I'm completely new to modding, so don't expect this to be formatted well or anything. Nevertheless, I'll do my best. I also really need kudosu lol
00:44:137 (1) - I suggest tuning the hitsound volume down a bit, probably to 50%. The song starts out relatively quiet, so the notes should as well.
00:50:343 (2,3) - This is a big jump for two beats that are close on the timeline. You can move 00:49:654 (1) closer to 00:50:688 (3) so that the symmetry between (1,2,3) stay the same.
00:58:447 (2,3,4) - The distance between (2,3) is longer than the distance from (3,4), yet it's the opposite on the timeline. Therefore (2) should be closer to (3) and (4) should be farther away from (3).
00:59:999 (6,7,8,9) - This big jump from (7) to (8) and to (9) is awkward, especially since (6) is close to (7) but (7) isn't close to (8) and (8) isn't close to (9). Also, the offset in timing settings should be 44138 because the timer is at 00:59:999 on (6) and would better off be at 01:00:000.
01:36:550 (1,2,3) - Another big jump from (1,2) to (3), even though it's the other way around on the timeline.
01:38:274 (5,6,7) - And again [from (6) to (7)] ^
01:40:688 (4,5,6) - And again [from (5) to (6)] ^
01:45:343 (2,3) - And again ^
01:46:205 (4,5,6) - This jump is OK! (wanted to comment that)
01:50:343 (1,2,3,4,5,6,7,8,9) - Here I will emphasize the fact that you probably need custom hitsounds because using the same hitsound for an entire combo (especially during Kiai Time) may sound repetitive or boring. You used the same hitsound for the entire combo here.
01:57:068 (4) - Move this note closer to 01:56:550 (3)'s slider end to improve the symmetry at 01:56:378 (2,3,4,5).
02:12:412 (1) - Kiai Time should end here since this is where the song starts to fade away the most.
03:10:688 (1,2) - Another jump
03:17:930 (6,7) - These should both be sliders that last to the next blue tick, since there's a sound in the song at this point in time that I think should be represented in your map to match your style.
03:28:964 (6,7) - Same thing as before ^
03:29:654 (1) - Why did you remove Kiai Time? I think this section of the song is just as powerful as the section before.
03:33:274 (3,4) - This jump is really scary now. If you move (3) to x:256 and y:192, your map gets slightly harder and yet the rhythm is easier to follow.
03:35:861 (2,3,4) - Another jump [from (3) to (4)]
03:44:309 (3,4,5,6) - Another jump [from (3) to (4)]
04:05:516 (1,2,3,4,5,6,7,8) - If you're going to use hitsounds on only some of these notes, you should change the volume of the notes that do receive hitsounds to a lower amount since the transition from almost-no hitsound to a sudden-loud-hitsound is alarming (for me anyways).
04:10:688 (1,2,3,4) - Another jump from (1) to (2). You can fix this by moving (2,3,4) closer to (1), while keeping this section away from 04:12:412 (5,6,7,8) slightly.
04:17:068 (2,3) - This jump is OK because it 'enforces' the difficulty of the map.
04:22:068 (1,2,3,4) - This jump is also OK. It's a pretty sick jump, actually.
Most of the time when I said there was a big jump, you can simply fix that by looking at the timeline and using that to get your distance between notes. I don't care how far the notes are from each other, unless if the distance between each other is not the same in the timeline.
You also need to use a variety of hitsounds. Like I said earlier, using the same hitsound over and over gets repetitive and boring.
Finally, I think the approach rate should be decreased slightly, maybe to 7. The map actually is a lot more fun (in my opinion) with this change, and it works better with the song's relatively slow BPM.
Have a good day, and good luck with your map.