forum

gi(a)rlish number - Bloom

posted
Total Posts
21
Topic Starter
ne0ku
This beatmap was submitted using in-game submission on 26 July 2017 at 15:54:48

Artist: gi(a)rlish number
Title: Bloom
Source: ガーリッシュナンバー
Tags: anime opening
BPM: 182
Filesize: 7888kb
Play Time: 04:14
Difficulties Available:
  1. Blossom (5.6 stars, 1040 notes)
Download: gi(a)rlish number - Bloom
Information: Scores/Beatmap Listing
---------------
Blossom ❀
tomadoi
Hey Hey


[Blossom]


General: The Source is ガーリッシュナンバ
Add to tags: anime opening tv size

I'd change the AR to 9.1-9.3



00:36:956 (2) - Since this slider's SV is way different than the one's before, I suggest NC

01:02:176 (1) - This happened way to often in that map so I'll mention it only once: the NC begins here 01:02:340 (3) - and not on the triple

01:52:451 (4) - NC

02:16:845 (1,2) - try stacking those

02:18:164 (9) - NC here not here 02:18:246 (1) -

02:36:955 (1,2) - This could cause some problems since it looks like the stream begins on a 1/4, consider doing the spacing higher

03:06:131 - make the break begin here 03:06:296 -

04:05:554 (1,2,3,4,5,6) - from where does this rhythm come LOL, using it is pretty useless now. go back to the other rhythm xd

04:14:648 (1) - this slider begins here 04:14:702 -



I only mentioned small things, good luck with ya map
Topic Starter
ne0ku

Tomadoi wrote:

Hey Hey < hi :D


[Blossom]


General: The Source is ガーリッシュナンバ < thanks
Add to tags: anime opening tv size < thanks

I'd change the AR to 9.1-9.3 < been considering 9.3 for a while, thanks :)



00:36:956 (2) - Since this slider's SV is way different than the one's before, I suggest NC < yup

01:02:176 (1) - This happened way to often in that map so I'll mention it only once: the NC begins here 01:02:340 (3) - and not on the triple < i understand what you mean but i dislike having a triple with 2 different combos and 2 different combo colors

01:52:451 (4) - NC < yup

02:16:845 (1,2) - try stacking those < im confused

02:18:164 (9) - NC here not here 02:18:246 (1) - < yeah that shouldnt have been like that, thanks for finding :)

02:36:955 (1,2) - This could cause some problems since it looks like the stream begins on a 1/4, consider doing the spacing higher < fixed

03:06:131 - make the break begin here 03:06:296 - < yeah ill change that, originally i started it slightly earlier just to give the start of the break time to lighten up but i guess ur right

04:05:554 (1,2,3,4,5,6) - from where does this rhythm come LOL, using it is pretty useless now. go back to the other rhythm xd < 04:00:362 (1,2,3,4,5) -

04:14:648 (1) - this slider begins here 04:14:702 - < no it doesnt, 1/3 timing



I only mentioned small things, good luck with ya map
thanks for the mod, helped a lot :)
Hectic
hellohello, m4m here

Blossom
  1. 00:02:340 (2,3) - you can make good looking blanket out of this
  2. 00:22:451 (1) - you can skip this object (make clickable on 00:22:779 - ) to make feeling of difference between parts of the song and emphasize 00:22:121 (6) - this sound
  3. 00:36:956 (1) - i got the idea and it's good, but i think you should make ot a bit faster, not THAT slow
  4. 00:44:867 - don't ignore drums here
  5. 01:02:341 (3,4,5) - make movement more comfortable?
  6. 01:23:769 (4) - out of working area but may be fine i dunno
  7. 01:33:660 (3,4,5) - i think this is kinda sneaky, i think you should make circle + triple-to-slider
  8. 01:37:286 (5,6) - please dont stack :c (actually would be better if you made something like this imo)
  9. 01:43:879 (1,2,3,4,5,1) - looks like bad blanket
  10. 01:47:341 (1,2,3,4) - are you sure? why not classical pp jumps instead of this?
  11. 03:13:878 (1) - you should make break shorter and start mapping earlier
I didn't quite get it what sounds some objects follow, but i don't want to throw things like "you should remap this and that", overall quality is decent. Good job and good luck!
Topic Starter
ne0ku

h4d0uk3n1 wrote:

hellohello, m4m here hi :)

Blossom
  1. 00:02:340 (2,3) - you can make good looking blanket out of this yeah, but i think its good as it is
  2. 00:22:451 (1) - you can skip this object (make clickable on 00:22:779 - ) to make feeling of difference between parts of the song and emphasize 00:22:121 (6) - this sound yup, good find, i dont know how i didnt see that one xD - ty!
  3. 00:36:956 (1) - i got the idea and it's good, but i think you should make ot a bit faster, not THAT slow fixed
  4. 00:44:867 - don't ignore drums here yup
  5. 01:02:341 (3,4,5) - make movement more comfortable? i think its fine?
  6. 01:23:769 (4) - out of working area but may be fine i dunno yup, fixed - ty!!
  7. 01:33:660 (3,4,5) - i think this is kinda sneaky, i think you should make circle + triple-to-slider yeahh true. fixed
  8. 01:37:286 (5,6) - please dont stack :c (actually would be better if you made something like this imo) yeah, i was always a bit worried about that bit - ty!
  9. 01:43:879 (1,2,3,4,5,1) - looks like bad blanket i like it :P
  10. 01:47:341 (1,2,3,4) - are you sure? why not classical pp jumps instead of this? because this part of the song was more quiet and slower that other parts that have jumps, i understand about the build up, but i think its fine
  11. 03:13:878 (1) - you should make break shorter and start mapping earlier i think this break is good, sorry :(

I didn't quite get it what sounds some objects follow, but i don't want to throw things like "you should remap this and that", overall quality is decent. Good job and good luck! thank you! :) your mod has seriously helped <3
Bz EsKa
Hey :) I'm still a rookie so I don't find anything really important, sorry. For what I found it's here :

00:50:719 - I want to add a circle here right after the slider (I think the player who can clear that won't be disturb by that)
00:51:296 - same, I would like to put a triplet here by adding 2 circle (00:51:378 + 00:51:461)
01:47:340 - we can put a jump patern instead of a the combo here ?


Sorry it's really short >< but I don't have anything to reproof to your map,
great job mate 8-) See ya and have a good day :*

PS : for the artist instead of the "gi(a)rlish number" I guess it's "Chitose Karasuma (CV: Ayaka Senbongi), Yae Kugayama (CV: Kaede Hondo), Miyako Katakura (CV: Yui Ishikawa), Hyakka Sonosei (CV: Eri Suzuki), Manyo Shibasaki (CV: Saori Onishi)" who sang (I might be wrong, so you can double-check)
But I don't know if you can put these ;)
Topic Starter
ne0ku

Bz EsKa wrote:

Hey :) I'm still a rookie so I don't find anything really important, sorry. For what I found it's here : hiya :D

00:50:719 - I want to add a circle here right after the slider (I think the player who can clear that won't be disturb by that) it's a bit weird but i understand the idea, i think i will leave it as it is, but thanks for the cool idea :D
00:51:296 - same, I would like to put a triplet here by adding 2 circle (00:51:378 + 00:51:461) works with the rhythm, but doesnt work with the music that well, thanks for the idea tho :)
01:47:340 - we can put a jump patern instead of a the combo here ? ok i will, other people have said that too, i will do it - thanks :)


Sorry it's really short no problem! everything helps :)>< but I don't have anything to reproof to your map,
great job mate 8-) See ya and have a good day :* thanks! and you :)

PS : for the artist instead of the "gi(a)rlish number" I guess it's "Chitose Karasuma (CV: Ayaka Senbongi), Yae Kugayama (CV: Kaede Hondo), Miyako Katakura (CV: Yui Ishikawa), Hyakka Sonosei (CV: Eri Suzuki), Manyo Shibasaki (CV: Saori Onishi)" who sang (I might be wrong, so you can double-check)
But I don't know if you can put these ;) I will just keep gi(a)rlish number but thankyou :D


Thanks so much for modding! <3
Asuka_-
from #modreqs

im not good at english
i use google translate. xd


if you aim ranked, need more diff.
if you aim loved, need more mod (SP100↑) and 30Favs↑

[]

Meta

Title:Bloom
TitleUnicode:Bloom
Artist:gi(a)rlish number
ArtistUnicode:ガーリッシュ ナンバー
Source:ガーリッシュ ナンバー
Tags:anime opening Chitose Karasuma 烏丸千歳 Yae Kugayama 久我山八重 Koto Katakura 片倉京 Momoka Sono 苑生百花 Kazuha Shibasaki 柴崎万葉 Senbongi Sayaka 千本木彩花 Hondo Kaede 本渡楓 Ishikawa Yui 石川由依 Suzuki Eri 鈴木絵理 Onishi Saori 大西沙織

This map isnt tv size xd

top diff ?
please fix random NC xd

00:24:758 (1,2,3,4) - remove whistle.
00:44:867 - i hear stream sound. you should add stream here. because you have overmapped already many times.
01:37:616 (1,2,3,4,5,6) - looks bad. maybe https://gyazo.com/790ae32323a7370aeaf5ce2cad77dd97.png
01:47:175 - clickable better
01:41:242 (1,2,3,4,5) - avoid stream cuz it's calm part.
02:19:483 (3,4,5,6) - ulgy overlap. avoid better.
03:30:032 (1) - x1.6...xd. it's so fast, player may confuse. change to 1.4?
03:39:262 (5,1,1) - not necessary nc spam. remove 03:39:593 (1) - better.
01:14:209 (5,6,7,8) - 02:33:329 (7,8,9) - 03:44:538 (5,6,7,8) - there sounds are identical. please consistent. (01:14:373 - of bell sound is clickable or not)

good luck!!
Mango Juice
Sup, the mod will look ugly cause I'm lazy XD

00:14:539 (4,5) - I've noticed that the map has alot of back-and-forth-ish things like this, it's fine but this one feels somewhat bad and uncomfortable, ctrl+g'ing (5) would possibly solve it

00:19:319 (1,2,3) - would fit better if the slider would, uh, face left instead of right (sth like this)

00:27:066 (2,3,4,5,6,7,8,9,10) - spacing looks awkward as hell

00:29:374 (5,6,7) - uhhhhh that doesn't look pretty at all

00:32:670 - missing beat?

00:48:823 (1,2,3,1) - idk about this

00:57:725 (6,7,8,1,2,3,4,5,6,7,8,9) - overkill spacing imo

02:16:186 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - about this stream... 02:17:340 (7,8,1,2,3,4,5,6) - this part looks so random and ugly, and this... 02:17:999 (7,8,1,2,3,4,5) - jesus christ don't ever do that please.

02:38:686 (2,3,4,5,6,7,8,9) - idk if starting nc during a stream on blue tick is good, but what you did with (9) slider looks like a miserable failure on attempting to smh connect, blanket, idk how should I call it, with the stream and looks random and unaesthetic as hell

02:53:440 (4) - doesn't match the song, try this http://prntscr.com/fv6bxi

03:39:593 (1,1,2,3,4,5,6,7,8) - uh, spacing in this map is too inconsistant, the slider should be waay further because, imo, it's fairly easy to misread it

That's all, good luck :)
Topic Starter
ne0ku

Asuka_- wrote:

from #modreqs Hey! :)

im not good at english its fine :D
i use google translate. xd
lol

if you aim ranked, need more diff. yeah - im considering a 2nd diff
if you aim loved, need more mod (SP100↑) and 30Favs↑ kk

[]

Meta

Title:Bloom
TitleUnicode:Bloom
Artist:gi(a)rlish number
ArtistUnicode:ガーリッシュ ナンバー
Source:ガーリッシュ ナンバー
Tags:anime opening Chitose Karasuma 烏丸千歳 Yae Kugayama 久我山八重 Koto Katakura 片倉京 Momoka Sono 苑生百花 Kazuha Shibasaki 柴崎万葉 Senbongi Sayaka 千本木彩花 Hondo Kaede 本渡楓 Ishikawa Yui 石川由依 Suzuki Eri 鈴木絵理 Onishi Saori 大西沙織

This map isnt tv size xd :o fixed

top diff ?
please fix random NC xd fixed - went through map and re-did combos :)

00:24:758 (1,2,3,4) - remove whistle. fixed - shouldnt have been there
00:44:867 - i hear stream sound. you should add stream here. because you have overmapped already many times. added a triple
01:37:616 (1,2,3,4,5,6) - looks bad. maybe https://gyazo.com/790ae32323a7370aeaf5ce2cad77dd97.png fixed :)
01:47:175 - clickable better yep
01:41:242 (1,2,3,4,5) - avoid stream cuz it's calm part. i understand but i think its fine
02:19:483 (3,4,5,6) - ulgy overlap. avoid better. looks fine to me, and works well
03:30:032 (1) - x1.6...xd. it's so fast, player may confuse. change to 1.4? yup, fixed
03:39:262 (5,1,1) - not necessary nc spam. remove 03:39:593 (1) - better. fixed
01:14:209 (5,6,7,8) - 02:33:329 (7,8,9) - 03:44:538 (5,6,7,8) - there sounds are identical. please consistent. (01:14:373 - of bell sound is clickable or not) hitsounds are consistent with those sounds ? xd

good luck!! thank you for your mod! <3
Topic Starter
ne0ku

Mango Juice wrote:

Sup, the mod will look ugly cause I'm lazy XD Hey! and no problem xD

00:14:539 (4,5) - I've noticed that the map has alot of back-and-forth-ish things like this, it's fine but this one feels somewhat bad and uncomfortable, ctrl+g'ing (5) would possibly solve it looks and feels worse with that? i think its fine as it is

00:19:319 (1,2,3) - would fit better if the slider would, uh, face left instead of right (sth like this) yupp,
fixed


00:27:066 (2,3,4,5,6,7,8,9,10) - spacing looks awkward as hell yeah, i tried to fix it, looks a lot better now - thanks!

00:29:374 (5,6,7) - uhhhhh that doesn't look pretty at all it's fine and it works because of 00:28:055 (1,4) -

00:32:670 - missing beat? no, 00:32:011 (1,2) - these are here because they emphasise a different part of the song, there is no missing beat :D

00:48:823 (1,2,3,1) - idk about this it works fine, if people start to complain about it in the future ill probably change it, but at the moment it works fine

00:57:725 (6,7,8,1,2,3,4,5,6,7,8,9) - overkill spacing imo yeah, was always concerned by this, fixed now - still high spacing but not so much -
thanks!


02:16:186 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - about this stream... 02:17:340 (7,8,1,2,3,4,5,6) - this part looks so random and ugly, and this... 02:17:999 (7,8,1,2,3,4,5) - jesus christ don't ever do that please. its perfectly fine - i changed the velocity of the stream to make it faster as the music was building up, the spaced stream at the end works perfectly fine LMAO, no need to get so mad about it jeez

02:38:686 (2,3,4,5,6,7,8,9) - idk if starting nc during a stream on blue tick is good, but what you did with (9) slider looks like a miserable failure on attempting to smh connect, blanket, idk how should I call it, with the stream and looks random and unaesthetic as hell i fixed all the NC's from last mod -
blanket is fine and gives the clockwise motion to 02:39:922 (1) -


02:53:440 (4) - doesn't match the song, try this http://prntscr.com/fv6bxi yup, fixed, thanks! :D

03:39:593 (1,1,2,3,4,5,6,7,8) - uh, spacing in this map is too inconsistant, the slider should be waay further because, imo, it's fairly easy to misread it this part is perfectly fine, this is actually quite a common technique used when mapping. not to be rude, but you may think its hard to read because you don't play higher star'd maps, you're rank 200k and probably play like 3.5 star maps, hence why your current map is 3.8 stars, it's actually very easy to read, if ur used to playing 5+star maps, which i am, and so will the people playing this map, cuz its 5.6stars

That's all, good luck :) thanks for your mod! :)
Yamicchi
hi random mod
• 00:02:999 (3) - no blanket?
• 00:07:945 (1) - the large spacing is kinda unexpected. Can you lower it a bit?
• 00:16:682 (2) - leaving a blank gap behind is empty imo. Can you make this a slider?
• 00:22:121 (6) - Should be 2 circles
• 00:36:956 (1) - why do you skip so much beat with this slider?
• 01:15:032 - missing beat here

good luck
Yuuya_ke
#modreqs

metadata: source should be "ガーリッシュナンバー"(the em dash thing is necessary)

eXtrA Diff


  • 00:14:209 (4) - kick hitsound on slider tail end thing

    00:17:010 (3) - there is nothing here even though there's a kick (I placed a circle to copy+paste it onto this post lmao)

    00:32:341 (2) - kinda unfitting to leave that much room in rhythm considering that there's instruments in that pause... maybe extend the circle into a slider

    00:33:989 (3) - missing kick hitsound on slider tail

    00:36:956 (1) - this ruins the momentum of the player like this is so slow :^(

    00:39:594 (6) - this could definitely made so that the slider tail is clickable to emphasize vocals imo

    00:43:879 (1,2,3) - stream could be made since the drums do so; this is really awkward to play, too

    00:53:769 (5,6) - this rhythm can be changed to map vocals 'cause it seems like that's the priority of this section

    01:01:022 (6,7) - honestly these kinds of stacks are sort of random (unless you properly justify it); end of 7 and repeat of 6 have no common hitsound, so why stack them? I see that 01:04:978 (3,1,2) - have common hitsounds (2 and 3; 2 needs kick hitsound) and that is why you stack but 6 and 7 have no reason to do so *

    01:11:407 (4,5) - this doesn't properly match the music; I find no sounds that follow this double-hold movement

    (ok from now on I won't mention the missing hitsound and stacking issues * )

    01:45:528 (4) - rip vocal emphasis on slider end (change to slider and then circle)

    01:53:687 (4) - no sound, why is this a triple

    02:38:603 (9,1) - the NC should be on 9; the stream flow should also be more noticeable on 9

    02:38:603 (9,1) - nice slidar ar T

o k
Topic Starter
ne0ku

Yamicchi wrote:

hi random mod oh hi - thanks :)
• 00:02:999 (3) - no blanket? fixed(ish)
• 00:07:945 (1) - the large spacing is kinda unexpected. Can you lower it a bit?fixed
• 00:16:682 (2) - leaving a blank gap behind is empty imo. Can you make this a slider? its an emphasis gap for 00:17:176 (3,4,5,6,1) -
• 00:22:121 (6) - Should be 2 circles COULD be 2 circles, i think its fine imo, and works with 00:22:779 (1) -
• 00:36:956 (1) - why do you skip so much beat with this slider? idk what u mean, sorry
• 01:15:032 - missing beat here no?

good luck thanks for your mod :D
Topic Starter
ne0ku

rickyrox3 wrote:

#modreqs hey! :)

metadata: source should be "ガーリッシュナンバー"(the em dash thing is necessary) thanks

eXtrA Diff


  • 00:14:209 (4) - kick hitsound on slider tail end thing wut?

    00:17:010 (3) - there is nothing here even though there's a kick (I placed a circle to copy+paste it onto this post lmao) fixed

    00:32:341 (2) - kinda unfitting to leave that much room in rhythm considering that there's instruments in that pause... maybe extend the circle into a slider emphasis gap

    00:33:989 (3) - missing kick hitsound on slider tail no?

    00:36:956 (1) - this ruins the momentum of the player like this is so slow :^( its not a fast section of the song, so shouldnt be a mapped for fast play

    00:39:594 (6) - this could definitely made so that the slider tail is clickable to emphasize vocals imo yeah i guess, but there isn't any reason the change, it doesnt emphasise the vocals so

    00:43:879 (1,2,3) - stream could be made since the drums do so; this is really awkward to play, too i made a triple to signify the drums but a stream would ruin this, also i dont see how this is awkward to play xd

    00:53:769 (5,6) - this rhythm can be changed to map vocals 'cause it seems like that's the priority of this section its the priority of this section 00:54:923 (1,2,3,4,5,1,2,3,4,5,1,2,3) - i was following the beat up until here to build up momentum

    01:01:022 (6,7) - honestly these kinds of stacks are sort of random (unless you properly justify it); end of 7 and repeat of 6 have no common hitsound, so why stack them? I see that 01:04:978 (3,1,2) - have common hitsounds (2 and 3; 2 needs kick hitsound) and that is why you stack but 6 and 7 have no reason to do so * fixed that triple to just a circle instead - thanks :)

    01:11:407 (4,5) - this doesn't properly match the music; I find no sounds that follow this double-hold movement 00:54:923 they are used to build up to this slider 01:12:066 (6) -

    (ok from now on I won't mention the missing hitsound and stacking issues * )

    01:45:528 (4) - rip vocal emphasis on slider end (change to slider and then circle) yesss, fixed :)

    01:53:687 (4) - no sound, why is this a triple i dont know actually, it just felt empty without it, might considering removing it in the future

    02:38:603 (9,1) - the NC should be on 9; the stream flow should also be more noticeable on 9 fixed

    02:38:603 (9,1) - nice slidar ar T xd

o k ty for mod :)
Yamicchi

ne0ku wrote:

Yamicchi wrote:

• 00:36:956 (1) - why do you skip so much beat with this slider? idk what u mean, sorry I mean there are a lot of beats to map instead of making this a slider. Imo try to map them too is not a bad idea
Yuuki-chan
hello!! nm
you said in another post that you were considering a second diff for ranked, but keep in mind you'll need more than two

If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
https://osu.ppy.sh/wiki/Ranking_Criteria#mapset

Blossom
  1. 00:12:561 (5,7) - stack is broken
  2. 00:16:682 (2) - might want to make this a slider; its a held note
  3. 00:16:682 (2,3) - spacings small for a 1.5 beat gap
  4. 00:17:506 (1,3) - stack
  5. 00:32:341 (2) - another long note id consider making a slider
  6. 00:52:780 (3) - have that slider end on the white tick before it, then add a circle on 00:53:274 - i just think it feels a bit weird
  7. 00:51:791 (1,2,3) - these aren't stacked properly
  8. 01:00:857 (4) - maybe flip horizontally?
  9. 01:43:879 (1,2,3,4,5) - this stream could blanket 01:44:539 (1) - a little better i think
  10. 01:48:329 (6,1) - that angle is a bit too wide imo

  11. 01:54:264 (6) - reverse arrow is covered by 01:53:769 (5) - 's slider end
    could cause problems with ranking criteria: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
    Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
  12. 01:54:758 (7) - should remove reverse arrow and map the big white tick as a circle for more emphasis; i feel that the slider end doesn't do it justice enough hehe
  13. 02:15:527 - there are still drums here, maybe map them?
  14. 02:18:494 - maybe add kicksliders; there are still piano sounds that could be mapped
  15. 04:08:274 (6,7) - stack

really like this map, good luck!!
Topic Starter
ne0ku
@Yamicchi, i see what u mean but it matches 00:35:967 (1,2,3) -
Topic Starter
ne0ku

Yuuki-chan wrote:

hello!! nm hi :)
you said in another post that you were considering a second diff for ranked, but keep in mind you'll need more than two

If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. okie thanks :)
https://osu.ppy.sh/wiki/Ranking_Criteria#mapset

Blossom
  1. 00:12:561 (5,7) - stack is broken fixed
  2. 00:16:682 (2) - might want to make this a slider; its a held note yup
  3. 00:16:682 (2,3) - spacings small for a 1.5 beat gap i think its fine
  4. 00:17:506 (1,3) - stack fixed
  5. 00:32:341 (2) - another long note id consider making a slider emphasis gap
  6. 00:52:780 (3) - have that slider end on the white tick before it, then add a circle on 00:53:274 - i just think it feels a bit weird it works perfectly fine
  7. 00:51:791 (1,2,3) - these aren't stacked properly thankss - good eye
  8. 01:00:857 (4) - maybe flip horizontally? works fine
  9. 01:43:879 (1,2,3,4,5) - this stream could blanket 01:44:539 (1) - a little better i think yup
  10. 01:48:329 (6,1) - that angle is a bit too wide imo i think its good but i see what u mean

  11. 01:54:264 (6) - reverse arrow is covered by 01:53:769 (5) - 's slider end
    could cause problems with ranking criteria: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! w0w, thanks so much! fixed
    Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
  12. 01:54:758 (7) - should remove reverse arrow and map the big white tick as a circle for more emphasis; i feel that the slider end doesn't do it justice enough hehe yup
  13. 02:15:527 - there are still drums here, maybe map them? emphasis gap
  14. 02:18:494 - maybe add kicksliders; there are still piano sounds that could be mapped emphasis gap
  15. 04:08:274 (6,7) - stack fixed


really like this map, good luck!! thanks for your mod! gl :)
randomknights
hi im kinda new to moding so forgive me if i dont do this right lol
ok now the map looks good and i only really see little things that need fixing/adjusting


blossom diff
00:03:330 (4,5) - maybe move to end of slider 00:02:341 (2) - so it will look alittle more clean

00:16:681 (6) - any reason this slider is out of aline with the end of this one?00:16:186 (5) -

00:27:230 (3) - fix this put it better at the end of 00:26:572 (9) -

00:39:594 (6) - maybe blanket this around this 00:39:594 (6) - like this https://puu.sh/wQvIB.jpg for better flow/visual apeal just being picky sorry

02:10:582 (6) - maybe blanket little better?

03:15:691 (1,2,3,4) - blanket better

03:21:460 (7,1) - there are strong beats between these two notes but you dont have any notes on them any reason why? maybe the same stream as 03:20:472 (1,2,3,4,5) -


03:27:395 (1,2,3) - same^ now i see what you done here and thats why you avoided the beats and it fits but idk

03:45:362 (4) - maybe fix little better so its not touching the slider end

and thats really all i seen that stood out so great map and look forwared to seeing it ranked
Topic Starter
ne0ku

randomknights wrote:

hi im kinda new to moding so forgive me if i dont do this right lol hi :)
ok now the map looks good and i only really see little things that need fixing/adjusting okie


blossom diff
00:03:330 (4,5) - maybe move to end of slider 00:02:341 (2) - so it will look alittle more clean yup

00:16:681 (6) - any reason this slider is out of aline with the end of this one?00:16:186 (5) - no - shouldnt have been like thay, fixed

00:27:230 (3) - fix this put it better at the end of 00:26:572 (9) - wat no

00:39:594 (6) - maybe blanket this around this 00:39:594 (6) - like this https://puu.sh/wQvIB.jpg for better flow/visual apeal just being picky sorry yeah, why not

02:10:582 (6) - maybe blanket little better? matches 02:10:252 (5) - so i cant really change it other wise it would look weird

03:15:691 (1,2,3,4) - blanket better matches 03:16:186 (4) -

03:21:460 (7,1) - there are strong beats between these two notes but you dont have any notes on them any reason why? maybe the same stream as 03:20:472 (1,2,3,4,5) - fixed


03:27:395 (1,2,3) - same^ now i see what you done here and thats why you avoided the beats and it fits but idk

03:45:362 (4) - maybe fix little better so its not touching the slider end i wanted it to be in line with it

and thats really all i seen that stood out so great map and look forwared to seeing it ranked thanks for your mod :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply