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Aimer with chelly (EGOIST) - ninelie (Oblongar Remix)

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Topic Starter
Zexous
This beatmap was submitted using in-game submission on Sunday, April 8, 2018 at 11:46:31 PM

Artist: Aimer with chelly (EGOIST)
Title: ninelie (Oblongar Remix)
Source: 甲鉄城のカバネリ
Tags: dnb drum n bass koutetsujou no kabaneri of the iron fortress hiroyuki sawano
BPM: 174
Filesize: 10092kb
Play Time: 06:17
Difficulties Available:
  1. Burning Silence (5.07 stars, 1354 notes)
Download: Aimer with chelly (EGOIST) - ninelie (Oblongar Remix)
Information: Scores/Beatmap Listing
---------------


Lyrics
君をつなぐ星が1つ音を立てても
Even if the stars in the sky that keep you together raise a single sound in protest
どれも同じ雨に濡れた夢ばかり 乾くだけの光
All dreams will be drenched by the same downpour light merely left out to dry
相手をなぞる答えに疲れた
I grew tired of answers found by following others
繰り返す陽の無い夜明けに崩れた朝
Among a repetitive daybreak with no sun... is a shattered morning.
捕まえたdaydream 出遅れたストーリーと栄光が
Daydream grasped: That story and glory are behind the times
どこへ叫び唱えても
But no matter which direction they shout their tale
荒れたトンネル 声もくぐれない
Their voices won't make it through that ruined tunnel
だからサイレンス 灯すためと
So they merely exist to ignite this silence
外とパズルのようにハマるピースが必要としても
Even if a piece is required to connect with the outside, like a puzzle
影もない偽りと同じだ 捨て去られ並ぶだけの賞
They're like fakes without shadows, being tossed aside; prize medals only for display.
箱の中に揃えた苛立
These frustrations gathered inside a box
順番待ちさらし 誤魔化しのゴール
Await their turn to be exposed... a deceptive goal.
Don't be above your daydream角が取れたvision
Don't be above your daydream: angles have been taken from your vision
君の夢が横で外れても
But even if your dream passes you by
僕は歌い 橋をかけよう
I'll sing, crossing that bridge
だからサイレンス 鳴らすためと
So I can let this silence ring a loud
どこまでも片側に沿ったリズム
That rhythm always followed alongside
過ぎた街並は終わりの愛と遠くへ
while the cityscape passes and grows farther, accompanying a final love
伝えられない歪みかけたイメージに
That rhythm always followed alongside... while the cityscape passes and grows farther, accompanying a final love.
目が覚めた抵抗 型落ちの衝動
Within a twisting image I can't communicate: Are an awakened resistance... an outdated impetus...
砕けたcry&dream 扉だけの理想
This crushed cry & dream there's nothing but gateway ideals
街が雑音に溺れ はしゃいでも
But even if this city is happy to drown amidst the noise
僕は歌い 舵を捨てよう
I'll sing, toss​ aside my rudder
だからサイレンス 響くためと
So I can let this silence resound

(Don't be afraid, Daybreak has come)



translation credit to Tchy Tc'

4/8/2018 removed SB
Arphimigon
[Burning Silence]
Note at 00:25:987 - should be placed at: [290, 225] currently at: [287, 223]
Note at 00:32:883 - should be placed at: [433, 288] currently at: [437, 290]
Note at 00:59:090 - should be placed at: [189, 140] currently at: [194, 144]
Note at 00:59:176 - should be placed at: [189, 140] currently at: [194, 144]
Note at 00:59:262 - should be placed at: [189, 140] currently at: [194, 144]
Note at 01:05:986 - should be placed at: [423, 363] currently at: [426, 357]
Note at 02:57:710 - should be placed at: [88, 53] currently at: [84, 54]
Note at 05:21:331 - should be placed at: [117, 274] currently at: [121, 276]
Your average distance off of a perfect blanket was 5!

Tell me how it was!
Topic Starter
Zexous

Arphimigon wrote:

[Burning Silence]
Note at 00:25:987 - should be placed at: [290, 225] currently at: [287, 223] moving circle would fuck w/ triangle so moved slider instead
Note at 00:32:883 - should be placed at: [433, 288] currently at: [437, 290] moving circle to that position would reduce DS so I adjusted slider position and shape instead
Note at 00:59:090 - should be placed at: [189, 140] currently at: [194, 144] adjusted slider instead
Note at 00:59:176 - should be placed at: [189, 140] currently at: [194, 144]
Note at 00:59:262 - should be placed at: [189, 140] currently at: [194, 144]
Note at 01:05:986 - should be placed at: [423, 363] currently at: [426, 357] this one was...wrong lol, anyway adjusted both a little to my own eye
Note at 02:57:710 - should be placed at: [88, 53] currently at: [84, 54] this should be too far to even consider lol
Note at 05:21:331 - should be placed at: [117, 274] currently at: [121, 276] ...that's not....hahaha
Your average distance off of a perfect blanket was 5!

Tell me how it was!
cool program
  1. I guess it only picks up circle-to-slider blankets? That makes it pretty shortsighted, slider-to-slider blankets are important too, even if you can't pick up slidertrack blankets, you could at least do sliderhead/end blankets as well
  2. It only ever suggested moving the circles, but for patterning purposes I think it might be better to suggest changes for both parts of the blanket (even though that may bloat the log)
  3. It only was able to suggest positioning changes, but what if (like one of those it picked up), the slider is just poorly shaped? If it's not shaped right for a blanket, the blanket won't be good no matter how many positioning changes you make
  4. While I know the program only aims to perfect blankets, a lot of its position suggestions changed the distance by a significant amount, meaning I was unwilling to use those final position coordinates the program gave
  5. It picked up some really wildly far objects that would only have been coincidentally blanketed LOL, like when it told me this I was confused for a few seconds on where the blanket even was
but cool program
Axon
this map and song literally give me chills, my new favorite. might mod later
riffy
is that? modding v1? at this time of the year, in this part of the mapping community? can i mod it?

[marathon]
  1. 00:32:193 (2,3) - spacing here feels overdone. consider reducing it to make the part more consistent?
    Note: 00:37:711 (2,3) - this probably needs to be reduced as well, or alternatively you can increase spacings fro 00:40:987 (5,1) -
  2. 00:53:831 - this is a very early introduction of 1/4 beats in the music ignoring it doesn't feel right. is there a way to fit a circle?
  3. 00:54:780 - the beat here would feel better if it was mapped, it is sort of the same sound as 00:54:952 -
  4. 01:16:935 (3) - i can't say it is readable. I didn't see it there at all. mayb eunstack it or try something else to make the reverse arrow stand out?
  5. 01:40:814 (2,1) - that's a pretty powerful jump, but since all the follwoing jumps following similar patterns are much weaker it feels overdone. Is there a way to tone down spacing?
    Compare it with:01:44:262 (4,1,2) - 01:46:331 (2,1) -
  6. 02:02:193 (5,6) - unstack it and give them a jump here? the tempo of the drums and music is increasing and a stack breaks that momentum
  7. 02:58:400 (2,3,4) - the symmetrical pattern didn't seem to fit all that well here. Since 02:56:676 (1,1) - were parallel I expected the whole part to revolve around the same axis. Try rotating 02:58:400 (2,3,4) - by 34 drgrees?
  8. 03:19:262 (2) - i would recommend moving it lower if possible, the overlap with with score count doesn't look that well in comparison with your generally neat patterns
  9. 04:09:435 (7,8,1) - try increasing the spacing between 8 and 1? This way the increase in sound intensity will be represented clearly;
    Note: 04:26:159 (8,1) - same?
  10. 04:14:435 (3,4) - if I got your ideas right, you may want to make these two parallel because aesthetics
  11. 05:04:434 (4,5,6,7,8,9) - and similar patterns: i'm not sure I feel the reason to increase spacing in comparison with the previous kiais, the song on its own remains practically the same as far as i can tell

    the rhythm is different from wha ti expected and it felt a bit difficult at times to get it right since the song has so many loud things going on. other than that it's a really good one!
~~~~~~~

Good luck!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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