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YUEZHENG LONGYA - King of Comedy

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Total Posts
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Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on Sunday, August 20, 2017 at 11:32:23

Artist: YUEZHENG LONGYA
Title: King of Comedy
Tags: 李荣浩 喜剧之王 DongdianP Moving Point 动点P vocaloid cover Li Ronghao yuezhenglongya Vsinger Chinese Xi Ju Zhi Wang Xiju Zhiwang
BPM: 66
Filesize: 4963kb
Play Time: 02:47
Difficulties Available:
  1. Basic (0.97 stars, 84 notes)
  2. Standard (1.49 stars, 140 notes)
Download: YUEZHENG LONGYA - King of Comedy
Information: Scores/Beatmap Listing
---------------
32nd
Genre Suggestion: Chinese; Novelty
大家好,这是我的新男朋友.jpg

很喜欢的一首中文歌

Metadata:
http://www.warnermusic.com.tw/page-108538
https://img.alicdn.com/imgextra/i2/0/TB ... 0-rate.jpg (Romanized artist from the product package.)

Basic - me
Standard - me
Shiratori
66bpm 刺激
顺便combo颜色可以用006666(0,102,102)
怎么哪个都是你男朋友
Topic Starter
Mafumafu

Amamiya Kanade wrote:

66bpm 刺激
顺便combo颜色可以用006666(0,102,102)
怎么哪个都是你男朋友
我男朋友有一大把,怕了吗?
Lobelia
[ Basic ]
00:22:261 (4) - 这个可以不做blanket,因为这样FLOW比较差,也不是很好看,不如
00:25:898 (2) - 可以稍微挪下来一点
00:51:353 (4,1) - 没包好
02:27:716 (5) - 这个尾巴点点要出格子了,把他摁进来
02:34:988 (2) - 宝宝觉得这里可以NC,这里空拍很长

[ Standard ]
00:20:444 (1,2) - 我不是很喜欢这个OVERLAP,ANTI-FLOW,不如搞平行吧(平行是谁)
01:08:171 (2,3) - 没包好
01:27:716 (3) - 这里感觉听起来很像人声了
02:08:170 (2,3) - 这两个完全可以做成对称的感觉呀。
02:20:898 (4) - 尾巴点点给他摁进格子里
anna apple
this song is wonderful

standard
considering note density and pace I think 5.5 is kind of high AR lol (just a little though)
00:37:944 - I know you switched focus for a bit with 00:36:808 (3) - but it wouldn't be too bad to stack a under that last slider for this vocal
00:38:626 (1,2) - I also think since 1 has no vocal to it, it should be stacked but guidelines zzzzz
00:42:262 (1) - I would advise against this because each sharp turn in a slider is very felt by lower skilled players. since there is no beat here a normal slider would make much more sense.
00:44:080 (3) - I think you should make this 1 circle and then 1/1 gap into 1/2 slider to fit music better (imo)
01:00:217 (3,1) - would be nice if you had more definition as to when the 1/4 gap like this is a stack or separated like 01:02:262 (3,4) -
02:32:034 (5,6) - 02:39:534 (4,5) - reason I said something about guidelines is this, 02:33:170 (1,2,1,2) - switching between 1/2 and 1/4 (baiscally 1/2 and 1/1 in the guidelines about normal diff just with different bpm) basically these are hard to read for players at this skill level

beginner
02:34:988 (2,3,4,5) - could make 3 just a circle

great work. lower diffs more like this would be better than the generic follow drum only 1/1 spam bs that so many maps today do. gj
Modem
Placeholder \owo7

  • General
  1. YAY IKEMEN

  2. There's nothing much to mod at this mapset since it is already so neat and polished. I assume that this mapset is already ready to be ranked, so, forgive me if I can't give you any useful suggestions senpai :( You're the best

  3. Probably set some combo colours? xd

    [Colours]
    Combo1 : 207,207,231
    Combo2 : 0,43,85
    Combo3 : 128,128,192
  4. Just a suggestion, but looking at the song's rhythm, I guess the background used at both difficulties is somehow a little bit too 'energetic' considering this is such a slow, and kind of calm song, so maybe change it?? xd Or probably it is just me ;w;

  5. Also, I wonder why did you start mapping this song from 00:16:807 (1)? Indeed the vocal started at that point, but still, starting to map this song from that point would cause a long gap that could make the rhythm at the start of this song somehow feels a little bit empty, considering the drum’s rhythm from the main music stays the same even after the vocal started 15 seconds later (or to put it simply, there are no change in rhythm until 01:11:353 (1) ), which is why starting the map from 00:02:262 would be much better ;) Just my opinion though xd. And another thing that bothers me is, why did you ended the map at 02:47:716 (1) ? Since the music completely ended at 03:03:170, and there won't be that many beats to be mapped after 02:47:716 (1), so why not mapping it to the very end? It would be very nice >w</

  6. Oh, and also, probably add one more difficulty (Hard Difficulty)? I know that this suggestion comes very late considering this map is only one step away from being ranked (Sowwyyyyy ;w;), but somehow I still want to suggest it since there are so many parts of this song that is worth of being mapped as Hard diff, like : 02:14:307 ~ 02:14:988 (streams or repeated sliders) , 02:35:898 ~ 02:36:807 (streams or repeated sliders as well), etc

  7. Another silly suggestion from me, but how about set another kiai time at 02:36:807 considering there is an obvious rhythm change there, and set another one again at 02:40:443 ? I tried it and somehow, the flash effect from the kai time really fits at these two parts xd

  8. That's all~


  • Basic
  1. Disable Widescreen Support please~ xd

  2. There are two distance snap errors at this difficulty



    Please fix it by moving this slider -> 02:11:352 (4) to x:128 y:32


  3. 00:25:898 (2) When I test-played it, somehow, this ½ curvy slider makes the flow from 00:24:080 (1) becomes a little bit too sharp. Maybe consider changing it into a ½ straight slider instead?


  4. 01:09:535 (2) Would be nice to add whistle at the tail of this slider to emhpasize the voice xd

  5. 01:17:717 (5) How about adding clap in drum additions at this note to emphasize the drum from the main music? It fits the music very well and sounds pretty nice owo

  6. 01:18:625 (1) Add finish in drum additions at the tail of this slider please >w<

  7. 01:22:262 (3) ^

  8. 01:31:808 (4) Add finish + clap in drum additions at this note please~

  9. 01:34:989 (2) Add finish in drum additions at the head of this slider please

  10. 01:36:807 (3) ^ at the tail of this slider

  11. 01:39:080 (4) Add finish + clap at the tail of this slider

  12. 01:42:262 (2) ^

  13. 02:09:988 (3) ^

  14. 02:14:079 (6) Instead of using whistle in drum additions at the tail of this slider, how about using clap in drum additions instead? It fits better than the whistle ;)

  15. 02:16:807 (2) Add finish in drum additions at the reversed part of this slider please~

  16. 02:35:898 (3) Add clap in drum additions at the reversed part of this slider please~

  17. 02:36:807 (4) Add NC at this slider please, 'cuz downbeats and the change at rhythm

  18. 02:39:079 (5) Just a mere suggestion, but how about make this slider longer so that it would end at 02:39:761 (blue tick) instead of 02:39:534 (5) ? So that it would emphasize the strong bass instead of the drum from the main music

  19. 02:42:716 (2) Add finish + clap at the tail of this slider

  20. 02:45:898 (4) Fix the placement of this slider like this please :


  21. Neat diff owob
  • Standard
  1. Um, maybe the CS change in this diff is a bit too rapid? Considering the CS at the previous diff is 3, so perhaps using the 3.5 CS size in this diff would be better ;) Oh, and it wouldn't destroy the aesthetic of this diff either. So everything is good owo

  2. Same hitsounds suggestions as the previous diff >w<

  3. 00:21:353 (1,2) Um, maybe fix this overlap?



    It doesn't look too nice in my opinion, since it covers almost a half portion of the next slider's head, which automatically also hides the next slider's default number for a little bit while

  4. 00:49:535 (1) How about ctrl + H this slider to fix the sharp-turn flow in this section? ;)

  5. 01:07:717 (1,2,3) Um, blanket xd




  6. 01:10:898 (4) Add whistle in drum additions at this note please~

  7. 01:31:353 (3) How about change this 1/2 slider into a 1/6 slider with a note instead?



    'Cuz it is a bit pity to let such a strong beat like 01:31:656 left unmapped in this Standard diff

  8. 01:42:262 (3) Maybe make this slider the same as 01:40:444 (1) ?



    'Cuz its placement right now somehow destroys the aesthetics of this part for a little bit >.<

  9. 02:09:534 (3) Fixing this slider's placement like this?


  10. 02:11:352 (1) How about changing this note into a 1/6 slider instead?



    So that a strong beat at 02:11:655 won't be left unmapped ;)

  11. Really nice diff owo/

That's all senpai~

Good luck for Rank >w</
Battle
[Easy]
00:42:262 (4,5,6,1) - it'd be cool if theese all led into each other directly or at least 6,1 but it's not too big of a deal
01:10:443 - whistle?
01:36:808 (3,4) - like having them mirror each other would look nicer since they're both curved
02:20:443 (4,5,1) - maybe move around positions a little bit here, the flow is kinda sharp which could be fixed with just different slider shapes


[Normal]
01:07:717 (1,2) - blanket fix tbh
02:24:988 - finish?
02:37:716 (2,3) - 3/4 for 2 sounds off, maybe just follow vocal layer? kinda would also help add more emphasis for 4,5

smh you criticize me and this isn't a bl bg either
Ataraxia
2 days ago~

lets mod owo

Basic

open aimod and fix all "far" ds stuff xD


00:25:898 (2) - fix that to be a blanket

00:31:353 (1,2) - i don't like that 2 sliders "isolated" of this part, i see you do something that "follow" the vocal here 00:31:353 (1,2) - , but you do a different thing in the same vocal part here 00:31:353 (1,2) - and 00:33:171 (2) - . for "fix" i recommend simple symmetric patten, something like that its a good for that vocal follow

00:38:626 (1) - that "acute" slider are not fitting because the vocal its more "relax" for that, i think a polish slider its a better thing, for this, i recommend something like that

02:47:716 (1) - aaah normal hitfinish addition ? owo

01:45:898 (1) - normal hit finish addition too~

Standard

00:53:626 (2,3) - i think symmetric patten should be more good, for me, there's not fitting that curved slider, but i made a symmetric patten and looks so good , try That


01:07:717 (1,2) - Blanket (looks Battle's mod just say that too owo)


02:47:716 (1) - aaah normal hitfinish addition ? owo

01:45:898 (1) - normal hit finish addition too~


its all, hope can be helpful for you

--

i like so much that song, hope see this ranked soon, good luck !
Topic Starter
Mafumafu
General:
@Modem
This BG is the only BG I could find with decent quality. Moreover I think this BG works fine.
You could skip intro and outro.
Adding another diff is good idea but I don't want to, as you mentioned above, the song is quite smooth and soft.
I don't want to have too many fountains.

Basic:
@Abhor
00:22:261 (4) - 改了方向,但是滑条还是要弯的
02:34:988 (2) - 后面NC

@bor:
02:34:988 (2,3,4,5) - It is a nice idea but I prefer my own slider now, since there are still other music layers.

@modem
That spacing problem is a bug

@Battle:
00:42:262 (4,5,6,1) -I actually don't think it is a problem. The song is PRETTY slow xd

@Ataraxia:
00:31:353 (1,2) - I actually didn't map this section according to vocal at all.
00:38:626 (1) - Same


Standard:
@bor:
00:37:944 - I am not a fan of stacking. Also the guidelines.
00:42:262 (1) - I think this map is slow enough so we don't have that kind of issues really. Also the vocal has a change on pitch so I think this is okay

@modem:
That CS change would ruin my structure for sure! My spacings and overlaps are all ruined.
01:31:353 (3) No 1/6 pls
01:42:262 (3) I have some better options I think.
02:09:534 (3) ^

@Battle:
02:24:988 - Emm? Not very noticeable finish so better not add

@Artarxia:
00:53:626 (2,3) -The pitch changes in 3 so I think a curved slider fits better.

Other all fixed or changed into another type of pattern!
Thank you!
Battle
he changed the letters to be less angery chinese letters
Topic Starter
Mafumafu
Thank you!
Natsu
General

  1. Combo color 1 is too dark and it's kind of annoying to play with it, can you make it ligther (atleast a bit)
  2. Add a silent slider-slide please, some sliders sounds really annoying atm
Standard

  1. 00:18:626 (3,4) - super nazi, but the blanket is a bit off.
  2. 00:53:626 (2,3) - this one is more off
  3. 01:00:217 (3,1) - in the previous part you stacked them 00:31:126 (3,1) - , make them consistent :l
  4. 01:22:262 (1,2) - a little spacing error
  5. 01:37:262 (2,3) - ^
  6. 01:40:444 (1,2) - aren't they too close of each other
Basic

  1. 00:42:262 (4,5,6) - the stack leniency make your spacing off
  2. 02:11:352 (4,5,6) - ^
  3. 02:34:988 (1) - remove NC?`having a single NC at easy doesn't seems fine.
Topic Starter
Mafumafu

Natsu wrote:

General

  1. Combo color 1 is too dark and it's kind of annoying to play with it, can you make it ligther (atleast a bit)
  2. Add a silent slider-slide please, some sliders sounds really annoying atm
Standard

  1. 00:18:626 (3,4) - super nazi, but the blanket is a bit off.
  2. 00:53:626 (2,3) - this one is more off
  3. 01:00:217 (3,1) - in the previous part you stacked them 00:31:126 (3,1) - , make them consistent :l
  4. 01:22:262 (1,2) - a little spacing error ???
  5. 01:37:262 (2,3) - ^ color=#0000FF]???[/color]
  6. 01:40:444 (1,2) - aren't they too close of each other
Basic

  1. 00:42:262 (4,5,6) - the stack leniency make your spacing off
  2. 02:11:352 (4,5,6) - ^
  3. 02:34:988 (1) - remove NC?`having a single NC at easy doesn't seems fine.
All fix for the rest! Thank you!
Natsu
basic is using a custom sampleset at the beginning while standard doesn't. After fixing the standard diff to sc1 you also should add a silent slider-slider with custom 30.

call me back
Topic Starter
Mafumafu

Natsu wrote:

basic is using a custom sampleset at the beginning while standard doesn't. After fixing the standard diff to sc1 you also should add a silent slider-slider with custom 30.

call me back

Now both diffs are using S:C1 for calm parts and S:C30 for intense ones. Slider-slide (silenced) is added for both of them too!
Please re-download in case of issues <3

Thank you!
Natsu
cool
Karen
artist不应该大写吗
Topic Starter
Mafumafu

Karen wrote:

artist不应该大写吗
那个可能是官网的文字效果
Kyouren
Congrulations!
Doyak
Wait... I was only checking the metadata, but the snaps seem very weird to me?

The song is kind of in swing style, which means all the snaps should be based on 1/6s, not 1/4s.

For example, 01:31:353 (3) - listen to the drums carefully and you can hear that the second drum is definitely later than 01:31:580 - and earlier than 01:31:694 - , and the reason is that the beat is actually on 01:31:656 - . For 02:09:534 (3,4,5) - , the vocal of (4) is definitely later than the blue tick. It should be on 1/6 as well. 02:11:655 - 02:24:837 - 01:38:474 - 02:35:898 (3) - and everything. Some sounds may be obscure, but the whole song is intended to be in 1/6 snaps. At least, all the drums are definitely showing it.

Even if some notes sound more correct on 1/4 snaps, it doesn't mean it's actually intended to be 1/4. Vocals can always be incorrect and may have errors. Most of the vocals sound better on 1/6 snaps, so we can say it's intended to be 1/6s overall too.

A very similar case with this song would be https://osu.ppy.sh/b/873832 .
Natsu
02:10:216 (4) - This sounds like 1/4, since the vocals doesn't start always right, but the sound starts at 1/4
02:24:761 (4) - ^

vocals aren't a nice point to judge the snap tbh, since they are really weird to snap correctly and btw doyay the drums are indeed 1/6, but he didn't mapped any o.o
Doyak
Still most of the vocals are better on 1/6, and there's no reason for the vocal to sing a song with 1/4s when all the drums (in other words, the base rhythm structure) are in 1/6s. Since vocals are not always correct, we'd better choose a snap that makes more sense with the music. And the vocal also fits better with 1/6s mostly too.
Natsu

Doyak wrote:

Still most of the vocals are better on 1/6, and there's no reason for the vocal to sing a song with 1/4s when all the drums (in other words, the base rhythm structure) are in 1/6s. Since vocals are not always correct, we'd better choose a snap that makes more sense with the music. And the vocal also fits better with 1/6s mostly too.
the vocals sounds starting at 1/4 tho and doing 1/6s will ruin the map structure and will be confused to play, as you said the vocals aren't correct, then why choice a snap that is going to hurt the playability? many maps use 1/4s as simplifications (less justified than this one. since the vocals snaps are obscure).
Doyak
There's a huge difference between simplifying complicated rhythms and changing the base rhythm structure. Changing this will ruin the map structure, yes, because the map is made with wrong snaps from the start. 1/6 maps are in whole different category from 1/4 maps, it's not about playbility. Playbility is important when it still can follow the song according to how the music is constructed. 1/6 rhythm is one of the unique characteristics that only specific genre of songs have. If you ignore this characteristics, it ruins the whole genre.

And I'm aware that there are many maps that are using 'wrong' snaps that shouldn't be ranked from the start. This doesn't mean we can keep letting wrongly-snapped maps to be ranked.

As I said, 1/6 snaps are the song's base rhythm structure and that's the main reason we should follow it. It's much more important than just improving a little bit of playbility.
Natsu

Doyak wrote:

There's a huge difference between simplifying complicated rhythms and changing the base rhythm structure. Changing this will ruin the map structure, yes, because the map is made with wrong snaps from the start. 1/6 maps are in whole different category from 1/4 maps, it's not about playbility. Playbility is important when it still can follow the song according to how the music is constructed. 1/6 rhythm is one of the unique characteristics that only specific genre of songs have. If you ignore this characteristics, it ruins the whole genre.

And I'm aware that there are many maps that are using 'wrong' snaps that shouldn't be ranked from the start. This doesn't mean we can keep letting wrongly-snapped maps to be ranked.

As I said, 1/6 snaps are the song's base rhythm structure and that's the main reason we should follow it. It's much more important than just improving a little bit of playbility.
the problem doyak is that some vocals are 1/4 already checked with other BN and some are 1/6s
Doyak
That's not it. "sounds better on 1/4s" doesn't mean it's intended to be on 1/4s. The song's rhythm structure is in 1/6, then why would anyone even try to sing it with 1/4s? So the only reason you want this to be in 1/4s is the playbility, because you wouldn't snap notes on 1/16 beats just because some sounds are better on those snaps. And playbility is a second thing to consider, we need a correct rhythm structure first.
Natsu

Doyak wrote:

That's not it. "sounds better on 1/4s" doesn't mean it's intended to be on 1/4s. The song's rhythm structure is in 1/6, then why would anyone even try to sing it with 1/4s? So the only reason you want this to be in 1/4s is the playbility, because you wouldn't snap notes on 1/16 beats just because some sounds are better on those snaps. And playbility is a second thing to consider, we need a correct rhythm structure first.
"sounds better on 1/4s" doesn't mean it's intended to be on 1/4s, maybe because vocals aren't following the structure of the song, there are tons of songs with the vocals being 1/4s while the instruments are in 1/6.

If any I'd recomend to delete the 1/4s, take a look for example at 01:40:217 (6) -
Kibbleru
i agree with doyak in this case, some of those vocals definitely sound like they should be on 1/6
Doyak
Why do you keep rising up only some examples, since there can always be some errors on vocals? You never said the whole map sounds better on 1/4s. I can say at least 90% of the vocal snaps are better on 1/6s. They may also don't care about super precise snaps when singing, but does this mean it's intended to actually sing at the exact 1/4 snap? No, I don't think so.

And 1/6s are actually quite hard to sing, that's why many songs have 1/4-like vocals (but still I've never heard any songs that sounds "better" on 1/4s). But in this case, even the vocals are quite clear to be in 1/6s, mostly.


Anyways, aside from that, is there any reference that uses "King of Comedy" as the romanised title? The link you provided on the description says "King Of Comedy" (uppercase O) as shown in https://doyak.s-ul.eu/s5iut5F9 . I can't find any other references for the romanised title.
Raiden
Hmm, the song indeed seems to have a swing nature and thus could be snapped to 1/3 and 1/6

I am no expert in rhythm simplifications in standard but yeah those vocals certainly land on 1/6 ticks
Skylish
From rdmlish,

Clear 1/6 could be heard in vocal and instrumental channel:

> 01:18:929 - , instead of 01:18:853 -

> 01:20:217 (4) - vocal starts on here, but the instrument part starts at 01:20:292 - . Imo following vocal is fine as long as it's consistent.

> 01:22:565 - , instead of 01:22:489 - . Extend the slider end.

> 01:23:929 - , instead of 01:23:853 - The vocal and instruments sync.ed, no 1/6 shifting as seen in 01:20:217 (4) - . Shift the whole slider 1/6 forward to match with vocal.

< 01:33:171 - same parts as of the 2nd part of Kiai, etc....

It involves in structural and rhythmic problems. These snappings should be fixed.

About structures improvements concerning of weird snappings:

> 01:22:262 (1,2) - / 01:23:929 (4,5) - after appropriate fixes, they present in the same rhythm in the music, and so as the beatmap, by using the same patterns. 01:23:626 - this circle works very well in separating them.

Remember this? 01:20:217 (4,5) - It is different from 01:22:262 (1,2) - / 01:23:929 (4,5) - . Another style should be adopted for the former.
Topic Starter
Mafumafu
Oh thanks for the overwhelming attention on this map!
The Romanized title is from the official youtube channel: https://www.youtube.com/watch?v=ijLLmE_sFkY
Kagetsu
the song is structured under compound rhythm, it isn't a matter of hearing that some specific notes sound better on 1/4 or 1/6, but about correctly following the song structure.

most of the notes in the map sound off as it stands now.
IamKwaN
should use all capital letters as romanised artist, as it's the only official reference regarding romanisation

if you have another site showing Yuezhenglongya, please show us
Topic Starter
Mafumafu
Ah yea i am planning to change it to YUEZHENG LONGYA which is used in the cover of the product. Proof will be posted here later when i have a pc
IamKwaN
disqualified as requested
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