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P*Light - Gekkou Ranbu [Osu|Taiko]

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Total Posts
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Topic Starter
Kanzaki H Aria
This beatmap was submitted using in-game submission on 2017年9月1日 at 下午 10:21:06

Artist: P*Light
Title: Gekkou Ranbu
Source: SOUND VOLTEX III GRAVITY WARS
Tags: beatnation bemani konami sdvx 天下一音ゲ祭 全国一斉認定大会 2015 ブロック決勝課題曲 rasis
BPM: 186
Filesize: 6788kb
Play Time: 01:50
Difficulties Available:
  1. ADVANCED Lv.12 (3.63 stars, 299 notes)
  2. EXHAUST Lv.18 (5.21 stars, 567 notes)
  3. GRAVITY Lv.19 (5.83 stars, 705 notes)
  4. Muzukashii (3.55 stars, 549 notes)
  5. NOVICE Lv.5 (2.08 stars, 130 notes)
  6. Oni (4.74 stars, 853 notes)
Download: P*Light - Gekkou Ranbu
Information: Scores/Beatmap Listing
---------------


  • Song information
    月光乱舞
    Artist: P*Light
    Composition/Arrangement: P*Light
    Length: 1:55
  • Difficulties
  1. osu!
    NOVICE Lv.5 done remapping.
    ADVANCED Lv.12 done
    EXHAUST Lv.18 done
    GRAVITY Lv.19 done
  2. osu!Taiko
    Muzukashii done
    Oni done
peaceGiant
From #Modreqs

| Novice |

My main problem with this difficulty is the rhythm, which is bad:
-00:11:108 (1) - You ended the spinner on a strong white tick, and after that the rhythm is hard to follow because you skipped such beat, for example make a 1/1 repeat slider from where the spinner started, have a 2/1 gap, and place a circle when the spinner ended
-00:13:043 (1,2) - Let's take a look at the distance snapping, i mainly don't have a problem with this, because it is readable, but in your first section where 00:02:076 (1,2) - 1/1 spacing was used like so, this distance snapping doesn't follow time-distance-equality
-00:14:979 (1,2,3) - I thought this was 1/2 spacing, yet there is a 1/1 gap between
-00:17:559 (1,2) - I don't know why the spacing is so low, the songs intensity changed and it should have been mapped with higher spacing, yet you mapped it with smaller spacing, and that doesn't resemble the music
-00:20:140 (1) - im triggered :P (white tick)
-00:26:592 (2,3,4) - Let's take a look at these circles, 2 and 3 have a 2/1 beat spacing, while 3 and 4 have a 1/1 spacing, yet they are resembled with the same distance snap, this is very confusing!
-00:49:817 (2) - Sliders with multiple reverses are confusing, because new players will not excpect them.
I think i added a lot of spacing issues, which continiues throughout the map, please fix the spacing, if you need help PM me
ps:the spread between normal and hard is pretty big, i think you need a in-between !
Topic Starter
Kanzaki H Aria

peaceGiant wrote:

From #Modreqs

| Novice |

My main problem with this difficulty is the rhythm, which is bad:
-00:11:108 (1) - You ended the spinner on a strong white tick, and after that the rhythm is hard to follow because you skipped such beat, for example make a 1/1 repeat slider from where the spinner started, have a 2/1 gap, and place a circle when the spinner ended
(Put a circle after the spinner ended, also deleted the finish sound.)
-00:13:043 (1,2) - Let's take a look at the distance snapping, i mainly don't have a problem with this, because it is readable, but in your first section where 00:02:076 (1,2) - 1/1 spacing was used like so, this distance snapping doesn't follow time-distance-equality
(The distance of notes are changed, also the rhythm.)
-00:14:979 (1,2,3) - I thought this was 1/2 spacing, yet there is a 1/1 gap between (The distance changed.)
-00:17:559 (1,2) - I don't know why the spacing is so low, the songs intensity changed and it should have been mapped with higher spacing, yet you mapped it with smaller spacing, and that doesn't resemble the music (Changed)
-00:20:140 (1) - im triggered :P (white tick) (Deleted the finish sound.)
-00:26:592 (2,3,4) - Let's take a look at these circles, 2 and 3 have a 2/1 beat spacing, while 3 and 4 have a 1/1 spacing, yet they are resembled with the same distance snap, this is very confusing! (Changed into the same beat and distance.)
-00:49:817 (2) - Sliders with multiple reverses are confusing, because new players will not excpect them. (changed into the circles.)
I think i added a lot of spacing issues, which continiues throughout the map, please fix the spacing, if you need help PM me
ps:the spread between normal and hard is pretty big, i think you need a in-between !
Thank you for your helping, I'll take a look and reply your mod when I finish my work. :)
I really suck in made normal diff I think, :( but I'll do my best shot on it. :)
Thank in advance!
Bz EsKa
Hey :) I'm still a newbie modder, so don't mind me if I do huge mistake (and explain them if you can :D ). Since the difficulties are not what I usually play, I might not be usefull for some/all advice.
I don't know at all what is necessary to map taiko (so I'll leave them to the pros) and it has been a while since I played easy, so... sorry ^^


NOVICE Lv.5
00:14:656 - add up a circle here to start and fit the next rythm who can be surprising, for newbies, between 2 reverse slider and hard to read without. It harden a bit the difficulty but I think it make it easier to understand :)
00:40:785 - this part is not aesthetic by me, that's all :3

ADVANCED Lv.12
00:02:076 (1,2) - a single slider (1,5/1 tempo) fit more with the song than 1 little slider + 1 circle
00:03:850 → 00:06:914 - even if it can be a little hard, keep all this part by 0,5/1 tempo, it's smoother by me :3 (like you did here 00:09:817 → spinner)
00:07:075 - for the same reason I would have add a circle here
00:14:979 - a reverse slider (0.5/1; 2x) here can be cool 8-) (exactly as you did here 00:44:656)
00:29:656 - 00:30:140 - aesthetic effect lack here too (still by me). I think space them a little more to be 2 separate note (I don't even think that harden the jump)
01:49:172 (1,2) - It's fine like that, but I think put 4 notes here to separate the 2 song patern is not a too bad idea and keep the last slider as is :)
I don't think the difficulty will up to much, after it's up to you ;)

EXHAUST Lv.18
00:30:463 → 00:31:592 - I would have put a reverse slider (1/2; 2x) + a circle + a second reverse slider (1/2; 3x | 1/4; 6x) to fit the song and to prepare the jump-slide in coming

GRAVITY Lv.19
nothing much to say
just that part who disturb me a bit
00:48:043 (6) - think, put a simple circle + a little slider is better, but its already cool like that 8-) after you're the boss :D

Like I said earlier, I won't help for taiko because I know nearly nothing about 'hem.
So, that was all for me, that's a good map set, go get it ranked (I want to) ;) gl and have a good day :D
Topic Starter
Kanzaki H Aria

Bz EsKa wrote:

Hey :) I'm still a newbie modder, so don't mind me if I do huge mistake (and explain them if you can :D ). Since the difficulties are not what I usually play, I might not be usefull for some/all advice.
I don't know at all what is necessary to map taiko (so I'll leave them to the pros) and it has been a while since I played easy, so... sorry ^^


NOVICE Lv.5
00:14:656 - add up a circle here to start and fit the next rythm who can be surprising, for newbies, between 2 reverse slider and hard to read without. It harden a bit the difficulty but I think it make it easier to understand :) (Okay, I've put it on.)
00:40:785 - this part is not aesthetic by me, that's all :3 (Deleted a slider and circle, also change the beat.)

ADVANCED Lv.12
00:02:076 (1,2) - a single slider (1,5/1 tempo) fit more with the song than 1 little slider + 1 circle (00:02:076 (1)Still keep in there, but circles has been removed and change into 2 sliders.)
00:03:850 → 00:06:914 - even if it can be a little hard, keep all this part by 0,5/1 tempo, it's smoother by me :3 (like you did here 00:09:817 → spinner) (Got it! changed.)
00:07:075 - for the same reason I would have add a circle here (The slider has changed into the reverse slider.)
00:14:979 - a reverse slider (0.5/1; 2x) here can be cool 8-) (exactly as you did here 00:44:656) (Here comes the reverse slider!)
00:29:656 - 00:30:140 - aesthetic effect lack here too (still by me). I think space them a little more to be 2 separate note (I don't even think that harden the jump) (Removed the bad star shape and change another one.)
01:49:172 (1,2) - It's fine like that, but I think put 4 notes here to separate the 2 song patern is not a too bad idea and keep the last slider as is :) (As you wish. :))
I don't think the difficulty will up to much, after it's up to you ;) (3.71---->3.73 xD)

EXHAUST Lv.18
00:30:463 → 00:31:592 - I would have put a reverse slider (1/2; 2x) + a circle + a second reverse slider (1/2; 3x | 1/4; 6x) to fit the song and to prepare the jump-slide in coming (I only put a reverse slider before the jump-slide.)

GRAVITY Lv.19
nothing much to say
just that part who disturb me a bit
00:48:043 (6) - think, put a simple circle + a little slider is better, but its already cool like that 8-) after you're the boss :D (That sounds great. However. In my opinion, put the reverse slider is more smooth.)

Like I said earlier, I won't help for taiko because I know nearly nothing about 'hem. (That's ok, don't mind. :D)
So, that was all for me, that's a good map set, go get it ranked (I want to) ;) gl and have a good day :D
Hey, you did a great job! I set a value on your advice.
Thank you for your helping, hope you have a nice day too. :D


Updated!
Poii
Animu All Modes Modding Queue



moozoo
HP drain to 5 imo
OD to 6/7, maybe 6

00:05:140 - to k, for consistency
00:07:882 - missing ?
00:12:075 - to d, make it ddd
00:44:656 - to d
01:05:463 - i think ddd is good
01:06:108 - ^
00:38:205 - to k ? for better sound and follow the vocal, you use k for the same sound
00:44:817 - add d
00:45:140 - ^
00:44:979 - and change this to k

from 00:46:269 - i dont know, what sound you follow,are you follow both drum and the melody ? pls answer this,maybe i'll do re-mod
im lil bit confusing, in some part, you place a wrong note, but it follow the meloldy, another part you follow the drum

if you follow the melody~
00:47:075 - add d
00:47:237 (196) - change to k
00:47:882 - add d
00:48:850 (204,205) - drag this to 00:49:011 (204,205) - and the del 00:49:334 (206) -
from 00:51:430 - repeat the pattern from 00:46:269 - and be creative xD
00:49:979 - add d ?

00:55:140 - change to k, for better emphasis
00:55:624 - ^
00:55:946 - to d
00:56:269 - maybe you can use same pattern like 00:33:043 - it seems quite same xD
01:05:463 (266,267,268) - ddd
01:06:108 (270,271,272) - ^
01:05:785 - add note
01:05:946 - change to don
01:08:527 - add here, at 01:13:688 - you follow guitar(or whatever is that) sound
01:15:301 - add k
01:16:592 - ^
01:18:205 - to d for consistency
01:19:172 - add big D ?
01:47:237 - change to d
01:48:527 (419,420,421,422,423,424) - pls use ddd

Ony
OD to 7 imo
pls check your slider velocity

00:01:914 - k
00:11:269 (69,70,71,72,73,74,75,76,77) - hmmm, why you put long stream here ? its only vocal sound
00:22:237 (162,163,164,165,166) - ^ i just hear "uuh"
00:44:656 - better you use just KDKDK (use finish) like this
from here 00:56:269 - same like muzu, you can follow your pattern like 00:33:043 -
01:09:011 - to k
01:09:414 - ghost, del it
01:10:705 (14,15) - ^
01:13:285 (33,34) - ^
01:14:575 (40,41) - ^
01:15:866 (48,49) - ^
01:18:366 (67,68,69,70,71,72,73,74,75,76,77,78,79) - del
if you apply ^, 01:19:172 - add k or big K

im sorry im not good enough to play oni :sad:
but i hope this can help you, even not much :smile:
Topic Starter
Kanzaki H Aria

PoPoii wrote:

Animu All Modes Modding Queue



moozoo
HP drain to 5 imo
OD to 6/7, maybe 6

00:05:140 - to k, for consistency
00:07:882 - missing ?
00:12:075 - to d, make it ddd
00:44:656 - to d
01:05:463 - i think ddd is good
01:06:108 - ^
00:38:205 - to k ? for better sound and follow the vocal, you use k for the same sound
00:44:817 - add d
00:45:140 - ^
00:44:979 - and change this to k
fixed them all.

from 00:46:269 - i dont know, what sound you follow,are you follow both drum and the melody ? pls answer this,maybe i'll do re-mod
im lil bit confusing, in some part, you place a wrong note, but it follow the meloldy, another part you follow the drum
(both of them yep. Merely, I follow your advice and fix it. so the rhythm should be clear now. )

if you follow the melody~
00:47:075 - add d
00:47:237 (196) - change to k
00:47:882 - add d
00:48:850 (204,205) - drag this to 00:49:011 (204,205) - and the del 00:49:334 (206) -
from 00:51:430 - repeat the pattern from 00:46:269 - and be creative xD
00:49:979 - add d ?

00:55:140 - change to k, for better emphasis (Changed.)
00:55:624 - ^
00:55:946 - to d
00:56:269 - maybe you can use same pattern like 00:33:043 - it seems quite same xD (Got it. :) )
01:05:463 (266,267,268) - ddd (I think put d d here more better.)
01:06:108 (270,271,272) - ^ (here has became to kdd kdd)
01:05:785 - add note
01:05:946 - change to don (Changed.)
01:08:527 - add here, at 01:13:688 - you follow guitar(or whatever is that) sound (I changed it to d d k d d)
01:15:301 - add k
01:16:592 - ^
01:18:205 - to d for consistency (d--->k)
01:19:172 - add big D ? (Here comes the DON.)
01:47:237 - change to d (got it.)
01:48:527 (419,420,421,422,423,424) - pls use ddd (Changed.)
Some advice was adopted, some are not.

Ony
OD to 7 imo
pls check your slider velocity (I've checked, it x1.6.)

00:01:914 - k
00:11:269 (69,70,71,72,73,74,75,76,77) - hmmm, why you put long stream here ? its only vocal sound (has been taken out)
00:22:237 (162,163,164,165,166) - ^ i just hear "uuh" (Only put a d on the "uuh".)
00:44:656 - better you use just KDKDK (use finish) like this
from here 00:56:269 - same like muzu, you can follow your pattern like 00:33:043 -
01:09:011 - to k
01:09:414 - ghost, del it
01:10:705 (14,15) - ^
01:13:285 (33,34) - ^
01:14:575 (40,41) - ^
01:15:866 (48,49) - ^ (I must lose my mind, all the strange note has been deleted.)
01:18:366 (67,68,69,70,71,72,73,74,75,76,77,78,79) - del (ntoes are disappear.)
if you apply ^, 01:19:172 - add k or big K (It was great, because the rhythm sounded K too.)

im sorry im not good enough to play oni :sad:
but i hope this can help you, even not much :smile:
You have did a great job on it already, all of the suggestion are very useful.
Thank your mod, by the way.

Updated!
Koyashiki Yura
IRC
18:47 KanpanRin: IRC mod?
18:47 Koyashiki Yura: 可以呀:3
18:47 Koyashiki Yura: link
18:48 *KanpanRin is listening to [https://osu.ppy.sh/b/1344973 P*Light - Gekkou Ranbu]
18:52 Koyashiki Yura: 00:03:205 00:04:495 00:05:785 00:07:075 不加Don感覺怪怪的
18:53 KanpanRin: 嗯 我看看
18:53 KanpanRin: 好吧 的確有點怪w
18:53 KanpanRin: +好了
18:55 Koyashiki Yura: 00:11:108 (68) - 我覺得B Don比較符合背景音樂
18:56 KanpanRin: ok 修改了
18:59 Koyashiki Yura: 00:22:882 (160,161,162) - kkd改成ddk 然後00:23:527 (165,166,167) - ddk改成ddd
19:01 KanpanRin: fixed
19:01 Koyashiki Yura: 00:24:979 (178) - +個don
19:02 Koyashiki Yura: 00:26:350 (189) - 改成don
19:02 Koyashiki Yura: 00:26:592 (191) - 改成k
19:03 Koyashiki Yura: 00:28:043 (202) - 改成d
19:03 Koyashiki Yura: 00:31:430 (232) - 改成d
19:05 KanpanRin: 00:31:430 (235) - 嘛 我覺得這邊聽起來蠻順的
19:05 KanpanRin: 就不改了
19:06 Koyashiki Yura: 00:49:817 (385) - K
19:07 Koyashiki Yura: 00:50:059 (388) - 刪掉
19:07 Koyashiki Yura: 00:50:221 (389) - 同上
19:07 Koyashiki Yura: 00:50:624 (393) - D
19:07 Koyashiki Yura: 00:51:269 (399) - D
19:07 Koyashiki Yura: 00:52:398 (409) - K
19:12 Koyashiki Yura: 01:17:963 (52) - 移動到01:18:043 (52) -
19:12 Koyashiki Yura: 大概就這樣吧
19:13 KanpanRin: ok
19:14 KanpanRin: 感謝你的mod
19:14 Koyashiki Yura: 不會:3
Topic Starter
Kanzaki H Aria

Koyashiki Yura wrote:

IRC
18:47 KanpanRin: IRC mod?
18:47 Koyashiki Yura: 可以呀:3
18:47 Koyashiki Yura: link
18:48 *KanpanRin is listening to [https://osu.ppy.sh/b/1344973 P*Light - Gekkou Ranbu]
18:52 Koyashiki Yura: 00:03:205 00:04:495 00:05:785 00:07:075 不加Don感覺怪怪的
18:53 KanpanRin: 嗯 我看看
18:53 KanpanRin: 好吧 的確有點怪w
18:53 KanpanRin: +好了
18:55 Koyashiki Yura: 00:11:108 (68) - 我覺得B Don比較符合背景音樂
18:56 KanpanRin: ok 修改了
18:59 Koyashiki Yura: 00:22:882 (160,161,162) - kkd改成ddk 然後00:23:527 (165,166,167) - ddk改成ddd
19:01 KanpanRin: fixed
19:01 Koyashiki Yura: 00:24:979 (178) - +個don
19:02 Koyashiki Yura: 00:26:350 (189) - 改成don
19:02 Koyashiki Yura: 00:26:592 (191) - 改成k
19:03 Koyashiki Yura: 00:28:043 (202) - 改成d
19:03 Koyashiki Yura: 00:31:430 (232) - 改成d
19:05 KanpanRin: 00:31:430 (235) - 嘛 我覺得這邊聽起來蠻順的
19:05 KanpanRin: 就不改了
19:06 Koyashiki Yura: 00:49:817 (385) - K
19:07 Koyashiki Yura: 00:50:059 (388) - 刪掉
19:07 Koyashiki Yura: 00:50:221 (389) - 同上
19:07 Koyashiki Yura: 00:50:624 (393) - D
19:07 Koyashiki Yura: 00:51:269 (399) - D
19:07 Koyashiki Yura: 00:52:398 (409) - K
19:12 Koyashiki Yura: 01:17:963 (52) - 移動到01:18:043 (52) -
19:12 Koyashiki Yura: 大概就這樣吧
19:13 KanpanRin: ok
19:14 KanpanRin: 感謝你的mod
19:14 Koyashiki Yura: 不會:3
感謝你的幫忙 :)
Updated
Sir Idea
Not really good at modding, but i'll do my best! :)

[EXHAUST Lv. 18]

00:31:430 (4,1) - I would say to add spacing between these two slider, i think it can confuse the player and make it click too fast, but personal i think.

01:14:172 (4,1) - We don't really know why the spacing change, same melody playing by the same instrument, i would say to keep the same spacing as before for these two.

01:29:334 (4,5) - I see more something like a triple + one slider with more velocity here than a single note and a slider with normal velocity. But do what do you want, it's just personal ^^

01:29:495 (5) - I think this slider sould be only 1/3 and this one : 01:29:979 (1,2,3) - should begin on 1 and not on 3. I think the way you place the triple (01:29:979 (1,2,3) - ) doesn't make any sense because there is nothing at this moment of the music that we can hear, and make we fell like it's a bit late.

01:41:269 (10,12,11) - These spacing are a little bit counterintuitive. We have have this : 01:44:656 (6,7,8,9) - A stream plus one circle, and between then 1 tick medium spacing. and these one 01:41:269 (10,12,11) a stream but a little spacing, which i think can confuse the player.

01:47:479 (11,12) - I don't understand why there is a sharp angle on this stream, sharp angle are commonly use when there is something that change in the music.

01:48:527 (6,7,8,9,10,11,12) - Two more note on the stream? Because the stream stop during the instrument he was supposed to follow, 2 more note and the stream follow the instrument until the end.

[GRAVITY Lv. 19]

00:33:688 (6,7) - Two note superposed at the beggining of the stream? Maybe a mistake.

01:01:914 (3,4) - I think it will be hard for the player to understand that there is one tick between the note and the slider, i think you should make more spacing to warn the player.

01:03:205 (3,4) - ^

01:06:511 (16,1) - I think this can lead to many error by many player, this is 186 BPM stream, stack two note at the end of the stream is not really a good idea i think

I did my best!
Nice challenging map, good luck ! :)
Topic Starter
Kanzaki H Aria
*=fixed

Sir Idea wrote:

Not really good at modding, but i'll do my best! :)

[EXHAUST Lv. 18]

00:31:430 (4,1) - I would say to add spacing between these two slider, i think it can confuse the player and make it click too fast, but personal i think. *

01:14:172 (4,1) - We don't really know why the spacing change, same melody playing by the same instrument, i would say to keep the same spacing as before for these two.*

01:29:334 (4,5) - I see more something like a triple + one slider with more velocity here than a single note and a slider with normal velocity. But do what do you want, it's just personal ^^ *

01:29:495 (5) - I think this slider sould be only 1/3 and this one : 01:29:979 (1,2,3) - should begin on 1 and not on 3. I think the way you place the triple (01:29:979 (1,2,3) - ) doesn't make any sense because there is nothing at this moment of the music that we can hear, and make we fell like it's a bit late. well, in my opinion, the slider use 1/4 better than 1/3, because 01:29:817 has a sound "Don" or something like that. Beside, from 01:29:817 to 01:30:140 can hear the rhythm like"dadadadada" (or whatever it), that it.

01:41:269 (10,12,11) - These spacing are a little bit counterintuitive. We have have this : 01:44:656 (6,7,8,9) - A stream plus one circle, and between then 1 tick medium spacing. and these one 01:41:269 (10,12,11) a stream but a little spacing, which i think can confuse the player.
To be honesty, i can't read it too XD, fixed.
01:47:479 (11,12) - I don't understand why there is a sharp angle on this stream, sharp angle are commonly use when there is something that change in the music.*

01:48:527 (6,7,8,9,10,11,12) - Two more note on the stream? Because the stream stop during the instrument he was supposed to follow, 2 more note and the stream follow the instrument until the end. the double click notes changed into two sliders, but the stream still here, also deleted the spinner, added two notes and two sliders.

[GRAVITY Lv. 19] All fixed

00:33:688 (6,7) - Two note superposed at the beggining of the stream? Maybe a mistake. two notes still here, but the stream has become to three notes and five notes

01:01:914 (3,4) - I think it will be hard for the player to understand that there is one tick between the note and the slider, i think you should make more spacing to warn the player.

01:03:205 (3,4) - ^

01:06:511 (16,1) - I think this can lead to many error by many player, this is 186 BPM stream, stack two note at the end of the stream is not really a good idea i think

I did my best!
Nice challenging map, good luck ! :)
I'll take a look and reply your suggestion, Thanks for modding.
Sorry about late, most of suggestion are accepted, nice work by the way.
Thanks for modding

Updated!
Nyan
[Muzukashii]

SliderMultiplier:1.59999996185303 -> 1.4
OD 6 -> 5

00:17:075 (74) - kat
00:38:205 (181) - add Finish
01:05:946 (318,319,320,321,322,323) - kkk ddd
01:11:753 (339,340,341,342) - k d k d
01:16:914 (362,363,364,365) - k d k k
01:20:140 (376,377,378,379) - ddd k
01:32:237 (449) - delete.
01:37:398 (477) - delete.
01:42:559 (508) - delete.
01:47:721 (538) - delete.

[Oni]

SliderMultiplier:1.6 -> 1.4
OD 7 -> 6

00:32:801 (244,245,246) - delete.
00:38:446 - add a don
00:40:785 (314) - remove Finish
00:43:366 (339) - remove Finish
00:56:188 (447) - delete.
01:06:027 - add a don
01:06:592 (539) - remove Finish
01:11:108 (12,13,14,15,16) - d d k k k
01:17:075 (44,45,46) - ddk
01:28:527 (133) - remove Finish
01:29:817 (144) - remove Finish
01:30:059 - add a don
01:31:108 (154,155,156) - kkd k
01:37:237 - add a kat
01:45:382 - add a don
01:49:172 (304) - remove Finish
Topic Starter
Kanzaki H Aria

Nyan wrote:

[Muzukashii]

SliderMultiplier:1.59999996185303 -> 1.4
OD 6 -> 5

00:17:075 (74) - kat
00:38:205 (181) - add Finish
01:05:946 (318,319,320,321,322,323) - kkk ddd
01:11:753 (339,340,341,342) - k d k d
01:16:914 (362,363,364,365) - k d k k
01:20:140 (376,377,378,379) - ddd k
01:32:237 (449) - delete.
01:37:398 (477) - delete.
01:42:559 (508) - delete.
01:47:721 (538) - delete.

[Oni]

SliderMultiplier:1.6 -> 1.4
OD 7 -> 6

00:32:801 (244,245,246) - delete.
00:38:446 - add a don
00:40:785 (314) - remove Finish
00:43:366 (339) - remove Finish
00:56:188 (447) - delete.
01:06:027 - add a don
01:06:592 (539) - remove Finish
01:11:108 (12,13,14,15,16) - d d k k k
01:17:075 (44,45,46) - ddk
01:28:527 (133) - remove Finish
01:29:817 (144) - remove Finish
01:30:059 - add a don
01:31:108 (154,155,156) - kkd k
01:37:237 - add a kat
01:45:382 - add a don
01:49:172 (304) - remove Finish
I'll take a look when I get home.
All of suggestion are accepted, shoot a kudosu to you~ thank you for your helping!
Updated!
AlexTroIIPsy
Mod from #ModReq
GRAVITY Lv.19
00:01:753 (3,4,1) - The angle made by those 3 notes is quite uncomfortable and the distance between the is 4 and 1is really low compared to the others and its also a strong beat , try to ctrl + h this one 00:02:076 (1) - or rotate it 45 and make a blanket with 00:01:592 (2) - if u dont want to ctrl + h
00:03:366 (1,2,3,4) - fix this blanket
00:06:914 (6,7,1) - Try not to make angles around 180º , and also 00:14:817 (7,1) - you used the same distance here for the 7 and 1 but this isnt a slider so its confusing cuz you also did things like this one 00:25:543 (2,3) - and if werent for the new combo , the player would think that the note is on a 1/2 beat instead of a 1/4
00:25:946 (4,5,6) - you can make a better triangle here
00:36:269 (6,7,8,9,10,11,12) - The angle is unconfortable and the spacing is kinda low compared to the others , at first sight when i wa stesting the map i thought it was a jump stream but i see a 1/2 gap in the time line so i guess it'd be better a NC here 00:36:592 (9) - and increase spacing , the angle is optional in my opnion
Why dont u put those 2 00:38:043 (11,1) - At the same distance as those 00:07:075 (7,1) -
00:11:753 (3,4) - Change those 2 sliders and make some jumps maybe? it would be nice since the rythim allows u to do it ,00:12:882 (3,4,5,6,7,8) - like this one
00:16:914 (4,5,6,7) - i liked this pattern even tho it was kinda weird to play it at first but something like this would be more playable in my opnion
http://prntscr.com/g8so3d (Sorry i couldnt find a way to put the img here , guss it was bugged idk)
00:18:527 (5,3) - Why not make the first slider the same shape as the other one?
Why did u make the jumpstream here ? 00:55:463 (7,8) - , it would be better at the 1/1 tick here 00:55:624 (9) - and also add a new combo after u fix it
00:55:543 (8,9,10,11,12,13,14,15,16,1) - And btw , u can make this stream more "round"
00:58:527 (8) - Nc here to express the change on the stream
01:04:575 (8) - again jumpstream on a 1/4 tick
01:06:592 (1) - This is supposed to be a heart right? u can make it look a lot smoother
01:08:688 (2,3,4) - Why 01:09:979 (2,3,4) - This is such a big difference in the spacing holly
01:12:559 (4,5,6,1) - This angle is really uncomfortable , Ctrl + g the 6 and the 5 and its done
01:13:850 (2,3,4) - , 01:15:140 (2,3,4) - , 01:16:430 (2,3,4) - , all these brutal changes on spacing makes the map feel kinda random in this section of the song
01:26:672 (10) - The stream changed in a 1/4 tick and u should have a NC when the stream changes
01:30:543 (7) - I dont think that this note is necessary here cuz there is almost no sound , make this one a slider 01:30:463 (6) - , check other stream to see if there is more like this (01:35:463 (5,6) - u dindt do it here so probably there is more )
Thats it for this Diff and also , put a hight AR like 9,3 maybe
EXHAUST Llv 18
00:01:914 (4,1) - this is TOO close
Put this 00:02:881 (4,5) - at the same distance as those 00:02:559 (2,3) -
fix blanket 00:08:205 (4,1) - (there is probably more so recheck the map to see if u find)
This diff is a 5,21 Insane so i dont think u can do some spacing like this 00:44:575 (5,1) -
00:55:382 (5,6,7,8,9,10,11,12,13,14,15) - Again changed on a 1/4 tick , u need to work on that
and alsothe stream is not totally linear , u can see a flaw here 00:55:543 (7,8) -
If that was on purpose try to put new combo whenever the stream change
01:05:301 (7) - Nc here
01:09:979 (2,3,4) - Use the same spacing like here 01:08:688 (1,2,3) - (even tho its a jumps , if u ctrl + g the 1 and 2 or 3 and 1 u'll have 1,78x and 1,80x of distance between the notes)
01:11:269 (2,3,4) - here i guess its acceptable but it would be better a lower distance
K im done with this map
I liked the song and i see that u were inspired while mapping this but u still need to fix lots of thins
Anyway good luck with it :D
Topic Starter
Kanzaki H Aria

AlexTroIIPsy wrote:

Mod from #ModReq
GRAVITY Lv.19
00:01:753 (3,4,1) - The angle made by those 3 notes is quite uncomfortable and the distance between the is 4 and 1is really low compared to the others and its also a strong beat , try to ctrl + h this one 00:02:076 (1) - or rotate it 45 and make a blanket with 00:01:592 (2) - if u dont want to ctrl + h
00:03:366 (1,2,3,4) - fix this blanket
00:06:914 (6,7,1) - Try not to make angles around 180º , and also 00:14:817 (7,1) - you used the same distance here for the 7 and 1 but this isnt a slider so its confusing cuz you also did things like this one 00:25:543 (2,3) - and if werent for the new combo , the player would think that the note is on a 1/2 beat instead of a 1/4 (remake.)
00:25:946 (4,5,6) - you can make a better triangle here
00:36:269 (6,7,8,9,10,11,12) - The angle is unconfortable and the spacing is kinda low compared to the others , at first sight when i wa stesting the map i thought it was a jump stream but i see a 1/2 gap in the time line so i guess it'd be better a NC here 00:36:592 (9) - and increase spacing , the angle is optional in my opnion (One of note was deleted by accident, lol.)
Why dont u put those 2 00:38:043 (11,1) - At the same distance as those 00:07:075 (7,1) -
00:11:753 (3,4) - Change those 2 sliders and make some jumps maybe? it would be nice since the rythim allows u to do it ,00:12:882 (3,4,5,6,7,8) - like this one (Umm, I've replacement few parts, the sliders are still there, but change their position.)
00:16:914 (4,5,6,7) - i liked this pattern even tho it was kinda weird to play it at first but something like this would be more playable in my opnion
http://prntscr.com/g8so3d (Sorry i couldnt find a way to put the img here , guss it was bugged idk) (Maybe next time you can try to uses puush)
00:18:527 (5,3) - Why not make the first slider the same shape as the other one?
Why did u make the jumpstream here ? 00:55:463 (7,8) - , it would be better at the 1/1 tick here 00:55:624 (9) - and also add a new combo after u fix it
00:55:543 (8,9,10,11,12,13,14,15,16,1) - And btw , u can make this stream more "round"
00:58:527 (8) - Nc here to express the change on the stream
01:04:575 (8) - again jumpstream on a 1/4 tick
01:06:592 (1) - This is supposed to be a heart right? u can make it look a lot smoother I think it was no more smoother.
01:08:688 (2,3,4) - Why 01:09:979 (2,3,4) - This is such a big difference in the spacing holly
01:12:559 (4,5,6,1) - This angle is really uncomfortable , Ctrl + g the 6 and the 5 and its done
01:13:850 (2,3,4) - , 01:15:140 (2,3,4) - , 01:16:430 (2,3,4) - , all these brutal changes on spacing makes the map feel kinda random in this section of the song
01:26:672 (10) - The stream changed in a 1/4 tick and u should have a NC when the stream changes
01:30:543 (7) - I dont think that this note is necessary here cuz there is almost no sound , make this one a slider 01:30:463 (6) - , check other stream to see if there is more like this (01:35:463 (5,6) - u dindt do it here so probably there is more )
Thats it for this Diff and also , put a hight AR like 9,3 maybe
EXHAUST Llv 18
00:01:914 (4,1) - this is TOO close
Put this 00:02:881 (4,5) - at the same distance as those 00:02:559 (2,3) -
fix blanket 00:08:205 (4,1) - (there is probably more so recheck the map to see if u find) (In my opinion, this part looks fine, so I won't change it.)
This diff is a 5,21 Insane so i dont think u can do some spacing like this 00:44:575 (5,1) -
00:55:382 (5,6,7,8,9,10,11,12,13,14,15) - Again changed on a 1/4 tick , u need to work on that
and alsothe stream is not totally linear , u can see a flaw here 00:55:543 (7,8) -
If that was on purpose try to put new combo whenever the stream change
01:05:301 (7) - Nc here
01:09:979 (2,3,4) - Use the same spacing like here 01:08:688 (1,2,3) - (even tho its a jumps , if u ctrl + g the 1 and 2 or 3 and 1 u'll have 1,78x and 1,80x of distance between the notes)
01:11:269 (2,3,4) - here i guess its acceptable but it would be better a lower distance
K im done with this map
I liked the song and i see that u were inspired while mapping this but u still need to fix lots of thins
Anyway good luck with it :D
Thanks for modding, I'll reply your modding as soon as possible, give you a kudosu first. :)
Nothing behind your words = fixed.
Thanks for helping, Updated!
Lorkee
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii M4M

NOVICE Lv.5
  1. It's the easiest diff, the players don't even know what a spinner is (its true lol), so you should use distance snap!
  2. 00:02:076 (1,3) - You should end these on the red lines. https://puu.sh/xe8DE/be599bbbca.png
  3. 00:03:043 (2,1) - Maybe overlap?
  4. 00:04:656 (1,2) - Blanket?
  5. 00:16:592 (4,1) - Its confusing for a normal diff.
  6. 00:17:237 (6,2) - ^
  7. 00:33:688 (1,2) - Blanket?
  8. 00:36:269 (3,1) - ^
  9. 00:51:753 (2,5) - Confusing.
  10. 00:53:043 (5) - Maybe a slider to 00:53:366 - would be cool.
  11. 01:36:269 (3,4) - Blanket?
  12. 01:39:011 (2) - This is too hard for beginners.
  13. 01:41:430 (3,4) - Fix this blanket!

ADVANCED Lv.12
  1. 00:04:656 (1,2,3) - Hmm maybe try doing it symmetrically or blankets are ok too.
  2. 00:07:237 (1,2,3,4,1,2,3,4) - I can't read this lol. This is the correct way.
  3. 00:11:108 (1) - I don't think you need a spinner here.
  4. 00:11:108 - Also you should place a circle here.
  5. 00:26:592 (1,2,3) - Reverse slider?
  6. 01:39:011 (1) - Larger spacing?

EXHAUST Lv.18
  1. 00:02:076 (1) - You should emphasize this.
  2. 00:03:366 (1) - ^
  3. 00:25:946 (4) - ^
  4. 00:49:979 (1,2,3,4,5,6) - The intensity just goes up but your spacing just lowers.
  5. 01:45:946 (8) - This sound is important so you should change the direction of the stream.

EXHAUST Lv.18
  1. 00:14:817 (7,1) - Blanket.
  2. 00:14:817 (7,4) - Overlap.
  3. 00:15:946 (5,1) - Not cool. Don't randomly overlap things.
  4. 00:19:979 (6) - Not the same as 00:19:495 (3,4,5) -
  5. 00:23:850 (8,1) - Why?
  6. 00:29:656 (4,5) - The red lines are not that important as the white ones. Focus on emphasizing them!
  7. 00:42:398 (5) - You should change the stream direction at this circle.
  8. 00:42:721 (9) - ^ and also change the spacing.
  9. 00:44:979 (2,4) - Blanket?
  10. 00:45:301 (4,3) - Don't randomly overlap.
  11. 00:46:269 (3,5) - Too close.
  12. 00:49:817 (1,2,3,4,5) - The spacing should increase.
  13. 00:53:043 (4,6) - Blanket.
  14. 01:05:301 (1) - Again, the stream should change direction here.
  15. 01:05:946 (9) - ^
  16. 01:06:592 (1) - Uhm, maybe rework this?
  17. 01:09:172 (1,3) - Blanket?
Topic Starter
Kanzaki H Aria

Lorkee wrote:

Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii M4M

NOVICE Lv.5
  1. It's the easiest diff, the players don't even know what a spinner is (its true lol), so you should use distance snap!
  2. 00:02:076 (1,3) - You should end these on the red lines. https://puu.sh/xe8DE/be599bbbca.png
  3. 00:03:043 (2,1) - Maybe overlap?
  4. 00:04:656 (1,2) - Blanket? It's ok.
  5. 00:16:592 (4,1) - Its confusing for a normal diff.
  6. 00:17:237 (6,2) - ^ It's seems fine, so i would not change it.
  7. 00:33:688 (1,2) - Blanket?
  8. 00:36:269 (3,1) - ^
  9. 00:51:753 (2,5) - Confusing.
  10. 00:53:043 (5) - Maybe a slider to 00:53:366 - would be cool.
  11. 01:36:269 (3,4) - Blanket?
  12. 01:39:011 (2) - This is too hard for beginners.
  13. 01:41:430 (3,4) - Fix this blanket!

ADVANCED Lv.12
  1. 00:04:656 (1,2,3) - Hmm maybe try doing it symmetrically or blankets are ok too.
  2. 00:07:237 (1,2,3,4,1,2,3,4) - I can't read this lol. This is the correct way.
  3. 00:11:108 (1) - I don't think you need a spinner here.
  4. 00:11:108 - Also you should place a circle here.
  5. 00:26:592 (1,2,3) - Reverse slider?
  6. 01:39:011 (1) - Larger spacing? The slider still places on same position, but added a circle behind it.

EXHAUST Lv.18
  1. 00:02:076 (1) - You should emphasize this.
  2. 00:03:366 (1) - ^
  3. 00:25:946 (4) - ^
    About those three notes, I think it clear to read so I won't change them.
  4. 00:49:979 (1,2,3,4,5,6) - The intensity just goes up but your spacing just lowers.
  5. 01:45:946 (8) - This sound is important so you should change the direction of the stream.

EXHAUST Lv.18
  1. 00:14:817 (7,1) - Blanket.
  2. 00:14:817 (7,4) - Overlap.
  3. 00:15:946 (5,1) - Not cool. Don't randomly overlap things.
  4. 00:19:979 (6) - Not the same as 00:19:495 (3,4,5) -
    Umm, It still not places on the same but increase their distance.
  5. 00:23:850 (8,1) - Why?
  6. 00:29:656 (4,5) - The red lines are not that important as the white ones. Focus on emphasizing them!
    The hitsound? if so, the red line has a sound like "don".
  7. 00:42:398 (5) - You should change the stream direction at this circle.
  8. 00:42:721 (9) - ^ and also change the spacing.
  9. 00:44:979 (2,4) - Blanket? It's fine.
  10. 00:45:301 (4,3) - Don't randomly overlap. I think it would be fine.
  11. 00:46:269 (3,5) - Too close.
  12. 00:49:817 (1,2,3,4,5) - The spacing should increase.
  13. 00:53:043 (4,6) - Blanket. It's fine
  14. 01:05:301 (1) - Again, the stream should change direction here.
  15. 01:05:946 (9) - ^
  16. 01:06:592 (1) - Uhm, maybe rework this? I don't know which part of the heart is bad. ;_;
  17. 01:09:172 (1,3) - Blanket?
Did you type the wrong diff? lol
Thanks for helping, I'll reply your modding as soon as possible. :)
No texts = fixed.
Thanks for modding. Updated!
Jakomo73
hey, m4m from ur queue

General
  1. Need a diff under 2*. Difficulty progression as is is confusing as well. Novice has mostly 1/1 rhythms, with few 1/2 rhythms, while advanced has mainly 1/2 rhythms with few 1/4 rhythms. That rhythmic progression doesn't really fit the RC, so I think you just need to map a new diff and nerf novice.
  2. You can either have slider-slide or slider-tick be silent, having both be silent is unrankable
  3. normal-hitwhistle2 has ~10ms of audio before it gives the player feedback
  4. There are a lot of overlaps present which don't really make sense and just look ugly to me, and a lot of them have easy changes. For example, you could put 5 directly over 1's body so that it looks slightly better visually 00:05:946 (1,5) - (in top diff)


19

  1. Hitsounds in beginning are off from your patterning rn, 00:01:753 (3) - this should be a whistle, and if you're doing the 2 whistle, 1 whistle, 2 whistle pattern, 00:01:592 (2) - should also be a whistle
  2. 00:02:076 - Delete the green line here, RC says you can only use them over a red line to change SV (sample-set is being changed right now)
  3. 00:07:075 (7) - Need 1/4 of space till next note (RC: "Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap"). Make sure you go through the map and fix them all. I also don't really like it's position right now, what about stacking it over the head of 1 like so?
  4. 00:11:108 (1,2,3,4) - I'm not a huge fan of this pattern in general. There is really sharp movement from 1 to 2, where I feel like it should be easy circular movement since this part isn't intense at all. Along with that, for this bpm, I don't think 1/4 gaps between sliders play that well, as the player will click them as if they end on the 1/2, giving them a 100 when they should be easy 300s. Then, for 3 and 4 they have rhythm which does not fit the music at all imo. There is heavy emphasis on 00:11:914 - but its currently a slider end. Along with that, there are many important sounds going on while 4 is playing, and it doesn't make sense to me to undermap, as intensity there is fairly high. I would recommend you map to the "PUT IT DOWN" or the electronic stuff going on in the bg.
  5. 00:12:559 - You are missing a beat here, I think having the 1 slider end here and adding a circle to it's current end location on the timeline would better fit the rhythm, as again it doesn't make sense to undermap this rhythm. Applies to rest of these patterns throughout the map.
  6. 00:13:688 (1,6) - broken stack
  7. 00:21:269 (9,1) - Stack these? stop in music should have a stop in motion
  8. 00:22:721 (1) - make this into a slider like 00:24:011 (1) - ?
  9. 00:25:543 (2,3) - Why are these spaced further apart than
  10. 00:27:237 (4,5,6,7,8,9,10,11,1) - This stream doesn't make much sense rhythmically. The first half is 1/3 then the second half is 1/2. I can't hear any 1/4 beats in the second half, what about something like this instead?
  11. 00:29:656 (4) - Ends on a strong beat, imo if you want intensity to decrease for 00:28:527 (6,7,4,5) - these then you should just have lower spacing but keeping the 1/2 circle rhythm
  12. 00:37:963 - Missed beat
  13. 00:39:495 - place a circle here? Higher pitch/volume than 00:38:043 (11,1) - but it's mapped less intensely
  14. 00:42:801 (10,11,12,13,14,15,16,1) - could NC 10 and gradually increase spacing to reflect the music
  15. 00:57:721 (2,3) - make these doubles to be consistent with everything before
  16. 01:06:592 (1) - You probably are gonna need more nodes to make this heart curve nicely :p also it's overlapping 2 on the timeline
  17. 01:37:075 (10) - NC and movement change?
  18. 01:50:301 (6,7,8) - I can't hear any 1/6 here D: and I don't think the 1/4 is worth mapping since they're so low volume and the song's intensity is already decreasing


18

  1. Same as top diff for the beginning section's hitsounds
  2. 00:02:076 - green line
  3. 00:07:130 (6) - I don't hear anything clickable here, and definitely nothing 1/6
  4. 00:12:398 (1) - same thing abt slider ends and rhythm as top diff
  5. 00:37:237 - Missed drum beat
  6. 00:39:495 (1) - should increase spacing for the kick/snare/whateverthefuckitis drum
  7. 01:04:495 (3,4) - decrease spacing between these more than it is already so the player doesn't confuse them as being 3/4
  8. 01:39:979 (5) - should be 01:39:898 - stacked under 4, no sound where it is currently placed


12

  1. 00:17:237 - Strong beat, should have it be clickable
  2. 00:58:850 (1,2,3) - keep it a repeat slider like 00:56:269 (1) - for consistency
  3. 01:06:592 - Strong beat, should have a hitobject
  4. 01:08:527 - the break should start here imo (like the bar on the timeline you slide around, applies to novice as well)


5

  1. 00:04:656 (1,2) - fix blanket
  2. 00:12:721 (1) - Need more time for the player to recover from the spinner, since it's a lower difficulty, same for a few others in the map
  3. 00:26:914 (5,6) - I don't really get the change in motion here, having 1 > 6 be one circular motion would be nicer imo
  4. Keep ds consistent, one example is 00:38:850 (2,3,1) - and 00:36:269 (4,5,1) - same timeline gap, different DS
  5. 00:53:527 (5,1) - should stack these like 00:27:721 (7,1) - to keep consistency, might be confusing to a new player why they are mapped differently
  6. 01:34:979 (1,2,3,4) - these blankets D:
  7. 01:49:898 (2) - broken on timeline

There are a lot of things which repeat through sections/difficulties which I didn't mention more than once to avoid spamming. If you want me to go through more in depth and point things out, just let me know. Also let me know if you need clarification on what I mean by improving the aesthetics.

Good luck!
Topic Starter
Kanzaki H Aria

Jakomo73 wrote:

hey, m4m from ur queue

General
  1. Need a diff under 2*. Difficulty progression as is is confusing as well. Novice has mostly 1/1 rhythms, with few 1/2 rhythms, while advanced has mainly 1/2 rhythms with few 1/4 rhythms. That rhythmic progression doesn't really fit the RC, so I think you just need to map a new diff and nerf novice.
  2. You can either have slider-slide or slider-tick be silent, having both be silent is unrankable
  3. normal-hitwhistle2 has ~10ms of audio before it gives the player feedback
  4. There are a lot of overlaps present which don't really make sense and just look ugly to me, and a lot of them have easy changes. For example, you could put 5 directly over 1's body so that it looks slightly better visually 00:05:946 (1,5) - (in top diff)


19

  1. Hitsounds in beginning are off from your patterning rn, 00:01:753 (3) - this should be a whistle, and if you're doing the 2 whistle, 1 whistle, 2 whistle pattern, 00:01:592 (2) - should also be a whistle
  2. 00:02:076 - Delete the green line here, RC says you can only use them over a red line to change SV (sample-set is being changed right now)
  3. 00:07:075 (7) - Need 1/4 of space till next note (RC: "Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap"). Make sure you go through the map and fix them all. I also don't really like it's position right now, what about stacking it over the head of 1 like so?
  4. 00:11:108 (1,2,3,4) - I'm not a huge fan of this pattern in general. There is really sharp movement from 1 to 2, where I feel like it should be easy circular movement since this part isn't intense at all. Along with that, for this bpm, I don't think 1/4 gaps between sliders play that well, as the player will click them as if they end on the 1/2, giving them a 100 when they should be easy 300s. Then, for 3 and 4 they have rhythm which does not fit the music at all imo. There is heavy emphasis on 00:11:914 - but its currently a slider end. Along with that, there are many important sounds going on while 4 is playing, and it doesn't make sense to me to undermap, as intensity there is fairly high. I would recommend you map to the "PUT IT DOWN" or the electronic stuff going on in the bg.
  5. 00:12:559 - You are missing a beat here, I think having the 1 slider end here and adding a circle to it's current end location on the timeline would better fit the rhythm, as again it doesn't make sense to undermap this rhythm. Applies to rest of these patterns throughout the map.
  6. 00:13:688 (1,6) - broken stack
  7. 00:21:269 (9,1) - Stack these? stop in music should have a stop in motion
  8. 00:22:721 (1) - make this into a slider like 00:24:011 (1) - ?
  9. 00:25:543 (2,3) - Why are these spaced further apart than
  10. 00:27:237 (4,5,6,7,8,9,10,11,1) - This stream doesn't make much sense rhythmically. The first half is 1/3 then the second half is 1/2. I can't hear any 1/4 beats in the second half, what about something like this instead?
  11. 00:29:656 (4) - Ends on a strong beat, imo if you want intensity to decrease for 00:28:527 (6,7,4,5) - these then you should just have lower spacing but keeping the 1/2 circle rhythm
  12. 00:37:963 - Missed beat
  13. 00:39:495 - place a circle here? Higher pitch/volume than 00:38:043 (11,1) - but it's mapped less intensely
  14. 00:42:801 (10,11,12,13,14,15,16,1) - could NC 10 and gradually increase spacing to reflect the music
  15. 00:57:721 (2,3) - make these doubles to be consistent with everything before
  16. 01:06:592 (1) - You probably are gonna need more nodes to make this heart curve nicely :p also it's overlapping 2 on the timeline
  17. 01:37:075 (10) - NC and movement change?
  18. 01:50:301 (6,7,8) - I can't hear any 1/6 here D: and I don't think the 1/4 is worth mapping since they're so low volume and the song's intensity is already decreasing


18

  1. Same as top diff for the beginning section's hitsounds
  2. 00:02:076 - green line
  3. 00:07:130 (6) - I don't hear anything clickable here, and definitely nothing 1/6
  4. 00:12:398 (1) - same thing abt slider ends and rhythm as top diff
  5. 00:37:237 - Missed drum beat
  6. 00:39:495 (1) - should increase spacing for the kick/snare/whateverthefuckitis drum
  7. 01:04:495 (3,4) - decrease spacing between these more than it is already so the player doesn't confuse them as being 3/4
  8. 01:39:979 (5) - should be 01:39:898 - stacked under 4, no sound where it is currently placed


12

  1. 00:17:237 - Strong beat, should have it be clickable
  2. 00:58:850 (1,2,3) - keep it a repeat slider like 00:56:269 (1) - for consistency
  3. 01:06:592 - Strong beat, should have a hitobject
  4. 01:08:527 - the break should start here imo (like the bar on the timeline you slide around, applies to novice as well)


5

  1. 00:04:656 (1,2) - fix blanket
  2. 00:12:721 (1) - Need more time for the player to recover from the spinner, since it's a lower difficulty, same for a few others in the map
  3. 00:26:914 (5,6) - I don't really get the change in motion here, having 1 > 6 be one circular motion would be nicer imo
  4. Keep ds consistent, one example is 00:38:850 (2,3,1) - and 00:36:269 (4,5,1) - same timeline gap, different DS
  5. 00:53:527 (5,1) - should stack these like 00:27:721 (7,1) - to keep consistency, might be confusing to a new player why they are mapped differently
  6. 01:34:979 (1,2,3,4) - these blankets D:
  7. 01:49:898 (2) - broken on timeline

There are a lot of things which repeat through sections/difficulties which I didn't mention more than once to avoid spamming. If you want me to go through more in depth and point things out, just let me know. Also let me know if you need clarification on what I mean by improving the aesthetics.

Good luck!
Thanks for modding, I'll reply you as soon as possible. :)
Einja
returning m4m

[level 5]
PLEASE... can your distance snap be consistent. it's all over the place, sometimes it's 0.9 and other times it's either 1.0 or 1.1. either distance snap everything or remap it all.

01:28:527 (1,1) - spinners must have at least a 3 white beat gap between the next note to give players time to react in normal diffs

[level 18]
00:06:914 (5,6,1) - why'd you overcomplexify rhythm here with a 1/6

00:21:269 (5,1) - confused spacing, players think the next note could be 1/2

00:22:075 (3) - slider end should be clickable, a loud sound is played there

00:26:269 (6,7,1) - Why the decrease in spacing?

00:31:108 (3,4) - why ignore the blasting 1/4 drums?

00:33:043 - 00:56:269 (1) - if anything, these 2 parts in the song should be mapped similarly, i don't see a difference in them at all, pls be consistent with stuff like that

01:01:430 (1) - I don't understand your reasoning behind using 1/1 sliders in a buildup part, it feels extremely anti-climatic ;/

01:04:495 (3,6) - can these not touch

01:06:592 (1) - slider end should be clickable

01:28:205 (4) - why did you ignore the buzz sound



that's all i'm gonna give you, i think you need to work on spacing consistency a LOT. especially in the upper diffs. i would also remap normal if i were you right now, the inconsistent distance snap makes it a mess.
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