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Scenarioart - Shusshu Pop

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Saturday, April 6, 2019 at 7:03:36 PM

Artist: Scenarioart
Title: Shusshu Pop
Tags: Tokyomelancholy japanese pop
BPM: 172
Filesize: 2657kb
Play Time: 01:20
Difficulties Available:
  1. Expert (4.85 stars, 299 notes)
  2. Hard (3.03 stars, 184 notes)
  3. Insane (4.26 stars, 249 notes)
  4. Normal (1.95 stars, 127 notes)
Download: Scenarioart - Shusshu Pop
Information: Scores/Beatmap Listing
---------------
mods: https://osu.ppy.sh/community/forums/topics/612413
kunka
Hi~
General

  1. Artist name must be exact. "シナリオアート" Romanised artist doesn't have any problem. Official site / image
  2. This song is recorded in an album CD called the "Tokyomelancholy". So, I think that I can add it to tag. Official site / image
Insane

  1. OD is numerical value same as hard diff. 6 is common.
  2. 00:06:489 - Because I hear cymbal sound, would you add finish? (all diff)
  3. 00:07:361 - 00:07:448 - 00:07:710 - This 3points hears the sound that is stronger than other sounds clearly. Would you change it as follows? https://puu.sh/wHCTZ.jpg
  4. 00:09:279 (3) - add finish?
  5. 01:11:198 (6,1) - I think that it becomes the good vocal follow by ctrl+G.
Hard

  1. Balance of star difficulty with the insane diff is big and thinks that it's not good. I think that the cause is as follows. (1)Much stack exists overall. (2)There're many blanks of 1/1. Because I suggest some, please you will examine it.
    - About add notes -
  2. 00:17:477 - 00:11:896 - and 00:14:686 - of the same phrase are slider-end. Therefore I think that I can add a circle.
  3. 00:24:454 - Would you add a circle? I think that I become the good vocal follow. like this 00:25:849 (2) -
  4. 00:35:616 - ^
  5. 00:46:082 - 00:51:663 - ^
  6. 00:54:454 - ^
  7. 01:07:710 - 01:09:105 - ^
  8. 01:13:291 - 01:13:989 - ^

    - About stack -
  9. 00:16:518 (3,4) - I feel that a good flow stopped by stack.
  10. 00:22:099 (2,3) - ^
  11. 00:27:768 (7,1,2,3,4) - Stack of the 00:28:465 (2) - is unnatural among a series of vocal.
  12. 00:58:814 (1) - Because it's in kiai time, I think that it's not necessary to stop a flow by stack.
  13. 01:04:308 (5,1) - ^
  14. 01:14:773 (3,4) - I think that 1/4 rhythm becomes easy to look by removing stack.
Normal

  1. I recommend that I change AR to 5. AR balance of all diff is improved it.
  2. 00:24:454 - Would you add a circl? good vocal followwww 00:35:616 - same
  3. 01:07:710 - 01:09:105 - ^
  4. 01:13:291 - ^

Biggest problem will remove SD balance of hard diff and insane diff. Good luck!
[Nemesis]
M4M (I'll attempt to mod lower diffs, don't expect too much though.)

General

I believe your spread is a bit unbalanced, there's a 2 star difference between Hard and Insane. I think you should consider buffing Hard a little bit, or adding a 4* Insane and renaming Insane to Extra

Insane

00:09:977 (1,2,3,4,5,6,7,8,1) - how come you're suddenly changing the pattern here? I mean nothing too important changes in the song so why did you use different rhythm than in the previous two instances?
00:16:256 (4,5,6) - again, absolutely nothing changes there, I'm pretty sure of that.
00:21:837 (4) - move to x=378 y=130
00:41:023 (2) - move to x=68 y=156 for a more appealing overlap with 00:41:198 (3) -
00:57:244 (1) - move to x=271 y=35

Hard

00:17:477 - add a circle, move 00:17:651 (2,3,1) - closer to 00:16:954 (1) - for consequency with your previous rhythm choices
00:21:489 (3,1) - isn't this gap a little too much? I mean 1/1 gaps have never before been so big in this diff so I think it may be a bit offthrowing
00:21:489 (3) - on a sidenote, stack it under 00:23:582 (3) - cause as it is rn it looks kinda awkward imo https://osu.ppy.sh/ss/8619987
00:24:628 (5,6) - the first angle looks a little too small, I suggest you just copypaste (6) there
00:26:721 (5) - I feel like a straight slider would flow better, also it would transition a little better into 00:27:419 (6) -
00:33:000 (7,8) - stack is off
00:57:070 (3,1) - ugh, I don't feel like this is appropriate. Not only is this the first time that you've ever used such a pattern in this diff, the 1/2 distance there is a bit too high and I feel like many people would combobreak on this (applies to all)

Normal

00:10:675 (2,3) - a straight line out of these would be way more appealing
00:24:628 (4,1) - switch NCs maybe? I feel like it will be more appropriate
00:35:093 (3,4) - why didn't you reverse the flow there, like you did previously?
00:54:628 (3,4) - I feel like the clickable object should've been on 00:55:326 - , how about you reverse the kickslider 4 times and then add a circle instead?
01:07:884 (2) - I don't feel like this flows that well, maybe copypaste 01:07:186 (1) - once more?

Rest is good. Gl
Topic Starter
Milan-

kunka wrote:

  1. OD is numerical value same as hard diff. 6 is common. dont think it's a problem at all
  2. 00:07:361 - 00:07:448 - 00:07:710 - This 3points hears the sound that is stronger than other sounds clearly. Would you change it as follows? https://puu.sh/wHCTZ.jpg not sure how those are different, but prefer them more streamline

Hard

  1. Balance of star difficulty with the insane diff is big and thinks that it's not good. I think that the cause is as follows. (1)Much stack exists overall. (2)There're many blanks of 1/1. Because I suggest some, please you will examine it.
    - About add notes -
  2. 00:17:477 - 00:11:896 - and 00:14:686 - of the same phrase are slider-end. Therefore I think that I can add a circle.
  3. 00:24:454 - Would you add a circle? I think that I become the good vocal follow. like this 00:25:849 (2) -
  4. 00:35:616 - ^
  5. 00:46:082 - 00:51:663 - ^
  6. 00:54:454 - ^
  7. 01:07:710 - 01:09:105 - ^
  8. 01:13:291 - 01:13:989 - ^

    - About stack -
  9. 00:16:518 (3,4) - I feel that a good flow stopped by stack.
  10. 00:22:099 (2,3) - ^
  11. 00:27:768 (7,1,2,3,4) - Stack of the 00:28:465 (2) - is unnatural among a series of vocal.
  12. 00:58:814 (1) - Because it's in kiai time, I think that it's not necessary to stop a flow by stack.
  13. 01:04:308 (5,1) - ^
  14. 01:14:773 (3,4) - I think that 1/4 rhythm becomes easy to look by removing stack.


instead i just added another diff

Normal

  1. I recommend that I change AR to 5. AR balance of all diff is improved it. diff isnt worth of AR 5
  2. 00:24:454 - Would you add a circl? good vocal followwww 00:35:616 - same
  3. 01:07:710 - 01:09:105 - ^
  4. 01:13:291 - ^ dont think to be too dense in this section


Biggest problem will remove SD balance of hard diff and insane diff. Good luck!





[Nemesis] wrote:

M4M (I'll attempt to mod lower diffs, don't expect too much though.)

General

I believe your spread is a bit unbalanced, there's a 2 star difference between Hard and Insane. I think you should consider buffing Hard a little bit, or adding a 4* Insane and renaming Insane to Extra added a diff

Insane

00:09:977 (1,2,3,4,5,6,7,8,1) - how come you're suddenly changing the pattern here? I mean nothing too important changes in the song so why did you use different rhythm than in the previous two instances?
00:16:256 (4,5,6) - again, absolutely nothing changes there, I'm pretty sure of that. variaty for the most part, there's a slight difference tho
00:21:837 (4) - move to x=378 y=130
00:41:023 (2) - move to x=68 y=156 for a more appealing overlap with 00:41:198 (3) -
00:57:244 (1) - move to x=271 y=35 there's little difference between mine and urs

Hard

00:17:477 - add a circle, move 00:17:651 (2,3,1) - closer to 00:16:954 (1) - for consequency with your previous rhythm choices other rhythms have the gap too
00:21:489 (3,1) - isn't this gap a little too much? I mean 1/1 gaps have never before been so big in this diff so I think it may be a bit offthrowing i dont think it's a big gap for a 1/1 tbh
00:21:489 (3) - on a sidenote, stack it under 00:23:582 (3) - cause as it is rn it looks kinda awkward imo https://osu.ppy.sh/ss/8619987 too much of a gap to be noticeable
00:26:721 (5) - I feel like a straight slider would flow better, also it would transition a little better into 00:27:419 (6) - i like curved
00:57:070 (3,1) - ugh, I don't feel like this is appropriate. Not only is this the first time that you've ever used such a pattern in this diff, the 1/2 distance there is a bit too high and I feel like many people would combobreak on this (applies to all)
dont think those are that hard to play, i like them
Normal

00:24:628 (4,1) - switch NCs maybe? I feel like it will be more appropriate it's normal stanza thing
00:35:093 (3,4) - why didn't you reverse the flow there, like you did previously? bit of variaty
00:54:628 (3,4) - I feel like the clickable object should've been on 00:55:326 - , how about you reverse the kickslider 4 times and then add a circle instead? that's too muhc
01:07:884 (2) - I don't feel like this flows that well, maybe copypaste 01:07:186 (1) - once more? seems ok to me uh

Rest is good. Gl


changed all the others
silicosis et
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