Imp-sane mod
00:16:670 (6) - IMO this should be a new combo
00:23:470 (5,1,2,3) - these would feel smoother if they didn't overlap
00:34:870 (4,5,1,2,3,4) and 00:36:870 (6) - combos need to be redone here - triples should start with a new combo
00:57:070 (1,2,3,4,5,6,7,8,9,10,11,12,13) - split these up into new combos
01:25:270 (10,1,2) - again, recombo this part and make these jumps more evenly spaced
Fun map, mostly needs recombo'ing in a lot of places (I didn't point out all of them here just because there were too many) and some cleaning up. I'd suggest using more consistent patterns and spacings on your jumps to give the map better aesthetics.
Demon mods
00:16:670 (9) - lots of stuff like this in both maps. you should start a stream with a new combo. at the very least, don't have the new combo as the last note in the stream.
00:17:370 (1,1) - consider stacking each of these on top of the previous note - it's easier to read and flows better that way. maybe make the jumps a bit bigger to compensate.
00:33:270 (9,10) - this jump should be bigger since all the jumps around it are (space them consistently)
00:41:670 (3) - this isn't a huge deal, but the slider head feels a bit too far from the previous note
00:43:070 (9,10) - spacing consistency
00:45:670 (3,1) - feels awkward to stack these. consider putting another 1/4 note inbetween them or spacing them into jumps like the following notes.
00:57:670 (4,3,3) - consider lengthening these sliders to the blue ticks, like so
https://gyazo.com/84fd0dc8bbae8e032b0a55d8e86ae51eThis map is pretty cool, combos definitely need to be fixed in a lot of places but other than that it flows pretty nicely and makes good use of the fast sliders to match the music. Nice job dude and good luck with your mapset