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Pastel*Palettes - Shuwarin dori~min

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Topic Starter
Vanillas
This beatmap was submitted using in-game submission on 2017年7月2日 at 22:54:28

Artist: Pastel*Palettes
Title: Shuwarin dori~min
Source: BanG Dream! ガールズバンドパーティ!
Tags: BanG Dream! バンドリ! パステルパレット
BPM: 176
Filesize: 21683kb
Play Time: 01:38
Difficulties Available:
  1. Easy (1.5 stars, 126 notes)
  2. Normal (2.11 stars, 187 notes)
  3. Pareddo (3.46 stars, 266 notes)
Download: Pastel*Palettes - Shuwarin dori~min
Download: Pastel*Palettes - Shuwarin dori~min (no video)
Information: Scores/Beatmap Listing
---------------
PSPL一单
邦邦过气之前看能不能飞了这图
  1. 6-29:活动结束,做完,传图。
  2. 6-30:新活动开了。抽不到4星 :cry:
  3. 7-1:remap 2次依旧被大佬说辣鸡,这帖子就当活动记录贴吧
Ryuusei Aika
歌好听

General
countdown/widescreen support

Hard
00:01:186 (1) - 这个节奏在00:01:271 - 这比较准确,他前面那个shuwa唱得比较快
00:22:833 (3,2) - 这俩好像没stack好
01:20:277 (11) - nc?

加油
Topic Starter
Vanillas

Ryuusei Aika wrote:

歌好听

General
countdown/widescreen support

Hard
00:01:186 (1) - 这个节奏在00:01:271 - 这比较准确,他前面那个shuwa唱得比较快 这个改了感觉听起来有点违和,而且和后边的也不是很统一,先Keep
00:22:833 (3,2) - 这俩好像没stack好
01:20:277 (11) - nc?

加油
谢摸~
gary00737
我來水摸的

以下只是個人觀點


Hard
00:12:265 (1) - KIAI TIME就只有那一瞬這樣好嗎?


00:01:186 (1) - 放在右邊打起來會比較順暢一點
00:35:618 (5,6,7,8) - 這邊間距出了點問題 00:35:618 (5) - NC 00:36:129 (7) - NC 可以解決問題
00:42:777 (2,3) - 這個FLOW不好 https://osu.ppy.sh/ss/8464707 放這樣FLOW會比較好一點
01:17:720 (8) - NC
01:20:277 (11) - NC




Easy
00:10:731 (4) - 向前移 拉長1/2 在重音起手不用讓新手猜該在那一個音點下去 還有 包好http://i.imgur.com/vXWgnkA.png



以上~

歌好聽:)
Topic Starter
Vanillas

gary00737 wrote:

我來水摸的

以下只是個人觀點


Hard
00:12:265 (1) - KIAI TIME就只有那一瞬這樣好嗎?这个是为了喷泉效果


00:01:186 (1) - 放在右邊打起來會比較順暢一點 貌似影响不是很大,放左边主要是考虑后边那一串看起来不太难看
00:35:618 (5,6,7,8) - 這邊間距出了點問題 00:35:618 (5) - NC 00:36:129 (7) - NC 可以解決問題
00:42:777 (2,3) - 這個FLOW不好 https://osu.ppy.sh/ss/8464707 放這樣FLOW會比較好一點 嗯, 实际上那个滑条正常打起来不会滑到底导致朝向向左,这里先Keep
01:17:720 (8) - NC 这个先Keep
01:20:277 (11) - NC




Easy
00:10:731 (4) - 向前移 拉長1/2 在重音起手不用讓新手猜該在那一個音點下去 還有 包好http://i.imgur.com/vXWgnkA.png
包好了,不过重音的话没换位置,easy滑条的判定很松,所以这种非白线没关系的,而且重音是在红线上


以上~

歌好聽:)
谢摸~
MoeAsuka
[Easy]
00:18:402 (2) - 感觉换成从前面红线开始的1/1滑条好点?
00:57:095 (4) - 后半部分不好看

[Normal]
需要压难度啊
remap plz and my kds
1.2sv太太太太快了,用1.0好点,而且还1.4DS,也大了
00:06:811 (6) - 这个也是,后半部分可以更加圆滑一点的
00:14:993 (1) - 1/2折返
00:16:015 (3) - 我觉得可以不跟这个鼓点,直接删掉,感觉你这一段在同时跟两个轨,不太好听
00:18:402 (2) - 这里为什么不从红线开始?
整段re一下节奏吧,跟这个最明显的轨就行,不用管鼓点,而且前后是重复的不应该不一样
00:21:129 (2) - 从前一条红线开始
01:10:902 (3,4,5) - 完全重复的音,要么都滑条,要么都单点
01:14:993 (1,2,3) - ^


[Hard]
00:03:231 (2,3) - 我更推荐1/2+1/2折返
00:12:265 - 同normal,这一段跟的什么轨我没太明白
我觉得是这样:
00:20:447 (1,2,3,4) - 这个节奏也感觉是你自创的
00:23:856 (6,7) - 直接折返就好了,没必要塞这么奇怪的节奏啊。我知道你想加强打击感,不过这样其实是很卡手的,在7的音不是非常重的情况下
00:32:379 (3) - 白线重音可以拉远一点来强调,后面同理
00:48:231 - 这里反而有音,可以放单点
00:58:970 (2) - 折返(2)后面加两个单点,跟vocal会更舒服
01:11:583 (7) - 和normal一样的问题,都用1/2滑条没什么不好的
01:14:140 (6,7,8,9) - 这个节奏ctrl+g一下就好了
01:14:993 (1,2,3,4) - 用和前面一样的节奏,四个滑条就好了,很合曲的,vocal都是长音
01:33:061 (2,3,4,5,6) - 我觉得不是应该全放单点的地方


就这么多,请原谅我几乎全在写节奏
gl
Topic Starter
Vanillas

MoeAsuka wrote:

[Easy]
00:18:402 (2) - 感觉换成从前面红线开始的1/1滑条好点? 那样的话太密了啊。
00:57:095 (4) - 后半部分不好看 角度问题

[Normal]
需要压难度啊
remap plz and my kds
1.2sv太太太太快了,用1.0好点,而且还1.4DS,也大了 已re
00:06:811 (6) - 这个也是,后半部分可以更加圆滑一点的
00:14:993 (1) - 1/2折返 我不太喜欢都下一样的节奏,就算是重复段我也想尽量换不同的节奏
00:16:015 (3) - 我觉得可以不跟这个鼓点,直接删掉,感觉你这一段在同时跟两个轨,不太好听 删了前边的Note,改跟电吉他
00:18:402 (2) - 这里为什么不从红线开始?
整段re一下节奏吧,跟这个最明显的轨就行,不用管鼓点,而且前后是重复的不应该不一样 这个涉及到作图想法的问题,我还是想尽量重复段保持不一样,要不然很容易让人觉得是敷衍的复制粘贴,而且这一段节奏跟全了鼓点也没啥问题
00:21:129 (2) - 从前一条红线开始 这一段的drum很明显就不跟音了
01:10:902 (3,4,5) - 完全重复的音,要么都滑条,要么都单点为啥重复的音要保持都滑条或者单点,那种虽然严谨但是很无聊
01:14:993 (1,2,3) - ^ ^


[Hard]
00:03:231 (2,3) - 我更推荐1/2+1/2折返 你应该是不知道我这段跟的是什么,这一段都是vocal,目前的节奏很好
00:12:265 - 同normal,这一段跟的什么轨我没太明白 没采完全的鼓点,全跟就像是你给的那个,会很难
我觉得是这样:
00:20:447 (1,2,3,4) - 这个节奏也感觉是你自创的 我的天大哥,背景这么明显的鼓点你没听出来??
00:23:856 (6,7) - 直接折返就好了,没必要塞这么奇怪的节奏啊。我知道你想加强打击感,不过这样其实是很卡手的,在7的音不是非常重的情况下 卡手没觉得,除非是强双。这个先Keep,如果其他人提出来我会改
00:32:379 (3) - 白线重音可以拉远一点来强调,后面同理 2.2x相比1.8x我觉得还是有距离,貌似有些近,如果其他人提出来我会考虑用2.8x
00:48:231 - 这里反而有音,可以放单点 感觉不是很强列的鼓点,加了表现的确能好一点不过我听起来就觉得是多了什么东西,先Keep
00:58:970 (2) - 折返(2)后面加两个单点,跟vocal会更舒服
01:11:583 (7) - 和normal一样的问题,都用1/2滑条没什么不好的 主要是01:12:095 (8) - 这里有个vocal,感觉得跟
01:14:140 (6,7,8,9) - 这个节奏ctrl+g一下就好了 唔,前边的6 7 8是一个长vocal我是把他拆开了,后边的一个1/1的vocal我没拆开所以就这样了
01:14:993 (1,2,3,4) - 用和前面一样的节奏,四个滑条就好了,很合曲的,vocal都是长音 嗯,节奏是很合曲子,不过这样下的话会是连续8个滑条,一个是我摆不明白,其次是这样大量的重复节奏玩家很无聊的
01:33:061 (2,3,4,5,6) - 我觉得不是应该全放单点的地方 这一段节奏应该和前边20秒的是一样的,我想试试其他玩法就换了。


就这么多,请原谅我几乎全在写节奏 没事,滑条我拉的也不咋地,除了节奏也没啥说的
gl
TY
_handholding

General
  1. Combo colors 1 and 5 are really similar. Try to make them a bit different

Easy
  1. 00:09:368 (2) - NC
  2. 00:10:731 (4) - Try to open the slider up a bit. Make the slider path more clear. eg https://osu.ppy.sh/ss/8468149
  3. 00:21:811 (3,4) - Try this rhythm, it feels a lot more intuitive imo http://puu.sh/wxpn2/26483579c6.jpg
  4. 00:24:708 - how about a circle here? There's quite a loud sound and it goes well with your rhythm
  5. 00:28:629 (1) - http://puu.sh/wxpmQ/5090c58ecd.jpg ?
  6. 00:47:038 (4) - A 2/1 slider is better here imo because there isn't a vocal sound at 00:47:379

Normal
  1. 00:06:811 (6) - NC
  2. 00:20:447 (1,2) - What about doing this http://puu.sh/wxpDs/304122ed1b.jpg ? It follows the trumpet like you have been doing
  3. 01:20:618 (2,3) - don't stack circles on the ends of sliders like this. It makes it really hard to read for beginners
  4. 01:21:981 (5,6) - ^
[]gl
[Crz]Makii
群里
[General]
  1. 整个图hs都是100%太吵了,建议弄低一些,kiai段可以适当高点
  2. 有很多无意义的绿线,删掉吧
[Easy]
  1. ar3吧
  2. 00:22:322 (4,1) - 这个其实很尴尬,在前面有00:12:947 (2,3) - 类似这些的情况下,因为低ar的缘故并不能从缩圈里读出与之前有1/2snap的差距,就会导致这里很容易提前击打.
  3. 00:53:174 (1) - 有些单调,感觉漏掉了一些必要节奏导致这里很空
  4. 01:06:811 (1) - 撞血条不好看
  5. 有个主要问题就是全图3/2的间隔比较多,这个在easy里感觉不大好识别,容易误读为1/1而爆头.而且其中混着一些1/1和2/1就更让新手找不到自己的节奏了...
  6. 还有00:04:083 (1,2) - 这梗全图是不是用了4次还是5次...其实不是很好看(
[Normal]
  1. 00:06:811 (6) - NC
  2. 00:05:447 (4,6) - 其实可以尝试blanket 不过这样也好
  3. 00:09:367 (1,2,3,4,5,6) - 连续跟人声有点...在Normal里不好读的
  4. 00:12:777 (2) - 可以移出去点,现在是不必要overlap
  5. 00:34:083 (1,2) - ^
  6. 00:35:277 (3,4,5) - 这种完全可以改成这样的节奏 https://osu.ppy.sh/ss/8468559 (忽略排列)
    Normal音塞的要密集一些了
  7. 后面感觉就是vocal跟爆啊...多塞点鼓点会更好的
[Hard]
  1. 00:05:447 (3,4) - 这不大美观...恩我也不知道怎么改...
  2. 00:13:629 (4,5,6) - 5和6的间距太大,这个钝角也随之被拉的很大,建议00:14:311 (6) - ctrl+G
  3. 00:25:731 - 加一根5%音效的绿线静音比较好
  4. 01:12:777 (2,5) - blanket一下比较好
  5. 还好,排列有点乱以外都不错
要Insane的GD不( 我好想做啊
Topic Starter
Vanillas
reply to Kisses' mod

Kisses wrote:

General
  1. Combo colors 1 and 5 are really similar. Try to make them a bit different

Easy
  1. 00:09:368 (2) - NC
  2. 00:10:731 (4) - Try to open the slider up a bit. Make the slider path more clear. eg https://osu.ppy.sh/ss/8468149
  3. 00:21:811 (3,4) - Try this rhythm, it feels a lot more intuitive imo I'll keep it at the moment as though it's a little hard but I think it fits the ryhthm.http://puu.sh/wxpn2/26483579c6.jpg
  4. 00:24:708 - how about a circle here? There's quite a loud sound and it goes well with your rhythm
  5. 00:28:629 (1) - http://puu.sh/wxpmQ/5090c58ecd.jpg ? As it's an easy diff, I don't want follow everything, so I'll keep at the moment
  6. 00:47:038 (4) - A 2/1 slider is better here imo because there isn't a vocal sound at 00:47:379 I'll consider this part as I'm following vocal.

Normal
  1. 00:06:811 (6) - NC
  2. 00:20:447 (1,2) - What about doing this http://puu.sh/wxpDs/304122ed1b.jpg ? It follows the trumpet like you have been doing um, I finally add a circle at 00:21:640
  3. 01:20:618 (2,3) - don't stack circles on the ends of sliders like this. It makes it really hard to read for beginners
  4. 01:21:981 (5,6) - ^
[]gl

Thanks for mod~
回摸

[Crz]Sword wrote:

群里
[General]
  1. 整个图hs都是100%太吵了,建议弄低一些,kiai段可以适当高点 hs我在forum找了个人帮我mod,目前先不管了,懒
  2. 有很多无意义的绿线,删掉吧
[Easy]
  1. ar3吧 习惯3343了,先扔着看看
  2. 00:22:322 (4,1) - 这个其实很尴尬,在前面有00:12:947 (2,3) - 类似这些的情况下,因为低ar的缘故并不能从缩圈里读出与之前有1/2snap的差距,就会导致这里很容易提前击打. 思考,不过对于新人来说大部分是目押而不是跟着节奏走,应该不会在意1/2snap的问题。
  3. 00:53:174 (1) - 有些单调,感觉漏掉了一些必要节奏导致这里很空 不排除糊的嫌疑,不过easy难度不需要跟所有的节奏
  4. 01:06:811 (1) - 撞血条不好看
  5. 有个主要问题就是全图3/2的间隔比较多,这个在easy里感觉不大好识别,容易误读为1/1而爆头.而且其中混着一些1/1和2/1就更让新手找不到自己的节奏了... Boooooooom!
  6. 还有00:04:083 (1,2) - 这梗全图是不是用了4次还是5次...其实不是很好看( 如果错开blanket的话我很容易变成bad blanket,这样的话问题不是很大,而且低DS错位很容易overlap
[Normal]
  1. 00:06:811 (6) - NC
  2. 00:05:447 (4,6) - 其实可以尝试blanket 不过这样也好 嗯,也好
  3. 00:09:367 (1,2,3,4,5,6) - 连续跟人声有点...在Normal里不好读的 这一段的Vocal和drum是重合的,不这么跟的话想不出来更好的方案了
  4. 00:12:777 (2) - 可以移出去点,现在是不必要overlap
  5. 00:34:083 (1,2) - ^
  6. 00:35:277 (3,4,5) - 这种完全可以改成这样的节奏 https://osu.ppy.sh/ss/8468559 (忽略排列) 重音我个人还是习惯下circle,感觉长条的话没感觉了
    Normal音塞的要密集一些了
  7. 后面感觉就是vocal跟爆啊...多塞点鼓点会更好的
[Hard]
  1. 00:05:447 (3,4) - 这不大美观...恩我也不知道怎么改... +1
  2. 00:13:629 (4,5,6) - 5和6的间距太大,这个钝角也随之被拉的很大,建议00:14:311 (6) - ctrl+G 学习了,钝角能一定程度加大难度
  3. 00:25:731 - 加一根5%音效的绿线静音比较好
  4. 01:12:777 (2,5) - blanket一下比较好 [b]离得不算近,没同时出现暂时先这样好了
  5. 还好,排列有点乱以外都不错
要Insane的GD不( 我好想做啊 等摸得差不多再说好了,我已经坟了一堆gd了都不好意思接了
谢摸w
-Aerith-
Hi hi ~ Hitsound Modding as your Request on my Modding Queue ^^

Your song is so...Cute XD
Hard
-01:06:470 use sampleset Normal and add clap
-01:08:515 add clap
-01:10:902 add clap
01:11:924 use additions Normal and add clap
-01:12:095 (8,1) add clap
-01:17:379 (6,7) use sampleset Drum and add clap for circle 6 and add finish for circle 7
-01:17:720 not NC ? anyway add finish
-01:27:947 add clap
-01:28:288 add finish

The hitsound on Easy and Normal is fine So,,,,,,,Good Luck ~~
timemon
From my queue
[Hard]
00:10:561 (4) - you stack the 1/1 rhythm here but at 00:11:072 (1) - you don't. You should do it consistently as it can be hard to read for Hard-level players.
01:21:981 (1) - ^
00:13:288 (3) - I think at this part the song could be emphasized a little bit better as the sliderend on that slider has stronger sound. I suggest remove that slider and add 1 circle and 1 long slider like this. http://i.imgur.com/Pyf9LWV.png
with that change the long slider will land on the red tick which will help cover the drum sound as well. 2 birds with 1 slider

00:25:390 (4) - straight slider at 45 degree doesn't look good, try to curve it a bit.

00:38:856 (7,8) -- weird flow why not ctrl G?

01:03:743 (9) - change to circles to emphasize the vocal better

Good luck
DreaM117er
[General]
  1. 記得找駿馬查meta。
[Easy]

  • 00:03:743 - 我的建議,這裡下一個note在這裡節奏會更好些
    00:05:447 (3,4) - 我誤打誤撞跑進試玩的選項了,這裡玩起來很怪。似乎是vocal沒跟上的關係...我自己個人白線上的音都會跟,看你自己怎麼下
    00:10:731 (3) - 這裡節奏就更怪了,vocal開始的起音在時間軸左邊一點的白線上00:10:561 - ,可是你下在紅線上,音對不上,玩起來的時候還有感覺莫名慢了半拍,這裡建議把滑條往前拉,頭尾分別在00:10:561 - 跟00:11:243 - 。再來這裡00:11:583 - 跟00:11:924 - 就自己搭配要放什麼物件去凸顯它們。另外這裡也是一樣的感覺00:44:993 (1,2) - 01:14:993 (1,2,3,4) -
    00:12:265 - 到00:20:447 - : 不用因為是Easy就把節奏放這麼鬆,我覺得這一段可以re。畢竟我的感覺這裡是比較輕快的節奏,省略太多或是滑條太長都會喪失遊玩的樂趣。01:21:640 (4) -
    00:21:811 (3,4) - 一個滑條根circle跟著明顯的電子音不是比較好嗎??
    00:40:390 - ????
    00:41:583 - 這裡用1/1滑條沒關係
    00:48:402 (1,2) - 你這裡是在跟什麼聲音??
    00:53:174 (1) - 這個滑條我就這樣順順的聽下來,前面是跟vocal,這個滑條就反而不知道在跟什麼了。你可以自己重新聽一次看看
  1. 後面的話有細些地方我想前面說過你應該知道問題在哪裡,就自己改啦 :)
[Normal]

  • 00:11:072 (5,6) - 01:21:981 (5,6) - 你看看你現在的節奏跟這個,哪一個比較好??
    00:13:799 - Normal中間有音可以放,不用擔心難度暴增。00:16:186 (3,4) - 這裡就放這樣,前面是... (黑人問號)
    00:19:765 (6) - 01:30:674 (4) - 這裡音snap錯了。一樣是單純的1/1跟1/2
    00:24:368 (3,4) - 我建議這4個音不要用滑條帶過,怎麼不用circle呢?? 這裡一樣01:16:356 (4) -
    00:28:629 (1) - 這裡沒有折返的意義啊 :?
    00:35:618 (4) - 我自己的話會因為好玩的感覺這裡用2個circle相疊,看你自己 :)
    00:50:958 - 滑條尾巴不是應該結束在這裡嗎??
    00:53:686 - 這裡有沒有漏音??
    01:02:379 - 01:13:288 - 這裡的音漏掉感覺很怪,也是有一種慢一拍的感覺。可以用1/2滑條擺在這裡01:02:379 -
[Hard]

  • 00:03:743 (3,1) - 你還沒有進入輕快的前奏就直接跳遠啦?? 這個很不妙啊...
    00:13:288 (3,4) - 有沒有覺得節奏哪裡怪怪的?? 主音不是在紅線上嗎??
    00:17:038 (7,8) - Hard不要這樣分開來擺,你沒有被其他麻破轟炸嗎??
    00:19:765 (6) - 01:30:674 (6) - 一樣snap錯誤,不改不可
    ......
  1. 我感覺你這個Hard似乎有些暴力跳遠的感覺,跳太遠了。我光是看到這個就會嚇傻00:21:470 (4,1) - 00:25:390 (4,1) -
    建議是re一次比較好,DS調小去改會比較實際 :o

I的話再看看要不要我來做,你自己決定 :) :)

Go~
Enkrypton
From my queue...但是我也可以写中文 :)

Easy
00:35:277 (2,3) - 这样看的更好一点: https://osu.ppy.sh/ss/8477004 上走一点就可以了
00:57:095 (4) - 滑條后面更平一点,让滑條的弯看的像; 00:58:458 (1) -
01:09:538 (1,2) - 这两个平行看的更好
你可以 ctrl+c 01:14:993 (1,2) - 和用 ctrl+v 来做 01:16:356 (3,4) - 这样角度会相同
Normal
00:18:402 (2) - 往左一点
00:44:993 (1,2) - 往上走一点
放00:47:038 (4) - 在00:46:356 (3) - 的左边
01:02:549 (4) - NC
01:02:720 (1) - no NC
01:05:788 (5) - 向下移动一点

我在Hard找不到什么
Topic Starter
Vanillas
reply to -Aerith-'s HM

-Aerith- wrote:

Hi hi ~ Hitsound Modding as your Request on my Modding Queue ^^

[box=Your song is so...Cute XD]Hard
-01:06:470 use sampleset Normal and add clap
-01:08:515 add clap
-01:10:902 add clap
01:11:924 use additions Normal and add clap
-01:12:095 (8,1) add clap
-01:17:379 (6,7) use sampleset Drum and add clap for circle 6 and add finish for circle 7
-01:17:720 not NC ? anyway add finish
-01:27:947 add clap
-01:28:288 add finish

The hitsound on Easy and Normal is fine So,,,,,,,Good Luck ~~
All fixed, thank you so much for HM!


reply to timemon's mod

timemon wrote:

From my queue
[Hard]
00:10:561 (4) - you stack the 1/1 rhythm here but at 00:11:072 (1) - you don't. You should do it consistently as it can be hard to read for Hard-level players. 00:09:879 (2,3,4) - have the same pitch so I want to stack them, but 00:10:561 (4,5) - and 00:11:072 (1,2) - don't. so I keep it here.
01:21:981 (1) - ^
00:13:288 (3) - I think at this part the song could be emphasized a little bit better as the sliderend on that slider has stronger sound. I suggest remove that slider and add 1 circle and 1 long slider like this. http://i.imgur.com/Pyf9LWV.png
with that change the long slider will land on the red tick which will help cover the drum sound as well. 2 birds with 1 slider

00:25:390 (4) - straight slider at 45 degree doesn't look good, try to curve it a bit.

00:38:856 (7,8) -- weird flow why not ctrl G?

01:03:743 (9) - change to circles to emphasize the vocal better vocal here is a continuous tone so I wanna keep using slider here.
Good luck
Thanks a lot for mod~

reply to Enkrypton's mod

Enkrypton wrote:

From my queue...但是我也可以写中文 :)

Easy
00:35:277 (2,3) - 这样看的更好一点: https://osu.ppy.sh/ss/8477004 上走一点就可以了 确好看,不过试了一下,normal难度需要保持DS一致,我这个后来缩小的DS所以没有办法分开一点了
00:57:095 (4) - 滑條后面更平一点,让滑條的弯看的像; 00:58:458 (1) -
01:09:538 (1,2) - 这两个平行看的更好
你可以 ctrl+c 01:14:993 (1,2) - 和用 ctrl+v 来做 01:16:356 (3,4) - 这样角度会相同
Normal
00:18:402 (2) - 往左一点
00:44:993 (1,2) - 往上走一点 这个我是故意没放平行的,平行的话 容易重叠不太好看
放00:47:038 (4) - 在00:46:356 (3) - 的左边
01:02:549 (4) - NC
01:02:720 (1) - no NC
01:05:788 (5) - 向下移动一点

我在Hard找不到什么
谢谢摸图w
Topic Starter
Vanillas
reply to 117's mod

DreaM117er wrote:

[General]
  1. 記得找駿馬查meta。嗯,正在找
[Easy]

  • 00:03:743 - 我的建議,這裡下一個note在這裡節奏會更好些
    00:05:447 (3,4) - 我誤打誤撞跑進試玩的選項了,這裡玩起來很怪。似乎是vocal沒跟上的關係...我自己個人白線上的音都會跟,看你自己怎麼下
    00:10:731 (3) - 這裡節奏就更怪了,vocal開始的起音在時間軸左邊一點的白線上00:10:561 - ,可是你下在紅線上,音對不上,玩起來的時候還有感覺莫名慢了半拍,這裡建議把滑條往前拉,頭尾分別在00:10:561 - 跟00:11:243 - 。再來這裡00:11:583 - 跟00:11:924 - 就自己搭配要放什麼物件去凸顯它們。另外這裡也是一樣的感覺00:44:993 (1,2) - 01:14:993 (1,2,3,4) - 好的
    00:12:265 - 到00:20:447 - : 不用因為是Easy就把節奏放這麼鬆,我覺得這一段可以re。畢竟我的感覺這裡是比較輕快的節奏,省略太多或是滑條太長都會喪失遊玩的樂趣。01:21:640 (4) - 嗯,re
    00:21:811 (3,4) - 一個滑條根circle跟著明顯的電子音不是比較好嗎??
    00:40:390 - ???? 加了
    00:41:583 - 這裡用1/1滑條沒關係
    00:48:402 (1,2) - 你這裡是在跟什麼聲音??
    00:53:174 (1) - 這個滑條我就這樣順順的聽下來,前面是跟vocal,這個滑條就反而不知道在跟什麼了。你可以自己重新聽一次看看
  1. 後面的話有細些地方我想前面說過你應該知道問題在哪裡,就自己改啦 :) 好的
[Normal]

  • 00:11:072 (5,6) - 01:21:981 (5,6) - 你看看你現在的節奏跟這個,哪一個比較好?? 照着改了
    00:13:799 - Normal中間有音可以放,不用擔心難度暴增。00:16:186 (3,4) - 這裡就放這樣,前面是... 统一加上了(黑人問號)
    00:19:765 (6) - 01:30:674 (4) - 這裡音snap錯了。一樣是單純的1/1跟1/2 改了
    00:24:368 (3,4) - 我建議這4個音不要用滑條帶過,怎麼不用circle呢?? 這裡一樣01:16:356 (4) - 换成circle了
    00:28:629 (1) - 這裡沒有折返的意義啊 :? 改了
    00:35:618 (4) - 我自己的話會因為好玩的感覺這裡用2個circle相疊,看你自己 :) normal的话我不太喜欢完全的stack,感觉读不出来
    00:50:958 - 滑條尾巴不是應該結束在這裡嗎??
    00:53:686 - 這裡有沒有漏音??
    01:02:379 - 01:13:288 - 這裡的音漏掉感覺很怪,也是有一種慢一拍的感覺。可以用1/2滑條擺在這裡01:02:379 -

    整个难度我重新remap了,主要跟鼓点不跟vocal了。
[Hard]

  • 00:03:743 (3,1) - 你還沒有進入輕快的前奏就直接跳遠啦?? 這個很不妙啊... 改掉了
    00:13:288 (3,4) - 有沒有覺得節奏哪裡怪怪的?? 主音不是在紅線上嗎?? 唔,这个我打起来没觉得怪。。。稍微换了点东西
    00:17:038 (7,8) - Hard不要這樣分開來擺,你沒有被其他麻破轟炸嗎??啊。。。
    00:19:765 (6) - 01:30:674 (6) - 一樣snap錯誤,不改不可 改了
    ......
  1. 我感覺你這個Hard似乎有些暴力跳遠的感覺,跳太遠了。我光是看到這個就會嚇傻00:21:470 (4,1) - 00:25:390 (4,1) -
    建議是re一次比較好,DS調小去改會比較實際 :o
重新remap了一下DS和一些节奏
I的話再看看要不要我來做,你自己決定 :) :)
I难度我不打算加这个set了,gd的话我也不想再坑人了,接了好几个gd都坟了这个图也不好说。
Go~
所有的难度几乎都remap了一遍,可能会稍微好一点了,谢M神
Nitrous
Hi! From my Modding Queue.

Have some Aya.
[General]
  1. Use this Metadata
    1. Title: しゅわりん☆どり〜みん
    2. Romanized Title: Shuwarin*dori~min You forgot the asterisk in the middle for the star
    3. Tags: bandori garupa バンドリ! Girls Band Party! Pasupare Maruyama Aya 丸山 彩 Hikawa Hina 氷川 日菜 Shirasagi Chisato 白鷺 千聖 Wakamiya Eve 若宮 イヴ Yamato Maya 大和 麻弥 Maeshima Ami 前島亜美 Ozawa Ari 小澤亜李 Uesaka Sumire 上坂 すみれ Hata Sawako 秦 佐和子 Nakagami Ikumi 育実 中上
      Pasupare is a common term used to abbreviate Pastel*Palettes
  2. I'm kinda concerned with your clap hit sound. It lacks impact and the song sounds more louder than it.
  3. Just a suggestion, adding an Insane might be a good idea.
[Easy]
  1. 00:47:038 (4) - Remove the repeat and add a 1/1 slider or a circle at 00:47:720 - instead. You should emphasize the downbeat here because its significantly noticeable.
  2. 00:34:083 (1) - Extend this to 00:34:595 - since the circle after that slider suggests you are following vocals.
  3. 00:54:197 (3) - Make this to a circle at 00:54:197 - and a 1/1 slider at 00:54:538 - to give emphasis to the background trumpet which lands on a big white tick
  4. 01:04:765 (2,3) - Curve these sliders more as the overlaps don't look good. I suggest blanketing them to each other.
  5. 01:17:038 (5) - Add finish on head to be consistent with the slider before it.
  6. 01:17:720 (1) - Add finish on head to give emphasis on the finish in the song.
  7. 01:22:493 (4) - Move this to the right to flow better.
  8. 01:22:493 (4) - Replace clap with finish on end. Sounds better in my opinion.
  9. 01:35:277 (1,1) - I'm not sure with this on the Easy difficulties since a majority doesn't use this because of the difficulty. Clicking then suddenly spinning is too much for a new player. I suggest removing the circle and moving the spinner to 01:35:277 - to compensate.
  10. 01:35:362 (1) - Use a finish instead. Sounds better.
[Normal]
  1. 00:06:129 (5,1) - Something like this?
  2. 00:28:629 (1,2) - Obligatory "Please fix blanket" mod.
  3. 01:25:902 (1,2) - ^ same as above
  4. 01:32:038 (3,4) - Blanket suggestion
  5. 01:35:362 (1) - Try moving this to the next white tick to avoid sudden spinners.
  6. 01:35:362 (1) - Use a finish instead. Sounds better.
[Hard]

  • The current way on how its mapped is like a Light Insane because of the spacing and velocity variation.
  1. 00:11:583 (3) - I'd prefer to make 00:11:924 - clickable.
  2. 00:22:833 (3,4) - Fix blanket.
  3. 00:27:265 (1) - CTRL + G to fix flow
  4. 00:28:629 (1,2) - Something like this? Fixes both sliders' blankets.
  5. 00:31:356 (1,2) - ^ Similar thing.
  6. 00:32:379 (3) - Move this more a bit to the lower left to make the previous slider point to it.
  7. 00:42:265 (1,2) - You might want to reconsider this flow. It doesn't play well.
  8. 00:56:583 (3,4,5) - Don't use a triplet here. It doesn't work rhythmically.
  9. 01:14:993 (1,2,3,4) - This rhythm feels inconsistent with the rest of kiai.
  10. 01:17:038 (3,4,5) - A triplet doesn't work here too.
  11. 01:27:265 (5) - The white tick doesn't support any sound yet clickable. Mind doing it something like this instead?
  12. 01:35:362 (1) - Use a finish instead. Sounds better.

Shuwa Shuwa~❤
Firebool
Hi from my modding room

Easy
00:28:970 (2,3) - following by the vocal like this not a good idea for easy diff, cauze all map is so sharp. Try to follow by the rhythmic pattern of the song
01:04:083 (1,2,3) - why not the same spasing between these three. For easy use the same Distance snap for each note/slider
Try that all strong beats be with Clap and not in the slider or not lost.

Normal
00:12:265 (1,2) - try with simmetric
00:15:674 (2) - this slider starts here 00:15:504 -
00:29:311 (2) - same^ 00:29:140 - if u are following by the vocal (and u did)
00:40:220 (2) - ^well u can to move these sliders on a red tick and put single after the slider on a white tick
pretty nice diff

Pareddo
00:10:561 (4) - NC
00:12:265 (1,2) - ugly
00:10:561 (4,5,1,2) - really boring plcement
00:11:583 (3) - bad overlap
00:35:277 (4,2,1) - well this is a bad overlap too. Or try to move (2) too llike (1) OR stack it ( boring idea) OR without any overlaps
00:43:629 (4) - NC
00:51:811 (4) - NC
01:17:720 (1) - ugly form
01:20:788 (2,3,1,2,1,2) - well, same

Mostly nice set, well GL with that.
YukiZura-
nm req from my q
sorry for the lad mod :? i been busy with school :(

ok first of all you need to decrease the hitsound first.. cuz it is too loud

Pareddo

00:02:549 (5,1) - swap nc
00:18:913 (4) - copy this slider and replace 00:19:765 (6) - this slider
00:26:583 (3,3) - full overlap this?
00:40:731 (4) - nc here
00:43:629 (4) - ^
00:50:106 (5,1) - swap nc
00:53:856 (3) - copy this .. replace this 00:54:197 (4) - dont make too make slider it look messy .. use copy and paste instead
00:55:731 (1,2) - blanket could be better
01:02:720 (6) - nc
01:08:174 (5) - nc
01:08:174 (5) - also .. blanket this
01:10:902 (5) - nc
01:10:902 (5) - blanket this

that all .. sorry for the one diff mod only :(
btw goodluck ^^
Topic Starter
Vanillas
I'll reply mods later as quite busy these days. Thanks to all of you~
jas
late mod cuz im lazy

easy

00:23:004 (1) - i think this slider could be improved visually (the curve at the end)

01:17:720 (1) - this object is off-screen

normal

00:06:811 (1) - i think this slider shape could be improved visually as well (curve at the end too)

00:12:265 (1,2) - maybe make these the same angle? one is slightly off

01:17:720 (1) - same as 00:06:811 (1) -

parede

00:10:731 (5,1) - maybe stack these so players dont actually think this is a 1/2 gap?

00:11:242 (2,3) - ^

00:46:356 (1,2,3,4,5) - this pattern is pretty confusing imo, maybe change up (5)'s place?

done~

nice mapset, gl with rank!
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