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penoreri - Lord=Crossight [Taiko]

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Topic Starter
Asagi Mutsuki
This beatmap was submitted using in-game submission on Thursday, 14 September 2017 at 9:48:36 PM

Artist: penoreri
Title: Lord=Crossight
Source: SOUND VOLTEX III GRAVITY WARS
Tags: 悲しい嘘 sdvx RASIS KAC Original Song Contest yaoyujie0332
BPM: 154
Filesize: 6638kb
Play Time: 02:01
Difficulties Available:
  1. Exhaust Oni (5.41 stars, 730 notes)
  2. Futsuu (2.14 stars, 178 notes)
  3. Kantan (1.61 stars, 124 notes)
  4. Muzukashii (3.08 stars, 290 notes)
  5. Oni (3.5 stars, 448 notes)
  6. yyj's Inner Oni (4.56 stars, 652 notes)
Download: penoreri - Lord=Crossight
Information: Scores/Beatmap Listing
---------------




Will you give up
When all sight of hope is lost?

ba dum tss




thanks to a bunch of testers
and a bunch of modders

4* Kantan by me
6* Futsuu by me
6* Muzukashii by me
7* Oni by me
9* Inner Oni by yaoyujie0332
10* Exhaust Oni by me
Blushing
Kantan
00:50:646 (6,7,8,9,10) - although the sv is slow, Kantan is made for newbies, and putting a futsuu/muzu type of pattern most likely wont help them.
00:56:880 (13,14,15,16,17) - same here. Stick with the amount of notes but put the kats at the beginning and end of the pattern. k d d d k

01:04:673 (1,2,3,4,5,6) - be careful with putting in notes so close with a Kantan, most kantans have a fair amount of space in between each note to let the player see the note, and not just spam the same color. Kantans are about learning taiko.


Otherwise Kantan looked great and some fine tuning from a qat/bn will make it spectacular!
Futsuu
00:57:173 (22) - The hitsound starts are the red tick not the blue one, It also makes the pattern flow more smoothly.

01:04:673 (1,2,3,4,5,6) - I feel like since we are getting into harder diffs and futsuu is learning the don and kats, I think switching the patterns up to a kdk or a dkd would be more beneficial to the player than not getting that experience.

01:15:582 (24,25) - In between 24 and 25 is a sound that is awkward to hear without a note. a kat should do nicely, I think. 01:26:491 (21,22,23) - Especially right here where the player is almost out of kiai and they are getting past all the hard notes, give them one last scare for that acc drop or the miss. Try to make patterns more and more difficult as we get up in the mapset.

01:01:361 (1,1,2,3) - No notes for it? could make it d k d k k k d d d like how it is is right now, just add 3 notes after the slider.

01:14:413 (21,22,23,24,25,1,2,3) - kinda the same here but its understandable that you didnt add notes within the spaces. Be wary of that situation though.

01:57:270 (18,1) - maybe instead of adding a spinner right after the last note, there seems to be a downbeat of a pretty big note that leaves me, at least, very unsatisfied because it isnt being mapped. I put a finisher kat and it made the ending sound so much better, your choice on that though.
Muzukashii
00:14:023 (22,23,24,25,26,27,28,29,30,31,32,33) - That's a lot a dons. I suggest putting a few kat in there

01:52:205 (19,20,21,22,23,24,25,26,27,28) - same issue just reversed.

good diff, I didn't see much wrong with it.

Oni
00:17:530 (45,46) - there is a clear sound that should be mapped, probably with a kat, and since the sound sounds more like a triplet, id maybe move the notes closer to get that triplet sound.

01:15:582 (70,1) - same here with the next white tick after (70) there is a distinct sound that should be mapped within an Oni difficulty.
Inner Oni
00:15:193 (43,44,45,46,47,48,49,50) - too many dons within a Inner Oni, try to make it alternating or some parts be alt

00:17:725 (51,52,53,54,55,56,57,58,59,60,61) - with the Oni being harder at this point, I think either make the Inner the same diff or substitute something else in the map for the same difficulty in the same parts

01:15:582 (217,218) - clear sound that needs to be hitsounded at the next white tick after (217)

01:31:167 (335,336) - ^^ here as well.

Exhaust Oni
Only thing that I found severe in the map is that, I don't know is spaced streams are allowed at that high of SV
Overall really good mapset, just a few things that needed to be adjusted and fixed.:) sorry for such a small mod :(
Topic Starter
Asagi Mutsuki
Never thought you'd be so fast ;w;

Blushing wrote:

Kantan
00:50:646 (6,7,8,9,10) - although the sv is slow, Kantan is made for newbies, and putting a futsuu/muzu type of pattern most likely wont help them. Actually 1/1 patterns are common in Kantans after I've played a lot of them :P No change for now unless someone else mentions this I guess
00:56:880 (13,14,15,16,17) - same here. Stick with the amount of notes but put the kats at the beginning and end of the pattern. k d d d k

01:04:673 (1,2,3,4,5,6) - be careful with putting in notes so close with a Kantan, most kantans have a fair amount of space in between each note to let the player see the note, and not just spam the same color. Kantans are about learning taiko. But speaking from my own experience, having some slightly more dense monocolour patterns than usual actually helped my development to Futsuu/Muzu a lot so I added this pattern for the same reason, if it really is too hard for Kantan players to handle then I'll fix it ;w;


Otherwise Kantan looked great and some fine tuning from a qat/bn will make it spectacular! Thanks! I'll be more cautious about the difficulty spikes in the map next time!
Futsuu
00:57:173 (22) - The hitsound starts are the red tick not the blue one, It also makes the pattern flow more smoothly. The music has an accented note here tho I'd feel kinda weird if I delayed it for the sake of easier rhythm

01:04:673 (1,2,3,4,5,6) - I feel like since we are getting into harder diffs and futsuu is learning the don and kats, I think switching the patterns up to a kdk or a dkd would be more beneficial to the player than not getting that experience. They're already a lot of patterns with those elsewhere in the map :P I personally feel like either kkkddd or kdkdkd isn't that much of a difference, but I'll change it if others mention it ;w;

01:15:582 (24,25) - In between 24 and 25 is a sound that is awkward to hear without a note. a kat should do nicely, I think. 01:26:491 (21,22,23) - Especially right here where the player is almost out of kiai and they are getting past all the hard notes, give them one last scare for that acc drop or the miss. Try to make patterns more and more difficult as we get up in the mapset. LOLOLOLOL I'll think of something I guess! Not good at trolling people ;w;
*runs*


01:01:361 (1,1,2,3) - No notes for it? could make it d k d k k k d d d like how it is is right now, just add 3 notes after the slider. That part is left blank to emphasize the sudden strong beat of the kiai I guess

01:14:413 (21,22,23,24,25,1,2,3) - kinda the same here but its understandable that you didnt add notes within the spaces. Be wary of that situation though.

01:57:270 (18,1) - maybe instead of adding a spinner right after the last note, there seems to be a downbeat of a pretty big note that leaves me, at least, very unsatisfied because it isnt being mapped. I put a finisher kat and it made the ending sound so much better, your choice on that though.ctbh I tried having both a note then spinner and just spinner but both of them didn't really feel good...I'd be happy if anyone can give an alternative to this!
Muzukashii
00:14:023 (22,23,24,25,26,27,28,29,30,31,32,33) - That's a lot a dons. I suggest putting a few kat in there Added a kat!

01:52:205 (19,20,21,22,23,24,25,26,27,28) - same issue just reversed. They're used to emphasize the same synth tho so all kats there for consistency ;w;

good diff, I didn't see much wrong with it. Thanks, glad to hear it~

Oni
00:17:530 (45,46) - there is a clear sound that should be mapped, probably with a kat, and since the sound sounds more like a triplet, id maybe move the notes closer to get that triplet sound. I'd like to keep this as a low-end difficulty Oni tho, rather keep it simple with just doublets

01:15:582 (70,1) - same here with the next white tick after (70) there is a distinct sound that should be mapped within an Oni difficulty. Added a don!


Exhaust Oni
Only thing that I found severe in the map is that, I don't know is spaced streams are allowed at that high of SV Hope that they are ;w; There isn't really any sets that I know of which has differently spaced streams like this but it wouldn't hurt to try :P
Overall really good mapset, just a few things that needed to be adjusted and fixed.:) sorry for such a small mod :(
Thanks a lot! A mod doesn't have to be long and lengthy to be useful :P
Poii
Random Mod :3
Futsuu
00:02:335 (1,2,3) - change to d d k
01:04:673 (1,2,3) - k d d
01:04:673 (1,2,3) - d d k
01:09:640 (14) - change to kat
01:17:140 (1,2,3) - also k d d
01:18:698 (4,5,6) - d d k
01:26:491 (20,21,22) - k d d
01:28:049 (23,24,25) - d d k

Muzu
00:17:725 (33) - change to katsu ?, its snare imo
00:20:842 (49) - ^
00:51:036 (33) - drag to 00:50:939 - better sound
00:58:244 (58) - change to katsu ? its snare imo
01:03:504 (1,2,3) - change to kat kat don ?
01:09:640 (21) - change to kat, high sound
01:15:971 - add kat ?
01:31:556 - add kat

Oni
00:08:471 (17) - change to kat
i dunno, but you place don in 00:26:491 (88) - in muzu, but you place kat in oni ?
00:51:036 (6) - drag to 00:50:939 - better sound
01:03:504 (1,2,3) - same with muzu, change to k k d
Topic Starter
Asagi Mutsuki

PoPoii wrote:

Random Mod :3
Futsuu
00:02:335 (1,2,3) - change to d d k
01:04:673 (1,2,3) - k d d
01:04:673 (1,2,3) - d d k
01:09:640 (14) - change to kat
01:17:140 (1,2,3) - also k d d
01:18:698 (4,5,6) - d d k
01:26:491 (20,21,22) - k d d
01:28:049 (23,24,25) - d d k

All of the suggestions listed here are based on the pitch of the song but I'm leaning towards Futsuu friendly patterns so no change for now ;w;

Muzu
00:17:725 (33) - change to katsu ?, its snare imo Its a don to emphasize the high piano notes coming after it ;w;
00:20:842 (49) - ^
00:51:036 (33) - drag to 00:50:939 - better sound Why lol I don't see anything in the music that's in 3/4 ;w;
00:58:244 (58) - change to katsu ? its snare imo Actually following the synth here, but will consider changing it later ;;
01:03:504 (1,2,3) - change to kat kat don ? cant cant dont, simply following the pitch which goes from low to high
01:09:640 (21) - change to kat, high sound
01:15:971 - add kat ? I wanna give a rest here to emphasize the sudden slowdown in the music ;w; If it really doesn't fit then I'll add a not later on ;w;
01:31:556 - add kat ^

Oni
00:08:471 (17) - change to kat
i dunno, but you place don in 00:26:491 (88) - in muzu, but you place kat in oni ? The diff is actually loosely based on yyj's Inner Oni which doesn't really follow the rest of the set since its a GD ;w;
00:51:036 (6) - drag to 00:50:939 - better sound Same here, following the clear 1/1 beats here
01:03:504 (1,2,3) - same with muzu, change to k k d Same as Muzu I guess
Thanks for the mod! Didn't apply anything for now but might change my mind later ;w;
Nyan
[General]

Lower audio bitrate to 192kbps.
as I'm not good at this I feel sorry that I can't help

timing... I feel notes came little slow (-5~10ms). feel free to change.

BG 1024x768 no problem

[Kantan]

ACC 5 -> 4

00:08:465 (1) - better ignore drum this time.
00:25:316 (23) - move to 00:24:926
00:25:706 (1) - spinner endpoint to 00:27:264
01:32:719 (22) - add Finish

[Futsuu]

ACC 5 -> 4

00:14:802 (16) - add Finish
00:23:374 (32) - kat
00:47:335 - add a don
00:57:660 (23) - move to 00:57:465
01:45:777 - add a big kat
01:32:725 (30) ~ 01:56:101 (16) - not only d__k or d__k__k you can use various patterns

[Muzukashii]

00:14:802 (25) - add Finish
00:20:842 (49) - kat
00:21:621 (52,53,54,55) - d d k k
01:35:160 - add a don
01:47:725 (4) - move to 01:47:627
01:45:777 - add a big kat

[Oni]

00:08:180 (16,17) -

00:47:432 - add a don
01:35:160 - add a don
01:45:777 - add a big kat
01:47:627 - add a don

[Inner Oni]

01:45:193 (1,1) - remove Finish

[Exhaust Oni]

00:47:432 - add a don
01:57:660 - add spinner
delibrium
guuud mapp,I see boobs in the background pic I mark as favorite
Topic Starter
Asagi Mutsuki

Nyan wrote:

[General]

Lower audio bitrate to 192kbps.
as I'm not good at this I feel sorry that I can't help uh will consult someone more knowledgeable on the subject

timing... I feel notes came little slow (-5~10ms). feel free to change. ^

BG 1024x768 no problem

[Kantan]

ACC 5 -> 4 ok

00:08:465 (1) - better ignore drum this time. it'll sound really weird tho
00:25:316 (23) - move to 00:24:926 Added a note there instead!
00:25:706 (1) - spinner endpoint to 00:27:264 ok!
01:32:719 (22) - add Finish eh i just don't feel like there's anything in the music that should be emphasized by a big note

[Futsuu]

ACC 5 -> 4 done!

00:14:802 (16) - add Finish same as the last mod in kantan, the whole mood of the song turns calmer here and having a big note here kinda disrupts it
00:23:374 (32) - kat
00:47:335 - add a don ok i guess
00:57:660 (23) - move to 00:57:465 the main beat starts at 00:57:660 tho the previous note just feels like a slight bridge
01:45:777 - add a big katwanna give players some time to rest
01:32:725 (30) ~ 01:56:101 (16) - not only d__k or d__k__k you can use various patterns the ending is extremely irregular tho so i'd like to keep it simple and avoid mapping too much to the synth, i do have some slight variations in that part tho!

[Muzukashii]

00:14:802 (25) - add Finish idk if this is a valid enough reason lol but it doesn't look that good LOL sorry ;w;
00:20:842 (49) - kat Fixed
00:21:621 (52,53,54,55) - d d k k the piano goes up the same way as the notes after it tho, don't see any reason to map it in a different way
01:35:160 - add a don why tho? there isn't anything worthwhile there to map and having this note blank is more consistently with the rest of the map
01:47:725 (4) - move to 01:47:627 it does fit the synth but it's a bit to play it. i'll consider changing it afterwards i guess
01:45:777 - add a big kat idk why but having this whole part blank have a lot of appeal to me lol

[Oni]

00:08:180 (16,17) -

fixed with some slight changes
00:47:432 - add a don i'd like to follow the snare for the whole part tho ;w;
01:35:160 - add a don
01:45:777 - add a big kat same reason as explained in the above diffs
01:47:627 - add a don i'll restructure this whole part some time in the future (i hope) now its just a lazy copypasta of the previous section orz D:

[Exhaust Oni]

00:47:432 - add a don same as oni, strictly following snare here
01:57:660 - add spinner ok i guess, the highest diff being the only one without this spinner does feel pretty weird
Thanks a lot for the mod! Actually fixed quite some more issues using some points from your mod :P

delibrium wrote:

guuud mapp,I see boobs in the background pic I mark as favorite
:^)
davidminh0111
Hello, from my queue:

[General]
Disable Countdown
Your hitsound are too loud, considering lower it to 70% or 80%
Muzukashii and Oni note gap isn't balance, try to fix this serious problem

[Kantan]
OD should be 2~3 only, 4 is too high

00:14:802: Make it as a big D, strong part here
01:06:815: Change to k since the pitch is high
01:19:283: Same

[Futsuu]
00:14:802: Change to big D, strong part here, listen carefully or idk
00:22:789: Change to k
00:26:101: Did you miss a note?

[Muzukashii]
00:14:802: Same as Futsuu and Kantan
00:15:582 and 00:17:140: Change to k, dddddd a lot, keeps repeating and boring to play, and fit the pitch
00:26:101: Missed a note or idk
00:45:582: Put a k right here to emphasize better
00:50:257: Add a d
00:54:835: Change to d to make unity in 00:53:277
01:05:647: Add a note, vocal here
01:08:374: Add a k
01:45:777: You missed a note here, try to add K here, doesn't appeal to other players

[Oni]
00:08:374: You missed a note, add d here because you did this with Muzukashii but not in Oni. Oni is more difficult than Muzukashii
00:14:802: Same, big D
00:15:582 and 00:17:140: Change to k, same reason as Muzukashii
01:45:777: Again, Big K

[yyj's Inner Oni]
00:13:244: Change to d since it will make consistency at other difficulty

Nice Inner Oni

Sorry but I can't mod Exhaust. Will have a recheck soon

GL on ranking
Topic Starter
Asagi Mutsuki

davidminh0111 wrote:

Hello, from my queue:

[General]
Disable Countdown rip fixed
Your hitsound are too loud, considering lower it to 70% or 80% but personally i feel like having louder hitsounds makes it easier for players to hear their timing
Muzukashii and Oni note gap isn't balance, try to fix this serious problem personally i emphasize on the difficulty curve more than pure note increment and the way these diffs gap between each other feels fine but uh will ask some BNs for advice about the whole spread in general i guess

[Kantan]
OD should be 2~3 only, 4 is too high

00:14:802: Make it as a big D, strong part here doesn't feel strong enough tho even though its a new section but the whole atmosphere calms down a notch so having a big note here would be kinda weird
01:06:815: Change to k since the pitch is high 3/4 patterns are already pretty hard for kantan players tho so i'd like to keep it simple ;w;
01:19:283: Same ^

[Futsuu]
00:14:802: Change to big D, strong part here, listen carefully or idk ydk
00:22:789: Change to k fixed!
00:26:101: Did you miss a note? there isn't anything in the music here tho @_@

[Muzukashii]
00:14:802: Same as Futsuu and Kantan same as them i guess
00:15:582 and 00:17:140: Change to k, dddddd a lot, keeps repeating and boring to play, and fit the pitch eh repeating style has its own strengths tho and i'd like to keep it that way, sorry ;w;
00:26:101: Missed a note or idk there still isn't anything in the music lol
00:45:582: Put a k right here to emphasize better tried changing it but having a pattern beginning with a kat at this part kinda throws me off :/
00:50:257: Add a d upbeat tho
00:54:835: Change to d to make unity in 00:53:277
01:05:647: Add a note, vocal here there isn't any vocals in this song tho *runs faraway* in all seriousness tho the only instruments here are the drums and i've ignored the percussions for the large part of the map so ...yeah ;w;
01:08:374: Add a k fixed!
01:45:777: You missed a note here, try to add K here, doesn't appeal to other players fixed in another way

[Oni]
00:08:374: You missed a note, add d here because you did this with Muzukashii but not in Oni. Oni is more difficult than Muzukashii makes sense, fixed!
00:14:802: Same, big D still nah
00:15:582 and 00:17:140: Change to k, same reason as Muzukashii still nah
01:45:777: Again, Big K fixed in the same way as muzu

Sorry but I can't mod Exhaust. Will have a recheck soon

GL on ranking
Thanks a lot for the mod, really appreciate it!
Tyistiana
Hi~ cdhsausageboy :D
From my modding queue~
Woah, I love this song so much :3

[ Overall]
  1. Almost got a heart attacked after I've seen OD on this mapset.
    I consider the OD by the ease of the player and the music BPM , reason like in this forum
    Kantan / Futsuu / Muzukashii / Oni / yyj's Inner Oni / Exhaust Oni = 3 / 4 / 5 / 5.5 / 6 / 6.5
  2. 00:02:355 / 00:02:627 / 00:02:919 on Futsuu and Muzukashii should be D D K as on the other difficulties you have do it , for the consistency of pattern here.
  3. I'm confuse about the consistency of spinner on Kantan / Futsuu like 00:25:712 on Kantan and 00:26:491 on Futsuu / Exhaust Oni , when the others difficulty doesn't have a spinner here, should these one don't have too? Or if keep the spinner, please make them placed on the same position for the consistency please. uwu
[ Disagreement]

cdhsausageboy wrote:

01:06:815: Change to k since the pitch is high 3/4 patterns are already pretty hard for kantan players tho so i'd like to keep it simple ;w;
Even it's difficult, but the pitch is clearly different , that will cause a player confuse on it more than 3/4 patterns.
For me, priority to place the note for making the compatibility to the music should comes first. ;;w;;

[ Kantan]
00:02:919 - Change to K , as this point, you've place k on Muzukashii and I think that it's right.
00:18:504 moves to 00:18:699 - As you've follow 00:17:919 pitch before which it's similar to 00:18:699
00:57:270 (14,15) - Ctrl+G , in order to emphasize 00:57:270 pitch which it have a higher pitch than 00:57:660
01:05:257 - Change to d , due to this pitch is higher than 01:04:673 (1,2)
01:06:815 / 01:19:283 - Change to k , due to this pitch is lower than 01:06:231 (4,5)
01:31:945 - Change to k , the piano sounds seems higher than 01:32:725

[ Futsuu]
00:52:205 - Change to k , to make some difference to 00:52:010 due to the pitch is clearly different too.
00:57:660 moves to 00:57:465 - As you have follow 00:56:880 (21,22) pitch before, it's weird to not follow the 00:57:465 pitch when you have follow those one.
01:05:257 - Change to d , due to this pitch is higher than 01:04:673 (1,2) , like I've suggest on Kantan
01:06:815 / 01:19:283 / 01:28:634 - Change to k , due to this pitch is lower than 01:06:231 (4,5) , like I've suggest on Kantan
01:27:075 - Change to d , for the consistency of 00:56:880 (21,22,23)
01:31:945 - Change to k , the piano sounds seems higher than 01:32:725
01:45:777 - Add note here , shouldn't ignore this pitch on Futsuu ans it's similar pitch to 01:33:309

[ Muzukashii]
00:10:712 - How about this one? , for the consistency while you have follow 00:11:686 (13,14,15) pitch

00:54:251 moves to 00:54:153 - Don't have any pitch on 00:54:251 and the drum sound is on 00:54:153 , and it should be d as it have a lower pitch than 00:53:958
01:00:095 / 01:00:192 / 01:00:387 / 01:00:582 - How about place a note here to follow the drum sound?
01:20:841 - Add note here , for the consistency of 01:08:569 part
01:22:205 - Add note here , shouldn't be ignore because it's similar pitch to 01:21:815 / 01:22:595 pitch but 01:22:205 seems have a lower pitch.
01:45:192 - Spinner should end here to match the other difficulties. :3
01:51:815 moves to 01:51:718 - As you've follow the piano pitch , and for the consistency of 01:46:751 (1,2,3) part
01:52:205 moves to 01:52:010 - ^
01:54:932 / 01:55:322 - Same as above suggestion.

[ Oni]
01:05:160 (7,8) / 01:17:627 (4,5) - Ctrl+G , 01:05:160 seems have a lower pitch than 01:05:257
01:15:971 - Add d , similar pitch to 01:16:361 (1,2) , and I think that 1/1 can be a rest time for Oni player too. Maybe? XD
01:45:192 - Spinner should end here to match the other difficulties. :3

[ yyj's Inner Oni]
00:14:802 (42,43,44,45,46,47,48,49,50,54,55,56,57,58,59,60,61) - I'm confuse that these note is following some pitch?? QwQ
01:45:777 - Change to K , it's pitch is higher than 01:45:484

[ Exhaust Oni]
00:07:010 - Maybe k , still a high pitch and even on Muzukashii, you've used k too.
01:05:160 (55,56) - Ctrl+G , this point give me a same feeling as 01:06:718 (68,69) pitch.
01:06:134 - How about k , in order to emphasize 01:06:231 pitch by using the difference of the color.

Good luck for ranking! :)
Topic Starter
Asagi Mutsuki
Holy shit such a nice mod
Thanks! Will type out a complete reply later ;w;
Topic Starter
Asagi Mutsuki
Green = fixed accordingly!
Purple = fixed but not exactly as mod/ own remarks
Red = Rejected :<

Tyistiana wrote:

Hi~ cdhsausageboy :D
From my modding queue~
Woah, I love this song so much :3 Me too ><

[ Overall]
  1. Almost got a heart attacked after I've seen OD on this mapset.
    I consider the OD by the ease of the player and the music BPM , reason like in this forum
    Kantan / Futsuu / Muzukashii / Oni / yyj's Inner Oni / Exhaust Oni = 3 / 4 / 5 / 5.5 / 6 / 6.5 You posted a link that's explaining about note-lock,
    which is the consequence on having too low OD, yet you suggested lower OD values than what I have now...? I don't really get it ;w; imo the OD right now is okay since the bpm is relatively low, the rhythm of the song is pretty irregular but I'd like to keep them as another accuracy challenge for players I guess

  2. 00:02:355 / 00:02:627 / 00:02:919 on Futsuu and Muzukashii should be D D K as on the other difficulties you have do it , for the consistency of pattern here. Big notes are harder to read for beginners tho (at least it was for me) so I'd like to only introduce them from Oni onwards D:
  3. I'm confuse about the consistency of spinner on Kantan / Futsuu like 00:25:712 on Kantan and 00:26:491 on Futsuu / Exhaust Oni , when the others difficulty doesn't have a spinner here, should these one don't have too? Or if keep the spinner, please make them placed on the same position for the consistency please. uwu Extended the spinner in Futsuu so that its the same length as Kantan, removed the spinner in Exhaust!
[ Disagreement]

cdhsausageboy wrote:

01:06:815: Change to k since the pitch is high 3/4 patterns are already pretty hard for kantan players tho so i'd like to keep it simple ;w;
Even it's difficult, but the pitch is clearly different , that will cause a player confuse on it more than 3/4 patterns.
For me, priority to place the note for making the compatibility to the music should comes first. ;;w;; I still think that difficulty consideration for beginners should be prioritised though :< If I receive moreee opinions that Kantan players can handle a kat here, then I'll fix this! Also it's really nice of you to do revision of my responses to mods, thanks! :)

[ Kantan]
00:02:919 - Change to K , as this point, you've place k on Muzukashii and I think that it's right. It isn't Muzu tho...?
*hides*

00:18:504 moves to 00:18:699 - As you've follow 00:17:919 pitch before which it's similar to 00:18:699 Fixed!
00:57:270 (14,15) - Ctrl+G , in order to emphasize 00:57:270 pitch which it have a higher pitch than 00:57:660 I used kat in parts that the snares are present instead of following the pitch tho so no change here :/
01:05:257 - Change to d , due to this pitch is higher than 01:04:673 (1,2) Replied to this in the section above
01:06:815 / 01:19:283 - Change to k , due to this pitch is lower than 01:06:231 (4,5) ^
01:31:945 - Change to k , the piano sounds seems higher than 01:32:725 Fixed!

[ Futsuu]
00:52:205 - Change to k , to make some difference to 00:52:010 due to the pitch is clearly different too. Ehhh while the pitch here does sound higher than the neighbouring notes, I'd still like to start the new section with a don tho, will change later if it really doesn't fit tho D:
00:57:660 moves to 00:57:465 - As you have follow 00:56:880 (21,22) pitch before, it's weird to not follow the 00:57:465 pitch when you have follow those one. That beat is really hard to grasp tho. 00:57:660 is on a main beat that also has the strong snare as a clear hint when to hit the note and this way its easier for Futsuu players to time their hits for this
01:05:257 - Change to d , due to this pitch is higher than 01:04:673 (1,2) , like I've suggest on Kantan Same as Kantam
01:06:815 / 01:19:283 / 01:28:634 - Change to k , due to this pitch is lower than 01:06:231 (4,5) , like I've suggest on Kantan ^
01:27:075 - Change to d , for the consistency of 00:56:880 (21,22,23) Keeping it easy for the Futsuu players tho,
3/4 patterns aren't exactly that easy to play ;w;

01:31:945 - Change to k , the piano sounds seems higher than 01:32:725 ^
01:45:777 - Add note here , shouldn't ignore this pitch on Futsuu ans it's similar pitch to 01:33:309 It's used as a minor break section in the lower diffs tho ;W;

[ Muzukashii]
00:10:712 - How about this one? , for the consistency while you have follow 00:11:686 (13,14,15) pitch Using 3/4 patterns in places where the melody is plain 1/2 feels kinda awkward to me at a glance tho ehhh it might just be me tho

00:54:251 moves to 00:54:153 - Don't have any pitch on 00:54:251 and the drum sound is on 00:54:153 , and it should be d as it have a lower pitch than 00:53:958 it has tho? 00:54:251 has the same melody as 00:52:692 and 00:55:809 which I'm trying to follow ;w;
01:00:095 / 01:00:192 / 01:00:387 / 01:00:582 - How about place a note here to follow the drum sound? I'm refraining from having a 1/4 section here as the previous patterns are already sorta dense and I'd like to have a small break section for players to rest
01:20:841 - Add note here , for the consistency of 01:08:569 part Added!
01:22:205 - Add note here , shouldn't be ignore because it's similar pitch to 01:21:815 / 01:22:595 pitch but 01:22:205 seems have a lower pitch. Added!
01:45:192 - Spinner should end here to match the other difficulties. :3 Kantan Futsuu-> Short Spinner Muzu Oni->Long spinner idk if this makes sense but lol
01:51:815 moves to 01:51:718 - As you've follow the piano pitch , and for the consistency of 01:46:751 (1,2,3) part This part is following the synth closely tho, I don't wanna pay that much attention to the piano as following both instruments at once would kinda clash with each other ;w;
01:52:205 moves to 01:52:010 - ^ ^
01:54:932 / 01:55:322 - Same as above suggestion. ^

[ Oni]
01:05:160 (7,8) / 01:17:627 (4,5) - Ctrl+G , 01:05:160 seems have a lower pitch than 01:05:257 They do sound different than 01:06:718 (17,18) tho so I'd avoid using dk here too to show that there's some sort of difference in the music here
01:15:971 - Add d , similar pitch to 01:16:361 (1,2) , and I think that 1/1 can be a rest time for Oni player too. Maybe? XD Added the note! Also added some more notes between the 1/1 kats :3
01:45:192 - Spinner should end here to match the other difficulties. :3 See explanation in Muzu

[ Exhaust Oni]
00:07:010 - Maybe k , still a high pitch and even on Muzukashii, you've used k too. My focus here is different in here and Muzu tho. I have this ddkdk ddk ... pattern going on here for the intro while Muzu is just "kat every 4 stanza" so I'd like to keep it for consistency ><
01:05:160 (55,56) - Ctrl+G , this point give me a same feeling as 01:06:718 (68,69) pitch. It doesn't for me tho :P It might be because there's something wrong with my hearing though *hides*
01:06:134 - How about k , in order to emphasize 01:06:231 pitch by using the difference of the color. The difference isn't really that accentuated enough to warrant a kat tho imo, so no change for now ;w;

Good luck for ranking! :)
Thanks for the detailed mod, really appreciate it! <3
Updated all diffs!
Zing
Mod from my queue.

For my mods, green text represents suggestions, yellow are concerns, and red are immediate action points.

KANTAN
SPOILER
When I show you note selections, each character represents a half beat. In brackets, each character represents a quarter beat.

00:08:471 (1) - I don't care how well it fits, you should always use caution before adding a note on a blue tick in a Kantan. It may not even be rankable.

00:21:036 (16,17,18,19,20) - Get rid of the red-tick objects here. With them in, this part feels more suited for a futsuu. 21 seems fine.

00:27:270 - No breaks in Taiko if there is music happening! Follow the piano here. This is the same for every other mode.

01:01:361 (1) - Start this spinner on the white tick. As you couldn't tell above, using red or blue ticks in a Kantan, especially unnecessarily, is bad practice unless your song is less than 120bpm or so.

01:04:673 (1,2,3,4) - No bueno. Get rid of the middle of every one of these triplets. Here, try d--d--k-d instead of [d--d--d]----k like you have.

01:06:231 (4,5,6,7) - In line with the other one, try d--k--d-d here instead of [k--k--k]----d like you have.

01:10:127 - A 4/1 break can be disrupting considering the rest of this kiai. Try adding a d here.

01:11:880 (12,13,14) - Again, a pattern best saved for the futsuu. Try d--k----k instead of -d-k-d--- like you have.

01:17:140 (1,2,3,4,5,6) - See my notes on 1:04:673 and 1:06:231.

01:57:465 (1) - Start this spinner a half beat earlier. See my note on 1:01:361.

FUTSUU
SPOILER
Overall - Your color choices are for the most part awful. Use the pitch as your guide: a local high-pitch is good as a k, a local low-pitch for a d.

00:11:296 (10) - Change to a d. There are too many k's in a row in this intro part.

00:17:919 (22,23,24,25,26,27,28,29,30,31) - Add some more variety in color here, too.

00:27:270 - Again with the break.

00:42:854 (1,2,3,4,5,6,7) - The drumline is not the only thing here, so reflect that not just in later modes but in your lower difficulties, too. Also, avoid objects on the blue ticks.

01:09:640 (14) - Why is the lead-in to the kiai not mapped? I could understand it in the kantan, but in the futsuu, breaks of more than 2/1 with no musical justification are incredibly awkward.

01:09:640 (14) - Better as a k.

01:43:634 (1) - Please find some objects to fill this spinner in with. The long pause after it is also awkward.

ONI
SPOILER
When I show you note selections, each character represents a quarter beat.

00:15:192 (40,41,42,43,44,45,46) - Add some more variety here. Let the timing follow the kicks, but let the color be determined by the piano in the background.

00:17:919 (47) - Two unmapped drum hits before this note are inconsistent with the way you've mapped the rest of this difficulty. Try kkk instead of --k like you have.

00:27:270 - Mentioning the long break again. See my note on the Kantan.

00:39:738 (1,2,3) - Having this kind of mapping was okay in something like a muzu, but it's undermapping it in the Oni, and there's enough of an instrumental melody to add onto this section.

01:01:361 - I have a problem with the spinner being used here from Muzu on. If you are going to use it, add a finisher at this point and make the spinner start half a beat later. This is customary in today's mapping meta, in which I know of no example that deviates.

01:11:199 (45,46,47) - It's hard to justify 46-47 without another object before it. Try kdd-k instead of -dk-d like you have.

01:16:556 (2,3) - Try adding a k between these notes.

01:22:595 (36,37,38,39,40,41) - Personally, I would avoid making the first note in any of these triplets a d, and kdk does not seem like a good fit, either. Try kdd-kkd instead of kdk-dkk like you have.

01:29:608 (69) - I doubt anyone will care that the slider goes off screen, but to a modder it looks ugly (as does the random placement of objects...). To avoid this, make the slider itself last a quarter or half beat, then click and drag the end of it on the timeline to make it reverse on itself until you reach the desired slider length.

01:43:634 (1) - This long spinner may work well in Standard, but in Taiko it's not musically justified. Follow the piano here. Breaks and spinners work completely differently between Taiko and Standard, so if you've been using Standard rules for these things (which I suspect you have), take note.

01:57:465 (1) - Again, place a finisher at this location, and move the spinner half a beat later.

EXHAUST ONI
SPOILER
When I show you note selections, each character represents a quarter beat; in parentheses, a sixth beat; in brackets, an eighth beat.

Overall: Incredibly overmapped. While it's technically justified by the music, the difficulty is too much higher than your Inner. I have suggested a few changes to make navigating it easier, but I recommend removing this difficulty entirely if you want your set to be rankable.

00:01:751 (1,2,3,4,5,6) - This is the only difficulty where you have these notes. I would just leave them out entirely.

00:14:673 (52,53) - Get rid of these notes. Taking a 1/6 stream into a long 1/4 stream is bad practice and very annoying.

00:22:741 (125,139) - Get rid of (125) and turn (139) into a k to make this absolutely ridiculous stream easier.

00:27:270 - See my note on the kantan about this break.

00:39:738 (1) - You haven't done much of anything with the section starting with this note since the Futsuu. It's a bad look overall, and not good for such a short map as yours.

01:02:676 (43) - Remove this note.

01:09:932 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108) - Make this a 1/4 stream.

01:12:984 (121,122,123,124,125) - Avoid five-note 1/6 sections. This might be unrankable.

01:25:322 (221,222,223) - d--kd instead of k--kk like you have.

01:29:802 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266) - Make this entire stream 1/4

01:45:095 (16) - Remove this note if you are adamant about keeping the 1/8 bursts after it.

01:47:725 (40) - Remove this note, as it is not justified by the synth solo and will help greatly in navigating the stream that begins and ends on blue ticks.

01:48:504 (48,49,50,51) - kkd or kdd instead of (kkkd) like you have.

01:50:647 (71,72,73,74,75,76,77) - Just awful. Breaking on red and white ticks is disgusting and disorienting. Try k--dd-kkd instead of dd-d-kkkd like you have.

01:54:348 (106,107,108,109,110,111) - Try k-d[kkd] instead of kkd[dkk] like you have.
Topic Starter
Asagi Mutsuki

Zing wrote:

Mod from my queue.

For my mods, green text represents suggestions, yellow are concerns, and red are immediate action points.

KANTAN
SPOILER
When I show you note selections, each character represents a half beat. In brackets, each character represents a quarter beat.

00:08:471 (1) - I don't care how well it fits, you should always use caution before adding a note on a blue tick in a Kantan. It may not even be rankable. I'll try to consult some opinions on this

00:21:036 (16,17,18,19,20) - Get rid of the red-tick objects here. With them in, this part feels more suited for a futsuu. 21 seems fine. They follow the music strongly enough, I get the concern though that they might be too hard for Kantan players, so might consider to tone them down a bit too

00:27:270 - No breaks in Taiko if there is music happening! Follow the piano here. This is the same for every other mode. ;w;

01:01:361 (1) - Start this spinner on the white tick. As you couldn't tell above, using red or blue ticks in a Kantan, especially unnecessarily, is bad practice unless your song is less than 120bpm or so. The spinner is at an emphasized melody tho, plus it doesn't really affecr Kantan players if they can't react to it fast enough as not finishing the spinner does not affect the final combo

01:04:673 (1,2,3,4) - No bueno. Get rid of the middle of every one of these triplets. Here, try d--d--k-d instead of [d--d--d]----k like you have. I'm aware that the 3/4 here is slightly out of reach for Kantan players ;w; I've tried compensating for the difficulty by having large breaks after the 3/4s, so even if Kantan players miss they have enough time to recover, but if even this is disallowed then I'll change it I guess

01:06:231 (4,5,6,7) - In line with the other one, try d--k--d-d here instead of [k--k--k]----d like you have. ^

01:10:127 - A 4/1 break can be disrupting considering the rest of this kiai. Try adding a d here. The music also has a break here too so following it doesn't sound that out of place tough ;w;

01:11:880 (12,13,14) - Again, a pattern best saved for the futsuu. Try d--k----k instead of -d-k-d--- like you have. It's just 1/1 in upbeat tho...

01:17:140 (1,2,3,4,5,6) - See my notes on 1:04:673 and 1:06:231. Same

01:57:465 (1) - Start this spinner a half beat earlier. See my note on 1:01:361. Same

FUTSUU
SPOILER
Overall - Your color choices are for the most part awful. Use the pitch as your guide: a local high-pitch is good as a k, a local low-pitch for a d. rip I'll try adjusting the notes so it'll fit more I guess

00:11:296 (10) - Change to a d. There are too many k's in a row in this intro part. That's kinda on purpose btw ;w;
The intro is mainly just the piano and less strong basses so I think kats will be more fitting here :3


00:17:919 (22,23,24,25,26,27,28,29,30,31) - Add some more variety in color here, too. I think the kats here can provide nice emphasis on the high pitch of the melody tho ;w;

00:27:270 - Again with the break. I don't think there's a nice way to map the break except by sticking each note to a piano sound and tbh that's not a really good way of mapping things so I'd rather leave it as it is

00:42:854 (1,2,3,4,5,6,7) - The drumline is not the only thing here, so reflect that not just in later modes but in your lower difficulties, too. Also, avoid objects on the blue ticks. It's the only thing I like to follow in this part tho ;w; Also it's a recurring pattern so I think Futsuu players can handle it after a few more tries :3

01:09:640 (14) - Why is the lead-in to the kiai not mapped? I could understand it in the kantan, but in the futsuu, breaks of more than 2/1 with no musical justification are incredibly awkward. Added a few notes in between the big breaks!/color]

01:09:640 (14) - It does sound better I guess

01:43:634 (1) - Please find some objects to fill this spinner in with. The long pause after it is also awkward. Left it blank to specifically give a rest section tho, the first kiai is dense with quite a lot of 1/2 so having a longer break would get Futsuu players more prepared for the next

ONI
SPOILER
When I show you note selections, each character represents a quarter beat.

00:15:192 (40,41,42,43,44,45,46) - Add some more variety here. Let the timing follow the kicks, but let the color be determined by the piano in the background. Fixed it with some twist

00:17:919 (47) - Two unmapped drum hits before this note are inconsistent with the way you've mapped the rest of this difficulty. Try kkk instead of --k like you have. The section right after this consists of large amount of 1/4 doublets which is admittedly really confusing for beginner Oni players, I'd rather not throw more 1/4 triplets into the mix

00:27:270 - Mentioning the long break again. See my note on the Kantan. Same

00:39:738 (1,2,3) - Having this kind of mapping was okay in something like a muzu, but it's undermapping it in the Oni, and there's enough of an instrumental melody to add onto this section. I'm still strictly following the bassline here tho? Don't really think that everything in the music should be mapped, I guess sometimes less is more

01:01:361 - I have a problem with the spinner being used here from Muzu on. If you are going to use it, add a finisher at this point and make the spinner start half a beat later. This is customary in today's mapping meta, in which I know of no example that deviates. You mean the thing which everyone uses a note for the sound and then have a spinner after it? eh both way works I guess so keeping it for now

01:11:199 (45,46,47) - It's hard to justify 46-47 without another object before it. Try kdd-k instead of -dk-d like you have. Removed the note, It does sound weird

01:16:556 (2,3) - Try adding a k between these notes. Trying to keep the snare even tho, having a triplet here will simply make people wonder "why not a 5-plet?"

01:22:595 (36,37,38,39,40,41) - Personally, I would avoid making the first note in any of these triplets a d, and kdk does not seem like a good fit, either. Try kdd-kkd instead of kdk-dkk like you have. Tried your suggestions and LOL have to say the original sounds better,
sorry ;w; I do agree that dkk plays a bit weird so I'm open to any suggestions that plays better!


01:29:608 (69) - I doubt anyone will care that the slider goes off screen, but to a modder it looks ugly (as does the random placement of objects...). To avoid this, make the slider itself last a quarter or half beat, then click and drag the end of it on the timeline to make it reverse on itself until you reach the desired slider length. It doesn't really matter gameplay-wise tho... Still fixed!

01:43:634 (1) - This long spinner may work well in Standard, but in Taiko it's not musically justified. Follow the piano here. Breaks and spinners work completely differently between Taiko and Standard, so if you've been using Standard rules for these things (which I suspect you have), take note. I've not been using rules for Standard tho? All of the instruments (synth,piano,percussion) here is really dense so I've chosen to use a spinner as an approach to this since I suck at mapping

01:57:465 (1) - Again, place a finisher at this location, and move the spinner half a beat later. Not using this approach for now

EXHAUST ONI
SPOILER
When I show you note selections, each character represents a quarter beat; in parentheses, a sixth beat; in brackets, an eighth beat.

Overall: Incredibly overmapped. While it's technically justified by the music, the difficulty is too much higher than your Inner. I have suggested a few changes to make navigating it easier, but I recommend removing this difficulty entirely if you want your set to be rankable. The difficulty gap between the highest difficulty and the next does not matter, at least that's what I've remembered ;w;

00:01:751 (1,2,3,4,5,6) - This is the only difficulty where you have these notes. I would just leave them out entirely. Why though? The Exhaust difficulty is more or less mapped as a "challenge" difficulty where every dense section of the song is mapped to challenge players, and this section is no different

00:14:673 (52,53) - Get rid of these notes. Taking a 1/6 stream into a long 1/4 stream is bad practice and very annoying. But the music supports it tho. I'm not having this 1/6 just for the sake of it

00:22:741 (125,139) - Get rid of (125) and turn (139) into a k to make this absolutely ridiculous stream easier.
It's completely playable tho?

00:27:270 - See my note on the kantan about this break.

00:39:738 (1) - You haven't done much of anything with the section starting with this note since the Futsuu. It's a bad look overall, and not good for such a short map as yours. Hm. While mapping this I've actually asked myself a lot if I want to have more complex patterms or just lazily follow the bass. I've decided to follow the bass tho to have some sort of unity between all the diffs. The section could also be consider the buildup section of the map after the rest tho which is also supported by the low sv

01:02:676 (43) - Remove this note. Why tho. There's a 1/8 grace note in the music and I'd like to reflect that in my map

01:09:932 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108) - Make this a 1/4 stream. It sounds clearly denser than the previous parts where I've used 1/4, and I've adjusted the patterns so it'll still not be a headache for people to read, so I hope the 1/6 can be accepted ><

01:12:984 (121,122,123,124,125) - Avoid five-note 1/6 sections. This might be unrankable. Gonna have to push my luck then

01:25:322 (221,222,223) - d--kd instead of k--kk like you have.Very high pitch and crisp piano tho indicates that all kats is more fitting

01:29:802 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266) - Make this entire stream 1/4
T...There's 1/8 tho?

01:45:095 (16) - Remove this note if you are adamant about keeping the 1/8 bursts after it. For me removing the note would make it even harder to alternate and clear the 1/8 tho?

01:47:725 (40) - Remove this note, as it is not justified by the synth solo and will help greatly in navigating the stream that begins and ends on blue ticks. The stream will flow better this way tho generally feel like kkdkdd patterns are more natural and smooth to play

01:48:504 (48,49,50,51) - kkd or kdd instead of (kkkd) like you have. The synth is in 1/6 tho ;w;?

01:50:647 (71,72,73,74,75,76,77) - Just awful. Breaking on red and white ticks is disgusting and disorienting. Try k--dd-kkd instead of dd-d-kkkd like you have. The synth does break down in an unnatural way though, I'm merely trying to follow it I guess even though I do agree that it plays pretty bad

01:54:348 (106,107,108,109,110,111) - Try k-d[kkd] instead of kkd[dkk] like you have. The synth shoots up in pitch in the 1/8 part so I don't think kkd which goes down in pitch will be very fitting
Wew, that's quite a lot!
Thanks for your time and patience to check the set ><
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