strickluke's mod
strickluke wrote:
henlo, from my queue t/594747Kantan
- None of these points are needed to get this ranked. They were just suggested due to the fact that players at this level will likely still be having trouble with hitting the right keys, so rhythm should remain very consistent. This difficulty is perfect otherwise.
- 1. 00:10:883 (1,1,2) - ctrl+g for consistency with the earlier pattern 00:03:719 (2,3,1) - Seems good to me
- 2. 01:21:181 (1) - delete this note for rhythm consistency (01:17:151 (3,4) - ) I'd say they're from different song sections. 01:13:122~01:16:256 and 01:16:704~01:19:838 are same in song structure (#1), but 01:20:286~01:23:420 (#2) and 01:23:868~01:27:450 (#3) are both different. Hence I'll say it's fine to use different note pattern
- 3. 01:24:763 (3) - add a note here for rhythm consistency as well (01:08:196 (3,4,1,2) - ) ^
- 4. 02:18:495 (1) - same as suggestion 2 ^
- 5. 02:22:077 (1) - same as suggestion 3 ^
Futsuu
- Perfect! Nice to hear that
Muzukashii
- 1. 00:16:256 (1) - to 00:30:584 (5) - I feel that patterns like 00:17:151 (1,2,1) - should all be changed to either dd d or kk k. You can keep the patterns on the last kiai time, though. (This drops the sr like ~0.03) If possible I'd like to keep the current setup. dd d/kk k doesn't correspond to the music well
- 2. 00:44:913 (1) - to 00:55:659 (1) - Imo make sure that every white tick has a note on it in this section just for consistency Do you mean sections like 00:48:047? If so, I'd prefer leaving them empty because a) vocal doesn't exist there. A consideration of style consistency b) not to make this part significant harder than others, including kiai
- Looks good otherwise
Oni
- 1. 00:06:517 (1) - change this to k? The frequent use of kd gets kind of boring The consistent kd is for instrument pitch consideration (same falling pitch at similar sections). You can notice the hitsounds of entire mapset is pitch-oriented
- 2. 00:13:681 (1) - ^ ^
- 3. 00:20:845 (1) - ^ ^
- 4. 00:28:010 (1) - ^ ^
- 5. 00:58:681 (1,2,1,2) - dkkd sounds better to me Possible, but ddkk is used with consideration of the vocal. I'd like to keep {00:58:793, 00:59:017, 00:59:241} dkk for consistency with vocal, and ddkk helps show the rising pitch as a whole well
- 6. 01:55:995 (1,2,1,2) - ^ ^
Also changed hitsounds at section 02:05:062 - to fit vocal better
nice sv changes kappa Thanks
this seems beyond my modding skill, great map!
Thx for your mod