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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [Osu

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Dr_Marc
From ma queue :

HD

00:25:974 (25974|2,25974|1) - should be a 1 note sound because its same sound as
00:26:111 (26111|0) -

00:24:735 (24735|3,24735|2,25148|2,25148|3,25974|1,25974|2) - is really like.. not hearable? owo
00:35:609 (35609|1,35747|0) - Hard sounds, why not emphasize, atleast with LN's or a change in pattern
00:42:079 - missing sound

All in all good note placement, but why not fill some irregular gaps with LN's ?
As Example,
00:41:528 (41528|3) - this feels to me like an LN maybe
01:13:326 (73326|0,73326|2,73326|3,73464|2,73464|3,73464|0,73601|3,73601|2,73601|0) - why triplesounding? Its the same sound as
01:12:225 (72225|1,72225|0,72775|0,72775|3) - as example
01:14:565 - Delete 1 note
01:14:427 - add one note

Kiai time is good placed, but it doesnt feel quiet harder to play. So maybe reconsider something there with the noteplacements ?

All in all well done, good luck from me
Amiichii
Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [HD]
  1. 00:09:451 - 00:08:845 - add note for guitar. and to make jump?
  2. 00:09:754 - Add LN until 00:09:981 - ?
  3. 00:13:860 (13860|0,13998|1,14135|2,14273|3,14411|0,14411|2,14548|1,14686|0) - Ctrl+H for pitch?
  4. 00:26:249 (26249|3) - delete no drum
  5. 00:42:079 - add note for synth
  6. 00:42:354 (42354|3) - delete no synth
  7. 00:50:063 - add for idk what the name of sound. same like this sound 00:48:962 (48962|1,49099|3,49237|0,49375|1,49512|2,49650|3,49787|1) - . for add it for consistency pattern
  8. 00:50:751 - add ^
  9. 00:51:164 - 00:51:715 - add ^
  10. 00:54:743 (54743|2) - move to 2
  11. 00:54:881 (54881|2) - change to LN till 00:55:156 -
  12. 00:59:974 (59974|1,60249|1,60524|1) - this have different picth. pls make it in different column too
  13. 01:13:601 (73601|3,73601|2,73601|0) - 1 note is enough. so snare sound there

Goodluck. Have a nice day :)
Topic Starter
error_exe777

Dr_Marc wrote:

From ma queue :

HD

00:25:974 (25974|2,25974|1) - should be a 1 note sound because its same sound as
00:26:111 (26111|0) -

00:24:735 (24735|3,24735|2,25148|2,25148|3,25974|1,25974|2) - is really like.. not hearable? owo
00:35:609 (35609|1,35747|0) - Hard sounds, why not emphasize, atleast with LN's or a change in pattern
00:42:079 - missing sound

All in all good note placement, but why not fill some irregular gaps with LN's ?
As Example,
00:41:528 (41528|3) - this feels to me like an LN maybe
01:13:326 (73326|0,73326|2,73326|3,73464|2,73464|3,73464|0,73601|3,73601|2,73601|0) - why triplesounding? Its the same sound as
01:12:225 (72225|1,72225|0,72775|0,72775|3) - as example
01:14:565 - Delete 1 note
01:14:427 - add one note

Kiai time is good placed, but it doesnt feel quiet harder to play. So maybe reconsider something there with the noteplacements ?

All in all well done, good luck from me
Thank you!
Topic Starter
error_exe777

Amiichii wrote:

Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [HD]
  1. 00:09:451 - 00:08:845 - add note for guitar. and to make jump?
  2. 00:09:754 - Add LN until 00:09:981 - ?
  3. 00:13:860 (13860|0,13998|1,14135|2,14273|3,14411|0,14411|2,14548|1,14686|0) - Ctrl+H for pitch?
  4. 00:26:249 (26249|3) - delete no drum
  5. 00:42:079 - add note for synth
  6. 00:42:354 (42354|3) - delete no synth
  7. 00:50:063 - add for idk what the name of sound. same like this sound 00:48:962 (48962|1,49099|3,49237|0,49375|1,49512|2,49650|3,49787|1) - . for add it for consistency pattern
  8. 00:50:751 - add ^
  9. 00:51:164 - 00:51:715 - add ^
  10. 00:54:743 (54743|2) - move to 2
  11. 00:54:881 (54881|2) - change to LN till 00:55:156 -
  12. 00:59:974 (59974|1,60249|1,60524|1) - this have different picth. pls make it in different column too
  13. 01:13:601 (73601|3,73601|2,73601|0) - 1 note is enough. so snare sound there

Goodluck. Have a nice day :)
Thank youu
Shima Rin
Hi, M4M from my modding queue.

[General]
  1. It is noted that mania mode cannot have OD/HP below 6, so for EZ OD HP would better be both 7, NM OD HP would be 7.5 and HD would just be 8
  2. Turn off widescreen support in all diffs cuz no SB in this map
  3. For tags, I cannot think of too many. but at least add tv size opening OP into the tags
  4. Change artist name to 鴇沢直
[EZ]
  1. 00:08:769 (8769|1) - delete cuz no sound here to be emphasized
  2. 00:10:832 - 00:13:034 - 00:15:237 - add notes
  3. 00:17:852 - it is ok for you to add note here for the drum
  4. 00:36:022 - add one here and delete 00:36:160 (36160|0) -
  5. 00:44:970 (44970|3,44970|2) - what is this for? if it is drums u have to put on 00:44:832 - but i suggest u change these double notes to single ones and be sure to add one here 00:44:281 -
  6. 00:51:852 (51852|3) - why change LN here?
  7. 01:04:516 (64516|2,64516|3,64792|2,64792|3) - nerf them to single and put on different columns cuz they have different sound and volume with 01:04:241 (64241|2,64241|3) -
  8. 01:13:051 - 01:13:464 - add notes here
[NM]
  1. NM with a H notion hmm...u need to nerf something
  2. 00:09:981 - to nerf it, this part u dont need to catch all melodic sounds, u can just try to catch sounds on the white line
  3. 00:17:852 - this one should be a double
  4. 00:36:022 (36022|2,36022|3) - ctrl+h would be better
  5. 00:45:107 (45107|1,45107|2) - u can delete these cuz no obvious sounds here
  6. 00:52:953 (52953|0,53045|1,53137|2,53229|3,53321|2,53412|1,53504|0) - this is definitely too hard for NM
  7. 01:00:662 (60662|2,60662|1) - delete these cuz you already got a double there
  8. 01:02:589 (62589|0,63140|3,63140|1,63690|3) - delete them to nerf this part
  9. 01:06:719 (66719|3,66925|2,67132|1) - delete to nerf
  10. 01:07:545 (67545|1,68095|2,68646|1,69196|2,69747|0,70298|3,70848|1,71399|2) - ^
  11. 01:11:950 (71950|0,72500|0,73326|2,73464|2,73601|2) - 01:13:051 (73051|3) - ^
  12. 01:13:877 - from this part NM is even easier than EZ. You may want to fix this
[HD]
  1. 00:17:714 (17714|1,17852|1) - 00:17:852 (17852|3,17990|3) - shield here, delete 00:17:714 (17714|1) - 00:17:852 (17852|3) -
  2. 00:18:265 (18265|0,18403|0) - ^
  3. 00:25:423 (25423|2,25561|2,25561|1,25698|1,25836|3,25974|3) - ^
  4. 00:31:067 - miss a note
  5. 00:55:202 (55202|1,55248|2,55385|0,55500|3,55546|2) - delete them and add on 00:55:569 - (for fun u can use short LNs for the remaining ones)
  6. 00:58:460 - add one, cuz a snare here
  7. 01:00:662 (60662|3) - move to 2 or 3
  8. 01:00:387 - miss a note
  9. 01:01:763 (61763|1,61901|1,62039|1,62176|1,62314|1) - this is really hard stuff, try to separate them as possible
That's all. Good luck and hope my mods can help you owo ;)
Topic Starter
error_exe777

Tofu1222 wrote:

Hi, M4M from my modding queue.

[General]
  1. It is noted that mania mode cannot have OD/HP below 6, so for EZ OD HP would better be both 7, NM OD HP would be 7.5 and HD would just be 8
  2. Turn off widescreen support in all diffs cuz no SB in this map
  3. For tags, I cannot think of too many. but at least add tv size opening OP into the tags
  4. Change artist name to 鴇沢直
[EZ]
  1. 00:08:769 (8769|1) - delete cuz no sound here to be emphasized
  2. 00:10:832 - 00:13:034 - 00:15:237 - add notes
  3. 00:17:852 - it is ok for you to add note here for the drum
  4. 00:36:022 - add one here and delete 00:36:160 (36160|0) -
  5. 00:44:970 (44970|3,44970|2) - what is this for? if it is drums u have to put on 00:44:832 - but i suggest u change these double notes to single ones and be sure to add one here 00:44:281 -
  6. 00:51:852 (51852|3) - why change LN here?
  7. 01:04:516 (64516|2,64516|3,64792|2,64792|3) - nerf them to single and put on different columns cuz they have different sound and volume with 01:04:241 (64241|2,64241|3) -
  8. 01:13:051 - 01:13:464 - add notes here
[NM]
  1. NM with a H notion hmm...u need to nerf something
  2. 00:09:981 - to nerf it, this part u dont need to catch all melodic sounds, u can just try to catch sounds on the white line
  3. 00:17:852 - this one should be a double
  4. 00:36:022 (36022|2,36022|3) - ctrl+h would be better
  5. 00:45:107 (45107|1,45107|2) - u can delete these cuz no obvious sounds here
  6. 00:52:953 (52953|0,53045|1,53137|2,53229|3,53321|2,53412|1,53504|0) - this is definitely too hard for NM
  7. 01:00:662 (60662|2,60662|1) - delete these cuz you already got a double there
  8. 01:02:589 (62589|0,63140|3,63140|1,63690|3) - delete them to nerf this part
  9. 01:06:719 (66719|3,66925|2,67132|1) - delete to nerf
  10. 01:07:545 (67545|1,68095|2,68646|1,69196|2,69747|0,70298|3,70848|1,71399|2) - ^
  11. 01:11:950 (71950|0,72500|0,73326|2,73464|2,73601|2) - 01:13:051 (73051|3) - ^
  12. 01:13:877 - from this part NM is even easier than EZ. You may want to fix this
[HD]
  1. 00:17:714 (17714|1,17852|1) - 00:17:852 (17852|3,17990|3) - shield here, delete 00:17:714 (17714|1) - 00:17:852 (17852|3) -
  2. 00:18:265 (18265|0,18403|0) - ^
  3. 00:25:423 (25423|2,25561|2,25561|1,25698|1,25836|3,25974|3) - ^
  4. 00:31:067 - miss a note
  5. 00:55:202 (55202|1,55248|2,55385|0,55500|3,55546|2) - delete them and add on 00:55:569 - (for fun u can use short LNs for the remaining ones)
  6. 00:58:460 - add one, cuz a snare here
  7. 01:00:662 (60662|3) - move to 2 or 3
  8. 01:00:387 - miss a note
  9. 01:01:763 (61763|1,61901|1,62039|1,62176|1,62314|1) - this is really hard stuff, try to separate them as possible
That's all. Good luck and hope my mods can help you owo ;)
great, thank you!
Incendent
Hi! Here for my M4M. I'll go first!

HD
00:08:694 Add a timing point here to keep everything on the red and white ticks.
00:17:714 move 2 to 1.
00:24:735 What's with the jack here?
00:25:148 It's a ghost named jack.
00:26:524 A lot of people (Myself included) don't like LN's set up like this.
01:05:067 ^ (A example is that the sounds are connected in the song, I feel like these LN's should be connected too.)

NM
00:08:694 If you change HD, change NM as well. (If you want it to get ranked.)

I hope my mod is useful. Sorry if it seems short.
Topic Starter
error_exe777
I feel r e a l l y bad for disagreeing with it all, but i have reasons behind these.

Incendent wrote:

Hi! Here for my M4M. I'll go first!

HD
00:08:694 Add a timing point here to keep everything on the red and white ticks. Seems unnecessary. It doesn't affect anything important other than it being neat in the editor.
00:17:714 move 2 to 1. I did it to avoid the "shielding" of the slider. It's easier to play
00:24:735 What's with the jack here? 00:24:322 (24322|2,24322|3,24735|3,24735|2,25148|3,25148|2) - these 6 notes are represented by the snare drum (ish) sound in the background. I'm assuming that is what you are referring to
00:25:148 It's a ghost named jack. ^^^
00:26:524 A lot of people (Myself included) don't like LN's set up like this. I feel it represents the music best because the first 3 sets are the same sound, and when they change sound, the sets move columns.
01:05:067 ^ (A example is that the sounds are connected in the song, I feel like these LN's should be connected too.) Pretty much the same reason as above, yet the slight variation in pitch for the last two fits well with what i did.

NM
00:08:694 If you change HD, change NM as well. (If you want it to get ranked.)

I hope my mod is useful. Sorry if it seems short.
Again, i'm so sorry, but thank you very much for the mod! Feel free to disagree with anything i said
Incendent

OwenF04 wrote:

I feel r e a l l y bad for disagreeing with it all, but i have reasons behind these.

Incendent wrote:

Hi! Here for my M4M. I'll go first!

HD
00:08:694 Add a timing point here to keep everything on the red and white ticks. Seems unnecessary. It doesn't affect anything important other than it being neat in the editor.
00:17:714 move 2 to 1. I did it to avoid the "shielding" of the slider. It's easier to play
00:24:735 What's with the jack here? 00:24:322 (24322|2,24322|3,24735|3,24735|2,25148|3,25148|2) - these 6 notes are represented by the snare drum (ish) sound in the background. I'm assuming that is what you are referring to
00:25:148 It's a ghost named jack. ^^^
00:26:524 A lot of people (Myself included) don't like LN's set up like this. I feel it represents the music best because the first 3 sets are the same sound, and when they change sound, the sets move columns.
01:05:067 ^ (A example is that the sounds are connected in the song, I feel like these LN's should be connected too.) Pretty much the same reason as above, yet the slight variation in pitch for the last two fits well with what i did.

NM
00:08:694 If you change HD, change NM as well. (If you want it to get ranked.)

I hope my mod is useful. Sorry if it seems short.
Again, i'm so sorry, but thank you very much for the mod! Feel free to disagree with anything i said

At the end of the day, it's your choice, sorry I couldn't help improve your map. But hey, I gave it an honest shot :)
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: SKIP
  1. Well, up to you.
BPM & Offset: PASS
Diff.Spread: PASS
  1. Well, to be honest i will like a difficulty that is closer to Insane. Anyway, less difficulties to check lol.
Diff.Name: PASS
HP & OD: PASS
Hitsound: SKIP
  1. Add hitsounds. Not now, but is necessary.
Hitsound Volume: MISS
  1. Is intended the volume change in the kiai section: https://puu.sh/wF8S5.png ? Use 45-50%. Also, try to use Soft Sampleset always, you can add custom hitsounds later.
Kiai Time: PASS
Metadata: MISS
  1. Let's recheck some things... Link: http://www.vap.co.jp/gokukoku/release/o-s-t.html
    1. Title and Unicode Title: "BRYNHILDR IN THE DARKNESS -Ver. EJECTED-" (From the ost.)
    2. Artist: "Tokisawa Nao" (You have the name first and the surname last. Just invert them.)
    3. Tags: "brynhildr in the darkness ejected" -> "Gokukoku no brynhildr" (Currently is duplicated, the title says the same thing. Replace with romaji translation of the anime name. That's all.)
Widescreen Support: PASS
Preview Point: MISS
  1. Currently is bad snapped at 00:54:025 . Instead snap it at 00:53:917 - when the crash sounds or 00:56:119 - too.
AiMod Things: PASS

Mod!
[EZ]
From start, I think you can follow better the sounds at this section: https://osu.ppy.sh/ss/8545741

00:17:164 (17164|1,17714|2,18265|3) - You can use Longnotes here to skip the snares: https://osu.ppy.sh/ss/8546016

00:24:322 (24322|2,24322|0,24322|3) - A triple in the EZ? I suggest you remove one note, is too much.

00:24:322 (24322|0,24735|1,25148|2) - Instead of these Longnotes use simple notes, is better since this drums have shorter duration. The Longnotes doesn't fit in my opinion, the drums can be more spread, also snares here... screenshot -extended-: https://osu.ppy.sh/ss/8546058

00:35:885 (35885|0,35885|1,36022|2,36160|3) - I think this is too much difficult, maybe erase one note from the chord, also a bit of rearrange: https://osu.ppy.sh/ss/8546068

00:41:941 (41941|3,42492|0,42492|2,43043|1,43593|2,43593|3) - Can be arranged better in my opinion: https://osu.ppy.sh/ss/8546078

00:44:832 (44832|1,45107|1,45245|0) - I think you can skip the last kick using the longnote, is better than current because the left hand have to do some effort there: https://osu.ppy.sh/ss/8546094

00:45:245 (45245|0,47447|2,49650|0,51852|3) - These Longnotes will be better to follow the vocal instead, i think you follow the piano but is too blended for the vocal. Try this: https://osu.ppy.sh/ss/8546116

00:56:257 (56257|2) - Move to |3| since it gives a better feeling of the crash sound.

00:58:460 (58460|3,58460|0,58735|2,59010|1,59286|0,59561|3,59836|2,60111|1,60387|0) - Is kinda weird to follow this, i think you follow the piano sounds in the background but you could accentuate more the drums and some noises, like this: https://osu.ppy.sh/ss/8546151

01:02:314 (62314|3,62864|1,63415|2,63966|0,64241|2,64516|1) - There some drums in the middle part that will be represented better using Longnotes, also following the vocal much better: https://osu.ppy.sh/ss/8546169

01:06:168 (66168|1,66168|3,66719|1) - I rather move them like this, also adding a note for that noise and kick: https://osu.ppy.sh/ss/8546194

01:12:775 (72775|2,72775|1,73326|1,73326|2) - Skipping some drums here is a bit odd, for less strain you can reduce the notes used. Try this: https://osu.ppy.sh/ss/8546214

01:13:877 - This part is really good for roll patterns: https://osu.ppy.sh/ss/8546234

01:16:905 (76905|1,77180|0,77180|2,77456|1,77731|0,78006|1) - I rather kept some roll pattern here too: https://osu.ppy.sh/ss/8546240

01:19:383 (79383|2,79383|1,79658|3,79933|0) - Again: https://osu.ppy.sh/ss/8546244

01:21:035 (81035|3,81310|1,81585|0,81585|3,81861|1,82136|2,82411|0,82686|1) - Last change here: https://osu.ppy.sh/ss/8546251

[NM]
00:02:557 (2557|0,2860|0,3163|0) - I rather change this part to this: https://osu.ppy.sh/ss/8546258

00:06:345 (6345|0,6497|1,6648|0,6800|2,6951|3,7103|2,7254|3,7406|1) - Also here, some alternation: https://osu.ppy.sh/ss/8546267

Well, i know that you that following the piano here but, the inconsistency with the EZ difficulty is pretty evident: https://osu.ppy.sh/ss/8546276 <- EZ in the right. When in EZ you mapped that Snare with a chord, in the NM you skip it, and here the kick sounds are a chord... well is up to you, but i still thinking that skipping all the Snare sounds seems ankward. Some general suggestion for this part: https://osu.ppy.sh/ss/8546337 , https://osu.ppy.sh/ss/8546348 , https://osu.ppy.sh/ss/8546355 , and so on... I think you can improve this part a lot to be honest, so keep it up.

00:27:625 - Using Triples/Hands for NM is also something that i don't recommend. Only for Hard difficulties and above. If you erase the extra note and follow better the piano sounds, you can improve this part too, some suggestions: https://osu.ppy.sh/ss/8546398 , https://osu.ppy.sh/ss/8546413 , https://osu.ppy.sh/ss/8546441 , and so on...

The rest is pretty much the same unfortunally. Try to follow a lot more the piano sounds (pretty clear to hear in my opinion), use roll patterns and some alternation and more Longnotes. By the way, the difference of Longnotes between NM and HD is a lot... you need to make a mapset that increases his difficulty gradually.

[HD]
From start, is pretty much the NM again. You can add Longnotes for vocals and the noise: https://osu.ppy.sh/ss/8546519 , https://osu.ppy.sh/ss/8546523 , https://osu.ppy.sh/ss/8546525 , https://osu.ppy.sh/ss/8546527

00:12:208 (12208|3,12208|0,12208|2) - For kicks, i rather use two notes. These are three, the Longnotes counts as well.

00:17:714 - Add a note on |1| for snare, is well suited since is the Longnote end... hm Screenshot: https://osu.ppy.sh/ss/8546557

00:21:018 (21018|1,21018|0,21018|2) - Is a Kick use two notes instead, Skipping from now on...

00:25:423 (25423|3,25423|1,25561|2,25561|0) - Snares, you can use three notes since is the Longnote end and not between them.

00:25:836 (25836|0,25836|2,25974|3,25974|2) - ^.

00:27:350 - You can cut the Longnote before it reaches the end to use the triple note for cymbal: https://osu.ppy.sh/ss/8546577

For this difficulty, i think it needs more longnotes, is somewhat odd that the start has more longnotes than here when the piano sounds are more clear.

00:35:334 - Suggestion: https://osu.ppy.sh/ss/8546605

00:36:435 (36435|3,36435|0) - I think the cymbals also needs triple notes... Skipping from now on...

00:51:852 - ...Why is so similar to NM? If HD is the hardest, don't refrain: https://osu.ppy.sh/ss/8546629

00:55:156 - Same case as above: https://osu.ppy.sh/ss/8546655 <- The note on |3| in the right side is 1/8: 00:56:085

00:59:010 (59010|0,59010|1,59836|0,59836|2) - Snares... use Triples. Skipping too...

01:13:326 (73326|0,73464|0,73601|0) - More fun in my opinion: https://osu.ppy.sh/ss/8546668

01:17:731 - Suggestion2: https://osu.ppy.sh/ss/8546672

I expected a more dense Longnote difficulty here... Well, up to you.

I think you can improve more this mapset. Keep it up! Also as you requested, the reminder Any help will be appreciated!

Good Luck! :)
[Ashley]
M4M req from your queue.

[EZ]Nothing to say.
[NM]00:06:800 - My suggestion
00:08:769 - In NM diff, you could try to add a note on this line.
00:13:310 - missing note, please add 2 notes here.
00:15:512 - ^
00:19:917 - ^
...after 2202ms everytime before 00:24:322
00:16:200 - 00:16:476 (optional)- ^, add 1 note is ok.
00:26:662 - try this
00:44:694 (44694|0,44694|3,44832|1,44832|2) - ctrl+j, because these should same as 00:44:144 (44144|2,44144|1,44281|0,44281|3) -
00:58:735 - add a note here.
[HD]00:26:731 (26731|2,26731|3) - I don't know why but i think these 1/4 LN should in different columns.
00:55:385 (55385|0,55431|1,55477|3,55523|2) - these note should move below 1/6.
And 00:55:523 - add a note here.
01:00:111 - ^

good luck.
Topic Starter
error_exe777

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: SKIP
  1. Well, up to you.
BPM & Offset: PASS
Diff.Spread: PASS
  1. Well, to be honest i will like a difficulty that is closer to Insane. Anyway, less difficulties to check lol.
Diff.Name: PASS
HP & OD: PASS
Hitsound: SKIP
  1. Add hitsounds. Not now, but is necessary.
Hitsound Volume: MISS
  1. Is intended the volume change in the kiai section: https://puu.sh/wF8S5.png ? Use 45-50%. Also, try to use Soft Sampleset always, you can add custom hitsounds later.
Kiai Time: PASS
Metadata: MISS
  1. Let's recheck some things... Link: http://www.vap.co.jp/gokukoku/release/o-s-t.html
    1. Title and Unicode Title: "BRYNHILDR IN THE DARKNESS -Ver. EJECTED-" (From the ost.)
    2. Artist: "Tokisawa Nao" (You have the name first and the surname last. Just invert them.)
    3. Tags: "brynhildr in the darkness ejected" -> "Gokukoku no brynhildr" (Currently is duplicated, the title says the same thing. Replace with romaji translation of the anime name. That's all.)
Widescreen Support: PASS
Preview Point: MISS
  1. Currently is bad snapped at 00:54:025 . Instead snap it at 00:53:917 - when the crash sounds or 00:56:119 - too.
AiMod Things: PASS

Mod!
[EZ]
From start, I think you can follow better the sounds at this section: https://osu.ppy.sh/ss/8545741

00:17:164 (17164|1,17714|2,18265|3) - You can use Longnotes here to skip the snares: https://osu.ppy.sh/ss/8546016

00:24:322 (24322|2,24322|0,24322|3) - A triple in the EZ? I suggest you remove one note, is too much.

00:24:322 (24322|0,24735|1,25148|2) - Instead of these Longnotes use simple notes, is better since this drums have shorter duration. The Longnotes doesn't fit in my opinion, the drums can be more spread, also snares here... screenshot -extended-: https://osu.ppy.sh/ss/8546058

00:35:885 (35885|0,35885|1,36022|2,36160|3) - I think this is too much difficult, maybe erase one note from the chord, also a bit of rearrange: https://osu.ppy.sh/ss/8546068

00:41:941 (41941|3,42492|0,42492|2,43043|1,43593|2,43593|3) - Can be arranged better in my opinion: https://osu.ppy.sh/ss/8546078

00:44:832 (44832|1,45107|1,45245|0) - I think you can skip the last kick using the longnote, is better than current because the left hand have to do some effort there: https://osu.ppy.sh/ss/8546094

00:45:245 (45245|0,47447|2,49650|0,51852|3) - These Longnotes will be better to follow the vocal instead, i think you follow the piano but is too blended for the vocal. Try this: https://osu.ppy.sh/ss/8546116

00:56:257 (56257|2) - Move to |3| since it gives a better feeling of the crash sound.

00:58:460 (58460|3,58460|0,58735|2,59010|1,59286|0,59561|3,59836|2,60111|1,60387|0) - Is kinda weird to follow this, i think you follow the piano sounds in the background but you could accentuate more the drums and some noises, like this: https://osu.ppy.sh/ss/8546151

01:02:314 (62314|3,62864|1,63415|2,63966|0,64241|2,64516|1) - There some drums in the middle part that will be represented better using Longnotes, also following the vocal much better: https://osu.ppy.sh/ss/8546169

01:06:168 (66168|1,66168|3,66719|1) - I rather move them like this, also adding a note for that noise and kick: https://osu.ppy.sh/ss/8546194

01:12:775 (72775|2,72775|1,73326|1,73326|2) - Skipping some drums here is a bit odd, for less strain you can reduce the notes used. Try this: https://osu.ppy.sh/ss/8546214

01:13:877 - This part is really good for roll patterns: https://osu.ppy.sh/ss/8546234

01:16:905 (76905|1,77180|0,77180|2,77456|1,77731|0,78006|1) - I rather kept some roll pattern here too: https://osu.ppy.sh/ss/8546240

01:19:383 (79383|2,79383|1,79658|3,79933|0) - Again: https://osu.ppy.sh/ss/8546244

01:21:035 (81035|3,81310|1,81585|0,81585|3,81861|1,82136|2,82411|0,82686|1) - Last change here: https://osu.ppy.sh/ss/8546251

[NM]
00:02:557 (2557|0,2860|0,3163|0) - I rather change this part to this: https://osu.ppy.sh/ss/8546258

00:06:345 (6345|0,6497|1,6648|0,6800|2,6951|3,7103|2,7254|3,7406|1) - Also here, some alternation: https://osu.ppy.sh/ss/8546267

Well, i know that you that following the piano here but, the inconsistency with the EZ difficulty is pretty evident: https://osu.ppy.sh/ss/8546276 <- EZ in the right. When in EZ you mapped that Snare with a chord, in the NM you skip it, and here the kick sounds are a chord... well is up to you, but i still thinking that skipping all the Snare sounds seems ankward. Some general suggestion for this part: https://osu.ppy.sh/ss/8546337 , https://osu.ppy.sh/ss/8546348 , https://osu.ppy.sh/ss/8546355 , and so on... I think you can improve this part a lot to be honest, so keep it up.

00:27:625 - Using Triples/Hands for NM is also something that i don't recommend. Only for Hard difficulties and above. If you erase the extra note and follow better the piano sounds, you can improve this part too, some suggestions: https://osu.ppy.sh/ss/8546398 , https://osu.ppy.sh/ss/8546413 , https://osu.ppy.sh/ss/8546441 , and so on...

The rest is pretty much the same unfortunally. Try to follow a lot more the piano sounds (pretty clear to hear in my opinion), use roll patterns and some alternation and more Longnotes. By the way, the difference of Longnotes between NM and HD is a lot... you need to make a mapset that increases his difficulty gradually.

[HD]
From start, is pretty much the NM again. You can add Longnotes for vocals and the noise: https://osu.ppy.sh/ss/8546519 , https://osu.ppy.sh/ss/8546523 , https://osu.ppy.sh/ss/8546525 , https://osu.ppy.sh/ss/8546527

00:12:208 (12208|3,12208|0,12208|2) - For kicks, i rather use two notes. These are three, the Longnotes counts as well.

00:17:714 - Add a note on |1| for snare, is well suited since is the Longnote end... hm Screenshot: https://osu.ppy.sh/ss/8546557

00:21:018 (21018|1,21018|0,21018|2) - Is a Kick use two notes instead, Skipping from now on...

00:25:423 (25423|3,25423|1,25561|2,25561|0) - Snares, you can use three notes since is the Longnote end and not between them.

00:25:836 (25836|0,25836|2,25974|3,25974|2) - ^.

00:27:350 - You can cut the Longnote before it reaches the end to use the triple note for cymbal: https://osu.ppy.sh/ss/8546577

For this difficulty, i think it needs more longnotes, is somewhat odd that the start has more longnotes than here when the piano sounds are more clear.

00:35:334 - Suggestion: https://osu.ppy.sh/ss/8546605

00:36:435 (36435|3,36435|0) - I think the cymbals also needs triple notes... Skipping from now on...

00:51:852 - ...Why is so similar to NM? If HD is the hardest, don't refrain: https://osu.ppy.sh/ss/8546629

00:55:156 - Same case as above: https://osu.ppy.sh/ss/8546655 <- The note on |3| in the right side is 1/8: 00:56:085

00:59:010 (59010|0,59010|1,59836|0,59836|2) - Snares... use Triples. Skipping too...

01:13:326 (73326|0,73464|0,73601|0) - More fun in my opinion: https://osu.ppy.sh/ss/8546668

01:17:731 - Suggestion2: https://osu.ppy.sh/ss/8546672

I expected a more dense Longnote difficulty here... Well, up to you.

I think you can improve more this mapset. Keep it up! Also as you requested, the reminder Any help will be appreciated!

Good Luck! :)
my lord this was useful thank youuuuu
Topic Starter
error_exe777

acacac wrote:

M4M req from your queue.

[EZ]Nothing to say.
[NM]00:06:800 - My suggestion
00:08:769 - In NM diff, you could try to add a note on this line.
00:13:310 - missing note, please add 2 notes here.
00:15:512 - ^
00:19:917 - ^
...after 2202ms everytime before 00:24:322
00:16:200 - 00:16:476 (optional)- ^, add 1 note is ok.
00:26:662 - try this
00:44:694 (44694|0,44694|3,44832|1,44832|2) - ctrl+j, because these should same as 00:44:144 (44144|2,44144|1,44281|0,44281|3) -
00:58:735 - add a note here.
[HD]00:26:731 (26731|2,26731|3) - I don't know why but i think these 1/4 LN should in different columns.
00:55:385 (55385|0,55431|1,55477|3,55523|2) - these note should move below 1/6.
And 00:55:523 - add a note here.
01:00:111 - ^

good luck.
thank you!
Umo-
NM req from imtdb1's modding queue
1|2|3|4
You should respond to the mods with that you fixed/rejected and why. At least you didn't do it in the last mod owo https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct
EZ
00:45:107 (45107|2) - this note sounds diffrend from 00:44:832 (44832|2) - so I would suggest that you move it to another column
01:03:966 (63966|0) - end at 01:04:241 - and add a note there
NM
00:11:107 - missing LN's here?
00:11:107 - forgot a double here, you used double at 00:15:512 -
00:22:119 - ^
00:36:435 (36435|2,36435|3) - move to 1 and 2
01:01:213 - you forgot doubles here, you used doubles at the same place at 01:05:618 -
HD
00:26:731 (26731|3,26731|2) - those LNs soud a lot diffrend from 00:26:524 (26524|3,26524|2) - so move them to 1 and 2
00:52:541 (52541|1) - diff sound from 00:52:403 (52403|1) -
00:52:678 - same here ^
00:55:385 (55385|0,55431|1) - please ctrl+H the notes
01:01:763 - https://osu.ppy.sh/ss/8554440 I still used your jackhammer pattern but I reeranged the notes because mashing keys in 2nd column for a second is very weird imo
Some patterns are not consistant in the map so selfmod those please.
Good Luck!
Topic Starter
error_exe777

imtdb1 wrote:

NM req from imtdb1's modding queue
1|2|3|4
You should respond to the mods with that you fixed/rejected and why. At least you didn't do it in the last mod owo https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct
EZ
00:45:107 (45107|2) - this note sounds diffrend from 00:44:832 (44832|2) - so I would suggest that you move it to another column i agree
01:03:966 (63966|0) - end at 01:04:241 - and add a note there yep
NM
00:11:107 - missing LN's here? fixed
00:11:107 - forgot a double here, you used double at 00:15:512 - yep
00:22:119 - ^ yep
00:36:435 (36435|2,36435|3) - move to 1 and 2 okay
01:01:213 - you forgot doubles here, you used doubles at the same place at 01:05:618 - applied
HD
00:26:731 (26731|3,26731|2) - those LNs soud a lot diffrend from 00:26:524 (26524|3,26524|2) - so move them to 1 and 2 the first two LN's have the same sound, but the third doesn't so i ctrl+h them
00:52:541 (52541|1) - diff sound from 00:52:403 (52403|1) - i don't see how they are a different sound. i charted them to pitch anyway
00:52:678 - same here ^ ^^00:55:385 (55385|0,55431|1) - please ctrl+H the notes
01:01:763 - https://osu.ppy.sh/ss/8554440 I still used your jackhammer pattern but I reeranged the notes because mashing keys in 2nd column for a second is very weird imo i see where you are coming from, but i want to keep the jacks in sets of 2, so i arranged it by pitch.
Some patterns are not consistant in the map so selfmod those please.
Good Luck!
thank you!
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

1|2|3|4

  • [HD]
  1. 00:09:981 (9981|3) - move to 1
  2. 00:09:981 (9981|2,10125|3,10269|0,12208|2,12346|3,12484|0) - for this kind of sound, i think its better to make it jack. since the sound is repeating 3x and in the same pitch
  3. 00:13:860 (13860|3,13998|2,14135|1,14273|0,14411|3,14411|1,14548|2,14686|3) - they're kinda hard to push, maybe this will work http://puu.sh/wHm1r/b0bda1518e.jpg
  4. 00:16:613 (16613|1) - move to 4
  5. 00:17:990 (17990|0,18265|3,18265|2,18265|1,18540|3,18678|2) - srsly, it makes me confuse... how about shorten 00:17:990 (17990|0) - to white line, 00:18:265 (18265|1) - extend it to white line, and 00:18:540 (18540|3) - shorten it to red line
  6. 00:18:816 (18816|0,18816|1) - triple here
  7. 00:22:670 (22670|3,22808|2,22945|1,23083|0,23221|3,23221|1,23358|2,23496|3) - same as before
  8. 00:26:524 (26524|3,26524|2,26731|2,26731|3) - wtf is this??!?!?!? 00:26:731 (26731|3,26731|2) - delete this, make another LNs in 00:26:662 - stop at white line, and 00:26:868 (26868|0,26868|1,27075|3,27075|2,27350|0,27350|1) - flip this (ctrl h)
  9. 00:55:156 (55156|0,55202|1,55248|0,55294|1,55385|3,55431|2,55477|3,55523|0) - another wtf, try this http://puu.sh/wHmku/04729c3e21.jpg
    [NM]
  10. 00:26:524 (26524|0) - make it LN
  11. 00:26:662 (26662|0) - delete this
  12. 00:26:731 (26731|2) - extend to blue pls
  13. 01:06:719 (66719|2,66925|1,67132|0) - you can make it LN
i guess that's it, good luck!
Crumpey
As requested in Crumpey's Mod Queue!


Normal, HD
HD(Mod)

00:07:557 - after here col 2 is ignored for some time

00:15:374 (15374|2) - move to col 4

00:24:735 (24735|0) - move to col 4 and move the other notes around so none overlap

00:27:625 - im confused you mapped the whole first portion as lns, but the same part comes around and your not using lns anymore?

00:50:889 (50889|0,51026|1) - control+G

00:59:698 (59698|3,59974|3,60249|3,60524|3) - none of these have the same beat, make them desend, IE cols 4, 3, 2, 1

01:13:877 - i dont understand your usage of kiai time, this section is fine, and highlights the ending but what about the chorus? ( 00:27:625 - ) or even ( 00:54:055 - )

Normal (Mod)

00:13:860 (13860|0,13998|1,14135|2,14273|3) - control+H and fix the other notes so theres not a jack

00:16:751 (16751|3,16889|2,17026|1,17164|0,17164|3,17301|1,17439|2,17577|3) - this doesnt follow the pitch very well

00:27:625 - you use lns before now its just super simple patterning?

00:57:909 (57909|2) - move to col 4

Really dislike the song, the map itself is pretty solid, good job man
Topic Starter
error_exe777

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

1|2|3|4

  • [HD]
  1. 00:09:981 (9981|3) - move to 1 kay
  2. 00:09:981 (9981|2,10125|3,10269|0,12208|2,12346|3,12484|0) - for this kind of sound, i think its better to make it jack. since the sound is repeating 3x and in the same pitch how? they are LN's, and the third one is a different pitch anyway
  3. 00:13:860 (13860|3,13998|2,14135|1,14273|0,14411|3,14411|1,14548|2,14686|3) - they're kinda hard to push, maybe this will work http://puu.sh/wHm1r/b0bda1518e.jpg i agree, but pitch relevancy works better imo. i did change something to make it easier however
  4. 00:16:613 (16613|1) - move to 4 yep
  5. 00:17:990 (17990|0,18265|3,18265|2,18265|1,18540|3,18678|2) - srsly, it makes me confuse... how about shorten 00:17:990 (17990|0) - to white line, 00:18:265 (18265|1) - extend it to white line, and 00:18:540 (18540|3) - shorten it to red line nope, i applied it from a previous mod and realised it was terrible anyway. Thanks for the reminder
  6. 00:18:816 (18816|0,18816|1) - triple here the sound is too soft
  7. 00:22:670 (22670|3,22808|2,22945|1,23083|0,23221|3,23221|1,23358|2,23496|3) - same as before also same as before
  8. 00:26:524 (26524|3,26524|2,26731|2,26731|3) - wtf is this??!?!?!? 00:26:731 (26731|3,26731|2) - delete this, make another LNs in 00:26:662 - stop at white line, and 00:26:868 (26868|0,26868|1,27075|3,27075|2,27350|0,27350|1) - flip this (ctrl h) keep. if you listen closely and listen to the pitch it works fine
  9. 00:55:156 (55156|0,55202|1,55248|0,55294|1,55385|3,55431|2,55477|3,55523|0) - another wtf, try this http://puu.sh/wHmku/04729c3e21.jpg yeah, the old pattern was pretty stupid. i adapted it slightly from yours though, same principle [NM]
  10. 00:26:524 (26524|0) - make it LN kay
  11. 00:26:662 (26662|0) - delete this yep[
  12. 00:26:731 (26731|2) - extend to blue pls nope. it is correct as it is, listen closely
  13. 01:06:719 (66719|2,66925|1,67132|0) - you can make it LN okay
i guess that's it, good luck!
thank you!
Topic Starter
error_exe777

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue!


Normal, HD
HD(Mod)

00:07:557 - after here col 2 is ignored for some time agreed but moving any only opens another column

00:15:374 (15374|2) - move to col 4 sure

00:24:735 (24735|0) - move to col 4 and move the other notes around so none overlap can't because the doubles are representing the fading snare thing. i did change a couple before to give the same effect

00:27:625 - im confused you mapped the whole first portion as lns, but the same part comes around and your not using lns anymore? uhh,
variation? its quite drastic. but it's all mapped correctly. if it's such a massive problem i will map with long notes, but it fits better with single, with the drums in the bg


00:50:889 (50889|0,51026|1) - control+G hai

00:59:698 (59698|3,59974|3,60249|3,60524|3) - none of these have the same beat, make them desend, IE cols 4, 3, 2, 1 kay

01:13:877 - i dont understand your usage of kiai time, this section is fine, and highlights the ending but what about the chorus? ( 00:27:625 - ) or even ( 00:54:055 - ) it is the most intense part of the song. yes it isn't the main "chorus" but is the climax of the song. and for me, the most memorable

Normal (Mod)

00:13:860 (13860|0,13998|1,14135|2,14273|3) - control+H and fix the other notes so theres not a jack okay

00:16:751 (16751|3,16889|2,17026|1,17164|0,17164|3,17301|1,17439|2,17577|3) - this doesnt follow the pitch very well changed

00:27:625 - you use lns before now its just super simple patterning? this i am a bit iffy on as well, but mapping the synth may prove difficult. and its a NM, i think its fine. like before, if its a major problem, ill change it later on

00:57:909 (57909|2) - move to col 4 okay

Really dislike the song, the map itself is pretty solid, good job man
sorry you didn't like the song, thanks for the mod :)
[-Star_Lenz-]
Hi Owen ^^

Req mod M4M from your queue

COL : 1|2|3|4

EZ
00:24:735 (24735|3,25148|0) - Delete, your focus drum sound
previous and feel play EZ diff
00:31:480 (31480|1) - move col 1 avoid jack note 1/1 00:32:030

(32030|1) - balanced left hand
00:35:885 (35885|0,36022|1,36160|2) - hmm stairs 1/2 I think it's

very difficult if in EZ, stairs change to LN

https://puu.sh/wJMCL/46ecce480a.png
00:44:694 (44694|1) - move col 1 balanced from hand 00:44:144

(44144|2,44281|1) -
01:01:763 (61763|0) - make to LN follow violin/guitar ? :'v and

01:02:314 - add note
01:05:067 (65067|0) - extend LN 01:05:618 -

NM
00:09:981 (9981|1) - delete LN make to normal note, i'am Testing for

diff is not felt LN
00:14:411 (14411|2) - move col 4 balanced for hand 00:14:686

(14686|2) -
00:18:127 (18127|1) - delete
00:24:184 (24184|2) - move col 4
00:44:144 - recomended https://puu.sh/wJNnZ/fd91a6442e.png your

double note its same boring
00:58:460 (58460|2) - move col 4 balanced
01:01:901 (61901|1) - move col 1 make to mini jack note ?

HD
00:36:022 (36022|2) - move col 4 balanced triple note
00:59:561 - add note plz
01:00:111 - Did you forget to add note here ? make to double note
01:00:662 - add note cymbal
01:19:933 (79933|2) - move col 1 balanced
gud HD

Good Luck bro (y)
BrokenGale
Hello, Owen, I am from your modding queue. Hope you don't mind if I try modding before you respond.

Only modding HD because this is what I am familiar with.
SPOILER
00:16:613 Seems to be a bit over mapped, the sliders don't really correlate well with the music.
00:17:164 - 00:18:816 Same as above.
00:21:982 - 00:22:532 Move sliders left one column to better fit the music since the rightmost slider from the phrase before represented a higher pitch.
00:23:358 Would work better musically if the connecting sliders became an LN
00:26:111 Same as above.
00:26:249 - 00:26:524 Would fit better musically if the sliders were ascending left to right.
00:30:791 - 00:30:067 Would fit better musically if the notes became a triple in the same lane.
00:37:399 - 00:37:674 Same as above.
00:40:840 - 00:40:978 Same as above.
00:43:043 - 00:44:006 The notes are over mapped, please change into sliders if following the music is the priority.
01:06:168 - 01:06:581 Maybe the wub sound could be complemented by some 1/2 sliders with LNs from the instruments and removing some of the notes for the percussion
Topic Starter
error_exe777

[-Star_Lenz-] wrote:

Hi Owen ^^

Req mod M4M from your queue

COL : 1|2|3|4

EZ
00:24:735 (24735|3,25148|0) - Delete, your focus drum sound
previous and feel play EZ diff okay
00:31:480 (31480|1) - move col 1 avoid jack note 1/1 00:32:030 yep

(32030|1) - balanced left hand ..?
00:35:885 (35885|0,36022|1,36160|2) - hmm stairs 1/2 I think it's

very difficult if in EZ, stairs change to LN sure

https://puu.sh/wJMCL/46ecce480a.png
00:44:694 (44694|1) - move col 1 balanced from hand 00:44:144 i think its fine

(44144|2,44281|1) -
01:01:763 (61763|0) - make to LN follow violin/guitar ? :'v and its fine how it is

01:02:314 - add note kay
01:05:067 (65067|0) - extend LN 01:05:618 -why? it is cleary represented


NM
00:09:981 (9981|1) - delete LN make to normal note, i'am Testing for

diff is not felt LN if i did that, i would have to change the entire section, and its fine as it is
00:14:411 (14411|2) - move col 4 balanced for hand 00:14:686 done

(14686|2) -
00:18:127 (18127|1) - delete there is a sound
00:24:184 (24184|2) - move col 4 done
00:44:144 - recomended https://puu.sh/wJNnZ/fd91a6442e.png your

double note its same boring i understand, but it is the same sound, ill keep it
00:58:460 (58460|2) - move col 4 balanced changed
01:01:901 (61901|1) - move col 1 make to mini jack note ? no, it is fine

HD
00:36:022 (36022|2) - move col 4 balanced triple note kay
00:59:561 - add note plz sure
01:00:111 - Did you forget to add note here ? make to double note why should there be a note?
01:00:662 - add note cymbal done
01:19:933 (79933|2) - move col 1 balanced yep
gud HD

Good Luck bro (y)
thank you for the mod!
Topic Starter
error_exe777

BrokenGale wrote:

Hello, Owen, I am from your modding queue. Hope you don't mind if I try modding before you respond.

Only modding HD because this is what I am familiar with.
SPOILER
00:16:613 Seems to be a bit over mapped, the sliders don't really correlate well with the music. ive had this converstation with every previous modder lmao, it fits the music fine, despite being slightly odd to play
00:17:164 - 00:18:816 Same as above. ^^
00:21:982 - 00:22:532 Move sliders left one column to better fit the music since the rightmost slider from the phrase before represented a higher pitch. agreed
00:23:358 Would work better musically if the connecting sliders became an LN its fine
00:26:111 Same as above. ^^
00:26:249 - 00:26:524 Would fit better musically if the sliders were ascending left to right. changed
00:30:791 - 00:30:067 Would fit better musically if the notes became a triple in the same lane. lmao i dont understand what this means sorry
00:37:399 - 00:37:674 Same as above. ^^
00:40:840 - 00:40:978 Same as above. ^^
00:43:043 - 00:44:006 The notes are over mapped, please change into sliders if following the music is the priority. why should i? it fits the rest of the theme
01:06:168 - 01:06:581 Maybe the wub sound could be complemented by some 1/2 sliders with LNs from the instruments and removing some of the notes for the percussion seems fine to me
thanks for the mod!

sorry i couldnt mod yours :(
Asherz007
rip my queue (I die too much while mapping lol)

It's actually been a while since I've had a look at anything 4k, so bear with me if anything looks a little weird. Feel free to PM me somewhere if there's something you don't understand.

[General]
All I can say here really is do the hitsounds at some point.

Timing points: Since the BPM does change throughout the song, we need to have some normalising SV values in so that everything scrolls at the same speed. There was a mention of this earlier in the thread, but it appears not to be implemented yet. Firstly, add another uninherited timing point (red line) at 00:11:107 (still at 217.94(?) bpm), else new measure placements fall in the wrong place, highlighted by where the kiai toggles are. Speaking of which, the kiai should be between 00:56:257 and 01:13:877.

00:00:285 - 1.10x
00:09:981 - 1.05x

Here we go!

0|1|2|3 (because that's how they appear pasted from the editor)

EZ
Undermapped a little too much in places, I would say. Personally, I reckon it would be fine to use 1/2 more often/regularly just to help with precision and also variety since the fills appear mostly bland purely due to being covered with LNs to avoid 1/2s.

In general, there's a significant gap in difficulty to NM in places, which I'll highlight as I go through.

Another layering thing, particularly around the kiai. Make sure you know how you want to map particular sounds and patterns, and keep it consistent throughout the song. For example, if you choose to map a snare sound on 1/1s as a double, it's best to map them as doubles for the entire thing. I'll highlight the odd one here or there, but I won't point out everything.

  1. 00:00:285 (285|3,2709|1,3921|2,5133|0,7557|2) - progression-wise, there's too much of a gap between EZ and NM here. Hear the piano on the 1/1s? How about mapping those instead?
  2. 00:10:832 (10832|3) - I'm not quite sure what you want to do regarding this. Pattern-wise fine, but this kind of thing isn't anywhere to be seen in the other two difficulties. Generally speaking, there shouldn't be anything in the easier diffs if they're not there in the harder ones. (If I were changing this I would adapt the other two.)
  3. 00:17:164 (17164|1,17714|2,18265|3) - Mis-emphasis and progression issue to NM here. Something like this to follow the snares and the crashes would be fine. You could map the snares here with singles as well if you wanted to.
  4. 00:25:423 (25423|2,25974|1) - This isn't quite representative of what's going on in the music. Have a think about this one.
  5. 00:26:524 (26524|0) - Patterning-wise (singles for kicks), you might want to remove this.
  6. 00:35:885 (35885|0,36435|0) - Not too fond of this for EZ. Could move the short note (00:36:435 (36435|0) - this thing (SN)) into col 2
  7. 00:44:694 (44694|1,44832|2) - I would move to cols 3 and 0 just for a more even column usage. Plus it plays nicely.
  8. 00:45:107 (45107|1) - Think about removing this note, since it's not overly critical, and it doesn't quite follow the pattern from the small section beforehand. (ie previously it started on a 1/1 while this is on a 1/2)
  9. 01:01:213 (61213|3) - add note in col 2? (double for snare)
  10. 01:13:601 - There's a snare here, yet no note?
  11. Kiai section - The doubles here just feel a little arbitrarily placed at what should be every new measure (get the timing points sorted out...). I'd put them on the snares instead, like at 01:14:427 (74427|2) and 01:15:529 (75529|1).

Alright, gonna skip over NM, but that doesn't mean there's nothing wrong with it! Most of the concepts and ideas will be applicable here as well.

HD
Just going to be providing general feedback for this one, since I feel I'd probably be highlighting about 80% of the notes for suggestions. (Sorry!)

Not a fan of LNs (long notes, which for some reason are classified as sliders by the client), myself. But it works for the most part I guess? The trouble is here, with such a large amount of LNs for a difficulty like this, the playfield can get a little cramped and things can be hard to read, which is certainly an issue here at times, like 00:25:423 (25423|3,25423|1,25423|2,25561|2,25561|1,25561|0,25698|1,25836|2,25836|0,25836|3,25974|1,25974|3,25974|2). Take this into consideration when testplaying (which you should probably be doing, as well as asking others if you can.) and making changes.

The other thing with LNs is properly positioning releases. The most widely accepted method is to have them end at the start of something else, so that they're easy to time. However, sometimes finding somewhere to properly end the LN conveniently isn't possible, or for playability's sake, like around 00:52:128 (52128|2,52265|2,52403|1,52541|1,52678|3,52816|3,52953|0,53045|2,53137|0), you're better off with using SNs, which carry across the same message.

Of course, emphasis layering and consistency is still something that needs considering here. Generally speaking, at this difficulty, we're looking at using doubles for bass kicks, triples for snares and triples for crashes.

Stacks: Unless for a gimmick effect (which isn't really here), having too many consective notes in one column can be a bad thing, as it can put too much strain in one hand. Usually, the maximum length people find comfortable is a stack of 3. So things like 01:01:488 (61488|0,61626|0,61763|0,61901|0) may need rearraging to avoid a stack that's too long. This is often tied to ignoring a column for too long, so make sure notes are fairly spread across the columns.

Other things that I don't know how to categorise:
  1. 00:08:694 (8694|3,8997|2,9072|1,9148|0,9603|0) - I know what you're trying to do with here, but with the sound being so erratic and seemingly random, I think you'd be better off mapping with the single LN like in the other difficulties.
  2. 00:55:156 (55156|0,55202|1,55248|3,55294|2,55339|0,55385|1,55431|3,55477|2,55523|0) - Another erratic sound that is completely unmapped in the other difficulties, I'd simplify this down quite considerably. The other alternative is to delete that section entirely and leave it unmapped like the other diffs.
  3. 01:04:516 (64516|2,64516|0,64585|3,64585|1) - This is one sound, so why there are two seperate chords for it is a little confusing.

Hope this helps and best of luck developing this mapset. :)
Topic Starter
error_exe777

Asherz007 wrote:

rip my queue (I die too much while mapping lol)

It's actually been a while since I've had a look at anything 4k, so bear with me if anything looks a little weird. Feel free to PM me somewhere if there's something you don't understand.

[General]
All I can say here really is do the hitsounds at some point. i will eventually, but i want the map to be of a higher standard before that point

Timing points: Since the BPM does change throughout the song, we need to have some normalising SV values in so that everything scrolls at the same speed. There was a mention of this earlier in the thread, but it appears not to be implemented yet. Firstly, add another uninherited timing point (red line) at 00:11:107 (still at 217.94(?) bpm), else new measure placements fall in the wrong place, highlighted by where the kiai toggles are. Speaking of which, the kiai should be between 00:56:257 and 01:13:877.

00:00:285 - 1.10x
00:09:981 - 1.05x all applied

Here we go!

0|1|2|3 (because that's how they appear pasted from the editor)

EZ
Undermapped a little too much in places, I would say. Personally, I reckon it would be fine to use 1/2 more often/regularly just to help with precision and also variety since the fills appear mostly bland purely due to being covered with LNs to avoid 1/2s.

In general, there's a significant gap in difficulty to NM in places, which I'll highlight as I go through.

Another layering thing, particularly around the kiai. Make sure you know how you want to map particular sounds and patterns, and keep it consistent throughout the song. For example, if you choose to map a snare sound on 1/1s as a double, it's best to map them as doubles for the entire thing. I'll highlight the odd one here or there, but I won't point out everything.

  1. 00:00:285 (285|3,2709|1,3921|2,5133|0,7557|2) - progression-wise, there's too much of a gap between EZ and NM here. Hear the piano on the 1/1s? How about mapping those instead? kay
  2. 00:10:832 (10832|3) - I'm not quite sure what you want to do regarding this. Pattern-wise fine, but this kind of thing isn't anywhere to be seen in the other two difficulties. Generally speaking, there shouldn't be anything in the easier diffs if they're not there in the harder ones. (If I were changing this I would adapt the other two.) moved it over to match the rest of the section
  3. 00:17:164 (17164|1,17714|2,18265|3) - Mis-emphasis and progression issue to NM here. Something like [url=https://osu.ppy.sh/ss/8607363]this to follow the snares and the crashes would be fine. You could map the snares here with singles as well if you wanted to. done
  4. 00:25:423 (25423|2,25974|1) - This isn't quite representative of what's going on in the music. Have a think about this one. applied the snares like before
  5. 00:26:524 (26524|0) - Patterning-wise (singles for kicks), you might want to remove this. yep
  6. 00:35:885 (35885|0,36435|0) - Not too fond of this for EZ. Could move the short note (00:36:435 (36435|0) - this thing (SN)) into col 2 i agree
  7. 00:44:694 (44694|1,44832|2) - I would move to cols 3 and 0 just for a more even column usage. Plus it plays nicely. okay
  8. 00:45:107 (45107|1) - Think about removing this note, since it's not overly critical, and it doesn't quite follow the pattern from the small section beforehand. (ie previously it started on a 1/1 while this is on a 1/2) kay
  9. 01:01:213 (61213|3) - add note in col 2? (double for snare) sure
  10. 01:13:601 - There's a snare here, yet no note? changed
  11. Kiai section - The doubles here just feel a little arbitrarily placed at what should be every new measure (get the timing points sorted out...). I'd put them on the snares instead, like at 01:14:427 (74427|2) and 01:15:529 (75529|1). fixed

Alright, gonna skip over NM, but that doesn't mean there's nothing wrong with it! Most of the concepts and ideas will be applicable here as well.

HD
Just going to be providing general feedback for this one, since I feel I'd probably be highlighting about 80% of the notes for suggestions. (Sorry!)

Not a fan of LNs (long notes, which for some reason are classified as sliders by the client), myself. But it works for the most part I guess? The trouble is here, with such a large amount of LNs for a difficulty like this, the playfield can get a little cramped and things can be hard to read, which is certainly an issue here at times, like 00:25:423 (25423|3,25423|1,25423|2,25561|2,25561|1,25561|0,25698|1,25836|2,25836|0,25836|3,25974|1,25974|3,25974|2). Take this into consideration when testplaying (which you should probably be doing, as well as asking others if you can.) and making changes. i'm a bit iffy on this section. it is hard to play, but i'm not a great player so i can't say. if it is too awkward and not fun to play, i will remap it with SN's like afterwards.
Overall, i wanted a better map than that piece of crap that was ranked, so i will do if need be


The other thing with LNs is properly positioning releases. The most widely accepted method is to have them end at the start of something else, so that they're easy to time. However, sometimes finding somewhere to properly end the LN conveniently isn't possible, or for playability's sake, like around 00:52:128 (52128|2,52265|2,52403|1,52541|1,52678|3,52816|3,52953|0,53045|2,53137|0), you're better off with using SNs, which carry across the same message. i guess, but ill keep it because the synth sound seems to finish early, and it plays well. i see where you're coming from though

Of course, emphasis layering and consistency is still something that needs considering here. Generally speaking, at this difficulty, we're looking at using doubles for bass kicks, triples for snares and triples for crashes. i see, i will probably rule that out through self mods n shit

Stacks: Unless for a gimmick effect (which isn't really here), having too many consective notes in one column can be a bad thing, as it can put too much strain in one hand. Usually, the maximum length people find comfortable is a stack of 3. So things like 01:01:488 (61488|0,61626|0,61763|0,61901|0) may need rearraging to avoid a stack that's too long. This is often tied to ignoring a column for too long, so make sure notes are fairly spread across the columns. i made them random to fit the nature of the music. and it doesn't repeat a row more than 3 times

Other things that I don't know how to categorise:
  1. 00:08:694 (8694|3,8997|2,9072|1,9148|0,9603|0) - I know what you're trying to do with here, but with the sound being so erratic and seemingly random, I think you'd be better off mapping with the single LN like in the other difficulties. i agree
  2. 00:55:156 (55156|0,55202|1,55248|3,55294|2,55339|0,55385|1,55431|3,55477|2,55523|0) - Another erratic sound that is completely unmapped in the other difficulties, I'd simplify this down quite considerably. The other alternative is to delete that section entirely and leave it unmapped like the other diffs. gonna have to disagree because i think it fits well, and on paper is the most difficult part of the map. i understand where you are coming from though
  3. 01:04:516 (64516|2,64516|0,64585|3,64585|1) - This is one sound, so why there are two seperate chords for it is a little confusing. i mean, the first SN's are the kick sound, and the LN's are the wubby thing, but it's debatable

Hope this helps and best of luck developing this mapset. :)
lmao forgot i requested a mod from you

it was very useful, thank you!
Litharrale
Hello my m4m is finally here!
1|2|3|4

hitsound your map

HD
00:00:285 (285|2) - add a note for the significantly stronger sound
00:05:133 (5133|1) - Could do here and 00:07:557 (7557|1) - here as well

00:08:769 (8769|3) - this LN doesnt feel like it makes a lot of sense. The beep boop robot noises cut in and out and the vocal starts here 00:08:618 (8618|0) -

00:09:981 (9981|2,10125|3) - this is actually only one sound

00:10:557 (10557|2,10694|3) - ctrl-j for pitch

00:10:969 (10969|2) - this actually ends where the double does on the white tick, the sound after is just an echo. Plays better as a 1/2 anyway



what da fuq

00:19:090 (19090|0) - also only 1/2 long, i'll stop mentioning these here

00:32:167 (32167|2,32305|1) - could implement a jack theme here and in other spots with a ctrl-j (matches pitch)

00:44:143 (44143|2,44143|0,44143|1,44281|0,44281|2,44281|1) - different pitches so consider moving a note on the second one to col 4
00:44:694 (44694|0,44694|3,44694|1,44831|3,44831|0,44831|1) - ^

01:13:601 (73601|2,73601|3) - this is very different from the sounds before it, change to a single note, maybe in col 1

EZ
still dont know what those red lines are for

00:00:285 (285|0) - this whole section should be remapped for pitch

00:04:224 (4224|3) - col 4 is very empty in the intro

00:08:769 (8769|1) - LN issue again

00:18:815 (18815|3) - consider moving to 2 to avoid the anchor

00:44:143 (44143|2,44281|1,44694|3,44831|0) - these are singles but the other times where it's been the same sound you've used doubles

00:59:285 (59285|3,59560|2,59836|0,59836|1,60111|3,60386|2,60661|1,60661|0,60937|3,61212|2,61212|3) - this section is a huge difficulty spike for this diff

GL!
Topic Starter
error_exe777

Litharrale wrote:

Hello my m4m is finally here!
1|2|3|4

hitsound your map

HD
00:00:285 (285|2) - add a note for the significantly stronger sound i agree
00:05:133 (5133|1) - Could do here and mm, not as strong as before 00:07:557 (7557|1) - here as well again not as strong

00:08:769 (8769|3) - this LN doesnt feel like it makes a lot of sense. The beep boop robot noises cut in and out and the vocal starts here 00:08:618 (8618|0) - i was recommended by my previous mod that the "beep boop robot noises" (lmaooo) were too erratic and didn't fit very well. debatable tho i did change it to the vocal tho

00:09:981 (9981|2,10125|3) - this is actually only one sound how the fuck did i not notice this

00:10:557 (10557|2,10694|3) - ctrl-j for pitch changed

00:10:969 (10969|2) - this actually ends where the double does on the white tick, the sound after is just an echo. Plays better as a 1/2 anyway changed



what da fuq HSAHA right. please can you read the previous mod on the red ticks. apparently it was there to realign the timing to account for the newly implemented SV's (well, making the scroll speed the same). whether that extra tick is needed i don't know, but it works at the moment so we'll see

00:19:090 (19090|0) - also only 1/2 long, i'll stop mentioning these here all changed

00:32:167 (32167|2,32305|1) - could implement a jack theme here and in other spots with a ctrl-j (matches pitch) i agree, all done

00:44:143 (44143|2,44143|0,44143|1,44281|0,44281|2,44281|1) - different pitches so consider moving a note on the second one to col 4 i mean, its a drum, but yaknow i applied it anyway, im going off your word
00:44:694 (44694|0,44694|3,44694|1,44831|3,44831|0,44831|1) - ^ ^

01:13:601 (73601|2,73601|3) - this is very different from the sounds before it, change to a single note, maybe in col 1 ya okay

EZ
still dont know what those red lines are for explained before

00:00:285 (285|0) - this whole section should be remapped for pitch done

00:04:224 (4224|3) - col 4 is very empty in the intro fixed with the remap

00:08:769 (8769|1) - LN issue again changed to vocal

00:18:815 (18815|3) - consider moving to 2 to avoid the anchor hai

00:44:143 (44143|2,44281|1,44694|3,44831|0) - these are singles but the other times where it's been the same sound you've used doubles changed

00:59:285 (59285|3,59560|2,59836|0,59836|1,60111|3,60386|2,60661|1,60661|0,60937|3,61212|2,61212|3) - this section is a huge difficulty spike for this diff changed

GL!
thank you very much!
Salty Mermaid
Hi M4M from my queue

0|1|2|3 for the columns

HD
  1. Try to be more consistent with Lns. For example, 00:10:269 (10269|0) - is the same sound as 00:19:090 (19090|0) - , yet there aren't the same lenght. There's a lot like that that are pretty obvious, so I won't mention them.
  2. 00:25:422 (25422|2,25422|1,25422|3,25560|2,25560|0,25560|1,25698|1,25835|3,25835|2,25835|0,25973|3,25973|1,25973|2,26111|2,26111|0) - I just don't know about that. It feels weird to play. Tho i'm not really sure what else to propose the way you map this part.
  3. 00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - Yes, I do hear why you put these notes in 1/6, but when you I actually play it, I just can't hear the sounds in 1/6. You should map the little "wee-wee" sounds, maybe somthing like this.
  4. This also means that there's a note at 00:55:534;
  5. That this one 00:56:102 (56102|3) - goes to 00:56:084;
  6. And that, as weird as it might looks, 00:56:188 (56188|2) - goes to 00:56:17. Indeed, because if you listen well, 00:56:084 (56084|3,56171|2,56257|3) - those three sounds are at equal distance.
  7. 01:01:487 This feels more comfortable to play.
  8. 01:04:585 (64585|1,64585|3) - Shouldn't they end at 01:04:722?

NM
  1. 00:11:107 (11107|2) - Move it to col 1.
  2. 00:11:244 (11244|1) - Move it to col 2.
  3. You could make a jack with those two Lns by moving 00:26:730 (26730|2) - to col 3.
  4. 00:31:479 You could male a triple here, the sound is loud enough for that. Do the same for the sounds like those in the parts that are like that.
  5. 00:40:289 ^
  6. 00:45:107 (45107|1) - To col 0.
  7. 00:45:107 (45107|2) - To col 3.
  8. 00:45:244 (45244|0) - To col 1.
  9. 00:45:244 (45244|3) - To col 2.

EZ
  1. 00:10:832 (10832|2) - I think it should be a Ln, 00:13:034 (13034|0) - and 00:15:236 (15236|1) - .
  2. 00:35:884 (35884|2) - If you wanna keep that Ln, put another Ln at 00:36:159, in col 1, probably.
  3. 00:44:143 (44143|1,44143|0,44281|2,44281|3) - They are the same sound as 00:44:694 (44694|3,44694|2,44831|1,44831|0) - and there's a missing double at 00:45:107. Do this.

That's my mod! Hope you like it.
Topic Starter
error_exe777

_Stronger_ wrote:

Hi M4M from my queue

0|1|2|3 for the columns

HD
  1. Try to be more consistent with Lns. For example, 00:10:269 (10269|0) - is the same sound as 00:19:090 (19090|0) - , yet there aren't the same lenght. There's a lot like that that are pretty obvious, so I won't mention them. will do in self mods
  2. 00:25:422 (25422|2,25422|1,25422|3,25560|2,25560|0,25560|1,25698|1,25835|3,25835|2,25835|0,25973|3,25973|1,25973|2,26111|2,26111|0) - I just don't know about that. It feels weird to play. Tho i'm not really sure what else to propose the way you map this part. ppppffft it works well to represent the song. personally i find it really fun to play so ima keep it
  3. 00:55:155 (55155|0,55201|1,55247|3,55293|2,55339|0,55385|1,55431|3,55477|2,55522|0) - Yes, I do hear why you put these notes in 1/6, but when you I actually play it, I just can't hear the sounds in 1/6. You should map the little "wee-wee" sounds, maybe somthing like this. nah i like it
  4. This also means that there's a note at 00:55:534;
  5. That this one 00:56:102 (56102|3) - goes to 00:56:084;
  6. And that, as weird as it might looks, 00:56:188 (56188|2) - goes to 00:56:17. Indeed, because if you listen well, 00:56:084 (56084|3,56171|2,56257|3) - those three sounds are at equal distance. i couldn't figure out what time that was snapped to so i deleted them altogether lmao
  7. 01:01:487 This feels more comfortable to play. okay
  8. 01:04:585 (64585|1,64585|3) - Shouldn't they end at 01:04:722? didn't see that, thanks

NM
  1. 00:11:107 (11107|2) - Move it to col 1.
  2. 00:11:244 (11244|1) - Move it to col 2. both done
  3. You could make a jack with those two Lns by moving 00:26:730 (26730|2) - to col 3. okay
  4. 00:31:479 You could male a triple here, the sound is loud enough for that. Do the same for the sounds like those in the parts that are like that.
  5. 00:40:289 ^ okay
  6. 00:45:107 (45107|1) - To col 0.
  7. 00:45:107 (45107|2) - To col 3.
  8. 00:45:244 (45244|0) - To col 1.
  9. 00:45:244 (45244|3) - To col 2. all fixed

EZ
  1. 00:10:832 (10832|2) - I think it should be a Ln, 00:13:034 (13034|0) - and 00:15:236 (15236|1) - .all fixed
  2. 00:35:884 (35884|2) - If you wanna keep that Ln, put another Ln at 00:36:159, in col 1, probably. okay
  3. 00:44:143 (44143|1,44143|0,44281|2,44281|3) - They are the same sound as 00:44:694 (44694|3,44694|2,44831|1,44831|0) - and there's a missing double at 00:45:107. Do this. done

That's my mod! Hope you like it.
thank you!
Syadow-
mod mod owo
EZ
00:17:714 - avoid double note with interval 1/2 beat owo, it hard to hit, i suggest like this https://osu.ppy.sh/ss/8660366

00:25:422 - same ^ like this http://osu.ppy.sh/ss/8660380 n why i remove the LN cuz u haven't map the synth sound like 00:18:264 - n emphasis 00:26:524 (26524|3) -
00:35:884 - okay the LN can be remove cuz not fit with the sound ._. n add note 00:36:022 - 00:36:159 - 00:35:884 - like this https://osu.ppy.sh/ss/8660389

00:44:143 (44143|1,44281|3,44694|2,44831|1,45107|0) - remove owo, a bit hard in this diff

00:59:010 (59010|0,59285|2) - what is dis owo ? how about this http://osu.ppy.sh/ss/8660421

01:13:876 - i assume that u use single in cymbal ._. okay

01:13:876 - move col 2

01:21:585 (81585|1) - move col 1
NM
00:11:657 (11657|1,11795|2) - not fit in stair pattern owo ctrl h

00:20:467 (20467|3,20605|2) - move col 1 n 4

00:26:730 (26730|3) - single owo, LN make hard to hit

00:51:852 - i suggest to cover 1/4 with LN uwu n like this http://osu.ppy.sh/ss/8660475
HD
00:27:074 (27074|3) - seems gud if the LN extend to 00:27:556 -

00:59:836 - triple like 00:59:010 (59010|1) -

01:19:933 (79933|1) - move col 3
good luck >w<)b
Topic Starter
error_exe777

Syadow- wrote:

mod mod owo
EZ
00:17:714 - avoid double note with interval 1/2 beat owo, it hard to hit, i suggest like this https://osu.ppy.sh/ss/8660366 i agree,
now i've got to fight with the angry modders who think they should be doubles like before. its changed loads


00:25:422 - same ^ like this http://osu.ppy.sh/ss/8660380 n why i remove the LN cuz u haven't map the synth sound like 00:18:264 - n emphasis 00:26:524 (26524|3) - okay
00:35:884 - okay the LN can be remove cuz not fit with the sound ._. n add note 00:36:022 - 00:36:159 - 00:35:884 - like this https://osu.ppy.sh/ss/8660389 all done

00:44:143 (44143|1,44281|3,44694|2,44831|1,45107|0) - remove owo, a bit hard in this diff okay

00:59:010 (59010|0,59285|2) - what is dis owo ? how about this http://osu.ppy.sh/ss/8660421 all done

01:13:876 - i assume that u use single in cymbal ._. okay oops fixed that

01:13:876 - move col 2 changed

01:21:585 (81585|1) - move col 1 changed
NM
00:11:657 (11657|1,11795|2) - not fit in stair pattern owo ctrl h done

00:20:467 (20467|3,20605|2) - move col 1 n 4 okay

00:26:730 (26730|3) - single owo, LN make hard to hit sure

00:51:852 - i suggest to cover 1/4 with LN uwu n like this http://osu.ppy.sh/ss/8660475 okay
HD
00:27:074 (27074|3) - seems gud if the LN extend to 00:27:556 - lol what. if you mean both sliders, there is a pitch change, and if you mean the one slider you selected, it makes no sense lmao

00:59:836 - triple like 00:59:010 (59010|1) - okay

01:19:933 (79933|1) - move col 3 kay
good luck >w<)b
thank you very much!
Akunosu
From my queue


General :
  1. I love the song, Would be good if this beatmap have a difficulty MX
 EZ:
  1. All is fine to me ^^
 NM :
  1. 00:08:466 (8466|2) - move in the position to 00:08:769 - , for it is similar like the "EZ"and "HD"
 HD :
  1. 00:18:402 (18402|2) - this part don't have sound, you should erased it; IMO this hold 00:18:264 (18264|3) - must hold on 00:18:609 -
  2. 01:16:079 (76079|1) - move to the column |4|

well, that is all

GL!
Topic Starter
error_exe777

Acnos wrote:

From my queue


General :
  1. I love the song, Would be good if this beatmap have a difficulty MX mm, i agree, but due to the nature of the song, it would be hard to get anything above the HD without overmapping tons. and it's way too late lol
 EZ:
  1. All is fine to me ^^ that's reassuring
 NM :
  1. 00:08:466 (8466|2) - move in the position to 00:08:769 - , for it is similar like the "EZ"and "HD" fixed
 HD :
  1. 00:18:402 (18402|2) - this part don't have sound, you should erased it; IMO this hold 00:18:264 (18264|3) - must hold on 00:18:609 - i agree ish. there are two sounds, shown by the slight dip in volume when listening at 25%. it is also clear at 100% anyway
  2. 01:16:079 (76079|1) - move to the column |4| okay, fixed whole section

well, that is all

GL!
thank youuuuuu
AHHHHHHHHHHHHHH
I'm lazy...
0|1|2|3
EZ
00:08:466 (8466|1,8466|2) - Why is this a double?
00:25:835 (25835|2) - I know that this is an EZ diff but the main sound isn't at 00:25:835 (25835|2) but at 00:25:698 . You should
+) Place a note at 00:25:698(25698|2) and move 00:25:835 (25835|2) to 1 or
+) Move 00:25:835 (25835|2) to 00:25:698 (25698|2)
00:26:248 (26248|1) - You mapped the violin(?) notes before so you should add some notes here to represent the violin sound here
00:45:107 (45107|0) - Same problem with 00:25:835(25835|2)
00:46:896 (46896|3) - The main sound start at 00:47:034
01:13:463 (73463|3) - Same problem with 00:25:835(25835|2)
NM
00:26:799 (26799|2) - There's a sound here
00:29:277 (29277|2) - Move to 1 to avoid anchor
00:32:030 (32030|3) - Move to 2 ^
00:33:682 (33682|1,34232|1) - Move to 2 ^
01:03:965 (63965|0,63965|2) - The previous ones are triples, why is this one a double?
01:10:022 (70022|1,70022|3) - The snare is here and you decided to make this a double and 01:09:471 (69471|2,69471|3,69471|1) a triple. Switch it
01:11:123 (71123|0,71123|1) - ^
01:12:224 (72224|2,72224|0) - ^
HD
00:47:447 (47447|2) - Make this a double
00:49:649 (49649|3) - ^
Well, I don't see a lot of problem in this diff so yeah... sry for the short mod in this diff
Very gud song choice. Hope this help and GL
Topic Starter
error_exe777

[B A D] wrote:

I'm lazy...
0|1|2|3
EZ
00:08:466 (8466|1,8466|2) - Why is this a double? one for the synth thing, the other for the vocal. doesn't really work without both
00:25:835 (25835|2) - I know that this is an EZ diff but the main sound isn't at 00:25:835 (25835|2) but at 00:25:698 . You should
+) Place a note at 00:25:698(25698|2) and move 00:25:835 (25835|2) to 1 or
+) Move 00:25:835 (25835|2) to 00:25:698 (25698|2) lol what. it don't hear any major sound there. even so, i wouldn't change it as it's EZ
00:26:248 (26248|1) - You mapped the violin(?) notes before so you should add some notes here to represent the violin sound here what violin lmao
00:45:107 (45107|0) - Same problem with 00:25:835(25835|2) oh here, it's to emphasise the drums.
00:46:896 (46896|3) - The main sound start at 00:47:034 no it isn't
01:13:463 (73463|3) - Same problem with 00:25:835(25835|2) again, emphasis
NM
00:26:799 (26799|2) - There's a sound here represented by the slider, if there is another one, it's to quiet
00:29:277 (29277|2) - Move to 1 to avoid anchor
00:32:030 (32030|3) - Move to 2 ^
00:33:682 (33682|1,34232|1) - Move to 2 ^ you kinda contradicted yourself with these haflway through, but i did change it
01:03:965 (63965|0,63965|2) - The previous ones are triples, why is this one a double? fixed
01:10:022 (70022|1,70022|3) - The snare is here and you decided to make this a double and 01:09:471 (69471|2,69471|3,69471|1) a triple. Switch it
01:11:123 (71123|0,71123|1) - ^
01:12:224 (72224|2,72224|0) - ^ again, i got a bit muddled up but i think i fixed it
HD
00:47:447 (47447|2) - Make this a double
00:49:649 (49649|3) - ^ lol why. if it's the vocals, no thanks
Well, I don't see a lot of problem in this diff so yeah... sry for the short mod in this diff not many problems? i'm glad to hear that
Very gud song choice. Hope this help and GL


thanks for the help!
Envory
Hi Owen!
Here your req!
Sorry for delaying..



|1|2|3|4|







General
Your Background are too larger..make it smaller~





NM
00:10:269 (10269|2) - Didn't this LN end at 00:10:413 - ?? like HD diff
00:10:557 (10557|3) - Move to col 1
00:10:694 (10694|0) - move to col 2
00:43:042 (43042|1) - move 1 note at col 2 to col 3
01:02:864 (62864|0,62864|1) - Delete 1 note at col 2 ( that hit aren't too loud)
01:03:965 (63965|3) - same here ^ at col 3





HD
00:27:625 (27625|2) - Move 1 note at col 3 to col 4 (make it readable for 1st playing)
01:08:370 (68370|0) - same like before.. put 3 notes are too excessive i think if the sound just like that so del 1 note at col 1




Ok GL Owen! :D :D :D
Topic Starter
error_exe777

Envory wrote:

Hi Owen!
Here your req!
Sorry for delaying..



|1|2|3|4|







General
Your Background are too larger..make it smaller~ done, thanks for pointing it out





NM
00:10:269 (10269|2) - Didn't this LN end at 00:10:413 - ?? like HD diff no because it's representing the bass sound thing
00:10:557 (10557|3) - Move to col 1 okay
00:10:694 (10694|0) - move to col 2 okay
00:43:042 (43042|1) - move 1 note at col 2 to col 3 done
01:02:864 (62864|0,62864|1) - Delete 1 note at col 2 ( that hit aren't too loud) i agree
01:03:965 (63965|3) - same here ^ at col 3 fixed





HD
00:27:625 (27625|2) - Move 1 note at col 3 to col 4 (make it readable for 1st playing) okay
01:08:370 (68370|0) - same like before.. put 3 notes are too excessive i think if the sound just like that so del 1 note at col 1 because it's a HD i will keep it. and the drums are strong enough anyway




Ok GL Owen! :D :D :D
thank you very much!
Unpredictable
ok some anime stuff, let's give this a shot >:]

1|2|3|4

EZ
- 01:10:022 (70022|0) - I think this should be moved to column 2 and 01:10:572 (70572|1) - this to column 1 because I think that for new players, it's more easier tapping to a column that wasn't recent just used
- 01:14:702 (74702|3) - I would move this to column 2 to avoid this three way 01:14:151 (74151|3,74702|3,75253|3) - which may be harder for starting players.

NM
- 00:57:908 (57908|3) - I don't agree with this being here because it creates this mess of 00:57:358 (57358|3,57633|3,57908|3) - which I think is unneeded for a NM diff imo. I would change 00:57:908 (57908|3) - this to column 1 and 00:58:184 (58184|0) - this to column 3

HD
- 00:08:618 (8618|0) - Would move this to column 2 as it avoid the overuse of column in this section. ex. 00:08:012 (8012|0,8315|0,8618|0) -

alright, enjoy :)
Topic Starter
error_exe777

Unpredictable wrote:

ok some anime stuff, let's give this a shot >:]

1|2|3|4

EZ
- 01:10:022 (70022|0) - I think this should be moved to column 2 and 01:10:572 (70572|1) - this to column 1 because I think that for new players, it's more easier tapping to a column that wasn't recent just used
- 01:14:702 (74702|3) - I would move this to column 2 to avoid this three way 01:14:151 (74151|3,74702|3,75253|3) - which may be harder for starting players.

NM
- 00:57:908 (57908|3) - I don't agree with this being here because it creates this mess of 00:57:358 (57358|3,57633|3,57908|3) - which I think is unneeded for a NM diff imo. I would change 00:57:908 (57908|3) - this to column 1 and 00:58:184 (58184|0) - this to column 3

HD
- 00:08:618 (8618|0) - Would move this to column 2 as it avoid the overuse of column in this section. ex. 00:08:012 (8012|0,8315|0,8618|0) -

alright, enjoy :)
applied all of them. thank you very much!
booty
NM from my Modding Queue


1|2|3|4


HD

00:15:374 (15374|3,15511|2,15511|0) - This LN could realistically start at 00:15:236 (15236|2) - as the prominent sound starts there
00:18:677 (18677|3) - Delete this LN
00:18:540 (18540|1) - Extend this LN to finish when ^ that LN did
00:24:734 (24734|3,24734|2,25147|3,25147|2) - I don't believe these two doubles are necessary, replacing them with two singles and proper hitsounding is a better alternative. This is a suggestion cause 00:25:422 (25422|2,25422|1) - this also is a double but is much louder and warrants one
00:25:973 (25973|1,25973|2) - ^
00:26:111 (26111|0) - I can't hear what this is note is mapped too, might be on my side though

Short mod but I felt this was fairly well mapped, 00:27:625 (27625|2,27625|3) - I do feel this section starting from here could use some LN's but that ultimately your decision if you want to add them
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