 (18400|2) - make this to col2 for balance. You dont need to put all into one column just because they have the same sounds
  7. 00:19:082 - I would suggest u to make here like this in order to note a difference with the previous bar, cuz 1/2 drums fused in this bar: https://osu.ppy.sh/ss/8622921
  8. 00:20:445 - from here 1/4 drums get in, but still to make a difference, I guess it is better to make this just as simple as a LN on col4 that extends to 00:21:809 -. It looks like this: https://osu.ppy.sh/ss/8622932
  9. 00:24:536 - i would suggest u to make this bar according to pitch of the piano: http://osu.ppy.sh/ss/8622954
  10. 00:27:264 - also, for the sake of pitch: https://osu.ppy.sh/ss/8622973
  11. 00:28:627 (28627|1) - make this to col1 for pitch relevancy
  12. from 00:34:082 - to 00:39:536 - i still suggest you make them accroding to pitch relevancy cuz this part doesnt vary from the previous part a lot. But only from 00:39:536 - the 1/2 drums come in and make a difference
  13. 00:52:491 - a better way to make this part from here: https://osu.ppy.sh/ss/8623007
  14. 00:55:900 - a crash sound here, so maybe make it double by adding a note on col3
  15. 00:58:286 - the sound doesnt end till 00:59:309 - , so maybe try this way: https://osu.ppy.sh/ss/8623028
  16. 01:01:355 (61355|0,61695|0) - if u apply the previous one, move them to col2
  17. 01:06:468 (66468|1,66639|1,66809|2,66809|3) - these should be made according to pitch imo: http://osu.ppy.sh/ss/8623049
  18. 01:27:264 - better make this a melody-oriented pattern: https://osu.ppy.sh/ss/8623141
  19. 01:29:394 (89394|3) - this should be on 01:29:480 - if it is for melody
  20. 01:30:161 - this is not a melody sound so delete it
  21. 01:30:673 - for melody try this way: https://osu.ppy.sh/ss/8623163
  22. 01:32:122 - note should be put on 01:32:207 - if it is for melody
  23. 01:32:889 (92889|2) - delete this as it is not in melody
  24. 01:33:230 - add note on col3 (for melody)
  25. 01:33:570 - add note on col1 (for melody)
  26. 01:34:849 - here is a melody sound tbh, but for simplification i think u catch the melodic one on 01:34:764 - would be better
  27. 01:36:383 (96383|2) - move to 01:36:298 - on the same column still the same reason as above
  28. 01:37:661 - 01:38:002 - why u ignore the melody sounds here? u used to catch them
  29. 01:47:718 - i would suggest another pattern instead of this jack pattern, and better catch 1/2 drums to note a difference: https://osu.ppy.sh/ss/8623217. Make this pattern until 01:50:445 -
  30. 01:50:445 - then use a LN from here for 1/4 drums: https://osu.ppy.sh/ss/8623237
  31. 01:52:718 (112718|0,112832|1,112945|3,113059|2,113173|0,113173|1) - this pattern is even harder the Acoustic diff, so better make this like: https://osu.ppy.sh/ss/8623246
  32. 01:57:264 - make it in this way considering the melody: https://osu.ppy.sh/ss/8623258
  33. 01:59:991 - also for melody: https://osu.ppy.sh/ss/8623262
  34. 02:02:377 - it is really werid to put a double here cuz u never put such for this sound and there isnt any crash here too, better delete the note on col1
  35. 02:02:718 - also for melody: https://osu.ppy.sh/ss/8623271
  36. 02:05:445 - 02:08:173 - make them in the way i told u above, with the consideration of pitch
  37. 02:09:764 (129764|1,131127|1) - delete them cuz they are part of the 1/3 drums but u only catch this first one. It isnt consistent for me.
  38. 02:14:536 (134536|0,134650|3,134764|1,134877|2) - u make a harder pattern than Acoustic too. Just reduce them to a single note on col4 would be better
  39. 02:14:991 (134991|3) - if applied above, make this to col2 to avoid the shield
  40. 02:14:991 (134991|3,134991|0) - going through all the diffs, I would prefer ExNeko's Ending. So make your LNs end at 02:15:332 - cuz that is the time that the brass sound ends.
[Madoka's Acoustic]
  1. 00:01:355 (1355|3) - 00:01:355 (1355|3,6809|0) - Make them into LNs too because even Whisper made this
  2. 00:14:906 - suggest catch the note here by putting one on col3 for the drum, and then move 00:14:991 (14991|2) - to col4
  3. 00:17:633 - simply add one on col3 as the previous one
  4. 00:17:718 - from here the drums go from 1/1 to 1/2 to 1/4, but u didnt make this process obvious. What i do is here: https://osu.ppy.sh/ss/8623540 (1/1 drums) https://osu.ppy.sh/ss/8623549 (1/2 drums) https://osu.ppy.sh/ss/8623555 (1/4 drums, since make all 1/4 would exceed 2.25* so make it into a LN sounds good)
  5. 00:21:468 - delete single note on this line cuz no snare here
  6. 00:34:764 (34764|3,35105|2) - ctrl+g for better flow
  7. 00:37:491 (37491|0,37832|1) - ^
  8. 00:45:332 (45332|0,45502|3,45673|1,46014|2,46355|0,47036|1) - better delete all these kinds of single notes. Ultra diff doesnt make this so hard.
  9. 00:48:059 (48059|0,48230|3,48400|0,48741|1,49082|2,49764|3) - ^
  10. 00:50:786 (50786|3,51127|3,51468|0,51809|3,52491|1) - ^
  11. 00:53:173 (53173|0,53855|3,54536|3,55218|1) - ^
  12. 00:56:241 (56241|2,56582|3,56923|0,57605|0,57945|3,58286|1) - even Ultra catches them, for Acoustic I think u'd better also delete them
  13. 00:58:627 (58627|2,59309|2,59991|1,60673|0) - delete them to focus on the major LNs as melody sounds
  14. 00:50:957 (50957|2) - u dont catch any drums here so this note seems not necessary
  15. 00:56:241 - for the sake of pitch try this one: https://osu.ppy.sh/ss/8623695
  16. 01:01:355 - make the kicks in a more neat pattern: https://osu.ppy.sh/ss/8623691
  17. 01:04:082 - also single LN here would be enough, Ultra made a single LN even.
  18. 01:11:752 (71752|3,71837|2,71923|0,71923|1) - make this pattern corresponding to 01:10:389 (70389|0,70474|2,70559|1,70559|3) -
  19. 01:19:934 (79934|2,80019|3) - better ctrl+g for a good flow
  20. 01:27:264 - to make a difference, here you can easily catch all 1/4 notes cuz the star wont raise a lot: https://osu.ppy.sh/ss/8623730
  21. 01:30:928 - add a note here cuz u always keep that pattern
  22. 01:37:406 (97406|1) - ghost note, delete it would be better
  23. 01:39:792 (99792|2) - u dont need to catch it. Keep a constant pattern would be better
  24. 01:41:837 - add one note like 01:40:474 -
  25. 01:44:991 - it seems a little boring here, I suggest u add a few LNs to make it more interesting: https://osu.ppy.sh/ss/8623774 & https://osu.ppy.sh/ss/8623775
  26. 01:48:400 (108400|0,108741|0,109082|0,109423|0,109764|0,110105|0,110445|0) - and 01:49:082 (109082|3,109423|3,109764|3,110105|3,110445|3,110786|3) - these anchors make players feel really stressed out. Better rearrange the pattern here.
  27. 01:50:616 (110616|0,110786|3,110786|2,110957|2,111127|1,111127|0,111298|1,111468|2) - i would prefer to delete all of them and add a LN here 01:50:616 (110616|0,110786|2,110786|3,110957|2,111127|0,111127|1,111298|1,111468|2) - for the 1/4 drums cuz catching all would be overwhelmed: https://osu.ppy.sh/ss/8623794
  28. 01:54:195 (114195|3) - to col1 for pitch
  29. 01:54:536 - for the pitch remake the pattern like this until 01:57:264 - : https://osu.ppy.sh/ss/8623800
  30. 01:59:650 (119650|3) - to col1 for pitch
  31. 01:59:991 (119991|1,120332|3,120673|2,121014|0,121355|2,121695|1,122036|2,122377|3) - the same suggestion as https://osu.ppy.sh/ss/8623800
  32. 02:05:105 (125105|3) - to col1 for pitch
  33. 02:05:445 (125445|0,125786|2,126127|1,126468|3,126809|1,127150|0,127491|1,127832|2) - same as https://osu.ppy.sh/ss/8623800
  34. 02:12:264 (132264|0) - make this into a LN that extends to 02:13:627 - to represent those 1/3 drums
  35. 02:14:991 (134991|3,134991|2) - make these LNs that extend to 02:15:332 -
[ExNeko's Ultra]
  1. 00:00:332 (332|0) - this LN has to be deleted to be consistent with other diffs, otherwise the length of the map will be inconsistent
  2. 00:03:059 - for me, this sound is a same snare sound as this 00:02:889 (2889|3,2889|0) - , so it will need a double too, like: https://osu.ppy.sh/ss/8627228 (also a way for u to rearrange this part)
  3. 00:03:911 (3911|0,3997|1,4082|2) - I would suggest ctrl+g, then ctrl+g for 00:03:911 (3911|2,3997|1) - for better flow
  4. 00:04:593 (4593|2,4764|1) - as before, these two should be made double too since u put double on the snare sounds
  5. 00:05:616 (5616|2,5786|3) - ^
  6. 00:05:957 (5957|1,6127|0) - ctrl+g to flow better
  7. 00:06:468 (6468|1) - move to col1 for balance
  8. 00:09:366 (9366|3,9451|2,9536|1) - better ctrl+g to avoid 00:09:195 (9195|3,9366|3) -
  9. 00:09:536 - here is a way to rearrange the following if u apply my previous mod: https://osu.ppy.sh/ss/8627242
  10. 00:09:877 (9877|2,10048|3,10218|0) - double them for the snare sounds like what u did before
  11. 00:11:070 (11070|3,11241|0) - ^
  12. 00:11:752 - ^ (if u r worried about the fact that in this the ultra would be harder than master, then dont worry, check out my mods for master and I will give Eedow suggestions about these sounds to make it harder than before as well XD)
  13. 00:12:178 - why u only ignore the drum sound here? it is weird for me
  14. 00:14:309 - i would suggest this way: https://osu.ppy.sh/ss/8627258 so u can make a difference with the previous pattern like 00:12:775 (12775|1,12775|0,12945|2,12945|3,13116|1,13116|0) -
  15. 00:17:633 (17633|2,17718|1,17718|0) - add 1 note on each line cuz this one 00:17:633 - is the same sound as before, and 00:17:718 - this is snare+crash so better make it in triple. If ur worried about the minijack it will create, u can only apply the triple note. But triple notes need to be added.
  16. 00:21:383 (21383|2,21468|0,21468|1,21809|2,21809|3,21980|0,22150|3,22320|0,22491|3,22661|0,22832|1,22832|2,22832|3) - for better flow try to ctrl+h all of them
  17. 00:23:173 (23173|3,23514|3,23855|3,24195|3) - these sounds are definitely in different pitches so better arrange them according to pitch relavancy: https://osu.ppy.sh/ss/8627275 (also for simplification of the LN ends I make the LNs into the 1/2 one which are the same length as Master too
  18. 00:25:900 (25900|0,26241|0,26582|0,26923|0) - same as before but u have to arrange in a different way due to different pitch: http://osu.ppy.sh/ss/8627286
  19. 00:27:264 - here the electro sounds are grouped in 3, so to make this more obvious try this way: https://osu.ppy.sh/ss/8627287
  20. 00:28:116 (28116|0) - if applied above, make this to col2 for balance and good flow
  21. 00:28:627 - same as https://osu.ppy.sh/ss/8627275
  22. 00:31:355 - same as http://osu.ppy.sh/ss/8627286
  23. 00:32:718 - why not try to add some LNs for the synth violin sounds? like this: https://osu.ppy.sh/ss/8627297
  24. 00:35:445 (35445|2,35786|1) - these sounds and 00:36:127 (36127|2) - are not the same, so delete this 00:36:127 (36127|2) - and make it just a normal note would be more relavant to music.
  25. 00:40:900 - to 00:42:264 - the drums are exactly the same as before, but u make double notes on all the red lines, which is also incosistent, so u can try to make the mirror patttern of the previous one like this: https://osu.ppy.sh/ss/8627305
  26. 00:51:809 (51809|0) - better make it to col4 cuz the pitch is definitely higher
  27. 00:56:241 (56241|2,56582|0,56923|1) - 00:57:605 (57605|2,57945|3,58286|2) - 01:00:673 (60673|1) - better delete all of them. Check out the Master to make sure. imo, 00:57:264 - 00:58:627 - 00:59:991 - only on these points there appear the chords of two sounds mixing together, which need double notes. But for others are just single melody, so make them all single notes would be more consistent with music itself, which can also reduce the difficulty here to make it not harder than Master
  28. 01:01:525 (61525|1,61866|1,62207|1,62548|1,62633|2) - these sounds are the melodic sounds, but i would suggest u to delete them cuz it is better for u to focus on the drums here only cuz these sound would make people confused as drums cuz they are arranged in only one column, which resembles the pattern u made in the previous burst pattern: 00:39:536 -
  29. 01:03:230 (63230|0,63315|1,63400|2) - for better flow and avoid 01:03:059 (63059|0,63230|0) - plz ctrl+g it. and the patterns after this can be made as: https://osu.ppy.sh/ss/8627323
  30. 01:06:809 - from this part the sound catch are correct and logical for me. But the patterns are not arranged so nice, cuz u can easily find out that u nearly focus all of the drums on the col1 and col4, which seem not so balanced for me. Better try to figure out a good pattern and vary more in this part (cuz it seems copy paste stuff for me too XD)
  31. from 01:25:900 - to 01:27:264 - better make double notes on all the red lines cuz they have the same kick sounds as the others on the white lines. Also to make a difference with the previous drum patterns, I believe this way would be nice
  32. 01:38:514 (98514|3,99195|0) - delete these two sounds to better focus on the 1/3 drums, Master diff also make that way
  33. for the sake of pitch i would suggest some changes in the columns that the LNs are put from 01:38:173 - to 01:39:309 - : https://osu.ppy.sh/ss/8627346
  34. 01:39:536 - add one note on col1 to make a triple as there is a crash sound
  35. 01:44:991 - from here to 01:47:718 - , those 1/4 melodic sounds disappear or say become relatively fainter, so i believe catch those drums would be enough. You can also try to add some LNs based on what Eedow did in the Master diff
  36. 01:51:468 (111468|0,111468|1) - just catch those notes like what u did in 00:43:286 - , or u can make both parts as LNs. What i wanna say is the consistency of the patterns
  37. 01:53:173 - 01:55:900 - 01:58:627 - 02:01:355 - rearrange them according to what i mentioned in the beginning part about folowing pitch in thes LN arrrangement. Also, be sure that the length of the LNs should end on 1/3 like Master diff
  38. 02:04:082 - here it is a little bit different from before and here is one way to rearrange them: https://osu.ppy.sh/ss/8627375
  39. 02:06:809 - here is also different so a way for u: https://osu.ppy.sh/ss/8627387
  40. 02:08:173 - no crsh sound here so delete one note, maybe the col3 one
  41. 02:14:536 - imo this sound arrangement is similar to 01:52:832 - , so try this way that resembles the previous pattern: https://osu.ppy.sh/ss/8627395
[Master]
  1. 00:02:718 - 00:02:889 - 00:03:059 - 00:03:741 - u need double notes on these lines cuz there are snare sounds on them
  2. 00:04:423 - 00:04:593 - 00:04:764 - these also need double, a way for u to rearrange: https://osu.ppy.sh/ss/8639409
  3. 00:05:616 - 00:05:786 - 00:06:127 - need double too, reason as above
  4. 00:08:173 - 00:08:343 - 00:08:514 - 00:09:195 - ^
  5. 00:09:877 - 00:10:048 - 00:10:218 - 00:11:070 - 00:11:241 - 00:11:582 - ^ (If u really wanna make your diff the hardest one it is really necessary for u to add those double or your diff maybe easier than Ultra)
  6. 00:14:906 (14906|2,14991|1) - better ctrl+h to avoid minijacks
  7. 00:17:633 (17633|2,17718|1) - ^
  8. 00:21:468 - this burst should be 1/8 snapped: http://osu.ppy.sh/ss/8639444
  9. 00:21:809 - it really makes me feel empty here, take a look at Ultra and maybe add some LNs there, or just a long LN extend to the next bar would also be nice
  10. 00:22:832 - it needs a triple, cuz the sound is much stronger than 00:23:002 -
  11. 00:24:536 (24536|2,24707|2) - 00:24:877 (24877|0,25048|0) - these groups represent different pitches of synth violin so i suggest u to put them on diffferent columns like: https://osu.ppy.sh/ss/8639468
  12. 00:27:349 (27349|3,27434|3,27519|0) - 00:27:690 (27690|0,27775|2,27860|2) - these sounds are grouped in 3 so u should either make 3 of them in same column or split all of them to different columns
  13. 00:39:536 - 3 notes 00:39:877 - 4 notes 00:40:218 - 4 notes 00:40:559 - 4 notes they are essentially the same sounds but u use different note amount, I would suggest u to use triple notes for all of them
  14. 00:40:900 - to 00:42:264 - try to vary the pattern. It seems boring for me now
  15. 00:43:286 - 1/8 burst instead of 1/12, check http://osu.ppy.sh/ss/8639444
  16. 00:50:616 - 00:50:701 - u miss some notes, they are small kicks but need to be caught since u catch them before
  17. 00:55:900 - better add one note for the crash sound, maybe in col3
  18. 00:56:582 (56582|2) - to col2, 00:56:923 (56923|0) - to col4, for pitch and balance
  19. 00:57:605 (57605|1) - col1, 00:57:945 (57945|3) - col2, 00:58:286 (58286|1) - col3 for pitch
  20. 01:02:462 (62462|0) - this is a ghost note, delete it
  21. 01:04:082 - ur snap here is also wrong, check out this: https://osu.ppy.sh/ss/8639546. also make sure u should double this 01:03:997 - cuz it has the same sound as 01:03:911 -
  22. 01:11:923 (71923|0,72008|0) - 01:22:832 (82832|3,82917|3) - are they intended? if not better rearrange the pattern
  23. 01:28:798 (88798|1) - move to col3 would be much better
  24. 01:33:741 (93741|3,93826|3) - avoid such pattern plz xd
  25. 01:39:536 - from here, the periphral melodic sounds are still there but u make it really easier than before by only catching the LNs, I would suppose u put those sounds in between the LNs to make it even harder than before, which is also consistent with the music itself. Ex: https://osu.ppy.sh/ss/8639681 (u dont need to worry a lot about 'oh where is the triple' Here with the LN u dont need triple to interfere with your patterns)
  26. 01:51:468 - same as before, 1/8 burst plz: http://osu.ppy.sh/ss/8639444
Not Finished. Will look at the top two diffs tomorrow.
我摸不动主难度了怎么办qwq (算了看看我吃完饭会不会有点力气23333)
Topic Starter
Eedow

Tofu1222 wrote:

Too lazy to reply this detailly
[Whisper]
  1. 00:12:519 (12519|2,13542|2) - For this diff, such 1/4 notes will be hard for new players, so better delete them
  2. 00:14:991 - Because here is a crash+snare sound, it is better to put a double. So add 1 on col1.
  3. 00:15:247 (15247|3,16269|3) - same problem as 00:12:519 (12519|2,13542|2) -
  4. 00:15:332 (15332|0) - if u apply my previous mod, make this to col4 for balance
  5. 00:17:718 - as before, better make this into a double, i suggest u add one on col2.
  6. 00:18:400 (18400|2) - make this to col2 for balance. You dont need to put all into one column just because they have the same sounds
    Things above are all accepted but I used a different pattern
  7. 00:19:082 - I would suggest u to make here like this in order to note a difference with the previous bar, cuz 1/2 drums fused in this bar: https://osu.ppy.sh/ss/8622921
    I don't think it's good to place 1/2 there, because sound here is not stronger enough than previous
  8. 00:20:445 - from here 1/4 drums get in, but still to make a difference, I guess it is better to make this just as simple as a LN on col4 that extends to 00:21:809 -. It looks like this: https://osu.ppy.sh/ss/8622932
    I didn't use 1/2 at previous part, so I used it here
  9. 00:24:536 - i would suggest u to make this bar according to pitch of the piano: http://osu.ppy.sh/ss/8622954
    This idea is good but I'd like to follow the FX sound more
  10. 00:27:264 - also, for the sake of pitch: https://osu.ppy.sh/ss/8622973
    ^
  11. 00:28:627 (28627|1) - make this to col1 for pitch relevancy
  12. from 00:34:082 - to 00:39:536 - i still suggest you make them accroding to pitch relevancy cuz this part doesnt vary from the previous part a lot. But only from 00:39:536 - the 1/2 drums come in and make a difference
  13. 00:52:491 - a better way to make this part from here: https://osu.ppy.sh/ss/8623007
  14. 00:55:900 - a crash sound here, so maybe make it double by adding a note on col3
  15. 00:58:286 - the sound doesnt end till 00:59:309 - , so maybe try this way: https://osu.ppy.sh/ss/8623028
    Maybe this sound should be the same as previous notes
  16. 01:01:355 (61355|0,61695|0) - if u apply the previous one, move them to col2
  17. 01:06:468 (66468|1,66639|1,66809|2,66809|3) - these should be made according to pitch imo: http://osu.ppy.sh/ss/8623049
    Accepted but I used a different pattern
  18. 01:27:264 - better make this a melody-oriented pattern: https://osu.ppy.sh/ss/8623141
    kicks are stronger than melody
  19. 01:29:394 (89394|3) - this should be on 01:29:480 - if it is for melody
    It's melody note and isn't on wrong time
  20. 01:30:161 - this is not a melody sound so delete it
  21. 01:30:673 - for melody try this way: https://osu.ppy.sh/ss/8623163
    Maybe too many 1/2 notes in a row, it's not better
  22. 01:32:122 - note should be put on 01:32:207 - if it is for melody
    ^
  23. 01:32:889 (92889|2) - delete this as it is not in melody
  24. 01:33:230 - add note on col3 (for melody)
    ^
  25. 01:33:570 - add note on col1 (for melody)
    ^
  26. 01:34:849 - here is a melody sound tbh, but for simplification i think u catch the melodic one on 01:34:764 - would be better
    It should be the same as previous notes
  27. 01:36:383 (96383|2) - move to 01:36:298 - on the same column still the same reason as above
    ^
  28. 01:37:661 - 01:38:002 - why u ignore the melody sounds here? u used to catch them
    Something as I said that too many 1/2 notes in a row are not better
  29. 01:47:718 - i would suggest another pattern instead of this jack pattern, and better catch 1/2 drums to note a difference: https://osu.ppy.sh/ss/8623217. Make this pattern until 01:50:445 -
    Kicks are still stronger
  30. 01:50:445 - then use a LN from here for 1/4 drums: https://osu.ppy.sh/ss/8623237
    Something as I said at 00:20:445
  31. 01:52:718 (112718|0,112832|1,112945|3,113059|2,113173|0,113173|1) - this pattern is even harder the Acoustic diff, so better make this like: https://osu.ppy.sh/ss/8623246
  32. 01:57:264 - make it in this way considering the melody: https://osu.ppy.sh/ss/8623258
    Accept but I used different pattern
  33. 01:59:991 - also for melody: https://osu.ppy.sh/ss/8623262
    ^
  34. 02:02:377 - it is really werid to put a double here cuz u never put such for this sound and there isnt any crash here too, better delete the note on col1
  35. 02:02:718 - also for melody: https://osu.ppy.sh/ss/8623271
    ^
  36. 02:05:445 - 02:08:173 - make them in the way i told u above, with the consideration of pitch
    ^
  37. 02:09:764 (129764|1,131127|1) - delete them cuz they are part of the 1/3 drums but u only catch this first one. It isnt consistent for me.
  38. 02:14:536 (134536|0,134650|3,134764|1,134877|2) - u make a harder pattern than Acoustic too. Just reduce them to a single note on col4 would be better
  39. 02:14:991 (134991|3) - if applied above, make this to col2 to avoid the shield
  40. 02:14:991 (134991|3,134991|0) - going through all the diffs, I would prefer ExNeko's Ending. So make your LNs end at 02:15:332 - cuz that is the time that the brass sound ends.
    I had noticed that the LNs are too long, but I'd like to end them at 02:16:35
I'll reconsider about this mod because I'm too lazy
Madoka2574

[Printemps] wrote:



column:|0|1|2|3|

Madoka's Acoustic
00:14:906 - 这里有音吧 感觉加上比较好 00:17:633 - 同 可以的,可能是我漏掉了
00:36:383 (36383|2) - 这个音抓得很迷 这里鼓点太明显了,不抓又不太合适
00:43:627 - 建议在1放一根面条 00:44:991 结尾 不要空着 可能算是我的风格吧,这种情况下我通常会放入一段休息以体现前一段节奏明显地结束准备下一段开始
00:50:275 - 00:50:360 - 感觉漏音 后面也有好几处 如果是其他音的话可能是我没听出来抓的是什么( 又仔细听了一下应该没有漏,我放的这些单点都是一种音,也不好说,你可以再听听看
01:05:701 - 01:05:957 - 01:06:212 - 建议加一个 不要省略 先保留吧,原因跟前面一样,如果要改的话整体风格就要改了
01:07:320 - 漏音 补上了
01:07:576 - 建议抓这个 01:07:747 (67747|2) - 然后删掉这个 后面同 先保留吧,因为后面都是红线到白线间插入的1/4,为了保持一致
01:30:928 - 不知道这里为什么没有note 我在考虑改成1/4

顶难度没看 感觉还不错
感谢摸图,其实你有些建议也是可以用的只不过我不是很想改2333

ExNeko wrote:


[Mod]
Madoka's Acoustic
00:17:889 (17889|2,18230|2,18570|0,18911|2,19082|3,19423|3,19764|0,20105|0,20445|3) - 删了吧 改过了也不知道你说的哪儿了2333
00:20:445 (20445|0,20616|0,20786|3,20786|2,20957|2,21127|0,21127|1,21298|1,21468|3,21468|2,21809|0,21809|1) - 这一段全用面 改了前面的排列所以这里换了种方式
00:38:855 (38855|1) - 删 已经有音准备进入下一个阶段了,不删
02:14:650 (134650|3) - 这个音不同于之前,所以你可以在这再加个ln ?看起来很不和谐啊
谢摸→_→

Tofu1222 wrote:

Hi, everyone. Here is the mod I promised to you guys XD

1|2|3|4

[Madoka's Acoustic]
  1. 00:01:355 (1355|3) - 00:01:355 (1355|3,6809|0) - Make them into LNs too because even Whisper made this Here I want to say since it is my GD,so I think it is not so necessary to be trapped in the pattern of other diffs.Of course I will take it into corsideration but if the pattern is suitable to this diff I would rather to keep it :D
  2. 00:14:906 - suggest catch the note here by putting one on col3 for the drum, and then move 00:14:991 (14991|2) - to col4 OK fixed
  3. 00:17:633 - simply add one on col3 as the previous one ^
  4. 00:17:718 - from here the drums go from 1/1 to 1/2 to 1/4, but u didnt make this process obvious. What i do is here: https://osu.ppy.sh/ss/8623540 (1/1 drums) https://osu.ppy.sh/ss/8623549 (1/2 drums) https://osu.ppy.sh/ss/8623555 (1/4 drums, since make all 1/4 would exceed 2.25* so make it into a LN sounds good) I don't want to use just 1 note for the drum,so for 1/1 I choose to delete the 1/2...I keep the 1/4 pattern and the 1/2 pattern has been changed as you suggested
  5. 00:21:468 - delete single note on this line cuz no snare here That's for the finish sound XD
  6. 00:34:764 (34764|3,35105|2) - ctrl+g for better flow OK
  7. 00:37:491 (37491|0,37832|1) - ^ ^
  8. 00:45:332 (45332|0,45502|3,45673|1,46014|2,46355|0,47036|1) - better delete all these kinds of single notes. Ultra diff doesnt make this so hard. As I said at the beginning
  9. 00:48:059 (48059|0,48230|3,48400|0,48741|1,49082|2,49764|3) - ^
  10. 00:50:786 (50786|3,51127|3,51468|0,51809|3,52491|1) - ^
  11. 00:53:173 (53173|0,53855|3,54536|3,55218|1) - ^
  12. 00:56:241 (56241|2,56582|3,56923|0,57605|0,57945|3,58286|1) - even Ultra catches them, for Acoustic I think u'd better also delete them
  13. 00:58:627 (58627|2,59309|2,59991|1,60673|0) - delete them to focus on the major LNs as melody sounds
  14. 00:50:957 (50957|2) - u dont catch any drums here so this note seems not necessary Is that a drum?o(゚Д゚)っ!
  15. 00:56:241 - for the sake of pitch try this one: https://osu.ppy.sh/ss/8623695 Accepted
  16. 01:01:355 - make the kicks in a more neat pattern: https://osu.ppy.sh/ss/8623691 Accepted
  17. 01:04:082 - also single LN here would be enough, Ultra made a single LN even. ???Are you sure that Ultra made a single LN?
  18. 01:11:752 (71752|3,71837|2,71923|0,71923|1) - make this pattern corresponding to 01:10:389 (70389|0,70474|2,70559|1,70559|3) - OK
  19. 01:19:934 (79934|2,80019|3) - better ctrl+g for a good flow OK
  20. 01:27:264 - to make a difference, here you can easily catch all 1/4 notes cuz the star wont raise a lot: https://osu.ppy.sh/ss/8623730 Accepted
  21. 01:30:928 - add a note here cuz u always keep that pattern
  22. 01:37:406 (97406|1) - ghost note, delete it would be better I can hear a sound...
  23. 01:39:792 (99792|2) - u dont need to catch it. Keep a constant pattern would be better keep
  24. 01:41:837 - add one note like 01:40:474 -
  25. 01:44:991 - it seems a little boring here, I suggest u add a few LNs to make it more interesting: https://osu.ppy.sh/ss/8623774 & https://osu.ppy.sh/ss/8623775 Done
  26. 01:48:400 (108400|0,108741|0,109082|0,109423|0,109764|0,110105|0,110445|0) - and 01:49:082 (109082|3,109423|3,109764|3,110105|3,110445|3,110786|3) - these anchors make players feel really stressed out. Better rearrange the pattern here.
  27. 01:50:616 (110616|0,110786|3,110786|2,110957|2,111127|1,111127|0,111298|1,111468|2) - i would prefer to delete all of them and add a LN here 01:50:616 (110616|0,110786|2,110786|3,110957|2,111127|0,111127|1,111298|1,111468|2) - for the 1/4 drums cuz catching all would be overwhelmed: https://osu.ppy.sh/ss/8623794 Uhhh...Finally change these patterns in another way
  28. 01:54:195 (114195|3) - to col1 for pitch Done
  29. 01:54:536 - for the pitch remake the pattern like this until 01:57:264 - : https://osu.ppy.sh/ss/8623800 Changed it in another way
  30. 01:59:650 (119650|3) - to col1 for pitch
  31. 01:59:991 (119991|1,120332|3,120673|2,121014|0,121355|2,121695|1,122036|2,122377|3) - the same suggestion as https://osu.ppy.sh/ss/8623800
  32. 02:05:105 (125105|3) - to col1 for pitch
  33. 02:05:445 (125445|0,125786|2,126127|1,126468|3,126809|1,127150|0,127491|1,127832|2) - same as https://osu.ppy.sh/ss/8623800
  34. 02:12:264 (132264|0) - make this into a LN that extends to 02:13:627 - to represent those 1/3 drums Um it dosen't feel good to me :( keep
  35. 02:14:991 (134991|3,134991|2) - make these LNs that extend to 02:15:332 - No,I think normal note for finish sound feels better.
Not Finished. Will look at the top two diffs tomorrow.
English mod is cool.Thanks for your BN mod ;)
Shima Rin

Eedow wrote:

  1. 02:14:991 (134991|3,134991|0) - going through all the diffs, I would prefer ExNeko's Ending. So make your LNs end at 02:15:332 - cuz that is the time that the brass sound ends.
    I had noticed that the LNs are too long, but I'd like to end them at 02:16:35
I wanna say that if u dont fix this point, BN will also complain about that cuz the length of map for each diff are all diffferent. And by keeping consistent of the last LNs the length of the whole map is kept the same. I hope u can further consider this, and from the final LNs of u guys I find ExNeko's to be the best
ExNeko

Tofu1222 wrote:

[ExNeko's Ultra]
  1. 00:00:332 (332|0) - this LN has to be deleted to be consistent with other diffs, otherwise the length of the map will be inconsistent
  2. 00:03:059 - for me, this sound is a same snare sound as this 00:02:889 (2889|3,2889|0) - , so it will need a double too, like: https://osu.ppy.sh/ss/8627228 (also a way for u to rearrange this part)
  3. 00:03:911 (3911|0,3997|1,4082|2) - I would suggest ctrl+g, then ctrl+g for 00:03:911 (3911|2,3997|1) - for better flow
  4. 00:04:593 (4593|2,4764|1) - as before, these two should be made double too since u put double on the snare sounds
  5. 00:05:616 (5616|2,5786|3) - ^
  6. 00:05:957 (5957|1,6127|0) - ctrl+g to flow better
  7. 00:06:468 (6468|1) - move to col1 for balance
  8. 00:09:366 (9366|3,9451|2,9536|1) - better ctrl+g to avoid 00:09:195 (9195|3,9366|3) -
  9. 00:09:536 - here is a way to rearrange the following if u apply my previous mod: https://osu.ppy.sh/ss/8627242
  10. 00:09:877 (9877|2,10048|3,10218|0) - double them for the snare sounds like what u did before
  11. 00:11:070 (11070|3,11241|0) - ^
  12. 00:11:752 - ^ (if u r worried about the fact that in this the ultra would be harder than master, then dont worry, check out my mods for master and I will give Eedow suggestions about these sounds to make it harder than before as well XD)
  13. 00:12:178 - why u only ignore the drum sound here? it is weird for me
  14. 00:14:309 - i would suggest this way: https://osu.ppy.sh/ss/8627258 so u can make a difference with the previous pattern like 00:12:775 (12775|1,12775|0,12945|2,12945|3,13116|1,13116|0) -
  15. 00:17:633 (17633|2,17718|1,17718|0) - add 1 note on each line cuz this one 00:17:633 - is the same sound as before, and 00:17:718 - this is snare+crash so better make it in triple. If ur worried about the minijack it will create, u can only apply the triple note. But triple notes need to be added.
  16. 00:21:383 (21383|2,21468|0,21468|1,21809|2,21809|3,21980|0,22150|3,22320|0,22491|3,22661|0,22832|1,22832|2,22832|3) - for better flow try to ctrl+h all of them
  17. 00:23:173 (23173|3,23514|3,23855|3,24195|3) - these sounds are definitely in different pitches so better arrange them according to pitch relavancy: https://osu.ppy.sh/ss/8627275 (also for simplification of the LN ends I make the LNs into the 1/2 one which are the same length as Master too
  18. 00:25:900 (25900|0,26241|0,26582|0,26923|0) - same as before but u have to arrange in a different way due to different pitch: http://osu.ppy.sh/ss/8627286
  19. 00:27:264 - here the electro sounds are grouped in 3, so to make this more obvious try this way: https://osu.ppy.sh/ss/8627287
  20. 00:28:116 (28116|0) - if applied above, make this to col2 for balance and good flow
  21. 00:28:627 - same as https://osu.ppy.sh/ss/8627275
  22. 00:31:355 - same as http://osu.ppy.sh/ss/8627286
  23. 00:32:718 - why not try to add some LNs for the synth violin sounds? like this: https://osu.ppy.sh/ss/8627297
  24. 00:35:445 (35445|2,35786|1) - these sounds and 00:36:127 (36127|2) - are not the same, so delete this 00:36:127 (36127|2) - and make it just a normal note would be more relavant to music.
  25. 00:40:900 - to 00:42:264 - the drums are exactly the same as before, but u make double notes on all the red lines, which is also incosistent, so u can try to make the mirror patttern of the previous one like this: https://osu.ppy.sh/ss/8627305
  26. 00:51:809 (51809|0) - better make it to col4 cuz the pitch is definitely higher
  27. 00:56:241 (56241|2,56582|0,56923|1) - 00:57:605 (57605|2,57945|3,58286|2) - 01:00:673 (60673|1) - better delete all of them. Check out the Master to make sure. imo, 00:57:264 - 00:58:627 - 00:59:991 - only on these points there appear the chords of two sounds mixing together, which need double notes. But for others are just single melody, so make them all single notes would be more consistent with music itself, which can also reduce the difficulty here to make it not harder than Master
  28. 01:01:525 (61525|1,61866|1,62207|1,62548|1,62633|2) - these sounds are the melodic sounds, but i would suggest u to delete them cuz it is better for u to focus on the drums here only cuz these sound would make people confused as drums cuz they are arranged in only one column, which resembles the pattern u made in the previous burst pattern: 00:39:536 -
  29. 01:03:230 (63230|0,63315|1,63400|2) - for better flow and avoid 01:03:059 (63059|0,63230|0) - plz ctrl+g it. and the patterns after this can be made as: https://osu.ppy.sh/ss/8627323
  30. 01:06:809 - from this part the sound catch are correct and logical for me. But the patterns are not arranged so nice, cuz u can easily find out that u nearly focus all of the drums on the col1 and col4, which seem not so balanced for me. Better try to figure out a good pattern and vary more in this part (cuz it seems copy paste stuff for me too XD)
  31. from 01:25:900 - to 01:27:264 - better make double notes on all the red lines cuz they have the same kick sounds as the others on the white lines. Also to make a difference with the previous drum patterns, I believe this way would be nice
  32. 01:38:514 (98514|3,99195|0) - delete these two sounds to better focus on the 1/3 drums, Master diff also make that way
  33. for the sake of pitch i would suggest some changes in the columns that the LNs are put from 01:38:173 - to 01:39:309 - : https://osu.ppy.sh/ss/8627346
  34. 01:39:536 - add one note on col1 to make a triple as there is a crash sound
  35. 01:44:991 - from here to 01:47:718 - , those 1/4 melodic sounds disappear or say become relatively fainter, so i believe catch those drums would be enough. You can also try to add some LNs based on what Eedow did in the Master diff
  36. 01:51:468 (111468|0,111468|1) - just catch those notes like what u did in 00:43:286 - , or u can make both parts as LNs. What i wanna say is the consistency of the patterns
  37. 01:53:173 - 01:55:900 - 01:58:627 - 02:01:355 - rearrange them according to what i mentioned in the beginning part about folowing pitch in thes LN arrrangement. Also, be sure that the length of the LNs should end on 1/3 like Master diff
  38. 02:04:082 - here it is a little bit different from before and here is one way to rearrange them: https://osu.ppy.sh/ss/8627375
  39. 02:06:809 - here is also different so a way for u: https://osu.ppy.sh/ss/8627387
  40. 02:08:173 - no crsh sound here so delete one note, maybe the col3 one
  41. 02:14:536 - imo this sound arrangement is similar to 01:52:832 - , so try this way that resembles the previous pattern: https://osu.ppy.sh/ss/8627395

norep=reject

谢摸 :) 可能是我reject最多的一个摸
Topic Starter
Eedow

Tofu1222 wrote:

[Master]

    1. 00:02:718 - 00:02:889 - 00:03:059 - 00:03:741 - u need double notes on these lines cuz there are snare sounds on them
    2. 00:04:423 - 00:04:593 - 00:04:764 - these also need double, a way for u to rearrange: https://osu.ppy.sh/ss/8639409
    3. 00:05:616 - 00:05:786 - 00:06:127 - need double too, reason as above
    4. 00:08:173 - 00:08:343 - 00:08:514 - 00:09:195 - ^
    5. 00:09:877 - 00:10:048 - 00:10:218 - 00:11:070 - 00:11:241 - 00:11:582 - ^ (If u really wanna make your diff the hardest one it is really necessary for u to add those double or your diff maybe easier than Ultra)
    I'll add them later
  • 00:14:906 (14906|2,14991|1) - better ctrl+h to avoid minijacks
  • 00:17:633 (17633|2,17718|1) - ^
No, I like them00:21:468 - this burst should be 1/8 snapped: http://osu.ppy.sh/ss/8639444
Accepted, but there really is an 1/12 drumroll sound, and so on00:21:809 - it really makes me feel empty here, take a look at Ultra and maybe add some LNs there, or just a long LN extend to the next bar would also be nice00:22:832 - it needs a triple, cuz the sound is much stronger than 00:23:002 - 00:24:536 (24536|2,24707|2) - 00:24:877 (24877|0,25048|0) - these groups represent different pitches of synth violin so i suggest u to put them on diffferent columns like: https://osu.ppy.sh/ss/863946800:27:349 (27349|3,27434|3,27519|0) - 00:27:690 (27690|0,27775|2,27860|2) - these sounds are grouped in 3 so u should either make 3 of them in same column or split all of them to different columns00:39:536 - 3 notes 00:39:877 - 4 notes 00:40:218 - 4 notes 00:40:559 - 4 notes they are essentially the same sounds but u use different note amount, I would suggest u to use triple notes for all of them
Here has a background sound stronger than 00:40:900 , so I'd like to change it into a quad00:40:900 - to 00:42:264 - try to vary the pattern. It seems boring for me now00:43:286 - 1/8 burst instead of 1/12, check http://osu.ppy.sh/ss/863944400:50:616 - 00:50:701 - u miss some notes, they are small kicks but need to be caught since u catch them before
They are softer, I think they can be missed00:55:900 - better add one note for the crash sound, maybe in col300:56:582 (56582|2) - to col2, 00:56:923 (56923|0) - to col4, for pitch and balance00:57:605 (57605|1) - col1, 00:57:945 (57945|3) - col2, 00:58:286 (58286|1) - col3 for pitch
It's intended, not for pitch01:02:462 (62462|0) - this is a ghost note, delete it
It's not a ghost note01:04:082 - ur snap here is also wrong, check out this: https://osu.ppy.sh/ss/8639546. also make sure u should double this 01:03:997 - cuz it has the same sound as 01:03:911 -
Accepted, but I've said that here is an 1/12 drumroll, and it's on the whole part
For 01:03:997 , although it's enough strong, it's still weird to double
01:11:923 (71923|0,72008|0) - 01:22:832 (82832|3,82917|3) - are they intended? if not better rearrange the pattern
Someting a little drab on the pattern, so I put minijacks there. They're playable01:28:798 (88798|1) - move to col3 would be much better
I wanna keep it01:33:741 (93741|3,93826|3) - avoid such pattern plz xd01:39:536 - from here, the periphral melodic sounds are still there but u make it really easier than before by only catching the LNs, I would suppose u put those sounds in between the LNs to make it even harder than before, which is also consistent with the music itself. Ex: https://osu.ppy.sh/ss/8639681 (u dont need to worry a lot about 'oh where is the triple' Here with the LN u dont need triple to interfere with your patterns)
It's enough to play the previous 3 parts the kiai contains. Maybe it's better to do a long-time break to prepare for the hardest part of all01:51:468 - same as before, 1/8 burst plz: http://osu.ppy.sh/ss/8639444
Shima Rin

ExNeko wrote:

Tofu1222 wrote:

[ExNeko's Ultra]
  1. 00:00:332 (332|0) - this LN has to be deleted to be consistent with other diffs, otherwise the length of the map will be inconsistent 这个玩意你不改的话BN肯定还是会搞出来说你这有问题,建议还是改掉,其他diff都没有这个,尤其原因是因为它会使谱面长度不一样

norep=reject

谢摸 :) 可能是我reject最多的一个摸
reject随便你,我的摸里一部分是可选方案,另一部分是真的你有问题,我大概看了几眼,一部分你谱面确实存在的Pattern问题(不是建议)以及抓音问题你也仍然保留,虽然我不是很懂你如何考虑你的这些错误,但是在我看来你可能的确是在赶时间。涉及到音高的Mod都是我自己的意愿,你如果坚持你自己的Pattern这也无所谓,因为这不是错误。Good Luck!
infilect
水摸

[ExNeko's Ultra]
00:21:809 (21809|0,21980|3,22150|0,22320|3,22491|0,22661|3) - 好像没什么含义
00:25:389 (25389|1) - 这里改单note,看着打着都顺些
00:36:383 (36383|3,36468|1) - 23
01:17:462 (77462|1) - 这里加个note?
01:38:400 (98400|0,98400|1,99082|2,99082|3) - 由于中间这个音不同,可以把note和面替换下位置以表强调
01:54:536 (114536|1) - 删了,它并没有什么不同
01:57:264 (117264|2) - ^
01:59:991 (119991|1) - ^
02:02:718 (122718|2) - ^ 后面的可以留吧

[Master]
00:27:349 (27349|2,27434|2,27519|2,27690|1,27775|1,27860|1) - 挺难的,把00:27:434 (27434|2) - 右移一列,00:27:775 (27775|1) - 左移一列吧
01:09:366 (69366|2,69536|1,69707|2) - ctrl+h,避免过度重叠01:08:855 (68855|2,69025|2,69195|2,69366|2,69707|2,69877|2,70048|2,70218|2) -
01:22:320 (82320|1) - 左移一列,理由同上
ExNeko
Tofu1222 wrote:
这个玩意你不改的话BN肯定还是会搞出来说你这有问题,建议还是改掉,其他diff都没有这个,尤其原因是因为它会使谱面长度不一样
好吧,我改

infilect wrote:

水摸

[ExNeko's Ultra]
00:21:809 (21809|0,21980|3,22150|0,22320|3,22491|0,22661|3) - 好像没什么含义
00:25:389 (25389|1) - 这里改单note,看着打着都顺些
00:36:383 (36383|3,36468|1) - 23
01:17:462 (77462|1) - 这里加个note?是前面那里吧……加了
01:38:400 (98400|0,98400|1,99082|2,99082|3) - 由于中间这个音不同,可以把note和面替换下位置以表强调
01:54:536 (114536|1) - 删了,它并没有什么不同
01:57:264 (117264|2) - ^
01:59:991 (119991|1) - ^
02:02:718 (122718|2) - ^ 后面的可以留吧


谢摸
Topic Starter
Eedow

infilect wrote:

[Master]
00:27:349 (27349|2,27434|2,27519|2,27690|1,27775|1,27860|1) - 挺难的,把00:27:434 (27434|2) - 右移一列,00:27:775 (27775|1) - 左移一列吧
01:09:366 (69366|2,69536|1,69707|2) - ctrl+h,避免过度重叠01:08:855 (68855|2,69025|2,69195|2,69366|2,69707|2,69877|2,70048|2,70218|2) -
01:22:320 (82320|1) - 左移一列,理由同上
我还没有注意过这个问题,感谢
Shima Rin
Literally the most ashamed essay mod ever XD

Anyway, if you still wanna work on this further, and when everything is done and mods are enough, I can help with an icon.
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