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Guardians 4 - Omakase Guardian

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Topic Starter
YTYuyu

xXCrystalMoonAnimeXx wrote:

As you requested in my modding queue~ ;D
Shugo Chara~ :D omg I loveeee that animee <3
I noticed that you used Amu's charas as your combo colors. ;3 hehe yes ♥

[Hard]
-00:41:988 (1,2,3) - 2 should be placed in the center of 1 and 3. omg a spacing error. fixed.
-01:17:916 (1) - This spinner should end at 01:18:634 fixed.
-01:19:173 (1,2) - Should be moved to 01:18:814, here the lyrics? hihi! (or something like that) the notes should hit that word. fixed.
-01:34:982 (4) - On the grid, shouldnt this note be placed where 3 first started? yea but itd ruin the spacing.
-02:24:023 (1) - Spinner should end at 02:24:832. fixed.
-02:25:461 (1) - Should be moved to 02:25:191, should hit when hoi! (or somethin like that) it sang/said. fixed and added a circle.

._. Compared to everything else, this is all I found.
Which means this is well mapped ;D
Keep up the workk

Starr ;D
ty for the mod and star :D
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Easy

  1. 00:24:742 (1) - Consider adding a finish here
  2. 00:36:239 (1) - ^
  3. 00:47:736 (1) - ^

Normal

  1. 00:24:742 (1) - Finish?
  2. 00:36:239 (1) - ^
  3. 00:47:736 (1) - ^
  4. 03:14:323 (1) - ^

Hard

  1. 00:20:790 (3) - This one is nearly hidden by 300 hitburst while playing, so it don't suppose to be a good partten, you can make this slider adown
  2. 00:24:742 (1) - Add finish?
  3. 00:58:514 (9) - Hmm, unusual spacing, although that's allowed in hard diff., but unique unusual spacing is not a good idea, how about still use usual spacing here?
  4. 01:19:353 (x) - Drag break to here
  5. 01:33:724 (1) - finish?
Topic Starter
YTYuyu

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Easy

  1. 00:24:742 (1) - Consider adding a finish here fixed.
  2. 00:36:239 (1) - ^ ^
  3. 00:47:736 (1) - ^ the finish is already here.

Normal

  1. 00:24:742 (1) - Finish? Fixed.
  2. 00:36:239 (1) - ^ ^
  3. 00:47:736 (1) - ^ i thought i added that. fixed.
  4. 03:14:323 (1) - ^ i was thinking about adding a finish here. fixed.

Hard

  1. 00:20:790 (3) - This one is nearly hidden by 300 hitburst while playing, so it don't suppose to be a good partten, you can make this slider adown i think it looks fine IMO. i had some people testplay it and i dont see any problems with that.
  2. 00:24:742 (1) - Add finish? Fixed.
  3. 00:58:514 (9) - Hmm, unusual spacing, although that's allowed in hard diff., but unique unusual spacing is not a good idea, how about still use usual spacing here? fixed.
  4. 01:19:353 (x) - Drag break to here Fixed.
  5. 01:33:724 (1) - finish? Fixed.
ty for the mod :D
Rare
All suggestions~
You can ignore if you don't like it.

Easy
Drain or OD +1
00:07:497 (1) - add whistle to end of this slider
00:08:035 (2,3,4) - add whistle to start of this slider
00:09:383 (4) Don't put blue line on Easy. pls need change. I prefer start this at 00:09:473 -
00:10:371 (1) - add whistle to end of this slider
00:10:910 (2,3,4) - add whistle to start of this slider
00:21:868 (1) - remove new combo
02:55:999 (5,6) - this pattern is too difficult on Easy. pls need change.

Normal
00:07:497 (1) - add whistle to end of this slider
00:08:035 (2,3,4) - add whistle
00:09:113 (5) - add whistle to start of this slider
00:09:832 (6) - add whistle to end of this slider
00:10:371 (1,2) - ^
00:11:628 (3,4) - add whistle
00:12:347 (5) - add whistle start of this slider
00:12:706 (6) - add whistle to end of this slider
00:25:461 (2) - this like 02:38:035 (3) - I like pattern

Hard
OD+1
00:07:497 (1) - add whistle to end of this slider
00:08:035 (2,3,4) - add whistle
00:09:473 (6) - add whistle
00:09:832 (7) - add whistle to end of this slider
00:10:371 (1,2) - ^
00:11:628 (5) - add whitsle to start of thie slider
00:12:706 (6) - add whistle to end of this slider
01:52:407 (5) - add new combo

Nice map!!!!!!!!!!!!
Topic Starter
YTYuyu

R a r e wrote:

Easy
Drain or OD +1 Drain only. OD stays.
00:07:497 (1) - add whistle to end of this slider Fixed.
00:08:035 (2,3,4) - add whistle to start of this slider ^
00:09:383 (4) Don't put blue line on Easy. pls need change. I prefer start this at 00:09:473 - omg how did that happen :O. fixed.
00:10:371 (1) - add whistle to end of this slider Fixed.
00:10:910 (2,3,4) - add whistle to start of this slider ^
00:21:868 (1) - remove new combo i was thinking about this. fixed.
02:55:999 (5,6) - this pattern is too difficult on Easy. pls need change. adjusted properly.

Normal
00:07:497 (1) - add whistle to end of this slider
00:08:035 (2,3,4) - add whistle
00:09:113 (5) - add whistle to start of this slider
00:09:832 (6) - add whistle to end of this slider
00:10:371 (1,2) - ^
00:11:628 (3,4) - add whistle
00:12:347 (5) - add whistle start of this slider
00:12:706 (6) - add whistle to end of this slider
00:25:461 (2) - this like no i think this pattern is ok for a normal diff.
02:38:035 (3) - I like pattern ^

Hard
OD+1
00:07:497 (1) - add whistle to end of this slider
00:08:035 (2,3,4) - add whistle
00:09:473 (6) - add whistle
00:09:832 (7) - add whistle to end of this slider
00:10:371 (1,2) - ^
00:11:628 (5) - add whitsle to start of thie slider this is (3) but ok
00:12:706 (6) - add whistle to end of this slider
01:52:407 (5) - add new combo no i want to keep this combo because of the slider jumps. itd feel odd if i do this.

Nice map!!!!!!!!!!!!
ty for the mod :D everything else i left out blanked i fixed.
Minos2012
Hi, find your map in the Modreqs channel = =
[Hard]
00:16:658 (2,3,4,5,6,1,2) - how about changing some of the circles into slider? So many circle here, quite tired to play= =
00:42:526 - 00:43:245 - I think the singer has a word here= = ,add a circle here? just add them at the same place
if added 00:42:526 (4) - add whistle here.
00:43:425 (7)- 00:43:604 - add whistle here, will it sound better?
01:33:365 (7) - ds here? why1.26X? If you fix it ,try moving 01:32:826 (5) - not be overlopped by slider(4)
01:35:700 - add circle here?
01:36:598 (1,2,3,4,5,6,7,8) - wow, so many circles, changing some of the circles into slider? make 6 circle and 1 slider?
01:48:095 (1,2,3,4,5,6,7) - ^
Um...imo, the yellow color may not suit your background. The other three colors are great , quite suit the three style of
Hinamori Amu (Amulet Heart\Amulet Spade\Amulet Clover)
[Normal]
00:24:742 (1,2) - quite comfused when to press,= =
00:32:646 (6,7) - if move them out from slider(5), it will be eaiser to read.
01:18:994 (7,8) - pattern changed too sudden, 01:16:479 (1,2,3,4,5,6,7) - all of them on the white line(1/4), but 01:19:173 (8) - on the red line (1/8)..... just remove 8 ?
01:58:155 (1,1) - As a normal diff , I'm not sure ifl they are too close or not?
02:37:317 (2,3) - comfused by this pattern again(maybe lt's because my poor still)

[Easy]
00:35:520 (5,1) - the same reason you know= =
02:20:790 (2) - add note here?
02:23:664 - ^
02:45:580 (1,2,3,4) - why? try to change them into 2 sliders , i think it will be better
02:57:077 (1,2,1,2) - ^
Here is all my advice. If you don't like them just ignore them.

That's all , Nice map.
Topic Starter
YTYuyu

Minos2012 wrote:

Hi, find your map in the Modreqs channel = =
[Hard]
00:16:658 (2,3,4,5,6,1,2) - how about changing some of the circles into slider? So many circle here, quite tired to play= = i think its fine here.
00:42:526 - 00:43:245 - I think the singer has a word here= = ,add a circle here? just add them at the same place
if added 00:42:526 (4) - add whistle here. no it doesnt flow properly in my POV
00:43:425 (7)- 00:43:604 - add whistle here, will it sound better? Fixed.
01:33:365 (7) - ds here? why1.26X? If you fix it ,try moving 01:32:826 (5) - not be overlopped by slider(4) Whoops. fixed.
01:35:700 - add circle here? good eye. fixed.
01:36:598 (1,2,3,4,5,6,7,8) - wow, so many circles, changing some of the circles into slider? make 6 circle and 1 slider? it wouldnt follow vocals accurately.
01:48:095 (1,2,3,4,5,6,7) - ^ ^
Um...imo, the yellow color may not suit your background. The other three colors are great , quite suit the three style of
Hinamori Amu (Amulet Heart\Amulet Spade\Amulet Clover) dont forget about amulet dia. i wanted a yellow circle because that color represents dia.

[Normal]
00:24:742 (1,2) - quite comfused when to press,= = i think its fine for a normal diff. there's a song that has something similar to this.
00:32:646 (6,7) - if move them out from slider(5), it will be eaiser to read. no i dont see any problems with this. some normal diffs hav stacked notes
01:18:994 (7,8) - pattern changed too sudden, 01:16:479 (1,2,3,4,5,6,7) - all of them on the white line(1/4), but 01:19:173 (8) - on the red line (1/8)..... just remove 8 ? the reason i put this is because im following instrumental.
01:58:155 (1,1) - As a normal diff , I'm not sure ifl they are too close or not? i think its fine. from wat ive learned its that there shouls be a 2 tick gap between the spinner and circle
02:37:317 (2,3) - comfused by this pattern again(maybe lt's because my poor still) same as 00:32:646

[Easy]
00:35:520 (5,1) - the same reason you know= = i dont see any problems with this.
02:20:790 (2) - add note here? no im following instrumental
02:23:664 - ^ ^
02:45:580 (1,2,3,4) - why? try to change them into 2 sliders , i think it will be better Fixed.
02:57:077 (1,2,1,2) - ^^
Here is all my advice. If you don't like them just ignore them.

That's all , Nice map.
ty for the mod :D
wcx19911123
from my queue

[General]
offset=7492(-5) is better to me
I feel the soft-hitsound is kinda quiet imo , try to turn the volume up a bit on each soft hitsound timing section?

[Easy]
HD+1/2 , OD+1 , or the difficulty setting is too low to this diff. in fact this diff is too hard to play as an Easy , it is nearly a Normal diff
01:01:389 - this clap sound wired to me.. remove it?
01:19:353 - ^ , remove this , too. sound really odd here..
01:48:994 - ^ , and this..
01:48:095 (1,2,3,4,5,6) - this pattern is too hard to play for newbies. 01:48:814 (3,6) - this 2 sliders are kinda hard to read , newbies may not know when to release them and when to click next note.. 01:49:532 (4,5,1,2) - and you stack notes like this.. it makes the approach circles hard to see so it is really hard to play.. I suggest change the 2 repeat sldier to 1/1 sldiers without repeat , and change the pattern without stacking
02:51:329 (1,2) - change the shape of this 2 sliders.. they are nearly out of the screen..
02:55:101 - clap here sound odd.. remove it?

[Normal]
00:21:149 - remove clap , this sound really odd
01:04:622 (5) - remove this note? I notised that you didn't put note at the same rhyme before this one..
01:18:994 (7,8) - I strongly suggest put slider first , then circle later. or it is kinda hard to play as Normal diff
01:43:065 (3) - change direction plz , now it is hard to know it repeat how many times..
01:47:377 (6) - ^
02:19:353 (5) - remove the note? same reason as 01:04:622 (5) - , and too many notes in a row makes this pattern hard to play imo

[Hard]
00:12:347 (5,6) - this 2 sliders can stack better
00:26:179 (7) - ctrl+2 , and make the 3rd node 2 gird down , looks much better : http://puu.sh/ci0B
00:43:964 (6,1) - the spacing is suddenly become small here.. kinda confusing imo. try to change direction of 00:43:964 (6) - and move 00:44:862 (1) - a bit far
01:18:814 (1,2) - change to a sldier , or this is kinda hard to read and play. the spinner is short , players have no much time to read notes after the spinner
01:34:443 (3,4) - the note can stack better on the slider
01:36:598 (1,2,3,4,5,6,7,8) - this is too hard to play.. too many notes in a row , it is easily miss combo here. I suggest change some notes to sliders
01:48:095 (1,2,3,4,5,6,7) - ^ , here is too hard to play , too
02:01:029 (3,4,5,6,7) - oh , I don't know why you jump here.. there aren't any jumps like this on the same rhyme before , and here sudddenly comes huge jumps.. this is very unreasonable. reduce the spacing plz
02:25:101 (1,2) - I suggest not put this 2 notes in the middle of the screen. the approach circles of notes blend into the approach circle of the spinner , so it is hard to read the rhyme of the 2 notes..
03:11:269 (10) - remove this note , it sound really odd and strange to play..

in face this map need much more works imo. the pattern is rankble but.. it is very mess and irregular
and the hitsounds is kinda boring , try to use more finish or whistle somewhere
anyway , good luck
Topic Starter
YTYuyu

wcx19911123 wrote:

from my queue

[General]
offset=7492(-5) is better to me Fixed.
I feel the soft-hitsound is kinda quiet imo , try to turn the volume up a bit on each soft hitsound timing section? i can hear them fine so no.

[Easy]
HD+1/2 , OD+1 , or the difficulty setting is too low to this diff. in fact this diff is too hard to play as an Easy , it is nearly a Normal diffincreased the HD but kept the OD and look at some easy diffs. some of them that r ranked hav over 3 stars.
01:01:389 - this clap sound wired to me.. remove it? Fixed. the reason i put this is because i want the slider tick to clap. problem is idk how.
01:19:353 - ^ , remove this , too. sound really odd here.. Fixed.
01:48:994 - ^ , and this.. this 1 no because since its a 1/8 repeat slider, i want to change things up a bit.
01:48:095 (1,2,3,4,5,6) - this pattern is too hard to play for newbies. 01:48:814 (3,6) - this 2 sliders are kinda hard to read , newbies may not know when to release them and when to click next note.. 01:49:532 (4,5,1,2) - and you stack notes like this.. it makes the approach circles hard to see so it is really hard to play.. I suggest change the 2 repeat sldier to 1/1 sldiers without repeat , and change the pattern without stacking fixed.
02:51:329 (1,2) - change the shape of this 2 sliders.. they are nearly out of the screen.. changed the shape
02:55:101 - clap here sound odd.. remove it? no itd ruin the clap pattern if i do.

[Normal]
00:21:149 - remove clap , this sound really odd Removed.
01:04:622 (5) - remove this note? I notised that you didn't put note at the same rhyme before this one.. Fixed since its following vocal
01:18:994 (7,8) - I strongly suggest put slider first , then circle later. or it is kinda hard to play as Normal diff no but i removed the slider only.
01:43:065 (3) - change direction plz , now it is hard to know it repeat how many times.. i think it loks fine since its a normal diff
01:47:377 (6) - ^ ^
02:19:353 (5) - remove the note? same reason as 01:04:622 (5) - , and too many notes in a row makes this pattern hard to play imo Removed

[Hard]
00:12:347 (5,6) - this 2 sliders can stack better Fixed.
00:26:179 (7) - ctrl+2 , and make the 3rd node 2 gird down , looks much better : http://puu.sh/ci0B Fixed
00:43:964 (6,1) - the spacing is suddenly become small here.. kinda confusing imo. try to change direction of 00:43:964 (6) - and move 00:44:862 (1) - a bit far i only changed the direction of (1)
01:18:814 (1,2) - change to a sldier , or this is kinda hard to read and play. the spinner is short , players have no much time to read notes after the spinner i thought about this because i hit a 100 on (1). fixed.
01:34:443 (3,4) - the note can stack better on the slider Fixed.
01:36:598 (1,2,3,4,5,6,7,8) - this is too hard to play.. too many notes in a row , it is easily miss combo here. I suggest change some notes to sliders no itd ruin the flow in vocals.
01:48:095 (1,2,3,4,5,6,7) - ^ , here is too hard to play , too ^
02:01:029 (3,4,5,6,7) - oh , I don't know why you jump here.. there aren't any jumps like this on the same rhyme before , and here sudddenly comes huge jumps.. this is very unreasonable. reduce the spacing plz *sigh* fine i guess ill got rid of the star pattern...
02:25:101 (1,2) - I suggest not put this 2 notes in the middle of the screen. the approach circles of notes blend into the approach circle of the spinner , so it is hard to read the rhyme of the 2 notes.. alright i spaced it out
03:11:269 (10) - remove this note , it sound really odd and strange to play.. ur not the only person who says that but im not gonna remove, listen to the song once more im following the vocals for this and its following "cha"

in face this map need much more works imo. the pattern is rankble but.. it is very mess and irregular
and the hitsounds is kinda boring , try to use more finish or whistle somewhere
anyway , good luck
hmm alright ty for the mod :D. im gonna do some self changes when i hav the chance
Chewin
Hai, from my queue ~

General
  • Finish the first kiai time at 01:19:348 instead of 01:18:989 :\
Easy
  1. Since the elements are so close, AR+1 would be better
  2. 00:32:282 (4,5) - Instead to use this slider 00:32:641 (5), you should to delete it and make a slider from 00:32:282 (where the 4 was) till to 00:32:641, it follows better the song:

    Don't forget to add clap at the start of it.
  3. 01:06:414 (1) - Remove new combo, you didn't use it before
  4. 01:49:887 (5,6) - The same I wrote before. Fix in this way:
  5. 02:25:096 Add a slider as you made during the previous kiai time:
  6. 03:11:444 (1) - Extend it till 03:13:959
Normal
  1. AR+1?
  2. 00:08:390 (3,4) - Move the (3) to x388 y284 and (4) x280 y284
  3. 00:30:845 (2) - 1 Grid up (y:48)
  4. 00:34:797 (3) - Move the last waypoint 1 grid down:
  5. 00:43:779 (4,5) - 2 grid up (y:240). Pay attention with grid level 4 D:
  6. 00:52:042 (4,5) - 1 grid down (y:92)
  7. 00:57:432 (4) - Make it linear like the next slider (5)?
  8. 01:03:539 (4) - Amg this shape. Improve it moving the second waypoint to x272 y228
  9. 01:10:725 (1) - Please use the love to make the sliders çwç Second waypoint to x480 y280
  10. 01:53:839 (1) - Don't touch this slider with the previous one çwç Fix it in this way:
Hard
  1. ok
\:D/
Topic Starter
YTYuyu

Chewin wrote:

Hai, from my queue ~

General
  • Finish the first kiai time at 01:19:348 instead of 01:18:989 :\
Easy
  1. Since the elements are so close, AR+1 would be better
  2. 00:32:282 (4,5) - Instead to use this slider 00:32:641 (5), you should to delete it and make a slider from 00:32:282 (where the 4 was) till to 00:32:641, it follows better the song:

    Don't forget to add clap at the start of it.
  3. 01:06:414 (1) - Remove new combo, you didn't use it before
  4. 01:49:887 (5,6) - The same I wrote before. Fix in this way:
  5. 02:25:096 Add a slider as you made during the previous kiai time:
  6. 03:11:444 (1) - Extend it till 03:13:959
Normal
  1. AR+1? no i think the AR is good.
  2. 00:08:390 (3,4) - Move the (3) to x388 y284 and (4) x280 y284
  3. 00:30:845 (2) - 1 Grid up (y:48)
  4. 00:34:797 (3) - Move the last waypoint 1 grid down:
  5. 00:43:779 (4,5) - 2 grid up (y:240). Pay attention with grid level 4 D:
  6. 00:52:042 (4,5) - 1 grid down (y:92)
  7. 00:57:432 (4) - Make it linear like the next slider (5)? no itd ruin the flow between (3,4)
  8. 01:03:539 (4) - Amg this shape. Improve it moving the second waypoint to x272 y228
  9. 01:10:725 (1) - Please use the love to make the sliders çwç Second waypoint to x480 y280
  10. 01:53:839 (1) - Don't touch this slider with the previous one çwç Fix it in this way:
Hard
  1. ok
\:D/
ty for the mod :D everything else thats blank i fixed.
bossandy
  • Hi hi!~ mod from my queue~
    2 diff mod~

    General :

    SPOILER
    1. Delete .osb File ( Full submit )
    2. 03:11:444 (1) - end at 03:13:959 like easy diff

    Easy :
  • 02:57:072 ~ 03:02:102 Plz add hitsounds here


  • Normal :

  • 00:35:875 (4) - del this note
  • 00:59:228 (1) - fisish start
  • 02:22:222 (6) - I think you forgot to add clap here >_<
  • 03:11:444 (1) - end at 03:13:959 like easy diff
    Good luck :3

You most to read this!~
red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
bossandy
  • Ignore last post^^^
    read this post plz~

    General :

    SPOILER
    1. Delete .osb File ( Full submit )
    2. 03:11:444 (1) - end at 03:13:959 like easy diff

    Easy :

  • 02:57:072 ~ 03:02:102 Plz add hitsounds here
Normal :

SPOILER
00:35:875 (4) - del this note00:59:228 (1) - finish start02:22:222 (6) - I think you forgot to add clap here >_<

Good luck :3

You must to read this!~
red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
Topic Starter
YTYuyu

bossandy wrote:

  • Ignore last post^^^
    read this post plz~

    General :

    SPOILER
    1. Delete .osb File ( Full submit ) [/color]
    2. 03:11:444 (1) - end at 03:13:959 like easy diff Fixed.

    Easy :

  • 02:57:072 ~ 03:02:102 Plz add hitsounds here Fixed.
Normal :

SPOILER
00:35:875 (4) - del this note no because itd ruin the flow in hitsounds,00:59:228 (1) - finish start no i dont want to overdo the finishes.02:22:222 (6) - I think you forgot to add clap here >_< ahh good eye. fixed.

Good luck :3

You must to read this!~
red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
ty for the mod :D
Barney Stinson
YAAAAAAAY

Hard: Veeery good diff. Just two suggestions:
-13:959 (3) Yah dude, use spacing. It will make pattern better.
-23:659 (3) I don't really like this slider. What about doing that like.. http://puu.sh/dDst That?

Normal: Good!
-54:917 (5) To form better the star formed pattern make (5) symmethrical with (3). So, move (5) 1 GRID UP.

Easy: Nothing.

No kudosu if u didn't follow suggestions! Good luck!
Topic Starter
YTYuyu

Barney Stinson wrote:

YAAAAAAAY

Hard: Veeery good diff. Just two suggestions:
-13:959 (3) Yah dude, use spacing. It will make pattern better.
-23:659 (3) I don't really like this slider. What about doing that like.. http://puu.sh/dDst That? no i like my slider. looks nice IMO

Normal: Good!
-54:917 (5) To form better the star formed pattern make (5) symmethrical with (3). So, move (5) 1 GRID UP.

Easy: Nothing.

No kudosu if u didn't follow suggestions! Good luck!
ty for the mod. everything else i fixed.
Leorda
Go~

[Easy]
* AR +1?

01:49:887 (5) - Remove whistle in sliderbody


[Normal]
00:10:905 (2) - Remove whistle in sliderbody
00:25:456 (2) - Stack under slider is confusing for beginners who play this diff
00:32:641 (6) - ^
00:57:432 (4) - Remove 1 repeating slider for makes beginners are easy to play this?
01:59:587 (1) - Overlapped by hitbursts, makes beginners are hidden to see
02:38:030 (3) - Same issue as 00:25:456 (2)
03:08:569 (1) - Covered by spinner-osu, makes beginners are hidden to see


[Hard]
00:41:983 (1,2,3,4,5,6) - These pattern is boring for Hard/Insane diff, try something else?
01:53:659 (10) - Hmmm, some players are going lost if players already click (9), and don't know which next object should click. I suggest you to unstack it and move to X:160 and Y:136
02:01:563 (6,7) - These jumps are doesn't make sense, IMO


nice work~
Topic Starter
YTYuyu

Leorda wrote:

Go~

[Easy]
* AR +1? no it'd look too fast for beginners.

01:49:887 (5) - Remove whistle in sliderbody Fixed.


[Normal]
00:10:905 (2) - Remove whistle in sliderbody Fixed.
00:25:456 (2) - Stack under slider is confusing for beginners who play this diff if you look at this it has it.
00:32:641 (6) - ^ there's normal diffs that have stacked notes so i'm not changing this.
00:57:432 (4) - Remove 1 repeating slider for makes beginners are easy to play this? no this is meant to follow vocals.
01:59:587 (1) - Overlapped by hitbursts, makes beginners are hidden to see Fixed.
02:38:030 (3) - Same issue as 00:25:456 (2) and same as 00:25:456.
03:08:569 (1) - Covered by spinner-osu, makes beginners are hidden to see Fixed.


[Hard]
00:41:983 (1,2,3,4,5,6) - These pattern is boring for Hard/Insane diff, try something else? Alright did something else.
01:53:659 (10) - Hmmm, some players are going lost if players already click (9), and don't know which next object should click. I suggest you to unstack it and move to X:160 and Y:136 my friends played this map and i don't see any problems with this so i'm not changing.
02:01:563 (6,7) - These jumps are doesn't make sense, IMO alright i changed the pattern.


nice work~
Ty for the mod :D
Sallad4ever
Sorry for the late reply Byakugan

[General]

  1. Try adding more tags if you can. Maybe use the name of the members of the Group?
  2. Read this thread to make your slider more prettier and perfect. You can use this to fix your sliders such as on 00:18:989 (1,1) in Easy diff
  3. One trick that I always use when mapping is to use different hitsound/bigger volume on the kiai time. This is to make the kiai time more epic then the other part of the music, ofc you can use your own idea but try not to be overboard xD

[Easy]

  1. 00:50:605 (3) - NC (new combo) this slider, because the previous combo pattern is NC every 8 beat so might as well give NC on this slider to make it consistent
  2. 01:56:713 (3) - ^
  3. 01:30:845 - The timing section in this place is unnecessary because it has the same setting as the previous timing section 01:19:348. Rather than removing it maybe try this. Add timing section in 01:33:719 with 80% volume then change the volume on 01:30:845 to 60%
  4. 02:18:270 (3) - Hmm might as well align this slider with 02:17:911 (2)

[Normal]

  1. 00:36:234 (1,2) - It'll sound much better if you remove these then use a 1 and a half beat slider with 1 repeat, something like this below. The rhythm below would at least follow the vocal quite closely
  2. 00:44:857 (1) - The 1/2 beat slider repeat doesn't correspondence well with the vocal hear. Use 1/1 beat slider instead
  3. 00:57:432 (4) - Same reason as above and the amount of repeats make this quite unexpected too
  4. 01:43:060 (3) - ^ Try something like this
  5. 01:45:935 (3) - ^
  6. 01:56:713 (4) - NC this

[Hard]

  1. Try to make the combo placement to be consistent. The majority of the NC are every 8 beat so I suggest to follow that and change every other combo that are not every 8 beat. Below are some of them
    Combo Mod
    1. 00:17:551 (1) - Remove NC
    2. 00:20:066 (1) - ^
    3. 00:23:120 (1) - ^
    4. 00:50:965 (4) - NC
    5. 00:52:042 (1) - Remove NC
    6. 00:54:917 (1) - ^
    7. 01:03:539 (1) - ^
    8. 01:15:036 (1) - ^
    9. 01:17:911 (1) - ^
      etc
  2. 00:19:707 (4) - This will flow better with 2 circles instead of a slider
  3. 00:20:066 (1,2,3) - These looks kinda cramped, the hit burst make it even worse. I suggest to spread them out maybe like this, you can also use jump here to make it even more fun
  4. 00:31:923 (5) - Move this slider a little bit to the left so it won't touch 00:31:563 (3). You might want to move 00:30:486 (1) a bit too
  5. 00:49:887 (3) - Try to use the same slider as 00:48:809 (2) to make it look more better
  6. 01:33:360 - Try too add note here. There's an obvious rhythm so might as well add circle there. You've done this but with slider on 01:44:138 (6) and it sounds good so you should do this on other similar places (01:36:234, 01:39:108, 01:41:983, etc)
  7. 01:39:468 (1,2,3) - Try to spread the sliders, there's nothing wrong with the current pattern but imo it's too easy as you can hit these by not moving the cursor at all
  8. 01:41:444 (2) - Again circles work better here
  9. 02:18:270 (5) - Flow better if you stack this under 02:17:372 (2), you may have to move 3 & 4 a bit to the left to fix the spacing for this
  10. 02:39:827 (1,2,3) - Same as 01:39:468 (1,2,3)
  11. 02:51:324 (1,2,3) - Again, well you can say I just don't like this kind of stack =3=
  12. 03:01:384 (1,2,3,4) - Try to make this slider stream more neat, kinda like this
A very nice mapset, but the Hard diff is very open for improvement. The diff is good but it lack jumps, I really suggest for you to add more jumps on this diff. You can change some of the stacked slider (e.g. 00:57:791 (7,8) in Hard) to become jump by easily unstacking them kinda like this or this. Try looking at the Mapping Technique Forum to draw inspiration, it works for me :3
Topic Starter
YTYuyu
i fixed what i can on this mapset. ty for the mod. don't want to say what i fixed because this was a mistake. next time i'll post my other map :(, and after reading this mod post, i might have to re-map this song if i have the time.
[skittlepop]
Easy
Good map, no problems

Normal
00:53:480 (1,2,3,4,5) - Space the star formation evenly

Hard
00:44:857 (1,2,3) - Overlap is a bit awkward
03:12:881 (3,4,5,6,7) - Space the star formation here evenly
03:15:755 (3,4,5,6,7) - ^

Otherwise, nice mapping. I would star, but I haven't been on here in a while and can't find where it is ._. or maybe just because I don't mod much and I just don't have kudosu ^^;;
jonathanlfj
modding upon request
omg from a year back lol

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
now that we have unicode support you can use these:
Artist: ガーディアンズ4
Title: おまかせ♪ガーディアン


[Easy]
00:20:785 (2) - how bout a stack on where 00:18:629 (3) was? makes this play cleaner (best if you just adjust the whole combo so the spacing/flow doesnt break)
00:45:575 (3,4,5) - make them like this to prevent partial overlap: 01:01:743 (4,2) - a bit nazi but these two are not perfectly stacked
02:02:462 (1) - how bout curve this the other way, so flow onto 02:04:258 (2) is more natural?
02:23:659 (2) - move this to x: 496 y:160 if you want perfect symmetry on 02:22:222 (3,1,2)
02:47:731 (3) - this blanket looks kinda off, and the end does not form a good triangle with 02:45:575 (1,2) like you usually would have, so fix this if you want all the preciseness and stuff
03:11:084 (4,2) - again with the naziness of not stacked perfectly

[Normal]
the NCs in this diff fluctuates between NC every 4/4 measure and NC every two 4/4 measures, its best if you stick to one consistently like you did in Easy and Hard
00:38:210 - add a note here, there is a change in vocals
00:56:354 (1,1) - if you want a good diamond formation here then these two should be perfectly stacked
01:41:623 (4) - shift this a little to the right so you get a linear flow from 01:40:905 (3)
02:22:222 (6,7,1) - stack on 02:20:426 (2)? you seem to do this trick a lot but missing it here for some reason
02:25:456 (5) - maybe a NC here? it was done in Hard
02:58:509 (3,4,5,6) - i'd make this curve more naturally, something like this:
[Hard]
00:47:731 (1) - 1 grid right makes the spacing more consistent with 00:47:192 (1,2,3)
01:17:911 (1,2) - due to the previous anti jump, this plays more comfortably if you did the slider first, then the circle
01:36:054 (4) - do a manual stack here, this is perfectly stacked under 01:35:336 (2) but 01:36:234 (5,6) gets shifted due to stack leniency in game
02:06:773 (1) - perfectly stack this under 02:06:054 (3), the slight shift is actually noticeable while playing
02:35:515 (1,2,3,4,5,6,7,8,9,10,1) - lol the difficulty curve just went over 9000 here, to make it a tad easier increase the stream spacing to 0.3x or 0.4x, which is easier to read imo
02:55:635 (1) - yeah the stacks again ><
03:09:288 (3,1) - ^
03:15:755 (1,2,3,4,5) - try something like this so you can preserve symmetry like 03:12:881 (1,2,3,4,5):
Yeah the diffs are made very nicely, i just mostly pointed out some imperfect stacks and positions that were noticeable in-game (surprised i couldn't say anything hitsound related xD)
starrrrred and good luck~
Topic Starter
YTYuyu

jonathanlfj wrote:

modding upon request
omg from a year back lol

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
now that we have unicode support you can use these:
Artist: ガーディアンズ4
Title: おまかせ♪ガーディアン
fixed.

[Easy]
00:20:785 (2) - how bout a stack on where 00:18:629 (3) was? makes this play cleaner (best if you just adjust the whole combo so the spacing/flow doesnt break) ahh this was a mistake in my end. fixed.
00:45:575 (3,4,5) - make them like this to prevent partial overlap: fixed, but only moved (5).
01:01:743 (4,2) - a bit nazi but these two are not perfectly stacked fixed ><.
02:02:462 (1) - how bout curve this the other way, so flow onto 02:04:258 (2) is more natural? no i prefer this way since it find it more flowy and straightforward.
02:23:659 (2) - move this to x: 496 y:160 if you want perfect symmetry on 02:22:222 (3,1,2) fixed.
02:47:731 (3) - this blanket looks kinda off, and the end does not form a good triangle with 02:45:575 (1,2) like you usually would have, so fix this if you want all the preciseness and stuff
03:11:084 (4,2) - again with the naziness of not stacked perfectly

[Normal]
the NCs in this diff fluctuates between NC every 4/4 measure and NC every two 4/4 measures, its best if you stick to one consistently like you did in Easy and Hard ahh fixed.
00:38:210 - add a note here, there is a change in vocals fixed.
00:56:354 (1,1) - if you want a good diamond formation here then these two should be perfectly stacked fixed.
01:41:623 (4) - shift this a little to the right so you get a linear flow from 01:40:905 (3) no because i don't wanna ruin the blanket from (2).
02:22:222 (6,7,1) - stack on 02:20:426 (2)? you seem to do this trick a lot but missing it here for some reason yea i tend to overlook things a lot. fixed.
02:25:456 (5) - maybe a NC here? it was done in Hard no i'd find it rather confusing for a normal diff.
02:58:509 (3,4,5,6) - i'd make this curve more naturally, something like this: hmm should be fixed.

[Hard]
00:47:731 (1) - 1 grid right makes the spacing more consistent with 00:47:192 (1,2,3) fixed.
01:17:911 (1,2) - due to the previous anti jump, this plays more comfortably if you did the slider first, then the circle fixed.
01:36:054 (4) - do a manual stack here, this is perfectly stacked under 01:35:336 (2) but 01:36:234 (5,6) gets shifted due to stack leniency in game fixed. i'll see what other people say about this.
02:06:773 (1) - perfectly stack this under 02:06:054 (3), the slight shift is actually noticeable while playing fixed.
02:35:515 (1,2,3,4,5,6,7,8,9,10,1) - lol the difficulty curve just went over 9000 here, to make it a tad easier increase the stream spacing to 0.3x or 0.4x, which is easier to read imo mmk did 0.3
02:55:635 (1) - yeah the stacks again >< fixed ><
03:09:288 (3,1) - ^ ^
03:15:755 (1,2,3,4,5) - try something like this so you can preserve symmetry like 03:12:881 (1,2,3,4,5): fixed.

Yeah the diffs are made very nicely, i just mostly pointed out some imperfect stacks and positions that were noticeable in-game (surprised i couldn't say anything hitsound related xD)
starrrrred and good luck~
ty for the mod and star :D.
Tony
m4m~ :3
Map too perfect. oh you ;w;

[General]
I think you have too much kiai. I think you should delete the first kiai section and just add a kiai fountain where the kiai starts.
http://puu.sh/3XvM1.jpg - We disscused this on irc. I think you need to ask someone with photoshop skills to remove this xD

[Hard]
Why no TickRate 2? D:

I'd go with OD-1 since it's a hard... and since you have HP6 :D
00:07:491 (1) - Maybe a drum finish would be fitting here better. What do you think? :P
00:08:390 (4) - Nazi. move it some grids down for a better curve. I'd say 2 grids?
00:09:108 (1) - Same thing with the better curve, but this time 2 grids up :3
00:14:587 - add a note here. it would fit awshum!
01:19:348 (1) - I think it would be better if you would reduce the volume of this circle by 15%~20%. Sounds too noisy with that soft finish
02:25:456 (1) - ^
01:49:348 (4,1) - move this two 2 grids down and 1 to right to make a perfect blanket with 3.
02:31:923 (3) - soft whistle sounds bad here.. just remove it ;w;
02:34:078 (1) - ^
02:34:797 (4) - ^
03:14:138 (6) - I think you should add a clap here :3

Really nice hard. I loved it <3


[Normal]
TickRate 2 here aswell it would make slider like this 00:19:527 (2) - look better.

00:07:491 (1) - drum finish here on start maybe? :3
01:02:102 (1) - curve this a little more :D

Nothing much to say about this diff. It's cool :3

[Easy]
I don't suggest TickRate 2 here lol. it's better the way it is now

00:12:162 (2) - maybe if you move this two grids down it would look better imo
01:11:803 (2) - ^
00:47:731 (1) - it's been a while since I saw this type of sliders. I liked it lol
01:42:701 (2) - gogo one grid down to make a perfect line ~

Solid Easy. I saw you used some 1/2 rhythm on slider repeats. They sound great :3

That's kinda it. Did a really nazi mod here since the map is too perfect lol. Hope my mod made your mapset even more perfect lol
Good luck sir :3
Topic Starter
YTYuyu

Tony wrote:

m4m~ :3
Map too perfect. oh you ;w;

[General]
I think you have too much kiai. I think you should delete the first kiai section and just add a kiai fountain where the kiai starts. ahh i was gonna fix that sooner or later, but i'd rather fix it my own way.
http://puu.sh/3XvM1.jpg - We disscused this on irc. I think you need to ask someone with photoshop skills to remove this xD we'll see.

[Hard]
Why no TickRate 2? D: same as normal.

I'd go with OD-1 since it's a hard... and since you have HP6 :D this is the hardest diff in the set, so OD7 would be more fitting as the hadrest diff.
00:07:491 (1) - Maybe a drum finish would be fitting here better. What do you think? :P same as normal.
00:08:390 (4) - Nazi. move it some grids down for a better curve. I'd say 2 grids? no the transition should be fine to follow.
00:09:108 (1) - Same thing with the better curve, but this time 2 grids up :3 ^
00:14:587 - add a note here. it would fit awshum! no then i'd be overmappping since it follow nothing here.
01:19:348 (1) - I think it would be better if you would reduce the volume of this circle by 15%~20%. Sounds too noisy with that soft finish fixed. reduced it by 15%..
02:25:456 (1) - ^ ^
01:49:348 (4,1) - move this two 2 grids down and 1 to right to make a perfect blanket with 3. fixed.
02:31:923 (3) - soft whistle sounds bad here.. just remove it ;w; ^
02:34:078 (1) - ^ no not here this shows emphasis to the dinging sound in the BGM.
02:34:797 (4) - ^ ^
03:14:138 (6) - I think you should add a clap here :3 yea fixed.

Really nice hard. I loved it <3


[Normal]
TickRate 2 here aswell it would make slider like this 00:19:527 (2) - look better. for now i'll keep it. i'll see what other people say about this.

00:07:491 (1) - drum finish here on start maybe? :3 ehh~ it wouldn't sound as nice when you hit the clap at the end of the slider.
01:02:102 (1) - curve this a little more :D no the transition is smooth enough so it shouldn't be curved any further.

Nothing much to say about this diff. It's cool :3

[Easy]
I don't suggest TickRate 2 here lol. it's better the way it is now

00:12:162 (2) - maybe if you move this two grids down it would look better imo mm~ fixed.
01:11:803 (2) - ^ ^
00:47:731 (1) - it's been a while since I saw this type of sliders. I liked it lol well i tried ><.
01:42:701 (2) - gogo one grid down to make a perfect line ~ no the transition wouldn't feel right to follow during gameplay.

Solid Easy. I saw you used some 1/2 rhythm on slider repeats. They sound great :3

That's kinda it. Did a really nazi mod here since the map is too perfect lol. Hope my mod made your mapset even more perfect lol
Good luck sir :3
haha ty for the mod :D.
BeatofIke
Sorry for the long wait! Mod will be here shortly! :3
Gamu
hi~ :3

[Genera]

●Tags: Add "しゅごキャラ!!どきっ"
This is Japanese. It is possible to add to the tags. I recommend that you add. Recently, many maps would have been added (Various anime)

●Tags: Add "Mitsui Aika Kumai Yurina Nakajima Saki Sugaya Risako"
First, the artist name is the group name. Therefore, you should put the name of the member.
Please look at the page of this place in order to verify the correct name really : http://helloproject.wikia.com/wiki/Guardians_4

[Easy]

●00:16:114 (1) - Samplest : Changing to Normal from Auto? (start). And, lower the volume a little. It put out a good sound. And, I feel like that is similar to this sound > 00:10:366 (1).
●00:21:144 (3) - ^ (end)
●00:54:198 (x) - Add circle. I feel very lonely this part > 00:53:480~00:54:917. By adding a circle here, would be improved. And, will fit a song. It is easy to grasp the rhythm for players to beginners.
●00:56:713 (3) - Add new combo. keep the consistency of the new combo. I'm thought so.
●01:16:833 (2,3,4) - I think the flow is not so good. Do you move down? Something like this : http://osu.ppy.sh/ss/941567
●01:50:965 (1) - I think this form is strange something. Changing the form to be Blanket (2)? Something like this : http://puu.sh/47Wgi.jpg.
●02:00:306 (x) - Same as 00:54:198.
●02:22:222 (3) - Move to x:256 y:160. Make the same the y-coordinate > 02:23:659 (2).
●02:37:671 (x) - Same as 00:54:198.
●02:56:713 (4) - Move to x:296 y:180? I prefer this.
●03:03:539 (x) - Same as 00:54:198.

[Normal]

●00:16:114 (1) - Same as Easy diff.
●00:21:863 (1) - ^ (start).
●00:54:917 (3) - Middle point x:300 y:72 and End point x:240 y:88 for perfect blanket. http://puu.sh/47WBl.jpg

[Hard]

●00:15:755 (5) - Same as Easy diff (end).
●00:21:863 (1) - ^ (start).
●00:23:659 (3,4) - Hmm...I think rhythm is strange something. Suggestion of rhythm : http://puu.sh/47Xb9.jpg I prefer this. Please try~
●00:17:911 (3,4) - Same as 00:23:659
●00:57:791 (1,3) - Stack firmly.
●01:35:336 (2,4) - ^


nice mapset o.o!
good luck~ :3
Topic Starter
YTYuyu

-Gamu- wrote:

hi~ :3

[Genera]

●Tags: Add "しゅごキャラ!!どきっ"
This is Japanese. It is possible to add to the tags. I recommend that you add. Recently, many maps would have been added (Various anime) ahh fixed. ty :3

●Tags: Add "Mitsui Aika Kumai Yurina Nakajima Saki Sugaya Risako"
First, the artist name is the group name. Therefore, you should put the name of the member. ahh yea i was gonna do that at some point--fixed.
Please look at the page of this place in order to verify the correct name really : http://helloproject.wikia.com/wiki/Guardians_4

[Easy]

●00:16:114 (1) - Samplest : Changing to Normal from Auto? (start). And, lower the volume a little. It put out a good sound. And, I feel like that is similar to this sound > 00:10:366 (1). added. reduced it by 15%.
●00:21:144 (3) - ^ (end) ^
●00:54:198 (x) - Add circle. I feel very lonely this part > 00:53:480~00:54:917. By adding a circle here, would be improved. And, will fit a song. It is easy to grasp the rhythm for players to beginners. no the point of this is so that beginners have plenty of time to recover for the next note.
●00:56:713 (3) - Add new combo. keep the consistency of the new combo. I'm thought so. yea fixed.
●01:16:833 (2,3,4) - I think the flow is not so good. Do you move down? Something like this : http://osu.ppy.sh/ss/941567 yea i thought so too. fixed.
●01:50:965 (1) - I think this form is strange something. Changing the form to be Blanket (2)? Something like this : http://puu.sh/47Wgi.jpg. fixed. i think.
●02:00:306 (x) - Same as 00:54:198. same reply.
●02:22:222 (3) - Move to x:256 y:160. Make the same the y-coordinate > 02:23:659 (2). did something else.
●02:37:671 (x) - Same as 00:54:198. same reply.
●02:56:713 (4) - Move to x:296 y:180? I prefer this. did something else.
●03:03:539 (x) - Same as 00:54:198. same reply.

[Normal]

●00:16:114 (1) - Same as Easy diff. fixed.
●00:21:863 (1) - ^ (start). ^
●00:54:917 (3) - Middle point x:300 y:72 and End point x:240 y:88 for perfect blanket. http://puu.sh/47WBl.jpg did something similar.

[Hard]

●00:15:755 (5) - Same as Easy diff (end). done
●00:21:863 (1) - ^ (start). ^
●00:23:659 (3,4) - Hmm...I think rhythm is strange something. Suggestion of rhythm : http://puu.sh/47Xb9.jpg I prefer this. Please try~ no because there's no change in the BGM at the middle of (3), which is why the slider is like this.
●00:17:911 (3,4) - Same as 00:23:659 i agree, but i'd rather not break consistency with the same pattern as above.
●00:57:791 (1,3) - Stack firmly. fixed o.o
●01:35:336 (2,4) - ^ nope not here because it'll break consistency in the stacks for the next 2 notes. you'll see when you do it yourself.

nice mapset o.o!
good luck~ :3
ty for the mod :D.
Haya
Alright let's go! ~

[General]
  1. I've got a better quality mp3 file here, so feel free to use it. http://puu.sh/4aVrX.mp3
  2. Isn't it the 5th opening of Shugo Chara? Please fix the Tags ~
  3. The offset I am getting is 7.482 (if you don't change the mp3)
  4. How about using sliderticks for the Easy and Normal?
  5. 01:04:977 - to 01:19:348 - and 01:59:587 - to 02:25:456 - Using a custom Normal hitsound set would fit more from here on imo.
  6. 03:16:474 - How about putting a Finishing Hitsound here in every Diff?
[Easy]
  1. 00:07:491 (1,2) - Please make them symmetrical. It almost unnoticable but this small change just makes it a little bit better looking.
  2. 00:17:551 (2) - How about tilting the slider to increase the flow by a small amount?
  3. 00:30:486 (1,2) - Arranging them like this ((2) has been moved some grids down) looks less boring than a straight line
  4. 00:37:671 (2) - I would also tilt this slider to increase the flow.
  5. 00:43:779 (2) - Same as above, instead you could move the slidertail 10 - 12 grids up.
  6. 00:47:731 (1) - This slider is not symmetrical. Please use this one:
    SPOILER
    292,172,47731,6,0,B|242:110|167:75|167:75|91:110|41:172,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
  7. 00:57:072 (2) - Please use the same slider as 00:55:635 (2) -
  8. 01:33:719 (1) - I know that it's only minor but please make this one more symmetrical >.<
  9. 01:48:090 (1,2) - Same symmetrical problem here - It looks better (at least for me) if it is perfectly symmetrical to the X Axis so consider moving them by a bit.
  10. 01:50:965 (1) - Move this slider to x252 y184 for a better blanket with the following (2)
  11. 02:06:773 (2) - Why didn't you use the same slider as 02:05:336 (1) - ?
  12. 02:13:959 (1,2) - Please make them symmetrical to the Y Axis, since it just looks better.
  13. 02:44:138 (3) - Moving the slidertail just a little bit down (6 grids or so) increases the flow!
  14. 02:59:228 (3) - This blanket isn't that great. Move the slider ankle point to x161 y271 and the slidertail to x241 y266.
  15. 03:07:491 (2) - The curve is just way too sharp to look good imo. How about making the slide rlonger by stretching it a bit? Dunno how to explain LOL:
[Normal]
  1. 00:14:318 (2,3,4) - I don't know about this ._. Not a big fan of triple stacks in a Normal Diff. How about arranging them like this?
  2. 00:14:677 (4,5) - Would've been cooler if these were the same slider.
  3. 00:15:396 (5,3) - Same as here, why aren't these sliders the same? I mean, you wanted to do a rotated symmetricla pattern so using the same sliders just fits more.
  4. 00:21:863 (1) - You could also expand the slider like this (only a suggestion tho)
  5. 00:26:174 (4) - It has a better flow if you change the slider like this
  6. 00:34:797 (5) - Again, please use the same slider as 00:33:360 (1) -
  7. 00:34:438 (3,4,5) - Still unsure about the triple stacks in a Normal diff, but it's up to you whether you change them or not
  8. 00:38:030 (3,4,5) - Same as above
  9. 00:41:623 (6) - Please move this one to x384 y176 for some consistency in your zigzag pattern.
  10. 00:47:731 (1) - Aw why isn't this one symmetrical >.<
  11. 00:50:605 (4) - Same as above :S
  12. 00:54:917 (3) - Move the return point to x232 y94 for a better blanket.
  13. 01:02:102 (1,2) - Please use the same sliders for this kind of pattern!
  14. 01:35:156 (4) - How about changing the position of the return like this to increase the flow?
  15. 01:41:623 (4,1) - Again, please use the same sliders
  16. 01:49:527 (3) - Move this slider to x99 y166 for consistency in your diamond pattern.
  17. 02:03:180 (2) - Move the return point more grids up to increase the flow.
  18. 02:49:887 (3) - Same as above, just move the return point some grids down.
  19. 02:50:605 (4) - How about changing the slider like this? It increases the flow by a little bit
  20. 03:16:474 - A finishing hitsound would be fitting here.
[Hard]
  1. 00:08:390 (4) - I got a better gameplay feeling when this circle was placed on x328 y320.
  2. 00:12:521 (1) - Move the slidertail to x103 y166 for a better blanket with the following slidertail.
  3. 00:16:294 (1,2) - I would arrange them another way, since it's just a small flow killer as it is now.
  4. 00:19:887 (4) - Move the slider ankle point to x73 y95 and the slidertail to x70 y139 for a better blanket.
  5. 00:37:671 (1) - It's only minor but how about moving the slider tail some grids up? It looks better and increases the flow.
  6. 00:42:342 (3,4,5) - Would be so cool if it'd be symmetrical :(
  7. 01:06:414 (1) - Move the return point some grids down to increase the flow.
  8. 01:32:462 (1,2) - Why aren't these symmetrical :(
  9. 01:36:054 (4,5,6) - The flow is just terrible here. How about arranging them like this?
  10. 02:02:462 (1) - You could'Ve done a cool blanket here :S
  11. 02:05:156 (5,6) - This is a huge flow killer right here. Unfortunately I have no idea on how to fix this.
  12. 02:11:983 - Add a circle here.
  13. 03:16:474 (5) - Finishing hitsound would be fitting here.
That's it! Here's a star and good luck ~
Topic Starter
YTYuyu

Haya wrote:

Alright let's go! ~

[General]
  1. I've got a better quality mp3 file here, so feel free to use it. http://puu.sh/4aVrX.mp3 ehh~ they sound similar, and plus, i got my mp3 off the album. the only thing i changed is the bitrate.
  2. Isn't it the 5th opening of Shugo Chara? Please fix the Tags ~ no no this is the 3rd opening in the 2nd season. i'm following the opening numbers through seasons, not together.
  3. The offset I am getting is 7.482 (if you don't change the mp3)
  4. How about using sliderticks for the Easy and Normal?
  5. 01:04:977 - to 01:19:348 - and 01:59:587 - to 02:25:456 - Using a custom Normal hitsound set would fit more from here on imo. ahh no i find it way too distracting to follow, as well as it might throw players off during gameplay.
  6. 03:16:474 - How about putting a Finishing Hitsound here in every Diff? no there's no cymbals at the end, and since i added a clap there, it wouldn't fit with the BGM.
[Easy]
  1. 00:07:491 (1,2) - Please make them symmetrical. It almost unnoticable but this small change just makes it a little bit better looking. i think i made it look symmetrical. fixed.
  2. 00:17:551 (2) - How about tilting the slider to increase the flow by a small amount? fixed.
  3. 00:30:486 (1,2) - Arranging them like this ((2) has been moved some grids down) looks less boring than a straight line fixed. note that i don't use grid when i map this.
  4. 00:37:671 (2) - I would also tilt this slider to increase the flow. no that feels really awkward to follow during gameplay.
  5. 00:43:779 (2) - Same as above, instead you could move the slidertail 10 - 12 grids up. i prefer this way. i noticed that i've done too many straightforward sliders, so i did this for a change.
  6. 00:47:731 (1) - This slider is not symmetrical. Please use this one:
    SPOILER
    292,172,47731,6,0,B|242:110|167:75|167:75|91:110|41:172,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
    fixed.
  7. 00:57:072 (2) - Please use the same slider as 00:55:635 (2) - no i didn't intend this slider to look like (2), and if i did, it'll ruin the whole pattern during gameplay IMO.
  8. 01:33:719 (1) - I know that it's only minor but please make this one more symmetrical >.< i didn't intend this to be symmetrical, but i'll try.
  9. 01:48:090 (1,2) - Same symmetrical problem here - It looks better (at least for me) if it is perfectly symmetrical to the X Axis so consider moving them by a bit. i don't think it's a problem here since it's unnoticeable during gameplay IMO.
  10. 01:50:965 (1) - Move this slider to x252 y184 for a better blanket with the following (2) this is close enough to a blanket, so it shouldn't be a problem here.
  11. 02:06:773 (2) - Why didn't you use the same slider as 02:05:336 (1) - ? because i find that it'll break consistency with the 1st kiai since the sliders are different.
  12. 02:13:959 (1,2) - Please make them symmetrical to the Y Axis, since it just looks better. should be fixed.
  13. 02:44:138 (3) - Moving the slidertail just a little bit down (6 grids or so) increases the flow! no i don't see the flow. to me it flows awkwardly and uncomfortable for players.
  14. 02:59:228 (3) - This blanket isn't that great. Move the slider ankle point to x161 y271 and the slidertail to x241 y266. fixed.
  15. 03:07:491 (2) - The curve is just way too sharp to look good imo. How about making the slide rlonger by stretching it a bit? Dunno how to explain LOL: i adjusted the slider, but kept the symmetry because i feel that symmetry = better flow in this part.
[Normal]
  1. 00:14:318 (2,3,4) - I don't know about this ._. Not a big fan of triple stacks in a Normal Diff. How about arranging them like this? no then i'll break consistency with 00:17:551 (1,2,3) - pattern wise.
  2. 00:14:677 (4,5) - Would've been cooler if these were the same slider. no i disagree because if i make either one look the same as the other, then the pattern would be ruined and it wouldn't flow right IMO.
  3. 00:15:396 (5,3) - Same as here, why aren't these sliders the same? I mean, you wanted to do a rotated symmetricla pattern so using the same sliders just fits more. actually no. since the BGM of the song changes, it's appropriate to use 2 different sliders instead of 2 sliders that look the same.
  4. 00:21:863 (1) - You could also expand the slider like this (only a suggestion tho) fixed. also re-mapped the next patterns ahead.
  5. 00:26:174 (4) - It has a better flow if you change the slider like this no it feels awkward to follow for me since it has a vertical transition. with my new pattern, i find my current one better since it's transitioned horizontally.
  6. 00:34:797 (5) - Again, please use the same slider as 00:33:360 (1) - no the flow and the pattern would be broken during gameplay.
  7. 00:34:438 (3,4,5) - Still unsure about the triple stacks in a Normal diff, but it's up to you whether you change them or not it shouldn't be a problem since it's a normal diff.
  8. 00:38:030 (3,4,5) - Same as above ^
  9. 00:41:623 (6) - Please move this one to x384 y176 for some consistency in your zigzag pattern. this doesn't follow the vocals. the zig-zag pattern follows the vocals and this one follows the BGM in the song.
  10. 00:47:731 (1) - Aw why isn't this one symmetrical >.< it shouldn't be a problem since it flows nicely to the song.
  11. 00:50:605 (4) - Same as above :S ^
  12. 00:54:917 (3) - Move the return point to x232 y94 for a better blanket. it doesn't make that much of a difference during gameplay, so no.
  13. 01:02:102 (1,2) - Please use the same sliders for this kind of pattern! why? i don't see this as a problem since it follows the music nicely.
  14. 01:35:156 (4) - How about changing the position of the return like this to increase the flow? no i want this to look more straightforward then flowy in this part during gameplay.
  15. 01:41:623 (4,1) - Again, please use the same sliders no because it follows a different phrase in the vocals, and the pitch changes as well.
  16. 01:49:527 (3) - Move this slider to x99 y166 for consistency in your diamond pattern. i didn't intend for this to be a diamond pattern, but did it my own way.
  17. 02:03:180 (2) - Move the return point more grids up to increase the flow. no its flowy enough since the transition from the previous note feels smooth enough to play.
  18. 02:49:887 (3) - Same as above, just move the return point some grids down. ^
  19. 02:50:605 (4) - How about changing the slider like this? It increases the flow by a little bit no then the transition from (3) would feel awkward to follow during gameplay, and since the combo is together as well.
  20. 03:16:474 - A finishing hitsound would be fitting here. same reply.
[Hard]
  1. 00:08:390 (4) - I got a better gameplay feeling when this circle was placed on x328 y320. no it's fine as it is. the pattern flows the same, but i prefer my own way.
  2. 00:12:521 (1) - Move the slidertail to x103 y166 for a better blanket with the following slidertail. ehh~ fixed.
  3. 00:16:294 (1,2) - I would arrange them another way, since it's just a small flow killer as it is now. no this mini-jump represents the BGM. ik that inconsistent, and i figured that a mini jump would fit here since following DS would feel too boring for players to follow..
  4. 00:19:887 (4) - Move the slider ankle point to x73 y95 and the slidertail to x70 y139 for a better blanket. no it's unnoticeable during gameplay, so it should be fine.
  5. 00:37:671 (1) - It's only minor but how about moving the slider tail some grids up? It looks better and increases the flow. fixed.
  6. 00:42:342 (3,4,5) - Would be so cool if it'd be symmetrical :( fixed.
  7. 01:06:414 (1) - Move the return point some grids down to increase the flow. no in this part, it makes the flow feel awkward for me during gameplay.
  8. 01:32:462 (1,2) - Why aren't these symmetrical :( it is symmetrical :/.
  9. 01:36:054 (4,5,6) - The flow is just terrible here. How about arranging them like this? no then i'll break consistency with 00:29:767 (3,4,5) - since they're stacked on different notes.
  10. 02:02:462 (1) - You could'Ve done a cool blanket here :S if you mean from (4) to (1), then that wasn't my intention. the conbos are different so i don't think that's needed.
  11. 02:05:156 (5,6) - This is a huge flow killer right here. Unfortunately I have no idea on how to fix this. nope i disagree. the point of this pattern is to flow smoothly to the guitar, and to make a blanket(not a nice one), but a readable one.
  12. 02:11:983 - Add a circle here. nope it'll break consistency with the other patterns since they don't have circles at this part of the song.
  13. 03:16:474 (5) - Finishing hitsound would be fitting here. same reply.
That's it! Here's a star and good luck ~
ty for the star and mod :D.
Kecco
:3

Mod!

Savelog
20.58 Kecco: i'm back
20.58 Byakugan249: wb
20.58 Kecco: You ready?
20.59 Byakugan249: ahh give me a few mins
20.59 Kecco: Ok
20.59 Kecco: Insane btw
20.59 Kecco: 00:08:569 (5) - 1 grid up and 1 to the left
20.59 Kecco: LOL
20.59 Kecco: jk XD
21.00 Byakugan249: LOL
21.01 Kecco: Checking Aesthetics...
21.01 Byakugan249: what diff? o.o
21.01 Kecco: Insane
21.02 Byakugan249: there's no insane :/
21.02 Kecco: Hard
21.02 Kecco: Whatevah
21.02 Kecco: OMG BYAKU OMG
21.02 Kecco: WHY SO NAZI
21.02 Kecco: IN EVERYTHING
21.02 Kecco: x
21.02 Kecco: xD
21.03 Byakugan249: what do you mean? o.o
21.03 Kecco: Nothing don't worry XD
21.04 Byakugan249: hai mmk :3
21.04 Kecco: Nazi means overly meticolous
21.04 Kecco: 01:13:599 (1,2,3,4,1) - Make them more curvy? Something like this http://puu.sh/4fHLg.jpg Looks better imo.
21.04 Byakugan249: yea ik
21.04 Kecco: 01:16:474 (1,2,3,4,1) - Same goes for these.
21.05 Byakugan249: ahh sure i can do that
21.07 Kecco: I no like this spinner here 01:30:845 (1) -
21.08 Kecco: Something like this would fit better imo http://puu.sh/4fHYM.jpg
21.08 Byakugan249: hold on--
21.08 Byakugan249: adjusting the antijumps
21.08 Kecco: Ok
21.09 Kecco: Wait, which antijumps?
21.10 Byakugan249: the--1st 2 you mentioned
21.10 Byakugan249: you told me to make it more curvy
21.10 Kecco: Yep
21.10 Byakugan249: now this idea--
21.10 Byakugan249: no i'm following the guitar, not the vocals
21.10 Kecco: Mhmh, I see.
21.10 Byakugan249: 01:30:845 (1,1,2) -
21.10 Byakugan249: this whole pattern follow it
21.11 Byakugan249: follows*
21.11 Kecco: Yeah I see
21.11 Kecco: but I don't know
21.11 Kecco: Just try to picture what I said, with a x0.75
21.12 Kecco: From 01:30:845 - to 01:33:719 -
21.12 Kecco: Would be way sexier!
21.12 Byakugan249: ehh~
21.12 Kecco: Because it actually emphasizes that part, which hasn't got any beat
21.13 Byakugan249: yea ik
21.13 Byakugan249: i'll see what other people suggest
21.13 Kecco: But it's ok
21.13 Kecco: Ok
21.13 Kecco: I don't think somebody will suggest something about that
21.13 Kecco: When I really want to improve a map I put all my effort in it
21.13 Byakugan249: it's a nice idea, but did this to keep it simple
21.14 Kecco: Such a shame I only do it for the hardest diff in the mapset
21.14 Kecco: I get bored on Normals and Easys
21.14 Kecco: XD
21.14 Byakugan249: ahh i see haha
21.15 Kecco: 01:50:605 (5) - Mhmhm, make it more curvy?
21.16 Kecco: 02:08:569 (2) - 1 grid up and 1 to the left
21.16 Byakugan249: no i find that it'll ruin the transitioning--it's already curvy enough so it shouldn't be a problem IMO
21.16 Kecco: Ok
21.16 Kecco: 02:08:569 (2) - 1 grid up and 1 to the left
21.17 Byakugan249: ahh o.o
21.17 Byakugan249: fixed
21.17 Kecco: 02:15:396 (1,2,3,4,5,6) - Poor arranging, you could do better!!!
21.17 Kecco: But it might actually be fun to play.
21.17 Kecco: Just leave it, I'll tell you when I testplay it.
21.17 Byakugan249: yea ik the arranging is really bad ><
21.18 Kecco: 02:19:707 (1,2,3,4,1) - Is this copied?
21.18 Kecco: Can't really say if it needs to be more curvy, seems fine.
21.18 Kecco: Dunno.
21.18 Kecco: If it's copied just do what you did on the previous one.
21.18 Byakugan249: nope every antijump i've done is done manually
21.19 Kecco: 02:22:941 (2) - 1 grid up and 1 to the left
21.19 Kecco: 02:24:018 (1) - http://puu.sh/4fIzO.jpg pls
21.20 Byakugan249: fixed
21.20 Kecco: Actually, you can move it higher
21.20 Kecco: if you want
21.20 Kecco: just to make it curvy, ya know.
21.20 Byakugan249: np o.o
21.21 Kecco: 02:56:174 (4,5) -
21.21 Kecco: Should be higher?
21.21 Byakugan249: how high?
21.21 Kecco: http://puu.sh/4fIFG.jpg ?
21.21 Byakugan249: aligning to (3)?
21.22 Byakugan249: ohh
21.22 Byakugan249: np i can do that
21.24 Kecco: Pentagon plsss 03:15:755 (1,2,3,4,5) -
21.24 Kecco: 03:12:881 (1,2,3,4,5) - Like this ←
21.25 Kecco: Tell me when you're done
21.25 Byakugan249: actually--no because i want this pattern to represent the snares in the BGM
21.25 Kecco: Then you can upload it and Imma testplay the Insane to test the flow.
21.26 Kecco: Ok b
21.26 Kecco: in the BGM?
21.27 Kecco: Background Music
21.27 Byakugan249: listen to the background music
21.27 Kecco: ?
21.27 Kecco: Oh ok
21.27 Kecco: Yeah I know that
21.27 Kecco: But was just saying that for the aesthetics
21.27 Kecco: not for consistency
21.28 Byakugan249: updated
21.28 Kecco: You should really consider the kiai btw
21.29 Byakugan249: ehh~ i've been using kiai fountains for a while and i find it a lot better than kiai times since it gives a "bang" like fireworks
21.30 Kecco: I don't like the position of this 01:17:911 (1) -
21.30 Kecco: kiai bursts.
21.30 Kecco: Yeah I know.
21.30 Byakugan249: want me to move it up?
21.30 Kecco: "a bang like fireworks" xD
21.30 Kecco: yep
21.30 Kecco: just a bit
21.30 Kecco: Ok, let's continue the testplay
21.30 Byakugan249: ok then i aligned it
21.31 Kecco: Aligned?
21.31 Kecco: wait
21.31 Kecco: lemme check if it works
21.31 Byakugan249: align it to (4)
21.31 Kecco: yes align is perfect
21.31 Kecco: yep
21.32 Kecco: 01:42:162 (3,4,1) - Agaaaah, tricked me.
21.32 Kecco: I think it was going to be like this 01:36:054 (4,5,6,1) -
21.32 Kecco: But it's ok.
21.32 Kecco: You don't have to be consistent with that.
21.32 Byakugan249: ahh that
21.32 Kecco: It's totally readable
21.32 Kecco: I'm just playing like a lazy man
21.32 Kecco: xD
21.32 Byakugan249: yea ik since it follows the drums
21.32 Byakugan249: LOL
21.33 Kecco: What about a triplet here too? 01:47:911 (5,1) -
21.33 Kecco: Move it a bit further away
21.33 Kecco: (brb btw)
21.33 Byakugan249: no drums are heard at the 1/4 tick, so no
21.34 Byakugan249: hai
21.36 Kecco: baxck
21.36 Kecco: Did you move it further?
21.36 Byakugan249: wb
21.36 Kecco: just a little bit
21.36 Kecco: maybe up
21.37 Byakugan249: 01:47:012 (2) -
21.37 Byakugan249: i'd rahter not ruin the perfect stack on that
21.37 Byakugan249: rather*
21.37 Kecco: http://puu.sh/4fJoC.jpg
21.37 Kecco: omg wait
21.37 Kecco: I thought I linked it
21.38 Kecco: 02:03:899 (1) -
21.38 Kecco: Move this a bit further away (look at the image up)
21.39 Byakugan249: 02:03:539 (5,6,1,2) -
21.39 Byakugan249: i don't wanna break symmetry here
21.41 Kecco: Yeah I see that
21.41 Kecco: But it looks bad when playing.
21.41 Kecco: but it's ok
21.43 Kecco: OK
21.43 Kecco: Flow is as good as I expected :3
21.43 Byakugan249: ahh ty <3
21.43 Kecco: Now to normal
21.43 *Kecco zzzzzZZZZZzzzz
21.43 Byakugan249: oh god GL ;_;
21.44 Kecco: I presume I won't report anything
21.44 Kecco: lol
21.44 Byakugan249: we'll see haha
21.45 Kecco: 00:45:575 (3,4) -
21.45 Kecco: Mhmhmhmmhhmhmh
21.45 Kecco: Maybe like this would be better http://puu.sh/4fJOR.jpg
21.45 Kecco: Cause it actually makes 00:44:857 (1,2,3,4) - go like \ /
21.47 Byakugan249: mm~ no i find it more flowy if i go down instead of up
21.47 Kecco: ok
21.49 Kecco: ok fine
21.49 Kecco: Eas
21.49 Kecco: Easy
21.49 Byakugan249: omg i feel so bad for you looking at the easy ><
21.49 Kecco: xD§
21.50 Byakugan249: tbh though i like making easies than hards
21.50 Kecco: 01:36:234 (4) - Stack?
21.50 Kecco: Ok then I'm gonna ask you some GD in the future
21.51 Kecco: Cause this Easy is really well-made
21.51 Byakugan249: oh shit ><
21.51 Byakugan249: fixed
21.51 Byakugan249: ahh really? o.o
21.51 Kecco: xD
21.51 Kecco: Ye
21.51 Byakugan249: well i'm honoured
21.51 Kecco: I like it
21.52 Kecco: Mhmh
21.52 Kecco: What about something symmetric?
21.52 Kecco: http://puu.sh/4fK90.jpg
21.52 Kecco: 02:31:204 (1,2,3) -
21.52 Kecco: Omg, I always forget to link the notes
21.52 Kecco: xD
21.52 Byakugan249: ahh
21.52 Byakugan249: sure why not
21.52 Byakugan249: fixed
21.53 Kecco: 02:41:623 (3) - Stack it with 02:40:186 (1) - ?
21.53 Kecco: 03:00:306 (1) - Too close
21.53 *Byakugan249 facepalms
21.53 Byakugan249: fixed ;w;
21.54 Kecco: Everything?
21.54 Kecco: Ok now to the General stuff
21.54 Kecco: 03:16:474 - What about adding a kiai burst here too? Would be really cute.
21.54 Byakugan249: the 1st one i'll try out--the 2nd one was a mistake
21.54 Kecco: Ok
21.54 Byakugan249: ahh yea i've been thinking about this for a while
21.54 Byakugan249: i'll consider
21.54 Kecco: :3
21.54 Kecco: And
21.55 Kecco: Combo colours
21.55 Kecco: UGHHHHHH
21.55 Kecco: I don't like them
21.55 Byakugan249: they're meant to watch Amu's characters
21.55 Byakugan249: if you see Shugo chara
21.55 Kecco: I noticed that
21.55 Byakugan249: match*
21.55 Kecco: But the green looks ugly on the pink
21.55 Kecco: xD
21.56 Byakugan249: yea ik but ><
21.56 Kecco: It's ok xD
21.56 Byakugan249: the only thing i can do is change the brightness
21.56 Kecco: Yeah, do that!
21.56 Kecco: Make them less colored
21.56 Kecco: Just slightly
21.56 Byakugan249: ahh mmk then i'll do that in a self mod
21.57 Kecco: http://puu.sh/4fKnN.png
21.57 Byakugan249: omg i'm surprised that everything is loading quickly for me
21.57 Byakugan249: usually it takes 2 mins o.o
21.57 Byakugan249: ehh~ can i have the code?
21.58 Kecco: Orz wait
21.59 Kecco: http://pastie.org/8287059
21.59 Kecco: Stupid Pastie, remove the numbers when you paste the lines

Also, add "buono" to the tags?
Xinely
Hi Byaku :3


  • General
    make combo colour in Easy diff same with others? i saw the yellow one so bright imo ;-;
    add "Ran" "Miki" "Suu" in tags? Since they are in BG just like Amu Hinamori


  • Easy
    00:07:491 (1) - use finish in head just like in Normal diff?
    00:23:300 (3) - try this rhythm http://puu.sh/4m0Kn.jpg ? imo skip a sound in 00:24:018 - kinda weird to heard
    00:54:198 - add note?
    01:13:599 (1) - try same rhythm as 01:02:102 (1,2,3) ? imo have a similar instrumen here
    01:33:000 - try add note? imo to follow vocal here lol
    01:53:839 (1) - 52,172 to avoid touched with 01:52:761 (2) - ?
    02:00:306 - try add note?
    02:14:677 (2) - remove finish in head?
    02:37:671 - try add note too?
    02:47:731 (3) - 3rd anchor point 170,186 for avoid touched with (1)?
    03:08:210 (3) - 166,298 for better flow?


  • Normal
    00:20:965 (5) - imo we can't skip sound in 00:21:144 - so try http://puu.sh/4m22G.jpg this ?
    00:29:408 (4) - inconsistency spacing (1,07x) here
    02:25:456 (5) - this is hyper nazi, NC for consistency
    02:54:018 (6) - clap for consistency with previous like 02:48:270 (6) - ?


  • Hard
    00:07:491 (1) - use finish just like in Normal diff?
    00:47:192 (1,2,3) - anti jump in here, how about use 0,30x as DS? first, when i testplay it , i saw almost like stream lol
    01:53:300 (1,2,3) - if you apply above, fix in here too
    Nice Hard <3

Nice map <3
Good Luck ~
Topic Starter
YTYuyu

Xinely wrote:

Hi Byaku :3


  • General
    make combo colour in Easy diff same with others? i saw the yellow one so bright imo ;-; ahh they were supposed to be the same ><. fixed.
    add "Ran" "Miki" "Suu" in tags? Since they are in BG just like Amu Hinamori sure why not? fixed :D.


  • Easy
    00:07:491 (1) - use finish in head just like in Normal diff? ahh for consistency, fixed.
    00:23:300 (3) - try this rhythm http://puu.sh/4m0Kn.jpg ? imo skip a sound in 00:24:018 - kinda weird to heard fixed.
    00:54:198 - add note? no the reason the gap is here is because i wanna give as much time as i can for beginners to get ready for the next note during gameplay.
    01:13:599 (1) - try same rhythm as 01:02:102 (1,2,3) ? imo have a similar instrumen here i perfer this because i find that the sliderticks follow the vocals nicely and so does the ends since they follow the emphasis in the vocals, which is why the finishes are there.
    01:33:000 - try add note? imo to follow vocal here lol same as 00:54:198.
    01:53:839 (1) - 52,172 to avoid touched with 01:52:761 (2) - ? fixed.
    02:00:306 - try add note? same as 00:54:198.
    02:14:677 (2) - remove finish in head? damn ><. fixed.
    02:37:671 - try add note too? same as 00:54:198.
    02:47:731 (3) - 3rd anchor point 170,186 for avoid touched with (1)? hmm...should be fixed.
    03:08:210 (3) - 166,298 for better flow? i don't wanna ruin the alignment from 03:05:695 (1) - , so in this case i'm mapping by symmetry inthis.


  • Normal
    00:20:965 (5) - imo we can't skip sound in 00:21:144 - so try http://puu.sh/4m22G.jpg this ? but i'm not following the sound. i'm following something different in the BGM.
    00:29:408 (4) - inconsistency spacing (1,07x) here oops--fixed.
    02:25:456 (5) - this is hyper nazi, NC for consistency no because then i'll break consistency with 01:18:629 (4) -. ik that it's a slider, but the combo is still the same.
    02:54:018 (6) - clap for consistency with previous like 02:48:270 (6) - ? nope there's no snare drum in the BGM.



  • Hard
    00:07:491 (1) - use finish just like in Normal diff? added.
    00:47:192 (1,2,3) - anti jump in here, how about use 0,30x as DS? first, when i testplay it , i saw almost like stream lol did something else instead.
    01:53:300 (1,2,3) - if you apply above, fix in here too ^
    Nice Hard <3

Nice map <3
Good Luck ~
ty for the mod and star :D
Sonnyc
Easy:

00:54:198 - Well, I'd like to suggest adding a note too. Even this is an easy, the term feels too long. Also, it feels like ignoring the song way too much.
02:00:306 - ^
02:37:671 - ^
01:36:593 (1) - Check distance.
03:08:210 (3) - (172,292) for a smoother path?
03:15:755 (4) - Add Finish at the start and the end? It may emphasize better.

Normal:

00:50:605 (4) - NC? The previous combo feels quite long imo
01:33:000 (1) - Delete Whistle at the end. Placing only clap will be better imo
01:39:288 (6) - Delete this note. I don't think something necessary is in here.
03:00:845 (2) - Instead of a 1/2 slider, consider placing a single note at 03:01:024. It will emphasize the lyric better.
03:15:755 (3,4) - Similar Finish suggestion as other difficulties.

Hard:

00:18:360 (4) - I think this rhythm will fit the song better. https://osu.ppy.sh/ss/976260
00:30:126 (4) - Deleting Whistle here will sound better with the song, since this is not as high as the other two.
00:41:444 (5) - Similar above, delete whistle at the reverse.
00:42:162 (2) - Place at (248,208)? I think this will be better than a stack.
01:36:234 (5) - Delete Whistle? And it seems to miss a clap.
02:33:899 (7,8) - Starting this part, I think this is a 1/3 rhythm, and changing will be nice.
03:15:755 (1,5) - Adding Finish each will sound better, but your choice.
Zero__wind
Hi. m4m from your queue, quite an old map 0.0

Hard
00:09:108 (1,3) - why not add some whisltes at points like these, they'll fit with the background melody nicely as I suppose
00:13:779 - use normal sampleset at this point to match with the drum (?) , also at 00:14:677 - and so on, just like what you've done at 00:21:863 -
00:14:677 (1) - whistle at its end may apply a nice effect
00:18:360 (4) - start this slider at 00:18:450 - and add a circle at 00:18:360 - to form a tripple would make the rhythm more intuitive because when two sliders form like this, players will mostly think they're a 1/2 slider following an 3/4 slider while in fact it's 3/4 following 1/1. so that players will very likely to think the sliders would end earlier and not hold on to the key for that long
00:23:659 (3,4) - same here
00:19:707 (3,4) - as I've said before, I think soft whistles may fit nicely with them. well maybe I'll leave the rest available points for whistle to you to decide if you are actually fond of them
00:49:168 (3) - add a whistle here to keep it consistent may be nice
01:55:276 - also here
01:30:845 (1) - a lower volume for this spinner may be better as it's something like an intro, also for the other diffs
01:36:234 (5) - missed clap
02:33:899 (7,8,1,2,3) - timing for this point isn't that accurate, but sorry I don't really know if you need another timing section or not, better get some more convincing opinions
03:02:821 - why not use a lower volume from this point after? I think the vocal and the bgm both became softer, of course it's for all diffs
03:15:755 (1) - replace clap with finish like what you always dif ?

Normal
hmm, quite similar hitsound suggestions as I suppose, suchas normal sample for 00:14:677 - and else. especially at points like 00:22:402 - , where you land your sliders on
00:35:875 (6) - may replace it with a 1/2 slider, but yeah maybe you'd prefer the symmetry like this
00:49:168 - whistle here as I've said in Hard, also 01:55:276 -
00:52:132 (1) - better to start it at the former red tick as it's in a Normal diff? hmm, not a big deal though
01:35:875 (5) - missed clap at end
03:15:755 - same as that in Hard, I think a finish emphasize this point better

Easy
I really don't know that why you only use normal sample for only some of the suitable points, imo, 00:14:677 - and 00:17:551 - and many other points are really quite the same as 00:20:426 - but you didn't treat them the same 0.0

no other different critical stuff found
I don't think repeating all the same subjective opinions for every single diff is a nice way to show my effort, it only shows that the modder don't think the mapper can apply other changes which are not precisely listed in the mod. I think that's no good for an experienced mapper/modder

That's all
Good luck
Momochikun
Hi ~ :roll:
M4M here
[Hard]
00:12:162 (2) - 1 grid down will make more good pattern for me.. the one you have now it's looks nazi IMO
00:49:168 (3) - Adding whistle here maybe ? this slowdown part without hitsounds will feel a bit empty though..
01:17:911 (1) - Reduce the curved of this slider ? it will make it more beautiful :3
01:32:462 (1) - Remove whistle from the end ? 1/2 whistle sound a bit weird, there's no bell sound on the music after all
01:34:617 (4) - Separate to 2 1/2 slider ? some missing clap here..
01:42:342 (1,2) - Hm.. maybe use a curved instead ? maytbe like the pattern below.. it will make the flow more smooth :3
01:45:935 (4) - Try 92 160 for middle point.. it will make more good blanket IMO
01:53:480 (2) - Move to 27,331 for perfect linear with (3).. ? just nazi xD
02:36:234 (3,4,5,6,7,8,9,10) - This long stream is just too hard for hard difficulty IMO.. try kick slider instead ? -w-
03:13:060 (2,4) - Add whistle on these note ? it will emphasize the music better..

[Normal]
00:20:965 (5) - A note and 1/1 slider will make a better rhytm.. the slider you use is ignoring beat on 00:21:144 -
00:50:605 (4) - NC here.. since you use NC every 2 stanza.. this will fix the consistency
02:25:456 (1) - NC here ?... same reason as ^
02:50:605 (4) - Ctrl H maybe.. make the flow more better to the next note

[Easy]
00:15:755 - Add a clap note here ? even if this is easy.. i feel this part a bit empty
01:04:617 (3) - Wrong spacing.. fix it pls >.<
01:43:060 (3) - Straight slider instead ? it will fit better IMO

Good Luck ~
Hinsvar
Hi; modding here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. A very minor thing, but maybe try to find a larger version for the BGs (up to 1024x768) so it will look less stretched if the window/area of osu! is larger than the BGs' resolution?
>Easy
  1. 00:07:491 - 00:24:018 - Hmm, the instrument really supports the default soft whistles, so why are you refraining from using them on the first and third white ticks of every stanza? They emphasize the music very nicely. Heck, I'm sure enough the choruses and the outro's hitsounding will be far more awesome with those whistles, although they might only be applicable every first white tick there, with the exceptions of a few spots in the outro. (Just saying that the harder diffs seem to use soft whistles occasionally...)
  2. 00:46:294 (4,5) - Try to make a nice blanket out of these two sliders?
  3. 00:52:042 (1) - Hmm, why do you use a spinner that ends exactly at the beginning of a kiai flash (I know that you dislike a kiai section, so I won't complain about this)? The increase of the song's power there becomes far less emphasized than how it should've been, and that's a bad thing, IMO. Try this rhythm? (the pink (1) slider starts at 00:52:042.) This also helps to emphasize the vocal at 00:53:120.
  4. 01:13:599 (1) - Hmm, this slider goes over the cymbal's sound at 01:14:318, which makes the play here awkward for me. Try this rhythm, maybe? (Yes, this affects 01:16:833 (2,3,4) too. And the blue (1) slider starts at the same spot as the slider we're talking about now, which is at 01:13:599. Also yes, by this, I mean make the rhythm exactly the same as 02:19:707 (1,2,3,1,2). There's no reason to make them have a different rhythm, even for variety, because the rhythm on this first chorus is unfitting for me compared to the rhythm on the second one, which is what am I suggesting right now.)
  5. 01:58:150 (1) - Same as 00:52:042 (1).
  6. 02:31:204 (1) - This slider is too long and thus misses a lot of important beats that should be emphasized. Might be just me though, but... I like this rhythm more. (The first slider is basically the slider we're talking about cut by half from 8/1 to 4/1, if we're counting the repeat.)
  7. 02:35:515 (1) - Same as 00:52:042 (1), obviously. (Also applies in Normal and Hard, although not exactly using the rhythm I'm suggesting. Obviously.)
>Normal
  1. 00:11:803 (1,1) - These sliders touch each other slightly, making them look weird. Moving stuff here would make the spot look neater. (Yep, the slight overlap is still visible even when the first slider starts to fade out.)
  2. 01:12:881 (4,1) - Uh, try not to end (4) at the beginning of a new stanza? Feels pretty awkward, IMO... Maybe make two 1/1 sliders from these objects? (Probably applicable to everything that's similar to this case. Since this is pretty easy to avoid...)
>Hard
  1. 00:07:671 (2,3) - Try Ctrl+G for the rhythm? Follows the music far more accurately this way. The current rhythm is... strange, to say the least. I can't understand what are you trying to follow with this kind of pattern, seriously.
  2. 00:08:390 (4,5) - ^
  3. 00:09:108 (1,2) - ^
  4. 00:10:366 (1,2) - Well, just make a rhythm pattern similar to 00:07:491 (1,2,3) if (2,3)'s position was reversed in the timeline (aka Ctrl+G)... (Uhm, long story short, just try to avoid not mapping instruments that really "demands" to be mapped, such as the ones at 00:08:030, 00:08:749, 00:09:288, 00:10:905, and maybe a lot more. The current rhythm makes me uncomfortable when I'm playing the map, TBH.)
  5. 02:34:318 - (This is in 1/6 btw.) I'm sure enough I heard sounds from an instrument here and there is nothing at 02:34:348. Just mentioning.
  6. 02:36:234 (3,4,5,6,7,8,9,10) - ...What's with the stream? This is basically overboard in a Hard diff and makes the difficulty curve screwed up, because after those 1/1 and 1/2-spaced stuff, and 1/4 repeat sliders, you introduced a fast stream at all sudden. Remember, the song's BPM is 167 BPM. Just use two 1/4 repeat sliders like before.
  7. 03:15:755 (1,2,3,4,5) - I would like to see a perfect star here, but this pattern is okay, I guess. Just ranting a bit here.
Uhm, that's it I guess? What a great map (and good song lol) you have here, as expected~ Definitely can be improved a bit, though. Just a bit, still, IMO.

Good luck on the way 8-)
UnderminE
from m4m queueueueueue

[General]
i've seen you re-mapped this, did you finish hitsounding? This really lacks hitsound, whistles on kiai parts where ;_;

[Easy]
looks fine

[Normal]
00:11:084 - This sounds awkward because to catch that weird sound in background you actually have to put this on a red tick, so to make it sound less awkward, better 00:10:366 (1) - make this a reverse slider
00:17:551 - no NC because you didn't use for previous part as well
02:19:707 (1) - remove this slider and use this one 02:16:833 (1) -

[insane]
HP +1
01:35:336 (2,4) - stack properly
01:48:000 - add circle here
02:48:360 - add circle

Couldn't find any more thing, looks pretty fine besides hitsound setting. Good luck!
Xinely
SB here

stuff : http://puu.sh/4nIF7.rar

osb : http://puu.sh/4nIGB.osb

put this code in Easy diff (.osu)
[Events]
//Background and Video events
0,0,"Easy BG.jpg",0,0
//Break Periods
2,79548,89405
2,145656,149764
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\suu.png",320,240
F,0,52581,52761,0,1
P,0,52581,52761,H
M,0,52761,,102,366
S,0,52761,,0.8926451
F,0,52761,52941,1,0
P,0,52761,52941,H
Sprite,Foreground,Centre,"SB\suu.png",320,240
F,0,52941,53120,0,1
M,0,53120,,533,108
S,0,53120,,0.867871
V,0,53120,,1,1
F,0,53120,53300,1,0
Sprite,Foreground,Centre,"SB\suu.png",320,240
F,0,118779,118869,0,1
P,0,118779,119048,H
M,0,118869,,150,355
S,0,118869,,0.7687744
F,0,118869,119048,1,0
Sprite,Foreground,Centre,"SB\suu.png",320,240
F,0,119138,119228,0,1
M,0,119228,,511,156
S,0,119228,,0.8100647
F,0,119228,119408,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

put this code in Normal diff (.osu)
[Events]
//Background and Video events
0,0,"Normal BG.jpg",0,0
//Break Periods
2,79547,89645
2,145656,150004
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\miki.png",320,240
F,0,52581,52761,0,1
M,0,52761,,102,366
S,0,52761,,0.8926451
F,0,52761,52941,1,0
Sprite,Foreground,Centre,"SB\miki.png",320,240
F,0,52941,53120,0,1
P,0,52941,53120,H
M,0,53120,,533,108
S,0,53120,,0.867871
V,0,53120,,1,1
F,0,53120,53300,1,0
P,0,53120,53300,H
Sprite,Foreground,Centre,"SB\miki.png",320,240
F,0,118779,118869,0,1
M,0,118869,,150,355
S,0,118869,,0.7687744
F,0,118869,119048,1,0
Sprite,Foreground,Centre,"SB\miki.png",320,240
F,0,119138,119228,0,1
P,0,119138,119408,H
M,0,119228,,511,156
S,0,119228,,0.8100647
F,0,119228,119408,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

and put this code in Hard diff (.osu)
[Events]
//Background and Video events
0,0,"Hard BG.jpg",0,0
//Break Periods
2,79548,90095
2,145656,150454
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Ran.png",320,240
F,0,52581,52761,0,1
M,0,52761,,102,366
S,0,52761,,0.8926451
F,0,52761,52941,1,0
Sprite,Foreground,Centre,"SB\Ran.png",320,240
F,0,52941,53120,0,1
P,0,52941,53120,H
M,0,53120,,533,108
S,0,53120,,0.867871
V,0,53120,,1,1
F,0,53120,53300,1,0
P,0,53120,53300,H
Sprite,Foreground,Centre,"SB\Ran.png",320,240
F,0,118779,118869,0,1
M,0,118869,,150,355
S,0,118869,,0.7687744
F,0,118869,119048,1,0
Sprite,Foreground,Centre,"SB\Ran.png",320,240
F,0,119138,119228,0,1
P,0,119138,119408,H
M,0,119228,,511,156
S,0,119228,,0.8100647
F,0,119228,119408,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

tell me if you want any change xD
Topic Starter
YTYuyu

Sonnyc wrote:

Easy:

00:54:198 - Well, I'd like to suggest adding a note too. Even this is an easy, the term feels too long. Also, it feels like ignoring the song way too much. no because this is the easiest diff, so if i add a note, it'd take less than a second to react to recover from this note, so it won't be fair to beginners if i add a note here.
02:00:306 - ^ ^
02:37:671 - ^ ^
01:36:593 (1) - Check distance. ><; fixed.
03:08:210 (3) - (172,292) for a smoother path? moved it, but at a different spot.
03:15:755 (4) - Add Finish at the start and the end? It may emphasize better. no for 2 reasons; there's no cymbals, and with the clap, it'll sound unfitting to follow during gameplay.

Normal:

00:50:605 (4) - NC? The previous combo feels quite long imo i'll see what poeple say about this. fixed.
01:33:000 (1) - Delete Whistle at the end. Placing only clap will be better imo no the point of this whistle is to emphasize the guitar riff in this part. the clap starts the consistency pattern.
01:39:288 (6) - Delete this note. I don't think something necessary is in here. it's necessary because it follows the guitar in this part
03:00:845 (2) - Instead of a 1/2 slider, consider placing a single note at 03:01:024. It will emphasize the lyric better. but i'm following the snares, not the vocals on this note.
03:15:755 (3,4) - Similar Finish suggestion as other difficulties. same reply.

Hard:

00:18:360 (4) - I think this rhythm will fit the song better. https://osu.ppy.sh/ss/976260 i disagree because there are no drums alternating by 1/4 here.
00:30:126 (4) - Deleting Whistle here will sound better with the song, since this is not as high as the other two. no it'd sound flow breaking because the point of the whistles is to follow that sound in the BGM, and the volume increase, would make it sound more effective.
00:41:444 (5) - Similar above, delete whistle at the reverse. ^
00:42:162 (2) - Place at (248,208)? I think this will be better than a stack. no i find it really uncomfortable to follow this if i move it during gameplay.
01:36:234 (5) - Delete Whistle? And it seems to miss a clap. added the clap, but keeping the whistle. same reply as 00:30:126.
02:33:899 (7,8) - Starting this part, I think this is a 1/3 rhythm, and changing will be nice. hmm i'm gonna get more opinions about this. for now i'll keep it.
03:15:755 (1,5) - Adding Finish each will sound better, but your choice. same as easy.

Zero__wind wrote:

Hi. m4m from your queue, quite an old map 0.0 well i submitted it 2 years ago, but i re-mapped everything last month ><.

Hard
00:09:108 (1,3) - why not add some whisltes at points like these, they'll fit with the background melody nicely as I suppose no it sounds unfitting and uncomfortable for players to follow during gameplay.
00:13:779 - use normal sampleset at this point to match with the drum (?) , also at 00:14:677 - and so on, just like what you've done at 00:21:863 - fixed ><.
00:14:677 (1) - whistle at its end may apply a nice effect same as 00:09:108.
00:18:360 (4) - start this slider at 00:18:450 - and add a circle at 00:18:360 - to form a tripple would make the rhythm more intuitive because when two sliders form like this, players will mostly think they're a 1/2 slider following an 3/4 slider while in fact it's 3/4 following 1/1. so that players will very likely to think the sliders would end earlier and not hold on to the key for that long if i do, then it wouldn't follow the drums at all in this part, breaking the flow in the BGM during gameplay.
00:23:659 (3,4) - same here same reply.
00:19:707 (3,4) - as I've said before, I think soft whistles may fit nicely with them. well maybe I'll leave the rest available points for whistle to you to decide if you are actually fond of them ^
00:49:168 (3) - add a whistle here to keep it consistent may be nice no since this technically acts as a mini break, adding a whistle there would ruin that somewhat calm feeling to the song.
01:55:276 - also here ^
01:30:845 (1) - a lower volume for this spinner may be better as it's something like an intro, also for the other diffs hmm ok then, used 50%.
01:36:234 (5) - missed clap fixed ><.
02:33:899 (7,8,1,2,3) - timing for this point isn't that accurate, but sorry I don't really know if you need another timing section or not, better get some more convincing opinions yea ik. i'm gonna highly consider this and hear what other modders say about this.
03:02:821 - why not use a lower volume from this point after? I think the vocal and the bgm both became softer, of course it's for all diffs well yes the vocals, but no to the BGM because the snares and other instruments are almost at the same volume as the previous parts IMO.
03:15:755 (1) - replace clap with finish like what you always dif ? there are snares in the BGM, so i can't add a finish on this.

Normal
hmm, quite similar hitsound suggestions as I suppose, suchas normal sample for 00:14:677 - and else. especially at points like 00:22:402 - , where you land your sliders on ahh ok fixed.
00:35:875 (6) - may replace it with a 1/2 slider, but yeah maybe you'd prefer the symmetry like this yea i wanna keep this pattern symmetric so that it'd be easier. it'd be too hard if i do something like that.
00:49:168 - whistle here as I've said in Hard, also 01:55:276 - same reply.
00:52:132 (1) - better to start it at the former red tick as it's in a Normal diff? hmm, not a big deal though yea it's not a problem since i feel that players have plenty of time to recover from this spinner to the circle.
01:35:875 (5) - missed clap at end already fixed from the last mod.
03:15:755 - same as that in Hard, I think a finish emphasize this point better same reply.

Easy
I really don't know that why you only use normal sample for only some of the suitable points, imo, 00:14:677 - and 00:17:551 - and many other points are really quite the same as 00:20:426 - but you didn't treat them the same 0.0 hai hai fixed.

no other different critical stuff found
I don't think repeating all the same subjective opinions for every single diff is a nice way to show my effort, it only shows that the modder don't think the mapper can apply other changes which are not precisely listed in the mod. I think that's no good for an experienced mapper/modder

That's all
Good luck

Momochikun wrote:

Hi ~ :roll:
M4M here
[Hard]
00:12:162 (2) - 1 grid down will make more good pattern for me.. the one you have now it's looks nazi IMO no for 2 reasons: i don't use grid when i mapped this, and i find that it looks bad to follow during gameplay.
00:49:168 (3) - Adding whistle here maybe ? this slowdown part without hitsounds will feel a bit empty though.. that's the idea. i want this part to feel empty since this part acts as a calm part in the song.
01:17:911 (1) - Reduce the curved of this slider ? it will make it more beautiful :3 fixed.
01:32:462 (1) - Remove whistle from the end ? 1/2 whistle sound a bit weird, there's no bell sound on the music after all no because the idea of the whistles are to show emphasis in the guitar during gameplay.
01:34:617 (4) - Separate to 2 1/2 slider ? some missing clap here.. no because if i do, it'll ruin the flow in the vocals during gameplay.
01:42:342 (1,2) - Hm.. maybe use a curved instead ? maytbe like the pattern below.. it will make the flow more smooth :3
i'd rather keep it simple here since the previous pattern is a jump, i feel that if i do this, then the flow would feel off to follow during gameplay.
01:45:935 (4) - Try 92 160 for middle point.. it will make more good blanket IMO fixed.
01:53:480 (2) - Move to 27,331 for perfect linear with (3).. ? just nazi xD ehh~ fixed.
02:36:234 (3,4,5,6,7,8,9,10) - This long stream is just too hard for hard difficulty IMO.. try kick slider instead ? -w- no i can't because if you listen to the BGM, you can tell that the drums change in this part. the kick sliders represent a different part in the drums whereas this stream is the same thing.
03:13:060 (2,4) - Add whistle on these note ? it will emphasize the music better.. no i find it too unfitting to follow during gameplay.

[Normal]
00:20:965 (5) - A note and 1/1 slider will make a better rhytm.. the slider you use is ignoring beat on 00:21:144 - if i do that, then it'll break consistency with 00:18:989 (1,2) - since it follows the bass guitar as well.
00:50:605 (4) - NC here.. since you use NC every 2 stanza.. this will fix the consistency fixed. i'll see what people will say about this.
02:25:456 (1) - NC here ?... same reason as ^ ^.
02:50:605 (4) - Ctrl H maybe.. make the flow more better to the next note it shouldn't be a problem. if i use Ctrl+H on this, then the flow would look awkward to follow from the previous note.

[Easy]
00:15:755 - Add a clap note here ? even if this is easy.. i feel this part a bit empty yea i guess ><. fixed.
01:04:617 (3) - Wrong spacing.. fix it pls >.< fixed ><.
01:43:060 (3) - Straight slider instead ? it will fit better IMO no i prefer a curved slider since i find it more fitting, also i used too many straight sliders, so i wanna change my pattern in this part.

Good Luck ~

Hinsvar wrote:

Hi; modding here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. A very minor thing, but maybe try to find a larger version for the BGs (up to 1024x768) so it will look less stretched if the window/area of osu! is larger than the BGs' resolution? ahh i can do that--don't know if it'll effect the SB.
>Easy
  1. 00:07:491 - 00:24:018 - Hmm, the instrument really supports the default soft whistles, so why are you refraining from using them on the first and third white ticks of every stanza? They emphasize the music very nicely. Heck, I'm sure enough the choruses and the outro's hitsounding will be far more awesome with those whistles, although they might only be applicable every first white tick there, with the exceptions of a few spots in the outro. (Just saying that the harder diffs seem to use soft whistles occasionally...) here's what i did. added whistles from 00:13:240 - 00:24:018. i don't wanna add whistles before that because that one part acts as an introduction to the song,so whistle would ruin the intro during gameplay.
  2. 00:46:294 (4,5) - Try to make a nice blanket out of these two sliders? adjusted myself.
  3. 00:52:042 (1) - Hmm, why do you use a spinner that ends exactly at the beginning of a kiai flash (I know that you dislike a kiai section, so I won't complain about this)? The increase of the song's power there becomes far less emphasized than how it should've been, and that's a bad thing, IMO. Try this rhythm? (the pink (1) slider starts at 00:52:042.) This also helps to emphasize the vocal at 00:53:120. fixed.
  4. 01:13:599 (1) - Hmm, this slider goes over the cymbal's sound at 01:14:318, which makes the play here awkward for me. Try this rhythm, maybe? (Yes, this affects 01:16:833 (2,3,4) too. And the blue (1) slider starts at the same spot as the slider we're talking about now, which is at 01:13:599. Also yes, by this, I mean make the rhythm exactly the same as 02:19:707 (1,2,3,1,2). There's no reason to make them have a different rhythm, even for variety, because the rhythm on this first chorus is unfitting for me compared to the rhythm on the second one, which is what am I suggesting right now.) ahh this hahaha...i end up being lazy and did this ><. fixed.
  5. 01:58:150 (1) - Same as 00:52:042 (1). fixed.
  6. 02:31:204 (1) - This slider is too long and thus misses a lot of important beats that should be emphasized. Might be just me though, but... I like this rhythm more. (The first slider is basically the slider we're talking about cut by half from 8/1 to 4/1, if we're counting the repeat.) same as 01:13:599.
  7. 02:35:515 (1) - Same as 00:52:042 (1), obviously. (Also applies in Normal and Hard, although not exactly using the rhythm I'm suggesting. Obviously.) fixed.
>Normal
  1. 00:11:803 (1,1) - These sliders touch each other slightly, making them look weird. Moving stuff here would make the spot look neater. (Yep, the slight overlap is still visible even when the first slider starts to fade out.) Fixed.
  2. 01:12:881 (4,1) - Uh, try not to end (4) at the beginning of a new stanza? Feels pretty awkward, IMO... Maybe make two 1/1 sliders from these objects? (Probably applicable to everything that's similar to this case. Since this is pretty easy to avoid...) fixed.
>Hard
  1. 00:07:671 (2,3) - Try Ctrl+G for the rhythm? Follows the music far more accurately this way. The current rhythm is... strange, to say the least. I can't understand what are you trying to follow with this kind of pattern, seriously.
  2. 00:08:390 (4,5) - ^
  3. 00:09:108 (1,2) - ^
  4. 00:10:366 (1,2) - Well, just make a rhythm pattern similar to 00:07:491 (1,2,3) if (2,3)'s position was reversed in the timeline (aka Ctrl+G)... (Uhm, long story short, just try to avoid not mapping instruments that really "demands" to be mapped, such as the ones at 00:08:030, 00:08:749, 00:09:288, 00:10:905, and maybe a lot more. The current rhythm makes me uncomfortable when I'm playing the map, TBH.) you know that this rhythm is similar to the normal diff, so i think it shouldn't be a problem to follow during gameplay.
  5. 02:34:318 - (This is in 1/6 btw.) I'm sure enough I heard sounds from an instrument here and there is nothing at 02:34:348. Just mentioning. well i can't disagree with you it does sound 1/3 or 1/6, but if you play it yourself, the rhythm and arranging would look really confusing and really awkward to follow during gameplay.
  6. 02:36:234 (3,4,5,6,7,8,9,10) - ...What's with the stream? This is basically overboard in a Hard diff and makes the difficulty curve screwed up, because after those 1/1 and 1/2-spaced stuff, and 1/4 repeat sliders, you introduced a fast stream at all sudden. Remember, the song's BPM is 167 BPM. Just use two 1/4 repeat sliders like before. no i can't. the reason is because the drums completely change. the kick sliders represent one part of the drums, and the stream is another. you can clearly hear the sound of the drums changing here, also i don't wanna do repetitive patterns like the kick sliders otherwise players might find it boring.
  7. 03:15:755 (1,2,3,4,5) - I would like to see a perfect star here, but this pattern is okay, I guess. Just ranting a bit here. yea the snares change in this part, so i can't make a star pattern ><.
Uhm, that's it I guess? What a great map (and good song lol) you have here, as expected~ Definitely can be improved a bit, though. Just a bit, still, IMO.

Good luck on the way 8-)

UnderminE wrote:

from m4m queueueueueue

[General]
i've seen you re-mapped this, did you finish hitsounding? This really lacks hitsound, whistles on kiai parts where ;_; yes the hitsounding is done, and i don't like using whistles at kiai parts since it sounds odd to follow IMO.

[Easy]
looks fine

[Normal]
00:11:084 - This sounds awkward because to catch that weird sound in background you actually have to put this on a red tick, so to make it sound less awkward, better 00:10:366 (1) - make this a reverse slider no the repeat would be awkward for me to follow because adding a repeat on (1) would seem flow breaking for me during gameplay, soi did a 1/1 slider and 2 circles to keep the flow steadyduring gameplay.
00:17:551 - no NC because you didn't use for previous part as well this doesn't have a NC :/.
02:19:707 (1) - remove this slider and use this one 02:16:833 (1) - why? i find it really odd to follow this since one--it's in a different combo and 2 is because the lyrics change as well.

[insane]
HP +1 this is a hard diff, so HP7 wouldn't fit since it drains too fast for a hard diff.
01:35:336 (2,4) - stack properly no because it'll break consistency in the stacking on (5,6). if i do the stack here, then it'll be perfectly stacked, making it hard to see during gameplay.
01:48:000 - add circle here why? i don't hear any drums in this part.
02:48:360 - add circle ^

Couldn't find any more thing, looks pretty fine besides hitsound setting. Good luck!
ty for the mods :D.
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