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Kaneko Chiharu - iLLness LiLin

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Total Posts
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Topic Starter
Kroytz
This beatmap was submitted using in-game submission on Tuesday, January 16, 2018 at 7:30:54 AM

Artist: Kaneko Chiharu
Title: iLLness LiLin
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: The 6th KAC Original Song Contest Winner Hardcore Piano SDVX 4 09kami yf_bmp Akali PoNo Ponoyoshi [ Drop ] Kawashiro Milr_ White Music Hobbes2 Rizen
BPM: 280
Filesize: 7278kb
Play Time: 01:57
Difficulties Available:
  1. 09's HEAVENLY (7.65 stars, 826 notes)
  2. Akali's GRAVITY (6.01 stars, 722 notes)
  3. Drop's EXHAUST (4.05 stars, 465 notes)
  4. Hobbes2's NOVICE (2.55 stars, 193 notes)
  5. KawaMilr's ADVANCED (3.38 stars, 377 notes)
  6. Pono's INFINITE (5.01 stars, 545 notes)
  7. Rizen's BASIC (1.54 stars, 99 notes)
  8. TERMiNALLY iLL (8.54 stars, 1064 notes)
  9. yf's MAXIMUM (6.66 stars, 809 notes)
Download: Kaneko Chiharu - iLLness LiLin
Information: Scores/Beatmap Listing
---------------


<< PREV | FIRST | NEXT >>

Arzenvald
WOW

also first

and fix tag pls
Kawashiro
2nd
Elusion
first
milr_
thank you.
MyAngelSatania
I smell the Snow Drive story repeating itself...

P.S. holy sheet
sdafsf
quick mod
[ terminally]
  1. 00:02:644 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - mapping this 1/4 rhythm as circle is way to intense at this bpm even for an 8* imo. making it a repeat slider would also make the emphesis on the following stream stronger
  2. 00:16:357 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - these streams being visually equally spaced could cause reading problems and also doesnt polarize the intensities of each streams enough imo
  3. 00:28:571 (1,1) - this spacing looks like 1/2
  4. 01:14:856 (4,1) - those could be too close on the timeline. might be unrankable
  5. 01:19:999 (1,2,3,4) - this spacing is kind of absurd considering previous 1/3 patterns
  6. 01:24:285 (2) - the music sounds on the head and the end here 01:24:070 (1) - while its only the head on this slider. it might be a better representaion mapping the second one as 2 sliders. it would also add stronger emphesis on 01:24:499 (1) -
  7. 01:31:570 (5) - considering this is the kiai and youve already mapping crazy 1/3 patterns this might be fitting for circles. also theres piano on all beats and you seem to follow those
  8. 01:34:570 (1,2,3,4,5,6,7,8,9,1) - 01:36:499 (1,2,3,4,5,6,7,8,1) - those 2 streams look almost equal in spacing. id either change that up or introduce another kind of indication like combo colours
  9. 01:57:498 (1) - blanket this slider with the first half of the stream
    id genreally say the differences between 1/3 and 1/4 might not be mapped clearly enough. although a simple cc gimmick might do the trick.

[ 09]
  1. 00:10:464 (2,3,1) - this linear flow might feel uncomfortable
  2. 00:10:786 (2,3,1) - ^
  3. 00:19:786 (1,2,3,4,5) - 00:23:214 (1,1,2,3,4) - these are literally the same sound. why map them different. this musical pattern repeats its self often throughout the song but is almost always mapped differently
  4. 00:26:857 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this pattern doesnt seem to represent the music well. the first half is the same thing as the 2 i pointed out above so they should map similarly. by reducing the density on the first half the second half with the 1/2 drums would stand out better as well.
    to clarify 00:26:643 (1,1,2,1,2,1,2) - this is the same as above. 00:27:500 (1,2) - this could be a slow slider to emphesise the following drums 00:27:714 (1,2,1,2,1,2) - and these are fine as theys are but dont feel strong due to the overdone previous part. this whole point is subjective ofc
  5. 00:57:285 (1,2,1) - the emphesis on the slider gets kind of lost in the consistent spacing. also the linear flow might be too hard for this part.
  6. 01:12:070 (1) - this very strong beat could use more emphesis. its even stronger than 01:12:928 (1) - yet here is emphesis
  7. 01:38:642 (1) - really boring slider compared to the other ones
    gernally rather questionable lack of filler rhythm imo. but subjective ofc

[ yf]
  1. 00:03:501 (1,2,1,2,1,2,1,2) - this nc pattern doesnt work very well imo. it kind of suggests that even 1/2 beat is different to the blue ticks while they are all equal
  2. 00:07:786 - i dont see a reason to ignore this beat its pretty much the same as the other down beats. slider end would fit here just as well
  3. 00:41:643 (1,2,3,1,2,3,1) - this zick zack seems to have an unjustifed amount of emphesis for a stream with equal beats
  4. 01:21:070 (1) - some cute shapes would be cool here i think
  5. 01:56:427 (1,1,1,1,1,1,1,1,1,1,1) - this would look so damn cool if the sliders were curved outwards imo
    really cool map. cant say much tho

[akali]
  1. 00:02:644 (1,2,3,4,5,6,7,8,9,10) - this is 1/4 i think
  2. 00:21:928 (1) - would be cool if the straight part ended on the white tick to emphesise the sound more clearly
  3. 01:28:356 (1) - really underwhealming
    seems to be mapped rather safe than daring. it should introduce 1/4 burst in the spread tho i would say. or rather keep them since the previous diffs did

[ yoshi]
  1. 00:03:072 (2,3,4,5,6) - i feel like the note density should be 00:03:501 (1) - here instead of the calm piano
  2. 00:12:178 (3,3) - arent these too close on the timeline? i dont think the first object has faded out yet
  3. 00:39:714 (2,5) - also dangerously close on the timeline. just offset them slightly
    aside from a few perfect overlaps pretty clean in my eyes
yf_bmp
Turquoise-
henlo modding because i love getting redwalled

TERMiNALLY iLL
00:02:572 (12,1) - This may just be me being inexperienced in terms of both mapping and playing, but this switch from 1/3 - 1/4 seems a bit difficult. Also 00:03:501 (1,2,3,4,5,6,7,8) - this stream has the same DS as 00:01:787 (1,2,3,4,5,6,7,8,9,10,11,12) - , and while this probably isn't all too difficult in terms of reading, it does seem a bit odd, but i'll let it slide :^)
00:11:321 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - this whole pattern seems a bit messy to me, mostly because of the slider shapes. First of all, the jump between 00:11:214 (5,1) - should be sharp, so that it's consistent with the jumps in the rest of pattern. Secondly, the slider should really all be a consistent, or at least a similar, shape. Changing it 3/5ths of the way through in the pattern is just weird because nothing in the music really calls for that. If you were trying to show some sort of increase or change in intensity, I think it would be better to gradually change the slider shape (like the beginning of rrtyui's atomosphere)
00:17:143 (12,1) - Again, difficult to read imo
00:19:893 (2,3,1,2,3,1,2,3,1,2,3) - There aren't really any sounds here to warrant triple? should just be a few 1/2 sliders. the triples make some sense but there aren't actually any sounds to back them up, especially with them being so difficult to play
00:20:643 (1,2) - These have really strong sounds at the slider ends and it feels like it would be better to have them be circles
00:21:714 (1) - why is this NC'ed
00:23:321 (2,3,1,2,3,1,2,3,1,2,3) - again, triples
00:26:750 (2,3,1,2,3,1,2,3,1,2,3) -
00:28:786 (1,2,1,2) - these should be more spaced rather than right on top of each other imo
00:35:321 (2,3,1,2,3,1,2,3,1,2,3) -
00:38:214 (1,2,3,4,5,6) - this looks like 1/4, pls
00:38:643 (1,2,3,4) - needs more circles, strong sounds n stuff
00:43:357 (1) - isn't this a bit too fast? idk your choice but this seems kind of dumb
00:48:928 (1) - the whole stream section after this part i don't really like, and here's why!
00:50:428 (7,8) - should be spaced more because they're on louder sounds, 00:50:642 (1,2,3,4,5) - i feel like this should be spaced more / should be 1/4 sliders , and at 00:51:285 (13) - there should be some sort of change in the stream, because rn this sound is underemphasised imo
00:51:499 (1,2,3,4) - curve these maybe? just a thought
01:00:928 (1) - for this whole 1/3 section, i think there should be more variance in the spacing of the streams, so that the sounds are more emphasised (especially since this is the kiai). right now it feels too calm to play and doesn't reflect the song very well
01:16:035 (1) - i think you should uncombo this and make 01:16:142 (1) - a slightly different shape because as it stands this is difficult to read and may result in some 100s (oh dear !)
01:17:106 (4,1) - this doesn't look very comfortable to play
01:19:463 (2) - nc
01:34:463 (7) - maybe overlap with 01:33:070 (2) - reverse arrow
01:35:213 (1,2,1,2,1,2,1,2) - this is a bit too spaced for this section imo, maybe chill a bit
01:40:999 (3,4,5,6) - maybe rotate this clockwise by like 20 degrees because it doesn't look very nice as it is

that's about it for this diff. I just really found the switches from 1/3 to 1/4 and vice versa to be very difficult to read, and i'd look into some kind of change for some section (e.g NCing each circle in the stream)
09's HEAVENLY
Interesting map, but it doesn't look finished, so I'd rather not comment on it right now :P

yf's MAXIMUM
Other than the fact that this diff doesn't know what SR it wants to be, the map is great :)
it's very inconsistent with its spacing and sometimes makes things too easy almost
Akali's GRAVITY
00:09:393 (4,1) - There should be more spacing between these two
00:21:928 (1) - i donut like dis (WARNING: MY OPINIoN)
00:33:071 (3,4,5,6) - these should slowly decrease in spacing
00:34:143 (1,1) - overlap correctly plz
00:36:500 (2) - NC to remain consistent with pattern
01:19:785 (1,4) - overlap
01:53:642 (2,1) -
01:54:284 (2,3,4,1,2,3,4,1,2,3,4) - should decrease in spacing over time imo
good diff overall though, looks fun to play
that's about all i have time for today
interesting mapset that i'd like to come back to and help out with (maybe ??)

the only reason kroytz' diff has more is because there's more wrong with it it was the first one i did and i gave it more importance :)
7ambda
SVs
Izzywing
Gimme like 5 hours I'll edit this post
edit - pranked
mithew
only gonna mod ponos diff cause its the only one i understand lol

pretty sure the 3/4 4/4 pattern is supposed to be like this for the first 15 seconds tho (if it even matters)

Pono's EXHAUST
00:03:501 (1) - would be cool to give attention to that loud 1/4 here, maybe increase sv or distance
00:08:428 (5,4,2,6) - nc all of these to fit the music more since this section is actually 3/4
00:28:571 (1) - this rhythm fits way better imo. with the current rhythm, the repeat slider doesn't make much sense, and 00:29:000 (3) - is pretty weird to sight read so it'd also fix that issue
00:30:178 (2,3,4,5) - u could add circles stacked on the sliders every blue tick here, something like this would be cool. (or maybe slightly stack them to avoid reading confusion
00:38:214 (3) - i don't think this needs to be a repeat slider
00:48:072 (1,2) - unnecessarily hard to read, and the flow pattern stops here for whatever reason.. would make more sense if 00:48:179 (2) - was ctrl+ g'd
00:47:750 (3,1) - minor but i don't get why the distance between these two is so low compared to the rest
00:52:356 (1) - ctrl g since a flow break would be fitting here
00:53:213 (1,2,3) - https://osu.ppy.sh/ss/8487834 this rhythm fits better
00:54:928 (1,2,3) - ^
00:54:499 (3,4) - maybe i just suck but this being stacked is easily misreadable
quila
TERMiNALLY iLL


reading: for the most part, this map is perfectly readable. the only thing i take minor issue on are the streams. if you could implement a mechanic to differentiate the two... but then again, maybe players with the skill to play this correctly have the skill to read this completely based off of note density, or the reading skills are a prerequisite.

00:18:214 (2,3) - from what i can hear, there should be a 2/3 gap between these two notes. though if you have the chart or composition that you're looking at please go with that.
00:18:428 (4,5) - ^
00:18:643 (6,1) - ^

00:21:178 (2) - adjust this in order to reduce emphasis on the note itself and increase emphasis on 00:21:286 (1). additionally, this will flow better if the player is moving fast going into the increased slider speed on (1).

00:21:286 (1) - very nice slider.

00:21:928 (1) - could be harder. ctrl g?

00:33:071 (1) - again, could be a little harder. maybe move to 219, 135? though i understand it damages aesthetics.

00:33:714 (3) - it's fine as is, but i think the song offers more room for creativity here.

00:39:928 (1,2) - the jump to (2) is easier compared to those on 00:38:857 (2,3,4,1,2); consider making this harder.

00:44:000 (1,2,3) - and
01:16:570 (2,3,4) - and 01:16:999 (2,3,4) - do something with these so the player can contrast against sounds such as 01:14:749 (2,3,4). there may be more places to change this, if you do change it.

01:19:999 (2,3,4) - it's completely up to you, but changing (2) to a 1/4 (3/12) slider, (3) to a 1/6 (2/12) slider, and (4) to a 1/12 slider would allow you to both represent the 1/4 here, and encourage the player to flow through these, which is probably what you want considering it's 1/3 snap.

01:23:642 (1,2,3,4) - the square doesn't fit the mood here. this is my pure opinion. if you rotate it 90degrees clockwise it would compare better to the square at 01:19:999 (1,2,3,4), no? if you disagree, disregard this entirely.


Good luck!
strickluke
im terminally dead :o

------

Rizen's BASIC
  1. Change diff name to Rizen's BASiC owo
  2. 01:48:070 (1) - Shorten this slider to 01:48:499 (2) - (one white tick back)
  3. 01:54:070 (1) - You could probably put a note and then the spinner here, since it's the end of the map anyways
------

Milr & Lock's ADVANCED
  1. 00:45:500 (5) - nc here instead of here 00:45:714 (1) - ?
  2. 01:56:427 (1,2) - Make these sliders 1/4 instead of 1/2 maybe
------

Drop's HYPER
  1. 01:56:427 (1,2,3,4,1,2,3,4,5,6,1) - It's kinda hard to read where the sliderstart is :(
------

Akali's GRAVITY
  1. Change diff name to Akali's GRAViTY owo
------

yf's MAXIMUM
  1. Change diff name to yf's MAXiMUM owo

TERMiNALLY iLL
23:04 strickluke: hwhat map
23:04 *Kroytz is listening to [https://osu.ppy.sh/b/1345676 Kaneko Chiharu - iLLness LiLin]
23:04 strickluke: oh shit yf made a diff for this
23:06 strickluke: wtf is this going for loved?
23:06 strickluke: wat
23:06 Kroytz: hm?
23:06 Kroytz: did osu lag or something maybe
23:06 Kroytz: idk
23:06 strickluke: oh osu is being weird it cut off a message
23:06 strickluke: yeah
23:06 Kroytz: aw
23:06 strickluke: is this going for loved?
23:06 Kroytz: and here I thought you were genuinely surprised about yf
23:07 Kroytz: For rank.
23:07 strickluke: that might be hard as shit with o9's diff
23:07 strickluke: ..and your diff
23:07 strickluke: i could try to mod maybe
23:08 Kroytz: :>
23:08 Kroytz: any mod for any diff is always appreciated
23:09 strickluke: tfw 280 bpm triples
23:11 strickluke: i feel like they might be hard to read with alternating combo colors
23:12 Kroytz: colors can always be changed but i think theyre fine
23:12 strickluke: having the colors like this http://puu.sh/wzxYc/3ec688419b.jpg makes it so that the player gets health back after the triplet
23:13 strickluke: and is a bit easier on the eyes imo
23:13 Kroytz: o maybe
23:16 strickluke: i was surprised by yf because he is one of my favorite mappers
23:17 Kroytz: yay
23:17 Kroytz: :D
23:17 Kroytz: yeah hes cool
23:18 strickluke: trying to comprehend this map is making me terminally ill
23:23 strickluke: 01:02:642 (1,2,3) - for this pattern another alternative could be to change it to this http://puu.sh/wzyfc/c4a0ac4b95.jpg
23:24 strickluke: because it still flows well with the next stream
23:28 Kroytz: possibly
23:29 Kroytz: short mods long mods one diff all diffs, any would help push the map forward.
23:29 Kroytz: not trying to speedrank per se but it would be cool to not let it sit in pending for 9 months like some of my other stuff
23:29 strickluke: lets give this mapset a happy end
23:29 strickluke: :^)
23:29 Kroytz: ooh
23:29 Kroytz: i like me some happy ends :^)
23:30 strickluke: >//<
23:31 strickluke: 01:52:142 (1,2,3,4) - the jump between 3 and 4 makes me think that theres a change in timing possibly
23:31 Kroytz: timing?
23:31 strickluke: like a pause, maybe
23:31 strickluke: though there isnt
23:31 Kroytz: maybe if (4) was NCd then I can see that
23:32 strickluke: yeah
23:32 Kroytz: but (4) is part of the (1,2,3,) combo so yeah it's meant to be just a bigger space for the downbeat
23:32 strickluke: i think its still fine but it could become a problem in the future
23:32 strickluke: i cant see from the player's perspective because i suck though
23:33 strickluke: http://puu.sh/wzytI/99ad6497db.jpg this is the last stream
23:33 strickluke: with the slider turned into a stream for visibility
23:34 strickluke: i think it looks a bit off on the last slider 01:57:498 (1) -
23:34 Kroytz: yeah I can make it a bit smoother
23:35 strickluke: you could just avoid that tedious process as well
23:35 Kroytz: to be more rounded with the stream
23:35 strickluke: by making it go another direction
23:35 Kroytz: also a possibility but then I don't think it gives off the feel I want it to give off
23:35 strickluke: "FUCK"
23:35 strickluke: needs a curvy slider :^)
23:35 Kroytz: xD
23:36 Kroytz: I can see it as a linear slider pointing inwards and upwards too
23:36 strickluke: or a curvy into the stream
23:36 strickluke: http://puu.sh/wzyze/81526bc199.jpg
23:37 strickluke: or with a red anchor
23:38 strickluke: mayb
23:38 Kroytz: mm no >>;;
23:38 Kroytz: looks weird
23:38 strickluke: yeah i played with it anchor doesnt work
23:38 strickluke: nvm
23:41 strickluke: i think another way you could naturally increase readability
23:41 strickluke: is to switch around the position of the combo colors, since you arent hand picking them for certain patterns
23:41 strickluke: http://puu.sh/wzyId/4f4bd90f23.png
23:42 Kroytz: yeah I was gonna mess around with the combo colors maybe some time later
23:42 Kroytz: dont know if the two colors are what I want entirely
23:42 strickluke: at combo 4 it jumps from a super bright color to a super dark color
23:42 Kroytz: really tho, the colors dont matter at all too much
23:42 Kroytz: its something to check with nominators and find if its good or not
23:42 strickluke: yeah, its very minimal, but for a map this hard it could help
23:47 strickluke: `ok im having trouble finding anything else
23:48 strickluke: i think thats it for this mod(tm)
23:48 strickluke: unless you had any other questions about my suggestions
23:48 Kroytz: I'm sure there are some stuff in the other diffs >>;
23:48 Kroytz: nah
23:48 Kroytz: it seems ok
23:48 strickluke: ye ill search through some of those
23:48 strickluke: alright

wtf
Topic Starter
Kroytz
Not all the difficulties have an "i" in their name so it would be inconsistent to lowercase only some of them~

Will answer to mods soon but gathering them up first! Thank you everyone. :)
Gokateigo
Hi, saw this in osu!international
Drop's Hyper
  1. 00:16:357 (1) - slider ? :thinking:
  2. 01:56:427 (1,2,3,4,1,2,3,4,5,6,1) - it's way too hard for the rest of the map, all the 1/4 are repeat sliders in it

Pono's EXHAUST
  1. 00:28:250 (3) - nc
  2. 00:31:036 (1,2,3,4,5,6,7) - the beggining looks like a stream, avoid confusing patterns at this bpm
  3. 00:38:214 (3) - nc
  4. 01:06:928 (2) - nc

Akali's GRAVITY
  1. 00:55:142 (3,4,5,6,7,8) - make the doubles closer, so the player can just aim the middle, click and aim the following double, it'll be easier to play
  2. 00:55:999 (2) - why is it so far of the slider ? It's a calm part, it should be easy and confortable
  3. 00:57:070 (4,5,6,7) - same thing about doubles
  4. 01:22:999 (4,5) - don't stack circles without reasons in a hard part

Really good set :)
GL :)
Kawashiro

strickluke wrote:

Milr & Lock's ADVANCED
  1. 00:45:500 (5) - nc here instead of here 00:45:714 (1) - ? - No, 00:45:714 (1,1,1) - that all nc has same sound. it's follow the rhythm
    of that part
  2. 01:56:427 (1,2) - Make these sliders 1/4 instead of 1/2 maybe - Hmm, then it's too noisy. And I only used 1/2 in all stream parts like 01:24:928 (1,2) - here or 01:41:213 (1,2) - here. because of high bpm
Thanks
[ Drop ]

strickluke wrote:

Drop's HYPER
  1. 01:56:427 (1,2,3,4,1,2,3,4,5,6,1) - It's kinda hard to read where the sliderstart is :( fixed

Gokateigo wrote:

Drop's Hyper
  1. 00:16:357 (1) - slider ? :thinking: okay xdd
  2. 01:56:427 (1,2,3,4,1,2,3,4,5,6,1) - it's way too hard for the rest of the map, all the 1/4 are repeat sliders in it already fixed on previous mod
hyper
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73758
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 43303,52303
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:iLLness LiLin
TitleUnicode:iLLness LiLin
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Kroytz
Version:Drop's HYPER
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Pirates Rasis Grace Hardcore Piano SDVX 4 09kami yf_bmp Akali Ponoyoshi [ Drop ] UnLock- Milr_ Hobbes2 Rizen
BeatmapID:1345672
BeatmapSetID:634147

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2644,-200,4,2,1,80,0,0
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104,200,89856,2,0,P|108:163|128:132,1,75,8|0,0:0|0:0,0:0:0:0:
216,104,90070,6,0,L|375:113,1,150,2|8,0:0|0:0,0:0:0:0:
448,76,90392,1,0,0:0:0:0:
448,76,90499,2,0,P|457:121|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
320,284,90713,1,8,0:0:0:0:
320,284,90820,2,0,P|311:247|320:211,1,75,0|2,0:0|0:0,0:0:0:0:
452,336,91035,5,0,0:0:0:0:
452,336,91142,2,0,B|392:324|392:324|368:364|320:368,1,150,8|2,0:0|0:0,0:0:0:0:
243,342,91463,1,0,0:0:0:0:
168,312,91570,2,0,L|184:252,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
160,320,91785,6,0,B|64:300|120:360|4:332,1,150,2|8,0:0|0:0,0:0:0:0:
40,128,92106,2,0,P|92:157|93:254,1,150,0|0,0:0|0:0,0:0:0:0:
32,204,92428,2,0,L|52:32,1,150,8|2,0:0|0:0,0:0:0:0:
144,24,92749,1,0,0:0:0:0:
144,24,92856,2,0,P|193:36|244:24,1,75,8|0,0:0|0:0,0:0:0:0:
284,112,93070,1,2,0:0:0:0:
284,112,93178,1,0,0:0:0:0:
284,112,93285,2,0,P|333:100|384:112,1,75,8|0,0:0|0:0,0:0:0:0:
484,176,93499,6,0,B|432:172|432:172|404:184|404:184|328:180,1,150,2|8,0:0|0:0,0:0:0:0:
260,312,93820,2,0,B|312:316|312:316|340:304|340:304|416:308,1,150,0|0,0:0|0:0,0:0:0:0:
288,108,94142,2,0,P|256:142|286:244,1,150,8|2,0:0|0:0,0:0:0:0:
336,180,94463,1,0,0:0:0:0:
400,112,94570,2,0,L|396:72,8,37.5,8|0|0|0|2|0|0|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
468,268,95213,6,0,L|380:264,1,75,4|0,0:0|0:0,0:0:0:0:
285,356,95428,2,0,L|360:360,1,75,8|0,0:0|0:0,0:0:0:0:
248,224,95642,2,0,L|173:220,1,75,2|0,0:0|0:0,0:0:0:0:
65,364,95857,2,0,L|140:368,1,75,8|0,0:0|0:0,0:0:0:0:
32,268,96070,2,0,L|20:224,15,37.5,2|0|0|0|8|0|0|0|2|0|0|0|8|0|0|0,3:2|3:0|3:0|3:0|3:2|3:0|3:0|3:0|3:2|3:0|3:0|3:0|3:2|3:0|3:0|3:0,0:0:0:0:
32,268,96928,6,0,P|60:212|7:131,1,150,6|8,0:0|0:0,0:0:0:0:
84,72,97249,1,0,0:0:0:0:
84,72,97356,2,0,L|167:80,1,75,2|0,0:0|0:0,0:0:0:0:
220,160,97570,2,0,B|192:115|192:115|220:20,1,150,8|2,0:0|0:0,0:0:0:0:
292,104,97892,1,0,0:0:0:0:
292,104,97999,6,0,L|344:96,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
344,168,98213,2,0,L|396:160,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
440,256,98428,2,0,L|388:248,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,320,98642,6,0,B|328:312|328:312|300:320|300:320|224:312,1,150,2|8,0:0|0:0,0:0:0:0:
168,363,98963,2,0,P|118:320|29:330,1,150,0|0,0:0|0:0,0:0:0:0:
108,164,99285,2,0,P|128:202|127:242,1,75,8|0,0:0|0:0,0:0:0:0:
0,168,99499,2,0,P|2:130|20:98,1,75,2|0,0:0|0:0,0:0:0:0:
120,60,99713,1,8,0:0:0:0:
120,60,99820,1,0,0:0:0:0:
120,60,99928,2,0,L|286:65,1,150,2|8,0:0|0:0,0:0:0:0:
284,75,100356,6,0,P|293:34|296:-12,1,75,2|0,3:2|3:0,0:0:0:0:
384,144,100570,2,0,P|375:103|372:57,1,75,2|2,3:2|3:2,0:0:0:0:
216,224,100785,2,0,P|225:183|228:137,1,75,2|0,3:2|3:0,0:0:0:0:
452,293,100999,2,0,P|443:252|440:206,1,75,2|2,3:2|3:2,0:0:0:0:
316,320,101213,2,0,L|322:361,15,37.5,2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2,3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2,0:0:0:0:
316,320,102070,6,0,B|216:344|268:288|152:312,1,150,6|8,0:0|0:0,0:0:0:0:
8,212,102392,2,0,B|108:188|56:244|172:220,1,150,0|0,0:0|0:0,0:0:0:0:
204,32,102713,2,0,P|140:64|136:152,1,150,8|2,0:0|0:0,0:0:0:0:
284,84,103035,1,0,0:0:0:0:
284,84,103142,2,0,P|292:44|292:8,1,75,8|0,0:0|0:0,0:0:0:0:
416,96,103356,1,2,0:0:0:0:
416,96,103463,1,0,0:0:0:0:
416,96,103570,2,0,P|408:136|408:172,1,75,8|0,0:0|0:0,0:0:0:0:
488,256,103785,6,0,B|460:252|436:264|436:264|408:252|408:252|380:268|328:264,1,150,2|8,0:0|0:0,0:0:0:0:
316,372,104106,1,0,0:0:0:0:
316,372,104213,2,0,P|357:365|400:364,1,75,2|0,0:0|0:0,0:0:0:0:
248,232,104428,1,8,0:0:0:0:
248,232,104535,2,0,P|210:230|173:223,1,75,0|2,0:0|0:0,0:0:0:0:
80,120,104749,1,0,0:0:0:0:
80,120,104856,6,0,B|104:174|65:222|65:222|78:281,1,150,8|2,0:0|0:0,0:0:0:0:
8,160,105178,1,0,0:0:0:0:
12,76,105285,2,0,L|20:28,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
12,16,105499,6,0,B|64:40|64:40|164:28,1,150,2|8,0:0|0:0,0:0:0:0:
180,144,105820,2,0,B|232:120|232:120|332:132,1,150,0|0,0:0|0:0,0:0:0:0:
428,32,106142,2,0,P|416:104|412:208,1,150,8|2,0:0|0:0,0:0:0:0:
464,268,106463,1,0,0:0:0:0:
464,268,106570,2,0,P|425:261|381:259,1,75,8|0,0:0|0:0,0:0:0:0:
288,376,106785,1,2,0:0:0:0:
288,376,106892,1,0,0:0:0:0:
288,376,106999,2,0,P|325:373|362:366,1,75,8|0,0:0|0:0,0:0:0:0:
300,220,107213,6,0,B|240:224|240:224|220:216|220:216|140:224,1,150,2|8,0:0|0:0,0:0:0:0:
36,156,107535,2,0,P|29:219|62:174,1,150,0|0,0:0|0:0,0:0:0:0:
136,52,107856,6,0,L|129:-7,12,50,8|0|0|2|0|0|8|0|0|2|0|0|8,0:0|0:0|0:0|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2,0:0:0:0:
216,152,108928,6,0,L|209:211,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,0:0:0:0:
232,168,109142,2,0,L|225:227,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
304,188,109356,6,0,L|297:129,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,0:0:0:0:
320,172,109570,2,0,L|313:113,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
392,148,109785,6,0,L|385:207,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,0:0:0:0:
408,164,109999,2,0,L|401:223,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
480,192,110213,6,0,L|473:133,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,0:0:0:0:
496,176,110427,2,0,L|489:117,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
440,272,110642,6,0,L|433:331,23,37.5,2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2,3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2,0:0:0:0:
458,253,111928,6,0,P|389:261|304:264,1,150,2|0,3:2|0:0,0:0:0:0:
192,352,112356,6,0,P|278:355|365:364,1,168.750006437302,0|0,0:0|0:0,0:0:0:0:
299,114,112999,6,0,L|308:267,1,150,0|0,0:0|0:0,0:0:0:0:
308,263,113535,2,0,L|264:256,1,37.5,0|0,0:0|0:0,0:0:0:0:
432,164,114070,1,4,0:1:0:0:
256,192,114123,12,0,116320,0:0:0:0:
96,68,116427,6,2,P|99:91|97:108,3,37.5,2|2|2|2,1:2|1:2|1:2|1:2,1:2:0:0:
52,176,116641,2,2,P|49:199|51:216,3,37.5,2|2|2|2,1:2|1:2|1:2|1:2,1:2:0:0:
112,268,116855,2,2,L|171:262,3,37.5,2|2|2|2,1:2|1:2|1:2|1:2,1:2:0:0:
220,308,117070,2,2,L|279:302,7,37.5,2|2|2|2|2|2|2|2,1:2|1:2|1:2|1:2|1:2|1:2|1:2|1:2,1:2:0:0:
326,354,117498,6,0,B|354:306|354:306|326:250,1,112.5,4|0,1:0|0:0,0:0:0:0:
3312
https://puu.sh/wzErn/238b813c8d.png
ok im gonna mod it from hardest to easy diff
[TERM/NALLY /LL]
00:33:071 (1,2,3,4) - spacing decrease cuz its the tamest sound after those jumps? idk

00:54:070 (1,2) - the 1/4 is a bit surprising imo

01:00:928 - this isnt really like you kroytz,i actually kinda expect that you will emphasize the stream' spacing abit more here like how 01:00:928 (1,2,3,4,5,6,7,8,9,10,11,12) - gets toned down and 01:01:785 (1,2,3,4,5,6,7,8,9,10,11,12) - tone increase , same kinda goes for the other streams in this wubwub section too (maybe)

01:27:070 (3,1) - going from 3 to 1 doesnt play pretty nicely imo,it looks good yes,but the "flow break" is too uncomfortable

01:35:213 (1,2,1,2,1,2,1,2,1) - sounds more like a 1-2-3 rather than a 1-2-1-2 but ok

01:54:712 (1,2,3,4,1,2,3,4,1,2) - IMO the ugliest pattern in the diff but idk xd,also the sound progressively increase here so might want to do smth bout that

[09's high speed HVN]
00:17:857 (3) - probably should nc here since the sound is fairly different from the others

00:41:643 (7,8,9,10,11,12) - shape looks kind of ugly

01:15:927 (3,1) - should prob just make this a 3-note 1/2 stack and 01:16:249 (1) - imo make this one a sliderend since its not really a "loud" or "important" sound
like this

01:27:927 (1,2,1,2) - what's with the big spacing increase here,theres not much sound difference imo

01:28:356 - also i dont really get the reason for the fast sliders here,its the tamest/slowest/mellow-est part of the song

01:39:927 (1,2) - feels overmapped,should just be a normal 2 note,not a 1/4 spam (imo xd)

01:41:427 (1,2,1,2,1,2) - you could progressively decrease the sv here since the piano sound (idk) decrease in tone too

also you could just add some sliderart on 01:02:642 - ,01:06:070 - , etc, kinda feel unsatisfying since this is the "slow wubwub" part

[yf's MAX]
00:43:464 (1) - imo you should put the nc 00:43:357 (2) - here

01:25:785 (1,2,3,4,1,2,3,4) - the spacing change here should be abit more drastic here imo

01:29:642 (3,4,5,6) - idk why did you put far spacing here but low spacing here 01:33:070 (4,5,6,7) - lo xd

01:49:999 (1,2) - why did you not make the sliders follow like the one on 01:49:142 (5,6) - and 01:49:570 (5,6) -

01:53:428 (1,2,3) - breaking the flow like this makes it look ugly tbh :/ imo or dont break the flow idk

[AKALi's GRV]
00:04:358 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - this part should just be 1-2-3-4,1-2-3-4,1-2-3-4, imo,its really confusing to see the nc' doesnt match up with the song

01:19:999 (2,3) - this blanket looks kind of.. weird ?? imo move 3's sliderhead bit to the left/topleft

01:21:070 (1) - looks abit off

00:56:642 (2,3,4,5,6,7) - incnsistent spacing + play abit awkward

00:57:499 (1,2,3,4) - looks really weird,and its kind of hard to hit 2

01:06:499 (2) - really hard to read when using nomod

01:35:642 (3,4,5,6) - put this a little bit more higher so it looks like its progressively decreasing like this idk

[Pono's EXH]
00:00:930 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - couldve added some emphasis here imo

00:38:643 (1) - idk why but this feels p hard to aim after that repeat slider

00:44:964 (1) - imo it looks better if you flip it

00:48:179 (2) - [img=https://puu.sh/wzYfj/987e215473.jpg]suggestion[/img] so it kinda contrast with 00:47:536 (2) -

01:00:285 (2,3,4,5) - i did not expect this 4 notes the first time i played it lo,kinda feels too sudden

01:10:356 (1) - its kinda hard to reach out to this note due to it being a p slow part (i thought its a 1/2 gap)

01:15:070 (3) - should prob blanket it like the way you blanket 01:14:642 (1,2) - (abit more tighter)

[Drop's HYR]
00:03:501 (1,2,3,4) - this spacing is abit too far for new players llo

00:13:143 (1,2) - whats with the spacing increase here? 00:12:500 (1,2) - and 00:11:857 (1,2) - have smaller spacing, 00:13:786 (1,2) - can kind of be justifiable because of the slider cheesing technique

00:31:786 (1,1,1) - i feel like most players here will think that its a slow slider but idk /shrug

00:47:642 (2,3) - sudden spacing increase and the only spacing increase in this section

01:56:427 (1,2,3,4,1,2,3,4,5,6,1) - i think some players will be confused with this because i think some insane players still use skins that have sliderends

[MiLock's ADV]
00:13:571 (6,1) - i think this 2 notes spacing is a little bit more far compared to 00:14:428 (4,1) - and 00:12:286 (6,1) -

00:15:714 (6,1) - i kinda expected a spacing increase here like what you did with 00:12:286 (6,1) - and others but ok

00:32:643 (1,2,3,4) - IMO they should have same spacing because theres no tone change in the song

00:35:000 (2) - this 1/1 spacing increase is pretty sudden

00:41:214 (1,1) - i dont think new players can react pretty fast to these kind of 1/3 gaps yet but idk

00:45:500 (5,1) - new players will think this is a 1/2 because of 00:44:964 (2,3) -

01:17:856 (6) - why did you shape this slider? dont see any reason why imo

01:29:213 (4,1) - spacing too big for new players,and i dont think they know about slider cheesing yet

[Rizen's BSC]
00:08:643 (2) - imo should move sliderend anchor abit to the right,cuz slider looks abit awkward

01:30:070 (3) - slider looks abit off,probably the second anchor? idk
Plus4j
This is very cool,but I don't know what is this?_?

I think no one can pass this....
why you want rank this?
Kawashiro

3312 wrote:

[MiLock's ADV]
00:35:000 (2) - this 1/1 spacing increase is pretty sudden - No, I don't think so

00:41:214 (1,1) - i dont think new players can react pretty fast to these kind of 1/3 gaps yet but idk - Hard is not for noobs. First, I want to express 1/3 but can't use 1/3 stream in hard. So I used 1/3 long repeat. actually it isn't hard because it's just one click. Second, I put NC for pre-intermediate to realize it's special beat. so it's not hard for hard player

00:45:500 (5,1) - new players will think this is a 1/2 because of 00:44:964 (2,3) - - OK, I'll put NC

01:29:213 (4,1) - spacing too big for new players,and i dont think they know about slider cheesing yet - I'll think about it
Topic Starter
Kroytz

Hey lululu wrote:

This is very cool,but I don't know what is this?_?

I think no one can pass this....
why you want rank this?
Hey lululu~ I've received a decent amount of testplays so far, and it is definitely passable! However, 280bpm at 8.5* is obviously incredibly difficult, so it's no surprise that there might be very low acc scores (unless you are very quick then maybe it's not that difficult).
I loved this song since it's release earlier this year, at the KAC 2016 SDVX showcase, and just like the absurdly intense charts made for it I figured it would be nice to have one for Standard as well~

See you in ranked soon! :)
Kawashiro

Kroytz wrote:

I loved this song since it's release earlier this year, at the KAC 2016 SDVX showcase
xd
Anxient
this map is criminal.

im trying to keep the maps structure as untouched as possible so alot of ctrl g mods. hope you dont mind.

death row (terminally ill)
00:00:930 (1) - ctrl g. other than it moving a bit more naturally (this is unexpected), i think it moves into the stream alot more smoothly than what we have right now.
00:17:214 (1) - methinks you need to change the color to something less yellow. people would read this as a 1/3 and break the entire stream.
00:22:143 (1) - ctrl g. i think the dropping synth would fit better if the slider was going down instead of up.
00:33:500 (1) - i cant help but think that this needs more spacing. try ctrl g. as fast as this map is, this feeels a bit lackluster compared to some other parts.
00:55:785 (1) - ctrl works surprisingly well. go try it. also gives it more spacing for 00:55:570 (5,1) - due to stronger piano sound.
01:07:213 (3) - ctrl g to give this part a sense of acceleration. http://puu.sh/wB4T3/5460b5b64c.jpg
01:16:142 (1) - how legal is this?
01:29:856 (4) - i cant help but think that this sideways slider looks out of place. try doing something like this? http://puu.sh/wB4Zr/d5d41f89d2.jpg
01:35:856 (1,2) - ctrl g plays better since the direction of the movenet doesnt really change all that much.
01:37:570 (2) - i think if you ctrlg;d this it would player more consistently. plus the movement going downwards is much more prominent in here than in 01:37:356 (1) - , so the moving downwards would emphasize the lowered piano pitch quite well.
01:57:498 (1) - i think you need a more aggresive slider. something like this? http://puu.sh/wB5bd/85c8b60926.jpg
Net0
I'm pretty sure Marianna and Seto don't want to mod this, since both of them don't like overdone stuff like this, but the song is good so I just took the liberty to take a look for myself. o.O. So just from a quick glance here I notice one slider pattern design that might be problematic; 00:44:643 (1,2,3,4,5) - this slider design looks aesthetically great, and I know you really put some value into that.

However you must pay attention to the RC about this types of design "Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders"

At the speed of the map it is ENTIRELLY unclear which direction the petal of the flower is going, if it's clock-wise or counter clock-wise because of the full overlap of the slider head and tail, and that's unrankable. Playing wise you can just hold the cursor right there at the middle of the pattern and still play it without having to read, so you could defend your point based on that, but I don't agree with overlooking RC just because you made a pattern that looks good and that doesn't affect gameplay whatsoever.

Good luck with this one and congratz on Road of Resistance. o/
Seto Kousuke

Net0 wrote:

I'm pretty sure Marianna and Seto don't want to mod this, since both of them don't like overdone stuff like this
I don't remember saying I wouldn't mod this because I didn't even saw the requests yet luls...

I'll be working on your mod soon, kroytz
Topic Starter
Kroytz
Thanks Net0!
Yes that flower design is unrankable and I will be changing it, thank you for reminding me to fix it again~ :)
[ Drop ]

3312 wrote:

[Drop's HYR]
00:03:501 (1,2,3,4) - this spacing is abit too far for new players llo

00:13:143 (1,2) - whats with the spacing increase here? 00:12:500 (1,2) - and 00:11:857 (1,2) - have smaller spacing, 00:13:786 (1,2) - can kind of be justifiable because of the slider cheesing technique

00:31:786 (1,1,1) - i feel like most players here will think that its a slow slider but idk /shrug ummm its pretty fine for me xd

00:47:642 (2,3) - sudden spacing increase and the only spacing increase in this section

01:56:427 (1,2,3,4,1,2,3,4,5,6,1) - i think some players will be confused with this because i think some insane players still use skins that have sliderends already fixed on previous mod ;w;
thx for modding xd
hyper
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73758
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 43303,52303
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:iLLness LiLin
TitleUnicode:iLLness LiLin
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Kroytz
Version:Drop's HYPER
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Pirates Rasis Grace Hardcore Piano SDVX 4 09kami yf_bmp Akali Ponoyoshi [ Drop ] UnLock- Milr_ Hobbes2 Rizen
BeatmapID:1345672
BeatmapSetID:634147

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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44,240,85570,2,0,L|36:296,3,37.5,8|8|8|8,3:1|3:1|3:1|3:1,0:0:0:0:
116,336,85785,6,0,L|124:280,3,37.5,8|8|8|8,3:1|3:1|3:1|3:1,0:0:0:0:
144,284,85999,2,0,L|136:228,3,37.5,8|8|8|8,3:1|3:1|3:1|3:1,0:0:0:0:
116,232,86213,2,0,L|124:176,3,37.5,8|8|8|8,3:1|3:1|3:1|3:1,0:0:0:0:
144,180,86427,2,0,L|136:124,3,37.5,8|8|8|8,3:1|3:1|3:1|3:1,0:0:0:0:
129,123,86642,6,0,L|216:132,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,43,87285,6,0,L|280:80,1,37.5,0|0,0:0|0:0,0:0:0:0:
352,196,87499,2,0,L|348:233,2,37.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
460,104,87928,6,0,L|488:102,7,18.75,8|8|8|8|8|8|8|8,3:1|3:1|3:1|3:1|3:1|3:1|3:1|3:1,0:0:0:0:
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492,312,88678,2,0,P|432:292|356:352,1,150,0|0,0:0|0:0,0:0:0:0:
284,296,88999,2,0,P|225:338|154:319,1,150,8|2,0:0|0:0,0:0:0:0:
188,192,89320,1,0,0:0:0:0:
188,192,89428,2,0,P|212:236|212:264,1,75,8|0,0:0|0:0,0:0:0:0:
104,200,89642,1,2,0:0:0:0:
104,200,89749,1,0,0:0:0:0:
104,200,89856,2,0,P|108:163|128:132,1,75,8|0,0:0|0:0,0:0:0:0:
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448,76,90392,1,0,0:0:0:0:
448,76,90499,2,0,P|457:121|442:159,1,75,2|0,0:0|0:0,0:0:0:0:
320,284,90713,1,8,0:0:0:0:
320,284,90820,2,0,P|311:247|320:211,1,75,0|2,0:0|0:0,0:0:0:0:
452,336,91035,5,0,0:0:0:0:
452,336,91142,2,0,B|392:324|392:324|368:364|320:368,1,150,8|2,0:0|0:0,0:0:0:0:
243,342,91463,1,0,0:0:0:0:
168,312,91570,2,0,L|184:252,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
160,320,91785,6,0,B|64:300|120:360|4:332,1,150,2|8,0:0|0:0,0:0:0:0:
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144,24,92749,1,0,0:0:0:0:
144,24,92856,2,0,P|193:36|244:24,1,75,8|0,0:0|0:0,0:0:0:0:
284,112,93070,1,2,0:0:0:0:
284,112,93178,1,0,0:0:0:0:
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285,356,95428,2,0,L|360:360,1,75,8|0,0:0|0:0,0:0:0:0:
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32,268,96928,6,0,P|60:212|7:131,1,150,6|8,0:0|0:0,0:0:0:0:
84,72,97249,1,0,0:0:0:0:
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220,160,97570,2,0,B|192:115|192:115|220:20,1,150,8|2,0:0|0:0,0:0:0:0:
292,104,97892,1,0,0:0:0:0:
292,104,97999,6,0,L|344:96,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
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440,256,98428,2,0,L|388:248,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,320,98642,6,0,B|328:312|328:312|300:320|300:320|224:312,1,150,2|8,0:0|0:0,0:0:0:0:
168,363,98963,2,0,P|118:320|29:330,1,150,0|0,0:0|0:0,0:0:0:0:
108,164,99285,2,0,P|128:202|127:242,1,75,8|0,0:0|0:0,0:0:0:0:
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120,60,99713,1,8,0:0:0:0:
120,60,99820,1,0,0:0:0:0:
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284,75,100356,6,0,P|293:34|296:-12,1,75,2|0,3:2|3:0,0:0:0:0:
384,144,100570,2,0,P|375:103|372:57,1,75,2|2,3:2|3:2,0:0:0:0:
216,224,100785,2,0,P|225:183|228:137,1,75,2|0,3:2|3:0,0:0:0:0:
452,293,100999,2,0,P|443:252|440:206,1,75,2|2,3:2|3:2,0:0:0:0:
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284,84,103035,1,0,0:0:0:0:
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316,372,104106,1,0,0:0:0:0:
316,372,104213,2,0,P|357:365|400:364,1,75,2|0,0:0|0:0,0:0:0:0:
248,232,104428,1,8,0:0:0:0:
248,232,104535,2,0,P|210:230|173:223,1,75,0|2,0:0|0:0,0:0:0:0:
80,120,104749,1,0,0:0:0:0:
80,120,104856,6,0,B|104:174|65:222|65:222|78:281,1,150,8|2,0:0|0:0,0:0:0:0:
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12,76,105285,2,0,L|20:28,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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180,144,105820,2,0,B|232:120|232:120|332:132,1,150,0|0,0:0|0:0,0:0:0:0:
428,32,106142,2,0,P|416:104|412:208,1,150,8|2,0:0|0:0,0:0:0:0:
464,268,106463,1,0,0:0:0:0:
464,268,106570,2,0,P|425:261|381:259,1,75,8|0,0:0|0:0,0:0:0:0:
288,376,106785,1,2,0:0:0:0:
288,376,106892,1,0,0:0:0:0:
288,376,106999,2,0,P|325:373|362:366,1,75,8|0,0:0|0:0,0:0:0:0:
300,220,107213,6,0,B|240:224|240:224|220:216|220:216|140:224,1,150,2|8,0:0|0:0,0:0:0:0:
36,156,107535,2,0,P|29:219|62:174,1,150,0|0,0:0|0:0,0:0:0:0:
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232,168,109142,2,0,L|225:227,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
304,188,109356,6,0,L|297:129,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,0:0:0:0:
320,172,109570,2,0,L|313:113,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
392,148,109785,6,0,L|385:207,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,0:0:0:0:
408,164,109999,2,0,L|401:223,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
480,192,110213,6,0,L|473:133,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,0:0:0:0:
496,176,110427,2,0,L|489:117,3,37.5,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
440,272,110642,6,0,L|433:331,23,37.5,2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2,3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2|3:2,0:0:0:0:
458,253,111928,6,0,P|389:261|304:264,1,150,2|0,3:2|0:0,0:0:0:0:
192,352,112356,6,0,P|278:355|365:364,1,168.750006437302,0|0,0:0|0:0,0:0:0:0:
299,114,112999,6,0,L|308:267,1,150,0|0,0:0|0:0,0:0:0:0:
308,263,113535,2,0,L|264:256,1,37.5,0|0,0:0|0:0,0:0:0:0:
432,164,114070,1,4,0:1:0:0:
256,192,114123,12,0,116320,0:0:0:0:
96,68,116427,6,2,P|99:91|97:108,3,37.5,2|2|2|2,1:2|1:2|1:2|1:2,1:2:0:0:
52,176,116641,2,2,P|49:199|51:216,3,37.5,2|2|2|2,1:2|1:2|1:2|1:2,1:2:0:0:
112,268,116855,2,2,L|171:262,3,37.5,2|2|2|2,1:2|1:2|1:2|1:2,1:2:0:0:
220,308,117070,2,2,L|279:302,7,37.5,2|2|2|2|2|2|2|2,1:2|1:2|1:2|1:2|1:2|1:2|1:2|1:2,1:2:0:0:
326,354,117498,6,0,B|354:306|354:306|326:250,1,112.5,4|0,1:0|0:0,0:0:0:0:
Izzywing
I love how in the first kiai, me and 09kami have gaps in pretty much the same spot despite the massive difference in difficulty. Guess we saw that part of the music the same way lol
09kami
fix some
but I don't think consistency is necessary .
http://puu.sh/wCLwa/0dd22fd42a.rar
09kami

Hobbes2 wrote:

I love how in the first kiai, me and 09kami have gaps in pretty much the same spot despite the massive difference in difficulty. Guess we saw that part of the music the same way lol
wow
Ambient
holy moly Kroytz :eyes:
MrDorian
hi Kryotz, random mod, mostly with subjective suggestions on hardest diff, because I love it
TERMiNALLY iLL
mod is pitch based most of the time

]00:00:930 (1,1,2,3,4,5,6,7,8,9,10,11,12) - in my opinion you could move that slider a bit down and make a circle shape starting from 5 to express piano

00:19:893 (2,3,1,2,3,1,2,3,1,2,3,1) - I think that 3/4 sliders with high speed would be nicer, weirdly curved ones

00:20:643 (1,2,1,2) - this is very weird and, because you mapped the same sounds in different ways:
  1. 00:20:643 (1) - end of a slider
  2. 00:20:857 (2) - slider which only expresses the sound on "clickable" part and end of the slider
  3. 00:21:071 (1,2) - just circles
It is inconsistent I think, so you might change 00:20:643 (1) - into a circle, add 1/2 slider on 00:20:750 - another on 00:20:964 - delete 00:21:071 (1) - and just leave last circle. I think it will be okay, because sound starts on red tick

00:24:500 (1,2,3,4) - there are no special sounds on 2 and 4, so you might just change them to kicksliders

01:34:142 (5) - this could be different from others because of the pitch

01:37:356 (1,2) - I do not really understand why they are here. There's no sound for reverse. It looks weird even if you silenced the reverse

01:47:535 (3) - ctrl+g would give a nice effect because of pitch

09's HEAVENLY
00:01:787 (4,5,6,7,8,9,1,2,3,4,5,6) - no spacing increase for them? Pitch is going up ;w;

yf's MAXIMUM
00:20:857 (1,2,3,4) - it is painful to read in my opinion because of the stack and relatively low AR (compared to song's speed). Maybe move 3 to place where 1 is, it would be nicer and would express the sound more

00:28:250 (1) - there's no need for this NC I think, just opinion

Akali's Gravity
01:44:642 (3) - jezu jak mnie boli ten filler. Nie mógłbyś zrobić 01:44:428 (2) - dłuższego o połowę i dodać 1/3 repeat slidery na 01:44:856 - i 01:45:070 -? ;w;

01:51:713 (1,2,3) - nie rozumiem tego uproszczenia 1/3 do 1/2, nie ma niczego, co by wskazywało, żeby to uprościć. Może 1/3 repeat slidery?

GL owo/
Topic Starter
Kroytz
Okay time to answer~

sdafsf
00:02:644 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - mapping this 1/4 rhythm as circle is way to intense at this bpm even for an 8* imo. making it a repeat slider would also make the emphesis on the following stream stronger I agree with the emphasis on the longer stream, but I want to capture as many beats here as possible including the piano, which is why the spacing for it is low.
00:16:357 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - these streams being visually equally spaced could cause reading problems and also doesnt polarize the intensities of each streams enough imo Okay yes, I fixed these to show more separation.
00:28:571 (1,1) - this spacing looks like 1/2 I'll leave this alone for now since the way it plays you don't actually follow the slider, it acts a bit more like a hold so there's more leniency to hit the next sliders.
01:14:856 (4,1) - those could be too close on the timeline. might be unrankable This shouldn't be unrankable
01:19:999 (1,2,3,4) - this spacing is kind of absurd considering previous 1/3 patterns I'll think about this maybe again later since currently I feel like it captures the music more strongly than the rest, not trying to compare to previous 1/3 patterns but more with relation to music and the objects surrounding it.
01:24:285 (2) - the music sounds on the head and the end here 01:24:070 (1) - while its only the head on this slider. it might be a better representaion mapping the second one as 2 sliders. it would also add stronger emphesis on 01:24:499 (1) - It's consistent and I like it better this way >>; not a good explanation but that's what I was thinking when mapping.
01:31:570 (5) - considering this is the kiai and youve already mapping crazy 1/3 patterns this might be fitting for circles. also theres piano on all beats and you seem to follow those I'd have to restructure way too much for this. Wouldn't help follow my ideas here
01:34:570 (1,2,3,4,5,6,7,8,9,1) - 01:36:499 (1,2,3,4,5,6,7,8,1) - those 2 streams look almost equal in spacing. id either change that up or introduce another kind of indication like combo colours the second one is closer for sure, combo colors will rework later.
01:57:498 (1) - blanket this slider with the first half of the stream adjusted it a little bit, didn't want to blanket the former so much as i wanted it to curve outwards.
id genreally say the differences between 1/3 and 1/4 might not be mapped clearly enough. although a simple cc gimmick might do the trick. cc colors might work for differentiation altho im not sure that's the best way to differentiate. they might not be the most obvious to tell apart, but for a difficulty at this caliber, I think it's necessary to be able to read quickly and spot the nuances

Turqoise
00:02:572 (12,1) - This may just be me being inexperienced in terms of both mapping and playing, but this switch from 1/3 - 1/4 seems a bit difficult. Also 00:03:501 (1,2,3,4,5,6,7,8) - this stream has the same DS as 00:01:787 (1,2,3,4,5,6,7,8,9,10,11,12) - , and while this probably isn't all too difficult in terms of reading, it does seem a bit odd, but i'll let it slide :^) This is precisely all reading based since there are 3 things going on within a short matter of time. a 1/3 stream (higher space) a REALLY fast quiet piano in 1/4, and then loud dominating drums in 1/4.
00:11:321 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - this whole pattern seems a bit messy to me, mostly because of the slider shapes. First of all, the jump between 00:11:214 (5,1) - should be sharp, so that it's consistent with the jumps in the rest of pattern. Secondly, the slider should really all be a consistent, or at least a similar, shape. Changing it 3/5ths of the way through in the pattern is just weird because nothing in the music really calls for that. If you were trying to show some sort of increase or change in intensity, I think it would be better to gradually change the slider shape (like the beginning of rrtyui's atomosphere) Ah yeah that's something I wanted to do but never got around to it so I just left it like this. You are right, and I fixed it to gradually change.
00:17:143 (12,1) - Again, difficult to read imo yeah this was fixed
00:19:893 (2,3,1,2,3,1,2,3,1,2,3) - There aren't really any sounds here to warrant triple? should just be a few 1/2 sliders. the triples make some sense but there aren't actually any sounds to back them up, especially with them being so difficult to play well, the triples are to emphasize a beat that comes on the white tick, the sound is rather passive so I didn't want to use sliders again, triples bring more variety to the map.
00:20:643 (1,2) - These have really strong sounds at the slider ends and it feels like it would be better to have them be circles can only have one or the other with my idea really.
00:21:714 (1) - why is this NC'ed stylistic NC
00:23:321 (2,3,1,2,3,1,2,3,1,2,3) - again, triples
00:26:750 (2,3,1,2,3,1,2,3,1,2,3) -
00:28:786 (1,2,1,2) - these should be more spaced rather than right on top of each other imo I actually like the way this plays since the stronger white sound happens on the bottom side while the more passive beats get less priority. also has a nifty back and forth motion.
00:35:321 (2,3,1,2,3,1,2,3,1,2,3) -
00:38:214 (1,2,3,4,5,6) - this looks like 1/4, pls if its too spaced, it wouldn't compliment the music since the piano scale is going down. if it's not spaced enough it looks even more like a 1/4 as with my previous stream. I hope for this to be a middle ground.
00:38:643 (1,2,3,4) - needs more circles, strong sounds n stuff fast sliders help with strong sounds.
00:43:357 (1) - isn't this a bit too fast? idk your choice but this seems kind of dumb happens only once! and on a really critical moment in the song so I think this is pretty good.
00:48:928 (1) - the whole stream section after this part i don't really like, and here's why!
00:50:428 (7,8) - should be spaced more because they're on louder sounds, 00:50:642 (1,2,3,4,5) - i feel like this should be spaced more / should be 1/4 sliders , and at 00:51:285 (13) - there should be some sort of change in the stream, because rn this sound is underemphasised imo well,
here's where the BPM part comes in with a map like this, is that kick sliders are much easier to hit because of the timing windows between them (regardless of how theyre spaced) versus 1/4 circles in succession since you have 50 something ms between them. emphasizing more of the music would mean to use more circles rather than the kick sliders. In addition, using the kick sliders first introduces the extra drum sounds so I can finish off with a stream. Transition from the ending stream to 1/2 sliders rather than transition from kick sliders (that you said would be stronger) into 1/2 slider because then that becomes confusing. currently I believe this is the closest compromise to keep my idea while maintaining a sense of playability.

00:51:499 (1,2,3,4) - curve these maybe? just a thought maybe not
01:00:928 (1) - for this whole 1/3 section, i think there should be more variance in the spacing of the streams, so that the sounds are more emphasised (especially since this is the kiai). right now it feels too calm to play and doesn't reflect the song very well oh, i thought i did well with my interpretation because I imagined it being calm in this song
01:16:035 (1) - i think you should uncombo this and make 01:16:142 (1) - a slightly different shape because as it stands this is difficult to read and may result in some 100s (oh dear !) i think its okay as is, there's more spacing for the next object to make the 1/2 okay to play. NC is style tho.
01:17:106 (4,1) - this doesn't look very comfortable to play should be ok
01:19:463 (2) - nc unneeded , done for stylistic purposes
01:34:463 (7) - maybe overlap with 01:33:070 (2) - reverse arrow I have a strict design here that visually appeals as a square 01:34:142 (5,6,7,1) -
01:35:213 (1,2,1,2,1,2,1,2) - this is a bit too spaced for this section imo, maybe chill a bit strongest pianos here
01:40:999 (3,4,5,6) - maybe rotate this clockwise by like 20 degrees because it doesn't look very nice as it is rotated it a bit differently so it has same linear angle as previous stream.

that's about it for this diff. I just really found the switches from 1/3 to 1/4 and vice versa to be very difficult to read, and i'd look into some kind of change for some section (e.g NCing each circle in the stream)

4n3c
TERMiNALLY iLL


reading: for the most part, this map is perfectly readable. the only thing i take minor issue on are the streams. if you could implement a mechanic to differentiate the two... but then again, maybe players with the skill to play this correctly have the skill to read this completely based off of note density, or the reading skills are a prerequisite.

00:18:214 (2,3) - from what i can hear, there should be a 2/3 gap between these two notes. though if you have the chart or composition that you're looking at please go with that.
00:18:428 (4,5) - ^
00:18:643 (6,1) - ^ I'm not sure what you mean 2/3 gap but the strongest beats are all on 1/4 and 1/2. As the highest difficulty and something that I do personally, is try to map to as many beats present, and whichever are most dominant.

00:21:178 (2) - adjust this in order to reduce emphasis on the note itself and increase emphasis on 00:21:286 (1). additionally, this will flow better if the player is moving fast going into the increased slider speed on (1). I ddint' want to think too much about emphasizing since the slider is really fast and emphasizing on its own without needing to space it. As well as me having a square structure here 00:20:857 (2,1,2,1) -

00:21:286 (1) - very nice slider.

00:21:928 (1) - could be harder. ctrl g? Possibly. I don't really like the flow that comes from ctrl-g nor the visual because slider-head being overlapped against next slider, looks nicer with the tail.

00:33:071 (1) - again, could be a little harder. maybe move to 219, 135? though i understand it damages aesthetics.

00:33:714 (3) - it's fine as is, but i think the song offers more room for creativity here.

00:39:928 (1,2) - the jump to (2) is easier compared to those on 00:38:857 (2,3,4,1,2); consider making this harder. they all play more/less the same. slider leniency makes the latter easier to play whereas the spacing makes the first also relatively easy to play. should be fine

00:44:000 (1,2,3) - and
01:16:570 (2,3,4) - and 01:16:999 (2,3,4) - do something with these so the player can contrast against sounds such as 01:14:749 (2,3,4). there may be more places to change this, if you do change it. I think there is a lot of contrast already no? The triples serves as a bit of filler since the sliders would be more dominating and of course in a song like this, there are many layers to follow and some things get depreciated so that others can be more accentuated. Really a matter of interpretation

01:19:999 (2,3,4) - it's completely up to you, but changing (2) to a 1/4 (3/12) slider, (3) to a 1/6 (2/12) slider, and (4) to a 1/12 slider would allow you to both represent the 1/4 here, and encourage the player to flow through these, which is probably what you want considering it's 1/3 snap. I might do something with this later, but I'll see it be okay for now since it's an isolated sound compared to the rest.

01:23:642 (1,2,3,4) - the square doesn't fit the mood here. this is my pure opinion. if you rotate it 90degrees clockwise it would compare better to the square at 01:19:999 (1,2,3,4), no? if you disagree, disregard this entirely.

3312
00:33:071 (1,2,3,4) - spacing decrease cuz its the tamest sound after those jumps? idk having them all equal spacing as a square was my idea of taming them down lol rather than using acute angle jumps like before. maybe its more noticeable to space them down gradually but the squares are a thematic approach in the map

00:54:070 (1,2) - the 1/4 is a bit surprising imo spacing makes it obvious x-x

01:00:928 - this isnt really like you kroytz,i actually kinda expect that you will emphasize the stream' spacing abit more here like how 01:00:928 (1,2,3,4,5,6,7,8,9,10,11,12) - gets toned down and 01:01:785 (1,2,3,4,5,6,7,8,9,10,11,12) - tone increase , same kinda goes for the other streams in this wubwub section too (maybe) not like me? ;w; well anyways, the pianos constantly go up and down so it's nearly impossible to follow it completely 1:1 because theres just gonna be way too much spacing changes that'll make it feel uncomfortable. I'd rather simplify it and keep everything similar and group them under "piano sounds" instead of high notes and low notes.

01:27:070 (3,1) - going from 3 to 1 doesnt play pretty nicely imo,it looks good yes,but the "flow break" is too uncomfortable you just kind of not go in the direction of the slider and move linearly, not really a flow break imo

01:35:213 (1,2,1,2,1,2,1,2,1) - sounds more like a 1-2-3 rather than a 1-2-1-2 but ok can't really tell what the piano is doing (imo lol) but I know there are strong beats on whites so that's why 1-2

01:54:712 (1,2,3,4,1,2,3,4,1,2) - IMO the ugliest pattern in the diff but idk xd,also the sound progressively increase here so might want to do smth bout that is it really that ugly omg holy lol, I thought it was like, just a simple pattern xd but the music is toned down so I dont want to bring attention to this pattern, I see it as a filler pattern to make up for the little to nothing that happens in the song

Anxient
death row (terminally ill)
00:00:930 (1) - ctrl g. other than it moving a bit more naturally (this is unexpected), i think it moves into the stream alot more smoothly than what we have right now. I thought what I had was the most optimal flow?
00:17:214 (1) - methinks you need to change the color to something less yellow. people would read this as a 1/3 and break the entire stream. I fixed the stream and the combo colors will change later.
00:22:143 (1) - ctrl g. i think the dropping synth would fit better if the slider was going down instead of up. This is interesting and definitely something I can consider, currently I'm keeping mines because it helps more with the up-down flow. ctrl-g would make the rest of the objects feel like they're only coming upwards instead of up-down.
00:33:500 (1) - i cant help but think that this needs more spacing. try ctrl g. as fast as this map is, this feeels a bit lackluster compared to some other parts. The only thing is that theres are 4 pianos being hit here, even on the downbeat and the square structure is to accompany for all of them.
The accentuation that the downbeat gets is the fast slider rather than circle so that's the idea.

00:55:785 (1) - ctrl works surprisingly well. go try it. also gives it more spacing for 00:55:570 (5,1) - due to stronger piano sound. you mean ctrl-g? it feels too far spaced for me since it's supposed to be quiet.
01:07:213 (3) - ctrl g to give this part a sense of acceleration. http://puu.sh/wB4T3/5460b5b64c.jpg ooh okay.
01:16:142 (1) - how legal is this? that's a good question, guess we'll find out lol
01:29:856 (4) - i cant help but think that this sideways slider looks out of place. try doing something like this? http://puu.sh/wB4Zr/d5d41f89d2.jpg aa no its okay, maybe not the most cleanest design but I can only do so much ><
01:35:856 (1,2) - ctrl g plays better since the direction of the movenet doesnt really change all that much. I ctrl g because the (1) should have a stronger space to it
01:37:570 (2) - i think if you ctrlg;d this it would player more consistently. plus the movement going downwards is much more prominent in here than in 01:37:356 (1) - , so the moving downwards would emphasize the lowered piano pitch quite well. I'll keep it my way because I prefer the more circular flow that mines brings rather than a strict up-down motion.
01:57:498 (1) - i think you need a more aggresive slider. something like this? http://puu.sh/wB5bd/85c8b60926.jpg haha I'll think about it.
I'd rather it just curves out

MrDorian
mod is pitch based most of the time

]00:00:930 (1,1,2,3,4,5,6,7,8,9,10,11,12) - in my opinion you could move that slider a bit down and make a circle shape starting from 5 to express piano I can hear that, currently it's grouped as "1/3 piano" so the stream is all just following the piano regardless of pitch.

00:19:893 (2,3,1,2,3,1,2,3,1,2,3,1) - I think that 3/4 sliders with high speed would be nicer, weirdly curved ones Maybe? It's a bit difficult because there are strong sounds on both reds and whites and I can only capture one of them prominantly if I use sliders, whether 1/2 or 3/4. I think triples were the best compromise for me while introducing some variety in the map.

00:20:643 (1,2,1,2) - this is very weird and, because you mapped the same sounds in different ways:
00:20:643 (1) - end of a slider
00:20:857 (2) - slider which only expresses the sound on "clickable" part and end of the slider
00:21:071 (1,2) - just circles
It is inconsistent I think, so you might change 00:20:643 (1) - into a circle, add 1/2 slider on 00:20:750 - another on 00:20:964 - delete 00:21:071 (1) - and just leave last circle. I think it will be okay, because sound starts on red tick Well yes, there is sound on red tick but there is also sound on white tick. The white tick is naturally stronger than the red tick and I would prefer not to make the red more clickable than the white. The music goes in a 1-2 sort of fashion so I tried to make it feel like it goes back and forth with the flow as a means to compensate for the less attention the slider-ends bring.

00:24:500 (1,2,3,4) - there are no special sounds on 2 and 4, so you might just change them to kicksliders It's okay to make these all as drums since it's right before the new phrase.

01:34:142 (5) - this could be different from others because of the pitch Similar to what I said previously about how I sort of group them up, so these patterns as well as similar future patterns are collective.

01:37:356 (1,2) - I do not really understand why they are here. There's no sound for reverse. It looks weird even if you silenced the reverse might change these but I keep it for a design pov.

01:47:535 (3) - ctrl+g would give a nice effect because of pitch mm

tfw making things easier to play actually makes the game thinks it's harder.
I haven't fixed the unrankable star stream and combo colors yet, so please give me time to adjust for them.

Thank you for the mods everyone! :)
For any potential future modders, please aim more priority on the lower diffs, thank you! :)
Vacuous
Combo colors 3 and 4 are pretty hard to differentiate. Change the order or increase the contrast. I'd change the order since 1 and 2 are both shades of blue.
Blan_C
Hello, noob NM from my queue

Drop's HYPER

  1. 00:02:590 - Please work on orbs' shape more - as you can see on the screen its not perfect.
  2. 00:05:643 (1) - Move slider node from x:316 y:12 to x:319 y:8 to make better blanket
  3. 00:07:786 (2,1) - Blanket is off here
  4. 00:16:357 (1,1) - I get the idea of emphasizing this but this 1/4 gap is way too big
  5. 01:34:142 (3) - You missed stack here + blanket with 01:34:142 (3,4) - is badly done
  6. 00:31:786 (1,2,3,4) - I think first two of these are okay but 00:32:428 (3) - This one end on piano with higher importance and imo shall be clickable. Heres solution:
  7. 00:31:786 (1,2) - Gap between these and this three 00:32:107 (2,3,4) - is very diferent. Maybe try to make it more constant? (If you decided to keep it as it was)
Milr & Lock's ADVANCED

  1. 00:28:250 (1) - The sound here 00:28:571 - shall be clickable as its heavy 'boom' sound here. I think this is worth trying:
  2. 00:36:071 (4) - I would avoid this overlap. Make 00:35:321 (2,4) - Spaced like 00:36:071 (4,5) - imo better.
  3. 01:01:678 (3,5) - I dont get why you placed circles here. There is no sound (well there is very quiet on some of these but imo not worth mapping as intensity is much lower in this part) 01:05:106 (3,5,3,5,3,5,3,5,3,5) - The same thing.
  4. 01:29:213 (4,1) - I think this gap, as well as 01:42:928 (4,1) - , is way too big compared to spacing you kept previously. Moreover look at that 01:49:142 (2,1) - spaced the same but gap is 2x bigger.
I hope my mod was helpfull, good luck!
jeanbernard8865
from shameless exploitation of his mentee my being generous

General
  1. I am a bit concerned with the spread, namely in the low diff area ; the note density in Rizen’s diff mainly consists of 3/2 and 2/1 rhythms, with occasional 1/1s such as 00:21:071 (4), while Milr/Lock’s uses mostly 1/2 ; you’d expect 1/2 to be used as an occasional tool for emphasis, but it’s fairly present there, which is why I think that diff looks more like a Hard diff than an Advanced to me ; you’d need an advanced that uses mainly 2/1 and 1/1 rhythm, with 1/2 being used rarely enough to warrant big intensity spikes so that the spread can be even
  2. Why is Hobbes2 in the tags ? Did you originally want a GD from him ? I’d remove him unless you have justification for his being part of the tags.

Rizen’s BASIC
  1. 01:19:785 (3) - emphasis through flow reversal here seems a bit over the top as this is but a downbeat, especially considering how out of place the sound at 01:21:070 is ( which I think warrants more emphasis than what you currently give it but it’s still an easy diff so your approach is fine as well )

Milr & Lock’s ADVANCED
  1. 00:09:500 (3,6) - I feel that those being straight sliders lessen the impact that the shape change on 00:10:357 (1,2,3) have ; might wanna make those curved to make those straight sliders stand out more
  2. 00:27:500 (1) - this slider features a heavy buzz which is very different from the rest of the song, but it feels so… similar. I’d use a different shape to make it stand out, but the current thing is fine
  3. 01:25:785 (1) - maybe turn this into two 1/2 sliders to make the buildup symmetrical and catch the sound that plays every white tick in this measure
  4. 01:54:070 (1) - I’d put this more towards the middle of the playfield, or the upper-left corner ; however your version is fine too

Drop’s Hyper
  1. 00:00:930 (1) - couldn’t those curves be more polished ?
  2. 00:16:357 (1,1) - spacing here can easily be mistaken with a 1/2 gap while it’s 1/4 ; you might wanna either reduce spacing/00:16:357 (1)’s length or give some kind of warning sign to the player as this is the same spacing as 00:10:143 (3,1) which is 1/2
  3. 00:32:750 (4) - I’d make that one a straight slider, so that it makes 00:33:071 (1) stand out through being curved, which helps with emphasising the fact that it features one extra reverse arrow
  4. 00:38:214 (1,2,3,4,5,6,1) - I like how you made that 1/3 stream different so that the rhythm stands out, but how does the player know that it’s 1/3 and not some other snapping ?
  5. 00:53:320 (1,2,3,4,5,6,7,1) - I feel that this part is too calm for a burst of singletap especially considering it has the same spacing as your 1/3 stream from before which might lead to confusion
  6. 01:47:856 (1) - this reversing slider should be standing out more considering it’s the first one in the map which isn’t 1/4

Pono’s EXHAUST
  1. 01:00:285 (2,3,4,5) - those 1/3s are the same spacing as your 1/2 burst at 00:31:143 (2,3,4,5,6,7), so they might be hard to read in an intuitive way

Akali’s GRAVITY
  1. 01:06:070 (1,2) - prolly unrankable due to perfect overlap

    Ranking Criteria wrote:

    When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
    Nice one o

yf’s MAXIMUM
  1. 00:44:321 (7,8,9) - aren’t those 1/8s ? Should be a slider stream like 00:44:643 (1,1,1,1,1)
  2. 01:21:070 (1) - I have a bit of concern with how similar this looks with 01:21:070 (1), while both mean to represent something completely different : for something that is meant to stand out that much, I think they should also be differentiated from one another

09’s HEAVENLY
  1. 01:54:070 - maybe put circle here to emphasise that beat ? you can always start spinner 1/4 further


TERMiNALLY iLL
First of all, let me say that I freaking love this diff. I loved seeing you map it live and I love how creative it is. However, I have a few overall concerns about it :

  1. Let’s start with what is probably the most important because it may be an unrankable issue : there are some patterns that push the limits of slider usage really far, grazing aspire mapping, and which I have a bit of concern with when it comes to their rankability. Namely, 00:29:000 (1,2,1) and 01:15:928 (1,1,1), despite playing perfectly fine due to how fast they are, might not be following a rule :

    Ranking Criteria wrote:

    When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
    You might wanna double check that those overlapping sliders meet this requirement.

  2. Secondly, and yet another readability issue ( which is this time slightly more subjective ) : I feel that 1/4 and 1/3 rhythm aren’t differentiated enough. We’ve already addressed this via IRC, but I still think this needs to be given more thought as rhythmical intuitiveness is extremely important in such a chaotic map, especially at this bpm.

    00:01:787 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1) - here is an example of snapping being confusing. Because the spacing of the last section of that stream is roughly the same as that of the first one which is 1/3 snapping, the player is mistaken into thinking that they follow the same snapping. While it certainly fits the intensity of the song, it is still easily mistaken as just being 1/3 of the same intensity ; it is unintuitive.

    00:38:214 (1,2,3,4,5,6) - this is gonna pose overstreaming problems ; it’s basically the opposite of what I pointed out before, where 1/3 can be mistaken for 1/4 due to the intensity drop making both spacings similar.

    I think the problem stems from 1/4 sections being more intense than their 1/3 counterparts ; which you signify through spacing. It could work if the intensity didn’t make the spacings similar in the end, but here it just adds unnecessary confusion imo. Fixes could go from rhythm to aesthetic, but I think the simplest clue is probably visual, since rhythm would include repeat sliders which would feel out of place considering the chaotic and speedy mood of the song. Making 1/3 and 1/4 look different is really important, and I think you could use the fact that 1/3 rhythm is almost exclusively piano to link a visual concept with those : like you did in the first kiai, where everything is round and elegant because of the piano thing ( which happens to be 1/3 ¯\_(ツ)_/¯ ), I think you could contrast 1/3 and 1/4 by making 1/3 streams look elegant and curvy while 1/4 would be harsh and geometric, but that’s just how I would do things. Your move here :3

  3. Finally, I think since the map has a lot of extreme SV variations, you might wanna play around with combo colours to make very slow or very fast sliders more intuitive ( eg red for fast and blue for slow, anything goes as long as they stand out from the rest and contrast from each other ).
Onto the more isolated stuff ~~

  1. 00:03:929 (1) - while I can see why you removed the old wiggly slider, I feel that it’s a shame that you replaced it with a curved one, because it contradicts your aesthetical concepts when it comes to slidershapes : this is a harsh sound, so it warrants something sharper like your other geometric sliders
  2. 00:17:214 (1,2,3,4,5,6,7,8,9,10,11,12,1) - just my opinion but I feel that the elegant stream shape feels too clean for the huge burst of intensity that the song features, especially since 00:03:501 (1,2,3,4,5,6,7,8,1) features a harsh line for the same percussions-going-haywire thingy
  3. 00:57:499 (1,1,1) - maybe overlap those slightly instead of perfect stack ?
  4. 01:09:499 (1) - the harsh looks of this slider seems to contradict the concept you set up with this part featuring softer-looking shapes due to being more ‘ elegant ‘
  5. 01:13:356 (7,8,9,10,11,12,1) - maybe gradually increase spacing here cause of the phrase ending
  6. 01:19:999 (1,2,3,4) - while I have no qualms about the difficulty of this pattern, I think the spacing is a problem in that it’s unintuitive since it’s the same as 01:15:713 (2,3) which is a 1/2 gap
  7. 01:35:070 (8,9,1) - overmapped 1/3s here feel a bit meh imo

Dude that set is dope, you better rank it instead of letting it go like World Tempest DansGame

yeah I suck at modding
DeRandom Otaku
[Basic]
  1. 00:22:357 (2) - The wub sounds that this slider is supporting are not emphasized properly. You could either do circles here or just simply change the node in middle to red maybe? its gonna be atleast different from the next slider
  2. 01:14:642 (1,4) - x:256 lol
  3. 01:36:070 (2) - Are you sure about ending this slider on the big white tick? the sound at 01:36:928 - is obviously stronger than the sound at slider start so ya
[Novice]
  1. you forgot to add combo colors
  2. 00:27:928 (2,1) - 00:36:071 (1,1) - DS :eyes:
  3. 01:06:070 (3) - could definitely move the red node a bit to the down side for symmetrical shape
[Advanced]
  1. 00:45:500 (5,1) - Alright since this is just a 2.5 star advanced difficulty you should not have a 1/1 stack in the middle of a difficulty which is filled with 1/2 stacks, it can be really confusing for newbies
[Hyper]
  1. 01:34:570 (5) - its 1/3
  2. 01:47:856 (1) - So what is the slider following till 01:47:999 - ? It doesn't make any sense , the 1/3 sounds start at 01:48:070 -
Cool song. gl
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