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yuki. - Nadeshiko Sensation [OsuMania]

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AlisceaSparku
hello, mod as requested
1/2/3/4

[Normal]
00:02:096 (2096|2) - 00:02:096 (2096|2) - https://osu.ppy.sh/ss/10043195 // the others are in 1/6 but this one seems to be in 1/12 snap... maybe fix to snap to 1/6?
00:04:371 (4371|0,4471|1) - these notes are rather near to each other, well compared to 00:01:971 (1971|3,2121|2) - that is. I recommend to snap both parts to 1/6 to secure consistency.
00:29:521 (29521|3,29671|3) - I recommend putting these notes to the third column because that column feels empty at that part. Also, pressing a keycap repeatedly is subjectively more comfortable to do with your pointing finger than your middle finger lolz.
00:29:971 - 00:39:421 - for this part, maybe you can do repetitive or mirroring patterns to fit the song more. Repetitive/mirrored patterns can be bland, but I think in this one's case a randomly-arranged 1/2 pattern doesn't really fit with this part of the song as this part is repetitive.
00:49:171 - 00:58:471 - this dubstep-y part is probably the chance you can make it technical rather than making it comfortable. You can put 1/6s here instead of following the kicks/snares. In this way, the part will be more fun without having a drastic increase in star rating.
01:11:221 (71221|1) - move to 3 for comfortability?
01:25:771 - cymbal sound here, it's rather important. How about putting another double here with a new LN? If that's the case, you might want to cut 01:25:171 (85171|1) - to that timestamp. (you can use 01:44:971 - as your reference.)

[Hard]
00:02:096 (2096|3,2096|0) - this feels quite weird, when you can snap it at 00:02:121 - (1/6) instead.
other than that, the patterns seem fine. the SV's in the middle might need some tweaking though.

good luck~ <3
Topic Starter
Mirea

AlisceaSparku wrote:

hello, mod as requested
1/2/3/4

[Normal]
00:02:096 (2096|2) - 00:02:096 (2096|2) - https://osu.ppy.sh/ss/10043195 // the others are in 1/6 but this one seems to be in 1/12 snap... maybe fix to snap to 1/6? woups yeah, nice catch.
00:04:371 (4371|0,4471|1) - these notes are rather near to each other, well compared to 00:01:971 (1971|3,2121|2) - that is. I recommend to snap both parts to 1/6 to secure consistency. omg rip chouyaa, i missed this one
00:29:521 (29521|3,29671|3) - I recommend putting these notes to the third column because that column feels empty at that part. Also, pressing a keycap repeatedly is subjectively more comfortable to do with your pointing finger than your middle finger lolz. rearranged this section, and moved those repetitive oriental sounds here 00:29:521 - and 00:29:671 - to index finger because it feels more fit the sound imo
00:29:971 - 00:39:421 - for this part, maybe you can do repetitive or mirroring patterns to fit the song more. Repetitive/mirrored patterns can be bland, but I think in this one's case a randomly-arranged 1/2 pattern doesn't really fit with this part of the song as this part is repetitive. well yeah, i had been thinking about this and planning to rearrange some of them.
00:49:171 - 00:58:471 - this dubstep-y part is probably the chance you can make it technical rather than making it comfortable. You can put 1/6s here instead of following the kicks/snares. In this way, the part will be more fun without having a drastic increase in star rating. i did, but it felt too hard to play for novice player for some reasons. first, if i follow the synth sounds which is less prominent, the map would be confusing to be expressed what sound im following on. second, layering the drum as the main instrument is the best way in emphasizing the song
01:11:221 (71221|1) - move to 3 for comfortability? rearranged this section
01:25:771 - cymbal sound here, it's rather important. How about putting another double here with a new LN? If that's the case, you might want to cut 01:25:171 (85171|1) - to that timestamp. (you can use 01:44:971 - as your reference.) so here i just realised my mistake lol

[Hard]
00:02:096 (2096|3,2096|0) - this feels quite weird, when you can snap it at 00:02:121 - (1/6) instead.
other than that, the patterns seem fine. the SV's in the middle might need some tweaking though. fixed

good luck~ <3
thanks a lot, aliscea <3
AHHHHHHHHHHHHHH
This is a mod :0
0|1|2|3
Another Sensation of Lie?
00:06:521 - It may be just my preference though but maybe add a note at 1 here?
00:38:521 (38521|3) - Why is this a double when 00:38:821 (38821|2) - aren't one? the fx noise start at 00:38:571
00:48:121 (48121|1,48271|1,48421|1,48571|1,48721|1,48871|1,49021|1) - These are 1/6 beat earlier. It is easier to hear it at 25%
01:59:971 (119971|2,119971|3) - Isn't this supposed to be a triple like before?
02:05:989 (125989|1,125989|0,125989|2,125989|3) - I'm pretty sure the sound start at 02:05:971 .
The diff is pretty clean. There aren't really many problem in this diff.
Hope this help and gl for ranking
Topic Starter
Mirea

[B A D] wrote:

Another Lie wrote:

This is a mod :0
0|1|2|3
Another Sensation of Lie?
00:06:521 - It may be just my preference though but maybe add a note at 1 here? Nope, proper note already placed
00:38:521 (38521|3) - Why is this a double when 00:38:821 (38821|2) - aren't one? the fx noise start at 00:38:571 Fixed some doubles
00:48:121 (48121|1,48271|1,48421|1,48571|1,48721|1,48871|1,49021|1) - These are 1/6 beat earlier. It is easier to hear it at 25% owo nice catch
01:59:971 (119971|2,119971|3) - Isn't this supposed to be a triple like before? Applied
02:05:989 (125989|1,125989|0,125989|2,125989|3) - I'm pretty sure the sound start at 02:05:971 . nah, but the loud drum says no
The diff is pretty clean. There aren't really many problem in this diff. Thanks
Hope this help and gl for ranking
I'll fix those SV later. Still busy in real life
thanks for mod <3
Xinnoh
Normal
01:08:371 (68371|3,68371|2) - Since you need to get this diff below 2* to not need an easy, delete the notes from this section and just use long LNs to follow chords instead. Should add a better break for intensity since song is less intense, but chart density doesn't change much

Hard
01:25:396 (85396|0,85471|3,85546|1,85621|2) - This part in general is a bit too messy to read reliably. Would try to simplify patterns a bit.

Good map, not much to say aside from SVs but you're fixing them
Topic Starter
Mirea

Sinnoh wrote:

Normal
01:08:371 (68371|3,68371|2) - Since you need to get this diff below 2* to not need an easy, delete the notes from this section and just use long LNs to follow chords instead. Should add a better break for intensity since song is less intense, but chart density doesn't change much i tried and didnt like it. following that section thru a simple layering by LNs will makes the chart seems blank due to the lack of development there. the 'better break' itself already given in dubstep sounds which i only covered the drum, not including the synths and it gives pretty much break.

Hard
01:25:396 (85396|0,85471|3,85546|1,85621|2) - This part in general is a bit too messy to read reliably. Would try to simplify patterns a bit. rearranged.

Good map, not much to say aside from SVs but you're fixing them
thanks a lot <3
_Stan
M4M from my queue

col |1|2|3|4|

Here we go

Normal
  1. 00:46:771 - add a note, cuz there have a cymbal, just you did before 00:45:571 (45571|2) -
  2. 00:52:471 - you can delete a note, cuz here just a beat sound like 00:52:996 - , not same with 00:52:771 - , the reason is here 00:52:771 - you can hear the hat or something with a beat, so you make 2 notes here is ok, but 00:52:471 - here is not, and to be precise, here 00:52:471 - is same with 00:52:996 - , single beat sound right?
  3. from 00:52:996 - to 00:05:971 - I dont know why these note not on the line, malposed. I dl this map tiwce..
  4. from 01:08:071 - to 01:17:971 - same
    -
    I think this diff is good~ really neat

Hard
  1. 00:29:971 (29971|3) - LN here is ok, but I just not know what this 5 LNs means 00:29:971 (29971|3,30121|1,30271|0,30421|2,30571|1) - if the malody, it should be 8...
  2. 00:38:371 - to 00:39:571 - why make so much double hit, even your Hardest Diff not, not nice for player in HD really
  3. 01:51:571 (111571|0,111796|0,112021|2) - I dont know why make 3 LNs here, here is a new part of it, you 01:46:771 - do not make LN here, so why make LN somewhere, other not? I can understand these two 01:54:421 (114421|1,114571|0) - but I can not know thy these 3 LNs
  4. same malposed positon same like normal
    -
    I really do not know why some part, the note do not on the line... but the rhythm and pattern do not have problem.. just aligning them

Hard
  1. 00:29:371 - add a not here, it's same heavy with 00:29:221 - and you make here 01:46:171 -
  2. 00:38:521 (38521|2) - why here have a note suddenly
  3. 01:27:271 - not need to make 2 here, just one sound
  4. 02:05:989 (125989|1,125989|0,125989|2,125989|3) - check the position
    -
    ok, just same problem with NM and HD about malposed positon

that's all, nice song hope this map can get ranked~ :) :)
Topic Starter
Mirea

_Stan wrote:

M4M from my queue

col |1|2|3|4|

Here we go

Normal
  1. 00:46:771 - add a note, cuz there have a cymbal, just you did before 00:45:571 (45571|2) - the cymbal isnt really loud but i give it a try for now
  2. 00:52:471 - you can delete a note, cuz here just a beat sound like 00:52:996 - , not same with 00:52:771 - , the reason is here 00:52:771 - you can hear the hat or something with a beat, so you make 2 notes here is ok, but 00:52:471 - here is not, and to be precise, here 00:52:471 - is same with 00:52:996 - , single beat sound right? so here the kick at 00:52:471 - appears with the synth at the same time, thats the reason why i gave double there, in purpose to emphasizing the song more. its completely different compared with 00:52:996 - which u only hear a kick there.
  3. from 00:52:996 - to 00:05:971 - I dont know why these note not on the line, malposed. I dl this map tiwce.. nothing wrong here
  4. from 01:08:071 - to 01:17:971 - same the oriental sounds are actually on 1/12 snaps
    -
    I think this diff is good~ really neat

Hard
  1. 00:29:971 (29971|3) - LN here is ok, but I just not know what this 5 LNs means the LNs are emphasizing the oriental instrument which sounds higher on that 5 LNs
    00:29:971 (29971|3,30121|1,30271|0,30421|2,30571|1) - if the malody, it should be 8... its not
  2. 00:38:371 - to 00:39:571 - why make so much double hit, even your Hardest Diff not, not nice for player in HD really
  3. 01:51:571 (111571|0,111796|0,112021|2) - I dont know why make 3 LNs here, here is a new part of it, you 01:46:771 - do not make LN here, so why make LN somewhere, other not? I can understand these two 01:54:421 (114421|1,114571|0) - but I can not know thy these 3 LNs rearranged
  4. same malposed positon same like normal
    -
    I really do not know why some part, the note do not on the line... but the rhythm and pattern do not have problem.. just aligning them

Hard
  1. 00:29:371 - add a not here, it's same heavy with 00:29:221 - and you make here 01:46:171 -
  2. 00:38:521 (38521|2) - why here have a note suddenly
  3. 01:27:271 - not need to make 2 here, just one sound
  4. 02:05:989 (125989|1,125989|0,125989|2,125989|3) - check the position
    -
    ok, just same problem with NM and HD about malposed positon

that's all, nice song hope this map can get ranked~ :) :)
newbandpro
From my modding queue

Normal
00:01:946 (1946|3) - You should make this a LN to 00:02:096 since there is a burst of guitar (idk the instrument so I'll just go with guitar) sounds.
00:04:346 (4346|0) - ^ (Not going to mention these any more since there are more than 2 in the map,like 01:09:146 (69146|3) )
00:11:371 - 00:11:971 - I'd map this section like this: https://gyazo.com/61d48747b6d7535a86b2248c3ecae223
00:22:471 (22471|0) - This is a ghost note,remove this and extend 00:22:171 (22171|2) to 00:22:621
00:38:371 - 00:39:571 - You could add more than 1 minijack to this section just like 00:38:821 (38821|1,38971|1) . It might increase the SR though

Good luck
Topic Starter
Mirea

newbandpro wrote:

From my modding queue

Normal
00:01:946 (1946|3) - You should make this a LN to 00:02:096 since there is a burst of guitar (idk the instrument so I'll just go with guitar) sounds.
00:04:346 (4346|0) - ^ (Not going to mention these any more since there are more than 2 in the map,like 01:09:146 (69146|3) ) i've been thinking of it, i did that way at first but i thought putting LN is no need because the oriental sounds are too short even tho if its bursts.
00:11:371 - 00:11:971 - I'd map this section like this: https://gyazo.com/61d48747b6d7535a86b2248c3ecae223 uhh why? the synths sounds 1/4 and i mapped according the song. ur pattern will blocks the pitch relevancy on the layering.
00:22:471 (22471|0) - This is a ghost note,remove this and extend 00:22:171 (22171|2) to 00:22:621 its not, there's a synth sounds in playrate 25% playrate, the sound is slightly different and it sounds like louder gradually so thats why it wasnt really clear in 100% playrate.
00:38:371 - 00:39:571 - You could add more than 1 minijack to this section just like 00:38:821 (38821|1,38971|1) . It might increase the SR though i dont think so, the minijack is intended to covered those synths that very slightly different on their melody. there's no other else has the similar melody

Good luck
thanks a lot <3
Feerum
Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello chouyaa
Sorry for being super late here. I haven't forgot you.. uhm.. well.. maybe for a moment.. but i set a reminder on my userpage!
Not feeling so well right now but i try to get this mod done

General


Artist: Correct
Title: Correct
Source: Correct (You are free here to put osu! into source or not but i think featured artist should have it)
Tags: Any reason why "Sensation" is in Tags while it is in Title? Seems unnecessary. Would remove it
AiMod: Correct
Background: Looks Cool
BPM/Offset: Wrong. So yeah, while i know it's a "pre-timed" .osz, the offset here is wrong. Please use 1180 (+9). It sounds more accurate. Please change it after you applied my Mod because i modded it with the old timing.
mp3/Hitsounds: It seems your Map is not hitsounded yet. Don't forget you must hitsound it.
Other: -

Normal

Let's begin.

So my first concern goes for 00:22:171 (22171|2,22471|0) - , 00:24:571 (24571|0,24871|2) - etc. At the beginning you used here a 3/4 LN. Now you suddenly changed to 1/2 and 1/4. So.. you see what's wrong? There's an inconsistency which needs to get fixed.

I suggest to 00:38:371 (38371|2,38521|0) - CTRL+G these notes. To have a jack for 00:38:671 (38671|2) - too. Since you switch hands here i find it actually pretty cool and not too hard to play. Having only 00:38:821 (38821|1,38971|1) - as jack is a bit meh.

01:16:771 - Little suggestion for this part to make it more accurate to PR. Comes pretty cool:

01:36:796 (96796|1) - It would fit better if you follow the two strong sounds at 01:36:721 - and 01:36:871 - (Idk how to describe this sound lol) However, i think you get what i mean.

01:51:046 (111046|2) - Why is this suddenly a LN? You haven't use a LN at 01:41:446 (101446|2) -. I find this LN doesn't fit here so better use a normal note. It has a quiet difficult rhythm for a Normal too..

Hard

00:04:446 (4446|1,4496|0) - CTRL+G feels better here. If applied, move 00:04:646 (4646|1) - to 3.

00:08:371 - So i can tell you that this here will probably cause spread problems:

I would suggest to either buff the Normal or nerf it in the Hard.

00:25:171 - When you map stuff like this you should watch for one important point. Let not happen 00:25:921 (25921|0,26071|1,26071|0,26221|1) - this. First jack on 1 and then on 2. Try to always splitt them to different hands. It feels way more comfortable to play.
Same here 00:26:221 (26221|2,26371|2,26371|3,26521|3) - then.

00:27:571 - This part here could also make spread problems to Normal. This here is a Light Jumpstream, the Normal uses a single LN with a single 2/1 Note.. so..

00:39:571 - This here could also cause spread problems to Normal..

01:04:021 (64021|3,64171|3,64171|2,64321|2) - Like explained before. Try to avoid stuff like this.

01:05:971 - While i am not really sure about the previous mentioned spread problems, i can tell you to 100% that this here is unrankable.
You have a single LN in Normal and go for 1/4 burst with 1/8 pattern in it in the hard. It should be pretty obvious that you can't do that here. You should really buff the Normal and remove the 1/8 notes from this here.

01:12:446 (72446|2) - Would move this to 4 because the sound has not the same pitch like the next note, therefore it should not be mapped at the same column.

01:12:446 (72446|2) - hint hint, spread.
01:25:171 - Same goes for this part.

01:35:071 (95071|2) - This long note is Wrong Snapped. Please move it 1/4 beat down.

01:44:221 (104221|0,104371|0,104521|0) - Try to avoid such triple jacks. You did it well in the entire Map so you should keep this until the end. Arrange the pattern here a bit to remove the triple.

01:57:721 (117721|3,117796|2,117871|3,118321|1,118396|0,118471|1) - Are you really really sure you want to make here one-hand trills? I don't thin they fit at all and you haven't really make use of 1H-Trills so far.. i would arrange the pattern here.

02:03:571 - Same spread problem as mentioned several times before already.

Okay, my mod ends here. I don't want to mod the last diff because i find it not good at all. Probably my personal preference. Just a friendly hint to look at the very beginning of the beatmap:

Wish you good luck with it and sorry again that it took me ages.
MadBricktree
Really late for modding; will shoot a star for now.
I'll replace this post with a mod within 3 days.


edit after a long time: I'm really late again, but I promise that I'll mod this eventually if it doesn't get ranked before I can get back to osu
Topic Starter
Mirea

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello chouyaa
Sorry for being super late here. I haven't forgot you.. uhm.. well.. maybe for a moment.. but i set a reminder on my userpage!
Not feeling so well right now but i try to get this mod done

General


Artist: Correct
Title: Correct
Source: Correct (You are free here to put osu! into source or not but i think featured artist should have it)
Tags: Any reason why "Sensation" is in Tags while it is in Title? Seems unnecessary. Would remove it
AiMod: Correct
Background: Looks Cool
BPM/Offset: Wrong. So yeah, while i know it's a "pre-timed" .osz, the offset here is wrong. Please use 1180 (+9). It sounds more accurate. Please change it after you applied my Mod because i modded it with the old timing.
mp3/Hitsounds: It seems your Map is not hitsounded yet. Don't forget you must hitsound it.
Other: -

Normal

Let's begin.

So my first concern goes for 00:22:171 (22171|2,22471|0) - , 00:24:571 (24571|0,24871|2) - etc. At the beginning you used here a 3/4 LN. Now you suddenly changed to 1/2 and 1/4. So.. you see what's wrong? There's an inconsistency which needs to get fixed. this are actually confusing me even now, the synths for sample like 00:22:171 (22171|2) - sounds long, some modders pointed out that it should be 1/2 LNs according to the synth but i felt not. gonna do some rearrange on it.

I suggest to 00:38:371 (38371|2,38521|0) - CTRL+G these notes. To have a jack for 00:38:671 (38671|2) - too. Since you switch hands here i find it actually pretty cool and not too hard to play. Having only 00:38:821 (38821|1,38971|1) - as jack is a bit meh. applied

01:16:771 - Little suggestion for this part to make it more accurate to PR. Comes pretty cool:
nice

01:36:796 (96796|1) - It would fit better if you follow the two strong sounds at 01:36:721 - and 01:36:871 - (Idk how to describe this sound lol) However, i think you get what i mean. i did it before but changed considered it feels like i suddenly ignore the synths. change it back~

01:51:046 (111046|2) - Why is this suddenly a LN? You haven't use a LN at 01:41:446 (101446|2) -. I find this LN doesn't fit here so better use a normal note. It has a quiet difficult rhythm for a Normal too..
replaced

Hard

00:04:446 (4446|1,4496|0) - CTRL+G feels better here. If applied, move 00:04:646 (4646|1) - to 3. oh cool

00:08:371 - So i can tell you that this here will probably cause spread problems:

I would suggest to either buff the Normal or nerf it in the Hard. i think its fine about the difference between them, but if its necessary to get changed, i'd probably nerf the hard diff since the normal need to get nerfed due to the SR.

00:25:171 - When you map stuff like this you should watch for one important point. Let not happen 00:25:921 (25921|0,26071|1,26071|0,26221|1) - this. First jack on 1 and then on 2. Try to always splitt them to different hands. It feels way more comfortable to play.
Same here 00:26:221 (26221|2,26371|2,26371|3,26521|3) - then. good lesson for me! applied

00:27:571 - This part here could also make spread problems to Normal. This here is a Light Jumpstream, the Normal uses a single LN with a single 2/1 Note.. so.. will consider this

00:39:571 - This here could also cause spread problems to Normal..

01:04:021 (64021|3,64171|3,64171|2,64321|2) - Like explained before. Try to avoid stuff like this. rearranged some

01:05:971 - While i am not really sure about the previous mentioned spread problems, i can tell you to 100% that this here is unrankable.
You have a single LN in Normal and go for 1/4 burst with 1/8 pattern in it in the hard. It should be pretty obvious that you can't do that here. You should really buff the Normal and remove the 1/8 notes from this here.

01:12:446 (72446|2) - Would move this to 4 because the sound has not the same pitch like the next note, therefore it should not be mapped at the same column. moved. the sounds are slightly different so..

01:12:446 (72446|2) - hint hint, spread.
01:25:171 - Same goes for this part.

01:35:071 (95071|2) - This long note is Wrong Snapped. Please move it 1/4 beat down. oups, moved

01:44:221 (104221|0,104371|0,104521|0) - Try to avoid such triple jacks. You did it well in the entire Map so you should keep this until the end. Arrange the pattern here a bit to remove the triple. rearranged

01:57:721 (117721|3,117796|2,117871|3,118321|1,118396|0,118471|1) - Are you really really sure you want to make here one-hand trills? I don't thin they fit at all and you haven't really make use of 1H-Trills so far.. i would arrange the pattern here. rearranged, just realised rip

02:03:571 - Same spread problem as mentioned several times before already.

Okay, my mod ends here. I don't want to mod the last diff because i find it not good at all. Probably my personal preference. Just a friendly hint to look at the very beginning of the beatmap:

Wish you good luck with it and sorry again that it took me ages.
thanks a lot Feerum!
Carol
| 1 | 2 | 3 | 4 |


Normal

■ SO MANY UNSNAP.. please check AI MOD
■ 01:27:580 (87580|0) - . add note 1 more please
■ 02:01:180 (121180|0) - . ^
■ add hitsounds please :/

Hard

■ SO MANY UNSNAP.. please check AI MOD
■ 00:39:580 (39580|1) - . add note 1 more please
■ 00:44:380 (44380|0) - . ^
■ 01:35:005 (95005|3) - . remove the whistle and 01:35:080 (95080|1) - . add whistle please

good luck owo/
DoNotMess
dnm queue~
im quite angry with this map cos i won the 4k contest for the I diff but it's never published :<

anyway aside from that , here it goes

normal
00:01:180 - different snap with Hard diff, pls check again
00:27:580 - lol this is too far of a diff gap, try to put 1 note on each 1/1 snap
00:47:380 - again like previous
01:44:380 - again
u might want to check ai mod
hard
00:28:780 (28780|2,28780|3,28930|2,28930|3,29080|3,29080|2,29230|3,29230|2) - hmm... would suggest to trill it since anchor is not recommended on < 3.5*
00:47:380 - 2 notes here, pls re-arrange for crash
01:06:580 - same here
01:09:455 (69455|3,69580|2) - lol it feels weird... i dunno why u keep it 1/6 from the normal one cos i think it's supposed to be in the exact 1/1 line... but anyway i would recommend to erase the ln cos the transition from 1/6 spaced and then 5/12 afterwards and then 7/12 feels weird for me
01:17:980 - the other melodic instrument should be emphasized here instead of the drum.. i would suggest to change it
01:26:380 - add |2| for crash
check aimod lol, goodluck
FAMoss
lol, im here again hitsound checking i guess

  1. 00:01:171 - i like this cymbal, but in this timestamp there are 3 samples, include bass and W. for bass you can use it https://puu.sh/zsAdv/04be62b00c.wav
  2. 00:02:071 - i heard, the sample is not similar to the music, maybe you want to try this sample https://puu.sh/zsAgE/a0de554872.wav
  3. 00:10:771 - and use bass.wav here
  4. 00:27:871 - 00:28:471 - i dont hear area for cymbals here, would you delete it?
  5. 00:49:171 - i dont hear pong here, but i hear scratch, and you can add it here https://puu.sh/zsAzW/c19de701d9.wav and add here too 00:51:571 -
  6. 01:03:571 - F | check 01:04:771 -
  7. 01:08:371 - W and C
  8. 01:17:671 - you forgot the snare sound here, here the sample https://puu.sh/zsAPI/9291dfbb0d.wav and add here too 01:22:771 - 01:23:971 -
  9. 01:44:971 - F
  10. 01:46:771 - its bass.wav here
  11. 02:02:371 - and 02:03:571 - F | check 02:01:171 -
  12. 02:05:971 - for more riveting, use this chime to last, and also sound it similar : https://puu.sh/zsAVW/e6a579e839.wav
lenpai
this is a mania mod

another
00:25:030 - the jacks that are based on red ticks dont actually turn out to play as well as you might think https://osu.ppy.sh/ss/10315971 this will actually do the trick. Concerned about the 5 note stack at col 3? you shouldn't it actually plays better this way it is in a sense similar to how 01:03:580 - is executed
00:41:980 (41980|1) - note actually needs to be 1/2 longer because the flute sound is sustained until the next ln
00:43:630 (43630|3,43705|2) - these notes should actually be in 1/3 snap
00:59:380 - kick like 00:59:980 - and 01:00:580 - and should then be doubles by grounds of consistency
01:02:005 (62005|1) - 01:02:305 (62305|2) - ghost notes
01:17:530 (77530|2,77680|1) - ctrl g because of pitch and 01:17:680 (77680|1,77680|0,77830|1,77980|0,78130|0) - kinda sucks
01:22:780 - needs to have doubles everywhere so that i transitions to the light js at 01:25:180 - without much jump in difficulty
01:37:180 - is easier than 01:27:580 - ??????????? talk about difficulty curving

that's all good luck~
Topic Starter
Mirea

Carol wrote:

| 1 | 2 | 3 | 4 |


Normal

■ SO MANY UNSNAP.. please check AI MOD fixed
■ 01:27:580 (87580|0) - . add note 1 more please added
■ 02:01:180 (121180|0) - . ^ ^
■ add hitsounds please :/

Hard

■ SO MANY UNSNAP.. please check AI MOD fixed
■ 00:39:580 (39580|1) - . add note 1 more please its double there already
■ 00:44:380 (44380|0) - . ^ ok
■ 01:35:005 (95005|3) - . remove the whistle and 01:35:080 (95080|1) - . add whistle please oh cool

good luck owo/

DoNotMess wrote:

dnm queue~
im quite angry with this map cos i won the 4k contest for the I diff but it's never published :<

anyway aside from that , here it goes

normal
00:01:180 - different snap with Hard diff, pls check again
00:27:580 - lol this is too far of a diff gap, try to put 1 note on each 1/1 snap
00:47:380 - again like previous
01:44:380 - again fixed them all already
u might want to check ai mod
hard
00:28:780 (28780|2,28780|3,28930|2,28930|3,29080|3,29080|2,29230|3,29230|2) - hmm... would suggest to trill it since anchor is not recommended on < 3.5* it's fine, giving a double jack will be cool in emphasizing those repetitive kicks
00:47:380 - 2 notes here, pls re-arrange for crash it'd be so damn hard to put double while the single trill executed. so no change.
01:06:580 - same here ^
01:09:455 (69455|3,69580|2) - lol it feels weird... i dunno why u keep it 1/6 from the normal one cos i think it's supposed to be in the exact 1/1 line... but anyway i would recommend to erase the ln cos the transition from 1/6 spaced and then 5/12 afterwards and then 7/12 feels weird for me
01:17:980 - the other melodic instrument should be emphasized here instead of the drum.. i would suggest to change it it's intended, have no plan to cover the all sounds there since it feels messy when played. covering the long sounds and kicks is good already.
01:26:380 - add |2| for crash added
check aimod lol, goodluck

Lenfried- wrote:

this is a mania mod

another
00:25:030 - the jacks that are based on red ticks dont actually turn out to play as well as you might think https://osu.ppy.sh/ss/10315971 this will actually do the trick. Concerned about the 5 note stack at col 3? you shouldn't it actually plays better this way it is in a sense similar to how 01:03:580 - is executed i made easier one (with only 3 stacked notes) so in here 01:03:580 - would be in advanced level (4 stacked notes)
00:41:980 (41980|1) - note actually needs to be 1/2 longer because the flute sound is sustained until the next ln okay
00:43:630 (43630|3,43705|2) - these notes should actually be in 1/3 snap :thonkang: omg why those notes goes in 1/4 (probably from changing offset)
00:59:380 - kick like 00:59:980 - and 01:00:580 - and should then be doubles by grounds of consistency okay
01:02:005 (62005|1) - 01:02:305 (62305|2) - ghost notes removed also moved some
01:17:530 (77530|2,77680|1) - ctrl g because of pitch and 01:17:680 (77680|1,77680|0,77830|1,77980|0,78130|0) - kinda sucks moved to 3|4 instead
01:22:780 - needs to have doubles everywhere so that i transitions to the light js at 01:25:180 - without much jump in difficulty moved some
01:37:180 - is easier than 01:27:580 - ??????????? talk about difficulty curving :oops: :oops: done

that's all good luck~
thanks owo
Drum-Hitnormal
You should add this hat sound to your map:
https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_Hat+Synth.wav

Especially this part:
00:29:971 (29971|1) - to 00:38:371 (38371|1) -
00:59:071 (59071|1) - to 01:03:271 (63271|1) -

also missing around this part on white line
00:55:171 (55171|4) -

May I get a mod pls:
https://osu.ppy.sh/beatmapsets/651722#mania/1382056
FAMoss
when .. ):
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