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Mercy X - Caught Fire (feat. Ashley Lawless)

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Toumoko
Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -


That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
Good luck with the map set !
Topic Starter
[ IWeenox ]
Hello thank you for your mod :roll::roll:

Toumoko wrote:

Hello there !
[Not Safe Anymore]
  1. 00:55:755 (4) - really nice if stacked properly at slider end 00:56:755 (2) -
    Done (it was meant to be stacked but i didn't notice it wasn't)
  2. 01:06:555 (2) - make this shape like 01:06:355 (1) - for consistently and flow ^^
    it hasn't the same shape because the sv changed :p
  3. 01:07:155 (1) - why spacing at here too big ? you don't make it at 01:07:955 (1,2) -
    kinda done be increasing the distance on the seconde one and decreasing the distance on the first one to get it egalized


That's all from me :) , can u change the sample set ? it's too bored for use Normal all of it :)
If you talk about the hitsounds i'm working with someone to get it done :p
Good luck with the map set !
walter85
Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^

[Not Safe Anymore]
00:26:355 (2) - Nc here
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
01:14:355 (1) - same idea

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
Topic Starter
[ IWeenox ]
Thank you for your mod it is really appreciated !

walter85 wrote:

Hi, from my queue

[Easy]
00:41:955 (1) - move this to 420|207 for a nice triangle, adjust all the other things accordingly obv
Done
00:57:155 (4) - it would play better if there were 2 circles instead imo
01:03:555 (3) - ^
01:09:955 (3) - ^
I'm not sure, i don't know how to properly map an easy diff but i kinda look/sound good with the sliders instead of the circle so if other people advice me to switch the sliders to circles i'll do it but for now i prefer with the sliders

[Not Safe Anymore]
00:26:355 (2) - Nc here
done
00:39:955 (1) - Would be better if it was a 1/8 slider instead, raise the sv up to 2.00x if you do so
done
01:09:155 (1) - if you add a white anchor between the two reds, it'll look a bit better, like this
done
01:14:355 (1) - same idea
Not for this one because it would be weird with the 2 circles after

Overall tip: you should avoid strictly mapping vocals in an insane diff, there may be some cases like this 00:24:955 (4) -, where you skip an important beat (white tick) just to follow the vocals

Not a bad map overall, good luck!
LwL
hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
Reynolduh
From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
Topic Starter
[ IWeenox ]
Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think)
  2. 00:20:155 you're mapping the vocals pretty much everywhere in the intro, you shouldn't just skip them here. Could just make 00:19:955 (3) - into a slider since it's on a held note anyway
    done but i'm not sure as it is not here 00:23:155 (3) -
  3. 00:21:555 (1,2) - Spacing seems excessive, this is the slow part in an insane after all. It also suggests 00:21:855 (2) - to be more important than 00:21:955 (3) - when that's definitely not the case. I don't think there's much happening on 00:21:755 (vocal seems to end on the blue tick afterwards where the next one also starts), so you could extend the slider, otherwise this will probably end up a bit weird no matter how you arrange it unless you get rid of the slider entirely.
    For now i'm leaving it as it is but i might change it if it is an unrankable issue
  4. 00:20:355 (1,2) - Personally don't agree with making both of these sliders, same for 00:23:555 (1,2) - , it suggests both sliderends to be equally unimportant when the first has a vocal and the second has pretty much nothing (vocal extends past it, so it doesn't end there either. Still think it's fine to map the second vocal that way but using a slider for both doesn't feel right). 2 Circles + a slider would fit better imo, especially since at 00:24:555 (2,3) - you mapped a much quieter vocal as a circle.
    done but i will re-organized the circle as i am not satisfied with the design
  5. 00:29:955 (1,2,3) - The shape of these suggests them to be similar notes imo, even though the sound on 2 is very different. The spacing doesn't have to be different but I think some sort of variation in flow rather than just a straight line would fit better
    done but i'm so unsure about the mapping i will probably re-organized it
  6. 00:30:355 (3,1) - needs higher spacing, it's disproportionate to the notes after it considering the song.
    done
  7. 00:31:155 (1,2,3) - Making this a triangle doesn't really fit, it places equal importance on (2) and (3) when you've been emphasizing the clapping sound on (3) in the entire section up to this point (on top of which it has a piano note here). I also think this pattern in general (including the 2 notes before the triangle) could use more pronounced spacing differences for the same reason, but it's fine if there's at least some.
    increased a little bit the distance between 2 and 3 to emphazise
  8. 00:31:955 (4) - Disagree with making this a slider as you've always mapped the clapping sound clickable before.
    done
  9. 00:33:155 (3) - Rotate it and stack it on the end of 00:31:955 (4) - ? Would make for nicer flow.
    done for a nicer flow but didn't do as you want me to do
  10. 00:46:755 (1,2,1) - Why the sv change? These 3 sound almost the exact same to me.
    actually they're not, 1 and 3 are the same but 2 speeded up a beat
  11. 00:49:155 (3,4) - Spacing could be higher considering it's the same sound as on the previous notes, this just seems very low for no reason. Occurs again at 01:01:955 (3,4) - .
    for now i'm good with the spacing
  12. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
  13. 01:01:555 (1,2) - Flows pretty poorly, and because of that puts a lot of emphasis on (2) that wasn't there in previous patterns.
    i put emphazise on this note because it is the only sound after that little drop with the door
  14. 01:04:355 (5,1) - Spacing should probably be lower, the important sound here is the one happening during (1), not the one on its head.
    I think it doesn't require a change

    Most of my gripes with this lie in the spacing emphasis/rhythm choice used in the slow part, kiais seem good aside from that thing at 00:49:155 (3,4) and 01:01:955 (3,4) - .

Good Luck! :)

EDIT: Oh right, forgot to say this, regarding hitsounds - normal-hitclaps work pretty well for the clapping sounds if you don't want to use customs - just putting those on all the claps would be a good start. Otherwise, if you don't want to use customs, definitely make the entire intro soft hitsounds, up to you whether you want to use additions to emphasize things or not. Most importantly be consistent. If I had to hitsound this (which I have no experience with, all I've done is metal hitsounding with custom drum samplesets) I'd probably look through similar songs that have custom hitsounding, shamelessly steal the samples from there, and work with them. Mostly something for the drums in the intro, and a custom clap for the clapping sounds in the song. Maybe also additional ones as I find them/see fit.
Topic Starter
[ IWeenox ]
hello sorry for this one I can't give you a kudosu because they are not really "offscreen" as you may understand what defines an object offscreen... I can show you a bunch of ranked beatmap even monstrata's where there is this type of cercle really close to the limit, it is considered as offscreen when you can't reach it while playing like a slider that litteraly gets offscreen and you can't see it.

Reynolduh wrote:

From my q

Easy
00:58:355 (1) - offscreen
thats all that i found lmao

Not safe anymore
00:45:955 (3) - offscreen
01:00:955 (1) - slightly offscreen
your map has so less flaws ermahgawd

also offscreen stuff are unrankable, just fyi
LwL

[ IWeenox ] wrote:

Hello thank you for your mod it is really nice of you :)
Also it helped me to change a lot of small thing beside.

LwL wrote:

hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
Topic Starter
[ IWeenox ]

LwL wrote:

hi from my q

  1. Am I imagining things or are 00:14:155 (2) - , 00:15:355 (2) - mapped on nothing? I don't really see a reason for that, just leave a gap in the rhythm.
    Actually it is to create a rythme you don't have to follow exactly the music as it is (it's what i think) It's not technically unrankable and it does sort of fit, but you might have a hard time getting it past a bn, assuming that's where you want to go with this.
    If it is to annoying when i'll try to pass it through the BN i will delete it as it is only 2 circle
  2. 00:52:555 (1,2) - This one makes sense since the sound is different, but having both this and 00:49:155 (3,4) like that really doesn't.
    It does makes sense because i had to emphazise the sound and i couldn't do a slider as there is a longer sound just after
    It just feels inconsistent with the music to me to map both of these the same way, you could also just change up the flow a bit or something
    For me it's not really important because it is not a slider shape that represents only his sound so they can have the same shape
Pok0555
Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
00:19:355 - same ^
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
00:23:755 (2) - This circle should be here 00:23:705
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
Topic Starter
[ IWeenox ]

Pok0555 wrote:

Hey, from my NM q
First of all, according to the Ranking Criteria, you can't rank this, unless you make normal and hard diifs, since your map isn't a marathon, you can't just have a few diffs, I suggest you ask someone to do a GD for you if you want to get this ranked https://osu.ppy.sh/wiki/Ranking_Criteria look in the mapset section
Actually it can be rank with the current diff, and i'm also waiting for some people to give me their GD

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
And i have 1 insane and 1 normal wich is rankable
But I'll help you anyway
Overall, your map is very good, so looking for mistakes were quite hard, took me an hour to mod this -_-

Not safe anymore
Your stack leniency is quite low, consider making it higher, it's hard to see stacked circles
00:16:255 - you missed a vocal beat here
Firstly i wanted to map it at the beginning but then i didn't because it woud be to much triple and things at the beginning while they will be not other later
00:16:355 (4) - You shouldn't end a slider with a stronger beat than the one it started with
I didn't end the slider on a strong beat ?
00:18:755 - Missed a beat here, consider breaking the slider down to smaller circles or sliders
people told me this but i was to tired to make the change, i finally made it
00:19:355 - same ^
done
00:23:155 (3) - I think you should make this a slider, from there to 00:23:355
I wanted to make a stop with this circle
00:23:755 (2) - This circle should be here 00:23:705
I didn't map anything 1/3 in the entire diff i can't make 1 circle 1/3 for nothing (especially there is nothing to map in here)
That's really all I could cover, your map has been modded a lot, there's barely any recognizable mistakes what so ever
faygo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13544,26344,35944,39944,47850,48744,64744,75544
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:FG's Hard
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

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260,56,32750,6,0,P|216:80|200:120,1,85
292,236,33150,1,0,0:0:0:0:
292,236,33350,2,0,P|300:192|284:148,1,85
32,264,33950,2,0,L|120:276,1,85
188,324,34350,6,0,P|136:320|104:292,1,85
232,256,34750,1,0,0:0:0:0:
232,256,34950,2,0,L|324:264,1,85
400,76,35550,2,0,P|352:84|320:124,1,85
372,248,35950,6,0,P|396:216|404:168,1,85
216,268,36350,2,0,P|256:260|292:224,1,85
88,180,36750,2,0,P|124:204|180:200,1,85
80,40,37150,2,0,P|92:88|128:116,1,85
256,108,37550,6,0,P|268:76|260:56,3,42.5
266,69,37950,1,0,0:0:0:0:
235,103,38050,1,0,0:0:0:0:
239,155,38150,1,0,0:0:0:0:
263,199,38250,1,0,0:0:0:0:
247,243,38350,6,0,L|159:259,1,85
385,136,39150,6,0,P|401:120|421:124,1,42.5
420,124,39950,6,0,P|388:176|340:188,1,106.25
192,108,40350,2,0,P|244:168|248:216,1,106.25
40,228,40750,2,0,P|48:188|80:168,1,63.7500024318696
136,268,40950,2,0,P|97:281|64:263,1,63.7500024318696
107,161,41150,2,0,P|155:189|159:241,1,106.25
104,220,41550,6,0,B|128:200|160:200|168:240|200:232|228:228|248:212,1,127.500004863739
312,60,41950,1,0,0:0:0:0:
204,156,42150,1,0,0:0:0:0:
356,208,42350,6,0,P|324:168|248:152,1,127.500004863739
56,264,42750,2,0,P|108:276|180:244,1,127.500004863739
104,84,43150,2,0,P|96:116|104:148,1,63.7500024318696
272,300,43550,6,0,P|283:248|265:199,1,106.25
300,305,43950,6,0,P|311:253|297:208,1,93.5000028533936
331,231,44350,6,0,P|335:270|324:309,1,80.7499978437424
348,312,44750,6,0,P|359:260|356:242,1,59.4999981842042
364,316,45150,6,0,P|376:286|374:262,1,46.7500014266968
100,228,45550,6,0,P|128:268|204:276,1,127.500004863739
284,96,45950,2,0,P|272:160|328:212,1,127.500004863739
488,176,46350,2,0,P|464:156|424:148,1,63.7500024318696
308,205,46750,6,0,L|316:313,1,106.25
184,168,47150,2,0,P|212:208|220:264,1,93.5000028533936
48,168,47550,2,0,P|88:172|116:208,1,80.7499978437424
60,316,47950,6,0,B|76:296|104:284|132:296|144:316|144:316|188:292|232:312,1,178.499994552612
176,188,48750,6,0,P|176:144|224:72,1,127.500004863739
420,152,49150,2,0,P|364:136|288:156,1,127.500004863739
356,304,49550,2,0,P|369:275|369:243,1,63.7500024318696
96,240,49950,6,0,P|126:279|181:302,1,106.25
124,236,50350,6,0,P|152:273|204:292,1,93.5000028533936
148,232,50750,6,0,P|175:267|223:283,1,80.7499978437424
220,268,51150,6,0,P|188:253|165:223,1,59.4999981842042
232,256,51550,6,0,P|201:239|188:224,1,46.7500014266968
388,116,51950,6,0,P|340:164|260:156,1,127.500004863739
32,112,52350,2,0,P|70:62|130:44,1,127.500004863739
212,176,52750,2,0,P|192:156|152:152,1,63.7500024318696
80,292,53150,6,0,P|148:316|228:292,1,127.500004863739
372,212,53550,2,0,P|406:233|413:270,1,63.7500024318696
300,286,53750,2,0,P|301:244|330:220,1,63.7500024318696
410,297,53950,2,0,P|366:331|316:316,1,106.25
356,272,54350,6,0,B|348:244|344:220|360:192|360:192|344:160|360:120,1,127.500004863739
128,124,54750,1,0,0:0:0:0:
248,232,54950,1,0,0:0:0:0:
284,84,55150,6,0,P|244:96|192:180,1,127.500004863739
364,276,55550,2,0,P|384:244|308:244,1,159.375006079674
488,192,55950,2,0,P|476:164|444:136,1,63.7500024318696
308,241,56350,6,0,P|264:253|204:225,1,106.25
232,60,56750,2,0,P|256:100|256:160,1,106.25
48,136,57150,2,0,P|56:88|100:44,1,106.25
156,156,57550,2,0,L|140:268,1,106.25
324,272,57950,2,0,P|300:232|232:224,1,106.25
248,308,58350,6,0,P|308:328|380:296,1,127.500004863739
316,84,58750,2,0,B|292:120|284:144|284:144|312:172|312:212,1,127.500004863739
128,240,59150,2,0,P|160:212|188:208,1,63.7500024318696
72,324,59550,6,0,P|40:284|44:216,1,106.25
152,124,59950,2,0,P|124:164|120:224,1,106.25
224,168,60350,2,0,P|264:132|328:128,1,106.25
400,164,60750,1,0,0:0:0:0:
300,324,60950,6,0,L|300:260,1,53.125
176,240,61150,2,0,L|176:300,1,53.125
56,320,61350,2,0,L|56:252,1,53.125
56,148,61550,6,0,B|100:124|112:176|156:172|204:148,1,127.500004863739
400,128,61950,2,0,P|360:104|288:140,1,127.500004863739
356,272,62350,2,0,P|360:232|348:204,1,63.7500024318696
104,204,62750,6,0,L|220:220,1,106.25
80,104,63150,2,0,P|28:128|12:188,1,106.25
173,262,63550,2,0,P|161:222|103:204,1,106.25
96,312,63950,2,0,P|136:340|212:332,1,106.25
284,228,64350,2,0,P|276:276|288:340,1,106.25
28,196,64750,6,0,B|48:180|76:172|108:184|116:216|116:248|100:268|82:273|68:284|45:282|45:282|84:305|92:336|92:336|100:312|116:308|136:280|180:260|248:288,1,425
216,88,65950,6,0,P|200:52|204:24,3,53.125
344,156,66350,2,0,B|364:196|316:224|280:204|268:172|280:148|308:132|324:140|324:140|340:156|340:156|360:148|360:148|380:164|380:164|404:160|404:160|428:188|476:180,1,318.75
392,284,67150,1,0,0:0:0:0:
216,152,67950,6,0,B|204:180|212:220|236:232|252:268|240:308|212:328|176:324|152:300|156:264|176:244|176:244|204:224|248:244|300:252|324:240|344:212,1,425
176,36,69150,2,0,B|140:24|112:56|112:56|152:88|228:76|248:52|248:52|256:88|272:112|296:128|320:132,1,318.75
452,264,69950,6,0,P|460:208|432:148,1,106.25
264,312,70350,2,0,P|204:328|152:312,1,106.25
76,96,70750,2,0,P|128:96|180:128,1,106.25
48,308,71150,6,0,B|52:260|68:232|100:212|100:212|132:236|140:292|132:316|132:316|160:284|212:276|260:292|260:292|236:300|212:320,1,398.4375
220,88,72350,6,0,P|244:108|248:136,3,53.125
104,120,72750,2,0,B|76:96|36:132|52:172|100:180|108:176|116:176|116:176|84:192|72:224|72:224|92:228|108:232|108:232|92:264|88:292|100:332,1,318.75
216,288,73550,1,0,0:0:0:0:
188,120,73750,6,0,P|168:152|164:180,1,53.125
288,180,73950,2,0,P|288:224|296:240,1,53.125
396,200,74150,2,0,P|408:228|428:244,1,53.125
416,108,74350,6,0,B|384:92|348:92|312:120|300:152|304:180|304:180|268:140|236:124|200:132|172:144|148:164|148:164|196:188|244:168,1,425
40,232,75550,6,0,B|16:248|8:300|36:332|76:340|116:324|132:292|120:236|120:236|160:244|184:220|184:220|204:252|196:296|188:320|176:336,1,425

my first GD, hope u like it tho
Topic Starter
[ IWeenox ]
Ok no problem tell me when you are done :)

Faygor wrote:

placeholder

sorry for waiting, my gd is like 75% complete but then laptop decided to crash :/
hopefully I can get it fixed tmr so that I can complete and upload the gd by tmr also (here)

gg
[Nemesis]
You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Topic Starter
[ IWeenox ]
Hello :) i've changed the offset to 750 i found it sounds nicer too

[Nemesis] wrote:

You've asked me to do a mod on your beatmap twice already, I must refuse it however, since I don't really find any issues with the map itself. (besides it's not my type of maps nor music at all sorry)
The only thing I can really say is that the offset should be 750, sounds a bit nicer imo.

Gl from me
Mooha
ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Topic Starter
[ IWeenox ]
Thank you for taking the time to mod my mapset it is really appreciated

Mooha wrote:

ayo wuss poppin jimbo? :P

[Easy/Not Safe Anymore]
I have nothing to say ;)

[General]
The hitsounds in Koala's hard diff aren't the same as the other two. They should be the same as the "Easy" diff and the "Not Safe Anymore" diff because they have very correct hitsounds with customs ones which follow the different rythmics and so should koala's.

[Koala's Hard]
You should change the shape of the second slider 00:42:350 (1,2) - and make it curved around the head of the first one maybe ?
00:53:950 (4) - This slider is really close to 00:53:550 (2) - and makes it weird to follow due to the curved mouvement.
01:05:950 (1) - This slider is really weird, you should shape it differently because it's not aesthetic at all.
01:09:150 (1) - It shouldn't overlap. 01:07:950 (1) - It's not aesthetic either.
01:12:250 (3,1) - Don't make a double here even if there is a strong sound here 01:12:250 (3) - you didn't map anything on a blue tick and you shouldn't do it here too, it makes it really weird to play especially on a hard difficulty.
01:12:350 (1) - This slider as the one before is not aesthetic, I suggest you to change its shape.
01:15:550 (1) - it's quite a good slider but you should curve the first part a bit more before the loop to make it look like the curved one after it.


I wish you good luck m8
Fursum
Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.

00:48:750 (1) - The shape is a bit too complex for an easy.

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -

[Hard]

01:13:750 - You mapped the knocking but not the laughter.

Overall usage of spacing on extended sliders look random. For example this 00:56:350 - high pitched section has all stacks but this 00:53:150 - doesn't have any overlap.

01:12:250 (3) - This 3/4 stack is hardly readable, needs atleast a NC and possibly separation from 01:11:950 (2) -
Topic Starter
[ IWeenox ]
Hello thank you for your mod :)

Fursum wrote:

Hello from my queue, sorry for the short mod :p

[Easy]

00:37:550 (4) - Avoid overlaps on lower difficulties if possible.
In this configuration it can be as it is very readable

00:48:750 (1) - The shape is a bit too complex for an easy.
Done

For the non melodic sounds, you sometimes use sliders and sometimes circles like 01:13:550 - this and 01:00:750 -
They are different because 01:00:750 (1) - has 3 knocking doors sounds instead of 01:13:550 (3,4) - which has 4 laughing sounds
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