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Mercy X - Caught Fire (feat. Ashley Lawless)

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Total Posts
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Topic Starter
[ IWeenox ]
Thank you for your mod :)

Crypthesis wrote:

so many mods

tbh you should find a bn
i'm currently searching for some

global
if you're not using these hitsounds delete them.
Unused hitsounds:
drum-hitclap.wav
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap.wav
normal-hitfinish.wav
normal-hitfinish4.wav
normal-hitwhistle.wav
normal-hitwhistle3.wav

normal
you should make the stacking thing at always since it's a normal.

00:19:750 (5,1) - stack?

00:29:350 (6) - I'd take this out since it's kinda dense

00:32:550 (5) - ^ and so on. maybe not at kiai

00:59:950 (1,2) - blanket
another
another is typically used as a name for "another" insane.

00:26:350 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - this part feels undermapped compared to the rest

00:53:150 (1) - there's no clue that this is different from the rest. even though it's a tech map, you should still leave some clues
not safe anymore
00:29:950 (1,2,3) - I don't really like this since it doesn't change flow on a strong beat. you can leave it like this if you want
I will maybe change it later but for now i'm good with it
00:56:350 (1,2,3,4,5) - put together for more emphasis
I don't know what you mean by "put them together D:"

TEACH ME HOW TO MAKE NICE SLIDERS PLS
Ahaha :p
Topic Starter
[ IWeenox ]

Mir wrote:

whats with the koala dude can he like confirm that's he's okay with whatever you took "inspiration" from cuz atm it's kinda in the air rn

[Easy]
- 00:26:350 - From here you start NCing every downbeat but that makes new combos appear really often, would recommend NCing every 2 downbeats.
done
- 00:48:750 - The way you made this slider makes the slider tick invisible lol, you shouldn't use these types of shapes in Easy diffs anyways, so maybe do something else for this slider.
too many people told me that so i'm gonna go with a basic curved slider :(
- 00:54:750 (1,2) - Swap NC?
done
- 00:56:350 (2,3) - DS?
done
- 01:12:350 (2) - Making this a 1/1 slider would represent the wub better than the reverse that lands on essentially nothing of importance.
i did a reverse here 01:05:950 (2) - and i prefer leave it as a reverse for this sound
[Imakuri's Normal]
- 00:25:950 (4,1) - Stack leniency must be set so that 1/1 objects stack.
- 00:36:150 - Skipping this? The vocal is on here too.
- 00:48:950 - Also skipped why tho. Could use a 1/2 slider? 00:55:150 (1,2,3) - Like you did here.
- 01:00:750 (3,4) - Sad that you skipped the unique drum thing here. :/
[Hard]
- 01:09:150 (1) - Kinda questionable slider, would recommend something like this.
done

[Not Safe Anymore]
uhh topdiff shenanigans, don't really like the high density used in the beginning + filler rhythm and the sliders look very exotic for a calm part where they could be used instead in the kiai to make it stand out more

- 00:42:950 (1) - Weird this isn't a slider like the other 3?
no because of this sounds 00:43:150 (2) - that should be mapped with a slider so if i make a slider with it 00:42:950 (1) - it will land on the white tick
- 01:11:150 (5) - NC?
i think it doesn't need an NC here

Good luck!
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Hard]
Object at 00:30:350 - should be placed at: [407, 211] currently at: [408, 216] to blanket slider body at time 00:31:150 -
Object at 00:46:750 - should be placed at: [320, 244] currently at: [320, 248] to blanket slider body at time 00:47:150 -
Object at 00:52:750 - should be placed at: [247, 85] currently at: [252, 85] to blanket slider body at time 00:52:350 -
Object at 00:55:150 - should be placed at: [354, 269] currently at: [352, 272] to blanket slider body at time 00:55:550 -
Object at 01:00:750 - should be placed at: [426, 262] currently at: [429, 262] to blanket slider body at time 00:59:950 -
Object at 01:09:150 - should be placed at: [372, 182] currently at: [375, 181] to blanket slider body at time 01:09:950 -

[Imakuri's Normal]
Nothing Detected!
[Not Safe Anymore]
Object at 00:19:550 - should be placed at: [358, 144] currently at: [358, 141] to blanket slider body at time 00:19:950 -
Object at 00:22:350 - should be placed at: [341, 208] currently at: [344, 208] to blanket slider body at time 00:21:950 -
Object at 00:29:150 - should be placed at: [437, 118] currently at: [432, 122] to blanket slider body at time 00:29:550 -
Object at 00:41:950 - should be placed at: [140, 156] currently at: [137, 155] to blanket slider body at time 00:42:350 -
Object at 00:43:950 - should be placed at: [285, 230] currently at: [287, 224] to blanket slider body at time 00:44:350 -
Object at 00:50:750 - should be placed at: [419, 280] currently at: [421, 278] to blanket slider body at time 00:51:150 -
Object at 00:56:750 - should be placed at: [429, 174] currently at: [432, 171] to blanket slider body at time 00:57:150 -
Object at 01:02:150 - should be placed at: [143, 49] currently at: [144, 48] to move in line with slider at time 01:01:950 -

[Owens's Another]
Object at 00:17:550 - should be placed at: [207, 95] currently at: [208, 96] to move in line with slider at time 00:17:750 -
Object at 00:27:950 - should be placed at: [332, 195] currently at: [335, 194] to blanket slider body at time 00:27:550 -
Object at 00:28:750 - should be placed at: [286, 134] currently at: [286, 137] to blanket slider body at time 00:28:350 -
Object at 00:42:950 - should be placed at: [295, 321] currently at: [297, 316] to blanket slider body at time 00:42:750 -
Object at 01:10:750 - should be placed at: [414, 189] currently at: [414, 184] to blanket slider body at time 01:10:350 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
Chisa-
normal : 00:37:550 (1,2,3) - It would be necessary to follow the flow Sometimes it has sliders that are a bit too far 00:28:350 (4,5) - The 5 is a bit far from the 4 for the flow 01:13:950 (3,4,1,2) - Not very well placed The 2 is a little too far

another : 01:09:150 (1,2,3) - You have to modify it is slider To give something more professional ^^
Topic Starter
[ IWeenox ]
thank you it is really helpful as i like when everything is where it should be :D

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Hard]
Object at 00:30:350 - should be placed at: [407, 211] currently at: [408, 216] to blanket slider body at time 00:31:150 -
Object at 00:46:750 - should be placed at: [320, 244] currently at: [320, 248] to blanket slider body at time 00:47:150 -
Object at 00:52:750 - should be placed at: [247, 85] currently at: [252, 85] to blanket slider body at time 00:52:350 -
Object at 00:55:150 - should be placed at: [354, 269] currently at: [352, 272] to blanket slider body at time 00:55:550 -
Object at 01:00:750 - should be placed at: [426, 262] currently at: [429, 262] to blanket slider body at time 00:59:950 -
Object at 01:09:150 - should be placed at: [372, 182] currently at: [375, 181] to blanket slider body at time 01:09:950 -

all done

[Imakuri's Normal]
Nothing Detected!
[Not Safe Anymore]
Object at 00:19:550 - should be placed at: [358, 144] currently at: [358, 141] to blanket slider body at time 00:19:950 -
Object at 00:22:350 - should be placed at: [341, 208] currently at: [344, 208] to blanket slider body at time 00:21:950 -
Object at 00:29:150 - should be placed at: [437, 118] currently at: [432, 122] to blanket slider body at time 00:29:550 -
Object at 00:41:950 - should be placed at: [140, 156] currently at: [137, 155] to blanket slider body at time 00:42:350 -
Object at 00:43:950 - should be placed at: [285, 230] currently at: [287, 224] to blanket slider body at time 00:44:350 -
Object at 00:50:750 - should be placed at: [419, 280] currently at: [421, 278] to blanket slider body at time 00:51:150 -
Object at 00:56:750 - should be placed at: [429, 174] currently at: [432, 171] to blanket slider body at time 00:57:150 -
Object at 01:02:150 - should be placed at: [143, 49] currently at: [144, 48] to move in line with slider at time 01:01:950 -

all done

[Owens's Another]
Object at 00:17:550 - should be placed at: [207, 95] currently at: [208, 96] to move in line with slider at time 00:17:750 -
Object at 00:27:950 - should be placed at: [332, 195] currently at: [335, 194] to blanket slider body at time 00:27:550 -
Object at 00:28:750 - should be placed at: [286, 134] currently at: [286, 137] to blanket slider body at time 00:28:350 -
Object at 00:42:950 - should be placed at: [295, 321] currently at: [297, 316] to blanket slider body at time 00:42:750 -
Object at 01:10:750 - should be placed at: [414, 189] currently at: [414, 184] to blanket slider body at time 01:10:350 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
Owens
i didn't find things that enough to makes me want to change.
i changed some patterns in myself
thank you for modding all.

Crypthesis wrote:

so many mods

[another]another is typically used as a name for "another" insane. oh really ? let's call it insane then


TEACH ME HOW TO MAKE NICE SLIDERS PLS im bad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13555,26355,35955,39955,47955,48755,64755,75549
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Owens's Another
Source:
Tags:Dance EDM Trap Nation Imakuri Owens
BeatmapID:1383271
BeatmapSetID:631944

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,91,91
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258,77,20750,2,0,P|217:21|115:10,1,170.000003242493,8|10,0:0|0:0,0:0:0:0:
48,80,21350,1,0,0:0:0:0:
48,80,21550,6,0,L|64:192,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
112,240,21850,1,0,0:0:0:0:
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216,201,24350,1,2,0:0:0:0:
216,201,24550,6,0,P|267:188|330:216,1,89.9999972534181,0|0,0:0|0:0,0:0:0:0:
335,288,24950,2,0,P|398:229|384:144,1,179.999994506836,0|0,0:0|0:0,0:0:0:0:
288,80,25550,2,0,P|224:96|160:80,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
207,170,25950,2,0,P|127:174|213:119,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
236,252,26350,5,12,0:0:0:0:
400,224,26750,1,8,0:0:0:0:
224,272,27150,5,8,0:0:0:0:
410,203,27550,2,0,P|393:147|343:119,1,100,8|0,0:0|0:0,0:0:0:0:
335,194,27950,5,8,0:0:0:0:
242,198,28350,2,0,P|298:211|348:181,1,100,10|0,0:0|0:0,0:0:0:0:
286,137,28750,5,8,0:0:0:0:
330,54,29150,2,0,P|290:96|290:154,1,100,10|0,0:0|0:0,0:0:0:0:
360,122,29550,5,10,0:0:0:0:
192,64,29950,1,8,0:0:0:0:
384,112,30350,5,10,0:0:0:0:
173,78,30750,1,10,0:0:0:0:
192,272,31150,5,8,0:0:0:0:
360,214,31550,1,10,0:0:0:0:
168,262,31950,5,8,0:0:0:0:
379,228,32350,1,10,0:0:0:0:
144,256,32750,6,0,P|127:209|141:162,1,100,10|0,0:0|0:0,0:0:0:0:
198,112,33150,2,0,P|214:158|200:205,1,100,8|0,0:0|0:0,0:0:0:0:
141,162,33550,1,8,0:0:0:0:
141,162,33950,1,10,0:0:0:0:
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314,272,34750,2,0,P|297:225|311:178,1,100,8|0,0:0|0:0,0:0:0:0:
371,222,35150,1,10,0:0:0:0:
370,221,35550,1,8,0:0:0:0:
149,261,35950,5,10,0:0:0:0:
175,153,36150,1,0,0:0:0:0:
229,247,36350,5,10,0:0:0:0:
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300,158,37850,1,0,0:0:0:0:
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174,161,38150,2,0,L|165:102,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
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112,224,39950,2,0,L|124:316,1,50,8|0,0:0|0:0,0:0:0:0:
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96,112,41550,1,8,0:0:0:0:
192,32,41950,5,8,0:0:0:0:
192,32,42150,1,0,0:0:0:0:
304,160,42350,6,0,P|352:160|400:128,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
464,160,42550,2,0,P|440:201|443:259,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
384,298,42750,2,0,P|360:256|308:230,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
297,316,42950,1,0,0:0:0:0:
160,336,43150,2,0,L|64:320,1,85.0000016212464,10|0,0:0|0:0,0:0:0:0:
64,192,43550,6,0,B|104:176|140:192|140:192|176:208|216:192,1,150,8|0,0:0|0:0,0:0:0:0:
176,112,43950,2,0,P|264:124|296:208,1,157.499995193482,0|0,0:0|0:0,0:0:0:0:
264,256,44350,2,0,B|304:288|320:336|320:336|336:288|368:256,1,187.5,8|0,0:0|0:0,0:0:0:0:
384,176,44750,2,0,P|416:144|416:240,1,217.500006637573,8|0,0:0|0:0,0:0:0:0:
296,178,45150,2,0,P|344:92|472:68,1,232.500001773834,0|0,0:0|0:0,0:0:0:0:
468,66,45550,6,0,P|432:48|400:0,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
256,64,45750,2,0,P|292:45|324:-2,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
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208,144,46150,2,0,P|245:163|256:192,1,40,0|0,0:0|0:0,0:0:0:0:
112,144,46350,1,8,0:0:0:0:
160,224,46750,6,0,P|144:272|208:224,1,187.5,8|0,0:0|0:0,0:0:0:0:
232,240,47150,2,0,P|150:298|152:220,1,225.000008583069
139,219,47550,2,0,P|163:318|224:212,1,262.500002503395,0|0,0:0|0:0,0:0:0:0:
185,260,47950,5,2,0:0:0:0:
185,259,48750,6,0,L|192:176,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
288,320,48950,2,0,L|272:224,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
368,256,49150,2,0,L|375:173,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
464,320,49350,1,0,0:0:0:0:
464,208,49550,2,0,L|448:112,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
368,48,49950,6,0,P|304:64|224:48,1,120,8|0,0:0|0:0,0:0:0:0:
144,144,50350,2,0,P|203:138|261:154,1,120
344,144,50750,2,0,P|320:216|224:232,1,179.999994506836,0|0,0:0|0:0,0:0:0:0:
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464,160,51950,6,0,P|400:128|336:128,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
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120,93,52550,2,0,L|128:144,1,40,0|0,0:0|0:0,0:0:0:0:
140,208,52750,1,8,0:0:0:0:
288,320,53150,6,0,P|336:288|352:240,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
240,152,53550,2,0,P|243:209|277:247,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
409,194,53750,2,0,P|357:168|307:178,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
294,326,53950,2,0,P|342:294|358:246,1,80
400,80,54350,2,0,L|272:64,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
180,52,54750,5,8,0:0:0:0:
223,153,54950,1,0,0:0:0:0:
223,153,55150,6,0,L|144:144,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
336,240,55350,2,0,L|415:230,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
224,256,55550,2,0,P|240:304|304:352,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
335,137,55750,2,0,P|319:89|255:41,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
180,72,55950,6,0,P|158:102|148:143,1,80,10|0,0:0|0:0,0:0:0:0:
128,256,56350,2,0,B|128:304|112:336|112:336|192:304|192:320,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
224,256,56750,2,0,P|272:240|240:288,1,134.999995880127,0|0,0:0|0:0,0:0:0:0:
243,168,57150,2,0,P|335:215|333:310,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
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331,44,57950,2,0,L|347:280,1,225.000008583069,0|0,0:0|0:0,0:0:0:0:
304,352,58350,6,0,P|240:368|192:336,1,85.0000016212464,12|0,0:0|0:0,0:0:0:0:
32,320,58550,2,0,P|96:336|144:304,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
256,256,58750,2,0,P|192:272|144:240,1,85.0000016212464,0|0,0:0|0:0,0:0:0:0:
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224,176,60750,1,8,0:0:0:0:
218,287,60950,5,0,0:0:0:0:
145,115,61150,1,8,0:0:0:0:
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223,168,62150,2,0,L|303:152,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
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160,192,65550,1,8,0:0:0:0:
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208,128,66650,2,0,L|128:144,1,75
32,112,67150,1,2,0:0:0:0:
32,112,67950,6,0,P|16:80|128:112,1,269.999991760254,8|0,0:0|0:0,0:0:0:0:
80,68,68750,1,8,0:0:0:0:
160,192,69150,6,0,B|96:224|80:304|80:304|224:304|336:224|336:144,1,419.999987182618,8|0,0:0|0:0,0:0:0:0:
240,144,69950,2,0,P|352:112|416:192,1,225.000008583069,8|0,0:0|0:0,0:0:0:0:
321,193,70350,2,0,P|387:100|483:125,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
414,184,70750,2,0,P|388:256|285:280,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
204,260,71150,6,0,B|156:244|156:244|124:172|124:172|144:116,1,175,8|0,0:0|0:0,0:0:0:0:
139,129,71950,1,8,0:0:0:0:
288,16,72250,5,0,0:0:0:0:
304,48,72350,2,0,L|288:96,6,37.5000014305115,8|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,176,72750,2,0,L|224:112,2,64.9999970245363
307,215,73050,2,0,L|288:288,1,75
304,384,73550,1,8,0:0:0:0:
128,224,73750,5,0,0:0:0:0:
236,255,73950,1,0,0:0:0:0:
128,224,74150,1,0,0:0:0:0:
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josh1024
From the queue:

Couldn't come up with rly helpful stuff so yeah make as well do all diffs.

Easy
  1. 00:23:150 (1,2) blanket is a bit off
  2. 00:42:350 (2) nc here?
Normal
  1. 00:13:550 (1,2) slider overlap is only used once, which I think is not worth kepping.
  2. 00:39:150 (3) nc here?
  3. 00:39:150 (3) to 01:12:350 (2) only rotates ccw. It's up to you tho
Hard
Looks good.

Insane
  1. 00:39:950 (2) volume?
Koiyuki
Easy
*it may look better if you keep the same ds in the whole diff
for example, 00:14:750 (2,3) - around 1.0x, but 00:13:550 (1,2) - is around 1.2x, and 00:19:150 (3,1) - 0.9x, redesign them into the similar ds like 1.0x, please check the whole diff.
*00:41:950 (1,2) - swap nc?

Imakuri's Normal
*as a normal diff, you change the nc too often, try to set every 2 long white line with one NC

Hard
*00:37:550 (1,2,1) - this 1/4 spacing is not recommended to be used in a hard diff.

Owen's light insane
*light insane → "L"ight "I"nsane?
*00:21:550 (1,2) - this 1/4 is quite sudden and confusing because it's the same ds with 1/2
*00:25:950 (4) - nc for speed change
*00:47:150 (2,3) - 00:53:550 (2) - 01:06:750 (3) - 01:13:150 (4) - ^, these NCs are which i think is necessary.

NSA
*00:21:550 (1,3) - seems not stacked well
*00:42:750 (3,1) - need a jump imo, try stack 00:42:950 (1) - on the head of 00:43:150 (2) - ? or remove nc 00:42:950 (1) - as the following
*00:53:150 (1) - extend to a 3/4 slider?
*01:11:150 (5) - nc
Topic Starter
[ IWeenox ]
Thank you for your mod !

josh1024 wrote:

From the queue:

Couldn't come up with rly helpful stuff so yeah make as well do all diffs.

Easy
  1. 00:23:150 (1,2) blanket is a bit off
    done
  2. 00:42:350 (2) nc here?
    I've done NC every 2 important white tick
Normal
  1. 00:13:550 (1,2) slider overlap is only used once, which I think is not worth kepping.
  2. 00:39:150 (3) nc here?
  3. 00:39:150 (3) to 01:12:350 (2) only rotates ccw. It's up to you tho
Hard
Looks good.

Insane
  1. 00:39:950 (2) volume?
    there is 2 insane so i don't know which one you're talking about
Topic Starter
[ IWeenox ]
Thank you for your mod it is really appreciated !

Koiyuki wrote:

Easy
*it may look better if you keep the same ds in the whole diff
for example, 00:14:750 (2,3) - around 1.0x, but 00:13:550 (1,2) - is around 1.2x, and 00:19:150 (3,1) - 0.9x, redesign them into the similar ds like 1.0x, please check the whole diff.
done i think i might fixed them all
*00:41:950 (1,2) - swap nc?
done

Imakuri's Normal
*as a normal diff, you change the nc too often, try to set every 2 long white line with one NC

Hard
*00:37:550 (1,2,1) - this 1/4 spacing is not recommended to be used in a hard diff.
done

Owen's light insane
*light insane → "L"ight "I"nsane?
*00:21:550 (1,2) - this 1/4 is quite sudden and confusing because it's the same ds with 1/2
*00:25:950 (4) - nc for speed change
*00:47:150 (2,3) - 00:53:550 (2) - 01:06:750 (3) - 01:13:150 (4) - ^, these NCs are which i think is necessary.

NSA
*00:21:550 (1,3) - seems not stacked well
done
*00:42:750 (3,1) - need a jump imo, try stack 00:42:950 (1) - on the head of 00:43:150 (2) - ? or remove nc 00:42:950 (1) - as the following
done (and done for the following ones and changed some pattern for better flow)
*00:53:150 (1) - extend to a 3/4 slider?
i like it as it is
*01:11:150 (5) - nc
done
Topic Starter
[ IWeenox ]
Imakuri let me do the changes through the mods he received so it is updated
Owens

Koiyuki wrote:

Owen's light insane
*light insane → "L"ight "I"nsane?
*00:21:550 (1,2) - this 1/4 is quite sudden and confusing because it's the same ds with 1/2
*00:25:950 (4) - nc for speed change
*00:47:150 (2,3) - 00:53:550 (2) - 01:06:750 (3) - 01:13:150 (4) - ^, these NCs are which i think is necessary.
all fixed thx
osu file format v14

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[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Owens' Light Insane
Source:
Tags:Dance EDM Trap Nation Imakuri Owens
BeatmapID:1383271
BeatmapSetID:631944

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 157,0,0
Combo2 : 255,91,91
Combo3 : 230,230,230

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arrivalNA
Hey saw your NM request; sorry I took a while to get back to you

「Normal」

  1. 00:14:750 (2) - I personally feel like it should blanket the last slider like so

  2. Try not to always distance snap every note as you can still emphasise on strong notes
All I can say for the normal difficulty

「"Another"」

  1. The slider velocity should feel the same as the speed of the jumps so either increase the intensity of jumps or slow down the slider velocity
  2. 00:55:750 (4) - This circle could be on the end of 00:55:950 (1) for flow purposes but that's just me
  3. For straight sliders like 01:05:950 (1) & 01:06:350 (1) try to put them on 5° angles like so
That's all I can give you
Topic Starter
[ IWeenox ]

Our Arrival wrote:

Hey saw your NM request; sorry I took a while to get back to you

「Normal」

  1. 00:14:750 (2) - I personally feel like it should blanket the last slider like so

  2. Try not to always distance snap every note as you can still emphasise on strong notes
All I can say for the normal difficulty

「"Another"」

  1. The slider velocity should feel the same as the speed of the jumps so either increase the intensity of jumps or slow down the slider velocity
  2. 00:55:750 (4) - This circle could be on the end of 00:55:950 (1) for flow purposes but that's just me
    it follows a pattern where this circle is always on the head of the same slider
  3. For straight sliders like 01:05:950 (1) & 01:06:350 (1) try to put them on 5° angles like so
    i prefer when it is like this because it is a very different part from all of the rest
That's all I can give you
Koiyuki
considered as a new mapper's map, it still can be improved but not bad
good luck with your first mapset
bubbled
Strategas
m4m

hitsounds
from 00:13:550 - to 00:26:350 - would suggest switching to soft sampleset as default normal hitnormal is way too loud for an intro, it would be best if you only left it for the kiai but changing intro only would be enough
the way you use the same clap on both bass drums kicks (00:15:550 - etc) and drum snares (00:15:950 - etc) isn't very good, I'd suggest you use a seperate hitsound for them - applies to whole map btw

unused hitsounds:
drum-hitclap.wav
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap.wav
normal-hitfinish.wav
normal-hitfinish4.wav
normal-hitwhistle.wav
normal-hitwhistle3.wav
normal-hitwhistle5.wav

Not Safe Anymore
01:00:950 (1,2,3) - spacing is way overdone for such quiet hits
01:01:350 (3,1) - this spacing is way too extreme
01:04:750 (1,2) - spacing, having such huge jump from such slow slider is too much, something like 01:07:950 (1,2) - would be good enough

light insane
why light insane, it's mapped like insane/extra so name it as such

normal
01:01:950 (2,3) - ran out of space? just move 3 more right or left

easy
00:22:750 (4) - can delete this note to make intro less dense

if you fix hitsounding and get a rebub then I can qualify
Imakuri

Strategas wrote:

m4m

normal
01:01:950 (2,3) - ran out of space? just move 3 more right or left

if you fix hitsounding and get a rebub then I can qualify
Updated,thanks strategas!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47955,48750,64749,75549
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.9

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:Imakuri's Normal
Source:
Tags:Dance EDM Trap Nation Imakuri Owens
BeatmapID:1365653
BeatmapSetID:631944

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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122,344,58350,6,0,P|152:347|183:346,1,55,12|0,0:0|0:0,0:0:0:0:
238,322,58750,2,0,P|271:318|306:323,1,55,0|0,0:0|0:0,0:0:0:0:
357,335,59150,1,8,0:0:0:0:
456,248,59550,1,8,0:0:0:0:
498,123,59950,2,0,L|377:134,1,110
273,70,60750,2,0,L|152:66,1,110
99,83,61350,1,0,0:0:0:0:
88,152,61550,6,0,L|80:240,1,55,12|0,0:0|0:0,0:0:0:0:
104,272,61950,2,0,L|120:360,1,55
128,384,62350,1,10,0:0:0:0:
248,336,62750,1,8,0:0:0:0:
376,336,63150,2,0,P|415:294|435:242,1,110
456,112,63950,1,8,0:0:0:0:
343,41,64350,1,0,0:0:0:0:
343,41,64750,6,0,B|293:79|295:144|295:144|251:123|251:123|248:112|201:149,1,220,0|8,0:0|0:0,0:0:0:0:
83,200,65950,2,0,P|31:222|149:256,1,330,0|2,0:0|0:0,0:0:0:0:
412,299,67950,2,0,B|432:248|432:248|408:192|440:136|440:136|415:89,1,220,8|8,0:0|0:0,0:0:0:0:
303,23,69150,2,0,P|195:28|92:89,1,220,8|8,0:0|0:0,0:0:0:0:
62,209,70350,1,8,0:0:0:0:
122,326,70750,1,8,0:0:0:0:
248,288,71150,6,0,B|306:286|353:315|353:315|390:282|393:212,1,220,8|8,0:0|0:0,0:0:0:0:
338,95,72350,2,0,P|277:31|290:167,1,330,8|8,0:0|0:0,0:0:0:0:
398,215,73950,1,0,0:0:0:0:
378,278,74150,1,0,0:0:0:0:
351,338,74350,6,0,B|275:332|275:332|208:355|208:355|124:351,1,220,8|8,0:0|0:0,0:0:0:0:
3,345,75550,1,12,0:0:0:0:
256,192,75950,12,0,77550,0:0:0:0:
Topic Starter
[ IWeenox ]

Strategas wrote:

m4m

hitsounds
from 00:13:550 - to 00:26:350 - would suggest switching to soft sampleset as default normal hitnormal is way too loud for an intro, it would be best if you only left it for the kiai but changing intro only would be enough
done
the way you use the same clap on both bass drums kicks (00:15:550 - etc) and drum snares (00:15:950 - etc) isn't very good, I'd suggest you use a seperate hitsound for them - applies to whole map btw
done

unused hitsounds:
drum-hitclap.wav
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap.wav
normal-hitfinish.wav
normal-hitfinish4.wav
normal-hitwhistle.wav
normal-hitwhistle3.wav
normal-hitwhistle5.wav
deleted

Not Safe Anymore
01:00:950 (1,2,3) - spacing is way overdone for such quiet hits
done
01:01:350 (3,1) - this spacing is way too extreme
done
01:04:750 (1,2) - spacing, having such huge jump from such slow slider is too much, something like 01:07:950 (1,2) - would be good enough
done

light insane
why light insane, it's mapped like insane/extra so name it as such
done (named insane)

normal
01:01:950 (2,3) - ran out of space? just move 3 more right or left
done by imakuri

easy
00:22:750 (4) - can delete this note to make intro less dense
done

if you fix hitsounding and get a rebub then I can qualify
Koiyuki
Found unused .wav files:
- snare_best.wav
Topic Starter
[ IWeenox ]

Koiyuki wrote:

Found unused .wav files:
- snare_best.wav
Oh yes you're right it was for my hitsounds test :p
So it's done
Koiyuki
rrr
Strategas
hitsounds
when I mean the whole map, I meant it, you fixed it in the intro but the kiai and the ending is still mapped with same hitsound for snares and kicks

Not Safe Anymore
00:27:550 (1) - whistle on the whole slider, seems like a hitsounding error

normal
01:02:350 (3) - doesn't seem updated to me, I meant something like http://i.imgur.com/Ux3d97r.png where 01:01:350 (7,1,2,3) - have even spacing
Topic Starter
[ IWeenox ]

Strategas wrote:

hitsounds
when I mean the whole map, I meant it, you fixed it in the intro but the kiai and the ending is still mapped with same hitsound for snares and kicks
for the beginning i understood about the kick and snare but why would you want different kicks and snares between the kiai and the ending while they're the same in the music ?

Not Safe Anymore
00:27:550 (1) - whistle on the whole slider, seems like a hitsounding error
yes it was so it's fixed

normal
01:02:350 (3) - doesn't seem updated to me, I meant something like http://i.imgur.com/Ux3d97r.png where 01:01:350 (7,1,2,3) - have even spacing
done
Strategas
00:40:350 - 00:42:350 - 00:43:550 - 00:44:350 - etc... bass drums
00:41:550 - 00:43:150 - 00:44:750 - etc... snares
they sound different lol
Topic Starter
[ IWeenox ]

Strategas wrote:

00:40:350 - 00:42:350 - 00:43:550 - 00:44:350 - etc... bass drums
00:41:550 - 00:43:150 - 00:44:750 - etc... snares
they sound different lol

oh i think i've missunderstood, you want me to get different snare and bass to differentiate it from the bass drums and snares that i used in the kiai ?
or you want me to get different bass and snares only for the ending now ?
because when i read your post i understand that you think that my kick and snare are the same while they aren't in the kiai and the ending
Strategas
k, all good now, just gotta wait for 24 hrs rule
Strategas
grats
meii18
sorry for breaking the party but i feel like the top diff can be improved

[not safe anymore]
*00:27:550 (1,2,3,4,1,2,3,1,2,3) - adding some jumps wouldn't hurt as this part is really intense plays a bit odd as antijump :/
*00:32:750 (2) - this one plays really uncomfortable imo try to find something suitable and confortable as it plays really odd i know that you wanted to emphasize the vocals' build-up but a curved one would work too
*00:34:150 (1,2) - maybe space them more as the new stanza from 00:34:350 (2) - is pretty intense plus swap the NCs as the new stanza is not on 00:34:150 (1) - tbh
*00:46:150 (1,2) - // 00:52:550 (1,2) - // 00:58:950 (1,2) - etc. these could've been spaced a bit more as it is supposed to be a wub part no? it wouldn't hurt to space them a bit more not really excesively
*00:53:150 (1) - this could end either on 1/2 or 1/4 (00:53:450 - not 00:53:250 - ) having this like a kickslider may look a bit odd as the song is ongoing until 00:53:450 -
*01:01:550 (1,2,3) - maybe space them a bit like you did at 00:42:350 (1,2,3,4,1) - let's say?
*01:03:950 (4,5) - tbh this plays really odd and forced i know it's a wub part but plays too forced imo and this could be improved by choosing another slidershape
*01:12:350 (1) - i think you need some confirmation about this slider as i feel like is wrongly snapped imo

moreover the mp3 got cut suddenly as it is not a good idea you should've faded the ending of the mp3 in order to have it "cut"
congratz on your first qualify and sorry for breaking the party don't think at me like a partypooper ;_;
Topic Starter
[ IWeenox ]

ByBy wrote:

sorry for breaking the party but i feel like the top diff can be improved

[not safe anymore]
*00:27:550 (1,2,3,4,1,2,3,1,2,3) - adding some jumps wouldn't hurt as this part is really intense plays a bit odd as antijump :/
I kinda disagree as it is the predrop like a a calmer part but it get intense there 00:35:950 (1) - where i put jumps.
*00:32:750 (2) - this one plays really uncomfortable imo try to find something suitable and confortable as it plays really odd i know that you wanted to emphasize the vocals' build-up but a curved one would work too
I never felt inconfortable while playing this part (some of my playtesters told me the same), it is a bit up as i wanted to emphasize her voice going a little higher as the drop was closer
*00:34:150 (1,2) - maybe space them more as the new stanza from 00:34:350 (2) - is pretty intense plus swap the NCs as the new stanza is not on 00:34:150 (1) - tbh
It could have escape the attention but i tried (as we should not forget this is my first serious mapset) to put some concepts, in this part i mapped the female voices and here 00:34:150 (1,2) - she said "not safe anymore" so i wanted the circle before a little closer than usual like he's protecting but anyway even if it is not a good one or a dumb one it could be move a little bit but it's very unecessary, plus about the NC i started one at a red tick here just before 00:32:550 (1) - and i think it's better to let the NC here 00:34:150 (1) - to emphasize the "not safe anymore"
*00:46:150 (1,2) - // 00:52:550 (1,2) - // 00:58:950 (1,2) - etc. these could've been spaced a bit more as it is supposed to be a wub part no? it wouldn't hurt to space them a bit more not really excesively
In this case they are not spaced for a reason, firstly because it is a clap that follow very closely the wub sound and secondly because i made this pattern have a jump in those part like there 00:42:950 (4) - but as you can see and listen they aren't the same sound so imo the should be differentiated
*00:53:150 (1) - this could end either on 1/2 or 1/4 (00:53:450 - not 00:53:250 - ) having this like a kickslider may look a bit odd as the song is ongoing until In this one i really wanted a break and not to follow exactly the music as it would have been boring to play because there is the same "break" from here 00:52:750 (2,1) - to here 00:53:150 (1,1) - and even if for me it sounds way better i think it's nicer to have a 1/4 because longer slider are used for those long wub sounds especially in the kiai and this part is like "intense" contrary to the long wubs sounds like there 00:56:350 (1,2,3,4,5) -
*01:01:550 (1,2,3) - maybe space them a bit like you did at 00:42:350 (1,2,3,4,1) - let's say?
those jumps are the only ones that break the circular flow for those patterns and are the last one too, i wanted not to make like everyone else "big jump for the end" but more like to slow down the rythme is it is the end of the kiai and as i said they are the only one to break the one way circular flow so they had to be a little closer too imo
*01:03:950 (4,5) - tbh this plays really odd and forced i know it's a wub part but plays too forced imo and this could be improved by choosing another slidershape
but it IS forced as the music is, it get really high on these 2 last note and in my opinion it's better to shape this part like really forced and with slider angle pretty incomfortable, if it were getting lower i would have prefer to do really curved slider shape
*01:12:350 (1) - i think you need some confirmation about this slider as i feel like is wrongly snapped imo
i received mod about this one and it was told that it was a 1/3 sound, it sounds like one and it sounds better than 1/4 for sure but yeah i can't say that i'm 100% sure

moreover the mp3 got cut suddenly as it is not a good idea you should've faded the ending of the mp3 in order to have it "cut"
Mhmhm... is this really important as the player finish the play here 01:17:550 (1) - and the song automaticaly restart with a fade affect ? For my it could have been better faded i agree but it's not noticable unless you go to the editor listening until the end
congratz on your first qualify and sorry for breaking the party don't think at me like a partypooper ;_;
No problem i answer all of your points to explain myself, but please don't forget it's my first one there is surely little mistakes be a little indulgent D:
meii18
yeah it's necessary to fade the mp3's ending some ppl may find it weird that the music is still ongoing and then it ends suddenly like it got cut all by sudden
Topic Starter
[ IWeenox ]

ByBy wrote:

yeah it's necessary to fade the mp3's ending some ppl may find it weird that the music is still ongoing and then it ends suddenly like it got cut all by sudden
As long as any BN tell me that it is an unrankable issue it's not that important in my opinion

And also thank you for your feedback it helps me to get other perspectives and explain what i'm doing ! :)
Pentori
top diff
00:53:150 (1) - is snapping intentional here? just seems like the most random kick slider when you normally had them for shorter sounds 00:53:550 (1,2) - while using longer sliders for held sounds 00:53:950 (1)
Topic Starter
[ IWeenox ]

Pentori wrote:

top diff
00:53:150 (1) - is snapping intentional here? just seems like the most random kick slider when you normally had them for shorter sounds 00:53:550 (1,2) - while using longer sliders for held sounds 00:53:950 (1)

Yes it is intentional i've talk about it in my previous post :)
faygo
congrats for first qualified anyway~
Topic Starter
[ IWeenox ]

Faygor wrote:

congrats for first qualified anyway~

Thank you ! :)
Justysuwu
Congratulates for qualified
Nice map :D
Origuon
Gratz mec !
Topic Starter
[ IWeenox ]

Origuon wrote:

Gratz mec !

merci gros bg
Crypthesis
gratz :D
-Meta
You need to make more maps! This is fantastic!
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