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Innocent Key - Touhou Kakusa Shakai ~Usabiizu e youkoso~

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Topic Starter
Hellzero
This beatmap was submitted using in-game submission on 23 февраля 2013 г. at 18:31:50

Artist: Innocent Key
Title: Touhou Kakusa Shakai ~Usabiizu e youkoso~
Source: Touhou
Tags: fujiwara no mokou houraisan kaguya reisen udongein inaba yagokoro eirin Yuma Mizonokuchi yohine Yuri Nashimoto JUNCA Ai Ohsera Koko Nimo Reach for the Moon Immortal Smoke, Lunatic Eyes Invisible Full Moon, Gensokyo Millennium History of the Moon, Lord Usa's Elemental Flag
BPM: 157
Filesize: 13942kb
Play Time: 02:06
Difficulties Available:
  1. Hard (4,77 stars, 269 notes)
  2. Lunatic (5 stars, 454 notes)
  3. Normal (2,91 stars, 139 notes)
Download: Innocent Key - Touhou Kakusa Shakai ~Usabiizu e youkoso~
Download: Innocent Key - Touhou Kakusa Shakai ~Usabiizu e youkoso~ (no video)
Information: Scores/Beatmap Listing
---------------
\(^w^)/
Lunatic - Done
Hard - Done
Easy - Done
lovhin456
here's my mod

general;
- try these colors ?
Combo1 : 244,149,166
Combo2 : 102,154,232
Combo3 : 207,61,61
Combo4 : 95,201,172
Combo5 : 186,108,219

normal;
- 00:21:518 >> add a note ?
- 00:33:365 >> ^
- 00:37:197 >> shorten by a tick a move to 00:37:378 then add a note at 00:37:951
- 00:50:945 >> shorten by a tick and add 2 repeats
- 01:10:817 >> place whistles instead of claps, it'll sound better
- 01:40:626 >> finish ?
- 02:08:429 >> change to soft sample and reduce to the 5%

hard;
- 01:10:817 (1,2,3~1,2,3) >> whistles instead of claps
- 01:39:480 >> make a slider from here to 01:40:053
- 02:08:429 >> add a soft section with 5% volume

lunatic;
- is okk

* star
ax_pokl
[General]
Beatmap too big
[Normal]
approach rate may +1
00:02:410 (1,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4) - too many red line hitobjects. try to change them or delete.
00:21:517 () - add a short slider
00:21:709 (1) - and change it to circles or slider.
00:28:206 (2,3) - too close
01:05:467 (2) - slider?
01:08:142 (1) - no return?
01:19:607 (1,2,3,4,1,2,3,4,5,6) - too low. higher
01:31:454 (1,2,3) - same
01:35:276 (1,2,3) - ..that's a problem
well done.
01:55:912 () - kiai mode?
[Hard]
00:02:410 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - chaos, but let it there and not change.
00:16:932 (4) - add 1 return
00:18:078 (1) - delete
00:24:766 (5) - delete / change to slider
00:28:206 (2) - can be more far
00:31:263 (2) - same
00:38:142 (4) - ??
01:27:250 (1,2,3) - 5 + 4 + 4 ? change it to 4 + 4 + 4 + 1 ok?
well.
[Lunatic]
good, nth to change.

mod finish
Topic Starter
Hellzero
lovhin456 thx for modding
ax_pokl sorry without change
Muscipular
[Lunatic]
01:01:167 (8) - 1 grid up?
01:01:263 (9) - 1 grid right?

[Hard]
OD+1?
01:30:307 (4,5) - use whiste?

[Normal]
00:25:148 (1,2,3) - whiste?
00:36:995 (4) - remove better

----------------------------------

nice beatmap
Topic Starter
Hellzero
Changed something .
Sonico Makaron
[Normal]
01:35:276 (1,2,3) - может убрать свистки?

[Hard]
01:03:938 (6) - 2 клетки влево?
01:30:308 (4) - убери хопок?
01:33:747 (2) - ^?

[Lunatic]
00:19:798 (6) - убери хлопок
00:21:709 (1) - 4 клетки вправо и 3 клетки вверх
00:22:282 (4) - ^
00:23:238 (1) - 4 клетки вверх
00:24:574 (4) - убери хлопок
00:36:995 (3) - ^
00:53:429 (1) - добавь финиш?
01:58:779 (3) - убери хлопок
02:01:646 (3) - в конце слайдера убери хлопок
02:04:893 (2) - убери хлопок

хорошая карта и песня :D
Yasora
Hi~ ^^ time to mod your map~

Normal
00:18:078 (1) add finish in the end?
00:26:485 (3) 1 grid up?
00:36:995 (4) add clap?
00:37:377 (5) NC?
00:39:861 (1) add finish?
01:03:937 (7) del clap, add finish?
01:10:434 (4) add finish?
01:15:402 (4) NC?

Hard
00:10:816 (1) del NC?
00:11:008 (2) NC?
00:39:861 (4) 1 grid down?
00:43:492 (2) 1 grid left?
02:01:453 (2) more neat like this ? http://puu.sh/6Qgt

okay... that's all :3
Good luck~
L_P
hihi~ a mix mod from me and pianiac
all suggestion, because the map is nice
if you wanna give credits to pianiac, shoot a star at him~ highly appreciated~

insane:
both of us agreed that the whistle sound is really too loud (if your setting has lower volume on hitsound, raise it up to normal and hear it)
00:14:448 (1,2,3,4,5,6,7) - following the lyrics , i recommend you to use a stream~
00:57:250 (1,2) - make a repeat slider?
01:01:645 (2) - bad shape ><
01:08:906 (2,3) - change sequence? slider 3 first , and then a jump to slider 2
01:11:581 (5) - ctrl + r?
01:19:607 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - soorrry but i felt boring, maybe dont use same spacing?like you can jump suddenly
or use increasing slider speed
02:08:238 (6,7,8) - last three note use a slow slider?

hard
00:14:639 (3,4,5) - same thing, i suggest using the repeat slider ....hold~
00:31:836 (3) - add break?
00:38:142 (4) - awkward sounding, make it long?
01:10:053 (6) - make it just after the three notes?

easy
00:28:779 (3) - ctrl + r? look nicer
Neptunus
Here we go~


Normal:
01:56:295 (1,2,3,4,5,6) - actually these can be read more clearly if you newcombe at 01:57:824 (3) - and 01:59:352 (5) -
02:06:995 (1) - why not extend it to 02:09:861 - ? the end of the moan of her

Hard:
01:31:072 (1) - suggest cancel newcombo here and start newcombo at 01:31:836 (2) -
01:57:441 (5) - cancel one reversal ?
01:59:352 (1) - and remove this if the above suggestion is adopted
02:06:995 (1) - same suggestion as in Normal

Lunatic:
01:06:613 (1,2,3,4,5,6,7,8,9) - these are more than fantastic! good job!
01:16:550 (1) - okay, from here, too many 3-reversals are used, just sayin

that;s it!
good luck on ranking~
Natsu
Hi from M4M

General:

SPOILER
I think you should remove the second red line on hard i think no sense 02:09:419
I think u should cut mp3 since u finish here 02:08:428 and mp3 got 02:32:999

Normal:

SPOILER
00:36:040 this a easy diff of your map this part is so confuse:

^ really looks so bad


Hard:

SPOILER
00:21:709 (1,2,3,4,5,6) - Look so bored maybe like this:


01:40:244 add finish in the tail sound better imo
02:02:027 remove this clap really sounds ugly T-T

Insane:

SPOILER
Really I don’t like this slider 00:53:620
02:02:028 remove clap seriously this hurt my ear
02:08:428 add finish
Reiji-RJ
Привет :3

General

  1. Название разве не должно быть Touhou Kakusa Shakai ~Usabiizu e youkoso~?
  2. Так мало тагов... Добавь Yuma Mizonokuchi yohine Yuri Nashimoto JUNCA Ai Ohsera Koko Nimo (исполнители, арренжеры) + Reach for the Moon Immortal Smoke, Lunatic Eyes Invisible Full Moon, Gensokyo Millennium History of the Moon, Lord Usa's Elemental Flag
  3. Качество видео, конечно заставляет мои глаза кровоточить D: есть получше?
  4. Мне кажется, или видео чуть-чуть запаздывает?
Normal

  1. 00:14:639 (4) - финиш на конец
  2. 00:21:517 (5) - сюда ткнуть хочется сначала. Да и даунбит все же, может ноту с финишем?
  3. 00:22:855 (2,3,4) - такое наложение нот нехорошо для нормала. Может как-то переарранжировать? Хотя бы так:
  4. 00:33:746 (1) - финиш?
  5. 00:42:919 (5) - нк!
  6. 00:44:830 (7) - а здесь на конец можно свисточек добавить
  7. 00:45:976 (1) - финиш?
  8. 00:49:034 (5) - и сюда нк
  9. 00:50:945 (7) - слишком много рипитов, заранилась сначала. Может, оставить один рипит и ноту?
  10. 00:52:091 (1) - слишком длинный спиннер. Ну, вообще, это нестрашно, но советую закончить его на 00:55:148 -, а потом:
  11. 00:58:206 (1) - финиш же!
  12. 01:01:645 (5) - нк
  13. 01:03:938 (7) - убери финиш и поставь его на 01:04:320 (1) -
  14. 01:10:435 (4) - может сюда нк? даунбит же
  15. 01:16:550 (1) - финиш, а еще мне не нравится форма его. постарайся сделать что-нибудь покрасивее :3
  16. 01:21:136 (3) - финиш? будет такое выделение "НАНДАТО?!"
  17. 01:22:664 (1) - сюда финиш тоже!
  18. 01:24:193 (3) - ^
  19. 01:25:722 (5) - ^ нарастание же! и нк сюда тоже :3
  20. 01:28:779 (1) - финиииш
  21. 01:33:365 (4) - ^ на конец, ну!
Hard

  1. 02:09:419 - это что еще за красная секция? зачем она тебе D:
  2. 00:15:212 (5) - финиш на конец
  3. 00:19:034 (4,5) - джаст совет: может поставишь триплет на 00:19:415 - ? там под слова больше подходит :о
  4. 00:19:989 (6,7) - слишком большой джамп. До этого таких не было, поэтому можно подумать, что там 1/1. Сократи его
  5. 00:21:517 - опять же, добавь сюда ноту
  6. 00:27:632 (1) - финиш
  7. 00:30:690 (1) - ^
  8. 00:39:862 (4) - финиш и нк
  9. 00:45:594 (4) - свисточек на начало? :3
  10. 00:57:919 (3) - финиш на конец
  11. 01:04:320 (1) - ^
  12. 01:10:243 (8) - ^
  13. 01:22:664 (1) - если честно, жать на эти слайдеры все время - скукота и надоедает. Может, с этого момента как-то разнообразить ритм?
  14. 01:28:397 (3) - финиш
  15. 01:57:823 (1,2,3,4,5) - их немного закрывают хитберсты предыдущего комбо. Может разместить по-другому? Слишком много нот, будто топчешься на месте D:
Lunatic

  1. 00:15:403 (1) - финиш!
  2. 00:16:455 (6) - анснапнут
  3. 00:27:632 (1) - финиш
  4. 00:30:690 (1) - ^
  5. 00:39:862 (4) - финиш!
  6. 00:45:594 (5) - ну, свисточек? :3
  7. 00:51:710 (3) - анснапнут
  8. 00:51:901 (5) - ^
  9. 00:58:205 (7) - финиш
  10. 01:28:779 (1) - ^ и свисток на конец? ну и на следующих слайдерах, как в изи
  11. 02:01:646 (3) - анснапнуто начало слайдера
В общем-то, все. Отличная мапка, особенно лунатик. Удачи с ней :3
neonat
m4m

[Normal]

00:33:746 (1,2,3) - when I played the song and reached this part, This was quite confusing, I felt it didn't match the beat.
01:06:995 (4) - it sounds nicer if instead of 1 long slider, but a circle and a slider



[Hard]

You could put whistles at 01:23:046
01:23:810
01:24:574
01:25:339
01:26:103
01:26:867


[Lunatic]

AiMod showed me this:
01:23:428 (1) - clap at the start of the slider
01:26:485 (1) - ^
01:24:957 (1) - clap
02:06:995 (1,5) - ^
02:07:759 (1) - ^
02:08:428 (8) - finish
Poggo
Мега нубский мод:D
00:50 Katty Pie: сначала лунатик
00:50 Hellzero: давай
00:50 Hellzero: приятного чаипития
00:51 Katty Pie: пасиб)
00:51 Katty Pie: 00:15:402 - сделай его посимметричнее
00:51 Hellzero: ага
00:52 Katty Pie: 01:01:071 (7) - стакни с синей ноткой 7
00:53 Katty Pie: 00:39:383 - нк
00:53 Hellzero: ок
00:54 Katty Pie: ненавижу эти нк баги
00:54 Hellzero: :D
00:54 Katty Pie: 01:15:657 (2) - 1 грид вниз для стака
00:55 Katty Pie: 01:18:078 - тут тоже нк
00:56 Hellzero: угу
00:58 Katty Pie: 01:28:014 (5,6) - может всё таки их поставить как-нибудь подругому? мне эти 2 слайдера не очень нравятся
00:58 Hellzero: надо бы
00:59 Katty Pie: сделать джампик, кульный))
01:00 Katty Pie: почему бы в конце не поставить спин? и закончить его тут
01:01 Katty Pie: 02:09:925 - с громкостью 5%
01:01 Katty Pie: софт
01:02 Katty Pie: 01:37:449 (1) - анснапнутый серкл
01:02 Katty Pie: поправь
01:02 Katty Pie: вот это всё
01:03 Katty Pie: теперь хард
01:05 Katty Pie: 00:19:511 (6) - я думаю лучше удалить эту нотку, получается каша с этим коротким слайдером, можно легко запутаться
01:05 Katty Pie: 00:19:511 (6) - я думаю лучше удалить эту нотку, получается каша с этим коротким слайдером, можно легко запутаться
01:05 Katty Pie: 00:19:988 - тут нк
01:07 Katty Pie: 01:57:823 - о боже ты мой
01:07 Katty Pie: что за оверлап?
01:07 Katty Pie: D:
01:08 Katty Pie: ещё и ноты спутаны
01:08 Katty Pie: о ужас
01:08 Hellzero: че прям так сложно? :D
01:08 Katty Pie: я думаю самый оптимальный вариант поменять местами ноты 3 и 4
01:09 Katty Pie: да путает немного
01:09 Hellzero: ладно я его вообще передалаю
01:09 Hellzero: он мне самому не нравится
01:10 Katty Pie: ок)
01:10 Katty Pie: вот блин почему на инсе нет спиннера а на харде есть?
01:10 Katty Pie: странно как-то
01:10 Hellzero: :D
01:10 Hellzero: наверное это моя тупость
01:13 Katty Pie: Нормал для нормала харош, но как для самой лёгкой трудности в мапе нет. Слишком сложно новичкам будет тыкать ноты 1\2 в начале и в концу
01:13 Katty Pie: Нормал для нормала харош, но как для самой лёгкой трудности в мапе нет. Слишком сложно новичкам будет тыкать ноты 1\2 в начале и в концу
01:13 Katty Pie: *конце
01:14 Katty Pie: вот это всё
01:14 Hellzero: заставить меня сделать еще одну дифу ты не сможешь D;
01:15 Hellzero: спс :3/

Good luck with rank :3
Momochikun
Hi zero... mod4mod time :D

I don't really know about offset,, but i think it's weird

Normal
00:29:161 (1) - This spinner doesn't fit song i think..
01:16:167 (3) - 1.08 here
01:17:696 (2) - 1.09 ?
01:26:867 (2) - this slider doesn't fit the song
01:33:364 (4) - Don't use reverse.. 01:34:511 to 01:34:893 Make a 1/1 slider fit the song
00:37:186 - Add note here
01:55:912 - Why here ?

Hard
I don't really get the spacing here
00:12:537 (2) - ^
00:37:378 (2,3) - 1/2 slider fit the song..
00:38:332 (5) - Add fin
00:42:537 (7) - Look weird..
00:54:383 (1) - End this slider at 00:54:766
01:15:403 (1,2) - Make a 1/2 slider feel better
01:58:779 (6) - Remove fin
02:05:372 - 3.x spacing o_o

Lunatic
Triplets huh.. ? Open Ai mod pls.. there's too many error to fix
00:58:396 (1) - ^
01:02:409 (1,4) - ^ ?
01:14:925 (4) - Start on red tick and finish it at white tick
01:35:148 (1,2,3,4,5,6) - I didn't know triplets.. but at 1/4 beats this part is weird at snapping
01:58:778 (3) - remove clap
02:00:753 - For me.. it's too hard x__x especially doubletime mode

Good Luck~!
Chocopikel
hi, let's m4m~

[General]
  1. Raise volume on all diffs please. 50% is so quiet for this song. can barely hear the hitsounds.

[Normal]
  1. Adjust the SliderMultiplier to 1 manually through the file .osu
  2. 01:37:569 (4) - new combo
[Hard]
  1. OD +1
  2. 00:45:021 (2) - 1 grid up
  3. 01:27:250 (1,2,3) - Since only the one of times of return is different, it is puzzled. try this.
[Lunatic]
  1. 02:08:523 (1) - End of spinner at 02:09:861 (Normal and Hard is ok, why this diff only 02:09:909?)
nice symmetry map~
good luck!
riffy
hai hai.

[General]
oh my god
  1. Your mapset is NOT complete. Of course it is rankable, but it seems like you're lazy mapper. Try to make full-mapset? (Easy/Normal/Hard/Insane/Lunatic) Lunatic without Insane looks just wrong, imo. Draining time is not so long (1:50), so please stop being lazy and make a full mapset. :<
  2. use Slider Tick Rate 2 because it fits with music the way better.
  3. I'd place red line at 00:03:173 - where music ACTUALLY starts. Don't worry it will not hurt your patterns.
  4. Disable letterbox during breaks, your map has video. so, letterbox are not really needed here.
  5. Try to find better video. Current one hurts my eyes a lot. :<
  6. Try to use new algorythm of creating circular sliders. It is MUCH easier and will improve your sliders a lot. (current sliders are a bit ugly and don't look good at all, to be honest)
  7. 01:41:008 - drag break's start here. and breaks end 01:54:766 - here. So, your breaks will follow rhythmc as well.
  8. No kiai? Even no fountains? Why? try to add some!
  9. 02:08:523 - music ends here. Move 5% volume section here, so, spinner will be silinced from here. It will help you to follow music closer.
[Normal]
note: Normal is the easiest diff here. Keep it in mind!
  1. AR3 for Normal diff? Really? It doesn't fits with your slider velocity and makes ptterns unreadable. I'd recommend to use AR 4 or 5 instead. So, your playfield will not be flooded with circles and map will become the way better!
  2. It seems like your ombos are overused during first 50% of the diff. Try to follow music or place NCs every 2nd "big-white-line". So, your combos will not be too short.
  3. 00:03:747 (1) - use reversed 1/2 slider here, instead. So, you'll make consistent 1/1 flow that is better for easiest diff of the mapset, and ,of course, it will fit with music better as well! Your inconsistent rhythm is unacceptable for easiest diff, because it is too hard for beginners. example of consistent rhythm / example 2 (reversed 1/2s)
  4. 00:16:167 - actally, there's a PERFECT place for one of those 1/2 sliders. Why do you use hhere one 2/1 slider instead? something like this will fit here THE WAY better
  5. 00:18:843 (2) - same as above, perfect place for 1/2 slider at 00:18:843 (2). try to follow rhythm instead of creating perfectly symmetrical pattern.
  6. 00:27:632 (1,2,3) - your flow here is totally unacceptable for easy/normal diffs. new pattern. Totally readable and symmetrical.
    paint-madskill goes here
    There are 4 possible ways to read your flow, and players will be confused A LOT. This problem is caused by LOW AR and kinda weird flow.
  7. 00:36:995 (4) - try to replace this circle with 1/2 slider. Sounds like there are some drums at 00:37:186 - and you mustn't ignore them!
  8. 00:55:912 (1) - overlapped with spinner's hitburst. May confuse players + doesn't looks good here.
  9. 01:13:874 (4) - clear example of hat exactly copypasta does. You have an offbeat slider but it's perfectly symmetrical. extend it by one red tick,so it will follow both vocals and music.
  10. 01:16:550 (1) - nazi - overlapped with (2)'s hitburst. Not a big problem but looks messy and may confuse some players. (in other words, try to avoid overlaps in easiest diffs)
  11. 01:16:550 (1,2,3) - why did you break your distance spacing here? x1.1 instead of regular x1.0 looks a bit weird and doesn't makes your map better.
    Make sure there are NO any random spacing mistakes, please!
  12. 01:35:276 (1,2,3) - looks like you're trying to point out these beats. but 01:35:657 - 01:36:422 - 01:37:186 - mustn't be ignored, too! Try to use 1/1 sliders here, it is all about consistent rhythm and flow.example
  13. 01:37:569 (4) - nazi - I feel like there's a missed new combo. It should be here according to your pattern and because it FITS here (vocals, etc..)
  14. 02:02:218 - you can't just ignore loud kick sound here? At least place here a circle or something :<

    too many 1/2 notes for easiest diff. Too slow AR makes patterns unreadable and flow here is confusing, too! Try to work on this diff more, I'm sure you can improve it A LOT.
[Hard]
  1. OD and HP Drain + 1, please. (mostly OD). Your settings are too low. It's more like Normal+ with some 1/4s.
  2. Objects are placed too close to each other. It makes 1/2 notes look weird. Try to use bigger distance spacing, so they will not be overlapped and you will improve your map.
  3. 00:02:792 (2,1) - this jump is totally unreadable here, it looks just like regular 1/2s. and following circles (00:04:320 (3,4)) looks really odd after this jump. Try to avoid jumps for first 5-8 seconds of the map!
  4. 00:08:142 (2,3) - jump distance is too big for [Hard]! What's more jumps are inconsistent x1.9 > 2.9 > 1.9 > 2.0. sound is exactly the same but jump distance is different. Why? It doesn't make any sense, imo.
  5. 00:19:415 (5,6,7) - you had 1/4 slider at 00:19:034 (4) - 00:25:148 (1,2) - but you have triplet at 00:19:415 (5,6,7). It is inconsistend, and dosn't fits with your diff settings at all.
  6. 00:29:160 - 00:29:543 - as long as you have circles at 00:29:925 - and at 00:30:307 - it is reasonable to put circles here as well. Or remove 00:29:925 (1,2) - to ge consistent.
  7. 00:39:097 (1,2) - plese, keep spacing here consistent, otherwise it could be understood in a wrong way and confuse players.
  8. 00:45:594 (4) - this slider is longet than your usual 1/4 sliders. It will confuse players because it breaks consistency and doesn't fit with your regular pattern at all! I suggest you, to use 1/1 slider here instead. it is more common for [Hard] diffs example
  9. 00:49:798 (3,4,5) - same as 00:19:415 (5,6,7). Fix them all or ignore them all.
  10. 00:50:753 (1,2) - practically the same as above, but here, you should use a 1/4 slider instead of those two circles. so, you will have easier-playable 1/4 pattern.
    hint: try to avoid streams fir hard diffs. And since your Hard is pretty easy, try to avoid triplets as well.
  11. 00:54:384 (1) - make slider 1/4 longer (for consistent rhythm) or put circle at 00:54:766, this beat shouldn't be ignored, anyway.
  12. 00:57:919 (3) - almost the same as 00:45:594 (4). and my suggestion is the same, too. example
  13. 01:09:671 (3,4,5,6,7,8) - i've already told you to replace triplets with sliders. Do the same thing here, please!
  14. 01:11:581 (3,1) - doesn't feels like antijump at all and breaks your spacing :< consider circles at 01:11:963 - and 01:13:492 - to fix this problem.
    note: 01:15:020 - try to fix, too!
  15. 01:16:549 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - I guess that's ok to have THAT many sliders with 2x reverse. It's still hard-tto-read and sounds off to me, but it's your choice. At least try to keep comboing consistent here, please!
  16. 01:40:244 (5) - replace this slider with two sliders? so, you will keep your sliders more consistent and easier to understand.
  17. 02:03:938 (1) - I'd say that this jump doesn't fits here so good and feels off. Try to avoid THAT big jumps for [Hard] diff, if it's possible.
  18. 02:05:467 (1,2,3,1,2,3,1,2) - geometry-jumps. They're readable but don't follow music at all, avoid random jumps, please. :/
[Lunatic]
this diff is better than others, but still has many mistakes.
  1. 00:04:702 (1,2) - obviously wrong spacing. (x0.1) different. It's clearly visible spacing mistake, fix it asap, please!
  2. 00:07:759 (2) - ctrl+g (reverse) this one to make it follow that-weird-sound. Lunatic diff is the craziest!
  3. 00:32:218 - ah, c'mon! this break is TOO short. It will not kill anybody! + It may confuse some players. (if you disagree, place that break for Normal and Hard as well)
  4. 00:33:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - please, do not overuse new combos. Make sure you place them ONLY for rhythm or to make patterns readable. Do not use NC spam. Never. It ruins your ma[p and makes it boring. (02:02:409 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3) - same = random spacing and unfitting jumps)
  5. 01:00:498 (1,2,3,4,5,6,7,8,9) - x1.0 spacing for stream. previous steams had lower spacing. use kiai for this part, so players will feel those strams better.
  6. 01:33:364 (1,2,3,4,5) - consistent 1/3 drumming, diifferent spacing. THIS IS NOT JUMPS. Do you know what jump is? Jump is something that FITS with music and makes map more enjoyable. You have random spacing here. Random spacing confuse players and makes unplayable. What's more you have inconsistent spacing here, it makes things even worse because it's just unplayable.
~~~~~~~~~~~~~~~~
Try to be creatve, not random. Try to avoid symmetrical patterns, unless you're 200% sure that it fits with music.

Good luck.
Topic Starter
Hellzero
thx for mod, fixed some
TicClick
О, прикольно, она всё ещё жива.
Topic Starter
Hellzero
Ага, типа того :3
Melophobia
[General]
  1. Title: Touhou Kakusa Shakai ~Usabiizu e Youkoso~
[Lunatic]
  1. 00:02:791 (2) - Not a big deal but sounds better if you reduce one repeat from this slider - there's no drum sound at 00:02:982 - .
  2. 00:03:173 ~ 00:15:402 - Why don't you use claps for snare-drum such as 00:03:746 - ?
  3. 00:15:211 (7,1) - Looks better if you swap these newcombos.
  4. 00:19:797 (6) - Personally think this note ruins your flow. I'd move this note to x:296 y:136 for a better flow.
  5. 00:33:746 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I don't like this pattern, it doesn't flow at all and plays badly to be honest.
  6. 00:38:332 (1) - Add a drum-clap here?
  7. 00:45:976 (9) - Add a finish here.
  8. 00:57:441 (2) - ^
  9. 00:59:352 (6) - The current agnle of this slider doesn't look good imo. How about making it like this?
  10. 01:08:906 (2) - Move this slider downward to avoid overlapping?
  11. 01:10:434 (6) - Add a finish here.
  12. 01:59:352 (1,2,3,4) - Somehow I prefer doing like this - the current pattern isn't somewhat looking so good to me.
  13. 02:02:027 (4,1) - 4.59x jump for what?
[Hard]
  1. HD+1
  2. 00:03:173 ~ 00:15:402 - Same as Lunatic
  3. 00:04:320 (3,4) - A bit nazi but spacing can be more equal imo.
  4. 00:42:919 (1,2,3) - I had trouble reading this, it will be more readable if you space (1) and (2) at higher DS.
  5. 00:45:976 - Add a finish here.
  6. 00:57:441 - ^
  7. 01:15:402 (1,2,3) - Awkward rhythm considering the vocal. This one fits better with music imo.
  8. 01:32:601 (3,4) - The flow between 01:32:218 (2,3) - is a bit uncomfortable to me, this one works better imo
  9. 01:37:441 (1,2) - This rhythm doesn't fit well with the song and doesn't sound good to me.
  10. 02:06:995 (1) - Better to end this slider at 02:08:523 - instead, or at least the 5% section should be there.
This difficulty is a bit too streamy considering the level of this difficulty and diffculty spread, but I think it's still acceptable.

[Normal]
  1. HD, AR and OD should +2. Star rating goes over 3.00 but it's still okay imo.
  2. 00:02:410 (1,1,2,3) - Honestly I don't like this rhythm cause (1,1) has a 1.5 rhythm so it's probably too hard for beginners imo. Also some emphasises such as 00:03:173 - are followed with slider end and I think it's not a good idea. Anyway just mentioning here, if I ask you to fix these up it basically means remapping the whole part and I don't want to.
  3. 00:31:263 (1) - This slider appears too soon after a spinner. please leave at least 2 beats blank so that beginners can recover enough.
  4. 00:44:830 (3) - Considering the shape of (1), looks better if this slider is more curved.
  5. 01:22:664 (1,2,3,4,1) - well even though I cannot give you an alternative pattern, I think this pattern can be improved. Currently it looks so bad to be honest.
  6. 02:06:995 (1) - Same as Hard.
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