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Yokomin - Yukari

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Total Posts
6
Topic Starter
Egotrip
This beatmap was submitted using in-game submission on mardi 1 août 2017 at 21:06:05

Artist: Yokomin
Title: Yukari
Tags: yuzuki yukari vocaloid utauloid utau よこミンP yokominp 結月ゆかり
BPM: 187
Filesize: 8075kb
Play Time: 05:08
Difficulties Available:
  1. Alliance (4,9 stars, 1092 notes)
Download: Yokomin - Yukari
Information: Scores/Beatmap Listing
---------------
Metadata from Shiirn's Mapset.
jas
ok

nc's should go on every downbeat unless you have a good reason

you need a new red tick at offset: 34315 and bpm is still 187

add some colors

00:04:636 (1) - i dont agree with this sv change, since the song doesnt change alot, the song is still normal. plus, the vocal is longer, and i thinj a slider should reflect that.

00:07:363 (1) - same as above and the sound the slider tick is on is pretty important so a slider tick cant really cover it

00:09:128 (4) - you missed a pretty strong sound in the middle of this slider

00:10:572 (4) - you prioritized vocals (i think, make it more clear which instrument youre prioritizing) and the slider end lands on a vocal, if you prioritized vocals, then you should click on a vocal sound

00:21:962 (3) - missed another strong sound; in most songs, the downbeat is pretty important so map it

00:22:444 (4,5) - why dont you make the curve lesss curved? like this: https://puu.sh/wDj6o/af2af448f5.png itll allow for more options when blanketing imo

00:22:764 (5,6) - blanket?

00:25:652 (2) - this is wahat i was talking about when i said make the instrument youre prioritzing more clear, if youre prioritizing vocals, you mapped the song with a slider that gives off the impact that this object is less important in a sense by having the player release on a strong sound, correct thythm is circle then circle

00:31:909 (1) - dont think the spinner is neccesary, just map the rest?

00:54:529 (1) - remove nc

01:10:893 (1) - same with 1st timestamp

01:30:625 (4,1) - all your stacks have been associated with streams, wont people get confused? plus the sound is supers strong ,you should sphasize it more, not just stack it

01:42:176 (4,1,2,3) - there are a lot of 1/4 rhthyms youre ignoring here

01:52:444 (4,5,6) - ^

01:56:133 (3,4) - pretty song sound, need to emphasize more (4)

02:52:603 (3,4) - ^

04:22:444 (5,1) - spacing here is small but sound is strong

04:46:508 (3,4) - snares arent supported by the song

05:06:481 (1) - same as spinner reason

also if youre going to copy and paste kiai times, you should at least flip it or mirror it so it provides a less monotonous experience

not horrid, could be way better though, gl!
Topic Starter
Egotrip
CraEZy

CraEZy wrote:

ok

nc's should go on every downbeat unless you have a good reason

you need a new red tick at offset: 34315 and bpm is still 187 Done

add some colors Done

00:04:636 (1) - i dont agree with this sv change, since the song doesnt change alot, the song is still normal. plus, the vocal is longer, and i thinj a slider should reflect that. I trying to map vocals+piano sounds

00:07:363 (1) - same as above and the sound the slider tick is on is pretty important so a slider tick cant really cover it Done

00:09:128 (4) - you missed a pretty strong sound in the middle of this slider Thanks

00:10:572 (4) - you prioritized vocals (i think, make it more clear which instrument youre prioritizing) and the slider end lands on a vocal, if you prioritized vocals, then you should click on a vocal sound Thanks, I tried to add more sliders.

00:21:962 (3) - missed another strong sound; in most songs, the downbeat is pretty important so map it Thanks

00:22:444 (4,5) - why dont you make the curve lesss curved? like this: https://puu.sh/wDj6o/af2af448f5.png itll allow for more options when blanketing imo Why not? Thanks.

00:22:764 (5,6) - blanket? Good idea but i pref like that. I'll keep that in my note if I change my mind =)

00:25:652 (2) - this is wahat i was talking about when i said make the instrument youre prioritzing more clear, if youre prioritizing vocals, you mapped the song with a slider that gives off the impact that this object is less important in a sense by having the player release on a strong sound, correct thythm is circle then circle At this moment, i tried to prioritizing piano sounds

00:31:909 (1) - dont think the spinner is neccesary, just map the rest? I think spinner is a better idea.

00:54:529 (1) - remove nc Thanks

01:10:893 (1) - same with 1st timestamp Thanks

01:30:625 (4,1) - all your stacks have been associated with streams, wont people get confused? plus the sound is supers strong ,you should sphasize it more, not just stack it Done

01:42:176 (4,1,2,3) - there are a lot of 1/4 rhthyms youre ignoring here because I think prioritize vocal is a better idea and easier to play,but thanks.
01:52:444 (4,5,6) - ^ I tried to simplify the rhytm

01:56:133 (3,4) - pretty song sound, need to emphasize more (4)

02:52:603 (3,4) - ^

04:22:444 (5,1) - spacing here is small but sound is strong thanks

04:46:508 (3,4) - snares arent supported by the song thanks

05:06:481 (1) - same as spinner reason finisher, I think put a spinner at this moment is a better idea.

also if youre going to copy and paste kiai times, you should at least flip it or mirror it so it provides a less monotonous experience

not horrid, could be way better though, gl! Thanks
Great mod, thanks you !
Topic Starter
Egotrip
Combo colours done.
Crypthesis
From my modding queue:

Red = Unrankable

:D

Other Stuff
Why did you bookmark every inherited point >.>

"Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:"
Your current BG dimensions are 1659x1200. You might want to crop it.


normal-hitfinish.wav has a delay of 5ms. Unless there's a purpose (I don't think there is), you should cut out the delay with Audacity or something.

Alliance
Off-screen Objects.

  • 01:02:871 (1)
    01:46:026 (3)
    02:42:496 (3)
    03:27:577 (1)


01:06:401 (1,2,1) - This might frustrate some people playing it, but you don't have to change it.

02:16:668 (1) - For this part, I think you may want to try something different than the beginning (like aesthetics). The parts look very similar. Maybe you could use bezier sliders?

03:12:978 - I'd say this is a strong sound.

03:16:026 (1,2,3,4,5,6) - Maybe make this a stream? It would be more interesting.
04:00:304 (6,7) - I think these should be closer spaced since 7 isn't really a sound.

owo
Topic Starter
Egotrip

Crypthesis wrote:

From my modding queue:

Red = Unrankable

:D

Other Stuff
Why did you bookmark every inherited point >.> idk lol

"Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:"
Your current BG dimensions are 1659x1200. You might want to crop it.
Is that really necessary ????

normal-hitfinish.wav has a delay of 5ms. Unless there's a purpose (I don't think there is), you should cut out the delay with Audacity or something. I use normal-hitfinish.wav from default skin

Alliance
Off-screen Objects.

  • 01:02:871 (1)
    01:46:026 (3)
    02:42:496 (3)
    03:27:577 (1)
    Thanks
01:06:401 (1,2,1) - This might frustrate some people playing it, but you don't have to change it.

02:16:668 (1) - For this part, I think you may want to try something different than the beginning (like aesthetics). The parts look very similar. Maybe you could use bezier sliders? Done

03:12:978 - I'd say this is a strong sound. I think prioritize drums is a better idea

03:16:026 (1,2,3,4,5,6) - Maybe make this a stream? It would be more interesting. 1/6 streams is too hard for my difficulty.
04:00:304 (6,7) - I think these should be closer spaced since 7 isn't really a sound. Thanks, I reduced the spacing

owo
Thanks for modding!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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