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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [Osu

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AHHHHHHHHHHHHHH
I'm lazy...
0|1|2|3
EZ
00:08:466 (8466|1,8466|2) - Why is this a double?
00:25:835 (25835|2) - I know that this is an EZ diff but the main sound isn't at 00:25:835 (25835|2) but at 00:25:698 . You should
+) Place a note at 00:25:698(25698|2) and move 00:25:835 (25835|2) to 1 or
+) Move 00:25:835 (25835|2) to 00:25:698 (25698|2)
00:26:248 (26248|1) - You mapped the violin(?) notes before so you should add some notes here to represent the violin sound here
00:45:107 (45107|0) - Same problem with 00:25:835(25835|2)
00:46:896 (46896|3) - The main sound start at 00:47:034
01:13:463 (73463|3) - Same problem with 00:25:835(25835|2)
NM
00:26:799 (26799|2) - There's a sound here
00:29:277 (29277|2) - Move to 1 to avoid anchor
00:32:030 (32030|3) - Move to 2 ^
00:33:682 (33682|1,34232|1) - Move to 2 ^
01:03:965 (63965|0,63965|2) - The previous ones are triples, why is this one a double?
01:10:022 (70022|1,70022|3) - The snare is here and you decided to make this a double and 01:09:471 (69471|2,69471|3,69471|1) a triple. Switch it
01:11:123 (71123|0,71123|1) - ^
01:12:224 (72224|2,72224|0) - ^
HD
00:47:447 (47447|2) - Make this a double
00:49:649 (49649|3) - ^
Well, I don't see a lot of problem in this diff so yeah... sry for the short mod in this diff
Very gud song choice. Hope this help and GL
Topic Starter
error_exe777

[B A D] wrote:

I'm lazy...
0|1|2|3
EZ
00:08:466 (8466|1,8466|2) - Why is this a double? one for the synth thing, the other for the vocal. doesn't really work without both
00:25:835 (25835|2) - I know that this is an EZ diff but the main sound isn't at 00:25:835 (25835|2) but at 00:25:698 . You should
+) Place a note at 00:25:698(25698|2) and move 00:25:835 (25835|2) to 1 or
+) Move 00:25:835 (25835|2) to 00:25:698 (25698|2) lol what. it don't hear any major sound there. even so, i wouldn't change it as it's EZ
00:26:248 (26248|1) - You mapped the violin(?) notes before so you should add some notes here to represent the violin sound here what violin lmao
00:45:107 (45107|0) - Same problem with 00:25:835(25835|2) oh here, it's to emphasise the drums.
00:46:896 (46896|3) - The main sound start at 00:47:034 no it isn't
01:13:463 (73463|3) - Same problem with 00:25:835(25835|2) again, emphasis
NM
00:26:799 (26799|2) - There's a sound here represented by the slider, if there is another one, it's to quiet
00:29:277 (29277|2) - Move to 1 to avoid anchor
00:32:030 (32030|3) - Move to 2 ^
00:33:682 (33682|1,34232|1) - Move to 2 ^ you kinda contradicted yourself with these haflway through, but i did change it
01:03:965 (63965|0,63965|2) - The previous ones are triples, why is this one a double? fixed
01:10:022 (70022|1,70022|3) - The snare is here and you decided to make this a double and 01:09:471 (69471|2,69471|3,69471|1) a triple. Switch it
01:11:123 (71123|0,71123|1) - ^
01:12:224 (72224|2,72224|0) - ^ again, i got a bit muddled up but i think i fixed it
HD
00:47:447 (47447|2) - Make this a double
00:49:649 (49649|3) - ^ lol why. if it's the vocals, no thanks
Well, I don't see a lot of problem in this diff so yeah... sry for the short mod in this diff not many problems? i'm glad to hear that
Very gud song choice. Hope this help and GL


thanks for the help!
Envory
Hi Owen!
Here your req!
Sorry for delaying..



|1|2|3|4|







General
Your Background are too larger..make it smaller~





NM
00:10:269 (10269|2) - Didn't this LN end at 00:10:413 - ?? like HD diff
00:10:557 (10557|3) - Move to col 1
00:10:694 (10694|0) - move to col 2
00:43:042 (43042|1) - move 1 note at col 2 to col 3
01:02:864 (62864|0,62864|1) - Delete 1 note at col 2 ( that hit aren't too loud)
01:03:965 (63965|3) - same here ^ at col 3





HD
00:27:625 (27625|2) - Move 1 note at col 3 to col 4 (make it readable for 1st playing)
01:08:370 (68370|0) - same like before.. put 3 notes are too excessive i think if the sound just like that so del 1 note at col 1




Ok GL Owen! :D :D :D
Topic Starter
error_exe777

Envory wrote:

Hi Owen!
Here your req!
Sorry for delaying..



|1|2|3|4|







General
Your Background are too larger..make it smaller~ done, thanks for pointing it out





NM
00:10:269 (10269|2) - Didn't this LN end at 00:10:413 - ?? like HD diff no because it's representing the bass sound thing
00:10:557 (10557|3) - Move to col 1 okay
00:10:694 (10694|0) - move to col 2 okay
00:43:042 (43042|1) - move 1 note at col 2 to col 3 done
01:02:864 (62864|0,62864|1) - Delete 1 note at col 2 ( that hit aren't too loud) i agree
01:03:965 (63965|3) - same here ^ at col 3 fixed





HD
00:27:625 (27625|2) - Move 1 note at col 3 to col 4 (make it readable for 1st playing) okay
01:08:370 (68370|0) - same like before.. put 3 notes are too excessive i think if the sound just like that so del 1 note at col 1 because it's a HD i will keep it. and the drums are strong enough anyway




Ok GL Owen! :D :D :D
thank you very much!
Unpredictable
ok some anime stuff, let's give this a shot >:]

1|2|3|4

EZ
- 01:10:022 (70022|0) - I think this should be moved to column 2 and 01:10:572 (70572|1) - this to column 1 because I think that for new players, it's more easier tapping to a column that wasn't recent just used
- 01:14:702 (74702|3) - I would move this to column 2 to avoid this three way 01:14:151 (74151|3,74702|3,75253|3) - which may be harder for starting players.

NM
- 00:57:908 (57908|3) - I don't agree with this being here because it creates this mess of 00:57:358 (57358|3,57633|3,57908|3) - which I think is unneeded for a NM diff imo. I would change 00:57:908 (57908|3) - this to column 1 and 00:58:184 (58184|0) - this to column 3

HD
- 00:08:618 (8618|0) - Would move this to column 2 as it avoid the overuse of column in this section. ex. 00:08:012 (8012|0,8315|0,8618|0) -

alright, enjoy :)
Topic Starter
error_exe777

Unpredictable wrote:

ok some anime stuff, let's give this a shot >:]

1|2|3|4

EZ
- 01:10:022 (70022|0) - I think this should be moved to column 2 and 01:10:572 (70572|1) - this to column 1 because I think that for new players, it's more easier tapping to a column that wasn't recent just used
- 01:14:702 (74702|3) - I would move this to column 2 to avoid this three way 01:14:151 (74151|3,74702|3,75253|3) - which may be harder for starting players.

NM
- 00:57:908 (57908|3) - I don't agree with this being here because it creates this mess of 00:57:358 (57358|3,57633|3,57908|3) - which I think is unneeded for a NM diff imo. I would change 00:57:908 (57908|3) - this to column 1 and 00:58:184 (58184|0) - this to column 3

HD
- 00:08:618 (8618|0) - Would move this to column 2 as it avoid the overuse of column in this section. ex. 00:08:012 (8012|0,8315|0,8618|0) -

alright, enjoy :)
applied all of them. thank you very much!
booty
NM from my Modding Queue


1|2|3|4


HD

00:15:374 (15374|3,15511|2,15511|0) - This LN could realistically start at 00:15:236 (15236|2) - as the prominent sound starts there
00:18:677 (18677|3) - Delete this LN
00:18:540 (18540|1) - Extend this LN to finish when ^ that LN did
00:24:734 (24734|3,24734|2,25147|3,25147|2) - I don't believe these two doubles are necessary, replacing them with two singles and proper hitsounding is a better alternative. This is a suggestion cause 00:25:422 (25422|2,25422|1) - this also is a double but is much louder and warrants one
00:25:973 (25973|1,25973|2) - ^
00:26:111 (26111|0) - I can't hear what this is note is mapped too, might be on my side though

Short mod but I felt this was fairly well mapped, 00:27:625 (27625|2,27625|3) - I do feel this section starting from here could use some LN's but that ultimately your decision if you want to add them
Topic Starter
error_exe777

booty wrote:

NM from my Modding Queue


1|2|3|4


HD

00:15:374 (15374|3,15511|2,15511|0) - This LN could realistically start at 00:15:236 (15236|2) - as the prominent sound starts there what.
no it isn't

00:18:677 (18677|3) - Delete this LN
00:18:540 (18540|1) - Extend this LN to finish when ^ that LN did they are different. there is a dip in volume suggesting the change. plus,
it's clear to hear at full speed

00:24:734 (24734|3,24734|2,25147|3,25147|2) - I don't believe these two doubles are necessary, replacing them with two singles and proper hitsounding is a better alternative. This is a suggestion cause 00:25:422 (25422|2,25422|1) - this also is a double but is much louder and warrants one mm,
i agree ish. i agree the other ones are louder, but it suits better with doubles as it's more prominent and you would realise it's representing the drums without it.

00:25:973 (25973|1,25973|2) - ^
00:26:111 (26111|0) - I can't hear what this is note is mapped too, might be on my side though oh shit didn't notice this thanks

Short mod but I felt this was fairly well mapped, 00:27:625 (27625|2,27625|3) - I do feel this section starting from here could use some LN's but that ultimately your decision if you want to add them ahA i was waiting for someone to pick this up. right, i'm keeping it. mostly because it give more emphasis on the new drums in this section. next, it differs in the song in a way. it would make sense if i added the OP's video, and you could see the change. i represented this through variation. two birds with one stone. finally, if i mapped the LN's, there would be quads due to the triples from the drums and i want to avoid that lmao
thanks for the mod!
Raveille
from rrm

|1|2|3|4|

EZ
00:51:852 (51852|3,54054|0) - swap these for PR (ctrl+h)

NM
00:08:315 (8315|0) - move this to 4 and 00:08:618 (8618|3) - remove this because it shouldnt be a double here
00:47:447 (47447|2) - this shd be at 4 for PR

HD
00:08:618 (8618|1) - remove this because it shouldnt be a double
00:20:054 (20054|2,20192|1) - shift these one column to the left to prevent jack
00:24:321 (24321|2) - move this to 1 to prevent jack
00:35:196 (35196|1) - move this to 3 to prevent jack
00:57:358 - this shouldnt be a triple LOL make it a double instead, remove col 3
01:00:111 - 01:00:386 - should have notes here for the strings
01:15:941 (75941|0) - move to 2 to prevent jack

idk why you would try to create a few random jacks in HD but it doesnt help with flow so check them again. good luck dude :3
Topic Starter
error_exe777

Raveille wrote:

from rrm

|1|2|3|4|

EZ
00:51:852 (51852|3,54054|0) - swap these for PR (ctrl+h) okay

NM
00:08:315 (8315|0) - move this to 4 and 00:08:618 (8618|3) - remove this because it shouldnt be a double here okay
00:47:447 (47447|2) - this shd be at 4 for PRokay

HD
00:08:618 (8618|1) - remove this because it shouldnt be a double yep
00:20:054 (20054|2,20192|1) - shift these one column to the left to prevent jack okay
00:24:321 (24321|2) - move this to 1 to prevent jack no, because the doubles are representing the snare thing, so i want them in the same column
00:35:196 (35196|1) - move this to 3 to prevent jack okay
00:57:358 - this shouldnt be a triple LOL make it a double instead, remove col 3 why not? it's way stronger than anything heard before this
01:00:111 - 01:00:386 - should have notes here for the strings nah i prefer it as it is
01:15:941 (75941|0) - move to 2 to prevent jack cool didn't notice that thanks

idk why you would try to create a few random jacks in HD but it doesnt help with flow so check them again. as in like, 00:27:625 to 00:45:244 ? if so you're wrong, it's representing pitch. but if you're talking about the ones you mentioned then yeah you're right good luck dude :3
thank you!
Mirea
halo owen
mod request from queue


EZ
01:03:139 - add 1 note for drum, col 4 is my recommendation to make it balance

01:04:791 (64791|2) - replace with 1/2 LN for the synth, consistency with them 01:05:066 (65066|0,65342|1) -

01:16:079 - should be 2 notes here, similar with 01:13:876 - there are a drum and cymbal,

01:18:281 - ^

01:20:483 - ^

NM
00:08:618 (8618|0) - these LN should be starts here 00:08:769 - hear it with playrate 25%

00:10:969 (10969|3) - 00:13:171 (13171|2) - 00:15:374 (15374|3) - unsure but i think those 1/2 LNs should be starts at white thick
i heard it clearly with 25% the violin starts there, kinda weird for me if u put them on red thick

00:16:750 (16750|0,16888|1,17026|2,17301|2,17439|1,17576|0) - i dont understand whats this notes stands for,
i think i doesnt fit the beat, also the violin.

should be LN at 00:16:613 - 00:16:888 - 00:17:163 - 00:17:439 - thats how u mapped the violin
make it more simple at pattern because its still normal diff
u can map the violin with 1/2 normal notes like u do at 00:16:750 - for the violins like 00:22:669 - 00:23:082 -

00:27:625 - 00:28:175 - 00:29:277 - 00:30:378 - heeyy its getting overmapped, really. and the other above as well.
still in NM diff, u dont need to put 3 notes there.

00:28:726 - i think all of kick sounds like this one should be 1 notes only, and put 2 notes for snare+cymbal.

00:27:625 - for this one, look at ur hard diff, there are only 2 notes in HD diff

00:27:625 - until 00:44:143 - that was realllyy empty, u can map the violin with normal note like the previous stanza,
it would be boring pattern if u ignore the violin there

00:45:244 - 1 LN is enough maybe :/

00:44:969 - add a note here? to increase the emphasize

00:52:127 - 00:53:916 - those notes, i think u dont need to map the synth in this diff because u only map the vocal with LN
such as 00:45:244 (45244|2,46896|1,47447|3,49649|0,51852|3) - and ignored the synth
00:51:852 (51852|3) - these LN should end here 00:54:054 - for the long vocal

well thats all from me
pls do not overmapping >.>

goodluck <3
Topic Starter
error_exe777

chouyaa wrote:

halo owen
mod request from queue


EZ
01:03:139 - add 1 note for drum, col 4 is my recommendation to make it balance okay

01:04:791 (64791|2) - replace with 1/2 LN for the synth, consistency with them 01:05:066 (65066|0,65342|1) - they are different sounds.
the LNs' sound is not there with the ones before


01:16:079 - should be 2 notes here, similar with 01:13:876 - there are a drum and cymbal, nah, because it's EZ and doing that would put that section on par with NM.

01:18:281 - ^

01:20:483 - ^

NM
00:08:618 (8618|0) - these LN should be starts here 00:08:769 - hear it with playrate 25% uhh, no it doesn't, it starts there lol.
it fits better there than at the white tick


00:10:969 (10969|3) - 00:13:171 (13171|2) - 00:15:374 (15374|3) - unsure but i think those 1/2 LNs should be starts at white thick
i heard it clearly with 25% the violin starts there, kinda weird for me if u put them on red thick because it's representing the long bass sound thing in the bg. it's faint, but it's there. if it's too faint it lines up with the violin anyway

00:16:750 (16750|0,16888|1,17026|2,17301|2,17439|1,17576|0) - i dont understand whats this notes stands for,
i think i doesnt fit the beat, also the violin. the violin lmao. it's too fast to be all LNs. and a bit of variation

should be LN at 00:16:613 - 00:16:888 - 00:17:163 - 00:17:439 - thats how u mapped the violin
make it more simple at pattern because its still normal diff as i said before, its fine
u can map the violin with 1/2 normal notes like u do at 00:16:750 - for the violins like 00:22:669 - 00:23:082 - eh

00:27:625 - 00:28:175 - 00:29:277 - 00:30:378 - heeyy its getting overmapped, really. and the other above as well.
still in NM diff, u dont need to put 3 notes there. ya i agree kinda. it puts more emphasis on the drums introduced in this section but is slightly boring i agree. plus, the 3 notes are okay. making them all doubles doesn't work, and doubles and singles is too little. if this section is too much of a problem, then i've got a BN modding this soon so yaknow ill wait for their word lmao

00:28:726 - i think all of kick sounds like this one should be 1 notes only, and put 2 notes for snare+cymbal.

00:27:625 - for this one, look at ur hard diff, there are only 2 notes in HD diff sHIT thanks for pointing that out

00:27:625 - until 00:44:143 - that was realllyy empty, u can map the violin with normal note like the previous stanza,
it would be boring pattern if u ignore the violin there as i said, waiting on BN

00:45:244 - 1 LN is enough maybe :/ what. it already is

00:44:969 - add a note here? to increase the emphasize no. bc it's already a double and doesn't call for a triple

00:52:127 - 00:53:916 - those notes, i think u dont need to map the synth in this diff because u only map the vocal with LN
such as 00:45:244 (45244|2,46896|1,47447|3,49649|0,51852|3) - and ignored the synth
00:51:852 (51852|3) - these LN should end here 00:54:054 - for the long vocal the synths are most prominent when i mapped them,
so it's fine. also, this slider 00:51:852 (51852|3) is representing the 1/4, so doesn't need extending

well thats all from me
pls do not overmapping >.>

goodluck <3
thank youuuuuuuuuuuuu
dkingo
Hi, NM from my queue, this map is pretty well done, so there's nothing much to mention

>.<
1|2|3|4

EZ
  1. 00:36:985 (36985|0) - This mini jack is avoidable so move it to col 3
  2. 00:37:536 (37536|2) - Move to col 1 if you applied the previous one
  3. 00:39:188 (39188|1) - I don't like same chord appears twice, move to col 3 and rearrange this section a bit
NM
  1. 00:44:694 (44694|1,44831|3) - Ctrl+G, first it can avoid the jacks on col 1 and col 4, and the same pattern doesn't appears twice
  2. 00:59:836 (59836|3,60111|3,60386|3) - Maybe rearrange this? There is no reason to use jack here
  3. 01:04:240 - Remove a note, it's too hard on NM diff

Good luck!
Topic Starter
error_exe777

dkingo wrote:

Hi, NM from my queue, this map is pretty well done, so there's nothing much to mention

>.<
1|2|3|4

EZ
  1. 00:36:985 (36985|0) - This mini jack is avoidable so move it to col 3
  2. 00:37:536 (37536|2) - Move to col 1 if you applied the previous one
  3. 00:39:188 (39188|1) - I don't like same chord appears twice, move to col 3 and rearrange this section a bit
    I rearranged everything to apply them
NM
  1. 00:44:694 (44694|1,44831|3) - Ctrl+G, first it can avoid the jacks on col 1 and col 4, and the same pattern doesn't appears twice i like the current pattern
  2. 00:59:836 (59836|3,60111|3,60386|3) - Maybe rearrange this? There is no reason to use jack here done
  3. 01:04:240 - Remove a note, it's too hard on NM diff okay

Good luck!
thank you!
Oscyy
Wtf how many star have you shoot? This isnt for loved right? D:
Madoka2574
Hello :D From your modding queue t/615159

EZ
00:30:928 (30928|3,31479|2) - Ctrl+G
00:33:131 (33131|2,33682|0,33682|3,34232|0,34783|1,34783|3) - like this https://puu.sh/wYyrE/ee13b51be6.png
00:40:839 (40839|2) - column 2 and 00:41:390 (41390|3) - column 3
00:41:390 (41390|0,41390|3,41941|1,42491|3,42491|2,43042|1,43593|3,43593|0) - like this https://puu.sh/wYyzQ/43c90fcae8.png
The reason for the changes above:
only when there's a finish sound should the notes be at column 1 and 4.And to avoid anchor as possible.
01:16:079 - 01:18:281 - 01:20:483 - should be double and then 1.37 stars,it is still Easy diff.
01:00:111 - 01:00:386 - full 1/2 please
01:03:139 (63139|1) - move to column 1.So many notes here 01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) -
NM
00:10:125 - I think it is OK to add a note here and in similar parts.It won't be too hard...
00:52:953 - It is okay to add 1/3,since you made it LNs in HD diff and that is harder of course.
00:58:734 - 1/2 like HD diff also feels good.Well it depends on yourself
01:03:139 - add a note at column 2
01:13:601 (73601|1) - I think you can delete it because the previous notes are only for drum.
HD
00:08:769 - there can be more notes XD well it doesn't matter
00:27:350 (27350|0,27350|1) - 1/1 LN feels better to me.
00:50:750 - a sound here,add a note.
01:08:095 (68095|0) - move to 4 and 01:08:645 (68645|1) - move to 1
01:10:848 (70848|2) - move to 2

In general I think it is really a nice map(The map that is already ranked really sucks to play with SVs and jacks)
Good luck ;)
Topic Starter
error_exe777

OscarRickyH02 wrote:

Wtf how many star have you shoot? This isnt for loved right? D:

lol idk, felt like it. i'm not the only one tho. i'm probably gonna stop now anyway.
Topic Starter
error_exe777

Madoka2574 wrote:

Hello :D From your modding queue t/615159

EZ
00:30:928 (30928|3,31479|2) - Ctrl+G
00:33:131 (33131|2,33682|0,33682|3,34232|0,34783|1,34783|3) - like this https://puu.sh/wYyrE/ee13b51be6.png
00:40:839 (40839|2) - column 2 and 00:41:390 (41390|3) - column 3
00:41:390 (41390|0,41390|3,41941|1,42491|3,42491|2,43042|1,43593|3,43593|0) - like this https://puu.sh/wYyzQ/43c90fcae8.png
The reason for the changes above:
only when there's a finish sound should the notes be at column 1 and 4.And to avoid anchor as possible. okay ill make sure
01:16:079 - 01:18:281 - 01:20:483 - should be double and then 1.37 stars,it is still Easy diff.
01:00:111 - 01:00:386 - full 1/2 please
01:03:139 (63139|1) - move to column 1.So many notes here 01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) - accepted all
NM
00:10:125 - I think it is OK to add a note here and in similar parts.It won't be too hard... ill pass because i think this section is fine now. took a while to rule out inconsistencies so ima keep it
00:52:953 - It is okay to add 1/3,since you made it LNs in HD diff and that is harder of course. eh, no thanks
00:58:734 - 1/2 like HD diff also feels good.Well it depends on yourself it's completely different so ima keep it
01:03:139 - add a note at column 2 oh shit yeah thanks
01:13:601 (73601|1) - I think you can delete it because the previous notes are only for drum. nah because there is a sound behind it
HD
00:08:769 - there can be more notes XD well it doesn't matter eh. i used to have notes but it ruined the map. the sounds too erratic honestly.
00:27:350 (27350|0,27350|1) - 1/1 LN feels better to me. okay
00:50:750 - a sound here,add a note. no there isn't, for what im charting anyways
01:08:095 (68095|0) - move to 4 and 01:08:645 (68645|1) - move to 1 kay
01:10:848 (70848|2) - move to 2 sure

In general I think it is really a nice map(The map that is already ranked really sucks to play with SVs and jacks) YESSS OH MY GOD somebody other than me who thought that map was bad. i made this make on the sole reason that i wanted a better version than that omg
Good luck ;)
thank you very much!
genkicho
NM+ From My Mod Que


col 1 2 3 4

HD
sorry i cant give pattern suggestion, the song is so repetitiveee
btw is something wrong with the timing? i couldnt mod well >.>

00:10:125 - missing note (?)
00:10:694 (10694|3,10969|3) - theyre different sound, i suggest you to move col like 00:39:325 (39325|2,39601|1,39876|1) - and apply it to whole map >.>
00:14:548 (14548|1,14685|3) - the sound is descending, i suggest move them to 2|1 cuz theyre ascending
00:13:584 (13584|2) - move to 1 cuz the descending sound is to left side ( look at 00:13:860 (13860|3,13997|2,14135|1,14273|0) - )
00:16:062 (16062|3) - move to 3
00:16:200 (16200|1) - move to 4
00:16:337 (16337|1) - move to 2
00:20:605 (20605|0) - move to 4
00:20:742 (20742|3) - move to 2
aww anyway the point is to sync the note with the music
00:24:734 (24734|0) - no beat (?)
00:28:864 (28864|2) - im sure this is no beat, cuz theyre not the same interval like this one 00:29:414 (29414|2,29552|1) -
00:31:101 (31101|3,31238|1) - ok this one seems ok compared to 00:28:864 (28864|2,29001|1) - i suggest keep consistency,,,
00:29:827 (29827|1,29965|1) - this one follow the pitch, but 00:27:762 (27762|0,27900|1) - they dont follow, sometime ignoring consistency is ok, but the pattern is so simple that i suggest dont ignore consistency
00:31:479 (31479|2,31754|2,32030|2,32305|2,32580|2) - i suggest avoid this cuz you hav many space to move the notes, like move 00:32:305 (32305|2) - to 2
00:33:269 (33269|3,33406|2) - i think wrong timing like before
Now im sure dis map has timing issue, sorry i cant help with timingg
01:00:248 (60248|1,60524|0,60661|1,60661|2) - recheck this part (?) im sure something is wrong here
01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) - avoid (?) by moving 01:03:690 (63690|1) - to 1
00:35:333 (35333|1,35471|2) - whats dis

i think thats all, i cant mod muchh with this timing issue and repetitive song >.>
Topic Starter
error_exe777

genkicho wrote:

NM+ From My Mod Que


col 1 2 3 4

HD
sorry i cant give pattern suggestion, the song is so repetitiveee
btw is something wrong with the timing? i couldnt mod well >.>

00:10:125 - missing note (?) no. it's one sound if you listen closely
00:10:694 (10694|3,10969|3) - theyre different sound, i suggest you to move col like 00:39:325 (39325|2,39601|1,39876|1) - and apply it to whole map >.> nah it's fine. i would explain my logic but cba
00:14:548 (14548|1,14685|3) - the sound is descending, i suggest move them to 2|1 cuz theyre ascending okay
00:13:584 (13584|2) - move to 1 cuz the descending sound is to left side ( look at 00:13:860 (13860|3,13997|2,14135|1,14273|0) - ) okay
00:16:062 (16062|3) - move to 3
00:16:200 (16200|1) - move to 4
00:16:337 (16337|1) - move to 2
00:20:605 (20605|0) - move to 4
00:20:742 (20742|3) - move to 2 all done
aww anyway the point is to sync the note with the music
00:24:734 (24734|0) - no beat (?) shiT DIDN'T SEE THAT thanks
00:28:864 (28864|2) - im sure this is no beat, cuz theyre not the same interval like this one 00:29:414 (29414|2,29552|1) - it's there, listen at 25%
00:31:101 (31101|3,31238|1) - ok this one seems ok compared to 00:28:864 (28864|2,29001|1) - i suggest keep consistency,,, okay i changed all the ones i thought were correct
00:29:827 (29827|1,29965|1) - this one follow the pitch, but 00:27:762 (27762|0,27900|1) - they dont follow, sometime ignoring consistency is ok, but the pattern is so simple that i suggest dont ignore consistency i was going to keep the first set as an exception bc of the LN's before but i found a way to implement it while it being playable
00:31:479 (31479|2,31754|2,32030|2,32305|2,32580|2) - i suggest avoid this cuz you hav many space to move the notes, like move 00:32:305 (32305|2) - to 2 okay
00:33:269 (33269|3,33406|2) - i think wrong timing like before
Now im sure dis map has timing issue, sorry i cant help with timingg eh, it's just that part
01:00:248 (60248|1,60524|0,60661|1,60661|2) - recheck this part (?) im sure something is wrong here i tried to find something but i'm sure it's fine
01:03:139 (63139|1,63414|1,63690|1,63965|1,64240|1) - avoid (?) by moving 01:03:690 (63690|1) - to 1 sure
00:35:333 (35333|1,35471|2) - whats dis it's representing the same sound as the LN's above, but it's less intense so has one LN instead of two

i think thats all, i cant mod muchh with this timing issue and repetitive song >.>
thank youuuuuuuuuuuuuuuuuu
KcHecKa
dont like song

HD:

00:31:101 (31101|3,31238|1) - i dont think so. , just map it to 1/4
01:00:111 - why not map note to this tick mark

NM:
00:05:133 (5133|2) - this could be a jump
00:19L641 - put a note on this tick mark
same for 00:21:843 -


ok i think i saying enough :(
Topic Starter
error_exe777

KcHecKa wrote:

dont like song

HD:

00:31:101 (31101|3,31238|1) - i dont think so. , just map it to 1/4 eh this whole section with these is iffy. i'll wait for a BN's word
01:00:111 - why not map note to this tick mark bc i'm representing a different sound

NM:
00:05:133 (5133|2) - this could be a jump what
00:19L641 - put a note on this tick mark no, i'm only charting the synth thing
same for 00:21:843 - ^^

ok i think i saying enough :(
sorry, no kudos. thanks for the effort tho lmao
Rivals_7
M4M
1234

[HD]

00:24:046 (24046|3,24321|3,24321|2,24459|2,24734|2,24734|3,24872|2,25147|3,25147|2) - a little bit too much for the right hand dont you think?

00:25:422 (25422|1,25422|3,25422|2,25560|1,25560|2,25560|0,25835|3,25835|0,25835|2,25973|3,25973|2,25973|1) - holy celestia there's no way this is comfortable in 218 bpm lol. at least reduce the LN i guess

00:34:232 - would do something like - https://puu.sh/x0yhw/5b7ede2385.png - becus pitch xd

00:37:536 (37536|1,37696|0,37834|1,38086|1,38224|0,38362|1,38637|1,38775|1) - k somehow, majority of this diff are on the hand balancing stuff (this one is many of them). try to rearrange them

00:50:613 (50613|0) - to - 00:51:576 (51576|1) - i feel like there's something missing around here

00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - i dont hear anything relevant to 1/6 burst at alll lmao but eh this is really hard to map

This visualizes all the noise in this part (on 1/12). they're not straight 1/6, some are exist 1/12
maybe try to figure out things here (pls dont use old ranked map as an excuse. we're in 2017 and thats totally irrelevant)

01:00:111 - add note for kicks. you did that everywhere else so why not here? looks inconsistent

01:01:487 (61487|2,61625|2,61763|0,61763|2,61900|0,61900|1,62038|1,62038|2,62176|2,62176|3,62313|3) - god no, all the one handed jacks and random triple jacks makes me wanna quit w
suggestion i think


01:03:965 (63965|1,63965|0,63965|2) - tfw no snare but three noter. so how do you explain - 01:02:864 (62864|2,62864|3) - ? they're the same
01:08:370 (68370|3,68370|0,68370|2) - same
01:09:471 (69471|2,69471|0,69471|1) - smea
01:10:572 (70572|3,70572|2,70572|1) - jeff

01:14:427 (74427|2,74702|2,74977|2) - :thonk: pls at least avoid stacks like this. not aesthetic man

01:17:914 (77914|1,78006|0,78097|1,78281|0,78281|1) - kms tbh (the heck you handle 1/6 mini LN trill lol)

-------------------------------------------

about the snapping you ask for, I found most of violin melody are not landed correctly in 1/4. ex: - 00:30:516 (30516|0,30791|3) - they should be moved to 1/6 line above ( - 00:30:561 - 00:30:837 - respectively).
00:31:101 (31101|3,31238|1) - this as well

considering the snapping are kinda irrational due to song nature, the lower diff might be simplifed under 1/4 snaps to avoid issues of using relatively high snap in easier diff as they need more proper timing to hit and most newbies ofc cant do that
-----------------------------------------

[NM]

01:17:455 (77455|0,77730|1,78006|0,78281|1,78556|0,78832|1) - if i must say, not really aesthetic imo. plays kinda bland too. maybe something like


pmuch thats the only thing i could tell

[EZ]

spread is kinda lel

from here you see EZ -> NM difference. firstly, Look at LN position between them. Not consistent
secondly, the gap between them is suprisingly huge despite the SR being reasonable but i dont think any BN will let this through. This make the newbies who want to progress from EZ will definitely having a hard time passing the NM itself. on the other hand, the difference between NM and HD arent really huge

some of the NM's short notes are only converted into LN in HD. you also want to see hows do you manage the LN as well there

two solution. buff the EZ diff, or add a new diff between them.

also near the last section

why is EZ had an equal density with NM??

nothing to say about the pattern tho as you might remap some of the section to buff it anyways

GL o/
Topic Starter
error_exe777

Rivals_7 wrote:

M4M
1234

[HD]

00:24:046 (24046|3,24321|3,24321|2,24459|2,24734|2,24734|3,24872|2,25147|3,25147|2) - a little bit too much for the right hand dont you think? changed it to balance

00:25:422 (25422|1,25422|3,25422|2,25560|1,25560|2,25560|0,25835|3,25835|0,25835|2,25973|3,25973|2,25973|1) - holy celestia there's no way this is comfortable in 218 bpm lol. at least reduce the LN i guess alright, i kept the LN's inbetween the doubles to make gameplay easier

00:34:232 - would do something like - https://puu.sh/x0yhw/5b7ede2385.png - becus pitch xd mm, okay. changed for both sections

00:37:536 (37536|1,37696|0,37834|1,38086|1,38224|0,38362|1,38637|1,38775|1) - k somehow, majority of this diff are on the hand balancing stuff (this one is many of them). try to rearrange them okay, thanks

00:50:613 (50613|0) - to - 00:51:576 (51576|1) - i feel like there's something missing around here personally, i don't. however, it may be down to the main sound dropping out and making the vocal more prominent, so this section is fine honestly.

00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - i dont hear anything relevant to 1/6 burst at alll lmao but eh this is really hard to map

This visualizes all the noise in this part (on 1/12). they're not straight 1/6, some are exist 1/12
maybe try to figure out things here (pls dont use old ranked map as an excuse. we're in 2017 and thats totally irrelevant HAHAHA that map is a dumpster fire, honestly. i made this map because that map let this song down, and i wanted a better set. anyway i digress) ugh this section is a pain in the ass. i made those previous 1/6 bursts into LN's as it sounds at full speed, and added two 1/6 notes for a different sound. i swear this part has been mention in every mod omg

01:00:111 - add note for kicks. you did that everywhere else so why not here? looks inconsistent initally i couldn't hear them so i didn't implement them. i can hear them now somehow so i added them

01:01:487 (61487|2,61625|2,61763|0,61763|2,61900|0,61900|1,62038|1,62038|2,62176|2,62176|3,62313|3) - god no, all the one handed jacks and random triple jacks makes me wanna quit w
suggestion i think
hahahahah calm down it's not that bad. but okay i changed it to what you said

01:03:965 (63965|1,63965|0,63965|2) - tfw no snare but three noter. so how do you explain - 01:02:864 (62864|2,62864|3) - ? they're the same
01:08:370 (68370|3,68370|0,68370|2) - same
01:09:471 (69471|2,69471|0,69471|1) - smea
01:10:572 (70572|3,70572|2,70572|1) - jeff alright alright i get my doubles and triples mixed up when LN's are involved. i fixed these

01:14:427 (74427|2,74702|2,74977|2) - :thonk: pls at least avoid stacks like this. not aesthetic man okay, i listened to this section 16 times to make sure each column didn't have stacks more than 2

01:17:914 (77914|1,78006|0,78097|1,78281|0,78281|1) - kms tbh (the heck you handle 1/6 mini LN trill lol) okay, i changed them to avoid that part you highlighted. i don't find it awkward to play but okayy

-------------------------------------------

about the snapping you ask for, I found most of violin melody are not landed correctly in 1/4. ex: - 00:30:516 (30516|0,30791|3) - they should be moved to 1/6 line above ( - 00:30:561 - 00:30:837 - respectively).
00:31:101 (31101|3,31238|1) - this as well

considering the snapping are kinda irrational due to song nature, the lower diff might be simplifed under 1/4 snaps to avoid issues of using relatively high snap in easier diff as they need more proper timing to hit and most newbies ofc cant do that gah thank you
-----------------------------------------

[NM]

01:17:455 (77455|0,77730|1,78006|0,78281|1,78556|0,78832|1) - if i must say, not really aesthetic imo. plays kinda bland too. maybe something like
okay changed

pmuch thats the only thing i could tell pfft really. that's reassuring

[EZ]

spread is kinda lel

from here you see EZ -> NM difference. firstly, Look at LN position between them. Not consistent
secondly, the gap between them is suprisingly huge despite the SR being reasonable but i dont think any BN will let this through. This make the newbies who want to progress from EZ will definitely having a hard time passing the NM itself. on the other hand, the difference between NM and HD arent really huge

some of the NM's short notes are only converted into LN in HD. you also want to see hows do you manage the LN as well there

two solution. buff the EZ diff, or add a new diff between them.

also near the last section

why is EZ had an equal density with NM??

nothing to say about the pattern tho as you might remap some of the section to buff it anyways i 'buffed' it. basically, i mapped 1/1s for the main synth sound, and a couple other changed. when compared to NM it's fine now, and it only added minimal SR. the one bit i didn't change was the last section. i had to map the cymbal as i can't avoid it in the EZ. there is a difference so ima keep it. if another BN says no then i'll change it lmao

GL o/


gahhhh thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuu where do i get more BN's pls
FadillSan
NM req from my queue~

Free Reject
| 1 | 2 | 3 | 4 |

EZ
00:05:133 (5133|0) - how about doble ?
00:07:557 (7557|3) - this too
00:19:641 - add LN here, end at double
00:21:843 - this too
00:24:046 - and this too
00:46:896 (46896|3) - move to 1
00:47:447 (47447|0) - move to 4
NM
00:31:204 - add LN here, end at triple
00:40:014 - here too
Just can give a little mod :( you map is already awesome ><
Good luck~
Topic Starter
error_exe777

FadillSan wrote:

NM req from my queue~

Free Reject
| 1 | 2 | 3 | 4 |

EZ
00:05:133 (5133|0) - how about doble ?
00:07:557 (7557|3) - this too ima keep because the sound is too soft and drained by the main synth. plus it's EZ
00:19:641 - add LN here, end at double
00:21:843 - this too
00:24:046 - and this too these i applied to keep consistent with the previous half
00:46:896 (46896|3) - move to 1
00:47:447 (47447|0) - move to 4 applied both
NM
00:31:204 - add LN here, end at triple
00:40:014 - here too i can hear the sound, but it seems kind of unorthodox. i will keep it
Just can give a little mod :( you map is already awesome ><
Good luck~
aweee thank youuuuuuuuuu
Deep Sea
Hello OwenF
m4m

EZ
00:17:439 - add note here
00:54:054 - add note
00:57:082 - ^

NM
00:10:969 - change these lns on this https://osu.ppy.sh/ss/8772565 as example, this pattern will be more pleasant to play for new players
00:15:443 - 00:19:779 - 00:21:981 - 00:24:183 - 00:57:220 - ^


HD
00:01:648 - https://osu.ppy.sh/ss/8772439
00:03:466 - https://osu.ppy.sh/ss/8772451
00:13:584 (13584|0) - move to 3
00:13:860 - https://osu.ppy.sh/ss/8772461
00:19:916 - https://osu.ppy.sh/ss/8772468
00:22:945 - http://osu.ppy.sh/ss/8772470
00:26:730 - https://osu.ppy.sh/ss/8772476
00:50:750 - add note to 4
00:51:163 - add note to 3
00:55:155 - add note to 1
01:01:487 - http://osu.ppy.sh/ss/8772500
01:05:066 - https://osu.ppy.sh/ss/8772505
Topic Starter
error_exe777

[Shana Lesus] wrote:

Hello OwenF
m4m

EZ
00:17:439 - add note here i see where you are coming from, but i want to keep it because it puts emphasis on the drums. and for a new player to adapt to the 1/2 easier
00:54:054 - add note okay
00:57:082 - ^ no, because where i'm mapping the synth on only 1/1s, there isn't one there, as it is skipped.

NM
00:10:969 - change these lns on this https://osu.ppy.sh/ss/8772565 as example, this pattern will be more pleasant to play for new players
00:15:443 - 00:19:779 - 00:21:981 - 00:24:183 - 00:57:220 - ^ right, i'll take this into consideration. it seems okay both ways really. i'll make my mind up eventually


HD
00:01:648 - https://osu.ppy.sh/ss/8772439
00:03:466 - https://osu.ppy.sh/ss/8772451 why? i can't see why it's not fine at the moment, so i don't see any reason to change it to what you suggested. if's it's PR then eh. the song is very erratic and it represents it well tbh
00:13:584 (13584|0) - move to 3 okay
00:13:860 - https://osu.ppy.sh/ss/8772461 PR
00:19:916 - https://osu.ppy.sh/ss/8772468 PR
00:22:945 - http://osu.ppy.sh/ss/8772470 PR
00:26:730 - https://osu.ppy.sh/ss/8772476 wtf. i can kinda see where your're coming from but eh, it suits better as a LN
00:50:750 - add note to 4
00:51:163 - add note to 3 these two nah bc what i'm charting doesn't show any sound. unless i can't hear it. lots of people have said so but it just seems like overmapping
00:55:155 - add note to 1 okay
01:01:487 - http://osu.ppy.sh/ss/8772500 ughh this is always mention. as it is plays the best of all the suggestions i've had, and it's from a BN so ima keep
01:05:066 - https://osu.ppy.sh/ss/8772505 mm, i think it suits the music better as it is, but i'll see
thank youuuuuu
Yukari_Sama
yoho m4m req from my queue

COLUMN
1|2|3|4
EZ
00:31:479 (31479|1,31479|0) - repeatable with 00:30:378 (30378|0,30378|1) -
00:41:390 (41390|1) - i think move to col 3 for avoid jack
NM
00:12:483 (12483|1,12758|2) - i think move to left is better
just one :''3
HD
00:25:147 (25147|2,25147|1,25147|0) - why 3 note ? snare sound is not too audible
just one again :''3
sorry little mod,, this map is good,,,

GL~ :) :)
Topic Starter
error_exe777

atian540 wrote:

yoho m4m req from my queue

COLUMN
1|2|3|4
EZ
00:31:479 (31479|1,31479|0) - repeatable with 00:30:378 (30378|0,30378|1) - okay fixed
00:41:390 (41390|1) - i think move to col 3 for avoid jack sure
NM
00:12:483 (12483|1,12758|2) - i think move to left is better ima keep, to keep the section consistent and it does work fine as its not representing the synth, but instead the bass
just one :''3
HD
00:25:147 (25147|2,25147|1,25147|0) - why 3 note ? snare sound is not too audible mm, okay. fixed
just one again :''3
sorry little mod,, this map is good,,,

GL~ :) :)
thank youuuuuuuuuuuuuuuuu
[ Blaze ]


hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



EZ
00:51:852 (51852|2) - move to 1 to avoid
00:52:127 (52127|3) - move to 3
00:52:402 (52402|2) - move to 4
00:52:678 (52678|1) - move to 3
00:58:459 (58459|0,58459|3) - delete 1 note?I think it's low sound from this
01:01:763 (61763|2) - ctrl+h
01:02:038 (62038|1) - move to 1
01:02:313 (62313|1) - ctrl+h
01:06:168 (66168|3) - move dis to 01:06:443 (66443|2) - for better place

NM
00:03:466 (3466|1,3921|1,4375|1,4830|1,5284|1,5739|1,6194|1) - anchor,avoid the pattern like that
00:11:657 (11657|2,11795|1) - ctrl+h
00:11:932 (11932|3) - change the note to LN on column 1
00:16:337 (16337|1) - ^ on same column
00:16:613 (16613|2,16613|3) - delete 1 note,low sound
00:26:111 (26111|2,26248|1,26386|0) - ctrl+h
00:41:390 (41390|2,41941|2,42491|2,43042|2) - oh look,another anchor
00:45:107 (45107|3) - move to 2
00:45:244 (45244|1) - move to 4
01:10:572 (70572|0,71123|0,71674|0,72224|0) - same problem
01:12:224 (72224|2) - move to 4
01:13:325 (73325|3,73325|2,73463|3,73463|2,73601|1,73876|2,73876|3) - https://osu.ppy.sh/ss/8800982 how bout dis?

HD
00:10:969 (10969|3,11107|2) - switch the position to avoid
00:13:171 (13171|3,13309|0) - ^
00:15:374 (15374|3,15511|2) - ^
00:17:163 (17163|0,17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|
3,18264|2,18264|0,18402|2,18540|1,18677|3) - rearrange this,too much LN (i think)
00:19:779 (19779|3,19916|2) - switch
00:24:183 (24183|1,24321|2,24321|3) - ctrl+h
00:24:596 (24596|2,24734|1,24734|0) - ^
00:24:872 (24872|1) - move to 1
00:25:147 (25147|2,25147|0) - switch
00:25:422 (25422|0,25422|1,25560|2,25560|1,25560|3,25698|0,25835|2,25835|1,25973|3,25973|0,25973|1,26111|2) -
https://osu.ppy.sh/ss/8801073 maybe like dis?
00:26:524 (26524|2,26524|3,26730|0,26730|1,26868|0,26868|3,27074|2,27074|1,27350|0,27350|3,27625|2,27625|1) -
https://osu.ppy.sh/ss/8801095 how about this?
00:29:965 (29965|1) - ctrl+h
00:31:112 (31112|3) - ^
00:32:030 (32030|2) - ^
00:32:167 (32167|0) - move to 3
00:36:435 (36435|0) - remove dis,low sound
00:36:572 (36572|3) - move to 3
00:37:398 (37398|3) - ctrl+h
00:37:719 (37719|0,37857|1) - ^
00:38:362 (38362|2) - move to 1
00:38:775 (38775|1,38912|3) - ctrl+h
00:40:977 (40977|0) - move to 2
00:42:078 (42078|0) - ctrl+h
00:44:281 (44281|3,44281|1,44281|2) - ^ to avoid more note on column 4
00:45:244 (45244|1,45657|1,46070|1,46483|1,46896|1) - anchor,rearrange
01:01:625 (61625|2,61625|3,61763|0,61763|1,61900|3,61900|2,62038|2,62038|3,62176|0,62176|1) - this look weird,better
if you rearrange
01:04:516 (64516|2,64516|0,64585|3,64585|1,64791|1,64791|3,65066|2,65066|0) - https://osu.ppy.sh/ss/8801196 my
suggestion
01:06:168 (66168|0) - delete 1 note
01:07:544 (67544|2) - move to 4
01:08:095 (68095|3) - ctrl+h
01:18:281 (78281|3) - delete 1 note from column 4?

umm,,I just give my best suggestion,so that is my result :lol:
maybe can be helpful ;)

and goodluck with your map!
Topic Starter
error_exe777

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



EZ
00:51:852 (51852|2) - move to 1 to avoid to avoid what lol
00:52:127 (52127|3) - move to 3
00:52:402 (52402|2) - move to 4
00:52:678 (52678|1) - move to 3 prefer the layout atm
00:58:459 (58459|0,58459|3) - delete 1 note?I think it's low sound from this mm okay
01:01:763 (61763|2) - ctrl+h
01:02:038 (62038|1) - move to 1
01:02:313 (62313|1) - ctrl+h changed it to something slightly different
01:06:168 (66168|3) - move dis to 01:06:443 (66443|2) - for better place kay

NM
00:03:466 (3466|1,3921|1,4375|1,4830|1,5284|1,5739|1,6194|1) - anchor,avoid the pattern like that changed
00:11:657 (11657|2,11795|1) - ctrl+h
00:11:932 (11932|3) - change the note to LN on column 1
00:16:337 (16337|1) - ^ on same column didn't take your suggestion but did change it for PR
00:16:613 (16613|2,16613|3) - delete 1 note,low sound Okay
00:26:111 (26111|2,26248|1,26386|0) - ctrl+h wtf
00:41:390 (41390|2,41941|2,42491|2,43042|2) - oh look,another anchor okay, okay. i changed it
00:45:107 (45107|3) - move to 2
00:45:244 (45244|1) - move to 4 prefer current pattern
01:10:572 (70572|0,71123|0,71674|0,72224|0) - same problem changed
01:12:224 (72224|2) - move to 4 kay
01:13:325 (73325|3,73325|2,73463|3,73463|2,73601|1,73876|2,73876|3) - https://osu.ppy.sh/ss/8800982 how bout dis? i agree doubles is a bit much, so i changed it to something slightly different

HD
00:10:969 (10969|3,11107|2) - switch the position to avoid all the ones telling me to change this ima ignore becase its fine the way it is. the music calls for it really. and its completely consistent so i dont want to change it around
00:13:171 (13171|3,13309|0) - ^
00:15:374 (15374|3,15511|2) - ^
00:17:163 (17163|0,17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|
3,18264|2,18264|0,18402|2,18540|1,18677|3) - rearrange this,too much LN (i think) eh, keep
00:19:779 (19779|3,19916|2) - switch
00:24:183 (24183|1,24321|2,24321|3) - ctrl+h
00:24:596 (24596|2,24734|1,24734|0) - ^
00:24:872 (24872|1) - move to 1
00:25:147 (25147|2,25147|0) - switch
00:25:422 (25422|0,25422|1,25560|2,25560|1,25560|3,25698|0,25835|2,25835|1,25973|3,25973|0,25973|1,26111|2) -
https://osu.ppy.sh/ss/8801073 maybe like dis? i like it, thanks
00:26:524 (26524|2,26524|3,26730|0,26730|1,26868|0,26868|3,27074|2,27074|1,27350|0,27350|3,27625|2,27625|1) -
https://osu.ppy.sh/ss/8801095 how about this? nah
00:29:965 (29965|1) - ctrl+h again, these are gonna be ignored because the jacks are for PR
00:31:112 (31112|3) - ^ okay
00:32:030 (32030|2) - ^
00:32:167 (32167|0) - move to 3 nah its fine
00:36:435 (36435|0) - remove dis,low sound what
00:36:572 (36572|3) - move to 3
00:37:398 (37398|3) - ctrl+h
00:37:719 (37719|0,37857|1) - ^
00:38:362 (38362|2) - move to 1
00:38:775 (38775|1,38912|3) - ctrl+h
00:40:977 (40977|0) - move to 2
00:42:078 (42078|0) - ctrl+h
00:44:281 (44281|3,44281|1,44281|2) - ^ to avoid more note on column 4
00:45:244 (45244|1,45657|1,46070|1,46483|1,46896|1) - anchor,rearrange okay
01:01:625 (61625|2,61625|3,61763|0,61763|1,61900|3,61900|2,62038|2,62038|3,62176|0,62176|1) - this look weird,better
if you rearrange eh its fine
01:04:516 (64516|2,64516|0,64585|3,64585|1,64791|1,64791|3,65066|2,65066|0) - https://osu.ppy.sh/ss/8801196 my
suggestion no thanks
01:06:168 (66168|0) - delete 1 note
01:07:544 (67544|2) - move to 4
01:08:095 (68095|3) - ctrl+h all three done
01:18:281 (78281|3) - delete 1 note from column 4? nah

ill admit, i got jumbled up with this diff, so i just ignored some. sorry about that

umm,,I just give my best suggestion,so that is my result :lol:
maybe can be helpful ;)

and goodluck with your map!
thank youuuuuu
Critical_Star
Hi, from m4m :)

EZ
00:18:540 (18540|3) - remove this? since u are just catching drum beats,just like how u empty tehe space at 00:17:439 - 00:17:989 -
00:26:524 - suggestion > http://puu.sh/x87Jl/3b0edd4a17.png
00:35:333 (35333|3) - i can't really catch the LN instrumental here, suggestion > http://puu.sh/x87KD/4e1b6ad796.png this could be better
01:00:386 (60386|1) - move to 4?
01:21:034 (81034|3,81309|2) - CTRL+G?


NM
00:17:026 (17026|2,17301|2,17576|0) - seems to be a ghost note to me, will suggest to remove it since there is no solid intrumental base there
00:18:127 (18127|1,18402|3,18677|1) - could make NM a lot easier by deleting some note here, catching the main instrumental base here is good
00:26:661 (26661|3) - start at 00:26:868 - is much noticeable for the sound

HD
00:14:410 (14410|3,14548|1) - swap the placement here to variate the pattern
00:17:301 (17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|3,18264|2,18264|0,18402|2,18540|1,18677|3) - you might wanna recheck here like i mention before in HD, pretty sure some of them are ghost note
00:35:333 (35333|1,35471|2) - move to 1-4?
00:36:435 - add 1 more note for cymbal
00:55:339 (55339|3) - suggestion > http://puu.sh/x880D/dd5ef67bf1.png
01:05:342 (65342|3,65342|0) - suggestion > http://puu.sh/x8841/48983209f5.png
01:06:305 - missing note i assume

Good Luck! :)
Topic Starter
error_exe777

Critical_Star wrote:

Hi, from m4m :)

EZ
00:18:540 (18540|3) - remove this? since u are just catching drum beats,just like how u empty tehe space at 00:17:439 - 00:17:989 - okay
00:26:524 - suggestion > http://puu.sh/x87Jl/3b0edd4a17.png sure
00:35:333 (35333|3) - i can't really catch the LN instrumental here, suggestion > http://puu.sh/x87KD/4e1b6ad796.png this could be better mm okay
01:00:386 (60386|1) - move to 4? kay
01:21:034 (81034|3,81309|2) - CTRL+G? hai


NM
00:17:026 (17026|2,17301|2,17576|0) - seems to be a ghost note to me, will suggest to remove it since there is no solid intrumental base there
00:18:127 (18127|1,18402|3,18677|1) - could make NM a lot easier by deleting some note here, catching the main instrumental base here is good as for these, i think they're fine. i see where you are coming from definitely, but it's clear at full playback, and at slower playbacks it is hearable, mostly from the small dip in volume before the next sound.
00:26:661 (26661|3) - start at 00:26:868 - is much noticeable for the sound lol what. if anything its 1/4 above or below. i did change it tho

HD
00:14:410 (14410|3,14548|1) - swap the placement here to variate the pattern sure
00:17:301 (17301|2,17439|1,17576|3,17714|1,17714|2,17714|0,17851|3,17851|2,17851|1,17989|0,18127|1,18264|3,18264|2,18264|0,18402|2,18540|1,18677|3) - you might wanna recheck here like i mention before in HD, pretty sure some of them are ghost note same as i said before
00:35:333 (35333|1,35471|2) - move to 1-4? okay
00:36:435 - add 1 more note for cymbal mmmm, okay
00:55:339 (55339|3) - suggestion > http://puu.sh/x880D/dd5ef67bf1.png i needed suggestions for this part, thank you
01:05:342 (65342|3,65342|0) - suggestion > http://puu.sh/x8841/48983209f5.png ooooo i like it thanks
01:06:305 - missing note i assume no because i'm not charting the synth here

Good Luck! :)
thank youuuuuuuuuuuuuuuuuuuuuuuu
Wonki
Hello

HD
00:09:981 (9981|2) - this shoulde be like 00:12:208 (12208|2,12345|3,12483|0) - there are same sounds.

00:17:576 (17576|3,17714|0,17714|1,17714|2,17851|3,17851|1,17851|2) -

Recommend this. easier than before.

NM
00:35:609 (35609|1,35746|0) - switch them

00:52:953 (52953|0,53228|1) - Long note will save the feeling.

00:54:054 - ~ 00:56:257 - feels so empty. 00:54:054 (54054|0) - It would be nice to replace this with long notes.

01:00:386 (60386|3,60386|2) - Reduce 1note. There is no drums, no effects.

Good luck
Topic Starter
error_exe777

Wonki wrote:

Hello

HD
00:09:981 (9981|2) - this shoulde be like 00:12:208 (12208|2,12345|3,12483|0) - there are same sounds. you're right ish. the first one you selected is one sound, and the other contains two if you listen closely. there is a difference

00:17:576 (17576|3,17714|0,17714|1,17714|2,17851|3,17851|1,17851|2) -

Recommend this. easier than before. I LIKE IT thanksksksk

NM
00:35:609 (35609|1,35746|0) - switch them kk

00:52:953 (52953|0,53228|1) - Long note will save the feeling. nah i like the feeling tbh

00:54:054 - ~ 00:56:257 - feels so empty. 00:54:054 (54054|0) - It would be nice to replace this with long notes. t's empty for a reason.
it's too erratic for anything to be mapped, especially in a NM


01:00:386 (60386|3,60386|2) - Reduce 1note. There is no drums, no effects. mm okay

Good luck
thanksksksks
Unlucky_w
Hi M4M

I wish i was bn :c


perhaps soon lol xd

EZ
00:58:459 - Missing note, feels strong here.

01:01:212 - Remove 4, and replace by the first column note. Pretty sure the sound isn't very dense to be a triple compare to doubles.

01:21:309 (81309|3) - Sampleset auto?

NM
00:24:321 (24321|1) - Finish, to emphasize and make consistent sounds

00:58:459 (58459|1) - Would make sampleset drum for this
00:59:010 (59010|0) - ^

01:01:212 (61212|0) - finish hitsound

01:18:832 (78832|1) - Missing normal hitsound
01:21:034 (81034|1) - ^

Pattern is all good.

HD
00:05:133 - Add note, since 00:00:285 - is a double, so make consistency.
00:07:557 - ^, Then maybe for this one too.

00:51:852 (51852|3,51920|2,51989|0,52058|1) - I don't think these should be LN, but just notes

00:14:410 (14410|1) - Normal hitsound?

00:29:827 - For doubles like these, don't put any hitsounds like 00:30:928 - and for triple like 00:32:580 - put normal hitsounds. That is to make the hitsound consistent. (until 00:43:661 - )
01:14:427 (74427|2,74427|0) - Sampleset auto

Patterns are good, but hitsounds should be just a bit consistent, kinda feel like it's randomly placed; or was it to emphasize, either way it's good.

Good luck :)
Topic Starter
error_exe777

FastYoshi wrote:

Hi M4M

I wish i was bn :c is that a compliment towards the map? if so, thanksssss. tbh i need BN's as most mods now are minimal af


perhaps soon lol xd

EZ
00:58:459 - Missing note, feels strong here. changed

01:01:212 - Remove 4, and replace by the first column note. Pretty sure the sound isn't very dense to be a triple compare to doubles. eh didn't really understand what you meant, sorry

01:21:309 (81309|3) - Sampleset auto? shit fixed

NM
00:24:321 (24321|1) - Finish, to emphasize and make consistent sounds okay

00:58:459 (58459|1) - Would make sampleset drum for this
00:59:010 (59010|0) - ^ done

01:01:212 (61212|0) - finish hitsound kay

01:18:832 (78832|1) - Missing normal hitsound
01:21:034 (81034|1) - ^ done

Pattern is all good.

HD
00:05:133 - Add note, since 00:00:285 - is a double, so make consistency.
00:07:557 - ^, Then maybe for this one too. i didn't like the double anyway so i just got rid of it

00:51:852 (51852|3,51920|2,51989|0,52058|1) - I don't think these should be LN, but just notes nah i'll pass, i like the LN theme of this section

00:14:410 (14410|1) - Normal hitsound? oops done

00:29:827 - For doubles like these, don't put any hitsounds like 00:30:928 - and for triple like 00:32:580 - put normal hitsounds. That is to make the hitsound consistent. (until 00:43:661 - ) all changed ish
01:14:427 (74427|2,74427|0) - Sampleset auto changed

Patterns are good, but hitsounds should be just a bit consistent, kinda feel like it's randomly placed; or was it to emphasize, either way it's good.

Good luck :)
thank you! i fixed all the hitsound inconsistencies as i knew i had to fix them at some point. thank you for the hitsound help as well!
DustMoon
hi~ya!
1|2|3|4|
EZ
1.reference your NM diffhttps://puu.sh/xlpW8/1e4a140146.jpg ,00:08:466 (8466|2) - i think this LN should start00:08:618 -
2.00:18:815 (18815|1,18815|0) - why double this ,reference your NM diffhttps://puu.sh/xlpXV/b4fca91002.jpg,you use one LN+single to mapping this sound,i think 1 note is enough.
3.00:26:524 - advice:https://puu.sh/xlq3y/42f0021c34.jpg
4.00:35:333 (35333|1) - move to 1 for balance
5.01:06:443 (66443|3,66443|2) - change pattern to (2,4,),fun
NM
1.00:25:973 (25973|0,25973|3) - why double this,compare 00:25:422 (25422|0,25422|3) - there not have heavy durm.
2.00:35:471 (35471|2) - ghost note
3.01:13:050 (73050|2) - move to 2
Good luck! :)
Topic Starter
error_exe777

DustMoon wrote:

hi~ya!
1|2|3|4|
EZ
1.reference your NM diffhttps://puu.sh/xlpW8/1e4a140146.jpg ,00:08:466 (8466|2) - i think this LN should start00:08:618 - i don't like the 1/2 but i'll do it for now
2.00:18:815 (18815|1,18815|0) - why double this ,reference your NM diffhttps://puu.sh/xlpXV/b4fca91002.jpg,you use one LN+single to mapping this sound,i think 1 note is enough. no, they're both doubles
3.00:26:524 - advice:https://puu.sh/xlq3y/42f0021c34.jpg okay
4.00:35:333 (35333|1) - move to 1 for balance sure
5.01:06:443 (66443|3,66443|2) - change pattern to (2,4,),fun why not
NM
1.00:25:973 (25973|0,25973|3) - why double this,compare 00:25:422 (25422|0,25422|3) - there not have heavy durm. no??????????
they are the same

2.00:35:471 (35471|2) - ghost note no it isnt
3.01:13:050 (73050|2) - move to 2 nope, i want to avoid the anchor
Good luck! :)
thank you!
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