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posted
This beatmap was submitted using in-game submission on 28 กรกฎาคม 2560 at 19:17:05

Artist: MYTH & ROID
Title: Paradisus-Paradoxum
Source: Re:ゼロから始める異世界生活
Tags: Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
BPM: 201
Filesize: 22878kb
Play Time: 01:28
Difficulties Available:
  1. Deppy's Another World (7.04 stars, 388 notes)
  2. Expert (6.32 stars, 371 notes)
  3. Extreme (6.78 stars, 381 notes)
  4. Flezlin's Extra (5.89 stars, 396 notes)
  5. Hard (3.39 stars, 225 notes)
  6. Icekalt's Easy (1.48 stars, 76 notes)
  7. Insane (4.71 stars, 268 notes)
  8. Kanto's Extra (5.67 stars, 384 notes)
  9. Lost's Another (5.36 stars, 332 notes)
  10. Normal (2.13 stars, 136 notes)


Download: MYTH & ROID - Paradisus-Paradoxum
Download: MYTH & ROID - Paradisus-Paradoxum (no video)
Information: Scores/Beatmap Listing
---------------


| Extra by KantoKun, Flezlin, Deppyforce | Another by Lost | Easy by IceKalt |
Add a video. Re-download if you had downloaded before 28/7/2560 :V
want some speedrank and ninja'ed and delete beatmap


Diff spread:
  1. Icekalt's Easy : Mapped by IceKalt. Easy rhythm and pattern. Might be a little bit confusing for newbies.
  2. Normal : Harder than Easy diff for sure.
  3. Hard : Harder than Normal diff. Introducing 1/4-beat notes.
  4. Insane : With some more 1/4 patterns and harder jumps. It looks like Hyper diff actually.
  5. Lost's Another : Mapped by Lost. Introducing 1/4-beat streams and bigger jumps! More dense than Insane diff.
  6. Kanto's Extra : Mapped by Kanto, animu mappu i guess. Now prepare for faster rhythm and more dense than Another!
  7. Flezlin's Extra : Mapped by Flezlin. Beware of fast slider!!!1!1! Enjoy pp
  8. Extra : Actually a special diff. In memoriam of drill loli
  9. Expert : A little bit unique pattern. Beware of small CS and some fast sliders that can make you a sudden!
  10. Extreme : The diff doesn't extreme as the diff name sounds. Because there is big CS here! But just big CS doesn't make diff itself easier!
  11. Deppy's Another World : Made by Deppyforce, a 3-year-old boy who wants to make unique style and things that make no sense. Beware of unique pattern that can take you to another world! Some players cause cancer from this tho.
posted
posted
ok here's gd

u probably have to fix timing since for some reason i didnt map it as another difficulty on ur set

edit: oh yea i also dont have hitsounds so can u do that for me thanks lol

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:9
ApproachRate:9.6
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
Hi from queue :D
That piano hitsound is pretty cool

[Normal]
00:12:537 (2) - In my opinion it would be more natural to not reverse the slider but to place a circle there
00:18:358 (2) - Try putting nc here and 00:20:448 (4) instead of 00:19:254 (1)
00:23:284 (5) - Maybe add a curve, I think it would look better
00:47:612 - Place a circle here (if you decide to do so move nc from 1 to 2)
[/Normal]

[Hard]
Good map :D
Generally slider speed is too big imo
00:07:313 (1) - This stack looks somehow strange
00:28:508 (4,5,6) - Too hard for hard ( ;) )
00:42:239 (2) - Nc here, not on 1
00:53:284 (3,4) - Maybe turn the second slider upside down, aesthetics
01:04:030 (3) - Nc here
01:07:015 (1,2,3,4) - This hitsound sounds weird for me
01:27:313 (1,2,3,4,5) - Another thing that is little bit too hard, maybe decrease snapping
[/Hard]

[Insane]
00:08:806 (2) - Try rotating it, should look better
00:16:866 (1) - Isn't it too slow? I think 0,5 should be enough
00:28:508 (2) - If you place nc here it will be easier to read the gap
00:37:164 (1) - Delete this and cut the slider off 1/4 beat, than extend the spinner at the beginning
01:21:194 (4,1) - Stack it more accurately
[/Insane]

[Lost's Another]
00:28:060 (6) - This jump too big comparing to previus ones, if you don't want to decrease it change the stream directory because it's reallt unnatural
01:03:134 (3) - Rotate it, maybe add a curve
[/Lost's Another]

[Fezlin's Extra]
00:07:462 (2) - The end of a slider do not represent any sound in song
00:07:462 (2) - Completely unreadable imo
00:40:746 (1,2,3,4) - The same. Spacing is same for two diffrent time gaps
[/Fezlin's Extra]

[Extra]
00:07:463 (2) - The end of a slider do not represent any sound in song
00:08:955 (3) - Same
00:12:537 (4) - Sound here isn't so strong that you need to make such a huge jump
00:13:881 (4) - Slider makes wwhole stream harder, but it's not a mistake
00:31:940 (3,4,5) - I don't think stream here is a good thing
00:34:179 (3,4) - Stacking it in a part where all stacked circles are streams make it hard to read
00:35:075 (3,4) - Also hard to read, because of spacing
00:39:851 (3) - Ending on a red tick is more natural imo
00:40:448 (5,6,1) - Unreadable
01:08:209 (1) - Stream beginning is little too much overhanging
[/Extra]

[Expert]
Very good diff
00:31:045 (1) - Too fast
00:37:164 (1,2,3) - TOO FAST :D
00:47:313 (1) - It can by more intresting if you focus on vocals
[/Expert]

[Extreme]
Same like in expert :D
00:18:358 (1,1) - I know it's just for difficulty, but there's nothing in song intensity which allows to such a low speed
01:10:746 (1,2) - Also no representation in music
[/Extreme]

Last diff is not for me mate :D
posted
Loli's Mod Queue
Easy

  1. Consider Use Medium grid snap
  2. 00:19:254 On this part has NO RYTHM , consider remaking this
  3. 00:20:448 ^
  4. 00:24:627 ^
  5. 00:26:418 ^
  6. 00:27:612
    Better this way ^
  7. 00:38:358 NO RYTHM
  8. 01:18:955 ^
  9. 01:20:149 ^
  10. 01:21:343 ^
  11. 01:22:537 ^
  12. 01:24:925 ^
  13. 01:27:313 ^
  14. Some Sliders is out of screen :P and have a weird sharp please remake :p
posted
Anything past like mid 5-star is outside my range of "things I feel i understand in mapping" so I just went up to ones I could actually form an opinion about xd

Icekalt's easy:

00:24:030 (1,2) - make this flow easier to "flow" into (sorry for lack of better explanation xd) newer players might have trouble with this
00:29:105 - tbh i would map this part. the break feels too long
01:04:030 (1) - a normal slider would work here xd feels out of place the new shape


Normal:

00:08:358 (3) - I would ctrl-j this for better flow
00:29:105 - again, I would map this to add to drain time
00:41:940 (2) - personally, straight vertical would be better. Noticed it slanted a bit on playing and my brain didnt like it xd
00:43:134 (1) - I would ctrl-j this as well
00:52:090 (4) - ctrl-g? the big spacing between 00:52:090 (4,1) - feels too close for such a strong sound
00:57:911 (2) - ctrl-g
01:05:821 (3,4) - breaks flow. imo fixing this flow or breaking this 01:03:433 (4,5) - flow would work (but if you fix flow, a blanket involving 01:07:015 (1) - would be pretty cool :p)
01:18:955 (1) - this can be ctrl-h'd. it's a new sound and doing that will fix . . .
01:19:403 (2,3,4) - this issue i see. the flow is awkward, so inverting 01:18:955 (1,2) - both horizontally is a possibility


Hard:

00:10:597 (3) - two circles instead feels better.
00:41:791 (5,1) - I would keep the counter-clockwise flow rather than switching suddenly to clockwise
00:43:582 (2) - maybe ctrl-g and fix the patterns after it?


Insane:

00:09:105 (1) - anything other than a straight slider would be nice to indicate some sort of change (forewarn the sv change)
00:46:716 (1) - this genuinely surprised me on sightread. maybe amp down sv just a tad
00:51:791 (3,4) - i would keep standard triangle jump pattern rather than break flow and going back. 00:52:090 (1) - this breaking flow from a triangle rotation pattern would be good though since it introduces a new sound
00:53:284 (4,5) - for comfort's sake, I would just change the sliders so the flow is nice and easy (vertically invert each slider). also doing that makes an awkward-ish flow between 00:53:582 (5,1) - which can be justified and a nice touch.
00:59:254 (1) - same deal as before
01:05:075 (2,4) - red anchor points to keep pattern?
01:12:239 (2,3) - ^
01:26:567 (3,4) - i would like to see bigger spacing


Lost's Another:

wtf is that 6.4 od you tryna make an anti-pp map :> (seriously, a 5.3 sr map shouldn't have that low od without a gimmick.)
00:09:105 (1) - hard to predict the slow slider. make it distinct from 00:08:806 (2) -
00:10:896 (1,2) - I wouldn't break rotation flow here from counter-clockwise to clockwise as the song doesn't change much
00:13:881 (1,2,3,4) - just saying I freaking love playing this
00:18:358 (1,4) - perfect stack might be a bit too hard to read for a lot of people
00:28:060 (6,1) - questionable spacing. I like it, but a lot of people will say it's too big of a diff spike
00:42:090 (2,1) - I would tone down the spacing here
00:51:194 (5,1,2) - extremely difficult on the hand to play this after all the sharp angle turns that came before this >.<
01:11:791 (6) - nc
01:18:060 (1,4) - again, perfect stack might be a bit hard to read
01:27:762 (6,1) - same as before, but it was fun to play



btw everything in my skill range and those above were very fun. Like very. EXTREMELY.

Good luck on getting this ranked, I'd like to see your mapping take on some other songs >w<)b
posted
Deppy's diff just seems overmapped as hell. As much as I love unique and unconventional styles, this is just wtf.
posted

F1r3tar wrote:

Deppy's diff just seems overmapped as hell. As much as I love unique styles, this is just wtf
Yep
posted
hey~

[ amb1d3x ] wrote:

Icekalt's easy:

00:24:030 (1,2) - make this flow easier to "flow" into (sorry for lack of better explanation xd) newer players might have trouble with this fixed
00:29:105 - tbh i would map this part. the break feels too long didnt feel to map that part first - now mapped it
01:04:030 (1) - a normal slider would work here xd feels out of place the new shape i want to imply that rolling sound in the backgriund that wasnt there before with a different shape - i guess its ok

victorfernando wrote:

Easy

Consider Use Medium grid snap
00:19:254 On this part has NO RYTHM , consider remaking this
00:20:448 ^
00:24:627 ^
00:26:418 ^
00:27:612 Image
Better this way ^
00:38:358 NO RYTHM
01:18:955 ^
01:20:149 ^
01:21:343 ^
01:22:537 ^
01:24:925 ^
01:27:313 ^ uh - idk about this but i guess the rythm is fine - i wanted to make it as easy as possible (if other modders are pointing that out too i will likey change~
Some Sliders is out of screen :P and have a weird sharp please remake :p i dont think a slider is offscreen
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59254
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30000
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899999

[Metadata]
Title:Paradisus-Paradoxum
TitleUnicode:Paradisus-Paradoxum
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:- Frontier -
Version:Icekalt's Easy
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
BeatmapID:1342878
BeatmapSetID:632627

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted

Milar001 wrote:

Hi from queue :D
That piano hitsound is pretty cool thx mate

[Normal]
00:12:537 (2) - In my opinion it would be more natural to not reverse the slider but to place a circle there looks weird for me
00:18:358 (2) - Try putting nc here and 00:20:448 (4) instead of 00:19:254 (1) i add nc according to big sound
00:23:284 (5) - Maybe add a curve, I think it would look better
00:47:612 - Place a circle here (if you decide to do so move nc from 1 to 2) not that intense

[Hard]
Good map :D
Generally slider speed is too big imo is it? i'll consider about that
00:07:313 (1) - This stack looks somehow strange fine for me, since there is no sound after that
00:28:508 (4,5,6) - Too hard for hard ( ;) ) k
00:42:239 (2) - Nc here, not on 1 no
00:53:284 (3,4) - Maybe turn the second slider upside down, aesthetics symmetrial
01:04:030 (3) - Nc here no
01:07:015 (1,2,3,4) - This hitsound sounds weird for me looks fine for me
01:27:313 (1,2,3,4,5) - Another thing that is little bit too hard, maybe decrease snapping k

[Insane]
00:08:806 (2) - Try rotating it, should look better looks fine for me
00:16:866 (1) - Isn't it too slow? I think 0,5 should be enough the vocal really long so i represent it as slow slider
00:28:508 (2) - If you place nc here it will be easier to read the gap how?
00:37:164 (1) - Delete this and cut the slider off 1/4 beat, than extend the spinner at the beginning the cracked sound starts on 00:37:164 (1)
01:21:194 (4,1) - Stack it more accurately k

[Extra]
00:07:463 (2) - The end of a slider do not represent any sound in song just for 1/2 gap
00:08:955 (3) - Same there is a sound
00:12:537 (4) - Sound here isn't so strong that you need to make such a huge jump the vocal is changed so i exphasize it
00:13:881 (4) - Slider makes wwhole stream harder, but it's not a mistake i think it's fine
00:31:940 (3,4,5) - I don't think stream here is a good thing zzz
00:34:179 (3,4) - Stacking it in a part where all stacked circles are streams make it hard to read i think it's fine. players should aware about stacks
00:35:075 (3,4) - Also hard to read, because of spacing k
00:39:851 (3) - Ending on a red tick is more natural imo i want the structure to be complex.
00:40:448 (5,6,1) - Unreadable zzz
01:08:209 (1) - Stream beginning is little too much overhanging zzzz

[Expert]
Very good diff
00:31:045 (1) - Too fast the song itself is fast
00:37:164 (1,2,3) - TOO FAST :Drepresent of cracked vocal
00:47:313 (1) - It can by more intresting if you focus on vocals the instrumental is totally blank here.

[Extreme]
Same like in expert :D
00:18:358 (1,1) - I know it's just for difficulty, but there's nothing in song intensity which allows to such a low speed vocal
01:10:746 (1,2) - Also no representation in music please listen to instrumental closely

Last diff is not for me mate :D

[ amb1d3x ] wrote:

Anything past like mid 5-star is outside my range of "things I feel i understand in mapping" so I just went up to ones I could actually form an opinion about xd

Normal:

00:08:358 (3) - I would ctrl-j this for better flow k
00:29:105 - again, I would map this to add to drain time might be too hard for newbies to understand the rhythm of the song so i skipped it
00:41:940 (2) - personally, straight vertical would be better. Noticed it slanted a bit on playing and my brain didnt like it xd ??
00:43:134 (1) - I would ctrl-j this as well k
00:52:090 (4) - ctrl-g? the big spacing between 00:52:090 (4,1) - feels too close for such a strong sound i don't think it's that much strong sound.
00:57:911 (2) - ctrl-g distance snap
01:05:821 (3,4) - breaks flow. imo fixing this flow or breaking this 01:03:433 (4,5) - flow would work (but if you fix flow, a blanket involving 01:07:015 (1) - would be pretty cool :p) didn't break the flow that much
01:18:955 (1) - this can be ctrl-h'd. it's a new sound and doing that will fix . . . not flow with the next slider
01:19:403 (2,3,4) - this issue i see. the flow is awkward, so inverting 01:18:955 (1,2) - both horizontally is a possibility ds


Hard:

00:10:597 (3) - two circles instead feels better. not for me
00:41:791 (5,1) - I would keep the counter-clockwise flow rather than switching suddenly to clockwise ??
00:43:582 (2) - maybe ctrl-g and fix the patterns after it? i prefer this pattern


Insane:

00:09:105 (1) - anything other than a straight slider would be nice to indicate some sort of change (forewarn the sv change) i want to make suddenly change
00:46:716 (1) - this genuinely surprised me on sightread. maybe amp down sv just a tad prefer making this to emphasize the crescendo sound
00:51:791 (3,4) - i would keep standard triangle jump pattern rather than break flow and going back. 00:52:090 (1) - this breaking flow from a triangle rotation pattern would be good though since it introduces a new sound i think the flow is kinda good i guess
00:53:284 (4,5) - for comfort's sake, I would just change the sliders so the flow is nice and easy (vertically invert each slider). also doing that makes an awkward-ish flow between 00:53:582 (5,1) - which can be justified and a nice touch. i think the notes themselves flow well
00:59:254 (1) - same deal as before
01:05:075 (2,4) - red anchor points to keep pattern? ??
01:12:239 (2,3) - ^ no
01:26:567 (3,4) - i would like to see bigger spacing the vocal and instrument really not intense

btw everything in my skill range and those above were very fun. Like very. EXTREMELY.

Good luck on getting this ranked, I'd like to see your mapping take on some other songs >w<)b Thanks!! ^^
posted
00:28:806 (1,1,2,1,1,1,1,1,2,3,4,1,1,1,1,1) - sexy sliders, deppy
posted
good bg
posted
Hi :D
00:42:687 (3) - instead this make 1 beat slider started and ended on white lines
00:14:478 (1) - make it half beat shorter
00:15:672 (1) - ^^
01:14:179 (1) - ^^
01:15:373 (1) - ^^
00:42:239 (3,4) - place 3 on 4 and place 4 on 3 (change place)
00:14:478 (1) - Move the end of the slider so that it is straight to the next circle
00:35:970 (1) - place it over 00:35:522 (1) -


Expert and Extreme is too difficulty for me
I think this is all
[lucky:1337]Good Luck :D[/lucky:1337]
posted
mod
[Extreme]
  1. 00:37:164 (1) - buffer your slider
  2. 01:10:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This section could use more movement, you want to stack it when the sounds are not the same and they come from different sources.


[Expert]
  1. 00:31:045 (1) - this is unpredictable and sudden. With how slow the previous slider is this one is certainly will catch people off guard. I suggest reducing the SV
  2. 00:37:164 (1,2,3) - these look pretty weird, why not just a simple curve shape
  3. 00:42:612 - the stream starts here

[Extra]
  1. Combo Colour 1: is simply too bright it blends in with the bg and it looks like it's white. Lum: 224 is pretty high anyway. Try a different colour because lowering lum will make it almost the same thing as combo colour 3
  2. 00:57:612 (2) - I would move this to somewhere behind the spaced streams not in front of it, not a good exit point imo. might as well put it as a blanket inside the streams
  3. 01:08:209 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - lol why is the hardest stream not even in the hardest extra diff you made?
  4. 01:23:134 (5) - 1 more reverse and reduce spacing to compensate


[Icekalt's Easy]
  1. 00:13:134 (3,4) - combine these two into one curve slider? the streaming sound doesn't stop until 00:14:478 -
  2. 01:08:806 - 01:09:105 - add circles on these because the vocal is active there


[Normal]
  1. 01:00:746 (3) - move this circle to 01:00:896 - to emphasize the vocal
  2. 01:22:537 (4,5,6,7,1,2,3) - this chain of 1/2 gap is way too long for Normal
    01:22:985 (5) - remove this
    01:24:179 (2) - move this slider to 01:24:328 -
    and move 01:24:627 (3) - to 01:24:776 -


Hard and Insane look fine
Good luck
posted
hey agian~

timemon wrote:

00:13:134 (3,4) - combine these two into one curve slider? the streaming sound doesn't stop until 00:14:478 - implimented
01:08:806 - 01:09:105 - add circles on these because the vocal is active there i added on 1:08... but not on 1:09 cause i dont have anywhere 2 circles in a row in this map so this wouldnt fit
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59254
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30000
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899999

[Metadata]
Title:Paradisus-Paradoxum
TitleUnicode:Paradisus-Paradoxum
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:- Frontier -
Version:Icekalt's Easy
Source:Re:ゼロから始める異世界生活
Tags:Re: Zero kara Hajimeru Isekai Seikatsu Life in a different world from zero tv size -_frontier_- shockolatte deppyforce [_lost_] flezlin IceKalt
BeatmapID:1342878
BeatmapSetID:632627

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 30,59,208
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169,87,82537,2,0,P|215:135|216:210,1,140,8|8,0:0|0:0,0:0:0:0:
112,336,83731,6,0,L|248:386,1,140,4|2,0:0|0:0,0:0:0:0:
401,327,84925,2,0,L|269:278,1,140,2|8,0:0|0:0,0:0:0:0:
157,153,86119,2,0,P|154:118|227:38,1,140,2|2,0:0|0:0,0:0:0:0:
383,52,87313,2,0,P|386:87|313:167,1,140,0|2,0:3|0:0,0:0:0:0:
267,226,88209,2,0,L|268:273,1,35,8|8,0:0|0:0,0:0:0:0:
posted
yo from queue
top diff
00:14:478 (1,2) - i love these
00:20:896 (4) - don't see why u used a 1/4 slider here, nothing in the song is different here from 00:20:448 (1,2,3,5) and there isnt a note between 4 and 5 on the blue tick so it just feels overmapped
00:24:478 (1,2,3) - these are super overmapped, 00:24:527 (2) - doesn't even start on a sound, don't see why u'd use 1/12 here, at least make it using 2 1/8 sliders to follow rhythmn also u dont do this sorta thing anywhere else in the song (except 00:26:866 (1,2,3) - ) so it just feels out of place
00:28:806 (1) - this part breaks 2 ranking criteria rules

Ranking Criteria wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read.
change it to anything else
01:00:746 (4) - extending this slider to the blue tick skips over an important vocal on the red tick, also i don't see what sound in the song suggests the use of an extended slider here. a better rhythm would be something like 00:59:851 - 1/1 slider -> 1/2 slider -> 1/2 slider -> circle -> downbeat since it seems like ure following vocals here and this would capture them better
01:10:299 (4) - ^
01:20:597 (4) - like 00:20:896 (4)
interesting concepts and diff

extreme
00:35:373 (1,2,1,2) - these feel quite sudden imo, calmest part of the song and suddenly 1/8 repeats with 1/4 gaps in between. idk sight reading surprised me but after knowing they were there they felt less sudden
00:37:164 (1) - remove last repeat, especially if u space out this slider and the next its quite frustrating to play and removing the last repeat makes the hit window more playable (also its a ranking criteria guideline)
00:44:328 (1) - clap sound and strong vocal on slider tail? no bueno. remove the repeat and put a circle on 00:44:627 (1)
00:50:299 (1) - it would look and flow better if the little kink at the end of the slider was pointing towards 00:50:746 (2) -
00:56:269 (1,2) - these sliders are basically inaudible and offer no feedback(unrankable) - 10 and 15% are too low, you should increase the volume on all these sliders by 10% so these become 20 and 25% which is fine
01:28:209 (1,2) - these notes sound stronger than 01:27:911 (1,2) - so maybe they should have bigger spacing

expert
feel like the ar shouldn't be higher than the 2 top diffs, think 9.6 is better. is there any particular reason u used higher ar?
00:23:731 (6) - itd be better if u replaced this slider with 2 circles since the sound on its tail is quite strong
00:27:984 (4,6) - having finishes on blue ticks feels.. off..especially when theres not even a finish sound lol (this is probably the case in the diff above too but i didnt check)
00:33:134 (1) - i think this slider is veeeeery slightly off screen during gameplay (like 1 pixel), which is still unrankable, just move it up a bit to be safe
00:42:836 (1,2,3,4,1) - honestly this stream jump feels out of place since u didnt use it anywhere before even tho there were parts more intense than this one where you could have used it, such as 00:18:955 (2,3,4,5,1) - or even 00:14:403 (8,1) - . think itd just be better if u made it a normal stream
01:18:657 (2,3,4,5,1) - ^ also it doesnt make sense to use one here but not at 00:18:955 (2,3,4,5,1) - since theyre the same sound
00:56:269 (1,2) - volume

starting to get bored, thats where i'll stop
pretty good set, top diff has a few problems but other than taht its pretty polished
good luck
posted
Normal:

00:58:508 (3) - I feel this object could server as a better transition to the kiai by being a little more difficult to play, something like


00:08:358 (3) - I think this is more accurate way to map this sound and give players a better idea of the maps difficulty,


00:16:269 (3,1) - Blanket could be improved
https://puu.sh/wNZ1b/68b67a3b7f.jpg


Nice set! really polished : D
posted
Hello, NM from my queue.

Insane

  1. 00:46:716 (1) - So i am kinda confused here - we have slow-moving stream thing here 00:45:522 (1,2,3,1,2,3,4) - and then fast slider 00:46:716 (1) - . Decrase sv only a bit to make it noticeably faster and more confortable to play.
  2. 00:51:940 (4,1) - I dont know why spacing is that big. You follow vocals and space it really close. For example 00:48:806 (5,1) - , 00:50:000 (5,1) - and there you have 00:51:940 (4,1) --- tone of voice is the same as in 00:48:806 (5,1) - and there is huge diference.
  3. 01:02:239 (1,2) - a bit underspaced to me (high vocal pitch)
  4. 01:11:493 (4,1) - ^
  5. 01:26:567 (3,4) - ^


Lost's Another

  1. 00:11:791 (3,1) - Dont you think that should be more spaced? There is high vocal pitch on 00:12:090 (1) -
  2. 00:13:881 (1,2,3,4,1) - This look really good, but man - 00:14:179 (3,4) - This x5,68 jump with 1/4 gap is way too big and not really confortable as the movement of the hand from 00:14:179 (3) - is very unnatural.
  3. 00:28:060 (6,1) - This jump is unrasonably huge (x5,47). Why is that?
  4. 00:28:657 (6,1) - This one kinda too.
  5. 00:34:627 (2) - Move slider-node from 79:373 to 63:378 to make better blanket
  6. 00:51:194 (5,1,2) - This is very wide angled. Imo its uncomfortable to play.
  7. 01:12:985 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Maybe try something diferent than copy-pasting this from 00:13:284 (1,2,3,4,5,6,7,8,1,2,3,4,1) -
posted

timemon wrote:

mod
[Extreme]
  1. 00:37:164 (1) - buffer your slider ???
  2. 01:10:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This section could use more movement, you want to stack it when the sounds are not the same and they come from different sources. zzz


[Expert]
  1. 00:31:045 (1) - this is unpredictable and sudden. With how slow the previous slider is this one is certainly will catch people off guard. I suggest reducing the SV i think it suits with the wub sound
  2. 00:37:164 (1,2,3) - these look pretty weird, why not just a simple curve shape i want to make it as same as the previous slider to make conflict in slider velocity
  3. 00:42:612 - the stream starts here and why?


[Normal]
  1. 01:00:746 (3) - move this circle to 01:00:896 - to emphasize the vocal it can make players confused
  2. 01:22:537 (4,5,6,7,1,2,3) - this chain of 1/2 gap is way too long for Normal zzz

    01:22:985 (5) - remove this
    01:24:179 (2) - move this slider to 01:24:328 -
    and move 01:24:627 (3) - to 01:24:776 - no


Hard and Insane look fine
Good luck

TheKoala wrote:

yo from queue
extreme
00:35:373 (1,2,1,2) - these feel quite sudden imo, calmest part of the song and suddenly 1/8 repeats with 1/4 gaps in between. idk sight reading surprised me but after knowing they were there they felt less sudden reduced some dense to make this part less sudden
00:37:164 (1) - remove last repeat, especially if u space out this slider and the next its quite frustrating to play and removing the last repeat makes the hit window more playable (also its a ranking criteria guideline) i agree
00:44:328 (1) - clap sound and strong vocal on slider tail? no bueno. remove the repeat and put a circle on 00:44:627 (1) k
00:50:299 (1) - it would look and flow better if the little kink at the end of the slider was pointing towards 00:50:746 (2) -
00:56:269 (1,2) - these sliders are basically inaudible and offer no feedback(unrankable) - 10 and 15% are too low, you should increase the volume on all these sliders by 10% so these become 20 and 25% which is fine changed to 20%
01:28:209 (1,2) - these notes sound stronger than 01:27:911 (1,2) - so maybe they should have bigger spacing consistency and symmetric

expert
feel like the ar shouldn't be higher than the 2 top diffs, think 9.6 is better. is there any particular reason u used higher ar? changed
00:23:731 (6) - itd be better if u replaced this slider with 2 circles since the sound on its tail is quite strong dk where to put it
00:27:984 (4,6) - having finishes on blue ticks feels.. off..especially when theres not even a finish sound lol (this is probably the case in the diff above too but i didnt check) ok
00:33:134 (1) - i think this slider is veeeeery slightly off screen during gameplay (like 1 pixel), which is still unrankable, just move it up a bit to be safe it's just only one pixel far so it shouldn't be unrankable but moved a little to prevent it
00:42:836 (1,2,3,4,1) - honestly this stream jump feels out of place since u didnt use it anywhere before even tho there were parts more intense than this one where you could have used it, such as 00:18:955 (2,3,4,5,1) - or even 00:14:403 (8,1) - . think itd just be better if u made it a normal stream it looks make sense for me
01:18:657 (2,3,4,5,1) - ^ also it doesnt make sense to use one here but not at 00:18:955 (2,3,4,5,1) - since theyre the same sound 01:18:508 (1)
has less intense so i represent it to slider

00:56:269 (1,2) - volume

starting to get bored, thats where i'll stop
pretty good set, top diff has a few problems but other than taht its pretty polished
good luck Thanks!

Juiceys wrote:

Normal:

00:58:508 (3) - I feel this object could server as a better transition to the kiai by being a little more difficult to play, something like


00:08:358 (3) - I think this is more accurate way to map this sound and give players a better idea of the maps difficulty,


00:16:269 (3,1) - Blanket could be improved
https://puu.sh/wNZ1b/68b67a3b7f.jpg


Nice set! really polished : D
Fixed all! Thanks!

Blan_C wrote:

Hello, NM from my queue.

Insane

  1. 00:46:716 (1) - So i am kinda confused here - we have slow-moving stream thing here 00:45:522 (1,2,3,1,2,3,4) - and then fast slider 00:46:716 (1) - . Decrase sv only a bit to make it noticeably faster and more confortable to play. k
  2. 00:51:940 (4,1) - I dont know why spacing is that big. You follow vocals and space it really close. For example 00:48:806 (5,1) - , 00:50:000 (5,1) - and there you have 00:51:940 (4,1) --- tone of voice is the same as in 00:48:806 (5,1) - and there is huge diference. k
  3. 01:02:239 (1,2) - a bit underspaced to me (high vocal pitch) i don't get what you mean
  4. 01:11:493 (4,1) - ^ ^
  5. 01:26:567 (3,4) - ^ fix some, but still don't get it
Thanks all!
I'm going to remove Extra diff. If you knew about this diff before, you might know why I delete this.
posted
song for this beatmap finally a
nazi mod
mostly opinion-based

[Deppy]
nice bg

00:14:179 (1) - dont really sure to drop a almost-stack here, the song seems doesn't fit with it also kinda give a 99% chance of choke.
00:20:896 (4,5) - doesn't look like a straight line, move (4) a bit down.
00:38:060 (1,1) - fix blanket
00:38:358 (1,3) - fix stack too 1 pixel
00:38:358 (1,2) - ^
00:46:940 (2,3) - doesn't really fit with the song imo, try https://puu.sh/wPeY3/244797b01b.png

[Extreme]
00:15:672 (1,1) - create a proper straight line xdddd move 00:16:269 (1) - around x:412 or x:416
00:28:657 (4,5) - straight line flow plz tq
00:47:911 (1) - make the end anchor down, so it flows good. like... https://puu.sh/wPf9J/7719a1e1ed.png
00:58:210 (3,1) - do it like 00:57:612 (2,1) - plz
01:01:940 (1) - move the last anchor to x:312 y:100 or smth around it for circular flow
01:09:403 (1) - make the red anchor in the middle of 01:08:806 (1,7) - ? seems to look better imo https://puu.sh/wPfkh/c8435a4de3.png
01:17:612 (1,1) - fix blanket?

[Expert]
00:29:105 (2,3) - yoo parallel plz
00:57:463 (1,2) - don't really sure about this antiflow, try to move 00:57:612 (2) - to x:512 y:260? so it match with 00:57:911 (1,2) -
01:01:493 (2,1) - overlap, something new here.

[Lost]
00:25:522 (3,4) - seems to be bad in flow + aesthetic imo
00:46:716 (1,1) - try to blanket a bit? https://puu.sh/wPjLL/dfd5848eaa.png

else are polished
oh im too noob to mod this anyway lel
gl~
no kds if not helpful. coz im bad
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