Xu Meng Yuan - China-Future

posted
Total Posts
43
Topic Starter
-Eriri-
This beatmap was submitted using in-game submission on 2018年11月4日 at 15:14:09

Artist: Xu Meng Yuan
Title: China-Future
Tags: Pata-Mon ts8zs Future Bass
BPM: 160
Filesize: 4575kb
Play Time: 02:24
Difficulties Available:
  1. Easy (1.32 stars, 135 notes)
  2. Insane (4.57 stars, 484 notes)
  3. Pata-Mon's Normal (2 stars, 302 notes)
  4. Ts8zs' Expert (5.27 stars, 584 notes)
  5. Ts8zs' Hard (3.12 stars, 345 notes)


Download: Xu Meng Yuan - China-Future
Information: Scores/Beatmap Listing
---------------
2017.8.14 update the mp3,

Easy by me
Normal by Pata-Mon
Ts8zs' Hard by Ts8zs
Insane by me
Ts8zs' Expert by Ts8zs

滋磁国产

ICboom's Hyper by ICboom rip
davidminh0111
Hello from #modreqs:

[General]
No plans for tags? Must add some
Disable countdown and widescreen support

[Insane]
00:00:000: Why reverse slider here. Why don't put 2 sliders like this

00:01:499: ^

00:08:623: Overlap the slider at 00:09:185 consider seperate them out

00:25:494: Slider here should be straight to make a consistence at the rest of the sliders

00:33:555: Move this up, too close from the bottom, the part of the slider out the screen

00:56:238 to 00:56:800: This kind of straight line circle seems weird, you can do it like this But I will leave this to you if you are unsure

00:57:738: Ehh, this kind of stacking is weird of the timing placement, Move number 3 out of the stack

01:01:674: NC here

01:11:235: Same as 00:56:238

01:40:666 to 01:41:791: This jumping is bad, I think you can do the triangle jumps

01:56:975 to 01:57:350: Jumping is too big, consider make them closer

02:02:037: Overlap at 02:02:412

02:08:223: you know what to do

02:09:723: like as the 1st one, timing placement should closer to the circles.

02:35:780: Add a circle here, I hear small vocal, use 10% hitsound and put a circle in

OK, so when I play this map, I don't hear your hitsounds, just a few, would recommend add more or use your own custom hitsound.
Well, I'm a beginning STD modder so this mod It's very bad Imo, sorry, if this doesn't help you, ignore it
GL on ranking
gary00737
來水4水了


00:08:248 (5,1,2) - 我覺得這樣疊不美 如果直接把頭尾疊 會美觀很多
00:12:559 (2) - 中間有MISS NOTE
00:14:059 (2) - ^ 那個音是明顯音我覺得 有NOTE比較好
00:16:496 (1,2) - ^ 其實可是試用 來回的滑條
00:30:368 (2) - 疊上00:30:556 (3) - 的頭會不會比較好?
00:32:993 (5) - 我個人認為 http://i.imgur.com/5bO1hZb.png 可以突顯那2個音
00:33:555 (1,2,3,4) - http://i.imgur.com/nSQNAt4.png 我覺得轉成這樣會比較順暢
00:37:117 (3,4) - ctrl+g
01:05:236 (7,8,9,10) - 這個可以用小工具來做一個正的4方形 /5邊形拿走一個NOTE 這樣比較好看



嗯~~~我覺得之後其實蠻好的 多留意有些位置可以blanket

以上
Topic Starter
-Eriri-

davidminh0111 wrote:

Hello from #modreqs:

[General]
No plans for tags? Must add some YES,but I have not found the right tag yet :o
Disable countdown and widescreen support

[Insane]
00:00:000: Why reverse slider here. Why don't put 2 sliders like this ok i fix

00:01:499: ^

00:08:623: Overlap the slider at 00:09:185 consider seperate them out

00:25:494: Slider here should be straight to make a consistence at the rest of the sliders I think this is also appropriate, I will think about it

00:33:555: Move this up, too close from the bottom, the part of the slider out the screen

00:56:238 to 00:56:800: This kind of straight line circle seems weird, you can do it like this But I will leave this to you if you are unsure emmm..I will think about it

00:57:738: Ehh, this kind of stacking is weird of the timing placement, Move number 3 out of the stack

01:01:674: NC here

01:11:235: Same as 00:56:238

01:40:666 to 01:41:791: This jumping is bad, I think you can do the triangle jumps

01:56:975 to 01:57:350: Jumping is too big, consider make them closer

02:02:037: Overlap at 02:02:412

02:08:223: you know what to do

02:09:723: like as the 1st one, timing placement should closer to the circles.

02:35:780: Add a circle here, I hear small vocal, use 10% hitsound and put a circle in good

OK, so when I play this map, I don't hear your hitsounds, just a few, would recommend add more or use your own custom hitsound.
Well, I'm a beginning STD modder so this mod It's very bad Imo, sorry, if this doesn't help you, ignore it ...it‘s helpful ,thank you’
thanks your mod :)
Topic Starter
-Eriri-

gary00737 wrote:

來水4水了


00:08:248 (5,1,2) - 我覺得這樣疊不美 如果直接把頭尾疊 會美觀很多 嗯这儿我改了
00:12:559 (2) - 中間有MISS NOTE ..??怎么我好像听不出来??
00:14:059 (2) - ^ 那個音是明顯音我覺得 有NOTE比較好
00:16:496 (1,2) - ^ 其實可是試用 來回的滑條 这一段我都稍微改了一下了,没那么单调了
00:30:368 (2) - 疊上00:30:556 (3) - 的頭會不會比較好? ..我都试过了我还是喜欢不改的~
00:32:993 (5) - 我個人認為 http://i.imgur.com/5bO1hZb.png 可以突顯那2個音 改了
00:33:555 (1,2,3,4) - http://i.imgur.com/nSQNAt4.png 我覺得轉成這樣會比較順暢 我还是喜欢原来的,,先这样吧~
00:37:117 (3,4) - ctrl+g 这个其实是我故意的,感觉挺好玩的233而且..好像也没啥问题 也不卡手
01:05:236 (7,8,9,10) - 這個可以用小工具來做一個正的4方形 /5邊形拿走一個NOTE 這樣比較好看 改了



嗯~~~我覺得之後其實蠻好的 多留意有些位置可以blanket

以上
谢谢~~ :)
AFKL
只有水摸了,您看可以吗?

[Insane]
00:03:749 (3) - 这个滑条上扬的太难受了,可以改一下吗?

00:57:925 (4) - NC

01:25:482 (1) - 这个滑条竖着摆好看点https://puu.sh/wWfTa/446bc1a3ef.png
或改成直滑条?https://puu.sh/wWfTg/d3a4430f6b.png
总之,改一下把...

01:58:475 (1,2,3,4) - 感觉略乱???

02:09:910 (4) - NC

02:35:218 (3) - 改成一个1/2滑条如何

02:35:592 (4) - NC

[ICboom's Hyper]
00:02:062 (4) - 和(2)、(3)摆成一条直线如何
.......
这图感觉小毛病略多...还是让dalao来摸吧...

低难度卜慧模111!!!
其实我卜慧模图111!!!
Topic Starter
-Eriri-

AFKL wrote:

只有水摸了,您看可以吗?

[Insane]
00:03:749 (3) - 这个滑条上扬的太难受了,可以改一下吗? 虽然感觉没什么问题不过我想一下怎么改更好吧..往下我觉得没那么喜欢

00:57:925 (4) - NC

01:25:482 (1) - 这个滑条竖着摆好看点https://puu.sh/wWfTa/446bc1a3ef.png
或改成直滑条?https://puu.sh/wWfTg/d3a4430f6b.png
总之,改一下把... 改了

01:58:475 (1,2,3,4) - 感觉略乱??? 试着改了一些..

02:09:910 (4) - NC

02:35:218 (3) - 改成一个1/2滑条如何 主要是我不是跟后面的声音,加滑条的话有点多余

02:35:592 (4) - NC



低难度卜慧模111!!!谢谢摸图啦
其实我卜慧模图111!!!
ICboom

AFKL wrote:

只有水摸了,您看可以吗?

[ICboom's Hyper]
00:02:062 (4) - 和(2)、(3)摆成一条直线如何 我将4与2、3对齐了,1重新用4对称过去。但1、2的距离会比原来的ds短一点,不知可不可以。
.......
这图感觉小毛病略多...还是让dalao来摸吧... /w\

低难度卜慧模111!!!
其实我卜慧模图111!!!
谢谢摸图~
Otosaka-Yu
莫斯么,先站位
我的点头:https://osu.ppy.sh/b/1200500 请之末insane
龙大师我不会摩托
- titan
hi, from my queue!
Easy

00:13:497 (2) - this slider looks kinda ugly to me. i suggest making the curves stronger.
00:23:995 (1) - i don't understand why the NCs are so different from here until the next green line.
00:46:490 (3) - same issue with slider curves here
00:47:990 (1) - and here. this one is more important though because it creates a bad blanket.
00:47:990 (1,3) - this blanket needs fixing
00:47:990 (1,3) - i found this part to be pretty boring. you could add something else instead of just a spinner, a break, and then another spinner.
01:58:475 (3) - this slider is clearly asymmetrical, but both sides are so similar that i think it would be better to make it symmetrical.
02:05:974 (1,2) - something about this is just visually unappealing. maybe try making (1) blanket (2) or something?
02:11:597 (4,1) - fix this blanket
02:11:972 (1,2) - there is barely an overlap here, and that doesn't look good.
02:14:972 (1,2) - bad blanket
02:17:971 (1) - this slider looks kinda bad because the straight segments are not parallel, but are close to being so.


skimmed through pata-mon's diff and didn't see anything obvious so good job.

ICboom's Hyper

first i'd like to question why the od is extremely low. i think it's still rankable at od5, but for an almost 4* map it just doesn't seem right.
00:02:249 (1) - 1/4 stuff here seems like overmapping.
00:04:311 (4) - why is there a note here? so far you haven't been mapping that sound and since ds isn't being used i read it as a 1/1 gap.
00:09:373 (1) - this also feels out of place. you had been using only circles for these sounds but then there's just this slider.
00:14:809 (4,1) - fix this blanket
00:15:746 (3) - why is the curve stronger in this slider? it isn't needed and it doesn't look quite as good.
00:14:996 (1,2,3) - doesn't form a perfect triangle.
00:17:996 (1,3) - the straight segments in these aren't parallel.
00:20:620 (8,9,1) - fix the blankets
00:25:307 (4,1) - not parallel.
00:28:681 (2,4) - this slight overlap doesn't look good
00:31:305 (4,5) - same here
i'm not going to mod the rest of this difficulty, but i have a general suggestion - this needs some more consistency. some of the rhythms you used were inconsistent, the spacing was very inconsistent, you used a different slider shape for almost every slider, and the difficulty was inconsistent.

not modding insane, sorry ;w; the song is really repetitive and i got tired of hearing it lol. btw, you do need a hard diff for the set. anyways, good luck!
ICboom

- titan wrote:

hi, from my queue!

ICboom's Hyper

[spoilerbox]first i'd like to question why the od is extremely low. i think it's still rankable at od5, but for an almost 4* map it just doesn't seem right.I have turned it to 6.
00:02:249 (1) - 1/4 stuff here seems like overmapping.Emmm,here I just want to creat my rhythm and I didn't follow the song.On the other hand,I made it same as the following rhythm.
00:04:311 (4) - why is there a note here? so far you haven't been mapping that sound and since ds isn't being used i read it as a 1/1 gap.I placed this note as a three-quarter time note after the previous note in ds1.0,in order to have a nice look.(2、3、4notes are in a straight line and the meantime the2、4 and the next slider1's tail are equidistant.)
00:09:373 (1) - this also feels out of place. you had been using only circles for these sounds but then there's just this slider.Since it's the last section of this part,I wanted to make a little change and placed a long slider here.As for the place of the slider,I have made it according to the DS.
00:14:809 (4,1) - fix this blanketDone.
00:15:746 (3) - why is the curve stronger in this slider? it isn't needed and it doesn't look quite as good.I copied the previous slider to replace this one and make some little adjustments.
00:14:996 (1,2,3) - doesn't form a perfect triangle.Fixed.
00:17:996 (1,3) - the straight segments in these aren't parallel.Fixed.
00:20:620 (8,9,1) - fix the blanketsDone.
00:25:307 (4,1) - not parallel.Fixed.
00:28:681 (2,4) - this slight overlap doesn't look goodFixed.
00:31:305 (4,5) - same hereFixed.
i'm not going to mod the rest of this difficulty, but i have a general suggestion - this needs some more consistency. some of the rhythms you used were inconsistent, the spacing was very inconsistent, you used a different slider shape for almost every slider, and the difficulty was inconsistent.Thank for your suggestion.As far as I'm concerned,the rhythm of the later part of the map should be more abundant to creat a gradation.Maybe somewhere the rhythm was not enriched but changed,which I will fixed them.
Thanks for your modding!
Topic Starter
-Eriri-

- titan wrote:

hi, from my queue!
Easy

00:13:497 (2) - this slider looks kinda ugly to me. i suggest making the curves stronger. fix
00:23:995 (1) - i don't understand why the NCs are so different from here until the next green line. fix
00:46:490 (3) - same issue with slider curves herefix
00:47:990 (1) - and here. this one is more important though because it creates a bad blanket.^
00:47:990 (1,3) - this blanket needs fixing^
00:47:990 (1,3) - i found this part to be pretty boring. you could add something else instead of just a spinner, a break, and then another spinner.There are a few changes, it should be interesting some of it :D
01:58:475 (3) - this slider is clearly asymmetrical, but both sides are so similar that i think it would be better to make it symmetrical.
02:05:974 (1,2) - something about this is just visually unappealing. maybe try making (1) blanket (2) or something? no blanket,i fix it
02:11:597 (4,1) - fix this blanketfix
02:11:972 (1,2) - there is barely an overlap here, and that doesn't look good.fix
02:14:972 (1,2) - bad blanketfix
02:17:971 (1) - this slider looks kinda bad because the straight segments are not parallel, but are close to being so.fix
this diff i remap some places,it maybe better now :)thanks for your modding
Otosaka-Yu

Suzuki_1112 wrote:

莫斯么,先站位
我的点头:https://osu.ppy.sh/b/1200500 请之末insane
龙大师我不会摩托

General


首先,bpm可能有些不对的地方,应该是160,然后offs
垃圾测timing毁我青春

Easy

  1. 00:11:997 (1,1,1,3) - 这几个滑条头的音效最好用hitnormal,clap听起来比较突兀
  2. 00:23:995 (1,4) - overlap
  3. 00:31:493 (3) - 改成一个直滑条吧,对flow来说顺了,而且添加整洁度
  4. 00:52:864 (3,1) - flow?
    01:05:236 (6,1) - ^
    01:49:477 (2,3) - ^
  5. 01:02:987 (1,2,3,4) - 大龙,又不是normal哪来这么spam的1/2
    02:08:973 (1,2,3,4) - ^
    02:14:972 (1,2,3,4) - ^

巴达萌

  1. 00:00:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - 神

ICboom


有些地方挺无脑的,撇开overlap的地方不说,因为太多了不一一指出
  1. 00:02:249 (1) - 无意义的overmap
  2. 00:04:124 (3,3) - 滑条遮挡unrankable,以及无意义的overmap
  3. 00:05:623 (4,1) - 有些地方在大白线上需要做出较大的间距以示音的轻重和时间的间隔
  4. 00:08:248 (5) - 无意义的overmap
  5. 00:11:247 (1) - 无意义的overmap
  6. 00:20:245 (5,6,7) - 无意义的overmap
  7. 00:17:996 (1,2,3) - flow
  8. 00:41:991 (1,2,3,4,5,6,7,8) - 这是hyper,要注意间距,并不能过大

这个难度我不继续摸了,因为这个难度给我的感觉就是不注意美观,必须要做多点图去加以锻炼。而且要注意的是这个难度是hyper,像00:41:991 (1,2,3,4,5,6,7,8) - 这种过大的间距在hyper是要被搞的。我大致看了一下有想法不错,但是这些想法只可以留到insane或者以上的难度做。还有就是注意节奏,有音就下节奏没有音就不要下,过多的无脑overmap等于作死,一定要明白这些基础打好底子。多看rank图,去尝试了解为什么rank图的物件要这么放。

Insane


overlap大致提一下就算了
  1. 00:00:000 (1,2,3) - 向左点吧,对于flow来说好接
  2. 00:13:122 (3,2) - overlap难看
  3. 00:15:559 (2,3,1) - flow
  4. 00:31:493 (1,2,3,4) - 这间距忒大了点吧
  5. 00:46:115 (1,2) - 1/4不要从这里开始,00:46:490 (3) - 这里才是大白线,顺便nc,00:46:115 (1) - 去nc
  6. 00:46:677 (1) - 去nc
  7. 00:46:865 (1) - 去nc
  8. 00:47:240 (3,1) - 间距
  9. 00:53:801 (7,1) - ^
  10. 00:56:800 (6,3,1,2,3) - 最好3不stack在三连上
  11. 00:58:487 (1,2,3,4,1) - 间距闹哪样哦
  12. 01:58:100 (4,5,1) - 1/4问题刚刚说过了
  13. 01:58:850 (3,4,5) - 间距??
  14. 01:59:225 (5,1) - 间距
  15. 02:09:723 (3,1,2,3) - 最好3不stack在三连上

间距无脑,没了
还有,多向巴达萌学习
wo sa le ni ma.gif
ICboom

Suzuki_1112 wrote:

ICboom


有些地方挺无脑的,撇开overlap的地方不说,因为太多了不一一指出
  1. 00:02:249 (1) - 无意义的overmap 改成note惹。
  2. 00:04:124 (3,3) - 滑条遮挡unrankable,以及无意义的overmap 将1/4滑条换成note了,NOTE4的位置向下调了,应该不会有遮挡了吧。
  3. 00:05:623 (4,1) - 有些地方在大白线上需要做出较大的间距以示音的轻重和时间的间隔 我就是想做出同样距离的几个NOTE移动速度不一样的效果,时间间隔应该可以通过读图读出来。
  4. 00:08:248 (5) - 无意义的overmap 同1
  5. 00:11:247 (1) - 无意义的overmap 同上
  6. 00:20:245 (5,6,7) - 无意义的overmap 同上,然后还改了一下位置。
  7. 00:17:996 (1,2,3) - flow 复制了第一个滑条取代3,2放在了FOLLOW上。
  8. 00:41:991 (1,2,3,4,5,6,7,8) - 这是hyper,要注意间距,并不能过大 稍微缩短了点距离。

这个难度我不继续摸了,因为这个难度给我的感觉就是不注意美观,必须要做多点图去加以锻炼。而且要注意的是这个难度是hyper,像00:41:991 (1,2,3,4,5,6,7,8) - 这种过大的间距在hyper是要被搞的。我大致看了一下有想法不错,但是这些想法只可以留到insane或者以上的难度做。还有就是注意节奏,有音就下节奏没有音就不要下,过多的无脑overmap等于作死,一定要明白这些基础打好底子。多看rank图,去尝试了解为什么rank图的物件要这么放。
感谢摸图~!
Topic Starter
-Eriri-

Suzuki_1112 wrote:

Suzuki_1112 wrote:

莫斯么,先站位
我的点头:https://osu.ppy.sh/b/1200500 请之末insane
龙大师我不会摩托

General


首先,bpm可能有些不对的地方,应该是160,然后offs
垃圾测timing毁我青春一开始BPM我确实是设成160..不过后面我觉得有点不对劲,好像慢了些,现在这个还是先保留意见吧...

Easy

  1. 00:11:997 (1,1,1,3) - 这几个滑条头的音效最好用hitnormal,clap听起来比较突兀
  2. 00:23:995 (1,4) - overlap 改了
  3. 00:31:493 (3) - 改成一个直滑条吧,对flow来说顺了,而且添加整洁度 改了
  4. 00:52:864 (3,1) - flow? ?(easy我不知道怎么flow 我去研究一下吧)
    01:05:236 (6,1) - ^^
    01:49:477 (2,3) - ^^
  5. 01:02:987 (1,2,3,4) - 大龙,又不是normal哪来这么spam的1/2 改了
    02:08:973 (1,2,3,4) - ^ 改了
    02:14:972 (1,2,3,4) - ^ 改了

Insane


overlap大致提一下就算了
  1. 00:00:000 (1,2,3) - 向左点吧,对于flow来说好接 改了
  2. 00:13:122 (3,2) - overlap难看 改了
  3. 00:15:559 (2,3,1) - flow 改了,虽然觉得之前的flow挺爽的
  4. 00:31:493 (1,2,3,4) - 这间距忒大了点吧 还行,接起来毫无问题
  5. 00:46:115 (1,2) - 1/4不要从这里开始,00:46:490 (3) - 这里才是大白线,顺便nc,00:46:115 (1) - 去nc 改了
  6. 00:46:677 (1) - 去nc 改了
  7. 00:46:865 (1) - 去nc 改了
  8. 00:47:240 (3,1) - 间距 这儿该要怎么弄..我看着和打着觉得都OK...
  9. 00:53:801 (7,1) - ^这个改了
  10. 00:56:800 (6,3,1,2,3) - 最好3不stack在三连上 emmm先观望一下 我暂时不知道怎么摆爽一些
  11. 00:58:487 (1,2,3,4,1) - 间距闹哪样哦 我是跟着音乐的感觉来的...QAQ间距改了一点点
  12. 01:58:100 (4,5,1) - 1/4问题刚刚说过了 改了
  13. 01:58:850 (3,4,5) - 间距?? 改了没之前那么鸡吧了
  14. 01:59:225 (5,1) - 间距 改了
  15. 02:09:723 (3,1,2,3) - 最好3不stack在三连上emm

间距无脑,没了
还有,多向巴达萌学习是的
wo sa le ni ma.gif
谢谢摸图啦 最近身体不适 改摸有点慢 :o
Airon 9th
射星表示敬意……
BAKKALO
Hi ! I'm here because you replyad on my modding queue :p

[Ts8zs' Expert]
From 00:00:035 (1) - to 00:36:035 (1) - It's generally correct but there is a problem. This part is too repetitive, i can't show you how to correct this because it's your map :c
01:12:035 (1) - to 01:36:035 (1) - It's the same problem :\

[Insane]
00:51:035 (1) - Stack in to the 2
I don't know what to say more ;-;

[ICboom's Hyper]
00:21:035 (8) - NC 00:21:410 (1) - Cancel NC
00:23:472 (4) - Stack in to the end of this slider 00:24:035 (1) -
01:27:035 (6) - NC 01:27:410 (1) - Cancel NC
01:30:035 (4) - NC 01:30:410 (1) - Cancel NC
01:41:660 (1) - Stack in to the reverse arrow of 01:42:410 (1) -

Short mod :c
Topic Starter
-Eriri-

BAKKALO wrote:

Hi ! I'm here because you replyad on my modding queue :p



[Insane]
00:51:035 (1) - Stack in to the 2 fix
I don't know what to say more ;-;


Short mod :c
thanks for your mod! :)
ts8zs
15:52 *ts8zs is editing [https://osu.ppy.sh/b/1355381 Xu Meng Yuan - China-Future [Insane]]
15:52 ts8zs: irc mod
15:53 ts8zs: 00:07:535 (1,2,3,4) - 这个把4修一修摆菱形
15:53 ts8zs: 之后的类似的自己找
15:53 ts8zs: 00:10:535 (1,2,3,4) - 挪一挪1 等边梯形
15:55 -Eriri-: en
15:55 ts8zs: 00:12:597 (2,2) - 这是跟的什么节奏 听不出来
15:55 ts8zs: 00:16:535 (1,2) - 重叠意义不明
15:56 ts8zs: 00:18:597 (2,3) - 重叠和停顿意义不明
15:56 -Eriri-: 红线那个声音
15:56 -Eriri-: 类似古筝的声音
15:56 ts8zs: 行
15:57 ts8zs: 00:22:535 (4,5,6,7) - 不知道 总之摆出个梯形菱形平行四边形之类的显得整齐一点
15:58 ts8zs: 00:24:410 (2) - 意义不明的停顿 移动到464,60
15:58 ts8zs: 00:25:535 (4,5) - 为什么一个弯了另外一个没有
15:59 ts8zs: 00:26:285 (6,7) - 7用6对称或者相反 什么对称都行 总之别随手就来一个
15:59 ts8zs: 00:27:035 (8,1) - swap NC
16:00 ts8zs: 00:29:285 (1,3) - 不严格轴对称 重新摆
16:00 ts8zs: 00:30:410 (2) - 意义不明的停顿 修复方法同上
16:00 ts8zs: 00:31:535 (1,2) - 斜度明显不一样 请善用复制和对称
16:00 ts8zs: 00:32:285 (3,4) - 也是
16:01 ts8zs: 00:35:285 (1,3) - 嗯对称 自己ctrl+h看去
16:01 -Eriri-: 这个斜度我是13 24那样的...
16:02 ts8zs: 那就改更大一些 不要看着像对称
16:02 -Eriri-: 要不就改成12 34对称
16:02 -Eriri-: 嗯
16:02 ts8zs: 总之似是而非的东西避免掉
16:02 -Eriri-: 好
16:02 ts8zs: 00:36:597 (1,4) - 看不懂为啥要重叠ctrl+G 这梗不合适
16:03 ts8zs: 00:38:285 (1,2,3,4) - 另外一个几何图形 这种自己修
16:03 ts8zs: 00:39:035 (1,1) - 没有梗就不要下重叠
16:04 -Eriri-: 这儿的音乐是4444 3这样的我觉得最后一个滑条想放方向..00:36:597 (1,4) -
16:04 ts8zs: 00:39:972 (2,3,4,5,6) - 如果估计不好距离 用多边形工具做五角星
16:05 ts8zs: 换个其他位置 总之不是相同的音阶我是不建议重叠
16:05 -Eriri-: 前面几个滑条方向一样的 音也是相似的 我Ctrl+g的地方就是音乐有变化的地方所以我就想到那样摆了Orz
16:05 -Eriri-: 嗯
16:05 ts8zs: 这图就是随手摆的地方太多
16:05 ts8zs: 基本就是我感觉可以放个梗也不想合不合适就放上去了
16:06 ts8zs: 00:45:785 (2,3,4,5) - 4,5从23复制过来 肉眼可见的距离不一样
16:06 ts8zs: 00:46:535 (1,2,3,4) - 不懂为啥12同向34反向 建议2 ctrl+G
16:07 ts8zs: 00:47:285 (5) - 随手就来了个1/8reverse fit音乐的哪
16:09 -Eriri-: 00:47:285 (5) - 这个我之前是1/8后来z1给我看了一下说1/6可以
16:09 ts8zs: 00:50:285 (3,4,5,6) - 明明是46同音阶为啥35在一起 36分开
16:09 ts8zs: *36分开
16:09 ts8zs: *46!
16:09 ts8zs: _(:3」∠)_
16:10 ts8zs: 00:52:722 (1,2,3,4,5,6) - 这不知道是个啥梗
16:10 ts8zs: 大概是没展开的五角星
16:10 ts8zs: 00:56:285 (3,4,5,6) - 突然来了一条感觉差不多像是直线的东西
16:11 ts8zs: 建议用smallgird_(:3」∠)_
16:11 ts8zs: 00:57:785 (3,1,2,3) - 意味不明的停顿
16:11 -Eriri-: 这儿我间距又不想弄大 就是跟那个古筝的音..可能不需要五角星 我想一下换其他flow吧00:52:722 (1,2,3,4,5,6) -
16:12 ts8zs: 现在这个就不知道是什么东西。。。
16:12 ts8zs: 01:01:347 (4,1) - 不明的停顿
16:12 -Eriri-: 嗯 反正那儿我就是想弄一个小范围跳
16:12 ts8zs: 你要停也是01:01:535 (1,2) - 停啊。。。
16:12 ts8zs: 小范围跳你也把cs改小点啊。。。。
16:13 ts8zs: 都贴一起了。。。
16:13 ts8zs: 切边什么的尽量避免掉
16:13 -Eriri-: 可是我很喜欢现在和CS3 hhh
16:13 -Eriri-: 我想一下吧
16:13 -Eriri-: 嗯
16:13 ts8zs: 那你间距稍微大点
16:14 ts8zs: 下面别四方上面加个顶跟幼儿园画的房子似得。。。
16:14 ts8zs: 咱会几何图形。。。
16:14 ts8zs: 01:03:035 (1,3) - 这俩长度怎么还不一样。。。你变sv的理由是?
16:15 ts8zs: 明明是一样的都可以摆重叠梗的音乐。。。
16:15 ts8zs: sv为啥不一样?突然想起我还可以变速玩?
16:15 -Eriri-: 这两个音第一下沉第二下挑..
16:16 ts8zs: 完了你做图做出幻觉了。。。
16:16 -Eriri-: KIAI开始我都是这样处理的..第一下慢第二下放开
16:16 ts8zs: 01:00:035 (1,3) - 你不说我还真没看出来这俩不一样
16:17 -Eriri-: 挠头.jpg
16:17 ts8zs: 01:04:535 (5,6) - 这也是 想办法修一下
16:17 -Eriri-: 嗯
16:17 ts8zs: 01:06:785 (3,4,5) - 之前也没见到条后跟2连啊 怎么突然就来了一个
16:18 ts8zs: 而且还是带跳的 你是想到什么梗就摆什么梗啊
16:18 ts8zs: 谱面要有连续性。。。
16:18 ts8zs: collab都没你这么大变化。。。
16:19 -Eriri-: 这儿之前我没加蓝线的音还被说漏音了
16:19 ts8zs: 01:07:535 (1,2,3) - 好 上次在前面停这次在后面停 你就是不在12停。。。
16:19 ts8zs: 别瞎停啊。。。
16:19 ts8zs: 也不是重音也不是同音停着干啥呢。。。
16:20 ts8zs: 01:11:285 (1,2,3,4,5) - 这个直线居然是直的不敢相信
16:21 ts8zs: 我觉得5可以改成上翘 就1234直线也行
16:21 -Eriri-: 停顿的地方我是像两个特别重的音摆跳 你的意思是要在两个重音的地方停顿才对吗
16:22 ts8zs: 不 我是说 停顿要有理由
16:22 ts8zs: 重音你想停就停 想跳就跳 一个大段内保持一直就行
16:22 ts8zs: *一致
16:23 ts8zs: 不要想起来还可以停顿就停一下 要配合音乐
16:23 -Eriri-: 00:49:160 (6,7) - 00:55:160 (6,7) - 01:01:535 (1,2) - 01:07:535 (1,2) - 01:07:535 (1,2) - 这重音我都是弄成跳的 然后后面一个就是停顿..
16:23 ts8zs: 01:25:535 (1,2) - 这重叠意义不明
16:25 -Eriri-: 嗯我想一想怎么改吧
16:25 ts8zs: 00:49:347 (7,8) - 那就把这两个分开 因为又不是一个音
16:25 ts8zs: 我是说 停顿要有理由 没说重音要怎样
16:26 -Eriri-: 嗯
16:26 ts8zs: 我是在说00:49:347 (7,8) - 的0问题 不是在说00:49:160 (6,7) - 的问题
16:26 -Eriri-: 嗯这儿我想一下怎么改吧
16:27 ts8zs: 01:34:535 (4,5,6,7) - 这也是摆几何
16:27 ts8zs: 全屏跳随机一点无所谓 小跳必须摆干净
16:28 -Eriri-: 好
16:28 ts8zs: tinygird摆不好的话就开smallgird mediumgird
16:28 ts8zs: 01:37:535 (1,2,3,4,5) - 全用一个复制然后用旋转多少多少度那个功能
16:29 -Eriri-: 嗯 好..
16:30 ts8zs: 01:43:535 (1,2,3,4) - 同上 可以5一起然后把5拉长
16:30 ts8zs: 01:39:972 (2) - 这根本就是overmap 建议1 2 ctrl+G
16:30 -Eriri-: 好
16:31 ts8zs: _(:3」∠)_好吧我听漏了 不算overmap
16:32 -Eriri-: 这个OVERMAP了吗
16:32 ts8zs: 就是不太容易听到不太好打。。。
16:32 -Eriri-: 哦..
16:32 ts8zs: 01:48:035 (1,1) - _(:3」∠)_
16:32 ts8zs: 01:48:597 (1,4) - 给你个表情自己体会_(:3」∠)_
16:33 -Eriri-: 这儿主要是和上面说的一样 梗不适合吗
16:33 ts8zs: 01:51:972 (2,3,4,5,6,1,2,1,2,3,4) - 全是tm是随手 随手摆就不要摆正几何 摆歪点(╯°口°)╯(┴—┴
16:34 -Eriri-: 那个不平行的待会改了..
16:34 ts8zs: 反正上面有类似的_(:3」∠)_
16:34 ts8zs: 01:54:785 (3,4,5,6) - 35和64间距不一样 改梯形
16:34 ts8zs: 01:55:535 (1,2) - 复制
16:34 -Eriri-: 嗯好
16:36 ts8zs: 01:57:035 (1,2,3,1,2,3,4,5) - 12还正常摆怎么后面就突然跳起来了 就因为随手加了个NC?
16:36 ts8zs: 12也跳起来啊
16:37 ts8zs: 01:58:535 (1,2,3,4) - 不是我说。。。复制不比自己一点一点调来得快吗。。。
16:37 ts8zs: 为什么非要纯手工。。。
16:37 -Eriri-: 额..
16:37 ts8zs: 嗯 到kiai了 又重复一遍之前的
16:37 -Eriri-: 是的..
16:38 ts8zs: 02:12:035 (1,3) - 卧槽还加了点变化
16:38 ts8zs: 你想用这变形的滑条表现道德的扭曲还是人性的沦丧
16:38 -Eriri-: orz
16:39 ts8zs: 02:22:347 (7,8) - 不要半包不包的 不包就离远点 包就包好点
16:40 -Eriri-: 嗯..我就想顺个flow
16:40 ts8zs: 02:23:285 (1,2,3,4,5) - 上个直线摆的直真是运气好
16:40 -Eriri-: 我改一下吧 试一下包起来
16:40 ts8zs: 这歌怎么又歪了
16:40 ts8zs: 这个怎么直线变曲线了
16:40 ts8zs: 如果你觉得flow不好你把8的弧度变小点不就远了么。。。
16:41 ts8zs: 8的弧度变小点包7 7不就远了么。。
16:41 ts8zs: _(:3」∠)_你现在知道那个人的那句话什么意思了么
16:42 -Eriri-: 那个老外?orz
16:43 ts8zs: _(:3」∠)_ 外面烤鸭真香啊。。。
16:43 ts8zs: 但是吃起来不怎么样。。。
16:43 ts8zs: 这特么就很糟了_(:3」∠)_
16:43 -Eriri-: 没事 我喜欢你这样的
16:43 -Eriri-: 说多点没事hh
16:44 ts8zs: 关于easy只有两个字
16:44 ts8zs: 包好
16:44 -Eriri-: 嗯 我待会去检查一下
16:44 ts8zs: 嗯 00:58:160 (3) - 改成单点
16:44 ts8zs: 我是说easy
16:45 ts8zs: 01:24:035 (1) - 要不要这么偷懒
16:45 -Eriri-: 是 我知道
16:45 ts8zs: 01:33:222 (1) -
16:45 -Eriri-: 其实这个转盘我感觉挺好玩的啊hh
16:45 ts8zs: 你要说第二个转盘从01:34:535 - 我还能理解
16:46 ts8zs: 02:06:035 (1) - 突然来了个贝塞尔 删掉第二个点重拉
16:46 ts8zs: 02:18:035 (1) - 抖抖抖 没事抖个啥。。。
16:47 -Eriri-: 00:57:035 (1,2,3,4,5,6) - 问一下
16:47 -Eriri-: 这种在Easy里应该也没什么问题吧
16:47 ts8zs: _(:3」∠)_ normal说不定都会被喷
16:48 ts8zs: 音效我懒得摸了 扔个链接自己体会去 t/628084
16:48 ts8zs: 参考我的难度也可以
16:49 -Eriri-: 行 你的音效是牛逼
16:49 ts8zs: 不过我的难度音效是批量的给人摸点用的_(:3」∠)_
16:49 ts8zs: 不少地方需要改 懒得改
16:50 -Eriri-: orz
16:50 ts8zs: 大体上感觉你的音效太疏
16:50 ts8zs: 默认音效的话想办法加点规律的whistle
16:51 ts8zs: 用我那套自定义的话跟歌就行
16:51 -Eriri-: 嗯 好
16:51 ts8zs: 你的那个drum的音效用的不错
16:51 ts8zs: _(:3」∠)_大体上维持那种跟随音乐规律的感觉就行
16:52 -Eriri-: 好的
16:52 ts8zs: _(:3」∠)_这是你第几张图
16:53 -Eriri-: ....做完的话是
16:53 -Eriri-: 第五张吧...
16:53 ts8zs: _(:3」∠)_ 还行
16:53 -Eriri-: 以前有些瞎鸡巴做了一点点就没做了
16:54 -Eriri-: 嗯 谢谢摸啦
16:54 -Eriri-: 我得好好改orz
16:54 ts8zs: _(:3」∠)_ 总之作图的话要让人从头到尾感觉到这图是用心的
16:54 ts8zs: 不是随手摆的
16:55 -Eriri-: 是的 我会继续努力的orz
16:58 ts8zs: 我也做过随手图 然后去坑人的时候自己都感觉羞耻xD
16:58 ts8zs: 之后随手图就不拿去坑人了
17:00 -Eriri-: 嘛 总之谢谢了 我有点事情先忙其他东西去了
17:01 ts8zs: 嗯 加油rank咯
ICboom

BAKKALO wrote:

Hi ! I'm here because you replyad on my modding queue :p

[ICboom's Hyper]
00:21:035 (8) - NC 00:21:410 (1) - Cancel NC
00:23:472 (4) - Stack in to the end of this slider 00:24:035 (1) -
01:27:035 (6) - NC 01:27:410 (1) - Cancel NC
01:30:035 (4) - NC 01:30:410 (1) - Cancel NC
01:41:660 (1) - Stack in to the reverse arrow of 01:42:410 (1) -

All were done.Thanks for modding~!

Short mod :c
show more
Please sign in to reply.

New reply