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3L - Hagetsu [Taiko]

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Topic Starter
aabc271
This beatmap was submitted using in-game submission on 2017年12月3日 at 21:07:12

Artist: 3L
Title: Hagetsu
Source: 東方萃夢想 ~ Immaterial and Missing Power.
Tags: Taiko 東方Project Touhou Suimusou ~ TH7.5 ZUN 砕月 Broken Moon Saigetsu 伊吹萃香 Ibuki Suika ALiCE'S EMOTiON 源屋 Minamotoya 安保 さゆり Sayuri Anpo あんぽりん Anporin C80 2011 RADIATA AECD-029
BPM: 134
Filesize: 5422kb
Play Time: 02:25
Difficulties Available:
  1. Futsuu (2.15 stars, 264 notes)
  2. Kantan (1.25 stars, 180 notes)
  3. Muzukashii (2.62 stars, 383 notes)
  4. Oni (2.95 stars, 570 notes)
Download: 3L - Hagetsu
Information: Scores/Beatmap Listing
---------------
#94. #90 taiko mapset ~

3L - 破月
星一つ無い空に舞う 破れた月のように

Kantan 2☆
Futsuu 4☆
Muzukashii 5☆
Oni 7☆
frukoyurdakul
Hello from my queue :3

[Oni]

00:23:868 (2) - Didn't see the difference of using a finisher on this. The sounds are basically the same like 00:20:286 (2) - this note and yet you didn't use finisher. Keeping it consistent would be good.

00:58:345 - For this part, I recommend 00:58:345 (1) - don, 00:58:681 (1,2) - kat on these. It'll follow the drums better.

01:55:659 - Same suggestion I did before.

The diff is very good, sorry for the short mod ;w;

[Muzukashii]

00:41:107 - Add a note? You have a triplet on Oni diff, it'll create a better spread.

00:58:345 (1,2) - Not sure about this gap. Rhythm-wise this is the hardest part on Oni diff and yet you leave it completely blank on Muzukashii. It'll be better if you follow the drums on that spot, like you did in Oni. If you accept it, remember to fill this part on Futsuu and Kantan. My suggestion will be adding a slider, or using a triplet which goes kkk on 00:58:793 - this spot.

01:55:659 (1,2) - ^

I believe the last kiai can be a bit harder. For instance, after you use 1/4 doublets which are going on kk, you left some huge blank spots. If you add one more note on these gaps, it'll make the kiai more dense, since it's the hardest section in Oni diff.

[Futsuu]

-Kiai suggestions-

01:09:763 (2,3) - How about starting the slider from 2nd note instead of where it is now? There are no additional vocal sounds 01:09:987 - on this spot, so the slider feels unneccessary. Deleting the don before the slider and moving the slider 1/2 snap back will be good. Remember extending it to 01:10:883 - here if you move the slider.

01:11:554 - ^

-End kiai-

01:53:644 - Add a note? You are following vocals since then and this will support the vocal sound. I recommend kat, and if you add it change 01:53:420 (1) - this to don in order to follow the vocal pitch.

[Kantan]

Same suggestions on sliders in Futsuu diff I mentioned.

Good, solid mapset and nice choice of song, I hope my mod helps~ Good luck!
Nyan
[Kantan]

00:14:465 (2) -

01:09:987 (3,4) - same as above
02:07:301 (3,4) - same as above
02:23:420 (1) - like 01:26:107 (1,1) , add Finisher (don) on the endpoint

[Futsuu]

02:23:420 (1) - like 01:26:107 (1,1) , add Finisher (don) on the endpoint

[Muzukashii]

00:47:599 (1) - d o n
00:56:778 - add a kat
01:22:301 - add a don
01:33:942 - add a kat
01:41:107 - add a don
02:17:599 - add a kat
02:23:420 (1) - like 01:26:107 (1,1) , add Finisher (don) on the endpoint

[Oni]

00:29:689 (2,1,1,2,3) - kd kk k
01:01:704 (2,3,4) - kk
01:05:286 (2,1,1) - kd
01:16:032 (2,3,4) - kk
01:19:614 (2,1,1) - kd (no changes on 2nd kiai)
Topic Starter
aabc271
frukoyurdakul's mod

frukoyurdakul wrote:

Hello from my queue :3 :3

[Oni]

00:23:868 (2) - Didn't see the difference of using a finisher on this. The sounds are basically the same like 00:20:286 (2) - this note and yet you didn't use finisher. Keeping it consistent would be good. Valid point, but if I do so it'd be inconsistent with softer 00:27:450 (1) - which creates the pattern of K->K->K->k. I'd keep the current K->k->K->k pattern for now unless more modders point this out.

00:58:345 - For this part, I recommend 00:58:345 (1) - don, 00:58:681 (1,2) - kat on these. It'll follow the drums better. True, but I'd like to keep the consistent vocal/pitch-oriented style throughout the song (considering pitch rise at 00:57:450 (1,2,3,1) - )

01:55:659 - Same suggestion I did before. ^

The diff is very good, sorry for the short mod ;w; It's fine :3

[Muzukashii]

00:41:107 - Add a note? You have a triplet on Oni diff, it'll create a better spread. I'd prefer empty here, because of consistent rest sections in this diff at 00:33:271 - and 00:36:853 -.

00:58:345 (1,2) - Not sure about this gap. Rhythm-wise this is the hardest part on Oni diff and yet you leave it completely blank on Muzukashii. It'll be better if you follow the drums on that spot, like you did in Oni. If you accept it, remember to fill this part on Futsuu and Kantan. My suggestion will be adding a slider, or using a triplet which goes kkk on 00:58:793 - this spot. True, but I personally care more about difficulty balance and consistency of one diff rather than consistency or gradual difficulty rise among all 4 diffs. If I add objects because of your reasons, similar changes would have done on 00:44:017 -
etc too. To prevent muzukashii having too little rests I will keep this unchanged for now.


01:55:659 (1,2) - ^ ^

I believe the last kiai can be a bit harder. For instance, after you use 1/4 doublets which are going on kk, you left some huge blank spots. If you add one more note on these gaps, it'll make the kiai more dense, since it's the hardest section in Oni diff. Current setup seems to be one of the hardest parts in muzukashii already (harder than 1st kiai, comparably difficult with section 00:16:256 -). I might consider changing doublets to kkk, but using kkk at 02:16:928 - doesn't sound good unless I use kkd which can be quite difficult. As for the blank spots issue, I think that's part of the consistency (comparing with 1st kiai which also have similar rests, but already denser and more difficult) Good point, but let's see how others think for now.

[Futsuu]

-Kiai suggestions-

01:09:763 (2,3) - How about starting the slider from 2nd note instead of where it is now? There are no additional vocal sounds 01:09:987 - on this spot, so the slider feels unneccessary. Deleting the don before the slider and moving the slider 1/2 snap back will be good. Remember extending it to 01:10:883 - here if you move the slider. Possible, but 01:09:763 - is part of the 01:07:748 (1,1,2,3,1,2) - vocal which I don't want them separated. Keeping unchanged for now

01:11:554 - ^ ^

-End kiai-

01:53:644 - Add a note? You are following vocals since then and this will support the vocal sound. I recommend kat, and if you add it change 01:53:420 (1) - this to don in order to follow the vocal pitch. I can do this, but if so 01:54:316 - would be changed to 01:54:204 - and k would be added at 01:54:539 -. Same things would be applied at section 00:56:107 -. Not sure if this is too complicated for futsuu. Will wait for some more feedback.

[Kantan]

Same suggestions on sliders in Futsuu diff I mentioned. ^ Similar concerns with futsuu. In kantan's case, starting slider at 01:09:763 - doesn't seem to fit the 1/1 rhythm from the past few notes, but I might consider this.

Good, solid mapset and nice choice of song, I hope my mod helps~ Good luck! Thank you :)

Nyan's mod

Nyan wrote:

[Kantan]

00:14:465 (2) -
I'm not sure if this is to provide more space for incoming notes, but if it is, I'd like more feedback because current slider length seems to fit the song's context better?
01:09:987 (3,4) - same as above ^, but this time the next object is slider too?
02:07:301 (3,4) - same as above ^
02:23:420 (1) - like 01:26:107 (1,1) , add Finisher (don) on the endpoint See muzukashii.

[Futsuu]

02:23:420 (1) - like 01:26:107 (1,1) , add Finisher (don) on the endpoint See muzukashii.

[Muzukashii]

00:47:599 (1) - d o n I guess you suggested this for pattern variations (avoiding dkkdk x3), but since 00:47:487 - suggests a higher vocal pitch I prefer k here. For now I changed 00:46:704 - to dkddk for better contrast with 00:44:913 -.
00:56:778 - add a kat Good suggestion, but I wonder if this 1/4 would be too sudden (compared to other sections where 1/4s exist on certain parts repeatedly). Would like more modders' suggestions.
01:22:301 - add a don Possible, but I'm not sure if 01:22:301~01:25:659 is too dense, and whether I should break the o ooo pattern at 01:20:734 - and 01:22:525 -.
01:33:942 - add a kat v Applied.
01:41:107 - add a don Doesn't seem to be harder than oni. Good suggestion :3
02:17:599 - add a kat Similar concern with 01:22:301 - above.
02:23:420 (1) - like 01:26:107 (1,1) , add Finisher (don) on the endpoint Might consider this. Spinner end seems to be a better way to end a difficulty? (considering a note afterwards seem to suggest some more notes incoming?)

[Oni]

00:29:689 (2,1,1,2,3) - kd kk k Nice observation. Changed to kd kkkk K
01:01:704 (2,3,4) - kk Do you mean kk instead of kkk? That was actually my original plan before completion, but I felt 01:01:928~01:02:263 a bit too empty if I do so. Also kkk gives some more rhythm consistency with 01:05:286 which uses 1/4 x3 as well, although for a different reason. Might change this if more modders concern about this
01:05:286 (2,1,1) - kd ^, I used kdk because I see this as kd + k d d k k at 01:05:510 (1,2,2,1,2) -.
01:16:032 (2,3,4) - kk ^ 01:01:704 -.
01:19:614 (2,1,1) - kd (no changes on 2nd kiai) ^ 01:05:286 -.

Thanks both for your mod :)
Yuzeyun
hi baka the war started again

[Oni]
What is this. Why going the complicated route. The global change is insignificant. Explain.
00:47:375 (1,2) - Surprisingly you follow a lot the non-percussion but you miss the 16th vocal in the middle of this 8th double. Ya gotta, yknow, add a note in it (dkd would feel better to me but it's all up to you)
01:44:689 (1,2) - STOP FORGETTING

[Muzukashii]
Remove duplicate inherited timing sections even though they're not duplicate, the change is so insignificant that it's better to just keep at a constant 1.00x

[Futsuu]
oh goddamn don't tell me you're doing the megasmall sv change on every diff even kantan

[Kantan]
I KNEW IT
01:09:539 (2) - Why is this here and not at 02:06:853 - did you forget something
Topic Starter
aabc271
Baka gezo's mod

Unmei Muma wrote:

hi baka the war started again No you baka :3

[Oni]
What is this. Why going the complicated route. The global change is insignificant. Explain. Decided to amplify the speed changes a bit, from x0.97 to x1.01. Should be more significant now
00:47:375 (1,2) - Surprisingly you follow a lot the non-percussion but you miss the 16th vocal in the middle of this 8th double. Ya gotta, yknow, add a note in it (dkd would feel better to me but it's all up to you) Changed to kdk After some more consideration decided to keep unchanged. It's for the pattern consistency (same o ooo o o at 00:44:913 - and 00:46:704 -) and stronger background music emphasis at 00:47:375 (1,2,1,1,2) -.
01:44:689 (1,2) - STOP FORGETTING ^ ^

[Muzukashii]
Remove duplicate inherited timing sections even though they're not duplicate, the change is so insignificant that it's better to just keep at a constant 1.00x See oni

[Futsuu]
oh goddamn don't tell me you're doing the megasmall sv change on every diff even kantan See oni

[Kantan]
I KNEW IT See oni
01:09:539 (2) - Why is this here and not at 02:06:853 - did you forget something I fixed this already in previous update. Probably you didn't have the latest :3

Thanks for your mod :)
davidminh0111
Hello aabc, from my queue

[General]
Disable widescreen support
Amount of Muzukashii notes is 376 but in Oni is 570??! I'll leave this to you

[Kantan]
00:33:047: Ehh, I think this 2 note stream isn't for Kantan players, considering remove a note (recommend on red tick, remove it)\

00:40:211: ^, it will be hard for beginners

00:50:286: Could be better with kdk

00:52:077: Change to d to make the gameplay easier or change to kkk all to fit the pitch and easier for gameplay

00:58:122: Same as first

01:05:510: Change to k to make a unity in 01:01:928

[Futsuu]
00:28:234: I think k will be better

00:39:092: You know what? This will work better if this note goes to here 00:39:987 to make consistancy in Kantan diff.

00:43:122: Put Drum hitsound here because it's a strong emphasis

00:54:316: Change it all to kkk to fit the pitch

[Muzukashii]
00:13:905: Change to k to fit the pitch

Muzukashii is good to me

[Oni]
01:47:599: Change to k to fit the pitch

01:49:838: Could be better id you do kdk

00:58:793: Remove this note to emphasize better

Sorry for checking the time randomly
Good music and good mapping,
GL on ranking
Topic Starter
aabc271
davidminh0111's mod

davidminh0111 wrote:

Hello aabc, from my queue

[General]
Disable widescreen support Done
Amount of Muzukashii notes is 376 but in Oni is 570??! I'll leave this to you Considering +48%, +42% and +52% combo for every difficulty increase, I think such difficulty spread is justified

[Kantan]
00:33:047: Ehh, I think this 2 note stream isn't for Kantan players, considering remove a note (recommend on red tick, remove it)\ I consider this forgiving enough for newbies, given sufficient spacing before such 1/2 and that the 2 notes are same in color

00:40:211: ^, it will be hard for beginners ^

00:50:286: Could be better with kdk dkd is for vocal consideration. Kept unchanged for consistency throughout the diff

00:52:077: Change to d to make the gameplay easier or change to kkk all to fit the pitch and easier for gameplay Same happens at 01:49:390. I can delete the middle note but I don't think current setup makes a significant difficulty spike.


00:58:122: Same as first ^

01:05:510: Change to k to make a unity in 01:01:928 Same happens at 02:01:928. Would prefer d as reference to vocal pitch drop.

[Futsuu]
00:28:234: I think k will be better Similar reason. I'm addressing background pitch drop here.

00:39:092: You know what? This will work better if this note goes to here 00:39:987 to make consistancy in Kantan diff. Seems possible to me, but I'd have to move 00:31:928 to 00:32:823 etc as well, which I struggle to find nice hitsounds for 00:32:375 ~ 00:33:271. And kantan has slightly different rhythm even if I do so.

00:43:122: Put Drum hitsound here because it's a strong emphasis True, but my k is to show the background "ding" and slightly higher vocal/ Would prefer more pitch-oriented consistency in this case.

00:54:316: Change it all to kkk to fit the pitch Considering the falling pitch, kkk doesn't seem a good idea to me.

[Muzukashii]
00:13:905: Change to k to fit the pitch True, but I prefer d because it's a. slightly lower pitched than previous similar parts b. a contrast between this d and k at 00:14:465 (1)

Muzukashii is good to me

[Oni]
01:47:599: Change to k to fit the pitch Considering pitch rise at 01:47:599 (2,1) - I'd like to keep this unchanged

01:49:838: Could be better id you do kdk Considering falling pitch at 01:49:390 (2,1) - I prefer d here. dkd is for pitch consideration

00:58:793: Remove this note to emphasize better Would like to keep this because of existent vocal parts at 00:58:793 (2,2,3) -.

Sorry for checking the time randomly
Good music and good mapping,
GL on ranking Thanks :)

Thanks for your mod :)
ts8zs
破月
[ONI]
00:16:704 (2) - k,why K? or 00:20:286 (2) - K?
00:47:599 (2) - mov to 00:47:487 - ?
01:16:256 (4) - d
01:20:510 (1,2,3) - kkd https://osu.ppy.sh/ss/8612612
02:03:495 (1,2) - ^
01:44:689 (1,2,1,2,1,1) - kkkddk
01:48:383 (1) - k to keep same to 01:48:271 -
01:59:241 (4) - d
02:13:457 (3) - d
01:16:032 (2,3,4) - same to 02:13:345 (2,3,4) -
02:17:935 - k and 02:18:047 - d
[MUZ]
01:04:614 (1,2,1) - dkk?
01:11:554 (1) - k
01:12:002 (1) - del & 01:12:226 - d
02:09:316 (2) - 02:09:092 -
02:14:017 - d
[FUT]
00:48:942 (1) - d
00:52:525 (1) - k
01:09:763 - slider starts here?
01:11:554 - ^,本家似乎不这么摆?
01:48:495 (1) - k
[KAT]
fine!
Topic Starter
aabc271
ts8zs's mod

ts8zs wrote:

破月
[ONI]
00:16:704 (2) - k,why K? or 00:20:286 (2) - K? Decided to remove both finishes at 00:23:868 - and 00:16:704 -, as suggested by few modders
00:47:599 (2) - mov to 00:47:487 - ? Possible, but I'd prefer following background music at 00:47:375 (1,2,1,2,1) - instead
01:16:256 (4) - d See response to 01:16:032 - below v
01:20:510 (1,2,3) - kkd https://osu.ppy.sh/ss/8612612 Unchanged since I want to follow vocal at 01:20:286 (2,1,2) -
02:03:495 (1,2) - ^ ^
01:44:689 (1,2,1,2,1,1) - kkkddk See response to 00:47:599 - above ^. Current setup fits the pitch variants best imo
01:48:383 (1) - k to keep same to 01:48:271 - But background music suggests otherwise, with significant pitch drop between the 2 notes
01:59:241 (4) - d v
02:13:457 (3) - d v
01:16:032 (2,3,4) - same to 02:13:345 (2,3,4) - Prefer kkk because they have the same level of vocal pitch
02:17:935 - k and 02:18:047 - d See my response to 01:20:510 - above
[MUZ]
01:04:614 (1,2,1) - dkk? Keeping unchanged due to vocal consideration
01:11:554 (1) - k ^, similar reasons. Consider falling pitch at 01:11:107 (1,1) -
01:12:002 (1) - del & 01:12:226 - d It feels really weird to have such gap imo...
02:09:316 (2) - 02:09:092 - I think current pattern fits the background music closer
02:14:017 - d Possible but then I'll have to do the same for later similar parts. Would that be too dense?
[FUT]
00:48:942 (1) - d Unchanged because of vocal consideration at 00:48:942 (1,1,1)
00:52:525 (1) - k ^, 00:52:525 (1,1,1)
01:09:763 - slider starts here? Changed, seems fine to me?
01:11:554 - ^,本家似乎不这么摆? ^
01:48:495 (1) - k Again, pitch consideration at 01:47:599 (1,1,1)
[KAT]
fine!

Thx for your mod :)
DeletedUser_4212641
Hi aabc, thank you for posting in my queue omg

[Kantan]
Controversial for the 1/2 imprementation but perfect for me

[Futsuu]

00:43:122 (1) - change to d like in 01:40:435 (2) -

I think 00:51:181 (1) - has to be a k because this ones 00:45:808 (1) -, 00:47:599 (1) -, 00:49:390 (1) - ends with a k by the vocal (then the voice calms down at 00:52:972 (1) -, 00:54:763 (2) - and then come back at 00:56:554 (2) -, 00:58:345 (1) - with more k). Like this (4-2-2 is more solid), not kkkdddkk. Do the same with the other part before the second kiai

00:57:002 (3) - move to 00:56:331 (2) - and change to d, or delete. This specific group 00:57:450 (1,2,3,1) - repeats itself, idenpendently of the color order, before and through the kiais without nothing behind. So I think as an introductory way, need to be alone. If deleted 00:57:002 (3) -, consider changing 00:56:107 (1) - to d. Same with the other part before the second kiai

[Muzukashii]
00:51:181 (1) - and 01:48:495 (1) - to k, same as Futsuu
01:40:435 (1) - to d like 00:43:122 (2) - as in Futsuu

[Oni]
I think Oni does not have that base of thinking anymore because it's a little more complex than that of course, but I'm gonna tell you the notes below if you are interested

00:43:122 (2) - and 01:40:435 (2) - are fine because they are d

00:51:181 (1) - k
01:48:495 (2) - k (can Ctrl G 01:48:271 (2,1,2) -)
01:52:077 (2) - d

Your small-sv changes got me into taiko basically
Topic Starter
aabc271
Vyiuri's mod

Vyiuri wrote:

Hi aabc, thank you for posting in my queue omg Thanks for accepting my request too :)

[Kantan]
Controversial for the 1/2 imprementation but perfect for me Good to hear that. It seems that leaving all 1/2 as dd or kk is a good decision.

[Futsuu]

00:43:122 (1) - change to d like in 01:40:435 (2) - While possible to me, the ding in background is so significant that I wonder if I should completely omit that. Also in 01:39:539 (1,1,2) - I used d (2) because I see three notes representing the vocal more important than the ding (Note that in 00:42:002 (2,1,1,1,1,1) - it's a section without rest, implying no emphasis on the subsection 00:42:226 (1,1,1) -). That explains why I think different hitsound in same song section is justified in this case.

I think 00:51:181 (1) - has to be a k because this ones 00:45:808 (1) -, 00:47:599 (1) -, 00:49:390 (1) - ends with a k by the vocal (then the voice calms down at 00:52:972 (1) -, 00:54:763 (2) - and then come back at 00:56:554 (2) -, 00:58:345 (1) - with more k). Like this (4-2-2 is more solid), not kkkdddkk. Do the same with the other part before the second kiai But the 1/1 vocal at 00:50:286 (1,1,1) - alone is strong enough to justify dkd. Sections like 00:45:360 (1,2,1) - have their own hitsound arrangement because of their respective pitch levels as well, and I don't see any contradiction between them.

00:57:002 (3) - move to 00:56:331 (2) - and change to d, or delete. This specific group 00:57:450 (1,2,3,1) - repeats itself, idenpendently of the color order, before and through the kiais without nothing behind. So I think as an introductory way, need to be alone. If deleted 00:57:002 (3) -, consider changing 00:56:107 (1) - to d. Same with the other part before the second kiai You have a point but I have my reasons to remain unchanged. Considering the vocal spot from 00:56:554 - to 00:57:226. I can make patterns like this but I concern about the rhythmic difficulty. But I don't want emptying that spot either (as what you suggested) because I see vocal at 00:56:107 - to 00:58:345 - as one consecutive, complete section, with no breaks in between as proof. That's why I believe current setup is the balance between my two concerns, which I'd prefer over your suggestion.

[Muzukashii]
00:51:181 (1) - and 01:48:495 (1) - to k, same as Futsuu ^ See my response in futsuu
01:40:435 (1) - to d like 00:43:122 (2) - as in Futsuu ^ See futsuu

[Oni]
I think Oni does not have that base of thinking anymore because it's a little more complex than that of course, but I'm gonna tell you the notes below if you are interested

00:43:122 (2) - and 01:40:435 (2) - are fine because they are d Since in oni I have same pattern arrangements, the focus can be made the same and hence both d fit well imo.

00:51:181 (1) - k ^ Same as futsuu
01:48:495 (2) - k (can Ctrl G 01:48:271 (2,1,2) -) I prefer d because 01:48:271 (2,1,2,1,1,1,2) - is an instrument section that I'm trying to follow. Also 01:48:271 (2,1,2) - agrees with the falling vocal pitch as well.

01:52:077 (2) - d Changed to 01:51:853 - d, and 01:52:077 - k. I guess this makes a better balance between the conflicting pitch rise/fall among the vocal and instrument.

Your small-sv changes got me into taiko basically Glad to hear that :)

Thx for your mod :)
KamizonoShinobu
Quick note here that kantan does not allow 1/2 patterns. It is implemented independent of BPM.

no kudosu
Topic Starter
aabc271

Chocola_2287 wrote:

Quick note here that kantan does not allow 1/2 patterns. It is implemented independent of BPM.

no kudosu
I don't think there's a hard rule for that

Ranking criteria wrote:

Link
In that meaning: Typical for a Kantan is the usage of 1/1 notes and 2/1 spaces or above, which gives the new player the possibility to prepare himself for the next patterns.
Similar to my previous ranked mapset, both kantan have dd/kk 1/2 but with reasonable space for players to react. Also they are not very frequent and correspond reasonably to song rhythm/vocal. Several modders have checked kantan before, and would have strongly asked for delection if they find them problematic.
[R]
yo :D

[Kantan]
00:18:047 - change kat, for consistency

[Futsuu]
00:03:719 - change kat, it feels monotoune
00:10:883 - ^
00:18:047 - ^
01:39:987 - change kat, to emphasize note forward

[Muzukashii]
01:09:763 - change kat , to emphasize note forward
01:12:674 - change don ? calm sound here
01:22:301 - | 01:22:748 - add note
01:39:316 (2,1,1,1) - change kd k d , 01:40:435 - sound is different with 01:41:331 -
02:19:614 - | 02:20:062 - add note

[Oni]
01:39:316 (2,1,1) - change kd k
01:48:271 - change dong, ddd more fit to hear
02:07:077 - change kat, for a good flow

that's all from me
good luck
Topic Starter
aabc271
R's mod

[R] wrote:

yo :D :3

[Kantan]
00:18:047 - change kat, for consistency You can see different patterns are used at similar sections (dkd, dkk, kkd, dkk). They are for fitting pitch variations and hence not a consistency issue

[Futsuu]
00:03:719 - change kat, it feels monotoune Possible, but I think d fits slightly better with the instrument. Changed one at 00:15:360 - though
00:10:883 - ^ ^
00:18:047 - ^ ^
01:39:987 - change kat, to emphasize note forward Similar reason with oni. Current arrangement fits vocal better

[Muzukashii]
01:09:763 - change kat , to emphasize note forward Considering 01:07:972 (1,2,3,1,2) - it'd be very inconsistent with vocal if I use k here
01:12:674 - change don ? calm sound here It's corresponding to the slightly subtler instrument. d doesn't sound good in this case imo
01:22:301 - | 01:22:748 - add note Added one at :748
01:39:316 (2,1,1,1) - change kd k d , 01:40:435 - sound is different with 01:41:331 - 01:40:435 - is k due to the background cymbal. 01:39:316 - have their current hitsound setups to fit the vocal pitch. For style consistency I'm keeping this unchanged
02:19:614 - | 02:20:062 - add note ^, added one at :062

[Oni]
01:39:316 (2,1,1) - change kd k Keeping dk d to follow vocal pitch, a preference consistent throughout the diff
01:48:271 - change dong, ddd more fit to hear I think k kdd is a better idea, considering 01:48:047 (1,2,1,2) - which includes a falling vocal and 01:48:271 (2,1,2) - which includes instrument higher-pitched at first note
02:07:077 - change kat, for a good flow Considering the consistent vocal pitch drop from 02:05:286 - onward, it's better to keep d here.
Using k also creates inconsistency between 02:06:629 - and 02:07:077 -


that's all from me
good luck

Thx for your mod :)
strickluke
henlo, from my queue t/594747

Kantan
  1. None of these points are needed to get this ranked. They were just suggested due to the fact that players at this level will likely still be having trouble with hitting the right keys, so rhythm should remain very consistent. This difficulty is perfect otherwise.
  2. 1. 00:10:883 (1,1,2) - ctrl+g for consistency with the earlier pattern 00:03:719 (2,3,1) -
  3. 2. 01:21:181 (1) - delete this note for rhythm consistency (01:17:151 (3,4) - )
  4. 3. 01:24:763 (3) - add a note here for rhythm consistency as well (01:08:196 (3,4,1,2) - )
  5. 4. 02:18:495 (1) - same as suggestion 2
  6. 5. 02:22:077 (1) - same as suggestion 3




Futsuu
  1. Perfect!




Muzukashii
  1. 1. 00:16:256 (1) - to 00:30:584 (5) - I feel that patterns like 00:17:151 (1,2,1) - should all be changed to either dd d or kk k. You can keep the patterns on the last kiai time, though. (This drops the sr like ~0.03)
  2. 2. 00:44:913 (1) - to 00:55:659 (1) - Imo make sure that every white tick has a note on it in this section just for consistency
  3. Looks good otherwise




Oni
  1. 1. 00:06:517 (1) - change this to k? The frequent use of kd gets kind of boring
  2. 2. 00:13:681 (1) - ^
  3. 3. 00:20:845 (1) - ^
  4. 4. 00:28:010 (1) - ^
  5. 5. 00:58:681 (1,2,1,2) - dkkd sounds better to me
  6. 6. 01:55:995 (1,2,1,2) - ^

nice sv changes kappa

this seems beyond my modding skill, great map! :D
Topic Starter
aabc271
strickluke's mod

strickluke wrote:

henlo, from my queue t/594747

Kantan
  1. None of these points are needed to get this ranked. They were just suggested due to the fact that players at this level will likely still be having trouble with hitting the right keys, so rhythm should remain very consistent. This difficulty is perfect otherwise.
  2. 1. 00:10:883 (1,1,2) - ctrl+g for consistency with the earlier pattern 00:03:719 (2,3,1) - Seems good to me
  3. 2. 01:21:181 (1) - delete this note for rhythm consistency (01:17:151 (3,4) - ) I'd say they're from different song sections. 01:13:122~01:16:256 and 01:16:704~01:19:838 are same in song structure (#1), but 01:20:286~01:23:420 (#2) and 01:23:868~01:27:450 (#3) are both different. Hence I'll say it's fine to use different note pattern
  4. 3. 01:24:763 (3) - add a note here for rhythm consistency as well (01:08:196 (3,4,1,2) - ) ^
  5. 4. 02:18:495 (1) - same as suggestion 2 ^
  6. 5. 02:22:077 (1) - same as suggestion 3 ^




Futsuu
  1. Perfect! Nice to hear that :)




Muzukashii
  1. 1. 00:16:256 (1) - to 00:30:584 (5) - I feel that patterns like 00:17:151 (1,2,1) - should all be changed to either dd d or kk k. You can keep the patterns on the last kiai time, though. (This drops the sr like ~0.03) If possible I'd like to keep the current setup. dd d/kk k doesn't correspond to the music well
  2. 2. 00:44:913 (1) - to 00:55:659 (1) - Imo make sure that every white tick has a note on it in this section just for consistency Do you mean sections like 00:48:047? If so, I'd prefer leaving them empty because a) vocal doesn't exist there. A consideration of style consistency b) not to make this part significant harder than others, including kiai
  3. Looks good otherwise




Oni
  1. 1. 00:06:517 (1) - change this to k? The frequent use of kd gets kind of boring The consistent kd is for instrument pitch consideration (same falling pitch at similar sections). You can notice the hitsounds of entire mapset is pitch-oriented
  2. 2. 00:13:681 (1) - ^ ^
  3. 3. 00:20:845 (1) - ^ ^
  4. 4. 00:28:010 (1) - ^ ^
  5. 5. 00:58:681 (1,2,1,2) - dkkd sounds better to me Possible, but ddkk is used with consideration of the vocal. I'd like to keep {00:58:793, 00:59:017, 00:59:241} dkk for consistency with vocal, and ddkk helps show the rising pitch as a whole well
  6. 6. 01:55:995 (1,2,1,2) - ^ ^

    Also changed hitsounds at section 02:05:062 - to fit vocal better

nice sv changes kappa Thanks :)

this seems beyond my modding skill, great map! :D

Thx for your mod :)
Blackener
Hi! from modding queue you asked here
I had been sick for a week, sorry for being late! ;w;
Accept as you agree!


General
02:25:211 - Spinner is good idea but this point, there's also a really strong sound enough to put D here. Just like Oni.

Kantan
00:30:584 (3) - I prefer D, I think when I have to finish something that's not high-pitched (Excluding vocal). I will put D personally. It's also for keeping 00:34:166 (1) consistent.

00:52:525 (1) - Delete? to keep consistency for 00:48:495 - 00:49:390

01:49:838 (1) - Delete? like 00:52:525 (1)

02:18:495 (1) - Delete? like 00:52:525 (1) and 01:49:838 (1) (If you agree above ;p)

Overall is perfect, I think :3

Futsuu
00:25:659 (3,1) - Ctrl+g? I think the note at 00:26:107 (1) is clearer, swapping it maybe good in my opinion.

00:47:375 (1) - It's already okay, I just prefer deleting it personally (for consistency for 00:49:838 (2,1,1,1) ;3)

00:56:554 (2) - Change it to d to emphasize 00:57:002 (3) or you change 00:56:107 (1) to d is also nice because the ascending vocal actually starts at 00:56:554 (2).

01:08:868 (3,1) - Ctrl+g? I think vocal at 01:09:316 (1) needs to be emphasized by swapping them.

01:23:196 (1) - k? Vocal pitch actually drops at 01:23:420 (2).

01:25:211 (2,1,1) - ddk or dkk, I think 01:25:659 (1) needs to be emphasize by keeping 01:25:211 (2) as d in my opinion.

01:52:972 (3,1,2,3) - like 00:56:554 (2)

02:06:181 (3,1) - Ctrl+g, like 01:08:868 (3,1)

02:20:510 (1) - k? like 01:23:196 (1)

02:22:525 (2,1,1) - like 01:25:211 (2,1,1)

Muzukashii
00:47:151 (1) - k? The vocal actually drops at 00:47:375 (2)

00:51:181 (1) - k? The pitch is lower but still high.

01:03:495 (1) - d? I think this will get the better flow.

01:08:868 (3,1) - Ctrl+g? I think the note at 00:26:107 (1) should be emphasized, swapping it maybe good in my opinion.

01:48:495 (1) - k? like 00:51:181 (1)

01:53:644 (1) - d? to emphasized the high-pitch vocal at 01:53:868 (2)

02:05:286 (1,2,3,1) - like 01:08:868 (3,1)

02:15:137 (1) - d? to emphasized vocal at 02:15:360 (2) and to prevent too many k's.

Oni
00:34:502 (4) - d? - To emphasize itself and also emphasize vocal at 00:34:838 (5)

00:42:898 (1) - Change to k to emphasize drum sound at 00:43:122 (2)

00:44:353 (1,1,1,1) - I think dkkk or dkkd has a better flow in my opinion.

00:51:181 (1) - k? The pitch is lower but still high.

00:54:763 (3,1) - Ctrl+g? k at 00:54:763 (3) will be emphasize the clear vocal and d at 00:55:211 (1) will prepare 00:55:435 (1) to emphasize incoming high-pitch vocal.

00:58:793 (2,2) - Ctrl+g? K at 00:59:241 (3) needs to be emphasize by previous d in my opinion.

01:01:704 (2,3,4) - I don't know how to explain, but I really prefer dkk personally.

01:09:316 (1,1,2,3) - kkdk or kddk or something that the last note is k to emphasize incoming ddk.

01:16:032 (2,3,4) - Like 01:01:704 (2,3,4).

01:23:420 (3,1) - Like 00:54:763 (3,1)

01:41:666 (1,1,1,1) - Like 00:44:353 (1,1,1,1)

01:56:107 (2,2) - Ctrl+g, like 00:58:793 (2,2)

01:59:017 (2,3,4) - I prefer dkk personally again ;3

02:07:077 (2) - k? to follow vocal.

02:15:584 (3,1,1,1) - kd dk? I don't know about this point.

02:20:734 (3,1) - Ctrl+g? Like 01:23:420 (3,1)

Just this helps you a bit. Almost forget to tell you that I really like the song! :3
Good luck on ranking! :D
Topic Starter
aabc271
Blackener's mod

Blackener wrote:

Hi! from modding queue you asked here
I had been sick for a week, sorry for being late! ;w; [color=#8000FF]Still pretty quick, so never mind :3
Accept as you agree![/color]

General

02:25:211 - Spinner is good idea but this point, there's also a really strong sound enough to put D here. Just like Oni. Yeah but I don't prefer having one single note (after spinner) to end a map. Such spinner represents the end of song well already imo

----------------

Kantan

00:30:584 (3) - I prefer D, I think when I have to finish something that's not high-pitched (Excluding vocal). I will put D personally. It's also for keeping 00:34:166 (1) consistent. But it's exactly vocal that makes the important criterion. 00:34:166 is d due to lower-pitched vocal

00:52:525 (1) - Delete? to keep consistency for 00:48:495 - 00:49:390 I see 00:44:913 as part 1, 00:48:495 as part 2, 00:52:077 as part 3,
and 00:55:659 as part 4. Partly due to song structure, I think consistency should be made on part 1 and 3, while 2 and 4 can be made slightly different (2 has one note less also due to difficulty spread)


01:49:838 (1) - Delete? like 00:52:525 (1) ^

02:18:495 (1) - Delete? like 00:52:525 (1) and 01:49:838 (1) (If you agree above ;p) ^ :p

Overall is perfect, I think :3 :3

----------------

Futsuu

00:25:659 (3,1) - Ctrl+g? I think the note at 00:26:107 (1) is clearer, swapping it maybe good in my opinion. Seems true. Changed

00:47:375 (1) - It's already okay, I just prefer deleting it personally (for consistency for 00:49:838 (2,1,1,1) ;3) But it's part of note arrangement consistency with previous part (00:44:913 - and 00:46:704 - both include notes of same rhythm)

00:56:554 (2) - Change it to d to emphasize 00:57:002 (3) or you change 00:56:107 (1) to d is also nice because the ascending vocal actually starts at 00:56:554 (2). No, the ascending vocal starts at 00:56:107 - instead. However, using d at 00:56:107 - fails to address any pitch rise at 00:55:659 (3,1) - which doesn't sound close to the music imo

01:08:868 (3,1) - Ctrl+g? I think vocal at 01:09:316 (1) needs to be emphasized by swapping them. Considering it's a falling pitch, I'll keep the k d here

01:23:196 (1) - k? Vocal pitch actually drops at 01:23:420 (2). No, its drop occur at 01:22:972 (1,1,2) -. kdd is a better representation than kkd in this case because 01:22:972 (1,1) - has a larger drop than 2

01:25:211 (2,1,1) - ddk or dkk, I think 01:25:659 (1) needs to be emphasize by keeping 01:25:211 (2) as d in my opinion. Keeping kdk as representation of high-low-high vocal

01:52:972 (3,1,2,3) - like 00:56:554 (2) ^

02:06:181 (3,1) - Ctrl+g, like 01:08:868 (3,1) ^

02:20:510 (1) - k? like 01:23:196 (1) ^

02:22:525 (2,1,1) - like 01:25:211 (2,1,1) ^

----------------

Muzukashii

00:47:151 (1) - k? The vocal actually drops at 00:47:375 (2) True, but I'd like a contrast with 00:44:913 - (dkkdk vs dkddk due to overall lower pitch)

00:51:181 (1) - k? The pitch is lower but still high. See oni, 00:50:286 (2,1,1) - suggests low-high-low

01:03:495 (1) - d? I think this will get the better flow. It's part of consistency with 00:59:689 -, and ddk doesn't represent such pitch rise as close as dkk

01:08:868 (3,1) - Ctrl+g? I think the note at 00:26:107 (1) should be emphasized, swapping it maybe good in my opinion. I prefer consistency on style (following pitch), so I'll keep k d

01:48:495 (1) - k? like 00:51:181 (1) ^

01:53:644 (1) - d? to emphasized the high-pitch vocal at 01:53:868 (2) Similar to what I said above regarding 01:03:495. dkk is the consistency with 00:56:107 and better representation of vocal as a whole. ddk omits the rise at 01:53:644 - and suggests only two levels of pitch (one at 01:53:420 (1,1), another at 01:53:868 (2,3,4)) which isn't the case

02:05:286 (1,2,3,1) - like 01:08:868 (3,1) I don't see any issues of dk k k d in representing vocal pitch? Again I'll prefer consistency here

02:15:137 (1) - d? to emphasized vocal at 02:15:360 (2) and to prevent too many k's. ^ see what I wrote at 01:03:495

----------------

Oni

00:34:502 (4) - d? - To emphasize itself and also emphasize vocal at 00:34:838 (5) Current hitsound is the compromise I get. Consider continuous rising pitch at 00:33:942 (1,1,2,3,4,5) -, (2,3,4) has same elevated pitch compared with (1,1), but still lower than (5). Taiko has only d/k so I chose to show the more significant pitch difference at (1,1,2) instead of (4,5). The opposite (dkk dd k d) would sound quite badly compared to current ones

00:42:898 (1) - Change to k to emphasize drum sound at 00:43:122 (2) The vocal drop at 00:42:674 (2,1) - is so significant that I shouldn't change from k d imo

00:44:353 (1,1,1,1) - I think dkkk or dkkd has a better flow in my opinion. dkkk sounds reasonable to me, but it seems dkdk fits slightly better to background drum hits (00:44:465, 00:44:689 have slightly higher pitched hits)

00:51:181 (1) - k? The pitch is lower but still high. Considering low-high-low vocal at 00:50:286 (2,1,1) -, this should be quite obvious?

00:54:763 (3,1) - Ctrl+g? k at 00:54:763 (3) will be emphasize the clear vocal and d at 00:55:211 (1) will prepare 00:55:435 (1) to emphasize incoming high-pitch vocal. High-low-high vocal at 00:55:211 (1,1,1) - should be quite obvious. Also consider falling pitch at 00:54:092 (1,1,2,3) -, changing 3 to k doesn't seem fitting

00:58:793 (2,2) - Ctrl+g? K at 00:59:241 (3) needs to be emphasize by previous d in my opinion. Emphasis is already done by finish. ddkk is used because of rising vocal at 00:58:681 (1,1) -

01:01:704 (2,3,4) - I don't know how to explain, but I really prefer dkk personally. Would prefer kkk to show the consistent high vocal at 01:01:704 (2,3) -

01:09:316 (1,1,2,3) - kkdk or kddk or something that the last note is k to emphasize incoming ddk. I probably need some lengthy explanation here. I don't treat 01:09:316 (1,1,2,3) - as one entity, but rather split between 01:09:316 (1,1,2) - and 01:09:987 (3,4,5,1) -. The former part kdd is to show a contrast (even lower pitch) with 01:08:420 which uses kkd. The latter aims at keeping overall pitch low (mostly d) while responding to background drum (hence k at 01:10:435)

01:16:032 (2,3,4) - Like 01:01:704 (2,3,4). ^

01:23:420 (3,1) - Like 00:54:763 (3,1) ^

01:41:666 (1,1,1,1) - Like 00:44:353 (1,1,1,1) ^

01:56:107 (2,2) - Ctrl+g, like 00:58:793 (2,2) ^

01:59:017 (2,3,4) - I prefer dkk personally again ;3 ^ :3

02:07:077 (2) - k? to follow vocal. It's the lowest pitch compared with 02:05:286, 02:05:734, 02:06:181 and 02:06:629

02:15:584 (3,1,1,1) - kd dk? I don't know about this point. Didn't expect that. After some more rechecks it seems kd dk k d k fits quite well.
Also changed 01:18:271 - to kd k k d k


02:20:734 (3,1) - Ctrl+g? Like 01:23:420 (3,1) ^

Just this helps you a bit. Almost forget to tell you that I really like the song! :3 Same here, broken moon is probably the best touhou song :3
Good luck on ranking! :D

Thx for your mod :)
JUDYDANNY
Hello, via M4M Queue.
[Kantan]
  1. 00:33:047 - , 00:40:211 - remove, its really surprised than 00:58:122 (1,2) - .Players become cool down.
[Muzukashii]
  1. 00:18:271 - change to k? to follow the high synthesizer.
[Oni]
  1. 01:09:316 (1,1) - change to dk? to follow the vocal waves..

The set seems to be your style as usual, and cleaned the set as usual lol.
Nice mapset! Call me back after solved them(¦3[___]
Topic Starter
aabc271
Judy's mod

JUDYDANNY wrote:

Hello, via M4M Queue.
[Kantan]
  1. 00:33:047 - , 00:40:211 - remove, its really surprised than 00:58:122 (1,2) - .Players become cool down. Seems fine to me
[Muzukashii]
  1. 00:18:271 - change to k? to follow the high synthesizer. Keeping ddk because considering 00:18:047 (1,2,1) where the last note is significantly higher pitched

    Made some pattern changes on 01:10:435 and 02:07:748
[Oni]
  1. 01:09:316 (1,1) - change to dk? to follow the vocal waves.. I think I get your argument. But I prefer keeping kdd to 1. keep a lower-pitched contrast with kkd at 01:08:420, and 2. show pitch difference at 01:09:316 (1,2) -

    Also made minor hitsound changes for consistency
The set seems to be your style as usual, and cleaned the set as usual lol.
Nice mapset! Call me back after solved them(¦3[___]
Nice to hear that (¦3[___]
Thx for your mod :)
JUDYDANNY
@tags : add "Saigetsu" be romanized "砕月". (´◉◞౪◟◉)
Topic Starter
aabc271

JUDYDANNY wrote:

@tags : add "Saigetsu" be romanized "砕月". (´◉◞౪◟◉) Done (´◉◞౪◟◉)
Thx for recheck :)
JUDYDANNY
Bubbledヾ(๑>◡<)ノ"
Topic Starter
aabc271

JUDYDANNY wrote:

Bubbledヾ(๑>◡<)ノ"
Thx for bubble ヾ(๑>◡<)ノ"
Nardoxyribonucleic
Placeholder. I will mod it when I have time.
Greenshell
Hello, before this gets pushed forward I'd like to mention that the source should be changed to 東方萃夢想 ~ Immaterial and Missing Power. as the RC prefers the actual game over the series itself, and even the official website (at least the most official thing I found) has it listed as the source.

http://radiata.redalice.net
http://www16.big.or.jp/~zun/html/th075.html

Additional tags: TH7.5 ZUN AECD-029

Just saw this on my phone, so I couldn't take a look at the map itself yet, sorry :o

Anyway, good luck!
strickluke
big oof
Topic Starter
aabc271

Greenshell wrote:

Hello, before this gets pushed forward I'd like to mention that the source should be changed to 東方萃夢想 ~ Immaterial and Missing Power. as the RC prefers the actual game over the series itself, and even the official website (at least the most official thing I found) has it listed as the source.

http://radiata.redalice.net
http://www16.big.or.jp/~zun/html/th075.html

Additional tags: TH7.5 ZUN AECD-029

Just saw this on my phone, so I couldn't take a look at the map itself yet, sorry :o

Anyway, good luck!
Had a look at qualified section. Seems the more exact name is the norm
Will change the source and tags once confirmed by Nardo. Thanks for now :)
Aurele
hi mom!

Please, never check the qualified section for metadata sources. The only map I've found is this one which is from 2014. Let's say the standard of metadata stepped up a little more since then :3

As stated by Greenshell, the source should be changed to "東方萃夢想 ~ Immaterial and Missing Power." which the source can be found in this link.



Also, following the official website of ALiCE'S EMOTiON, we have a confirmation that the song comes from this serie.




Fix this and I will rebubble!
Topic Starter
aabc271

Gabe wrote:

hi mom!

Please, never check the qualified section for metadata sources. The only map I've found is this one which is from 2014. Let's say the standard of metadata stepped up a little more since then :3 Yes, that's how I had my current metadata setup, but it seems 2017 has taken other standards I might not fully understood :3

As stated by Greenshell, the source should be changed to "東方萃夢想 ~ Immaterial and Missing Power." which the source can be found in this link.



Also, following the official website of ALiCE'S EMOTiON, we have a confirmation that the song comes from this serie.



Source changed, and added tags suggested by Greenshell

Fix this and I will rebubble!
Thanks for metadata check :)
Aurele
:3c
Tyistiana
Hi~
No excuse for the late. Sorry ;;w;;

[ Overall]
  1. A finisher color on 00:44:913 aren't related. Kantan and Futsuu used K meanwhile Muzukashii and Oni used D. I think that the dominate point like this should make it same on all difficulty. To not make the player confused.
[ Kantan]
00:33:271 - Why not d? , it's not match to the other difficulty in this point.

[ Futsuu]
01:42:674 - How about change this one to k to emphasize the vocal here , just like the thing you've done at this point in Muzukashii I guess.

[ Muzukashii]
02:15:584 - The vocal here is powerful. Shouldn't miss a note here imo.

Here is only my opinion so you might rejected it all, your map is really flawless right now! :D
Good luck! :3
Nardoxyribonucleic
Hi, here comes the mod as requested.

  • [Kantan]
  1. 00:58:122 (1,2) - consider removing these notes for a 4/1 break before the kiai ? Currently the pattern chain is too long from 00:39:539 to 01:27:898 - , which is rather tiring and demanding for beginners.
  2. 01:55:435 (1,2) - similar to ^ , I would strongly recommend you to remove these as well for a rest.
  • [Futsuu]
  1. 00:57:786 (2) - you may want to delete this note to make a better spread with Muzukashii at this spot. Then 00:58:122 (2) - could be changed to k as 1/2 variation.
  2. 01:55:099 (2) and 01:55:435 - same as ^
  • [Muzukashii]
  1. 01:22:077 - maybe add k here to form a longer chain ? I think this would enhance contrast with the intensity 01:06:405 (1,1,1,2,1,1,2,3,1,2,3,1,1,1,1,2,1,2) - possesses.
  2. 02:19:390 - same as ^
  • [Oni]
  1. 01:31:816 - consider adding d here to accompany the vocal ? This could also differentiate a bit from Muzukashii.
  2. 01:38:980 - same as ^
You may call me back after that~ :D
Topic Starter
aabc271
Tyistiana's mod

Tyistiana wrote:

Hi~
No excuse for the late. Sorry ;;w;; At least you're in time before rank =w=

[ Overall]
  1. A finisher color on 00:44:913 aren't related. Kantan and Futsuu used K meanwhile Muzukashii and Oni used D. I think that the dominate point like this should make it same on all difficulty. To not make the player confused. It's because note at 00:45:137 is absent in kantan and futsuu, where K alone serves as a better approximation to the vocal. While in muzu and oni, I want to show the rise of pitch when that note is present, hence D k 00:44:913 (1,1) - are used.
[ Kantan]
00:33:271 - Why not d? , it's not match to the other difficulty in this point. Seems nice

[ Futsuu]
01:42:674 - How about change this one to k to emphasize the vocal here , just like the thing you've done at this point in Muzukashii I guess. Seems good to me

[ Muzukashii]
02:15:584 - The vocal here is powerful. Shouldn't miss a note here imo. Powerful, but it's better to keep the pattern consistency with 02:01:256.

Here is only my opinion so you might rejected it all, your map is really flawless right now! :D Thx :3
Good luck! :3

Nardo's mod

Nardoxyribonucleic wrote:

Hi, here comes the mod as requested.

  • [Kantan]
  1. 00:58:122 (1,2) - consider removing these notes for a 4/1 break before the kiai ? Currently the pattern chain is too long from 00:39:539 to 01:27:898 - , which is rather tiring and demanding for beginners. Is it fine to make 00:57:450 (1,1,2) - a slider instead? Other sliders like 01:09:987 (3,4)
    - should be a reasonable rest of notes for beginners as well, and hence I don't think rests are completely absent.
  2. 01:55:435 (1,2) - similar to ^ , I would strongly recommend you to remove these as well for a rest. ^
  • [Futsuu]
  1. 00:57:786 (2) - you may want to delete this note to make a better spread with Muzukashii at this spot. Then 00:58:122 (2) - could be changed to k as 1/2 variation. Compared with muzu futsuu already has shorter 1/1.5 section since 00:56:554 (2,3,1) - has 1/1 used. Also given the frequent use of multi-colored 1/2 at kiai, I think current setup can be kept for better representation of vocal? After all these 4 notes 00:57:450 (1,2,3,1) - are quite important
  2. 01:55:099 (2) and 01:55:435 - same as ^ ^
  • [Muzukashii]
  1. 01:22:077 - maybe add k here to form a longer chain ? I think this would enhance contrast with the intensity 01:06:405 (1,1,1,2,1,1,2,3,1,2,3,1,1,1,1,2,1,2) - possesses. Did the other way instead by adding d at 01:22:301, which fits closest to the vocal while adding reasonable difficulty
  2. 02:19:390 - same as ^ ^
  • [Oni]
  1. 01:31:816 - consider adding d here to accompany the vocal ? This could also differentiate a bit from Muzukashii. Valid point, but I think keeping this empty is better. This is to keep 01:30:584 (1,2,1) - not to have sudden density change because (2) is still part of stance 49 and should remain a more constant rhythm. In current case, (2,1) still keeps a rather big spacing which I think fits the density transition better
  2. 01:38:980 - same as ^ ^, the difference between oni and muzu can be seen at 01:40:435
You may call me back after that~ :D :3

Thx both for mod :)
Nardoxyribonucleic
Alright, upon rechecking the map looks fine now. Lower difficulties are more viable, spread is appropriate and pattern choices are nice.

Qualified~
Topic Starter
aabc271

Nardoxyribonucleic wrote:

Alright, upon rechecking the map looks fine now. Lower difficulties are more viable, spread is appropriate and pattern choices are nice.

Qualified~
Thx for qualify :)
crim
congratz!!!!!!
Ozu
=v=b
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