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Ryuusei Aika
placehold
晚上看一下
-Eriri-
送水摸了

这些小问题解决一下吧w



[Hard]

00:01:385 (1,2) - 看着有些奇怪 粘太近了?可以试一下1的滑条尾接2的头而不是这种要包的,或者间距拉大吧

00:00:113 (1,2,3,4,5,1,2,3,4,5) - 这一串的节奏,后面的一串并没有跟这个节奏,
可以尝试一下00:04:112 (5) - 和00:07:021 (5) - 变成1/4折返或者一个三连,这样节奏感会强烈一些

00:03:022 (1) - 00:05:931 (1) - 这些重音特别明显的地方的间距可以适当加大,

00:47:385 (1,2,3,4) - 4的位置有点不和谐

00:48:476 (4,5) - 00:48:476 (4,5) - 其实有点没包好

01:16:657 (1,2,3,4,5,6,7,8,9,10,11) - 这一串有点做的怪怪的,有种像该跳但是又不是跳的感觉..flow有点不太好吧


[Advanded]
难度名是Advanced吧...?

00:44:657 (3) - 这note感觉可以删掉
01:16:293 (6) - 这个摆在01:16:475 - 感觉合适一些
Topic Starter
Shiratori

-Eriri- wrote:

送水摸了

这些小问题解决一下吧ww
正在改



[Hard]

00:01:385 (1,2) - 看着有些奇怪 粘太近了?可以试一下1的滑条尾接2的头而不是这种要包的,或者间距拉大吧试着改了

00:00:113 (1,2,3,4,5,1,2,3,4,5) - 这一串的节奏,后面的一串并没有跟这个节奏,
可以尝试一下00:04:112 (5) - 和00:07:021 (5) - 变成1/4折返或者一个三连,这样节奏感会强烈一些改了三连

00:03:022 (1) - 00:05:931 (1) - 这些重音特别明显的地方的间距可以适当加大,fixed

00:47:385 (1,2,3,4) - 4的位置有点不和谐改了

00:48:476 (4,5) - 00:48:476 (4,5) - 其实有点没包好fixed

01:16:657 (1,2,3,4,5,6,7,8,9,10,11) - 这一串有点做的怪怪的,有种像该跳但是又不是跳的感觉..flow有点不太好吧
重新改了遍flow

[Advanded]
难度名是Advanced吧...?...................... 我好丢人啊

00:44:657 (3) - 这note感觉可以删掉删了
01:16:293 (6) - 这个摆在01:16:475 - 感觉合适一些没改 我觉得还是这样比较好 如果其他人说改的话我就改一下
感谢摸 没法m4m真是抱歉 要kd私我
Lobelia
TAG里面可以加的:tv size,opening,katsugeki/touken ranbu,hotaru,yamazo
metadata: http://www.saitosoma.com/info/archive/?483334
Topic Starter
Shiratori

[ Abhor ] wrote:

TAG里面可以加的:tv size,opening,katsugeki/touken ranbu,hotaru,yamazo
明天加
Sandrew
来水摸了
tag里每个gd mapper的名字建议先加上
[suzuki]
00:22:294 (3,1) - 1的滑条边和有点近不太美观,这里直接包起来比较好吧
kanade
[advanced]
首先blanket是不是多得有点精污了
cs可以不和normal一样,cs3摆起来容易挤,ar od直接抄其他tvsieze的三围就行
排版不太整洁,滑条也单一了一点,适当加点直滑条进去比较好,最好不要包来包去
normal就没有那么多blanket那么多三点式滑条,排版也干净,可以适当借鉴
还有kika也没加至少预先加一下
00:27:567 (2,3,4) - 2是想和后面的5区别开所以4没有包2?整体不怎么好看也影响了整洁
00:30:476 (3,4,5) - 3和5可以明显地看到挨在了一起,最好避免
00:39:203 (2,3) - 3既然不包2可以考虑flow直接向下?
00:45:567 (5,6) - 要么包起来要么改改下音方式,前面摆几个note进去
00:53:748 (1,2) - 有点挤了,其实这里不用这么多滑条,直接跟vocal摆个长条折返或者两个转盘好了(技术跟鼓点你还有四分音没下
01:04:657 (10,1) - 这里也挨得有点明显
01:06:839 (5) - advanced就不要在下音上玩这种花样了吧,长滑条好了
01:09:020 (4,5,6) - 这里也是,挤
01:25:929 (5,6,7,8) - 这一串摆开一点,单点和这返有点近了
[hard]
hard的od7最好,毕竟你的ar都8了
人声出现前的下音迷,考虑适当参考一下abhor的diff吧
advanced多跟vocal,hard里多跟鼓点,明显的四分鼓最好多点出来几个,不要一会儿点一会儿不点
总体问题都是advanced里面出现过的,不再一一点出了
00:00:840 (3,4,5) - 听不出音,还有作为hard你的三连间距有点大了,后面的三连也有这样的问题
00:20:839 (7,8,9,1) - 漏了一个四分音
00:30:476 (4,5) - 5直接向下摆吧
01:07:930 (1,2,3,4,5,6,7) - 直接复制粘贴的吧?偷懒不是这么偷的至少ctrl+h ctrl+j啊
01:18:839 (7,8,9,10,11,12) - 加nc,还有可能这么连跳稍微难了点,可以两个2分滑条加跳
01:23:021 (1,2,3,4,5) - 1开始加一根绿线,滑条尾都不压线了
01:27:384 (7) - 渐弱的长音用这种不合适
00:44:294 (2,3,4) - 23间距太大了,四分人声用滑条比较好
00:31:203 (6,7,8,9,10) - 这种类似的排列尽量避免,不好看而且容易挤
总之好好改改吧不要像我一样浪费了其他mapper的gd
[abhor]
00:30:476 (3,4) - 有点奇怪,34滑条头在y轴同高会不会好一点?
00:07:203 (5,6,1,2,3,4,5,6,7,8,9,10) - 连续锐角跳还是在右下角会不会暴力了一点


good luck :)
齐藤壮马录歌前一定没吃饱饭全程有气无力感摸了这么久我快睡着了这还是燃曲吗

摸完你的图今天限锻巴形薙刀两发出货了嘻嘻再回来感谢一下
Topic Starter
Shiratori

Sandrew wrote:

来水摸了
tag里每个gd mapper的名字建议先加上
[suzuki]
00:22:294 (3,1) - 这里直接包起来比较好吧
kanade
[advanced]
首先blanket是不是多得有点精污了
cs可以不和normal一样,cs3摆起来容易挤,ar od直接抄其他tvsieze的三围就行
排版不太整洁,滑条也单一了一点,适当加点直滑条进去比较好,最好不要包来包去
normal就没有那么多blanket那么多三点式滑条,排版也干净,可以适当借鉴
还有kika也没加至少预先加一下
00:27:567 (2,3,4) - 2是想和后面的5区别开所以4没有包2?整体不怎么好看也影响了整洁
00:30:476 (3,4,5) - 3和5可以明显地看到挨在了一起,最好避免
00:39:203 (2,3) - 3既然不包2可以考虑flow直接向下?
00:45:567 (5,6) - 要么包起来要么改改下音方式,前面摆几个note进去
00:53:748 (1,2) - 有点挤了,其实这里不用这么多滑条,直接跟vocal摆个长条折返或者两个转盘好了(技术跟鼓点你还有四分音没下
01:04:657 (10,1) - 这里也挨得有点明显
01:06:839 (5) - advanced就不要在下音上玩这种花样了吧,长滑条好了
01:09:020 (4,5,6) - 这里也是,挤
01:25:929 (5,6,7,8) - 这一串摆开一点,单点和这返有点近了
[hard]
hard的od7最好,毕竟你的ar都8了
人声出现前的下音迷,考虑适当参考一下abhor的diff吧
advanced多跟vocal,hard里多跟鼓点,明显的四分鼓最好多点出来几个,不要一会儿点一会儿不点
总体问题都是advanced里面出现过的,不再一一点出了
00:00:840 (3,4,5) - 听不出音,还有作为hard你的三连间距有点大了,后面的三连也有这样的问题
00:20:839 (7,8,9,1) - 漏了一个四分音
00:30:476 (4,5) - 5直接向下摆吧
01:07:930 (1,2,3,4,5,6,7) - 直接复制粘贴的吧?偷懒不是这么偷的至少ctrl+h ctrl+j啊
01:18:839 (7,8,9,10,11,12) - 加nc,还有可能这么连跳稍微难了点,可以两个2分滑条加跳
01:23:021 (1,2,3,4,5) - 1开始加一根绿线,滑条尾都不压线了
01:27:384 (7) - 渐弱的长音用这种不合适
00:44:294 (2,3,4) - 23间距太大了,四分人声用滑条比较好
00:31:203 (6,7,8,9,10) - 这种类似的排列尽量避免,不好看而且容易挤
[abhor]
00:30:476 (3,4) - 有点奇怪,34滑条头在y轴同高会不会好一点?
00:07:203 (5,6,1,2,3,4,5,6,7,8,9,10) - 连续锐角跳还是在右下角会不会暴力了一点
哇好快 明天改
Topic Starter
Shiratori

Amamiya Kanade wrote:

Sandrew wrote:

来水摸了
tag里每个gd mapper的名字建议先加上
[suzuki]
00:22:294 (3,1) - 这里直接包起来比较好吧
kanade
[advanced]
首先blanket是不是多得有点精污了好象是哦
cs可以不和normal一样,cs3摆起来容易挤,ar od直接抄其他tvsieze的三围就行
排版不太整洁,滑条也单一了一点,适当加点直滑条进去比较好,最好不要包来包去
normal就没有那么多blanket那么多三点式滑条,排版也干净,可以适当借鉴
还有kika也没加至少预先加一下原本要和gder一起商量的 算了
00:27:567 (2,3,4) - 2是想和后面的5区别开所以4没有包2?整体不怎么好看也影响了整洁
00:30:476 (3,4,5) - 3和5可以明显地看到挨在了一起,最好避免
00:39:203 (2,3) - 3既然不包2可以考虑flow直接向下?
00:45:567 (5,6) - 要么包起来要么改改下音方式,前面摆几个note进去
00:53:748 (1,2) - 有点挤了,其实这里不用这么多滑条,直接跟vocal摆个长条折返或者两个转盘好了(技术跟鼓点你还有四分音没下
01:04:657 (10,1) - 这里也挨得有点明显
01:06:839 (5) - advanced就不要在下音上玩这种花样了吧,长滑条好了
01:09:020 (4,5,6) - 这里也是,挤
01:25:929 (5,6,7,8) - 这一串摆开一点,单点和这返有点近了
all fixed
[hard]
hard的od7最好,毕竟你的ar都8了
人声出现前的下音迷,考虑适当参考一下abhor的diff吧
advanced多跟vocal,hard里多跟鼓点,明显的四分鼓最好多点出来几个,不要一会儿点一会儿不点
总体问题都是advanced里面出现过的,不再一一点出了
00:00:840 (3,4,5) - 听不出音,还有作为hard你的三连间距有点大了,后面的三连也有这样的问题
00:20:839 (7,8,9,1) - 漏了一个四分音
00:30:476 (4,5) - 5直接向下摆吧
01:07:930 (1,2,3,4,5,6,7) - 直接复制粘贴的吧?偷懒不是这么偷的至少ctrl+h ctrl+j啊
01:18:839 (7,8,9,10,11,12) - 加nc,还有可能这么连跳稍微难了点,可以两个2分滑条加跳
01:23:021 (1,2,3,4,5) - 1开始加一根绿线,滑条尾都不压线了
01:27:384 (7) - 渐弱的长音用这种不合适
00:44:294 (2,3,4) - 23间距太大了,四分人声用滑条比较好
00:31:203 (6,7,8,9,10) - 这种类似的排列尽量避免,不好看而且容易挤
hard remap了
[abhor]
00:30:476 (3,4) - 有点奇怪,34滑条头在y轴同高会不会好一点?
00:07:203 (5,6,1,2,3,4,5,6,7,8,9,10) - 连续锐角跳还是在右下角会不会暴力了一点
哇好快
感谢摸图
- Pika
Umm... Idk if you speak english... but if you can, here is the mod!

Suzuki's Normal seems fine. :)
Kiai time 00:56:839 to the end seems good.
Advanced
00:39:930 - Blanket this note with the 2 slider's 5 and 1
And that's really it

Hard
00:01:203 - There is a beat here
00:30:294 - Put this note on top of this note 00:31:021
00:31:021 - Bring this note down to the same level as the slider
01:18:839 - New combo?

Abhor's Insane
00:19:471 - Maybe place this at x:444 and y:196
00:28:476 - Have this sliders end on this slider's top 00:29:203
01:14:293 - Put this slider head onto this slider's head 01:14:839
Remember, these are all your choices, so you don't really have to do these.
I hope my mod helped!
HYPERGOD APPROVES!
Topic Starter
Shiratori

-AsrieLx- wrote:

Umm... Idk if you speak english... but if you can, here is the mod!

Suzuki's Normal seems fine. :)
Kiai time 00:56:839 to the end seems good.
Advanced
00:39:930 - Blanket this note with the 2 slider's 5 and 1FIXED
And that's really it

Hard
00:01:203 - There is a beat herei think the beat shouldn't be mapped
00:30:294 - Put this note on top of this note 00:31:021fixed
00:31:021 - Bring this note down to the same level as the sliderfixed
01:18:839 - New combo?fixed
IN FACT IM REMAPPING HARD

Abhor's Insane
00:19:471 - Maybe place this at x:444 and y:196
00:28:476 - Have this sliders end on this slider's top 00:29:203
01:14:293 - Put this slider head onto this slider's head 01:14:839
Remember, these are all your choices, so you don't really have to do these.
I hope my mod helped!
HYPERGOD APPROVES!
THANKS FOR MODDING
Topic Starter
Shiratori

Sandrew wrote:

good luck :)
齐藤壮马录歌前一定没吃饱饭全程有气无力感摸了这么久我快睡着了这还是燃曲吗

摸完你的图今天限锻巴形薙刀两发出货了嘻嘻再回来感谢一下
这本来就不是燃曲
其实主要还是有点悲伤的感觉 种种迹象都表明活击要出事
准备刀片.gif
我先打死欧洲狗
hafu hafu.jpg
吸欧气吸欧气
Pok0555
Hi! I'm from my NM queue
I'm not really good at English, so sorry if you find it difficult to read
Anyway, let's start

General
btw, I won't mod lv9 since it isn't finish

I. -Hitsounds-
1. I think the hitsounds on your levels are a bit too loud for players to concentrate on the song, I recommend changing the hitsounds to 30-40% and 40%-50% during Kiai mode
2. You shouldn't use normal hitsounds on your map (Advance and Hard) change it to Soft instead, Normal hitsounds are very irritating and it doesn't really fit the song in my opinion
3. Aside from Abhor's insane (which is mapped pretty good in my opinion) your other maps barely or doesn't uses special hitsounds at all, try to use it to replicate the song's instruments, you can also use custom sounds if you want to the one I highlighted in red are special hitsounds

II. -Design-
1. Your map has enabled countdowns, but since it starts way too early, your map can't use countdowns, so go to song_setup/design and turn off countdowns
2. Some of your maps have widescreen support on, your beatmaps has no storyboards so go to song_setup/design to turn it off to prevent lagging
3. You Guest difficulties don't have any background images at all, even if you have a video or it's a guest map, you still need to add a background image
4. Your combo colors on your maps (aside Abhor's insane) uses the default combo colors, I highly recommend changing this to a new color by going to song_setup/colours, I recommend using dark colors since it fits the song's tone in my opinion but make sure it's not too dark, notably over 30 Luminosity, and make sure it doesn't blend in with the background, or players can't see their circles!

III. -Metadata-
1. Some of your difficulties have tags and some don't? Make sure all your difficulties have tags, and all of them must be consistent, meaning there can't be any conflicts between them!

IV. -Difficulty-
1. The approach rate in your Advance map is a bit fast, try to make it from 4.5 to 6.5 (tip, hold shift and move the difficulties for precise changes)

V. Timing
1. 00:56:112 - I personally think your preview point should be set here, it's not much of a difference, but I think it's better, though this is optional
2. Some of your difficulties need Kiai times or basically a climax of your song, Kiai time should also be consistent through the difficulties according to the guidelines, even though it doesn't have to be if it's a guest difficulty, I still highly recommend putting Kiai time on every difficulties and I think the Kiai's offset should be on 00:56:839

I'll now go over your difficulties one by one
Suzuki's Normal
00:17:567 (4) - I would make this become 2 circles, according to the guidelines, you shouldn't have an all sliders section pretty much cuz new players don't often know how slider works and having a lot of them will cause them to break their combo, so circles are like resting points for them, of course, this mostly applies to Easy, but this guideline still apply to normal although in a less strict way
00:20:476 (2) - Same ^
00:28:476 (3) - Same ^
00:46:657 (4) - Same ^
00:48:839 (3) - Same ^
01:02:657 (1) - Same ^
01:14:293 (1) - Same ^
01:19:020 (4) - Same ^ (and stack this after you convert them into circles since they're 1/2 beat)
01:06:839 (1) - This slider is quite long, try to make it special
01:21:566 (1) - Same ^
01:27:384 (1) - I would make this become a spinner personally but this is optional
That's all for Normal, moving on to Advance

Advance
00:37:203 (9) - Make a new combo here, you shouldn't make combo over 8 in advance, it'll make HP drain a lot stricter
01:04:293 (9) - Same ^
01:19:929 (1) - You should either remove this spinner or make it shorter, according to the guidelines you should have at least 2 beats for player to rest
01:26:111 (6,7,8,9) - Don't make repeats of 1/4 sliders in advance in such a short time
01:27:020 (9) - You shouldn't really use double reverse sliders, but this is optional
That's all mistake I could find for Advance, moving on!

Hard
01:18:839 (6,7,8,9,10,11) - Try to make this into a better and more predictable formation where there's a pattern
Um... that's really all for Hard tbh I can barely find any mistakes, moving on!


Insane
Yeah... I don't really think there's any mistakes here either, this difficulty is quite well mapped
Welp, I guess that's all I could cover for you
Good luck ;)
Topic Starter
Shiratori

Pok0555 wrote:

Hi! I'm from my NM queue
I'm not really good at English, so sorry if you find it difficult to read
Anyway, let's start

General
btw, I won't mod lv9 since it isn't finish

I. -Hitsounds-
1. I think the hitsounds on your levels are a bit too loud for players to concentrate on the song, I recommend changing the hitsounds to 30-40% and 40%-50% during Kiai mode
2. You shouldn't use normal hitsounds on your map (Advance and Hard) change it to Soft instead, Normal hitsounds are very irritating and it doesn't really fit the song in my opinion
3. Aside from Abhor's insane (which is mapped pretty good in my opinion) your other maps barely or doesn't uses special hitsounds at all, try to use it to replicate the song's instruments, you can also use custom sounds if you want to the one I highlighted in red are special emm other map haven't finished hit sound.hitsounds

II. -Design-
1. Your map has enabled countdowns, but since it starts way too early, your map can't use countdowns, so go to song_setup/design and turn off countdowns
2. Some of your maps have widescreen support on, your beatmaps has no storyboards so go to song_setup/design to turn it off to prevent lagging
3. You Guest difficulties don't have any background images at all, even if you have a video or it's a guest map, you still need to add a background image
4. Your combo colors on your maps (aside Abhor's insane) uses the default combo colors, I highly recommend changing this to a new color by going to song_setup/colours, I recommend using dark colors since it fits the song's tone in my opinion but make sure it's not too dark, notably over 30 Luminosity, and make sure it doesn't blend in with the background, or players can't see their circles!

III. -Metadata-
1. Some of your difficulties have tags and some don't? Make sure all your difficulties have tags, and all of them must be consistent, meaning there can't be any conflicts between them!
fixed
IV. -Difficulty-
1. The approach rate in your Advance map is a bit fast, try to make it from 4.5 to 6.5 (tip, hold shift and move the difficulties for precise changes)true down a little

V. Timing
1. 00:56:112 - I personally think your preview point should be set here, it's not much of a difference, but I think it's better, though this is optional
2. Some of your difficulties need Kiai times or basically a climax of your song, Kiai time should also be consistent through the difficulties according to the guidelines, even though it doesn't have to be if it's a guest difficulty, I still highly recommend putting Kiai time on every difficulties and I think the Kiai's offset should be on 00:56:839

I'll now go over your difficulties one by one
Suzuki's Normal
00:17:567 (4) - I would make this become 2 circles, according to the guidelines, you shouldn't have an all sliders section pretty much cuz new players don't often know how slider works and having a lot of them will cause them to break their combo, so circles are like resting points for them, of course, this mostly applies to Easy, but this guideline still apply to normal although in a less strict way
00:20:476 (2) - Same ^
00:28:476 (3) - Same ^
00:46:657 (4) - Same ^
00:48:839 (3) - Same ^
01:02:657 (1) - Same ^
01:14:293 (1) - Same ^
01:19:020 (4) - Same ^ (and stack this after you convert them into circles since they're 1/2 beat)
01:06:839 (1) - This slider is quite long, try to make it special
01:21:566 (1) - Same ^
01:27:384 (1) - I would make this become a spinner personally but this is optional
That's all for Normal, moving on to Advance

Advance
00:37:203 (9) - Make a new combo here, you shouldn't make combo over 8 in advance, it'll make HP drain a lot stricterfixed
01:04:293 (9) - Same ^fixed
01:19:929 (1) - You should either remove this spinner or make it shorter, according to the guidelines you should have at least 2 beats for player to restemm that's guidelines, not rules
01:26:111 (6,7,8,9) - Don't make repeats of 1/4 sliders in advance in such a short timenot fixed, i think its better. if other man said i may fixed
01:27:020 (9) - You shouldn't really use double reverse sliders, but this is optiona
That's all mistake I could find for Advance, moving on!

Hard
01:18:839 (6,7,8,9,10,11) - Try to make this into a better and more predictable formation where there's a patternfixed?
Um... that's really all for Hard tbh I can barely find any mistakes, moving on!


Insane
Yeah... I don't really think there's any mistakes here either, this difficulty is quite well mapped
Welp, I guess that's all I could cover for you
Good luck ;)
Thank you for modding
RevenKz
Posting for Lince:
DO NOT GIVE KDS TO THIS POST

Lince Cosmico wrote:

Hello lince here from my 3 NM's per week modding queue
I'll be moddingg Abhor's insane and Hard diff.

"Abhor's Insane
General:
- Add tags (to all diffs), the only diff that currently has tags is Hard diff
- Why doesn't this diff have BG?
- Remove widescreen support on song setup screen, There isnt actually any Storyboard
This timing line (the red one) 00:56:839 - doen't have kiai enabled, please enable it
Objects:
• 00:02:658 (4) - Putting NC here to avoid confusions with 00:02:840 - would be good
• 00:04:476 (1) - What about making this not-reverse? It would be consistent with 00:01:567 (1) - and you could actually do the same than here: 00:01:567 (1,2,3,4,5) -
• 00:33:112 - Why does it end here? Actually it could fit by finishing on 00:33:203 -
• 00:34:203 - Feels like there's a sound here, doing a triple wouldn't be bad tho
• 00:40:839 (3) - Adding NC for emphasis isnt a bad option
• 00:43:748 (1,2,3) - The patern is fine, its just that the spacing is bigger than what you used 00:41:567 (1,2,3,4,5,6,1,2) - here so it could end confusing the player (i actually didnt expect that when i testplayer and messed up the play a bit there)
• 00:44:476 (1) - Reduce the last curve a bit so it blankets correctly with 00:45:021 (2) -
• 00:50:294 (1,2) - I know that you want to stack it, but its just that you used a lot less spacing for these kind of rhythm changes in the whole map and then you added spacing only to this one so reducing it wouldn't be wrong
• 00:56:839 (1,2) - This is different, this is the kiai so its not "unconsistent", but im mentioning it just if you want to change themm
• 00:59:567 (5,6,1) - The curve of this triple is .... weird, it'd be better if it were actually an straigh triple shape
• 01:06:112 (3) - What about moving this something like this? (at least the pattern will be a bit more open and it would also pass exactly on 01:05:385 (4) - (fking puush i had to use gyazo xD)
• 01:06:657 (4) - I'm pretty sure that this would be better if this was two circles (It would emphasize the vocals a lot better)
• 01:08:475 (1) - Move this a bit down, it's actually not fiting the stream shape
• 01:11:384 (1) - Same with this, (you could rotate this one a bit instead)
• 01:23:020 (1,2,3,4,5) - This is not emphasizing the sounds correctly, you should use what you did before ( 01:20:111 (1,2,3,4) - )

Thats all, good diff, it just need to clear some things on the kiai but its pretty well done :)

"Hard"
General:
I hope this is in purpose, i mean, countdown is enabled
- Volume is all in 100%, please consider reducing it (to 60% for example)
Objects:
NC = New Combo
• 00:01:567 (5) - This is not how you do one of this sliders! (Maybe you can find how to do it correctly here!). Also add NC since there's a downbeat (downbeats are basically these big white lines).
NOTE: This doesn't mean that you have to NC every downbeat, only specific one where sounds actually "starts" or are more noticable
• 00:03:022 (5) - Add NC here too, if you hear there's where the sound starts (one of the reasons of why to use NC)
• 00:13:930 (5) - Add NC and move it a bit high (like this) so it could do a blanket with 00:13:567 (4) - 's sliderend
• 00:26:112 (3,4) - What about removing this and adding a long slider instead? It would fit the vocals a lot better
• 00:56:839 (2) - Add NC and add a kiai (Timing panel / Timing line / Style / Check Kiai Mode) , Kiai is an important thing for intense parts, it's relevance while playing is that it makes the circles bright and it actually gets more epic, even if you don't really notice it at all
• 00:58:293 (7) - Add NC

Actually since this diff needs a lot of work, ill let you this guide that monstrata did a while ago: https://osu.ppy.sh/forum/t/252878 (look at the last post on the forum page link i sent)
And you should check Sonnyc's profile since he did some interesting guides where you can actually fill your lack of knowledge about mapping :)

This is all i have , i hope thata this helped you with your map and good luck :D
Topic Starter
Shiratori

RevengeZ wrote:

Posting for Lince:
DO NOT GIVE KDS TO THIS POST
sorry i need sp to find bn(

Lince Cosmico wrote:

Hello lince here from my 3 NM's per week modding queue
I'll be moddingg Abhor's insane and Hard diff.

"Abhor's Insane
General:
- Add tags (to all diffs), the only diff that currently has tags is Hard diffits my mistakes, sorry
- Why doesn't this diff have BG?beacause i dont find a bg【】
- Remove widescreen support on song setup screen, There isnt actually any Storyboard
This timing line (the red one) 00:56:839 - doen't have kiai enabled, please enable it
Objects:
• 00:02:658 (4) - Putting NC here to avoid confusions with 00:02:840 - would be good
• 00:04:476 (1) - What about making this not-reverse? It would be consistent with 00:01:567 (1) - and you could actually do the same than here: 00:01:567 (1,2,3,4,5) -
• 00:33:112 - Why does it end here? Actually it could fit by finishing on 00:33:203 -
• 00:34:203 - Feels like there's a sound here, doing a triple wouldn't be bad tho
• 00:40:839 (3) - Adding NC for emphasis isnt a bad option
• 00:43:748 (1,2,3) - The patern is fine, its just that the spacing is bigger than what you used 00:41:567 (1,2,3,4,5,6,1,2) - here so it could end confusing the player (i actually didnt expect that when i testplayer and messed up the play a bit there)
• 00:44:476 (1) - Reduce the last curve a bit so it blankets correctly with 00:45:021 (2) -
• 00:50:294 (1,2) - I know that you want to stack it, but its just that you used a lot less spacing for these kind of rhythm changes in the whole map and then you added spacing only to this one so reducing it wouldn't be wrong
• 00:56:839 (1,2) - This is different, this is the kiai so its not "unconsistent", but im mentioning it just if you want to change themm
• 00:59:567 (5,6,1) - The curve of this triple is .... weird, it'd be better if it were actually an straigh triple shape
• 01:06:112 (3) - What about moving this something like this? (at least the pattern will be a bit more open and it would also pass exactly on 01:05:385 (4) - (fking puush i had to use gyazo xD)
• 01:06:657 (4) - I'm pretty sure that this would be better if this was two circles (It would emphasize the vocals a lot better)
• 01:08:475 (1) - Move this a bit down, it's actually not fiting the stream shape
• 01:11:384 (1) - Same with this, (you could rotate this one a bit instead)
• 01:23:020 (1,2,3,4,5) - This is not emphasizing the sounds correctly, you should use what you did before ( 01:20:111 (1,2,3,4) - )

Thats all, good diff, it just need to clear some things on the kiai but its pretty well done :)

"Hard"
General:
I hope this is in purpose, i mean, countdown is enabled fixed
- Volume is all in 100%, please consider reducing it (to 60% for example)
Objects:
NC = New Combo
• 00:01:567 (5) - This is not how you do one of this sliders! (Maybe you can find how to do it correctly here!). Also add NC since there's a downbeat (downbeats are basically these big white lines).fixed
NOTE: This doesn't mean that you have to NC every downbeat, only specific one where sounds actually "starts" or are more noticable
• 00:03:022 (5) - Add NC here too, if you hear there's where the sound starts (one of the reasons of why to use NC)fixed
• 00:13:930 (5) - Add NC and move it a bit high (like this) so it could do a blanket with 00:13:567 (4) - 's sliderendfixed
• 00:26:112 (3,4) - What about removing this and adding a long slider instead? It would fit the vocals a lot betteri dont really know whats you mean
• 00:56:839 (2) - Add NC and add a kiai (Timing panel / Timing line / Style / Check Kiai Mode) , Kiai is an important thing for intense parts, it's relevance while playing is that it makes the circles bright and it actually gets more epic, even if you don't really notice it at allfixed
• 00:58:293 (7) - Add NCfixed

Actually since this diff needs a lot of work, ill let you this guide that monstrata did a while ago: t/252878 (look at the last post on the forum page link i sent)
And you should check Sonnyc's profile since he did some interesting guides where you can actually fill your lack of knowledge about mapping :)

This is all i have , i hope thata this helped you with your map and good luck :D
Net0
General Issues:

  1. There's tag conflits in Hard with other diffs.
  2. Remove countdown in all diffs
  3. Pls add a background image in all diffs
  4. Some hitsounds are not being used:
    Unused hitsounds:
    soft-hitclap.wav
    soft-hitclap2.wav
    soft-hitwhistle2.wav
  5. In Level 9 diff, slider is not snapped 00:08:840 (1) -
  6. In Hard diff you have inconsistent volume level in timing points with inherented points, same thing happen in other diffs.

LAZY MOD REQUESTS that shows you didn't read will make you receive a lazy mod.
Gl o/
Aika45
Hi! from my modding queue...


Here are some list of my observations with the map...

Hard
00:23:021 (3) - Have a better alignment with 4 to have a better look and flow
00:36:112 (2,3) - You can align the circles better for it to have a good linear shape
01:18:839 (6) - Start a new combo here
01:15:748 (5) - Add more curve like what you did to 6 or align it better with 6

I also observe one thing in advance, it's up to you to take it into consideration

Advanced
00:34:294 (4) - Weird pattern, you can use a straight or the same curved slider patterns to keep consistency

And also in Lv9 but its not finished yet so...

Anyways, here it is

Lv9
00:33:567 (1) - Keep a better view with the slider ends, its a bit odd and somehow confusing


Anyways, its a map that is furnished well, and the flow in the map is good... I hope my mod helps... :) :) :)
Lobelia

RevengeZ wrote:

"Abhor's Insane
General:
- Add tags (to all diffs), the only diff that currently has tags is Hard difffixed
- Why doesn't this diff have BG????i added and sent it to him,i will let him add it
- Remove widescreen support on song setup screen, There isnt actually any Storyboardfixed
This timing line (the red one) 00:56:839 - doen't have kiai enabled, please enable itfixed
Objects:
• 00:02:658 (4) - Putting NC here to avoid confusions with 00:02:840 - would be goodqwq,i feel it's fine
• 00:04:476 (1) - What about making this not-reverse? It would be consistent with 00:01:567 (1) - and you could actually do the same than here: 00:01:567 (1,2,3,4,5) - qwq,it's fine now
• 00:33:112 - Why does it end here? Actually it could fit by finishing on 00:33:203 - just want to emphasize the vocal~~
• 00:34:203 - Feels like there's a sound here, doing a triple wouldn't be bad thoqwq,i feel it's ok
• 00:40:839 (3) - Adding NC for emphasis isnt a bad optionit's ok,but i don't like do many NC
• 00:43:748 (1,2,3) - The patern is fine, its just that the spacing is bigger than what you used 00:41:567 (1,2,3,4,5,6,1,2) - here so it could end confusing the player (i actually didnt expect that when i testplayer and messed up the play a bit there)fixed!
• 00:44:476 (1) - Reduce the last curve a bit so it blankets correctly with 00:45:021 (2) - fixed
• 00:50:294 (1,2) - I know that you want to stack it, but its just that you used a lot less spacing for these kind of rhythm changes in the whole map and then you added spacing only to this one so reducing it wouldn't be wrongfixed
• 00:56:839 (1,2) - This is different, this is the kiai so its not "unconsistent", but im mentioning it just if you want to change themmqwq,not really want to change them
• 00:59:567 (5,6,1) - The curve of this triple is .... weird, it'd be better if it were actually an straigh triple shapefixed
• 01:06:112 (3) - What about moving this something like this? (at least the pattern will be a bit more open and it would also pass exactly on 01:05:385 (4) - (fking puush i had to use gyazo xD)fking puush!ok,nice idea,fixed
• 01:06:657 (4) - I'm pretty sure that this would be better if this was two circles (It would emphasize the vocals a lot better)nice!fixed
• 01:08:475 (1) - Move this a bit down, it's actually not fiting the stream shapeok
• 01:11:384 (1) - Same with this, (you could rotate this one a bit instead)ok
• 01:23:020 (1,2,3,4,5) - This is not emphasizing the sounds correctly, you should use what you did before ( 01:20:111 (1,2,3,4) - )in fact,there are piano voice in the later part on the white line,so i change the rhythm~~

Thats all, good diff, it just need to clear some things on the kiai but its pretty well done :)Thanks for your help~
fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8842,9569,15385,21205,32115,32842,38660,40842,43751,44478,61205,62660,65569,68478,72842,74296,75751,80115,85933,87387
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hikari Dantsu Ame
TitleUnicode:ヒカリ断ツ雨
Artist:Saitou Souma
ArtistUnicode:斉藤壮馬
Creator:Amamiya Kanade
Version:Abhor's Insane
Source:活撃/刀剣乱舞
Tags:tv size opening katsugeki/touken ranbu hotaru yamazo
BeatmapID:1346900
BeatmapSetID:634463

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,-354,"Viedo_video_index0.flv"
0,0,"sry.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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9567,363.636363636364,4,2,3,40,1,0
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88475,-83.3333333333333,4,2,3,10,0,0
88839,-83.3333333333333,4,2,3,5,0,0


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Combo1 : 235,179,7
Combo2 : 0,0,204
Combo3 : 198,140,255
Combo4 : 0,176,0

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我不是给你BG了吗。。为什么别人说我没有BG?然后TAG里面各个之间用空格隔开就好了,不要逗号都删掉,还要加上各GDER的名字,我的用[_abhor_]或者abhor都可以,随便你。还有各种乱七八糟的选项,什么widescreen,countdown,这些都是开图的人要照顾到的事情,不要觉得事后弄就好,很多人摸图看到这些问题根本就不想理你了,一开始就弄好。还有你现在combo颜色都没加啊!!赶紧换上,所有难度要统一,你选好颜色后自己去记事本里面复制粘贴每个难度都要改,我的COMBO颜色是根据我BG来选的,所以和你可能不是很搭调,你可以选完你的把我的复制粘贴了
我一看。。最开始跟你说了视频延迟的问题,你还没改,延迟调到-354
再有这种问题,我就弃坑啦
Topic Starter
Shiratori

[ Abhor ] wrote:

我不是给你BG了吗。。为什么别人说我没有BG?然后TAG里面各个之间用空格隔开就好了,不要逗号都删掉,还要加上各GDER的名字,我的用[_abhor_]或者abhor都可以,随便你。还有各种乱七八糟的选项,什么widescreen,countdown,这些都是开图的人要照顾到的事情,不要觉得事后弄就好,很多人摸图看到这些问题根本就不想理你了,一开始就弄好。还有你现在combo颜色都没加啊!!赶紧换上,所有难度要统一,你选好颜色后自己去记事本里面复制粘贴每个难度都要改,我的COMBO颜色是根据我BG来选的,所以和你可能不是很搭调,你可以选完你的把我的复制粘贴了
emmm
我一看。。最开始跟你说了视频延迟的问题,你还没改,延迟调到-354因为我不会啊!!! 我也很绝望啊
再有这种问题,我就弃坑啦
Topic Starter
Shiratori

Aika45 wrote:

Hi! from my modding queue...

Hard
00:23:021 (3) - Have a better alignment with 4 to have a better look and flowfixed
00:36:112 (2,3) - You can align the circles better for it to have a good linear shapefixed
01:18:839 (6) - Start a new combo herefixed
01:15:748 (5) - Add more curve like what you did to 6 or align it better with 6?? i try to fixed it

I also observe one thing in advance, it's up to you to take it into consideration

Advanced
00:34:294 (4) - Weird pattern, you can use a straight or the same curved slider patterns to keep consistencyfixed
Lobelia
歌手罗马音:Saito Soma 或者Soma Saito 赶紧改,官网都有明确说了,地址也给你了第一页
Topic Starter
Shiratori

[ Abhor ] wrote:

歌手罗马音:Saito Soma 或者Soma Saito 赶紧改,官网都有明确说了,地址也给你了第一页
我忘了,话说咱们是不是刷页了[]
Otosaka-Yu
Tags: tv size opening katsugeki/touken ranbu hotaru yamazo [ abhor ] suzuki_1112 1112deng
level9

先这样写着
edit:我擦,都给我摸这么多了,等我先咕咕冷静下来一条条看摸
Otosaka-Yu

Sandrew wrote:

来水摸了
tag里每个gd mapper的名字建议先加上
[suzuki]
00:22:294 (3,1) - 1的滑条边和有点近不太美观,这里直接包起来比较好吧 就这样吧,感觉还好,包起来感觉后面的flow不太友好而且我也懒
good luck :)

Pok0555 wrote:

Suzuki's Normal
00:17:567 (4) - I would make this become 2 circles, according to the guidelines, you shouldn't have an all sliders section pretty much cuz new players don't often know how slider works and having a lot of them will cause them to break their combo, so circles are like resting points for them, of course, this mostly applies to Easy, but this guideline still apply to normal although in a less strict way
00:20:476 (2) - Same ^
00:28:476 (3) - Same ^
00:46:657 (4) - Same ^
00:48:839 (3) - Same ^
01:02:657 (1) - Same ^
01:14:293 (1) - Same ^
01:19:020 (4) - Same ^ (and stack this after you convert them into circles since they're 1/2 beat)
01:06:839 (1) - This slider is quite long, try to make it special
01:21:566 (1) - Same ^
01:27:384 (1) - I would make this become a spinner personally but this is optional
That's all for Normal, moving on to Advance
I am sorry that I can not accept your suggestion, because these parts will be replaced by all the circle rhythm will be monotonous, I think normal in the low difficulty should be rhythm rich and not like the same, but still very grateful to you to mod my map.
Good luck ;)
Thank you guys :)
@Amamiya Kanade
我是不是也没有bg啊
Topic Starter
Shiratori

Suzuki_1112 wrote:

Sandrew wrote:

来水摸了
tag里每个gd mapper的名字建议先加上
[suzuki]
00:22:294 (3,1) - 1的滑条边和有点近不太美观,这里直接包起来比较好吧 就这样吧,感觉还好,包起来感觉后面的flow不太友好而且我也懒
good luck :)

Pok0555 wrote:

Suzuki's Normal
00:17:567 (4) - I would make this become 2 circles, according to the guidelines, you shouldn't have an all sliders section pretty much cuz new players don't often know how slider works and having a lot of them will cause them to break their combo, so circles are like resting points for them, of course, this mostly applies to Easy, but this guideline still apply to normal although in a less strict way
00:20:476 (2) - Same ^
00:28:476 (3) - Same ^
00:46:657 (4) - Same ^
00:48:839 (3) - Same ^
01:02:657 (1) - Same ^
01:14:293 (1) - Same ^
01:19:020 (4) - Same ^ (and stack this after you convert them into circles since they're 1/2 beat)
01:06:839 (1) - This slider is quite long, try to make it special
01:21:566 (1) - Same ^
01:27:384 (1) - I would make this become a spinner personally but this is optional
That's all for Normal, moving on to Advance
I am sorry that I can not accept your suggestion, because these parts will be replaced by all the circle rhythm will be monotonous, I think normal in the low difficulty should be rhythm rich and not like the same, but still very grateful to you to mod my map.
Good luck ;)
Thank you guys :)
@Amamiya Kanade
我是不是也没有bg啊
等第二话也给你加wait for next week
Otosaka-Yu
kanor
[normal]
00:25:567 (1,2,3) - 我个人比较推荐节奏统一成00:13:930 (1,2,3) - 那样
00:24:112 (1,2,3) -我觉得跟 00:12:476 (1,2,3) - 统一比较好
01:03:748 (3,1,2) - 这里还是跟vocal比较好吧,突然停顿一下有些不是很合理,你01:15:566 (1,2,3) - 这里就还挺好啊
00:19:567 (1) - 前面都是梁小姐一NC,怎么这里突然改成易小姐了,00:27:021 (1) - 这里又改回梁小姐,NC在check一遍吧
有进步
[Advanced]
DS请用1.4,我觉得1.4已经足够了,你这个明显是hard甚至li的DS
编辑器上方的查看菜单里可以取消堆叠效果
00:09:567 (1,2,3) - 这种摆放就不是很好看你看明明包住同一个Note,却一个近一个远
摆放感觉找不出什么规律,这个有点麻烦,我试着帮你摆了一点,要不你自己试试继续往下摆?
https://puu.sh/wCalM/fad2f58e3c.osu

[Hard]
01:01:020 (7,8,9,1,2) - 这一串我觉得跟提琴比较合适,以为一个三连1/2滑跳就能带过去,节奏也比较清楚,后面相同的地方也是如此
01:06:111 (3,4) - 这里明明隔了一拍DS和NC却都没有提示,太坑了
01:18:839 (1,2,3,4,5,6) - 这一串不需要这样,你这个只是hard,这里明显是连续的Jump了,最好不要再hard里出现,还是改掉吧
01:19:929 (1) - 转盘这里改成circle,最好保证clickable,然后转盘往后1/2或者1/4都可以
hard比前一个diff好很多

[奶奶]
00:24:839 (1,2,1,2) - 这里同样的节奏,ds却不一样,有点坑了
00:43:748 (1,1,1) - 这里我推荐把滑条尾的声音减弱点,结尾本来就是没音的
奶奶要不要试试kiai的finish改成这个啊https://puu.sh/wCaMa/0f45e5bf80.wav 咚 咔咚 咔咚


[Darling]
00:50:294 (1) - 这里漏了个clap
Lobelia
@kanor,改啦~~达令你个头,超凶
@Sandrew,改到同高了
@Amamiya Kanade,suzuki,奶奶的难度歌手罗马名还没改过来,然后你的Hard两个没对音,最后奶奶的难度widescreen,countdown没关掉
fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8842,9569,15385,21205,32115,32842,38660,40842,43751,44478,61205,62660,65569,68478,72842,74296,75751,80115,85933,87387
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hikari Dantsu Ame
TitleUnicode:ヒカリ断ツ雨
Artist:Saito Soma
ArtistUnicode:斉藤壮馬
Creator:Amamiya Kanade
Version:Abhor's Insane
Source:活撃/刀剣乱舞
Tags:tv size opening katsugeki/touken ranbu hotaru yamazo abhor suzuki
BeatmapID:1346900
BeatmapSetID:634463

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,-354,"Viedo_video_index0.flv"
0,0,"sry.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
113,363.636363636364,4,2,3,50,1,0
8840,-100,4,2,3,30,0,0
9567,363.636363636364,4,2,3,40,1,0
20112,-66.6666666666667,4,2,3,50,0,0
20476,-100,4,2,3,50,0,0
21203,-100,4,2,3,40,0,0
32839,-100,4,2,3,35,0,0
43749,-76.9230769230769,4,2,3,50,0,0
44476,-100,4,2,3,40,0,0
56839,363.636363636364,4,2,3,65,1,1
56839,-83.3333333333333,4,2,3,65,0,1
80111,-83.3333333333333,4,2,3,55,0,0
85929,-83.3333333333333,4,2,3,60,0,0
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88111,-83.3333333333333,4,2,3,20,0,0
88475,-83.3333333333333,4,2,3,10,0,0
88839,-83.3333333333333,4,2,3,5,0,0


[Colours]
Combo1 : 235,179,7
Combo2 : 0,0,204
Combo3 : 198,140,255
Combo4 : 0,176,0

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lialoveskench
Hi, here are some things i would change:

General:

YOU NEED TO HAVE HITSOUNDS IN YOUR MAP TO GET RANKED!!!
- In the ranking criteria it is displayed, that you need to add your own hitsounds to the map too, instead of just one in the whole map.

Normal:
01:00:839 (3) - I would first of all remove this circle.
01:00:293 (2) - Then put double this slider with 1 reverse arrow and then
01:01:202 (1) - Make this slider a little bit closer.

01:19:929 (2) - I would remove this slider, because it doesnt fit that much to the rythm in a normal difficulty, and this part could be a little bit hard for beginners.
01:27:384 (1) - Instead of putting a long slider at the end, i would recommend adding a spinner here, like you did in the other difficulties, because there aren't any others in this difficulty.

Advanced:
Nothing i would change here, everything seems good to me :)

Hard:
00:09:385 (5) - Add here a circle, just, so the player is kept to the rythm.
01:00:839 (6) - You could possibly like it more when the slider completes the voice in the music, but try to put a 1/2 beat slider here and
01:01:202 (7) - a 1/2 beat slider here too and see if you like it this way more :)
01:03:202 (4) - Here i would add a long slider that goes from here to 01:03:566 (5) -
01:03:384 (5) - But also delete this slider then.
01:04:111 (3) - Instead of this circle put a 1/2 slider here with 1 reverse arrow, so you also have to delete this slider 01:04:293 (4) -
01:04:657 (4) - Here put a long 1 beat slider and remove this slider 01:05:020 (1) -
01:05:202 (5) - But also here a short 1/2 slider with new combo.
01:06:475 (4) - I would put new combo here.

I hope i could hopefully make your map in any way possible better, that you also like the way i did mod it! :)
I'm sorry for only modding Normal and Hard, because i am horrible in making and modding harder maps than 2-3*

Best Regards,
FreakzBoy
Topic Starter
Shiratori

[ Abhor ] wrote:

@kanor,改啦~~达令你个头,超凶
@Sandrew,改到同高了
@Amamiya Kanade,suzuki,奶奶的难度歌手罗马名还没改过来,然后你的Hard两个没对音,最后奶奶的难度widescreen,countdown没关掉他自己没改传到我手就又变成打开了【狡辩.gif】亚美路!

fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8842,9569,15385,21205,32115,32842,38660,40842,43751,44478,61205,62660,65569,68478,72842,74296,75751,80115,85933,87387
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Hikari Dantsu Ame
TitleUnicode:ヒカリ断ツ雨
Artist:Saito Soma
ArtistUnicode:斉藤壮馬
Creator:Amamiya Kanade
Version:Abhor's Insane
Source:活撃/刀剣乱舞
Tags:tv size opening katsugeki/touken ranbu hotaru yamazo abhor suzuki
BeatmapID:1346900
BeatmapSetID:634463

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,-354,"Viedo_video_index0.flv"
0,0,"sry.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,0,204
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Combo4 : 0,176,0

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明天传
Topic Starter
Shiratori

FreakzBoy wrote:

Hi, here are some things i would change:

General:

YOU NEED TO HAVE HITSOUNDS IN YOUR MAP TO GET RANKED!!!
- In the ranking criteria it is displayed, that you need to add your own hitsounds to the map too, instead of just one in the whole map.

Normal:
01:00:839 (3) - I would first of all remove this circle.
01:00:293 (2) - Then put double this slider with 1 reverse arrow and then
01:01:202 (1) - Make this slider a little bit closer.

01:19:929 (2) - I would remove this slider, because it doesnt fit that much to the rythm in a normal difficulty, and this part could be a little bit hard for beginners.
01:27:384 (1) - Instead of putting a long slider at the end, i would recommend adding a spinner here, like you did in the other difficulties, because there aren't any others in this difficulty.

Advanced:
Nothing i would change here, everything seems good to me :)

Hard:
00:09:385 (5) - Add here a circle, just, so the player is kept to the rythm.
01:00:839 (6) - You could possibly like it more when the slider completes the voice in the music, but try to put a 1/2 beat slider here and
01:01:202 (7) - a 1/2 beat slider here too and see if you like it this way more :)
01:03:202 (4) - Here i would add a long slider that goes from here to 01:03:566 (5) -
01:03:384 (5) - But also delete this slider then.
01:04:111 (3) - Instead of this circle put a 1/2 slider here with 1 reverse arrow, so you also have to delete this slider 01:04:293 (4) -
01:04:657 (4) - Here put a long 1 beat slider and remove this slider 01:05:020 (1) -
01:05:202 (5) - But also here a short 1/2 slider with new combo.
01:06:475 (4) - I would put new combo here.
all fixed

I hope i could hopefully make your map in any way possible better, that you also like the way i did mod it! :)
I'm sorry for only modding Normal and Hard, because i am horrible in making and modding harder maps than 2-3*

Best Regards,
FreakzBoy
thanks for modding
Greentea3
謝謝大大製譜///
Topic Starter
Shiratori

Greentea3 wrote:

謝謝大大製譜///
哇吓死我还以为是摸
Blan_C
Hello, NM from my modding queue
Abhor's Insane

  1. 00:02:294 (2,3,4) - Spacing between these objects is diferent - i suggest you to make spacing consistant here as the intensity of the song does not change here.
  2. 00:04:476 (1,2) - Blanket from slider body and circle isnt good. Adjust 00:04:476 (1) - more to fix this.
  3. 00:05:931 (1,4) - I am not sure if its good idea to make reverses like this. I cannot hear sounds on blue ticks where reverses are. Maybe try changing it with something that support song more?
  4. 00:26:476 (3) - Try changing this to circle+1/2 slider as important beat in 00:26:657 - should be clickable.
  5. 00:28:112 (4,1) - Blanket slightly off
  6. 00:41:567 (1,4) - Blanket
  7. 01:05:021 (2,1) - Blanket
  8. 01:07:020 (1,2) - Blanket
  9. 01:18:293 (5,5) - Stack
Hard

  1. 00:00:113 (1,2) - 00:02:658 (9,1) - 00:03:567 (2,3) - 00:10:112 (2,3) - 00:13:566 (4,1) - 00:22:294 (7,1) - 00:24:476 (2,3) - 00:31:203 (2,3) - 00:50:294 (1,2) - 00:58:293 (1,2) -01:07:384 (7,1) - Fix blankets
  2. 01:04:111 (4,6,1,2) - This is very cramped, arrange placing better please.
  3. 01:18:657 - Important vocal here.
  4. 01:23:020 (1,2,3,4,5,6,7,8) - Blankets arent well made. Please fix it.
Otosaka-Yu

kanor wrote:

[normal]
00:25:567 (1,2,3) - 我个人比较推荐节奏统一成00:13:930 (1,2,3) - 那样 节奏不一样啊,前面节奏是kick hat kick hat后面则是kick hat snare hat,所以这里保留了
00:24:112 (1,2,3) -我觉得跟 00:12:476 (1,2,3) - 统一比较好 同上
01:03:748 (3,1,2) - 这里还是跟vocal比较好吧,突然停顿一下有些不是很合理,你01:15:566 (1,2,3) - 这里就还挺好啊 虽然没有按照你的改,我加了一个circle。而且这里vocal节奏也不一样(
00:19:567 (1) - 前面都是梁小姐一NC,怎么这里突然改成易小姐了,00:27:021 (1) - 这里又改回梁小姐,NC在check一遍吧 都check了
有进步
非常射射!

FreakzBoy wrote:

Hi, here are some things i would change:

General:

YOU NEED TO HAVE HITSOUNDS IN YOUR MAP TO GET RANKED!!!
- In the ranking criteria it is displayed, that you need to add your own hitsounds to the map too, instead of just one in the whole map. We know, but different hitsound embellishment to make this picture more atmosphere is not it? :) We are waiting for a variety of hitsets to appear.

Normal:
01:00:839 (3) - I would first of all remove this circle. There is a snare sound, the removal will become monotonous
01:00:293 (2) - Then put double this slider with 1 reverse arrow and then It is too hard for normal
01:01:202 (1) - Make this slider a little bit closer.fixed

01:19:929 (2) - I would remove this slider, because it doesnt fit that much to the rythm in a normal difficulty, and this part could be a little bit hard for beginners. No, as here as a transitional section is necessary
01:27:384 (1) - Instead of putting a long slider at the end, i would recommend adding a spinner here, like you did in the other difficulties, because there aren't any others in this difficulty. look like good, no spin no problem

I hope i could hopefully make your map in any way possible better, that you also like the way i did mod it! :)
I'm sorry for only modding Normal and Hard, because i am horrible in making and modding harder maps than 2-3*

Best Regards,
FreakzBoy
Thank you~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hikari Dantsu Ame
TitleUnicode:ヒカリ断ツ雨
Artist:Saito Soma
ArtistUnicode:斉藤壮馬
Creator:Amamiya Kanade
Version:Suzuki's Normal
Source:活撃/刀剣乱舞
Tags:tv size opening katsugeki/touken ranbu hotaru yamazo abhor suzuki
BeatmapID:1346621
BeatmapSetID:634463

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-354,"Viedo_video_index0.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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228,344,49567,2,0,L|88:328,1,100
80,324,50112,1,0,0:0:0:0:
48,284,50294,6,0,P|40:188|56:144,1,100
56,136,50839,2,0,L|164:148,1,100
256,160,51567,1,0,0:0:0:0:
304,164,51748,2,0,L|440:148,1,100
436,56,52476,2,0,L|336:67,1,100
236,80,53203,6,0,B|100:92|100:92|48:176,1,200
28,240,54294,1,0,0:0:0:0:
76,328,54657,2,0,L|196:316,1,100
276,312,55385,2,0,P|336:312|364:316,2,50
220,228,56112,6,0,L|224:144,1,50
260,144,56476,2,0,L|264:48,1,50
232,52,56839,6,0,P|156:64|120:100,1,100
104,112,57384,2,0,L|100:240,1,100
100,260,57929,1,0,0:0:0:0:
176,328,58293,6,0,L|292:316,1,100
325,317,58839,2,0,P|361:233|353:197,1,100
349,178,59384,1,0,0:0:0:0:
328,80,59748,6,0,L|204:92,1,100
181,72,60293,2,0,P|135:67|77:88,1,100
50,120,60839,1,0,0:0:0:0:
67,218,61202,6,0,L|79:350,1,100
172,364,61929,2,0,L|162:264,1,100
156,164,62657,6,0,P|220:160|284:208,1,100
296,200,63202,2,0,L|304:320,1,100
308,348,63748,1,0,0:0:0:0:
407,352,64111,6,0,L|483:356,2,50
401,302,64657,1,0,0:0:0:0:
396,252,64839,2,0,L|386:151,1,100
288,172,65566,6,0,P|260:204|232:224,2,75
304,72,66475,2,0,L|228:88,1,50
208,96,66839,6,0,P|120:128|100:252,1,200
120,316,67929,1,0,0:0:0:0:
264,360,68475,6,0,L|400:348,1,100
412,344,69020,2,0,P|428:260|408:220,1,100
408,200,69566,1,0,0:0:0:0:
376,108,69929,6,0,L|240:128,1,100
228,128,70475,2,0,P|140:128|92:104,1,100
84,108,71020,1,0,0:0:0:0:
20,184,71384,6,0,L|28:308,1,100
32,332,71929,2,0,P|84:360|144:356,1,100
172,352,72475,1,0,0:0:0:0:
264,312,72839,6,0,L|396:300,1,100
448,248,73566,2,0,P|448:184|428:148,1,100
352,92,74293,6,0,L|224:104,1,100
224,144,74839,2,0,P|172:172|64:148,1,150
36,144,75566,6,0,B|24:200|24:200|44:276,1,100
60,284,76111,1,0,0:0:0:0:
148,330,76475,2,0,L|276:314,1,100
346,326,77202,6,0,P|394:338|418:354,2,75
307,233,78111,2,0,L|315:141,1,50
313,132,78475,2,0,P|265:72|217:72,1,100
203,93,79020,2,0,L|115:109,1,50
107,120,79384,6,0,L|103:244,1,100
102,269,79929,1,0,0:0:0:0:
100,319,80111,6,0,L|232:307,1,100
249,304,80657,2,0,P|349:308|401:372,1,150
457,270,81566,2,0,P|473:190|429:58,1,200
348,44,82657,1,0,0:0:0:0:
264,96,83020,6,0,L|136:108,1,100
116,112,83566,2,0,B|100:196|100:196|124:292,1,150
168,344,84475,2,0,B|312:320|312:320|388:344,1,200
460,356,85566,1,0,0:0:0:0:
440,260,85929,6,0,L|424:112,1,100
416,112,86475,1,0,0:0:0:0:
380,76,86657,2,0,B|328:84|328:84|300:120|300:120|224:128,1,150
200,132,87384,6,0,P|152:208|328:184,1,400
Topic Starter
Shiratori

Blan_C wrote:

Hello, NM from my modding queue
Abhor's Insane

  1. 00:02:294 (2,3,4) - Spacing between these objects is diferent - i suggest you to make spacing consistant here as the intensity of the song does not change here.
  2. 00:04:476 (1,2) - Blanket from slider body and circle isnt good. Adjust 00:04:476 (1) - more to fix this.
  3. 00:05:931 (1,4) - I am not sure if its good idea to make reverses like this. I cannot hear sounds on blue ticks where reverses are. Maybe try changing it with something that support song more?
  4. 00:26:476 (3) - Try changing this to circle+1/2 slider as important beat in 00:26:657 - should be clickable.
  5. 00:28:112 (4,1) - Blanket slightly off
  6. 00:41:567 (1,4) - Blanket
  7. 01:05:021 (2,1) - Blanket
  8. 01:07:020 (1,2) - Blanket
  9. 01:18:293 (5,5) - Stack
Hard

  1. 00:00:113 (1,2) - 00:02:658 (9,1) - 00:03:567 (2,3) - 00:10:112 (2,3) - 00:13:566 (4,1) - 00:22:294 (7,1) - 00:24:476 (2,3) - 00:31:203 (2,3) - 00:50:294 (1,2) -this is a Oval Flow
    00:58:293 (1,2) -
    01:07:384 (7,1) - i dont like blanket here Fix blankets
  2. 01:04:111 (4,6,1,2) - This is very cramped, arrange placing better please.fixed? maybe
  3. 01:18:657 - Important vocal here.i dont want to put a circle here
  4. 01:23:020 (1,2,3,4,5,6,7,8) - Blankets arent well made. Please fix it.
    fixed
thanks modding
Tarrasky
few tips, from br queue

Hard

  1. Try add few claps in the hitsounds of the firsts 30 seconds of the map, looks a bit unconfortable see this moment without hitsounds
  2. 00:45:021 (6) - I prefer this stacked with this slider 00:45:203 (7) -, for me follow better the music and is more playable
  3. 00:56:112 - I think this moment can be mapeable, is really intense in the music, if you map here i prefer you remove this 00:56:294 (1) - and make something like 3 circles, or 1 circle and 1 slider
  4. 01:04:657 (6,1,2) - This overlap can be really confuse for a Hard player, try avoid
  5. 01:17:202 (2,3) - Even the spacing is ok, this moment can be confuse because there's any alert of a change from 3/4, maybe is better you just do this slider a reversearrow 01:17:202 (2) -, like https://osu.ppy.sh/ss/8528783 this
  6. 01:19:929 (7) - move from x:248 y:184 to be in the middle of this polygon
Abhor insane looks very good, gj
Add kiai time in the Normal, like you have done in other diffs

good luck c:
Topic Starter
Shiratori

Tarrasky wrote:

few tips, from br queue

Hard

  1. Try add few claps in the hitsounds of the firsts 30 seconds of the map, looks a bit unconfortable see this moment without hitsounds
  2. 00:45:021 (6) - I prefer this stacked with this slider 00:45:203 (7) -, for me follow better the music and is more playable
    because in00:44:294 (2,3,4) - here is1/4 so, i think no need to stacked
  3. 00:56:112 - I think this moment can be mapeable, is really intense in the music,
    if you map here i prefer you remove this 00:56:294 (1) - and make something like 3 circles, or 1 circle and 1 slider
    its not in kiai time , i want here to have a break for player
  4. 01:04:657 (6,1,2) - This overlap can be really confuse for a Hard player, try avoid
    will be fixed
  5. 01:17:202 (2,3) - Even the spacing is ok, this moment can be confuse because there's any alert of a change from 3/4, maybe is better you just do this slider a reversearrow 01:17:202 (2) -, like https://osu.ppy.sh/ss/8528783 this
  6. 01:19:929 (7) - move from x:248 y:184 to be in the middle of this polygoni change the dynamic【】
Abhor insane looks very good, gj
Add kiai time in the Normal, like you have done in other diffsfixed

good luck c:
thanks modding
Topic Starter
Shiratori
please dont mod suzuki's kiai time and lv9's widescreen and countdown.thanks
Saltssaumure
From Salt's nm queue :)


[Suzuki's Normal]
No combo colors and hitsounding?
00:17:567 - At the start of the map, movement is only counter-clockwise, going in a wide circle around the map, up to this time. This feels a bit repetitive, consider changing direction more often.
00:36:294 (2) - move down a little so it flows better
00:39:748 (4) - starts 1/2 beat too early
00:43:748 (5) - The music has interesting strong sounds here, change this slider to something more active.
It would be good to have a spinner at the end of the map, to prevent stagnant leaderboards if this becomes ranked.

[Advanced]
Hitsounds are too loud, turn down to 50% during quiet music please.
00:29:930 (2,3) - These sliders should blanket each other
00:38:657 (1,2,3,4,5) - 5 is uncomfortable to play because it starts in the same position as 1, but then changes direction. Move 5 to start somewhere else, or make it the same shape as 1.
00:41:567 (2,3,4) - These sliders would look better if they were exactly the same curve.
00:56:112 - Add a note here, having the first note after a spinner not on a strong beat doesn't feel right.
01:07:384 (7) - Repeating 1/4 beat sliders could cause a problem for newer players, and isn't fully supported by the music here. Replace with a 1/2 beat slider, or something similar.
01:10:657 (8,1,2,3,4) - Strange overlaps in this region. 8 overlaps 2, and 2 overlaps 4. Move so they don't overlap each other.
01:23:020 (1,2,3,4) - Pattern would be better if 3,4 were in the same arrangement as 1,2.
01:24:475 (1,2,3,4) - This pattern is much better than the one above, could also be an option.
01:27:020 (5) - Move this down so it makes a triangle with 3 and 4.

[Hard]
00:06:476 (2,3,4) - Interesting sounds are happening during 2 and 4, and nothing interesting happens during 3. Yet 3 uses a fast reverse slider?
00:08:477 (8,9,1,2,3,4) - Notes in a completely straight line feels rigid, having a little bit of curve would be more interesting.
00:09:385 - Place a circle here.
00:12:476 (1,2,3,4) - Rotate these sliders by 5 degrees, it will look and play better.
00:16:112 (3,4) - Make 4 exactly like 3 but rotated 180 degrees.
00:31:748 (4,5,6) - 6 can blanket 4,5.
00:34:294 (4,5) - These sliders should be exactly the same shape, or entirely different shapes. Not something inbetween.
00:45:930 (3,4,5) - Flow is uncomfortable here because these sliders don't make a smooth curve together. Move the end of 3, 4, and start of 5 to the right a little.
00:48:112 (3,4) - A straight slider nearly parallel to a curved slider looks strange.
00:53:748 (2,3) - Move these up so the flow going from 1 to 2 is more comfortable (2 should be at y= ~90)
00:55:203 (2,3) - Same as ^ but inverted.
00:58:293 (1) - Slider starts on a weak note, might be better to merge 5 and 1 into one slider.
01:04:657 (6,1,2) - Put the start of 2 at the same position as the start of 6.
01:07:384 (7,1) - 1 needs to be further away from 7.
01:11:929 (4,5,6) - Notes going in a straight line feels rigid, make these more curved.
01:13:202 (1,2,3) - Same as ^
01:23:020 (1,2,3) - Make into a triangle kind of shape by moving 3.
01:26:475 (3,4,5) - Flow is uncomfortable here, as 4 doesn't point towards 3 or 5.

The next two difficulties, I can't comment on fully because I'm too noob :(


[Lv9]
00:18:839 (3,4) - Jump here is unjustified, 4 isn't a particularly strong sound.
00:22:657 (1,2) - Move 1 so that its end is in the same place as the start of 2.
00:23:385 (3) - Angle between 3,4,5 feels weird, move 3 so that 2,3,4,5 are a square.
00:24:112 (1,2) - Why use a different shape for the same sound?
00:33:567 (1) - This slider is unrankable, as it reverses without any indication.
00:41:567 (2) - Slider speed is far too slow here, going from 1.5x to 0.5x without indication doesn't make sense.
00:44:839 (3,4,5,6) - 3,4,5 would look good as a triangle, and 4 should go under 6 or further away from 6.
00:56:294 (2,3,4,5,6) - Stream could look smoother.
00:57:202 (2,3,4,5) - Strange angles between these jumps, try to make the angles more even.
00:59:748 (1,2) - Make these end in the same place.
01:05:566 (1,1,1) - Stack these, this pattern is hard to read.

[Abhor's Insane]
00:13:749 (4) - Move this up a little for more comfortable flow.
00:48:112 (3,4,5) - Would look better as a triangle, move 3,4.
00:49:385 (2,3,4,5) - Make the start of 2,3,4,5 into a square, and 3,5 into a triangle.
01:04:839 (1,2,3,4) - Make these into a triangle.
01:07:566 (2) - Move the head of 2 up so that the body points towards the start of the stream.
01:09:384 (4,5,6,7,1) - Triangle.
01:11:020 (6,7,8,1) - These would look and play better if they were on the same curve.
01:12:657 (4,5,1,2,3) - Triangle.
01:24:839 (3,4,5,6) - Rotate 4,5,6 so that 6 is on the end of 3.
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