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Saosin - It's So Simple

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Topic Starter
Sharkie
This beatmap was submitted using in-game submission on Sunday, July 11, 2021 at 6:36:36 PM

Artist: Saosin
Title: It's So Simple
Tags: post hardcore rock english cove reber Feb
BPM: 200
Filesize: 8519kb
Play Time: 02:44
Difficulties Available:
  1. Advanced (2.99 stars, 386 notes)
  2. Expert (5.99 stars, 671 notes)
  3. Extreme v2 (6.39 stars, 579 notes)
  4. Extreme v3 (6.82 stars, 606 notes)
  5. Extreme (6.53 stars, 737 notes)
  6. Feb's Extra (5.39 stars, 659 notes)
  7. Hard (3.51 stars, 486 notes)
  8. Insane (5.04 stars, 605 notes)
  9. Normal (2.02 stars, 206 notes)
Download: Saosin - It's So Simple
Information: Scores/Beatmap Listing
---------------
I never thought you would lose yourself...
pkk
furst
Arusamour
deltmin
Topic Starter
Sharkie

Arusamour wrote:

deltmin
delet this
-Zeraora


short suc mod
[General]
  1. Set the song / audio bitrate to at most 192kbps.
  2. Not sure, but soft-hitfinish4.wav looks unused.
[Extreme]
  1. AR 9.8, I think, is a bit too much. Maybe 9.5 or 9.6 would be better.
  2. 00:11:700 (4,5) - Unlike the previous parts, like 00:02:100 (4,5) - and 00:06:900 (4,5) - , there's a sudden drop in terms of distance here.
  3. 00:12:150 (7,1,2) - I suggest making the changes in DS here more apparent... Also making 00:12:300 (1,2) - have the higher one to follow the other parts prior.
  4. 00:17:550 (2) - Don't this slider need to be placed farther from the previous adjacent object? (Also maybe same for 00:18:750 (2) -?)
  5. 00:19:650 (1,2,3,4) - I'm not quite sure on how this part is mapped, but I think the slider should come first before the circle (00:19:650 (1,2) - ).
  6. 00:26:550 (6,1) - imo flow could be better. Make the motion in 00:26:700 (1) - a bit more to the left then proceed to the right.
  7. 00:35:550 (3,4) - 00:35:700 (4,5) - Switch spacing difference? I can't hear a heavy sound / increase in pitch at 00:35:700 (4) - . Or maybe there is and I'm just deaf :(
  8. 00:51:450 (3) - Reaaaally minor. This seems to have a distance a bit greater than the similar parts: 01:01:050 (3) - and others. Usually, with what I've noticed, it would apply to the next NC'ed object.
  9. 02:16:650 (3,4) - Shouldn't these be unstacked? (Reference: 02:04:650 (3,4) - 02:11:850 (3,4) - )
  10. 02:43:950 (1) - A small suggestion here. Make the slider body go through the previous slider's head. Better if it were to be in a spike.

Is all I could do :( (for now i guess)
Went through the other difficulties quickly for glaring issues; there seems to be none.

Good luck! Hope this helped. :3
beaw
I really won't go over emphasis too much because I don't see it the same as you, so I won't waste my time with it.

[Extreme]
00:17:100 (1) - This slider isn't the same angle on both sides of the red nodes >.>
00:16:050 (1,2,3,4,5,6,7,1) - These jumps ALONE are comfortable, but I strongly suggest making them counter-clockwise to fit 00:17:100 (1) - this slider's direction... You can do that or just CTRL+H the slider and adjust accordingly. Right now, the jumps flow to the right but then the slider changes the flow drastically. I understand these types of patterns and things (at least, I think I do) but this particular set of object is quite uncomfortable.
00:17:850 (3,4,1) - Loosen the blanket just a tad bit.
00:19:650 (1,2,3,4,5,6) - You use a Note-Slider rhythm to emphasis the snare for (1,2) but then (4,5) is a Slider-Note... I think you should change the rhythm so that the snare emphasis matches. (P.S., this happens more than once. If you accept, don't forget! :3)
00:21:600 (7) - Move this to the right so it's linear with the triple beforehand?
00:36:000 (6) - I think this should blanket (1,2) (the stack before this slider) with the first part of this slider. This will leave room for reading and for 00:36:300 (1) - 's visibility.
00:48:300 (1,4) - Fix this stack.
01:40:800 (2,2) - Move the note (2) up so the slider blankets it a bit better since it's stacked with the stream.
02:09:750 (7,3) - Fix stack.
[]

[Extra]
00:12:150 (7,1) - I think it'd be cool if you rotated (7) so it followed (1)'s curve.
02:07:425 - Mute? There are quite a few of these after here so if you accept, get them too.
[]

[Insane]
01:21:000 (2,2,2) - Fix these stacks.
[]
Topic Starter
Sharkie

-Harpuia- wrote:



short suc mod
[General]
  1. Set the song / audio bitrate to at most 192kbps.
    Done, I'll change it after I finish responding to mods asdf
  2. Not sure, but soft-hitfinish4.wav looks unused.
    It's not unused, I used it to hitsound the Ride Bell hits in the Bridges. For Example 00:46:350 - here and 00:46:950 - here.
[Extreme]
  1. AR 9.8, I think, is a bit too much. Maybe 9.5 or 9.6 would be better.
    Changed.
  2. 00:11:700 (4,5) - Unlike the previous parts, like 00:02:100 (4,5) - and 00:06:900 (4,5) - , there's a sudden drop in terms of distance here.
    Changed, increased spacing at 00:11:700 (4,5) -
  3. 00:12:150 (7,1,2) - I suggest making the changes in DS here more apparent... Also making 00:12:300 (1,2) - have the higher one to follow the other parts prior.
    Spaced 00:12:300 (1,2) - more
  4. 00:17:550 (2) - Don't this slider need to be placed farther from the previous adjacent object? (Also maybe same for 00:18:750 (2) -?)
    Done, I forgot to Ctrl+G this.
  5. 00:19:650 (1,2,3,4) - I'm not quite sure on how this part is mapped, but I think the slider should come first before the circle (00:19:650 (1,2) - ).
    I disagree, I don't want a single tap on 00:19:950 - - because its a very weak sound. compared to the Snare on the downbeat and the bass drum on the offbeat of 1.
  6. 00:26:550 (6,1) - imo flow could be better. Make the motion in 00:26:700 (1) - a bit more to the left then proceed to the right.
    I disagree, I think the flow is natural.
  7. 00:35:550 (3,4) - 00:35:700 (4,5) - Switch spacing difference? I can't hear a heavy sound / increase in pitch at 00:35:700 (4) - . Or maybe there is and I'm just deaf :(
    Fixed.
  8. 00:51:450 (3) - Reaaaally minor. This seems to have a distance a bit greater than the similar parts: 01:01:050 (3) - and others. Usually, with what I've noticed, it would apply to the next NC'ed object.
    Fixed.
  9. 02:16:650 (3,4) - Shouldn't these be unstacked? (Reference: 02:04:650 (3,4) - 02:11:850 (3,4) - )
    Some are stacked and some aren't stacked for the sake of patterning.
  10. 02:43:950 (1) - A small suggestion here. Make the slider body go through the previous slider's head. Better if it were to be in a spike.
    I don't like that design, I appreciate the suggestion though.

Is all I could do :( (for now i guess)
Went through the other difficulties quickly for glaring issues; there seems to be none.

Good luck! Hope this helped. :3
No, you did great, I made lots of dumb mistakes.
Topic Starter
Sharkie

Stingy wrote:

I really won't go over emphasis too much because I don't see it the same as you, so I won't waste my time with it.

[Extreme]
00:17:100 (1) - This slider isn't the same angle on both sides of the red nodes >.>
Fixed.
00:16:050 (1,2,3,4,5,6,7,1) - These jumps ALONE are comfortable, but I strongly suggest making them counter-clockwise to fit 00:17:100 (1) - this slider's direction... You can do that or just CTRL+H the slider and adjust accordingly. Right now, the jumps flow to the right but then the slider changes the flow drastically. I understand these types of patterns and things (at least, I think I do) but this particular set of object is quite uncomfortable.
I disagree, I think its comfortable because it makes a zig-zac kinda movement Similar to this pattern 00:07:200 (6,7,1).
00:17:850 (3,4,1) - Loosen the blanket just a tad bit.
Why would I need to loosen? It looks fine to me.
00:19:650 (1,2,3,4,5,6) - You use a Note-Slider rhythm to emphasis the snare for (1,2) but then (4,5) is a Slider-Note... I think you should change the rhythm so that the snare emphasis matches. (P.S., this happens more than once. If you accept, don't forget! :3)
I don't think that this kinda of consistency is as important as spacing consistency and rhythm consistency when comparing phrases that are the same.
00:21:600 (7) - Move this to the right so it's linear with the triple beforehand?
I don't think that's really a big deal.
00:36:000 (6) - I think this should blanket (1,2) (the stack before this slider) with the first part of this slider. This will leave room for reading and for 00:36:300 (1) - 's visibility.
I disagree, a common structural idea in my maps is overlapping the middle of sliders with other sliders or other single taps 00:06:900 (4,1) - 00:05:100 (1,4) - 01:52:800 (6,1) - 01:55:500 (1,4) - 01:58:800 (4,1) - 01:16:350 (3,4,1) -

00:48:300 (1,4) - Fix this stack.
What's wrong with it? Both slider tails have the exact same x and y values.
01:40:800 (2,2) - Move the note (2) up so the slider blankets it a bit better since it's stacked with the stream.
Actually, I wasn't trying to stack it with the stream, I was trying to make a triangle with 01:40:800 (2,1,2) -
02:09:750 (7,3) - Fix stack.
Again, they have the same x and y value, what's wrong with it?
[]

[Extra]
00:12:150 (7,1) - I think it'd be cool if you rotated (7) so it followed (1)'s curve.
No, I prefer opposing curves. I think that design looks better.
02:07:425 - Mute? There are quite a few of these after here so if you accept, get them too.
What the hell, I had all of these muted? Where did they all go?!?!?
[]

[Insane]
01:21:000 (2,2,2) - Fix these stacks.
Fixed.
[]
Side
not food
07:10 Sharkie: wanna m4m uwu
07:12 Side: don't have maps for ranked Xd
07:12 Sharkie: oh oki
07:13 Side: I can mod it still depends on the song
07:13 Sharkie: It's post-hardcore, I don't think you'll like it
07:13 *Sharkie is listening to [https://osu.ppy.sh/b/1358395 Saosin - It's So Simple]
07:16 Sharkie: Also, I'm saying I don't think you'll like it just based off of what you have mapped before
07:16 Sharkie: I don't judge
07:16 Sharkie: Not trying to be mean ;w;/
07:17 Side: if its not anime I'll usually take a look at it :^)
07:17 Sharkie: LOL
07:18 Sharkie: I never map anime unless its gd
07:19 Side: want an irc mod?
07:19 Sharkie: okay
07:20 Side: aite top down
07:21 Side: 00:09:956 (1,2,3) - ppl might give you flack about this cuz it's kinda random compared to how other sections here were mapped
07:21 Side: so maybe consider doing this more or change it to the rest for consistency
07:22 Sharkie: Yeah its random but I think it represents the percussion well. I always focus on percussion more and the open hi-hat on that note isn't played anywhere else
07:22 Sharkie: Which is why I mapped it and why it seems random
07:23 Side: yeah I can see that now lol
07:24 Side: 00:09:506 (7,9) - minor but this could look nicer I don't think it really needs to curve up and increase spacing imo https://puu.sh/wRKHV/e81fcd5b38.png
07:25 Side: a straight line might look nicer for that
07:26 Sharkie: I made it a straight line
07:26 Side: I mean something more in line with the stream https://puu.sh/wRKL8/0ee2aa49fc.png
07:27 Sharkie: oooh okay
07:28 Sharkie: So I moved 00:08:906 (1,2,3,4,5) - up so that the two single taps are in line
07:28 Sharkie: I wanted to keep 00:09:506 (7) - in the same position so that I don't have to move 00:10:406 (3) -
07:28 Side: sure that works
07:28 Sharkie: Cool :3
07:28 Side: 00:41:606 (2) - kinda want that whistle hitsound you use here too 00:42:206 (4) -
07:28 Side: same 00:44:006 (2) -
07:29 Side: and pref here00:42:806 (2) -
07:29 Side: if that makes sense xd
07:29 Sharkie: I'm not sure what you mean
07:29 Sharkie: There are whistles on all of them except 00:42:206 (4) -
07:29 Side: basically what you did here 00:45:956 -
07:30 Side: 00:46:406 (2) -
07:30 Sharkie: Oh, the whistle is only on the heads not the whole slider
07:30 Side: oh but not here sorry 00:44:006 (2) - bad copypaste
07:31 Sharkie: I'm sorry, I'm really confused ;w;
07:31 Side: wait let me rephrase I just realized
07:32 Side: 00:42:206 (4) - use this custom finish here 00:41:606 (2) -
07:32 Side: consistency with 00:46:406 (2) - 00:47:006 (4) - and sounds better
07:32 Sharkie: Ah, the reason I did that is because
07:33 Sharkie: I don't mean to sound rude but I learned this song on drumset and the percussionist decided to make the ride bell hits kinda random
07:33 Sharkie: So they're not really consistent
07:35 Side: yeah I get that but it certainly sounds more pleasant that way. I'd even say it was more of a mistake from the percussionist rather than a flavor thing
07:36 Side: the lack of hitsound stands out more imo than it does in the song itself
07:36 Sharkie: How dare you diss Alex Rodriguez!
07:36 Sharkie: I'm just kidding
07:36 Sharkie: Gotcha, you're right I agree
07:36 Side: xd
07:36 Side: isn't that a baseball player?
07:37 Sharkie: No, he's the drumset player for Saosin
07:37 Sharkie: he just so happens to have the same name
07:37 Side: first thing that came to mind lol
07:37 Side: the baseball player on steroids also drumming out some alt rock :^)
07:37 *Side runs
07:37 Side: okay moving on
07:38 Sharkie: LOL
07:38 Sharkie: Okay
07:38 Side: 01:10:256 (2,4) - I liked how you did this in the intro more than this personally
07:38 Sharkie: Wait, in your opinion, should I put the ride bell hitsound on all 2 and 4 beats in that section?
07:38 Side: the sliders going in the same direction vs this
07:38 Sharkie: Or just the ones you pointed out?
07:38 Side: nah just those
07:40 Sharkie: I've gotten good feedback from players about that pattern because I was unsure about it as well
07:40 Sharkie: I asked specifically about it
07:40 Side: 00:43:556 - 00:48:356 - I didn't take enough music theory lessons to remember if you can call these the 2nd and 4th bars of a measure or whatever but imo it sounds nice having those two without the finishes
07:40 Side: and having the finishes on the other ones
07:41 Sharkie: Gotcha
07:41 Side: back to 01:10:706 (4) - yeah from a playing perspective this does play better than if you simply ctrl+g it
07:42 Sharkie: Oh I mean, I asked players, they liked it
07:43 Sharkie: In addition, if I Ctrl+G it, since I have put emphasis on snare hits throughout the map, it would destroy that consistency
07:43 Side: well actually I wouldn't know what to recommend here so I guess you can just leave it as is :^)
07:43 Sharkie: oki
07:43 Side: yeah it has to do with where (1) and (3) are but no major reason to just move them all around
07:43 Side: ok
07:45 Side: 01:31:406 (6) - I know this makes a triangle with the other notes but I kinda want this higher and at a sharper angle
07:45 Side: so how about x:212 y:63 :v
07:45 Side: same spacing and triangle
07:46 Sharkie: Sure, change
07:46 Sharkie: changed*
07:47 Sharkie: Well I actually moved it to x:210 y:70
07:47 Sharkie: because I'm OCD
07:47 Side: 01:31:556 - for this might wanna follow the same hitsound logic to the previous section. or at the very least remove this finish 01:38:456 (4) -
07:47 Side: sure I have grid snap on anyway LOL but u know what I mean xd
07:47 Sharkie: eeoh what
07:47 Sharkie: why is that finish there
07:48 Sharkie: ?!?!?! THAT'S NOT SUPPOSED TO BE THERE
07:48 Sharkie: IM NOT THAT DUMB I PROMISE
07:48 Sharkie: Wait, also, what you said about the hitsounding, I just want to make sure
07:48 Sharkie: Finishes on the 2nd and 4th beats for the 1st, 3rd, and 5th measures?
07:49 Sharkie: or on the 2nd and 4th measures
07:49 Sharkie: I'm dum
07:49 Side: uhhhh
07:49 Side: UHHHHHHHHHHHHHH
07:50 Side: I forgot xd
07:50 Sharkie: ;w;
07:50 Side: 01:32:006 (2,4) - 01:36:806 (2,4) -
07:50 Side: on those \
07:51 Sharkie: oh okay so alternating measures?
07:52 Side: yea
07:52 Side: 02:00:356 - so for this section
07:53 Side: save here and listen to this then let me know if you agree or nah
07:55 Sharkie: Okay gotcha
07:55 Sharkie: Saved
07:56 Side: 02:03:206 (2) - finish 02:04:406 (2) - remove finish 02:05:606 (2) - remove finish 02:08:006 (2) - finish 02:12:806 (2) - 02:13:406 (4) - finish 02:15:806 (4) - remove finish
07:57 Side: to sorta give it a groove
08:00 Side: anyway I'll keep going
08:00 Sharkie: oki
08:00 Sharkie: That's done
08:00 Sharkie: I like that
08:00 Side: 02:38:606 (5) - stack over 02:38:306 (3) - :^)
08:00 Sharkie: It's better than actually following the song LOL
08:01 Sharkie: o
08:01 Sharkie: okay
08:01 Side: following the song is usually better but sometimes adding a groove or a neat rhythm with hitsounds stands out in a nice way imO
08:01 Sharkie: I don't have a problem with that
08:01 Side: enHANcing a song
08:01 Sharkie: I see
08:01 Sharkie: I guess its more important for bass drum and snare to obviously follow the song
08:02 Sharkie: but the ride bell is kinda extra
08:02 Sharkie: in a sense
08:02 Sharkie: Most people don't even hitsound it, I think
08:02 Side: ye most ppl keep hitsounds simple its fine too
08:02 Side: but meh
08:03 Sharkie: because its so simple
08:03 Sharkie: :^)
08:03 Side: ayy
08:03 Side: you could do that thing here too btw 02:40:856 (4,5) -
08:03 Sharkie: Done
08:04 Side: cool
08:04 Sharkie: What do you think of the map?
08:04 Side: its nice
08:04 Sharkie: sik
08:05 Side: extra 00:00:206 (1) - make this a note ;(
08:05 Side: especially as a first object
08:05 Sharkie: oki
08:05 Side: hmmm
08:05 Sharkie: Also the hitsounding thing you said earlier, I'll do that for all the diffs
08:06 Side: the rest can stay as 1/4 sliders btw
08:06 Side: o ye I wasn't planning on repeating that xd
08:06 Sharkie: oki
08:08 Side: 00:50:306 (1,2,3) - this is kinda hard to see and especially hard to follow 00:50:306 (1) - countering the stream flow is the main reason
08:11 Sharkie: Awh but that's my favorite pattern :'(
08:12 Side: [https://puu.sh/wRMaI/c543942c16.png not the best pattern] but just an idea
08:12 Side: ;/
08:13 Side: or maybe [https://puu.sh/wRMeL/d1eefaf632.png this] xd
08:14 Sharkie: https://puu.sh/wRMgS/383d3fafff.jpg
08:16 Side: that could work
08:18 Sharkie: Cool :3
08:18 Sharkie: I really like the concept but I changed the design so its less overlappy as you said
08:18 Sharkie: cuz y'know Sharkie = Overlaps
08:19 Side: yeah mostly the issue wasnt the overlap but that it kinda covers the slider head so you cant tell where the slider goes and it just so happens to go the complete opposite way xd
08:19 Side: 01:18:806 (3) - part of what makes this rhythm work is the sharper angle higher space jump but this doesn't do that
08:21 Side: 01:18:806 (3) - maybe moving this closer to 01:18:056 (4) - could work
08:22 Side: https://puu.sh/wRMxn/a2441ffc76.png and then for the next one https://puu.sh/wRMxY/c4ae3ccf8e.png or something like that
08:25 Sharkie: Changed
08:25 Side: 01:40:106 - see like this stream is pretty clear :^)
08:26 Sharkie: Cool :3
08:27 Side: 02:23:306 (1) - probably remove NC and move it to 02:23:456 (2) - if you still want an NC there
08:28 Sharkie: o okay that works
08:28 Sharkie: Changed
08:28 Side: k thats it for that one
08:29 Sharkie: cool
08:30 Side: 00:00:206 (1) - minor but maybe move to x:128 y:232 so it still has a bit of a movement emphasis to represent the snare to cymbal thingy
08:30 Sharkie: oh I love that idea
08:30 Sharkie: done
08:32 Side: 00:02:756 (1,2,3) - I guess this is okay but I think something like what you did at 00:00:356 (2,3) - makes a bit more sense
08:33 Sharkie: Was trying to make these parallel 00:01:706 (1,1) -
08:33 Side: https://puu.sh/wRMU2/37a4f819ea.png
08:34 Side: yeah it's no big deal cuz you do have that rhythm in other places
08:34 Sharkie: yuh
08:35 Side: 00:09:956 (1) - minor af but move to x:326 y:137 xd
08:36 Sharkie: done
08:38 Side: 00:59:306 (1,2,3,4,5,6,7,8,9,10,11) - it looks nice but idk it might be a bit too hard for an insane
08:39 Sharkie: I don't think it is because the spacing of the streams is pretty low
08:40 Side: moreso the 1/4 slider jump
08:40 Side: anyway I would suggest this https://puu.sh/wRN7O/af08cc5f76.png but it might be fine
08:43 Side: 01:49:706 (1,2,3,4,5,6,7,8,9,10,11) - same for this if you make any changes other than that it looks fine
08:43 Side: gonna have to cut the mod here cuz I gotta go xd
Hectique
hi bad modder


Normal
i have nothing to say


Advanced
is advanced easier than hard? nomenclature hep
02:32:606 (1) - probably remove nc


Hard
00:09:206 (2,3) - i think these sliders should be stacked circles
00:59:306 (1,2) - this is some serious misread material, change to 3 4xrepeat sliders?
01:49:706 (1,2) - ^
01:59:906 (3,1) - i think this spacing is just a bit too small and could lead to a misread, maybe point the first slider more away?


Insane
01:25:406 (4,5) - i don't think these should be stacked
02:08:906 (1,2,3) - i think this drum pattern deserves more active playing, i'd mimic your 1/1 stacks from the rest of the section
02:24:206 (6,1) - small spacing for a big sound
02:32:906 (1,2,3) - same as 02:08:906 (1,2,3)


Extra
00:50:306 (1,2,3) - i think you could have more of an increase in spacing here to complement the buildup
01:23:606 (3,4,5,6) - this feels really weird to me but it's not, like, bad so idk
02:39:506 (2) - the sound after this note is so weak i'd use a slider instead, it'll be less jarring instead of sudden perfect stacks imo


Extreme
00:17:906 (3,4) - this double is stacked in opposition to the previous ones which just used small spacing and i'm not certain why
00:19:706 (1,2,3,4,5,6) - for this pattern, i think a the first circle > slider represents the drums really well and that the rest should reflect that, so i'd change it to 3,4,5 being circle, circle, slider respectively
00:20:306 (4,5,6) - this part has some really awkward flow going on from the rest of the pattern before it where circles strayed from the direction of the slider
00:23:906 (1) - remove nc
00:40:556 (3,4,5,6) - i think the spacing here is a bit extraordinary even for the transition
00:43:106 (3,4) - the stacked circles here feel a little underwhelming, imo small jumps might be more fitting
01:08:306 (3,4) - same as 00:17:906 (3,4)
01:10:106 (1,2,3,4,5,6) - same as 00:19:706 (1,2,3,4,5,6)


sry if my points aren't very helpful, i find your style of mapping pretty interesting! :>
Topic Starter
Sharkie

Hectique wrote:

hi bad modder


Normal
i have nothing to say


Advanced
is advanced easier than hard? nomenclature hep
02:32:606 (1) - probably remove nc
o ya forgot to do that

Hard
00:09:206 (2,3) - i think these sliders should be stacked circles
I see what you mean, as they are snare hits, however this would be too difficult for a Hard Especially with x2.50 spacing.
00:59:306 (1,2) - this is some serious misread material, change to 3 4xrepeat sliders?
I see what you mean here as well, but that rhythm doesn't fit the percussion part as well as I would like it to. The first 4 notes are snare hits,
then 2 bass drum hits, then 4 high-mid tom hits, then 2 bass drum hits, then a snare hit again. So the dominant change from bass drum to high-mid tom is highlighted in this pattern.

01:49:706 (1,2) - ^
01:59:906 (3,1) - i think this spacing is just a bit too small and could lead to a misread, maybe point the first slider more away?
That would ruin the structure of the pattern


Insane
01:25:406 (4,5) - i don't think these should be stacked
It's consistent with 00:35:006 (4,5,1,2) -
02:08:906 (1,2,3) - i think this drum pattern deserves more active playing, i'd mimic your 1/1 stacks from the rest of the section
I don't want something too dense in the half-time part of the song for a difficulty like this.
02:24:206 (6,1) - small spacing for a big sound
Yeah, it's supposed to ease the player from the jumps back into the half-time part.
02:32:906 (1,2,3) - same as 02:08:906 (1,2,3)


Extra
00:50:306 (1,2,3) - i think you could have more of an increase in spacing here to complement the buildup
I disagree here, since all 3 snare hits are equal in strength, I'd rather have them similar spacings. I did change the pattern, however.
01:23:606 (3,4,5,6) - this feels really weird to me but it's not, like, bad so idk
I think its fine
02:39:506 (2) - the sound after this note is so weak i'd use a slider instead, it'll be less jarring instead of sudden perfect stacks imo
I did something else to make it more consistent

Extreme
00:17:906 (3,4) - this double is stacked in opposition to the previous ones which just used small spacing and i'm not certain why
00:17:156 (1,2,3,4,5,1,2,3,4,5,6) - In these two measures, 00:17:906 (3,4) - has the weakest guitar part.
00:19:706 (1,2,3,4,5,6) - for this pattern, i think a the first circle > slider represents the drums really well and that the rest should reflect that, so i'd change it to 3,4,5 being circle, circle, slider respectively
Since everyone has been telling me to change it, I'll change it
00:20:306 (4,5,6) - this part has some really awkward flow going on from the rest of the pattern before it where circles strayed from the direction of the slider
Changed
00:23:906 (1) - remove nc
Done
00:40:556 (3,4,5,6) - i think the spacing here is a bit extraordinary even for the transition
I don't think so
00:43:106 (3,4) - the stacked circles here feel a little underwhelming, imo small jumps might be more fitting
It's supposed to be underwhelming, as its a half-time phrase.
01:08:306 (3,4) - same as 00:17:906 (3,4)
01:10:106 (1,2,3,4,5,6) - same as 00:19:706 (1,2,3,4,5,6)


sry if my points aren't very helpful, i find your style of mapping pretty interesting! :>
Nah they're helpful. And thanks!
pkhg
dab
Topic Starter
Sharkie

pkhg wrote:

dab

3312
haitai (HAITAI)
also my mods may apply to other patterns too but im too lazy to highlight them all xd
[Normal]
02:03:506 (2) - IMO i would rotate it more to the right (like this)
00:17:156 (1,2) - blanket it reeeeee

[Advanced]
00:11:306 (4,5,6) - imo because the drum sounds are flow-ish? idk also
00:23:906 (5,1) - you could blanket this
00:22:706 (3,4,5,3,4,5) - whats with the inconsistent repeat slider shapes, 00:22:706 (3,4,5) - has a repeat slider with a white anchor, 00:25:106 (3,4,5) - has a repeat slider with a red anchor, and suddenly 00:27:506 (3,4,5) - all the repeat sliders have white anchor :thonkang:
01:04:106 (4) - you could curve it like this so it looks more better and not make the 3 sliders sound the same

[Hard]
00:22:406 (2,3) - most players will think that this is a 1/2 after 00:19:706 (1,2,3,4,1,2,3,4,5,1) - unless if they listen to the song ofc
00:36:806 (2,3,4) - imo so it looks good while making the slider shapes represent the sounds

[Insane]
00:38:456 (4,5,1) - this jump feels bad to aim :/
00:42:506 (1,2) - i would ctrl+g this so the sound doesnt feel like the same as 00:41:906 (2,3) - idk
01:24:356 (1) - this is the only cymbal/finish sound (idk im bad at music xd) that dont use red anchor, why
02:33:506 (3) - curve this a bit more

[Extra]
00:02:606 (7,1) - sudden change on jump emphasis + weird placement makes it flow p weirdly imo
theres alot of cymbal/finish sound that doesnt use red anchor but i wont highlight them all xd
01:23:606 (3,4,5) - i know you did this because of emphasis and all (or do i? ) but it just feels bad to aim
01:51:506 (3,4,5) - aiming this makes aiming 01:52:106 (1,2,3,4,5) - harder (in a bad way) imo
02:33:206 (3,4,5,6,7) - imo because of the way 02:33:506 (5,6) - sound like

[Extreme]
00:09:206 (5) - i would put nc on this but idk /shrug
00:16:406 (3,4,5,6,7) - why did the jump on this one gets smaller while 00:11:606 (3,4,5,6,7) - which have the same emphasis get bigger jumps
00:21:656 (7,8) - i would put it like this imo just because i think it'll play better but idk
01:21:506 (4,5,6) - i feel like this jump is too big considering this part is p tame
01:54:806 (2,3,4,5) - this DS is different from 01:45:506 (4,5) - and 01:59:156 (1,2,3,4) -
Topic Starter
Sharkie

3312 wrote:

haitai (HAITAI)
also my mods may apply to other patterns too but im too lazy to highlight them all xd
[Normal]
02:03:506 (2) - IMO i would rotate it more to the right (like this)
o k
00:17:156 (1,2) - blanket it reeeeee
Nop, that makes the incoming angle too sharp in my opinion. I think what I have now plays better.
[Advanced]
00:11:306 (4,5,6) - imo because the drum sounds are flow-ish? idk also
That spacing is way too big for an Advanced.
00:23:906 (5,1) - you could blanket this
I could, but like I said earlier, I don't think that plays as well for easier diffs.
00:22:706 (3,4,5,3,4,5) - whats with the inconsistent repeat slider shapes, 00:22:706 (3,4,5) - has a repeat slider with a white anchor, 00:25:106 (3,4,5) - has a repeat slider with a red anchor, and suddenly 00:27:506 (3,4,5) - all the repeat sliders have white anchor :thonkang:
They are two separate measures, so its fine.
01:04:106 (4) - you could curve it like this so it looks more better and not make the 3 sliders sound the same
I changed it asdf
[Hard]
00:22:406 (2,3) - most players will think that this is a 1/2 after 00:19:706 (1,2,3,4,1,2,3,4,5,1) - unless if they listen to the song ofc
I don't think they will. This is because 00:21:131 (2,3) - is spaced and not stacked. If it were stacked, it could be easily misread. In addition,
having 1/4 spacing in a hard is perfectly acceptable.

00:36:806 (2,3,4) - imo so it looks good while making the slider shapes represent the sounds
I think both are fine
[Insane]
00:38:456 (4,5,1) - this jump feels bad to aim :/
changed
00:42:506 (1,2) - i would ctrl+g this so the sound doesnt feel like the same as 00:41:906 (2,3) - idk
I don't think that's a big deal
01:24:356 (1) - this is the only cymbal/finish sound (idk im bad at music xd) that dont use red anchor, why
Yah, the cymbal is there but I think using a variety of slider shapes is perfectly acceptable, especially when this is effectively a "new measure." I prefer having similar slider shapes within measures and changing them between measures.
02:33:506 (3) - curve this a bit more
I disagree, I would prefer to have the structural idea that 02:32:906 (1,2,3) - are all the same slider shape in this drum fill.

[Extra]
00:02:606 (7,1) - sudden change on jump emphasis + weird placement makes it flow p weirdly imo
Changed
theres alot of cymbal/finish sound that doesnt use red anchor but i wont highlight them all xd
Yah, I don't think using them over and over is appropriate, its a design choice.
01:23:606 (3,4,5) - i know you did this because of emphasis and all (or do i? ) but it just feels bad to aim
Changed
01:51:506 (3,4,5) - aiming this makes aiming 01:52:106 (1,2,3,4,5) - harder (in a bad way) imo
Made it a sharper angle
02:33:206 (3,4,5,6,7) - imo because of the way 02:33:506 (5,6) - sound like
In this drum fill, I made the lower spaced jumps on the high-mid tom hits and the larger jumps on snare hits, where it is consistent with the map because snare hits have the largest spacing throughout the entirety of the map.
[Extreme]
00:09:206 (5) - i would put nc on this but idk /shrug
I don't think that's necessary
00:16:406 (3,4,5,6,7) - why did the jump on this one gets smaller while 00:11:606 (3,4,5,6,7) - which have the same emphasis get bigger jumps
I'm not sure what you mean, although there is x.2 discrepancies, they're pretty much the same jumps. 00:16:256 (2,3) - has x2.17 spacing and 00:11:456 (2,3) - has x2.18 spacing. However, I did change one jump k
00:21:656 (7,8) - i would put it like this imo just because i think it'll play better but idk
o k o
01:21:506 (4,5,6) - i feel like this jump is too big considering this part is p tame
changed
01:54:806 (2,3,4,5) - this DS is different from 01:45:506 (4,5) - and 01:59:156 (1,2,3,4) -
Okay I changed a lil but small discrepancies are fine for DS, they shouldn't have to be the exact same, especially in an Extreme.

Thanks!
IsomirDiAngelo
Hi m4m from your queue
Already +14 star priority so the things I'm going to point out may seem light or useless but I didn't find any big problems in your mapset

[Insane]
00:09:806 (9,2,3,4,5) - I find these objects confusing to read because they all overlap maybe space them a little bit to make reading more clear, maybe just me
00:35:906 (5,1) - I find spacing between these objects too close, applies to all these rythms in the song, not going to point them all. It can be confusing as spacing before was large and it is suddenly is very close. Maybe you can ctrl+g the slow slider or you can also do a kickslider into the slow slider, like what you did in your extra diff

[Extra]
00:50:306 (1,2,3) - I think hitcircle jumps would fit better here, same for 01:40:706 (1,2,3) -
01:49:706 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I think you should do a stream that changes speed to represent the drum better like what you did in 00:59:306 (1,2,3,4,1,2,3,4,1,2,3,4,5) -

Sorry if it won't be useful to you but I couldn't find anything to say. (Must be because I'm a new mapper)
Map is cool, good luck for rank !
Origuon
Excuse me in advance if my mods won't be as good as your
insane:
00:01:406 - these slider looks weird
There is a lot of sliders stacked but they are not in the right end of the last slider they are stacked with and in my opinion it looks really weird
this notes: 00:07:406 (5) - 00:11:606 (2) - should be stacked in my opinion
01:21:506 (3) - 01:21:806 (5) - stacking this 2 notes should be good
Expert:
00:49:706 (1,2,3,4,5,6,7,8) - 00:59:606 (1,2,3,4,1,2,3,4) - these two streams are sharing the same sound but not the same spacing and i find it weird
what can i say more i'm not enough experienced sorry i tried saying what i can and i hope it will help
Good luck improving your map and maybe rank :p
Topic Starter
Sharkie

IsomirDiYandere wrote:

Hi m4m from your queue
Already +14 star priority so the things I'm going to point out may seem light or useless but I didn't find any big problems in your mapset

[Insane]
00:09:806 (9,2,3,4,5) - I find these objects confusing to read because they all overlap maybe space them a little bit to make reading more clear, maybe just me
Changed
00:35:906 (5,1) - I find spacing between these objects too close, applies to all these rythms in the song, not going to point them all. It can be confusing as spacing before was large and it is suddenly is very close. Maybe you can ctrl+g the slow slider or you can also do a kickslider into the slow slider, like what you did in your extra diff
No, that's done for emphasis. 00:36:056 (1) - is a weak note and I emphasized the snare hits throughout the entirety of the map.
[Extra]
00:50:306 (1,2,3) - I think hitcircle jumps would fit better here, same for 01:40:706 (1,2,3) -
I disagree, I think both work fine
01:49:706 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I think you should do a stream that changes speed to represent the drum better like what you did in 00:59:306 (1,2,3,4,1,2,3,4,1,2,3,4,5) -
Changed.
Sorry if it won't be useful to you but I couldn't find anything to say. (Must be because I'm a new mapper)
Map is cool, good luck for rank !

Origuon wrote:

Excuse me in advance if my mods won't be as good as your
insane:
00:01:406 - these slider looks weird
I disagree.
There is a lot of sliders stacked but they are not in the right end of the last slider they are stacked with and in my opinion it looks really weird
this notes: 00:07:406 (5) - 00:11:606 (2) - should be stacked in my opinion
01:21:506 (3) - 01:21:806 (5) - stacking this 2 notes should be good
I want to emphasize the snare hits, as I've done so consistently throughout the map. I do not want to stack here.
Expert:
00:49:706 (1,2,3,4,5,6,7,8) - 00:59:606 (1,2,3,4,1,2,3,4) - these two streams are sharing the same sound but not the same spacing and i find it weird
what can i say more i'm not enough experienced sorry i tried saying what i can and i hope it will help
Changed.
Good luck improving your map and maybe rank :p
Lafayla
This is for [Extreme]
I have very little confidence in my modding skills so if you need to reject all my ideas, go right ahead !!!!!! :cry:

00:50:756 - Vocals enter again which makes the overall section feel more intense>>> perhaps a volume increase here to indicate this change in intensity would be appropriate>>
The alternative to this would be to lower the volume at 00:22:406 - and have it reach 85% at ^^ section
00:57:206 (3) - I <3333 how the jumps are coordinated based on their hitsounds, whether intentional or not +1 :)

01:12:807 - This section is less intense than the previous so the map should reflect that, the jumps aren't very much different from the previous section, closing the gap between these jumps will help complement the slow section , but that's my opinion>>> its fine the way it is but this is just a personal preference don't shoot me please!!

I would also lower hit sound volume for ^^ section>>

01:33:206 (2) - This slider's direction makes me upset >> (Don't shoot me please!!)
02:13:406 (4) - ^^ same idea >> direction makes me upset again but after seeing this twice it can't be a coincidence so I guess this is what you are after, just not my taste

01:41:156 (1) - volume increase here will be wise.... I think.....

01:52:406 (3,5) - I like the similar hit sounds matching the jumps +1

02:19:856 - +1 for break, fits perfectly>

02:33:356 (4) - has a different sound than 02:33:056 (2) - so I think this overlap might not be what you are looking for> doesn't match the consistency we were introduced previously in the map> perhaps putting the jump elsewhere would be wise>>

02:44:006 (1) - this slider will make some people complain but I personally like it so feel free to do as you wish :)

and yea> thats that > I love the map ;)
rejecting ideas helps me so if you need to reject everything > do so :3
Topic Starter
Sharkie

Lafayla wrote:

This is for [Extreme]
I have very little confidence in my modding skills so if you need to reject all my ideas, go right ahead !!!!!! :cry:

00:50:756 - Vocals enter again which makes the overall section feel more intense>>> perhaps a volume increase here to indicate this change in intensity would be appropriate>>
Disagreed, I want players to hear the hitsounds but not be too overwhelming.
The alternative to this would be to lower the volume at 00:22:406 - and have it reach 85% at ^^ section
00:57:206 (3) - I <3333 how the jumps are coordinated based on their hitsounds, whether intentional or not +1 :)
yuh, they are. Emphasis on snare hits yah.
01:12:807 - This section is less intense than the previous so the map should reflect that, the jumps aren't very much different from the previous section, closing the gap between these jumps will help complement the slow section , but that's my opinion>>> its fine the way it is but this is just a personal preference don't shoot me please!!
Actually, I think that the jumps are different than the previous section. There's lots of 1 beat gaps because I'm obviously following the percussion part. Like how 01:13:706 (1,2,3,4,5,6) - this is much lower spaced than 01:01:706 (1,2,3,4,5,6,7) - this. Additionally, this is an Extreme, so stuff that generally high spaced is to be expected. However, emphasis is definitely given.
I would also lower hit sound volume for ^^ section>>

01:33:206 (2) - This slider's direction makes me upset >> (Don't shoot me please!!)
I think it plays fine!
02:13:406 (4) - ^^ same idea >> direction makes me upset again but after seeing this twice it can't be a coincidence so I guess this is what you are after, just not my taste

01:41:156 (1) - volume increase here will be wise.... I think.....

01:52:406 (3,5) - I like the similar hit sounds matching the jumps +1
:3
02:19:856 - +1 for break, fits perfectly>

02:33:356 (4) - has a different sound than 02:33:056 (2) - so I think this overlap might not be what you are looking for> doesn't match the consistency we were introduced previously in the map> perhaps putting the jump elsewhere would be wise>>
I think its fine, that wasn't my intention to overlap stuff with the same sound. It's a cool concept but what I preferred to do is keep higher spacing on snare hits and the lower spacing on mid tom hits.
02:44:006 (1) - this slider will make some people complain but I personally like it so feel free to do as you wish :)

and yea> thats that > I love the map ;)
Thanks!
rejecting ideas helps me so if you need to reject everything > do so :3
Simuzax
M4M from your queue

[General]
The first red line is off, should come at least ~10ms sooner
The second red line is also off, should be ~10ms forward
Kiai time is on the least intense chorus of the song, i'd suggest you to remove that and make these both a kiai since they are the most intese parts of the song
00:50:756 (1) - 01:12:206 (7) and
01:41:156 (1) - 02:00:056 (1)

[Insane]
00:01:406 (6) - this is the only high SR diff where you ended this slider on the blue tick, seems kinda weird, ending on the red tick would be better imo
00:03:806 (5) - ^
00:06:206 (5) - ^
00:11:006 (6) - ^
00:51:806 (5) - ^
00:56:606 (5) - ^
01:01:406 (5) - ^
01:06:206 (5) - ^
01:42:206 (5) - ^
01:44:606 (5) - ^
01:47:006 (1) - ^
01:51:806 (5) - ^
01:56:606 (5) - ^

00:59:606 (5,6) - i think this is spaced more than it should, maybe reduce it by a just a bit
01:00:056 (10,11) - ^
01:50:006 (5,6) - ^
01:50:456 (10,11) - ^
00:59:756 (6) - NC that since the sound change is really noticeable
01:50:156 (6) - ^
01:25:856 (2,3) - this jump is really exaggerated compared to this 01:26:156 (4,5)

[Expert]
00:01:406 (6,1) - this is just a bit weird to read, space them more
00:02:756 (1,2) - ^
00:09:356 (6,7,8) - these are all weak sounds to be this big of a jump, reduce the spacing a bit
01:21:506 (4,5,6) - ^
01:31:106 (4,5,6) - ^
00:25:256 (4,5) - this jump is not rly well emphasized imo compared to the other jumps in this section
00:25:856 (2,3) - ^
00:39:206 (2,3) - (3) is a weak sound, should be less spaced imo
00:57:506 (5,6) - why such a big jump on a weak sound?

This is everything i can find honestly, the mapset is really cool and song is so good. GL here onward with the map :D
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