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Hatsune Miku - COSMOS

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Topic Starter
terametis
This beatmap was submitted using in-game submission on 2011年10月24日 at 18:23:13

Artist: Hatsune Miku
Title: COSMOS
Tags: vocaloid vocaloid2
BPM: 110.4
Filesize: 4154kb
Play Time: 02:54
Difficulties Available:
  1. Easy (0.76 stars, 132 notes)
  2. Hard (4.44 stars, 279 notes)
  3. Normal (2.44 stars, 175 notes)
Download: Hatsune Miku - COSMOS
Information: Scores/Beatmap Listing
---------------
mapset
       [Easy]-------100%
       [Normal] ---100%
       [Hard]-------100%






history
02/09/2011 Selee's timing check thanks :)
03/09/2011 winber1's mod thanks :)
05/09/2011 spboxer3's mod thanks :)
08/09/2011 Megurine Luka's mod thanks :)
08/09/2011 Yukoyuko's mod thanks:)
08/09/2011 Apricot's mod thanks~~
30/09/2011 Route99's mod thanks~~
30/09/2011 NotShinta's mod thanks~~
01/10/2011 biwako's mod thanks~~
09/10/2011 Laurier's mod thanks~~
09/10/2011 Piscis's mod thanks :D
09/10/2011 artpiggo's mod thanks~~
10/10/2011 Ritaka's mod thanks~~~
18/10/2011 wmfchris's mod thanks~~
21/10/2011 DarknessAngel's mod thanks~~
22/10/2011 MoodyRPG's mod thanks~~
22/10/2011 S h i o n's mod thanks~~
22/10/2011 Samah's mod thanks~~
24/10/2011 ykcarrot's mod thanks~~
24/10/2011 Raging Bull's mod thanks~~
27/10/2011 kissfly's mod thanks~~
29/10/2011 kosiga's mod thanks~~~
06/11/2011 Leorda's mod thanks~~
06/11/2011 VocaloidTACU's mod thanks~~
10/11/2011 Wiinter's mod thanks~~
12/11/2011 athiota33's mod thanks~~
14/11/2011 Bubbled by Breeze thank you~~ :)
14/11/2011 Ranked by Garven thank you~~:)
Selee
Timing:
BPM: 110.400
Offset: 447

soft-finish doesn't fit this song well imo, replace them with whistles?

btw really love the song style.
Topic Starter
terametis

Selee wrote:

Timing:
BPM: 110.400
Offset: 447

soft-finish doesn't fit this song well imo, replace them with whistles?

btw really love the song style.

thank you!
winber1
i could just be me, but i really wouldn't use finish hitsounds the way i would use claps or whistles (unless it was like some different custom finish hitsound). I would only use it for like beginning or ends of phrases/sections. sometimes i feel it's a little overused :/

Hard

00:13:490 (5) - new combo
00:17:294 (5) - a whistle seems to work better imo here rather than a finish, or you can just use a clap to continue or clap pattern
00:22:186 (3) - new combo
00:23:273 (1) - remove combo?
00:42:294 (2) - clap
00:42:566 (3) - whistle
00:43:110 (5) - ^
00:43:381 (6) - replace the finish with a clap at the beginning, leave the other finish as it is
00:54:251 (5,6) - maybe you could just replace the finishes with whistles. it's a little noisy imo.
01:04:305 (1) - remove combo?
01:18:436 (7) - new combo and remove teh combo from the next note
01:44:794 (5,6,7,1) - perhaps you could try the same thing as the other pattern 00:42:294 (2,3,4,5,6)
01:44:794 (5) - new combo
01:46:425 (1) - remove combo (for consistency purposes)
01:47:783 (2) - new combo
02:00:012 (4) - new combo
02:14:686 (1) - remove combo and add a new combo to the next note
02:15:501 - i don't think finishes work so well ever other white tick >_> lol
02:32:077 (1) - remove combo and add new combo to next note.
02:32:620 - you may consider increasing spacing here or do something to mark the half step increase in the music.

--really, this is actually a really nice map in terms of beat placement. i have no problems with how the beats are placed (location- and timing-wise). i guess some shapes could have been more even and smooth, but it doesn't really affect anything

Easy

--You should finish mapping this to the end. if i recall correctly, there might actually be a rule on this too about mapping all diffs the same length, unless it's a guest diff and that other mapper is adamant about their play time, tho i'm not sure about that.

00:43:382 (1) - move this note to 00:43:924, and then rearrange spacing
01:03:490 (4) - new combo
01:04:305 (1) - remove combo
01:27:403 (1) - end spinner at 01:29:577. you can silence it if you want. it just sounds better to me this way
Topic Starter
terametis

winber1 wrote:

i could just be me, but i really wouldn't use finish hitsounds the way i would use claps or whistles (unless it was like some different custom finish hitsound). I would only use it for like beginning or ends of phrases/sections. sometimes i feel it's a little overused :/

Hard

00:13:490 (5) - new combo
00:17:294 (5) - a whistle seems to work better imo here rather than a finish, or you can just use a clap to continue or clap pattern
00:22:186 (3) - new combo
00:23:273 (1) - remove combo?
00:42:294 (2) - clap
00:42:566 (3) - whistle
00:43:110 (5) - ^
00:43:381 (6) - replace the finish with a clap at the beginning, leave the other finish as it is
00:54:251 (5,6) - maybe you could just replace the finishes with whistles. it's a little noisy imo.
01:04:305 (1) - remove combo?
01:18:436 (7) - new combo and remove teh combo from the next note
01:44:794 (5,6,7,1) - perhaps you could try the same thing as the other pattern 00:42:294 (2,3,4,5,6)
01:44:794 (5) - new combo
01:46:425 (1) - remove combo (for consistency purposes)
01:47:783 (2) - new combo
02:00:012 (4) - new combo
02:14:686 (1) - remove combo and add a new combo to the next note
02:15:501 - i don't think finishes work so well ever other white tick >_> lol
02:32:077 (1) - remove combo and add new combo to next note.
02:32:620 - you may consider increasing spacing here or do something to mark the half step increase in the music.

--really, this is actually a really nice map in terms of beat placement. i have no problems with how the beats are placed (location- and timing-wise). i guess some shapes could have been more even and smooth, but it doesn't really affect anything

Easy

--You should finish mapping this to the end. if i recall correctly, there might actually be a rule on this too about mapping all diffs the same length, unless it's a guest diff and that other mapper is adamant about their play time, tho i'm not sure about that.

00:43:382 (1) - move this note to 00:43:924, and then rearrange spacing
01:03:490 (4) - new combo
01:04:305 (1) - remove combo
01:27:403 (1) - end spinner at 01:29:577. you can silence it if you want. it just sounds better to me this way



All Fixed very thank you!
spboxer3
[General]
  1. recheck your kiai time really put on right way?
[Easy]
  1. remove unnecessary green line in Easy
[Hard]
00:15:664 (3,4) - stack
00:44:740 (1,2,3,4,1,2,1,2) - I don't like this rhythm
01:18:436 (1,2,3,4,5,6) - make it more like square
02:32:620 - to 02:40:773 - why spacing is become low?

I think you will make it more pretty~
Topic Starter
terametis

spboxer3 wrote:

[General]Fixed
  1. recheck your kiai time really put on right way?
[Easy]
  1. remove unnecessary green line in Easy
[Hard]Fixed
00:15:664 (3,4) - stack
00:44:740 (1,2,3,4,1,2,1,2) - I don't like this rhythm
01:18:436 (1,2,3,4,5,6) - make it more like square
02:32:620 - to 02:40:773 - why spacing is become low?

I think you will make it more pretty~
thank you for mod :)
Megurine Luka
Hello. Mod as requested : )
Miku~Miku~

[General]
I suggest you map a NM diff in order to satisfy the "gradually increase of difficulties"

[Easy]
The clap does not sounds fit in this song. Try decrease the volume or use a more soft costume hitsound?
00:03:707 (4) - this slider is too linear, and it does not fit the song style
00:08:055 (2) - actually this one need to be strengthen._. try lower volume of finish(about 30%)
00:42:838 (4) - clap
00:56:968 (2) - this slider is too linear, and it does not fit the song style
01:05:392 (1) - del
01:11:642 (1) - del NC
del the useless green lines and kiai time


[Hard]
HP+1?
CS-1?
02:30:446 (1) - make it prettier
Sounds OK. The only problem for me is that most of the sliders are too straight and do not have much changes :>


Nice song
Good Luck
Yukoyuko
red = fix it
black = just suggestions

I'm poor at English. Please understand it

[1],[2],[3],[4] is Image

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[General]

*00:43:439 - Remove useless timing
-00:50:289 - I think that hitsound is little big. How about decreasing volume?


[Easy]

-00:13:490 (1,2) - Make it smoothly


[Hard]

*00:06:968 (3) - Make it prettier
*00:10:773 (4) - Too far from center

-00:17:294 (5) - I think clap is better than whistle
-00:28:707 (1) - Curve to other side
-00:33:870 (6) - Move End point to (45,236) [1]
*00:35:773 (3) - Make it smoothly
-00:45:827 (5) - Curve to other side
-01:00:229 (2) - How about this? [2]
*01:06:479 (3) - Move 3 Tiny Grids to up
*01:11:642 (1,2,3) - Something like this [3]
*01:16:262 (3,4) - Too far from center
*01:47:512 - How about adding New circle(1) (288,312)

-01:53:458 - Hitsound is little big
*01:57:294 (5) - Delete New combo, and new combo at 01:57:838 (2)
*01:57:838 (2,3) - Make it prettier

-02:22:566 (5) - Move 5 Tiny Grids to up
-02:28:544 (2) - copy 02:29:088 (3) and use Ctrl + H
*02:34:794 (1) - Something like this [4]
*02:40:229 (5,1,2,3) - Make it prettier



Image
SPOILER
[attachment=1:c5612]a.jpg[/attachment:c5612][attachment=0:c5612]b.jpg[/attachment:c5612]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I think that hard difficulty must have more notes, I think it's normal difficulty
Apricot
[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[General]
難易度は、Normal/Hardのように連続している必要があるので、Normalが無いとRankしない可能性が高いです
Official Ranking Submission Rules and Guidelines
Difficulties of a mapset must be in a consecutive order. Making three hard/insane difficulties and throwing an easy or normal in is unacceptable and won't get your map ranked. Therefore, difficulties must be in a consecutive order such as Easy-Normal-Hard or Normal-Hard-Insane. A gap in difficulties (e.g. Easy-Normal-Insane) will not be allowed.

[Easy]
最後まで作った方がいいです
00:17:838 (1) - add clap.
00:18:925 (2) - スライダーの終点にwhistle?
00:27:620 (2) - ^.
00:33:055 (2) - add whistle.
00:34:142 (1) - 終点にfinish
00:37:403 (1) - 終点にwhistle
00:56:968 (2) - スライダーを滑らかに曲げた方が綺麗に見えると思います
01:01:316 (3) - 終点にfinish
01:11:642 (1) - RNC.
01:12:186 (2) - NC
01:25:229 (1) - DSに沿って修正
01:29:577 付近にある微妙にずれた緑線をきちんと合わせた方がいいです

[Hard]
00:06:968 (3) - このスライダーは多分Rankしないので修正した方がいいです
00:35:773 (3) - 滑らかに曲げた方が見栄えがいいと思います
00:55:881 (2) - 折り返し側にwhistleを追加
00:58:055 (2) - ^
01:06:479 (3) - 2 or 3grid up
01:08:653 (3) - 前にあるスライダーの流れに沿って曲げるようにした方がいいと思います
02:34:794 (1) - 滑らかに曲げた方が見栄えがいいと思います
02:47:838 (1) - 始点にwhistleを追加
Topic Starter
terametis

Megurine Luka wrote:

Hello. Mod as requested : )
Miku~Miku~

[General]
I suggest you map a NM diff in order to satisfy the "gradually increase of difficulties" OK :)

[Easy]
The clap does not sounds fit in this song. Try decrease the volume or use a more soft costume hitsound?
00:03:707 (4) - this slider is too linear, and it does not fit the song style Fixed
00:08:055 (2) - actually this one need to be strengthen._. try lower volume of finish(about 30%) Fixed
00:42:838 (4) - clap Fixed
00:56:968 (2) - this slider is too linear, and it does not fit the song style Fixed
01:05:392 (1) - del Fixed
01:11:642 (1) - del NC Fixed
del the useless green lines and kiai time


[Hard]
HP+1? Fixed
CS-1? Not Fixed
02:30:446 (1) - make it prettier Fixed
Sounds OK. The only problem for me is that most of the sliders are too straight and do not have much changes :> OK :)


Nice song
Good Luck
thank you for mod :)
Topic Starter
terametis

Yukoyuko wrote:

red = fix it
black = just suggestions

I'm poor at English. Please understand it

[1],[2],[3],[4] is Image

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[General]

*00:43:439 - Remove useless timing
-00:50:289 - I think that hitsound is little big. How about decreasing volume? Fixed


[Easy]

-00:13:490 (1,2) - Make it smoothly Fixed


[Hard]

*00:06:968 (3) - Make it prettier Fixed
*00:10:773 (4) - Too far from center[/color] Fixed
-00:17:294 (5) - I think clap is better than whistle Fixed
-00:28:707 (1) - Curve to other side Fixed
-00:33:870 (6) - Move End point to (45,236) [1] Fixed
*00:35:773 (3) - Make it smoothly Fixed
-00:45:827 (5) - Curve to other side Fixed
-01:00:229 (2) - How about this? [2] Fixed,nice idea :)
*01:06:479 (3) - Move 3 Tiny Grids to up Fixed
*01:11:642 (1,2,3) - Something like this [3] Fixed
*01:16:262 (3,4) - Too far from center Fixed
*01:47:512 - How about adding New circle(1) (288,312)[/color] Not Fixed
-01:53:458 - Hitsound is little big Fixed
*01:57:294 (5) - Delete New combo, and new combo at 01:57:838 (2) Fixed
*01:57:838 (2,3) - Make it prettier[/color] Fixed
-02:22:566 (5) - Move 5 Tiny Grids to up Fixed
-02:28:544 (2) - copy 02:29:088 (3) and use Ctrl + H Fixed
*02:34:794 (1) - Something like this [4] Fixed
*02:40:229 (5,1,2,3) - Make it prettier[/color] Fixed


Image
SPOILER
[attachment=1:24190]a.jpg[/attachment:24190][attachment=0:24190]b.jpg[/attachment:24190]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I think that hard difficulty must have more notes, I think it's normal difficulty OK :)



thank you for mod :)
Topic Starter
terametis

Apricot wrote:

[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[General]
難易度は、Normal/Hardのように連続している必要があるので、Normalが無いとRankしない可能性が高いです
Official Ranking Submission Rules and Guidelines
Difficulties of a mapset must be in a consecutive order. Making three hard/insane difficulties and throwing an easy or normal in is unacceptable and won't get your map ranked. Therefore, difficulties must be in a consecutive order such as Easy-Normal-Hard or Normal-Hard-Insane. A gap in difficulties (e.g. Easy-Normal-Insane) will not be allowed.
初めて知りました・・・ありがとうございます!

[Easy]  All Fixed
最後まで作った方がいいです l)了解です!
00:17:838 (1) - add clap.
00:18:925 (2) - スライダーの終点にwhistle?
00:27:620 (2) - ^.
00:33:055 (2) - add whistle.
00:34:142 (1) - 終点にfinish
00:37:403 (1) - 終点にwhistle
00:56:968 (2) - スライダーを滑らかに曲げた方が綺麗に見えると思います
01:01:316 (3) - 終点にfinish
01:11:642 (1) - RNC.
01:12:186 (2) - NC
01:25:229 (1) - DSに沿って修正
01:29:577 付近にある微妙にずれた緑線をきちんと合わせた方がいいです

[Hard] All Fixed
00:06:968 (3) - このスライダーは多分Rankしないので修正した方がいいです
00:35:773 (3) - 滑らかに曲げた方が見栄えがいいと思います
00:55:881 (2) - 折り返し側にwhistleを追加
00:58:055 (2) - ^
01:06:479 (3) - 2 or 3grid up
01:08:653 (3) - 前にあるスライダーの流れに沿って曲げるようにした方がいいと思います
02:34:794 (1) - 滑らかに曲げた方が見栄えがいいと思います
02:47:838 (1) - 始点にwhistleを追加
modありがとうございます!
Miya
I really like the song, and the beatmap are good.. :D good job btw..
Topic Starter
terametis

Miya wrote:

I really like the song, and the beatmap are good.. :D good job btw..
:) :) :)
Rue
Hail the new page!
Ohai there, #modreqs here :3 Hope it'll be useful.
SPOILER
[General]:
I think offset is 425 (-22ms to current), don't forget to resnap all the notes and move all the green sections by the same number.
So much kiai... Try to reduce its usage.
[Easy]:
I don't think the hitclaps you used in the beginning fit the tune in general, so I'd recommend to replace them all with whistles, sounds really more suiting.
00:13:490 (2) - hitfinish on the beginning of the slider
00:17:838 (2) - hitfinish
00:22:186 (1) - ^
00:25:446 (4) - hitfinish on the end
00:30:881 (1) - HF, the beginning
00:39:577 (1) - ^
00:43:925 (1) - ^
00:45:555 (2) - HF, the end
00:47:186 (4) - HF
00:49:360 (2) - ^
00:54:794 (1) - HF, the beginning
01:03:490 (6) - HF
01:04:033 (1) - whistle on the beginning
01:07:838 (1) - HF
01:08:925 (2) - whistle
01:14:360 (2) - HF, the beginning
01:20:881 (3) - HF
01:25:229 (1) - ^
01:26:316 (2) - whistle
01:33:925 (1) - HF
01:37:186 (4) - HF, the end
01:42:620 (1) - HF
01:45:881 (4) - ^
01:46:425 (1) - HF, the end
01:51:316 (1) - HF
01:57:838 (1) - HF, the beginning
02:02:186 (1) - ^
02:07:077 (1) - ^
02:15:229 (1) - ^
02:19:577 (1) - ^
02:26:099 (2) - ^
02:36:968 (1) - ^
02:45:664 (1) - HF
02:50:012 (1,2) - whistles on the ends

[Hard]:
00:00:990 (2) - whistle
00:03:164 (2) - ^
00:06:968 (1) - ^
00:13:490 (x) - add a note, + HF
00:17:294 (x) - ^
00:17:838 (x) - note
00:21:099 (8) - I'd make it reverse and add HF on the end
00:24:088 (5) - whistle
00:29:794 (7) - same as with 00:21:099 (8)
00:34:686 (1) - HF, the end
00:38:490 (10) - see 00:21:099 (8)
00:42:838 (4) - HF
00:48:816 (3) - whistle, the beginning
00:49:360 (4) - HF
01:03:490 (2) - HF, the beginning
01:05:120 (4) - whistle
01:08:653 (2) - ^, the end
01:11:099 (3) - ^
01:11:642 (1) - HF
01:16:533 (4) - HF, the beginning
01:20:881 (6) - HF
01:22:512 (2) - whistle
01:25:229 (1) - HF
01:26:044 (3) - whistle, the end
01:27:403 (1) - whistle, the beginning
01:28:490 (3) - ^
01:33:925 (1) - HF
01:37:729 (8) - whistle
01:38:273 (1) - HF
01:42:620 (2) - ^
01:46:425 (6) - HF, end
01:52:403 (4) - ^
02:00:012 (1) - HF, beginning
02:06:533 (1) - HF
02:09:794 (6) - ^, end
02:11:968 (4) - whistle
02:19:577 (1) - HF, beginning
02:23:381 (1) - HF, end
02:28:273 (1) - HF
02:29:088 (3) - whistle, end
02:31:262 (2) - ^
02:32:620 (1) - HF, beginning
02:36:968 (7) - ^
02:45:664 (1) - HF
02:48:653 (2) - whistle, end
Good job, I enjoyed both the song and the map :3
NotShinta
General:
- It would be nice if you made/got difficulties in between Easy and Hard, to appeal to more people.

Hard:
- 00:12:403 (7) - Reversing (Ctrl+R) this makes the player tap/click/whatever in a straight line from the previous two hitobjects, which could subtly feel better. It works as it is though, so this is just a suggestion. (same for 00:15:664 (6))
- 00:32:783 (3) - There doesn't seem to actually be anything, including vocals, on the 1/4 repeat here, musically. I recommend just making this a 1/2 long slider for maximum flow.
- 00:50:446 - It would sound nicer if you moved the previous inherited section to here, as there is an awkward sounding 1/4 of slide-normal on 00:49:903 (5), with how it's currently placed.
- 01:00:229 (2) - This spacing could easily be read as 1/2 from the previous slider; anti jumps like this are usually not recommended, and I suggest you rearrange this pattern, keeping spacing.

Easy:
- I don't think the claps fit the song, here, as they're quite 'hard' compared to the 'softness' of the song. I recommend just not using any, personally.
- 01:06:751 (3) - It's weird to have just one 1/2 hitcircle in a map, excluding the one other repeat. You could just extend 01:05:664 (2) by 1/2.

This was a very quick mod, highlighting only the problems that stuck out at me. If you decide to make more difficulties, I will remod. Maybe I will anyway. Hitsounding could be improved, I'll leave that to other modders for the time being. Good luck!
Topic Starter
terametis

Route 99 wrote:

Hail the new page!
Ohai there, #modreqs here :3 Hope it'll be useful.
SPOILER
[General]:
I think offset is 425 (-22ms to current), don't forget to resnap all the notes and move all the green sections by the same number.
So much kiai... Try to reduce its usage.
[Easy]:
I don't think the hitclaps you used in the beginning fit the tune in general, so I'd recommend to replace them all with whistles, sounds really more suiting.
00:13:490 (2) - hitfinish on the beginning of the slider Not Fixed
00:17:838 (2) - hitfinish Not Fixed
00:22:186 (1) - ^ Not Fixed
00:25:446 (4) - hitfinish on the end Fixed
00:30:881 (1) - HF, the beginning Not Fixed
00:39:577 (1) - ^ Not Fixed
00:43:925 (1) - ^ Not Fixed
00:45:555 (2) - HF, the end Not Fixed
00:47:186 (4) - HF Not Fixed
00:49:360 (2) - ^ Not Fixed
00:54:794 (1) - HF, the beginning Fixed
01:03:490 (6) - HF Not Fixed
01:04:033 (1) - whistle on the beginning Fixed
01:07:838 (1) - HF Not Fixed
01:08:925 (2) - whistle Not Fixed
01:14:360 (2) - HF, the beginning Not Fixed
01:20:881 (3) - HF Not Fixed
01:25:229 (1) - ^ Not Fixed
01:26:316 (2) - whistle Not Fixed
01:33:925 (1) - HF Not Fixed
01:37:186 (4) - HF, the end Fixed
01:42:620 (1) - HF Not Fixed
01:45:881 (4) - ^ Not Fixed
01:46:425 (1) - HF, the end Not Fixed
01:51:316 (1) - HF Not Fixed
01:57:838 (1) - HF, the beginning Fixed
02:02:186 (1) - ^ Not Fixed
02:07:077 (1) - ^ Not Fixed
02:15:229 (1) - ^ Fixed
02:19:577 (1) - ^ Not Fixed
02:26:099 (2) - ^ Not Fixed
02:36:968 (1) - ^ Not Fixed
02:45:664 (1) - HF Not Fixed
02:50:012 (1,2) - whistles on the ends Not Fixed

[Hard]:
00:00:990 (2) - whistle Fixed
00:03:164 (2) - ^ Fixed
00:06:968 (1) - ^ Not Fixed
00:13:490 (x) - add a note, + HF Not Fixed,
00:17:294 (x) - ^ Not Fixed
00:17:838 (x) - note Not Fixed
00:21:099 (8) - I'd make it reverse and add HF on the end Not Fixed
00:24:088 (5) - whistle Not Fixed
00:29:794 (7) - same as with 00:21:099 (8) Not Fixed
00:34:686 (1) - HF, the end  Not Fixed
00:38:490 (10) - see 00:21:099 (8) Not Fixed
00:42:838 (4) - HF  Not Fixed,but add whithle
00:48:816 (3) - whistle, the beginning Not Fixed
00:49:360 (4) - HF Not Fixed
01:03:490 (2) - HF, the beginning Fixed
01:05:120 (4) - whistle Fixed
01:08:653 (2) - ^, the end Not Fixed
01:11:099 (3) - ^ Not Fixed
01:11:642 (1) - HF Fixed
01:16:533 (4) - HF, the beginning Not Fixed
01:20:881 (6) - HF Not Fixed
01:22:512 (2) - whistle Not Fixed
01:25:229 (1) - HF Not Fixed
01:26:044 (3) - whistle, the end Not Fixed
01:27:403 (1) - whistle, the beginning Fixed
01:28:490 (3) - ^ Not Fixed
01:33:925 (1) - HF Not Fixed
01:37:729 (8) - whistle Not Fixed
01:38:273 (1) - HF Fixed
01:42:620 (2) - ^ Not Fixed
01:46:425 (6) - HF, end Not Fixed
01:52:403 (4) - ^ Not Fixed
02:00:012 (1) - HF, beginning Not Fixed
02:06:533 (1) - HF Not Fixed
02:09:794 (6) - ^, end Not Fixed
02:11:968 (4) - whistle Not Fixed
02:19:577 (1) - HF, beginning Not Fixed
02:23:381 (1) - HF, end Not Fixed
02:28:273 (1) - HF Not Fixed
02:29:088 (3) - whistle, end Not Fixed
02:31:262 (2) - ^ Not Fixed
02:32:620 (1) - HF, beginning Not Fixed
02:36:968 (7) - ^ Not Fixed
02:45:664 (1) - HF Not Fixed
02:48:653 (2) - whistle, end Fixed
Good job, I enjoyed both the song and the map :3


thank you for mod!! :)
Topic Starter
terametis

NotShinta wrote:

General:
- It would be nice if you made/got difficulties in between Easy and Hard, to appeal to more people. OK

Hard:
- 00:12:403 (7) - Reversing (Ctrl+R) this makes the player tap/click/whatever in a straight line from the previous two hitobjects, which could subtly feel better. It works as it is though, so this is just a suggestion. (same for 00:15:664 (6)) Not fixed
- 00:32:783 (3) - There doesn't seem to actually be anything, including vocals, on the 1/4 repeat here, musically. I recommend just making this a 1/2 long slider for maximum flow. Fixed
- 00:50:446 - It would sound nicer if you moved the previous inherited section to here, as there is an awkward sounding 1/4 of slide-normal on 00:49:903 (5), with how it's currently placed. Fixed
- 01:00:229 (2) - This spacing could easily be read as 1/2 from the previous slider; anti jumps like this are usually not recommended, and I suggest you rearrange this pattern, keeping spacing. Fixed

Easy:
- I don't think the claps fit the song, here, as they're quite 'hard' compared to the 'softness' of the song. I recommend just not using any, personally. Change
- 01:06:751 (3) - It's weird to have just one 1/2 hitcircle in a map, excluding the one other repeat. You could just extend 01:05:664 (2) by 1/2. Fixed

This was a very quick mod, highlighting only the problems that stuck out at me. If you decide to make more difficulties, I will remod. Maybe I will anyway. Hitsounding could be improved, I'll leave that to other modders for the time being. Good luck!
thank you for mod!! :)
biwako
[General]
緑線(Inheriting Section)の位置がずれているのでリスナップしてください。
[Easy]
offset:117262のsectionを117838に移動してください。
00:59:142 (3) - new combo
[Hard]
OD-1?
00:34:686 (1,2) - switch new combo
00:42:023 (1) - remove new combo
01:02:947 (1,2) - switch new combo
01:11:642 (1,2) - ^
01:18:436 (1,2) - ^
02:23:381 (1,2) - ^
01:46:425 (1) - new combo
02:36:968 (7) - new combo
02:38:055 (1) - remove new combo
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