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MYTH & ROID - Paradisus-Paradoxum

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timemon
mod
[Extreme]
  1. 00:37:164 (1) - buffer your slider
  2. 01:10:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This section could use more movement, you want to stack it when the sounds are not the same and they come from different sources.
[Expert]
  1. 00:31:045 (1) - this is unpredictable and sudden. With how slow the previous slider is this one is certainly will catch people off guard. I suggest reducing the SV
  2. 00:37:164 (1,2,3) - these look pretty weird, why not just a simple curve shape
  3. 00:42:612 - the stream starts here
[Extra]
  1. Combo Colour 1: is simply too bright it blends in with the bg and it looks like it's white. Lum: 224 is pretty high anyway. Try a different colour because lowering lum will make it almost the same thing as combo colour 3
  2. 00:57:612 (2) - I would move this to somewhere behind the spaced streams not in front of it, not a good exit point imo. might as well put it as a blanket inside the streams
  3. 01:08:209 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - lol why is the hardest stream not even in the hardest extra diff you made?
  4. 01:23:134 (5) - 1 more reverse and reduce spacing to compensate
[Icekalt's Easy]
  1. 00:13:134 (3,4) - combine these two into one curve slider? the streaming sound doesn't stop until 00:14:478 -
  2. 01:08:806 - 01:09:105 - add circles on these because the vocal is active there
[Normal]
  1. 01:00:746 (3) - move this circle to 01:00:896 - to emphasize the vocal
  2. 01:22:537 (4,5,6,7,1,2,3) - this chain of 1/2 gap is way too long for Normal
    01:22:985 (5) - remove this
    01:24:179 (2) - move this slider to 01:24:328 -
    and move 01:24:627 (3) - to 01:24:776 -
Hard and Insane look fine
Good luck
Icekalt
hey agian~

timemon wrote:

00:13:134 (3,4) - combine these two into one curve slider? the streaming sound doesn't stop until 00:14:478 - implimented
01:08:806 - 01:09:105 - add circles on these because the vocal is active there i added on 1:08... but not on 1:09 cause i dont have anywhere 2 circles in a row in this map so this wouldnt fit
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59254
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30000
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899999

[Metadata]
Title:Paradisus-Paradoxum
TitleUnicode:Paradisus-Paradoxum
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:- Frontier -
Version:Icekalt's Easy
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
BeatmapID:1342878
BeatmapSetID:632627

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
7314,298.507462686567,4,1,1,50,1,0
9702,-100,4,1,1,80,0,0
14478,-100,4,1,1,60,0,0
19254,-100,4,1,1,60,0,0
28806,-100,4,1,1,60,0,0
38358,-100,4,1,1,60,0,0
47911,-100,4,1,1,55,0,0
59851,-100,4,1,1,80,0,1
67015,-100,4,1,1,80,0,1
68806,-100,4,1,1,40,0,0
69403,-100,4,1,1,80,0,1
74179,-100,4,1,1,50,0,0
78060,-100,4,1,1,60,0,0
78508,-100,4,1,1,50,0,0
78955,-100,4,1,1,80,0,0


[Colours]
Combo1 : 209,246,250
Combo2 : 30,59,208
Combo3 : 89,118,210

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Sylas
yo from queue
top diff
00:14:478 (1,2) - i love these
00:20:896 (4) - don't see why u used a 1/4 slider here, nothing in the song is different here from 00:20:448 (1,2,3,5) and there isnt a note between 4 and 5 on the blue tick so it just feels overmapped
00:24:478 (1,2,3) - these are super overmapped, 00:24:527 (2) - doesn't even start on a sound, don't see why u'd use 1/12 here, at least make it using 2 1/8 sliders to follow rhythmn also u dont do this sorta thing anywhere else in the song (except 00:26:866 (1,2,3) - ) so it just feels out of place
00:28:806 (1) - this part breaks 2 ranking criteria rules

Ranking Criteria wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
change it to anything else
01:00:746 (4) - extending this slider to the blue tick skips over an important vocal on the red tick, also i don't see what sound in the song suggests the use of an extended slider here. a better rhythm would be something like 00:59:851 - 1/1 slider -> 1/2 slider -> 1/2 slider -> circle -> downbeat since it seems like ure following vocals here and this would capture them better
01:10:299 (4) - ^
01:20:597 (4) - like 00:20:896 (4)
interesting concepts and diff

extreme
00:35:373 (1,2,1,2) - these feel quite sudden imo, calmest part of the song and suddenly 1/8 repeats with 1/4 gaps in between. idk sight reading surprised me but after knowing they were there they felt less sudden
00:37:164 (1) - remove last repeat, especially if u space out this slider and the next its quite frustrating to play and removing the last repeat makes the hit window more playable (also its a ranking criteria guideline)
00:44:328 (1) - clap sound and strong vocal on slider tail? no bueno. remove the repeat and put a circle on 00:44:627 (1)
00:50:299 (1) - it would look and flow better if the little kink at the end of the slider was pointing towards 00:50:746 (2) -
00:56:269 (1,2) - these sliders are basically inaudible and offer no feedback(unrankable) - 10 and 15% are too low, you should increase the volume on all these sliders by 10% so these become 20 and 25% which is fine
01:28:209 (1,2) - these notes sound stronger than 01:27:911 (1,2) - so maybe they should have bigger spacing

expert
feel like the ar shouldn't be higher than the 2 top diffs, think 9.6 is better. is there any particular reason u used higher ar?
00:23:731 (6) - itd be better if u replaced this slider with 2 circles since the sound on its tail is quite strong
00:27:984 (4,6) - having finishes on blue ticks feels.. off..especially when theres not even a finish sound lol (this is probably the case in the diff above too but i didnt check)
00:33:134 (1) - i think this slider is veeeeery slightly off screen during gameplay (like 1 pixel), which is still unrankable, just move it up a bit to be safe
00:42:836 (1,2,3,4,1) - honestly this stream jump feels out of place since u didnt use it anywhere before even tho there were parts more intense than this one where you could have used it, such as 00:18:955 (2,3,4,5,1) - or even 00:14:403 (8,1) - . think itd just be better if u made it a normal stream
01:18:657 (2,3,4,5,1) - ^ also it doesnt make sense to use one here but not at 00:18:955 (2,3,4,5,1) - since theyre the same sound
00:56:269 (1,2) - volume

starting to get bored, thats where i'll stop
pretty good set, top diff has a few problems but other than taht its pretty polished
good luck
Juiceys
Normal:

00:58:508 (3) - I feel this object could server as a better transition to the kiai by being a little more difficult to play, something like

00:08:358 (3) - I think this is more accurate way to map this sound and give players a better idea of the maps difficulty,

00:16:269 (3,1) - Blanket could be improved
current blanket
https://puu.sh/wNZ1b/68b67a3b7f.jpg

Nice set! really polished : D
Blan_C
Hello, NM from my queue.

Insane

  1. 00:46:716 (1) - So i am kinda confused here - we have slow-moving stream thing here 00:45:522 (1,2,3,1,2,3,4) - and then fast slider 00:46:716 (1) - . Decrase sv only a bit to make it noticeably faster and more confortable to play.
  2. 00:51:940 (4,1) - I dont know why spacing is that big. You follow vocals and space it really close. For example 00:48:806 (5,1) - , 00:50:000 (5,1) - and there you have 00:51:940 (4,1) --- tone of voice is the same as in 00:48:806 (5,1) - and there is huge diference.
  3. 01:02:239 (1,2) - a bit underspaced to me (high vocal pitch)
  4. 01:11:493 (4,1) - ^
  5. 01:26:567 (3,4) - ^
Lost's Another

  1. 00:11:791 (3,1) - Dont you think that should be more spaced? There is high vocal pitch on 00:12:090 (1) -
  2. 00:13:881 (1,2,3,4,1) - This look really good, but man - 00:14:179 (3,4) - This x5,68 jump with 1/4 gap is way too big and not really confortable as the movement of the hand from 00:14:179 (3) - is very unnatural.
  3. 00:28:060 (6,1) - This jump is unrasonably huge (x5,47). Why is that?
  4. 00:28:657 (6,1) - This one kinda too.
  5. 00:34:627 (2) - Move slider-node from 79:373 to 63:378 to make better blanket
  6. 00:51:194 (5,1,2) - This is very wide angled. Imo its uncomfortable to play.
  7. 01:12:985 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Maybe try something diferent than copy-pasting this from 00:13:284 (1,2,3,4,5,6,7,8,1,2,3,4,1) -
Topic Starter
- Frontier -

timemon wrote:

mod
[Extreme]
  1. 00:37:164 (1) - buffer your slider ???
  2. 01:10:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This section could use more movement, you want to stack it when the sounds are not the same and they come from different sources. zzz
[Expert]
  1. 00:31:045 (1) - this is unpredictable and sudden. With how slow the previous slider is this one is certainly will catch people off guard. I suggest reducing the SV i think it suits with the wub sound
  2. 00:37:164 (1,2,3) - these look pretty weird, why not just a simple curve shape i want to make it as same as the previous slider to make conflict in slider velocity
  3. 00:42:612 - the stream starts here and why?
[Normal]
  1. 01:00:746 (3) - move this circle to 01:00:896 - to emphasize the vocal it can make players confused
  2. 01:22:537 (4,5,6,7,1,2,3) - this chain of 1/2 gap is way too long for Normal zzz

    01:22:985 (5) - remove this
    01:24:179 (2) - move this slider to 01:24:328 -
    and move 01:24:627 (3) - to 01:24:776 - no
Hard and Insane look fine
Good luck

TheKoala wrote:

yo from queue
extreme
00:35:373 (1,2,1,2) - these feel quite sudden imo, calmest part of the song and suddenly 1/8 repeats with 1/4 gaps in between. idk sight reading surprised me but after knowing they were there they felt less sudden reduced some dense to make this part less sudden
00:37:164 (1) - remove last repeat, especially if u space out this slider and the next its quite frustrating to play and removing the last repeat makes the hit window more playable (also its a ranking criteria guideline) i agree
00:44:328 (1) - clap sound and strong vocal on slider tail? no bueno. remove the repeat and put a circle on 00:44:627 (1) k
00:50:299 (1) - it would look and flow better if the little kink at the end of the slider was pointing towards 00:50:746 (2) -
00:56:269 (1,2) - these sliders are basically inaudible and offer no feedback(unrankable) - 10 and 15% are too low, you should increase the volume on all these sliders by 10% so these become 20 and 25% which is fine changed to 20%
01:28:209 (1,2) - these notes sound stronger than 01:27:911 (1,2) - so maybe they should have bigger spacing consistency and symmetric

expert
feel like the ar shouldn't be higher than the 2 top diffs, think 9.6 is better. is there any particular reason u used higher ar? changed
00:23:731 (6) - itd be better if u replaced this slider with 2 circles since the sound on its tail is quite strong dk where to put it
00:27:984 (4,6) - having finishes on blue ticks feels.. off..especially when theres not even a finish sound lol (this is probably the case in the diff above too but i didnt check) ok
00:33:134 (1) - i think this slider is veeeeery slightly off screen during gameplay (like 1 pixel), which is still unrankable, just move it up a bit to be safe it's just only one pixel far so it shouldn't be unrankable but moved a little to prevent it
00:42:836 (1,2,3,4,1) - honestly this stream jump feels out of place since u didnt use it anywhere before even tho there were parts more intense than this one where you could have used it, such as 00:18:955 (2,3,4,5,1) - or even 00:14:403 (8,1) - . think itd just be better if u made it a normal stream it looks make sense for me
01:18:657 (2,3,4,5,1) - ^ also it doesnt make sense to use one here but not at 00:18:955 (2,3,4,5,1) - since theyre the same sound 01:18:508 (1)
has less intense so i represent it to slider

00:56:269 (1,2) - volume

starting to get bored, thats where i'll stop
pretty good set, top diff has a few problems but other than taht its pretty polished
good luck Thanks!

Juiceys wrote:

Normal:

00:58:508 (3) - I feel this object could server as a better transition to the kiai by being a little more difficult to play, something like

00:08:358 (3) - I think this is more accurate way to map this sound and give players a better idea of the maps difficulty,

00:16:269 (3,1) - Blanket could be improved
current blanket
https://puu.sh/wNZ1b/68b67a3b7f.jpg

Nice set! really polished : D
Fixed all! Thanks!

Blan_C wrote:

Hello, NM from my queue.

Insane

  1. 00:46:716 (1) - So i am kinda confused here - we have slow-moving stream thing here 00:45:522 (1,2,3,1,2,3,4) - and then fast slider 00:46:716 (1) - . Decrase sv only a bit to make it noticeably faster and more confortable to play. k
  2. 00:51:940 (4,1) - I dont know why spacing is that big. You follow vocals and space it really close. For example 00:48:806 (5,1) - , 00:50:000 (5,1) - and there you have 00:51:940 (4,1) --- tone of voice is the same as in 00:48:806 (5,1) - and there is huge diference. k
  3. 01:02:239 (1,2) - a bit underspaced to me (high vocal pitch) i don't get what you mean
  4. 01:11:493 (4,1) - ^ ^
  5. 01:26:567 (3,4) - ^ fix some, but still don't get it
Thanks all!
I'm going to remove Extra diff. If you knew about this diff before, you might know why I delete this.
-Keitaro
song for this beatmap finally a
nazi mod
mostly opinion-based

[Deppy]
nice bg

00:14:179 (1) - dont really sure to drop a almost-stack here, the song seems doesn't fit with it also kinda give a 99% chance of choke.
00:20:896 (4,5) - doesn't look like a straight line, move (4) a bit down.
00:38:060 (1,1) - fix blanket
00:38:358 (1,3) - fix stack too 1 pixel
00:38:358 (1,2) - ^
00:46:940 (2,3) - doesn't really fit with the song imo, try https://puu.sh/wPeY3/244797b01b.png

[Extreme]
00:15:672 (1,1) - create a proper straight line xdddd move 00:16:269 (1) - around x:412 or x:416
00:28:657 (4,5) - straight line flow plz tq
00:47:911 (1) - make the end anchor down, so it flows good. like... https://puu.sh/wPf9J/7719a1e1ed.png
00:58:210 (3,1) - do it like 00:57:612 (2,1) - plz
01:01:940 (1) - move the last anchor to x:312 y:100 or smth around it for circular flow
01:09:403 (1) - make the red anchor in the middle of 01:08:806 (1,7) - ? seems to look better imo https://puu.sh/wPfkh/c8435a4de3.png
01:17:612 (1,1) - fix blanket?

[Expert]
00:29:105 (2,3) - yoo parallel plz
00:57:463 (1,2) - don't really sure about this antiflow, try to move 00:57:612 (2) - to x:512 y:260? so it match with 00:57:911 (1,2) -
01:01:493 (2,1) - overlap, something new here.

[Lost]
00:25:522 (3,4) - seems to be bad in flow + aesthetic imo
00:46:716 (1,1) - try to blanket a bit? https://puu.sh/wPjLL/dfd5848eaa.png

else are polished
oh im too noob to mod this anyway lel
gl~
no kds if not helpful. coz im bad
Deppyforce

TheKoala wrote:

yo from queue
top diff
00:14:478 (1,2) - i love these thank
00:20:896 (4) - don't see why u used a 1/4 slider here, nothing in the song is different here from 00:20:448 (1,2,3,5) and there isnt a note between 4 and 5 on the blue tick so it just feels overmapped emphasize the instrument change from 1/2 to 1/1 so the pattern becomes equally long with
00:21:194 (6) - as u might see the shapes are arranged in a way dat would make these look equal as well, it is solely for the sake of emphasizing dat instrument whick idrk wat its called but u get the idea

00:24:478 (1,2,3) - these are super overmapped, 00:24:527 (2) - doesn't even start on a sound, don't see why u'd use 1/12 here, at least make it using 2 1/8 sliders to follow rhythmn also u dont do this sorta thing anywhere else in the song (except 00:26:866 (1,2,3) - ) so it just feels out of place similar to the last part i mentioned, this is to map the instruments and instrument have hold sound so it would not stand out as much in terms of rhythm if i just make them a circle, also i listedn with 25 playback its definitly on 1/6 so this makes sense and i dont see how 1/8 the way u suggest me fits with the song in any way lol
00:28:806 (1) - this part breaks 2 ranking criteria rules

Ranking Criteria wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in. i alraedy mess with this rule by making each slider x+1 y+1 so it is technically not 'perfectly'' overlapped
Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read. this one looks fine enough since all them end on same part and u play all them the same way, if bns will be ass and make me change this then i will later

change it to anything else
01:00:746 (4) - extending this slider to the blue tick skips over an important vocal on the red tick, also i don't see what sound in the song suggests the use of an extended slider here. a better rhythm would be something like 00:59:851 - 1/1 slider -> 1/2 slider -> 1/2 slider -> circle -> downbeat since it seems like ure following vocals here and this would capture them better making stopping drum feels more satisfying whiel playing and ofc this is a way better attempt at that than just stack a circle over next note in a 1/1 gap.
01:10:299 (4) - ^
01:20:597 (4) - like 00:20:896 (4)
interesting concepts and diff

Error- wrote:

song for this beatmap finally a
nazi mod
mostly opinion-based

[Deppy]
nice bg agree

00:14:179 (1) - dont really sure to drop a almost-stack here, the song seems doesn't fit with it also kinda give a 99% chance of choke. its technical for visual purposes i want dat note to be like a joint for like be the middle one between the decreasing and increasing spacing, since 1 have the proporties dat can fit both decreasing and increasing at same time it doesnt really matter what i do lol in this case i did a decrease
00:20:896 (4,5) - doesn't look like a straight line, move (4) a bit down. i bad
00:38:060 (1,1) - fix blanket k
00:38:358 (1,3) - fix stack too 1 pixel k
00:38:358 (1,2) - ^
00:46:940 (2,3) - doesn't really fit with the song imo, try https://puu.sh/wPeY3/244797b01b.png na try to listen with slower playback this is the correct rhythm
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 59254
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 4.800003

[Metadata]
Title:Paradisus-Paradoxum
TitleUnicode:Paradisus-Paradoxum
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:- Frontier -
Version:Deppy's Another World
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
BeatmapID:1342873
BeatmapSetID:632627

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btw keyboard wat is this gay description my map makes sense for me
KantoKun
-test-

Kanto's Remi Luver <3
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Title:Paradisus-Paradoxum
TitleUnicode:Paradisus-Paradoxum
Artist:MYTH & ROID
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Creator:- Frontier -
Version:Kanto's Extra
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
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Sarawatlism

[ amb1d3x ] wrote:

Lost's Another:

wtf is that 6.4 od you tryna make an anti-pp map :> (seriously, a 5.3 sr map shouldn't have that low od without a gimmick.)
00:09:105 (1) - hard to predict the slow slider. make it distinct from 00:08:806 (2) - Fixed
00:10:896 (1,2) - I wouldn't break rotation flow here from counter-clockwise to clockwise as the song doesn't change much
00:13:881 (1,2,3,4) - just saying I freaking love playing this thanks a lot <3
00:18:358 (1,4) - perfect stack might be a bit too hard to read for a lot of people Fixed
00:28:060 (6,1) - questionable spacing. I like it, but a lot of people will say it's too big of a diff spike Fixed
00:42:090 (2,1) - I would tone down the spacing here Fixed
00:51:194 (5,1,2) - extremely difficult on the hand to play this after all the sharp angle turns that came before this >.< Fixed
01:11:791 (6) - nc Fixed
01:18:060 (1,4) - again, perfect stack might be a bit hard to read Fixed
01:27:762 (6,1) - same as before, but it was fun to play Fixed



btw everything in my skill range and those above were very fun. Like very. EXTREMELY.

Good luck on getting this ranked, I'd like to see your mapping take on some other songs >w<)b

Blan_C wrote:

Hello, NM from my queue.

Lost's Another

  1. 00:11:791 (3,1) - Dont you think that should be more spaced? There is high vocal pitch on 00:12:090 (1) - Fixed
  2. 00:13:881 (1,2,3,4,1) - This look really good, but man - 00:14:179 (3,4) - This x5,68 jump with 1/4 gap is way too big and not really confortable as the movement of the hand from 00:14:179 (3) - is very unnatural. Fixed
  3. 00:28:060 (6,1) - This jump is unrasonably huge (x5,47). Why is that? Fixed
  4. 00:28:657 (6,1) - This one kinda too. Fixed
  5. 00:34:627 (2) - Move slider-node from 79:373 to 63:378 to make better blanket no fixed
  6. 00:51:194 (5,1,2) - This is very wide angled. Imo its uncomfortable to play. Fixed
  7. 01:12:985 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Maybe try something diferent than copy-pasting this from 00:13:284 (1,2,3,4,5,6,7,8,1,2,3,4,1) -Fixed

Error- wrote:

song for this beatmap finally a
nazi mod
mostly opinion-based

[Lost]
00:25:522 (3,4) - seems to be bad in flow + aesthetic imo no fixed
00:46:716 (1,1) - try to blanket a bit? https://puu.sh/wPjLL/dfd5848eaa.png Fixed

else are polished
oh im too noob to mod this anyway lel
gl~
no kds if not helpful. coz im bad
Thanks for modding <3 [ amb1d3x ], Blan_C, Error-

Link >> https://puu.sh/wQ3qU/50a27845a2.rar
7ambda

TheKoala wrote:

00:24:478 (1,2,3) - these are super overmapped, 00:24:527 (2) - doesn't even start on a sound, don't see why u'd use 1/12 here, at least make it using 2 1/8 sliders to follow rhythmn also u dont do this sorta thing anywhere else in the song (except 00:26:866 (1,2,3) - ) so it just feels out of place

Deppyforce wrote:

similar to the last part i mentioned, this is to map the instruments and instrument have hold sound so it would not stand out as much in terms of rhythm if i just make them a circle, also i listedn with 25 playback its definitly on 1/6 so this makes sense and i dont see how 1/8 the way u suggest me fits with the song in any way lol
I don't know what's playing out of your headphones or speakers, but 00:24:478 being a held sound is just a load of bull. In no way does it sound held, even at 25% playback. If you honestly think the instrument sounds held down, then I want a good justification as to why you think that.

P.S. 100% volume on it is the most jarring thing I've heard.

  1. 00:09:105 (1,2) - Keep your sampleset consistent with 00:59:254 (1,2).
  2. 00:19:254 - 01:18:955 - Can you not blast your hitsound volume so suddenly? 40% difference is overkill, especially on 00:24:478 (1,2,3,4) - 00:26:866 (1,2,3).
  3. 00:28:806 (1,1,2,1,1,1,1,1,2,3,4,1,1,1,1,1) - This shape looks like something you'd find in 2007-2010 maps; it's plain ugly.
  4. 00:30:597 (2) - Shouldn't this start on the blue tick?
  5. 00:32:388 (1) - Why did you even make the start of this measure clickable? It's not mapped to any distinct sound.
  6. 00:35:672 (3,4) - Same visual shape and combo as the previous two sliders, yet they're different parts of the vocal.
  7. 00:37:164 (1,1,1) - If you're going to express the static buzzes in this manner, at least differentiate them from 00:28:806 (1,1,2,1,1,1,1,1,2,3,4,1) other than just NCing each. Using the same shape and placement only shouts laziness.
  8. 01:00:746 (4,1,2) - Keep your rhythm choice consistent or similar to 00:10:597 (4,1), since it's mapped to the same thing in the song.
  9. 01:03:433 (1,2) - Instruments occur on red.
  10. 01:04:628 (1,2,1,2) - I know these jumps indicate a different vocal from 01:05:224 (1,2,1,2,1,2,1,2,1,2), but both seem way too different in their placement. Even if they are separated, they still sound pretty similar; both patterns need to show a better relation in visual placement to each other.
  11. 01:10:299 (4) - 3/4 when it should be 1/2
  12. 01:11:642 (1,2,1,2,1,2,1,2) - You shouldn't indicate this the same way as 01:10:746 (1,2,1,2,1,2), since 01:10:746 (1,2,1,2,1,2) isn't climaxing upward like this one.
Einja
mod queue

[general]
add video please, it'll make you cool!!1!


[normal]
00:44:627 (5,1) - 1.07 ds here rip

00:45:522 (1) - also i don't think sliders are aloud to overlap in lower diffs like this (even the smallest ones have to be corrected i think rip http://prntscr.com/fz4aa7)

00:52:090 (4) - you should really make this slider stand out more imo, it's being played right on a 1/4 drum roll. (why not put a red anchor)

00:58:508 (3,4) - bpm too high for 201 bpm 1/2s

01:16:269 (4,1) - weird stack here i think you should make 01:15:373 (3,4) - play like http://prntscr.com/fz4bai like you did at 00:15:672 (2,3) -

01:23:284 (6,7) - no 1/2 pls


[expert]
00:31:045 (1) - sv here is too big for such a quiet wub sound, i get you want to make that sound stand out more, but sv here is too fast for a quiet sound like that.

00:33:582 (1) - sv here should be higher than 00:33:134 (1) - since pitch is higher

00:37:164 (1,2,3) - why is this play more intensely than the extreme diff lol

01:11:493 (1,1) - blanket better pls http://prntscr.com/fz4854

01:26:269 (2) - ctrl + j because it looks nicer


[extreme]
bad bg nuke

00:35:672 (1,2) - kind of overmap here, that weird ticky 1/8 sound that is played at 00:35:373 (1) - doesn't play there

00:37:164 (1) - i would definitely cut this slider in half and make a second one at 00:37:612 - synth changes there and just 1 hold won't emphasize it good enough. also the object is unsnapped

00:57:164 (1,2,3,4) - this part of the stream curves so much compared to 00:56:866 (1,2,3,4) - it felt kinda bad to play. i wouldn't curve it so much if i were you







okay that's all i've got

the 6*s were fun to play

good luck free pp hype? :^)
7ambda
Your description is mixed up. High and low CS refer to the value, not physical size of the circle; I think you mean big and small CS.
Topic Starter
- Frontier -

F1r3tar wrote:

Your description is mixed up. High and low CS refer to the value, not physical size of the circle; I think you mean big and small CS.
im sorry im bad at engrish
Topic Starter
- Frontier -

Error- wrote:

song for this beatmap finally a
nazi mod
mostly opinion-based

[Extreme]
00:15:672 (1,1) - create a proper straight line xdddd move 00:16:269 (1) - around x:412 or x:416
00:28:657 (4,5) - straight line flow plz tq no
00:47:911 (1) - make the end anchor down, so it flows good. like... https://puu.sh/wPf9J/7719a1e1ed.png
00:58:210 (3,1) - do it like 00:57:612 (2,1) - plz i did it like 00:08:060 (3,1)
01:01:940 (1) - move the last anchor to x:312 y:100 or smth around it for circular flow for blanket & already circular flow
01:09:403 (1) - make the red anchor in the middle of 01:08:806 (1,7) - ? seems to look better imo https://puu.sh/wPfkh/c8435a4de3.png
01:17:612 (1,1) - fix blanket?

[Expert]
00:29:105 (2,3) - yoo parallel plz no parallel to avoid off-screen
00:57:463 (1,2) - don't really sure about this antiflow, try to move 00:57:612 (2) - to x:512 y:260? so it match with 00:57:911 (1,2) -
01:01:493 (2,1) - overlap, something new here.

else are polished
oh im too noob to mod this anyway lel
gl~
no kds if not helpful. coz im bad
zzz

Einja wrote:

mod queue

[general]
add video please, it'll make you cool!!1! later


[normal]
00:44:627 (5,1) - 1.07 ds here rip

00:45:522 (1) - also i don't think sliders are aloud to overlap in lower diffs like this (even the smallest ones have to be corrected i think rip http://prntscr.com/fz4aa7) the slider shape is understandable for me xp

00:52:090 (4) - you should really make this slider stand out more imo, it's being played right on a 1/4 drum roll. (why not put a red anchor) make the slider shape as same as the previous one

00:58:508 (3,4) - bpm too high for 201 bpm 1/2s

01:16:269 (4,1) - weird stack here i think you should make 01:15:373 (3,4) - play like http://prntscr.com/fz4bai like you did at 00:15:672 (2,3) -

01:23:284 (6,7) - no 1/2 pls no


[expert]
00:31:045 (1) - sv here is too big for such a quiet wub sound, i get you want to make that sound stand out more, but sv here is too fast for a quiet sound like that.

00:33:582 (1) - sv here should be higher than 00:33:134 (1) - since pitch is higher

00:37:164 (1,2,3) - why is this play more intensely than the extreme diff lol for a sudden

01:11:493 (1,1) - blanket better pls http://prntscr.com/fz4854 bad blanket doesn't make a map unrank

01:26:269 (2) - ctrl + j because it looks nicer


[extreme]
bad bg nuke zzz

00:35:672 (1,2) - kind of overmap here, that weird ticky 1/8 sound that is played at 00:35:373 (1) - doesn't play there ran out of idea

00:37:164 (1) - i would definitely cut this slider in half and make a second one at 00:37:612 - synth changes there and just 1 hold won't emphasize it good enough. also the object is unsnapped for me it's okay

00:57:164 (1,2,3,4) - this part of the stream curves so much compared to 00:56:866 (1,2,3,4) - it felt kinda bad to play. i wouldn't curve it so much if i were you problem? i want to represent how the background sound is changed.







okay that's all i've got

the 6*s were fun to play

good luck free pp hype? :^)
im peepee mapper xP
:V

Thanks!
3mplify
Icekalt's Easy
00:40:746 (3) - http://i.imgur.com/f3yuciV.jpg
00:45:522 (1) - better to end spinner on 00:47:015, cause she end screaming AAAAAAAAAAAAAAAAAAAAAAA on 00:47:015
00:49:105 (2) - not nessesary, but i prefer to move it to x:337 y:122
00:55:075 (1) - reverse sounds bad here tbh
01:09:403 (1,2,3) - note 2 isn't on one line with slider 1 end and slider 3 (http://i.imgur.com/urVTGUB.jpg) put ote 2 little down

Normal
00:10:896 (4) - move to x:284 y:106
00:19:254 (1,2) - it's ok, but i'd better deleted slider 2 and make silder 1 reverse (better sound + map becomes more interesting)
00:45:522 (1) - this looks strange. make it more beautiful and direct end of this slider to next slider
00:58:508 (3) - How about this (http://i.imgur.com/XGL1sJC.jpg)?
01:01:045 (4,5) - i think you changed rhythm too early, i'd better left here as prev 2 sliders+note and after it (there vocal line needs it) left 2 sliders as you did (http://i.imgur.com/SgKAvFf.jpg)
01:10:597 (4,5,6) - same
01:16:567 (1) - rotate a little (check easy mod 00:40:746) i've showed there why
01:22:985 (5) - http://i.imgur.com/R5DAQfk.jpg - i'd better use vocal line as main, just listen

GL WITH RANKING, CAUSE MAP IS AWESOME, BUT I LAUGHT AS FcK WHEN PLAYED LAST DIFF
Icekalt
PGL break is perfect for this lol

BevzProDota wrote:

Icekalt's Easy
00:40:746 (3) - http://i.imgur.com/f3yuciV.jpg fixed this and the stuff after that - added ircular flow more
00:45:522 (1) - better to end spinner on 00:47:015, cause she end screaming AAAAAAAAAAAAAAAAAAAAAAA on 00:47:015 i ended it at the dropdown (idk) of the music - it dont really fit when end it later (and btw i want to let beginners 1/1 time after spinner cause they are bad lmao)
00:49:105 (2) - not nessesary, but i prefer to move it to x:337 y:122 icant even do that bacsue of distance snap lol
00:55:075 (1) - reverse sounds bad here tbh dont think so ~
01:09:403 (1,2,3) - note 2 isn't on one line with slider 1 end and slider 3 (http://i.imgur.com/urVTGUB.jpg) put ote 2 little down fixed


thanks for the mod (and yea, im fast frontier^^)

diff
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Deppyforce
will reply soon
god dammit firetar
KantoKun
เย่

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Version:Kanto's Extra
Source:Re:ゼロから始める異世界生活
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484,151,52985,2,0,P|431:155|396:160,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
290,301,53284,2,0,P|330:306|370:308,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
309,108,53582,2,0,P|303:148|301:188,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
432,378,53881,6,0,P|461:342|448:256,1,121.499996292114,2|0,0:0|2:0,0:0:0:0:
394,207,54179,2,0,P|388:166|386:126,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
219,56,54478,2,0,P|216:96|211:136,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
72,279,54776,2,0,P|112:255|154:245,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
425,334,55075,6,0,P|365:352|286:285,1,161.999995056153,6|0,0:0|2:0,0:0:0:0:
211,138,55373,1,10,0:0:0:0:
138,344,55522,1,0,0:0:0:0:
222,105,55672,1,10,0:0:0:0:
376,256,55821,1,0,0:0:0:0:
104,190,55970,1,10,0:0:0:0:
405,264,56119,1,0,0:0:0:0:
272,31,56269,5,4,0:3:0:0:
230,15,56343,1,4,0:3:0:0:
189,20,56418,1,4,0:3:0:0:
154,43,56493,1,4,0:3:0:0:
134,81,56567,1,4,0:3:0:0:
132,123,56642,1,4,0:3:0:0:
151,163,56716,1,4,0:3:0:0:
184,188,56791,1,4,0:3:0:0:
225,196,56866,5,4,0:3:0:0:
266,182,56940,1,4,0:3:0:0:
305,156,57015,1,4,0:3:0:0:
347,147,57090,1,4,0:3:0:0:
394,152,57164,1,4,0:3:0:0:
431,172,57239,1,4,0:3:0:0:
453,209,57313,1,4,0:3:0:0:
452,254,57388,1,4,0:3:0:0:
426,293,57463,6,0,L|380:284,1,45,4|0,0:3|2:0,0:0:0:0:
175,244,57613,1,0,0:0:0:0:
156,248,57911,6,0,L|211:234,1,45,4|0,0:3|2:0,0:0:0:0:
293,211,58060,2,0,L|348:197,1,45,0|0,0:0|2:0,0:0:0:0:
431,172,58209,1,0,0:0:0:0:
435,150,58508,6,0,L|425:213,1,45,4|0,0:3|2:0,0:0:0:0:
400,347,58806,1,0,0:0:0:0:
335,91,58955,1,2,0:0:0:0:
335,91,59254,6,0,L|350:154,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
145,176,59552,2,0,L|130:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
256,352,59851,6,0,B|274:267|228:279|245:191,1,161.999995056153,4|0,0:0|2:0,2:0:0:0:
300,121,60149,1,8,0:0:0:0:
438,251,60299,2,0,P|385:239|332:227,1,107.999996704102,2|0,0:0|2:0,0:0:0:0:
62,340,60597,2,0,P|114:328|167:316,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
126,62,60896,1,0,0:0:0:0:
126,62,60970,1,0,0:0:0:0:
126,62,61045,6,0,P|101:111|103:169,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
183,342,61343,1,8,0:0:0:0:
19,222,61493,1,2,0:0:0:0:
258,282,61642,2,0,P|310:271|363:259,1,107.999996704102,0|2,2:0|0:0,0:0:0:0:
453,98,61940,2,0,P|400:87|347:75,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
195,200,62239,6,0,P|272:187|368:166,1,161.999995056153,2|0,0:0|2:0,0:0:0:0:
443,219,62537,1,8,0:0:0:0:
330,374,62687,2,0,P|298:320|301:262,1,107.999996704102,2|0,0:0|2:0,0:0:0:0:
453,98,62985,1,2,0:0:0:0:
393,300,63134,1,8,0:0:0:0:
220,165,63284,1,0,0:0:0:0:
207,182,63358,1,0,0:0:0:0:
195,200,63433,6,0,P|247:188|300:176,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
498,323,63731,2,0,P|445:311|392:299,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
134,310,64030,5,2,0:0:0:0:
165,301,64105,1,2,0:0:0:0:
196,291,64179,1,2,0:0:0:0:
226,281,64254,1,2,0:0:0:0:
301,330,64328,2,0,P|308:302|315:278,1,53.9999983520508
485,227,64478,2,0,P|478:199|471:175,1,53.9999983520508,8|8,0:0|0:0,0:0:0:0:
378,57,64627,6,0,B|347:140|418:125|372:233,1,161.999995056153,4|0,0:0|2:0,0:0:0:0:
315,277,64925,2,0,P|291:227|309:158,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
406,34,65224,1,0,0:0:0:0:
379,214,65373,1,2,0:0:0:0:
232,104,65522,2,0,P|283:97|339:88,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
415,293,65821,6,0,P|362:299|314:276,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
131,120,66119,2,0,P|178:96|231:103,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
379,214,66418,1,0,0:0:0:0:
216,336,66567,1,2,0:0:0:0:
327,138,66716,1,8,0:0:0:0:
478,277,66866,1,0,0:0:0:0:
285,224,67015,6,0,P|236:169|249:77,1,161.999995056153,4|0,0:0|2:0,0:0:0:0:
432,161,67313,2,0,P|370:148|324:137,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
75,260,67612,2,0,P|137:247|183:236,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
438,368,67911,2,0,P|376:355|330:344,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
125,163,68209,5,4,0:3:0:0:
163,145,68284,1,4,0:3:0:0:
205,146,68358,1,4,0:3:0:0:
243,164,68433,1,4,0:3:0:0:
268,196,68508,1,4,0:3:0:0:
288,234,68582,1,4,0:3:0:0:
329,255,68657,1,4,0:3:0:0:
373,255,68731,1,4,0:3:0:0:
410,232,68806,5,4,0:3:0:0:
430,190,68881,1,4,0:3:0:0:
423,146,68955,1,4,0:3:0:0:
398,111,69030,1,4,0:3:0:0:
359,94,69105,6,0,P|353:125|346:161,1,53.9999983520508,4|4,0:3|0:3,0:0:0:0:
227,338,69254,2,0,P|221:311|216:284,1,53.9999983520508,4|4,0:3|0:3,0:0:0:0:
51,183,69403,6,0,P|79:143|196:148,1,161.999995056153,4|0,0:0|2:0,0:0:0:0:
261,186,69702,1,8,0:0:0:0:
127,331,69851,2,0,P|133:274|139:224,1,107.999996704102,2|0,0:0|2:0,0:0:0:0:
166,40,70149,1,2,0:0:0:0:
42,265,70299,1,8,0:0:0:0:
227,158,70448,1,0,0:0:0:0:
227,158,70522,1,0,0:0:0:0:
227,158,70597,6,0,P|282:166|339:176,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
474,204,70896,1,8,0:0:0:0:
301,65,71045,1,2,0:0:0:0:
267,292,71194,2,0,P|328:281|377:272,1,107.999996704102,0|2,2:0|0:0,0:0:0:0:
512,98,71493,2,0,P|458:88|405:81,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
131,172,71791,6,0,P|218:197|277:132,1,161.999995056153,2|0,0:0|2:0,0:0:0:0:
301,65,72090,1,8,0:0:0:0:
332,242,72239,2,0,P|343:303|352:352,1,107.999996704102,2|0,0:0|2:0,0:0:0:0:
111,278,72537,2,0,P|120:224|130:171,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
159,32,72836,1,0,0:0:0:0:
374,136,72985,6,0,P|320:145|267:155,1,107.999996704102,2|0,0:0|2:0,0:0:0:0:
111,278,73284,2,0,P|164:287|217:297,1,107.999996704102,8|0,0:0|2:0,0:0:0:0:
148,90,73582,2,0,P|157:143|167:196,1,107.999996704102,2|0,0:0|2:0,0:0:0:0:
306,360,73881,2,0,P|315:306|325:253,1,107.999996704102,8|0,0:0|2:0,0:0:0:0:
496,174,74179,6,0,B|393:198|408:105|302:128,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
49,209,74776,1,8,0:0:0:0:
20,221,75373,6,0,B|123:245|108:152|214:175,1,202.500007724762,4|0,0:0|0:0,0:0:0:0:
467,256,75970,1,8,0:0:0:0:
259,364,76567,6,0,B|320:237|198:237|256:104,1,270,4|0,0:0|0:0,0:0:0:0:
475,105,77612,6,0,P|455:151|333:170,1,180,8|0,0:0|2:0,0:0:0:0:
129,45,78059,6,0,P|140:134|142:156,1,90,2|0,0:2|2:0,0:0:0:0:
159,257,78358,1,0,0:2:0:0:
382,94,78507,6,0,P|372:183|369:205,1,90,2|0,0:2|2:0,0:0:0:0:
351,306,78806,1,0,0:2:0:0:
347,329,78880,1,0,0:0:0:0:
342,352,78955,6,0,P|287:341|203:335,1,135,4|0,0:0|2:0,0:0:0:0:
159,257,79254,2,0,P|213:250|261:238,1,90,8|2,0:0|0:0,0:0:0:0:
351,187,79552,1,0,2:0:0:0:
209,335,79702,1,2,0:0:0:0:
149,132,79851,1,8,0:0:0:0:
306,317,80000,1,0,2:0:0:0:
94,234,80149,6,0,P|50:237|-1:241,1,90,2|0,0:0|0:0,0:0:0:0:
168,113,80448,1,8,0:0:0:0:
284,255,80597,2,0,P|360:275|427:198,1,180,2|2,0:0|0:0,0:0:0:0:
337,57,81045,2,0,P|333:101|330:146,1,90,8|0,0:0|0:0,0:0:0:0:
189,322,81343,6,0,P|185:277|182:232,1,90,2|0,0:0|0:0,0:0:0:0:
168,113,81642,1,8,0:0:0:0:
404,286,81791,2,0,P|407:241|410:196,1,90,2|0,0:0|0:0,0:0:0:0:
425,77,82090,1,2,0:0:0:0:
263,178,82239,2,0,P|266:222|269:267,1,90,8|0,0:0|0:0,0:0:0:0:
92,340,82537,6,0,P|95:295|98:250,1,90,2|0,0:0|0:0,0:0:0:0:
29,112,82836,1,8,0:0:0:0:
212,195,82985,1,0,0:0:0:0:
238,186,83060,1,0,2:0:0:0:
263,178,83134,6,0,L|324:193,1,45,4|4,0:3|0:3,0:0:0:0:
512,253,83284,2,0,L|451:268,1,45,4|4,0:3|0:3,0:0:0:0:
365,352,83433,1,4,0:3:0:0:
370,311,83508,1,4,0:3:0:0:
375,271,83582,1,4,0:3:0:0:
380,230,83657,1,4,0:3:0:0:
386,190,83731,6,0,P|393:140|402:87,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
296,125,84030,1,8,0:0:0:0:
488,165,84179,1,0,0:0:0:0:
283,236,84328,2,0,P|226:218|187:93,1,198.000006042481,2|8,0:0|0:0,0:0:0:0:
394,208,84776,6,0,P|387:258|378:311,1,99.0000030212403,0|2,0:0|0:0,0:0:0:0:
249,362,85075,1,0,0:0:0:0:
296,125,85224,1,8,0:0:0:0:
472,279,85373,1,2,0:0:0:0:
222,203,85522,1,0,0:0:0:0:
382,53,85672,2,0,P|390:101|397:150,1,99.0000030212403,2|8,0:0|0:0,0:0:0:0:
249,362,85970,1,0,0:0:0:0:
296,125,86119,5,2,0:0:0:0:
79,207,86269,1,0,0:0:0:0:
330,298,86418,1,8,0:0:0:0:
52,198,86567,1,0,0:0:0:0:
282,34,86716,2,0,B|380:18|355:113|469:84,1,198.000006042481,2|8,0:0|0:0,0:0:0:0:
280,222,87164,6,0,P|288:173|295:124,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
137,42,87463,1,4,0:3:0:0:
119,51,87537,1,4,0:3:0:0:
100,60,87612,2,0,L|106:114,1,49.5000015106202,4|4,0:3|0:3,0:0:0:0:
206,187,87761,2,0,L|200:241,1,49.5000015106202,4|4,0:3|0:3,0:0:0:0:
109,328,87911,1,2,0:0:0:0:
337,242,88060,5,0,0:0:0:0:
334,218,88134,1,0,0:0:0:0:
331,195,88210,1,0,0:0:0:0:
329,171,88284,1,0,0:0:0:0:
326,148,88358,1,8,0:0:0:0:
324,127,88433,1,8,0:0:0:0:
Topic Starter
- Frontier -

:thonkang:
KantoKun

- Frontier - wrote:


:thonkang:
ฉันเป็นแมพเปอร์ยุค 2014 นะ :( :( :(
Raiyn
Sorry for the long wait for this but here we go!

From my modding queue!
SPOILER
Easy
-0 problems were found!
(The spinner at 00:45:522 (1) just a suggestion but, auto can only do 5000 bonus try bumping the spinner end a bit?)

Normal
-no problems at all
(00:45:522 (1) - nice slider)
(for some reason if i do ctrl shift a, 00:50:299 (1) - end isnt snapped, might wanna look at that?)

Hard
-no problems

Insane
-No problems

Lost's another
-Guess what, still no problems

Flezlin's Extra
-No problems
-Nice streams tho

Extra
-seems to be deleted is that right?

Anything beyond 6 stars is well, beyond me, but ill try

Expert
-no problems
-streams so harsh even with no fail on, i still have a hard time, but is good

Extreme
-no problems
(01:08:806 (1,7) - that spacing tho, but it is 6* and up)

Deppy's another world (aka, god why)
-00:14:179 (1,2,3,4) - so Chokey
-00:27:911 (1,2) - ^
-00:28:508 (1) -
(00:28:806 (1) - sliders pls)
-00:37:164 (1,1,1) - slider reverse arrows may not be seen, try to make it a bit more... readable????
-01:27:761 (7,8,1,2,3,4) - ) - Deppy pls, choke
(CS size pls)
(Spacing pls)
(Godwhy.png)


There wasn't ANY problems with the maps cause once you've got the right rhythm it was practically repeated through multiple diffs, with added stream/triplets.

I tried playing through as much difficulties as i can clear, but expert rekt me even with no fail

Good map set so good luck moving forward!

(Last thing, Deppy why)
Affirmation
Q

[Deppy]
00:24:478 (1,2,3) - 00:26:866 (1,2,3) - overmapping.
00:28:806 (1,1,2,1,1,1,1,1,2,3,4,1,1,1,1,1) - this slider looks weird? just stacked..
00:41:642 (5) - NC
01:10:597 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - you ignored music, I think this rhythm pattern is not fit with music.
Well....Just...weird map...I think....sry

[Extreme]
adjust HS volume. too loud.
for example 00:07:388 - 00:07:836 - 00:07:985 - 00:08:582 - 00:08:731 - 00:09:328 - tbh this part has no sound. I suggest you set 5%in this part.
00:09:851 - I suggest adding a beat here, you added beat at 00:12:239 - ,for consistency
00:12:537 (4,1) - just change it into 1/1 slider,00:12:761 - has no sound.
00:26:940 - 00:27:015 - can be added a beat since this part has sound.
00:29:105 - ~00:35:970 - check this rhythm's consistency.00:30:000 (1,2,3,4,5,1,2,3,4,5) - you followed the drum sound. but you didn't followed drum at 00:31:194 (1) - , for consistency, I think you should add a beat at 00:31:269 - 00:31:343 - 00:31:418 - 00:31:493 - .etc..
00:37:164 (1) - divide it into 2 sliders ,00:37:612 - has other vocal sound.
00:57:612 (2,1) - stack
01:03:433 (1,2) - stack. you stacked at other parts.
01:10:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - same as Deppy

[Expert]
00:08:806 (2,3) - more rhythm than Extreme diff?
00:16:866 (1,1,2) - ^
00:20:149 (1,1) - comparing with other 1/4 beats in this part, only this 1/4 pattern has jump. for consistency, you should delete jump.
00:30:896 (1,1) - same. adjust some rhythms.
00:35:970 (1,1) - this slider can be confused about reading,
00:39:552 (1,2,3) - this rhythm is not fit with music, Mu suggestion
01:16:567 (1,1,2) -

[Insane]
00:28:582 - 00:28:731 - delete beats, not so necessary imo.
00:29:105 (1) - should be end at 00:29:552 - , you didn't follow drum sound at other parts.
01:05:075 (2,3) - for following vocal, swap this. you followed vocal at 01:06:269 (2,3,4) - .

[Hard]
00:13:881 (3,4) - you don't need make jump.
00:14:478 (1,2) - 00:15:672 (1,2) - compare the rhythm with Insane. 00:16:119 - why this part was added? you didn't add it at Insane diff.
00:31:194 (1) - weird rhythm because of reverse?
01:05:075 (2,3,4) - same as Insane diff.
01:14:179 (1,2,1,2) -
01:28:209 (1) - Unnecessary Nc, if you want to emphasize this, Just make it into 2 circles,

[Normal]
00:45:522 (1) - you don't need to ignore some rhythms.
00:47:911 (1,2) - make 2/1 slider+circle for consistency with 00:50:299 (1) -
00:58:806 - end slider at here, like 00:08:358 (3,4) -
01:23:731 (1,2,3,4,5,6,1,2,3) - follow some vocals....

well.....
Toyosaki Aki
from queue
sorry for being late ;;

General
  1. use sundless sliderslide? felt a bit noisy
Easy
  1. way to make 00:14:478 - clickable is better I think. (for example, simply remove 00:14:179 (4) - and add a circle on 00:14:478 - or add 2/1 slider on 00:14:478 - so that it makes concictency with 00:15:672 (6) - .)
  2. 01:13:881 (4,5) - ^
  3. 00:38:358 (1,2,4) - (if you tried following vocals,) maybe they really don't work. please try this rhyrth that is better imo
Normal
  1. 00:47:911 (1,2) - not consistent with 00:52:687 (1,2) -
  2. 01:06:418 (4) - Ctrl+J is better in terms of flow maybe?
  3. 01:15:373 (3,4) - would swap them so that they make the same pattern as 01:14:179 (1,2) -. 01:14:179 - and 01:15:373 - have similar melody
  4. 01:22:985 (5,6,7) - felt weird a bit when I played this diff, I expected like 01:20:149 (4,5,6) -, but suddenly you followed the vocal.. how about changing pattern (or adding NC on 01:23:134 (6) - maybe)?
Insane
  1. 01:05:075 (2,3,4) - way to make same pattern as 01:06:269 (2,3,4) - fits music better imo
  2. nice BG
Lost's Another
  1. 00:20:746 (3,4,5) - 00:23:134 (3,4,5) - 00:25:522 (3,4,5) - why only second one is so separated? they have same music intensity maybe
  2. 00:32:239 (2,3,1,2,3) - idk what you follow here.. and 00:32:687 (3) - should be clickable so that it is consistent with 00:30:000 -
  3. 00:34:478 (2) - same as above, make this clickable?
Kanto's Extra
  1. remove a check from widescreen support
  2. what a great map... I love this diff.
Flezlin's Extra
  1. 00:07:463 (2) - change to a circle instead of 1/4 slider?
Extreme
  1. remove a check from widescreen support
Deppy
  1. remove a check from widescreen support
Omg mapsets updated while I wrote this mod....
I couldn't mod Extra+, sorry

m4m: https://osu.ppy.sh/s/621759
Icekalt
Hey~ the fast reply service is here ^^

Toyosaki Aki wrote:

Easy

way to make 00:14:478 - clickable is better I think. (for example, simply remove 00:14:179 (4) - and add a circle on 00:14:478 - or add 2/1 slider on 00:14:478 - so that it makes concictency with 00:15:672 (6) - .) i dont like this idea ver much - the slider 00:13:134 (3) - should like symbolize a slider (thats why it is so round) and i think it isnt really necessery to make that sound kilickable
01:13:881 (4,5) - ^ oups - i uh - forgot the concept there (thanks for pointing this part out)
00:38:358 (1,2,4) - (if you tried following vocals,) maybe they really don't work. please try this rhyrth that is better imo i think its fine atm but will change it if another one is pointing that out^^
Thanks for the mods ~
Icekalt
oups forgot update
ffdaf
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Version:Icekalt's Easy
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
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josh1024
From the queue;

Easy

00:42:239 (4,2) - maybe make them the same length.
00:55:075 (1) - not so sure about this shape. if you're keeping it, line up the red control point with the 3rd slider tick.
01:16:567 (1) - ^ line red point up with the 1st tick.

Normal

I get a bit confused whether you're mapping vocal or drum sometimes.
For example:

00:09:702 (1,2,3) - 1 2 match both, 3 matches drum only.
00:10:896 (4,5) - 5 matches vocal only.
00:38:358 (1,2,3) - match drum only.
00:40:746 (1,2,3) - 3 matches vocal only.

Maybe keep it consistent for better reading.
You could focus on mapping one sound (eg. drum/vocal)
and use the 2nd strongest sound (eg. vocal/drum) to fill in only when the other goes unrecognizable.

01:22:537 (4,5,6,7) - nothing wrong with the map it's just that vocal here feel rly distracting.

Hard

Looks like a lot of hitsounding, good work.
Just go over the map a few times and see if you missed something you intended.
00:19:702 (2) - maybe you forgot to add bassdrum to this, idk I'm not you.


Apart from those don't forget to use AiMod often.

In Normal:
00:50:299 (1) - this slider is slightly too short.

Oh also in AiMod, check the "Check distance snap" box to check unintended gap sizes.
It seems like Hard need some fixing.
Topic Starter
- Frontier -
no comment= fixed

Zxozmo wrote:

Sorry for the long wait for this but here we go!

From my modding queue!
SPOILER
Normal
-no problems at all
(00:45:522 (1) - nice slider)
(for some reason if i do ctrl shift a, 00:50:299 (1) - end isnt snapped, might wanna look at that?)

Hard
-no problems

Insane
-No problems

Extra
-seems to be deleted is that right?

Anything beyond 6 stars is well, beyond me, but ill try

Expert
-no problems
-streams so harsh even with no fail on, i still have a hard time, but is good

Extreme
-no problems
(01:08:806 (1,7) - that spacing tho, but it is 6* and up)


There wasn't ANY problems with the maps cause once you've got the right rhythm it was practically repeated through multiple diffs, with added stream/triplets.

I tried playing through as much difficulties as i can clear, but expert rekt me even with no fail

Good map set so good luck moving forward!

(Last thing, Deppy why)

Neoskylove wrote:

Q

[Extreme]
adjust HS volume. too loud. how?! the volume is as same as the other diffs, isn't it?
for example 00:07:388 - 00:07:836 - 00:07:985 - 00:08:582 - 00:08:731 - 00:09:328 - tbh this part has no sound. I suggest you set 5%in this part.
00:09:851 - I suggest adding a beat here, you added beat at 00:12:239 - ,for consistency i prefer this ;3
00:12:537 (4,1) - just change it into 1/1 slider,00:12:761 - has no sound. i instead add 5% here
00:26:940 - 00:27:015 - can be added a beat since this part has sound.
00:29:105 - ~00:35:970 - check this rhythm's consistency.00:30:000 (1,2,3,4,5,1,2,3,4,5) - you followed the drum sound. but you didn't followed drum at 00:31:194 (1) - , for consistency, I think you should add a beat at 00:31:269 - 00:31:343 - 00:31:418 - 00:31:493 - .etc.. there is? i can't hear anything ;w;
00:37:164 (1) - divide it into 2 sliders ,00:37:612 - has other vocal sound.
00:57:612 (2,1) - stack
01:03:433 (1,2) - stack. you stacked at other parts.
01:10:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - same as Deppy i want to emphasize the instrument sound.

[Expert]
00:08:806 (2,3) - more rhythm than Extreme diff? as i said in the description, this diff meant to make it fast and unique. that's why im doin this
00:16:866 (1,1,2) - ^ ^
00:20:149 (1,1) - comparing with other 1/4 beats in this part, only this 1/4 pattern has jump. for consistency, you should delete jump.
00:30:896 (1,1) - same. adjust some rhythms. i want to emphasize the crescendo sound by making the slider velocity higher. and that's why i put beware the fast sliders in the description
00:35:970 (1,1) - this slider can be confused about reading,
00:39:552 (1,2,3) - this rhythm is not fit with music, Mu suggestion
01:16:567 (1,1,2) - as i said earlier

[Insane]
00:28:582 - 00:28:731 - delete beats, not so necessary imo.
00:29:105 (1) - should be end at 00:29:552 - , you didn't follow drum sound at other parts.
01:05:075 (2,3) - for following vocal, swap this. you followed vocal at 01:06:269 (2,3,4) - .

[Hard]
00:13:881 (3,4) - you don't need make jump.
00:14:478 (1,2) - 00:15:672 (1,2) - compare the rhythm with Insane. 00:16:119 - why this part was added? you didn't add it at Insane diff. will fix in insane diff
00:31:194 (1) - weird rhythm because of reverse?
01:05:075 (2,3,4) - same as Insane diff.
01:14:179 (1,2,1,2) - will fix in insane diff
01:28:209 (1) - Unnecessary Nc, if you want to emphasize this, Just make it into 2 circles,

[Normal]
00:45:522 (1) - you don't need to ignore some rhythms.
00:47:911 (1,2) - make 2/1 slider+circle for consistency with 00:50:299 (1) -
00:58:806 - end slider at here, like 00:08:358 (3,4) -
01:23:731 (1,2,3,4,5,6,1,2,3) - follow some vocals.... vocal has a lot of 1/2 rhythm so i avoid it cuz it can make sr higher

well.....

Toyosaki Aki wrote:

from queue
sorry for being late ;;

General
  1. use sundless sliderslide? felt a bit noisy where?
Normal
  1. 00:47:911 (1,2) - not consistent with 00:52:687 (1,2) - has already been fixed earlier
  2. 01:06:418 (4) - Ctrl+J is better in terms of flow maybe?
  3. 01:15:373 (3,4) - would swap them so that they make the same pattern as 01:14:179 (1,2) -. 01:14:179 - and 01:15:373 - have similar melody i made it as same as 00:14:776 (1,2,3) -
  4. 01:22:985 (5,6,7) - felt weird a bit when I played this diff, I expected like 01:20:149 (4,5,6) -, but suddenly you followed the vocal.. how about changing pattern (or adding NC on 01:23:134 (6) - maybe)?
Insane
  1. 01:05:075 (2,3,4) - way to make same pattern as 01:06:269 (2,3,4) - fits music better imo has already been fixed earlier
  2. nice BG
Kanto's Extra
  1. remove a check from widescreen support
  2. what a great map... I love this diff.
Extreme
  1. remove a check from widescreen support
Deppy
  1. remove a check from widescreen support
Omg mapsets updated while I wrote this mod....
I couldn't mod Extra+, sorry

m4m: https://osu.ppy.sh/s/621759

josh1024 wrote:

From the queue;
Normal

I get a bit confused whether you're mapping vocal or drum sometimes.
For example:

00:09:702 (1,2,3) - 1 2 match both, 3 matches drum only. are u familiar with the word "pattern"?
00:10:896 (4,5) - 5 matches vocal only. ^
00:38:358 (1,2,3) - match drum only. ^
00:40:746 (1,2,3) - 3 matches vocal only.

Maybe keep it consistent for better reading.
You could focus on mapping one sound (eg. drum/vocal)
and use the 2nd strongest sound (eg. vocal/drum) to fill in only when the other goes unrecognizable.

01:22:537 (4,5,6,7) - nothing wrong with the map it's just that vocal here feel rly distracting. has already been fixed earlier

Hard

Looks like a lot of hitsounding, good work.
Just go over the map a few times and see if you missed something you intended.
00:19:702 (2) - maybe you forgot to add bassdrum to this, idk I'm not you.


Apart from those don't forget to use AiMod often.

In Normal:
00:50:299 (1) - this slider is slightly too short. has already been fixed earlier

Oh also in AiMod, check the "Check distance snap" box to check unintended gap sizes. inconsistent ds in lower diffs isn't unrankable
It seems like Hard need some fixing. i agree
no drama. thanks all
@GDs : I do fix a widescreen so u don't hav to fix it
Icekalt
Hey~

josh1024 wrote:

Easy

00:42:239 (4,2) - maybe make them the same length.
00:55:075 (1) - not so sure about this shape. if you're keeping it, line up the red control point with the 3rd slider tick.
01:16:567 (1) - ^ line red point up with the 1st tick.
Fixed everything in that mod
Thanks ^^

fdac
osu file format v14

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Creator:- Frontier -
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Source:Re:ゼロから始める異世界生活
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Deppyforce
gya

F1r3tar wrote:

I don't know what's playing out of your headphones or speakers, but 00:24:478 being a held sound is just a load of bull. In no way does it sound held, even at 25% playback. If you honestly think the instrument sounds held down, then I want a good justification as to why you think that. in no way dat instrument and drums are exactly the same length and i want to make instrument feels longer this is a good reason if u think this is a bad justifaction then get out its not ur map

P.S. 100% volume on it is the most jarring thing I've heard. ill mute the ends, by i will i mean frontier will

  1. 00:09:105 (1,2) - Keep your sampleset consistent with 00:59:254 (1,2).
  2. 00:19:254 - 01:18:955 - Can you not blast your hitsound volume so suddenly? 40% difference is overkill, especially on 00:24:478 (1,2,3,4) - 00:26:866 (1,2,3). brontier do hitsounds
  3. 00:28:806 (1,1,2,1,1,1,1,1,2,3,4,1,1,1,1,1) - This shape looks like something you'd find in 2007-2010 maps; it's plain ugly. as if u know wat beautiful shape is
  4. 00:30:597 (2) - Shouldn't this start on the blue tick? no its hard to read enough
  5. 00:32:388 (1) - Why did you even make the start of this measure clickable? It's not mapped to any distinct sound. u bad its for readability if i do map to vocals ppl will fuk me even harder in the regards of this part being not readable
  6. 00:35:672 (3,4) - Same visual shape and combo as the previous two sliders, yet they're different parts of the vocal. who cares im not mapping vocals here
  7. 00:37:164 (1,1,1) - If you're going to express the static buzzes in this manner, at least differentiate them from 00:28:806 (1,1,2,1,1,1,1,1,2,3,4,1) other than just NCing each. Using the same shape and placement only shouts laziness. i am lazy
  8. 01:00:746 (4,1,2) - Keep your rhythm choice consistent or similar to 00:10:597 (4,1), since it's mapped to the same thing in the song. this verse is technically stronger cuz its at the end so it should be emphasized more
  9. 01:03:433 (1,2) - Instruments occur on red. i know
  10. 01:04:628 (1,2,1,2) - I know these jumps indicate a different vocal from 01:05:224 (1,2,1,2,1,2,1,2,1,2), but both seem way too different in their placement. Even if they are separated, they still sound pretty similar; both patterns need to show a better relation in visual placement to each other. they all are combo'd the same way thats a good relation
  11. 01:10:299 (4) - 3/4 when it should be 1/2 same with 01:00:746 (4) -
  12. 01:11:642 (1,2,1,2,1,2,1,2) - You shouldn't indicate this the same way as 01:10:746 (1,2,1,2,1,2), since 01:10:746 (1,2,1,2,1,2) isn't climaxing upward like this one. im just mapping the hihats dat only exists in this part of the song

Zxozmo wrote:

Deppy's another world (aka, god why)
-00:14:179 (1,2,3,4) - so Chokey not a problem this is not pp map
-00:27:911 (1,2) - ^
-00:28:508 (1) -
(00:28:806 (1) - sliders pls)
-00:37:164 (1,1,1) - slider reverse arrows may not be seen, try to make it a bit more... readable???? maybe
-01:27:761 (7,8,1,2,3,4) - ) - Deppy pls, choke ya
(CS size pls)
(Spacing pls)
(Godwhy.png)

Neoskylove wrote:

Q

[Deppy]
00:24:478 (1,2,3) - 00:26:866 (1,2,3) - overmapping. fine i changed it u ppl want me to change to 1/4 so badly even tho its obviously on 1/6

00:28:806 (1,1,2,1,1,1,1,1,2,3,4,1,1,1,1,1) - this slider looks weird? just stacked.. ye
00:41:642 (5) - NC fix
01:10:597 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - you ignored music, I think this rhythm pattern is not fit with music. mapping to extra hihats dat exists only on dat part of the song
Well....Just...weird map...I think....sry yea intentional i dont make normal maps
t
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59254
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 4.800003

[Metadata]
Title:Paradisus-Paradoxum
TitleUnicode:Paradisus-Paradoxum
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:- Frontier -
Version:Deppy's Another World
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
BeatmapID:1342873
BeatmapSetID:632627

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417,239,73881,2,0,P|468:218|502:174,1,112.099996065827,8|0,0:0|0:0,0:0:0:0:
262,34,74179,6,0,B|292:35|304:53|304:53|384:10|464:41,1,213.750008153916,4|0,1:0|0:0,0:0:0:0:
262,34,74776,2,0,B|342:65|421:22|421:22|434:40|465:41,1,214.700000655212,8|0,0:0|0:0,0:0:0:0:
207,209,75373,6,0,B|177:210|165:228|165:228|85:185|4:216,1,213.750008153916,4|0,0:0|0:0,0:0:0:0:
207,209,75970,2,0,B|126:240|48:197|48:197|34:215|4:216,1,214.700000655212,8|0,0:0|0:0,0:0:0:0:
0,206,76567,6,0,P|141:176|119:319,1,339.625010364533,4|0,0:0|0:0,0:0:0:0:
0,206,77612,6,0,P|92:170|143:254,1,213.749993476868,8|0,0:0|0:0,0:0:0:0:
0,206,78060,6,0,P|41:174|91:188,1,106.874996738434,8|0,0:0|0:0,0:0:0:0:
0,206,78508,6,0,P|10:195|23:189,1,29.6875,8|0,0:0|0:0,0:0:0:0:
269,301,78955,6,0,B|284:327|283:347|283:347|219:365|148:333|143:253,1,245.100003739929,4|8,0:0|0:0,0:0:0:0:
233,102,79403,1,2,0:0:0:0:
233,102,79478,1,0,0:0:0:0:
233,102,79552,2,0,L|225:225,1,122.550001869965,0|2,0:0|0:0,0:0:0:0:
367,361,79851,1,8,0:0:0:0:
192,311,80000,1,0,0:3:0:0:
12,337,80149,5,2,0:0:0:0:
281,328,80299,1,2,0:0:0:0:
0,310,80448,1,8,0:0:0:0:
252,304,80597,2,0,L|192:311,1,61.2750009349823,2|0,0:0|0:0,0:0:0:0:
127,338,80746,1,0,0:0:0:0:
346,237,80896,6,0,L|225:225,1,122.550001869965,8|0,0:0|0:3,0:0:0:0:
43,40,81343,6,0,P|139:111|256:88,1,245.100003739929,2|8,0:0|0:0,0:0:0:0:
139,204,81791,1,2,0:0:0:0:
139,204,81866,1,0,0:0:0:0:
139,204,81940,2,0,P|131:135|147:82,1,122.550001869965,0|2,0:0|0:0,0:0:0:0:
353,118,82239,2,0,P|362:179|347:238,1,122.550001869965,8|0,0:0|0:0,0:0:0:0:
108,269,82537,5,8,0:0:0:0:
418,244,82687,1,2,0:0:0:0:
68,210,82836,5,8,0:0:0:0:
378,303,82985,1,2,0:0:0:0:
108,269,83134,6,0,L|111:330,1,61.2750009349823,8|0,0:0|0:3,0:0:0:0:
378,303,83284,2,0,L|375:364,1,61.2750009349823,0|0,0:3|0:3,0:0:0:0:
68,210,83433,6,0,L|34:265,1,61.2750009349823,8|0,0:0|0:3,0:0:0:0:
418,244,83582,2,0,L|452:299,1,61.2750009349823,8|0,0:0|0:3,0:0:0:0:
244,350,83731,6,0,B|266:282|241:229|241:229|217:172|242:112,1,245.100003739929,4|8,0:0|0:0,0:0:0:0:
329,202,84179,1,0,0:0:0:0:
156,258,84328,2,0,P|96:270|36:262,1,122.550001869965,2|2,0:0|0:0,0:0:0:0:
374,364,84627,2,0,P|433:375|494:367,1,122.550001869965,8|0,0:0|0:3,0:0:0:0:
430,122,84925,5,2,0:0:0:0:
430,122,85075,2,0,L|417:250,1,122.550001869965,0|8,0:0|0:0,0:0:0:0:
244,350,85373,2,0,L|231:228,1,122.550001869965,2|8,0:0|0:0,0:0:0:0:
496,70,85672,2,0,L|508:191,1,122.550001869965,2|8,0:0|0:0,0:0:0:0:
151,308,85970,6,0,B|163:189|163:189|115:139|48:159,1,245.100003739929,2|2,0:0|0:0,0:0:0:0:
232,229,86418,2,0,P|292:239|352:229,1,122.550001869965,8|0,0:0|0:0,0:0:0:0:
225,118,86716,1,2,0:0:0:0:
150,327,86866,1,0,0:0:0:0:
38,136,87014,2,0,P|98:129|156:147,1,122.550001869965,8|2,0:0|0:0,0:0:0:0:
417,243,87313,5,0,0:3:0:0:
441,200,87388,1,0,0:3:0:0:
448,157,87463,1,0,0:3:0:0:
447,121,87537,1,0,0:3:0:0:
440,91,87612,1,0,0:3:0:0:
419,73,87687,1,0,0:3:0:0:
395,67,87761,1,0,0:3:0:0:
373,69,87836,1,0,0:3:0:0:
356,75,87911,5,2,0:0:0:0:
332,102,87985,1,0,0:0:0:0:
321,156,88060,1,2,0:0:0:0:
348,224,88134,1,0,0:0:0:0:
430,266,88209,6,0,L|492:264,1,61.2750009349823,8|0,0:0|0:0,0:0:0:0:
491,264,88358,1,8,0:0:0:0:
coco
From my queue :)
mod
Normal
00:47:313 - You could fill up the space with 2 circles. 00:47:911 (1,2) sliderend and have the same notes but are clicked.
01:05:821 (3,4,1) - is a direct ctrl+j from 00:47:911 (1,2). Change it a bit?

Hard
00:24:478 (2,3,4,5,6) - Both are stacks, except one with 1/4 gaps and one with 1/1...
00:24:478 (2,3,4,5,6) - Now this stack only has 1/2 gap...
00:26:866 (2,3,4,5,1) - And now back to what it was before. Newer players (the target audience of Hard or lower difficulties) might get confused.
00:58:955 (4) - The sliderend is on the first pick-up note of the first measure. I think it would sound better if it ended a little earlier.

Insane
00:56:269 (1,2,3,4,5,6,7,8,1,2,1) - This is pretty neato

Here's my mod! Compared to others around here it's pretty surface-level and you may not even agree with any of it but I'll say it anyways.
Feb
hi there. sorry for late
won't lose my passive aggressive modding tho
gen

are drum-hitnormal.wav and normal-hitclap2.wav used somewhere?
normal-hitfinish.wav is longer than 5ms, shorten it if possible.
is there some hidden message i don't understand or why does almost every x have 9.6 as AR
also every x has almost the same settings, fix that up.

also another is mainly used for rhythm game things. Just name it Insane? Unless theres some connection im missing.


deppy diff
cute bghot shit

00:27:687 (2,4) - the overmap is a bit wanky. I think kickslider would fit this better. Also you could still start the stream on the downbeat. aaaa
00:32:388 (1) - this slider should start where the other slider ends if you follow the vocal idk sounds weird otherwise.
00:35:373 - can you not silence this entire section? thanks
00:46:716 (1) - hi im 1/3 will you map me?
01:02:985 (4,5) - usntack these, kick is more emphasized than snare :dansgame:
01:04:627 - ok, this just doesn't follow anything imo xddd
01:08:508 (1) - cool idea, but i think the slidertrack needs to be visible at aleast a little bit to be rankable. oh nvm it is im dumb
01:10:746 (1) - why the same shit as frontier in his diff, this doesn't follow anything lol. I mean the pattern looks cool and so on, but yeah it should somehow represent the song a little bit.

i modded a deppy diff and i got what I expected!!

extrem

man those normal-hitnormal clapping onto each other in 3/4 sliders eeeee

00:08:358 (1) - if you extend this you should also extend 00:08:806 - for consistency since they are the exact same thing.
00:37:164 (1,1) - unsnapped obj.
00:18:209 - silence the ticks they are annoying more than the slide imo. 00:18:284 - also that clapping with the hitnormal is ughh with soft sampleset its nice.
00:28:806 (1) - im unstacked
00:35:970 (1) - soft sampleset on tail
00:38:060 - make this slider louder at least by 20% since right now its inaudible and gives no feedback at all.
00:51:642 (2,3,4) - this pattern here really breaks the flow you created with 00:50:299 (1,2,3,4,5) - these. They are the exact opposite and create bad movement which you don't ahve in the whole map so uhhh ya
00:56:269 - would like to slap the guy who came up initially with almost silencing stream patterns to make the drumroll more noticeable. Ok sorry for the rant here, but this gives no feedback in terms of clicking. This silenced streams only work for piano rolls since they are giving a good amount of feedback with themselves, but drums don't.
00:58:806 (1) - shouldn't be nc'd if you didn't have the nc earlier.
01:10:746 (1) - i mean im okay with the overmapping here, but shouldn't the sequence start like 01:10:448 - here, since that constant cymbal starts here as well AND the vocal as well.Otherwise this sounds really random.

^you know what im not okay with the overmapping. It just doesn't follow anything or rather I don't know what you try to follow here. I tho the constant cymbals or partially the vocal, but constant cymbals already start earlier than even I mentioned so this pattern is just uh imo.

rest is fine

expert
raise the od or lower the od on flezlins extra doesn't work well with spread

00:08:955 - ???
00:59:105 (3) - ???

00:59:254 - they are inaudible. At least let them be a bit noticeable
01:07:911 (3) - no change in music, but different patterning is confusing D: Just map them like the others. that was cool

shud be fine. Some things apply also on this difficulty which I mentioned on extrem


flezlins x
00:47:313 (1,2) - these sound better with soft sampleset instead.
00:51:492 (1) - sound weird to skip the piano on the red tick if you emphasize it right after on the red tick :s
00:59:254 - inaudible objects :>

not bad

cool map
good luck
Kawashiro
random

icekalt
  1. 01:07:015 (1,2) - that stack seems be hard to noobs. cuz 01:08:806 (2) - that circle's approachcircle is start at 01:07:612 - here.

Expert
  1. 00:37:164 (1) - too noisy. from here to 00:37:911 - here, I think set volume 10-5-10-20-30-40 is better.
  2. 00:47:313 (1) - Good idea. but i hope you to express vocal too. how about divide it to two 3/4 slider?
  3. 01:26:269 (2,3) - Hmm, That overlap seems not good for me. if you have no reason, fix this overlap should better imo.
  4. 01:27:612 (1,1) - Delete nc will better imo. cuz if you follow this, 01:28:209 (1,2) - this jump will emphasized more stronger

ppy
what the fuck is this?! Are you kidding me? Do you really think people who see this can mod this map? I swear nobody can't mod this. Please look what u made. Seriously. That map literally make me crazy. How dare you made this? Are you fucking my mom? Or dad? huh please. I really seriously ask only one time. Why did you make it? CS6?? That amazing BG?? Huh. Do you want to drive me crazy? Yeah if it was your intention, you fucking amazingly success. Dude, I heartily want to know what do you think. you should know I am the champion of kickboxing. Do you think you are safe because you're behind the monitor? I'll found you even if where you are, and I'll slap you. It's fucking Incredibly great things. I was literally shocked when i saw this first. Good job bro. I've never seen a better map than this. I really hope this will be ranked. Good luck.
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