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01:13:991 (1,2) - should uh go with proper comboing indicating the strong sound. liek 01:35:520 (4,1) - whitetick ddd
01:28:197 (2) - 02:38:785 (2) - should be drum sampleset. bass noise very unfitting lol
01:44:079 (1,2,3,4) - might want to use smaller spacing to differentiate from 01:42:667 (1,2,1,2,1,2,1,2) - . guitar sound disappears at 01:44:079 - so keeping same huge spacing makes it seem like that's ignored
01:55:726 (4,5,6,7) - shouldn't map 1/4 over 1/3 aaa using a reverse slider actually makes 01:56:079 (1,2,1,2) - possible to interpret so could easily
go with that01:58:373 (2) - same hitsounding as 00:47:785 (1) -
02:09:466 (2) - most timing inconsistencies in the song arent worth mentioning, but this one stands out a lot lol. can easily fix it with
this03:55:373 (1) - is the finish on head and tail intentional lol. feel like tail should just be clap
04:05:961 (1,2,3,4) - also should be 1/3
(
insane
01:55:550 (2,3) - 04:05:961 (1,2,3,4) - same as insane pretty much
02:38:785 (2) - 04:09:138 (2) - should have hitsound like 01:28:197 (2) - (or should none have hitsounds idk)
02:48:138 (2) - 02:49:550 (2) - if you want hitsound feedback of some kind, use drum whistles. the bassy ones are pretty gross when they're representing some other sound already
hard
01:55:726 (1) - 04:05:961 (1) - u did it!!!
02:41:079 (2) - same as last thing on insane
normal
03:38:079 (5) -
thiseasy
02:07:726 (4) - 03:38:079 (4) - ^that
call me or natsu back!!!