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Xtrullor - Fluorescent Forests (feat. Albert Hyronen) [Catch

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Topic Starter
sxy62146214
This beatmap was submitted using in-game submission on 2018年7月13日 星期五 at 下午 10:05:13

Artist: Xtrullor
Title: Fluorescent Forests (feat. Albert Hyronen)
Tags: Mentorship Fantasty Newgrounds Light Purple Guitar calm bells ambience
BPM: 152
Filesize: 5055kb
Play Time: 01:55
Difficulties Available:
  1. Cup (0.99 stars, 67 notes)
  2. Fluorescent (3.05 stars, 249 notes)
  3. Platter (2.37 stars, 160 notes)
  4. Salad (1.75 stars, 119 notes)
Download: Xtrullor - Fluorescent Forests (feat. Albert Hyronen)
Information: Scores/Beatmap Listing
---------------
=Our 8th pending map=

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=Pending=

=Xtrullor ft. JBHyperion=


Em,after I begin modding,I try to map sth rankable.Of course,failed.This time,I read RC and mapped this.Everybody help me to rank QvQ..

Some meme about this map
1.PianoreGDXtrullor is my favourites artist :)
2.For quick rank.
3.BG from Baidu.
4.Metadata:http://www.newgrounds.com/audio/listen/727487

Cup by me:Dream begins.
Salad by me:Are you sure he is Xtrullor?
Platter by me:This song isn't fit red fruits...
Fluorescent by me:Fantastic forests.

Mod time
(Modder's mod/self-mod)

■■■■■■■■■■
(10/10)
·SP ≥ 12 get!
·Ready for 1st BNcheck!

(7/0) (8/0) (7/0) (11/0)

Change log
2017/6/25:Upload all diffs without hitsounds.Ready for mods (except hitsounds).
2017/6/27:Upload Cup with hitsounds and teaching from F D Flourite.
2017/6/28:Upload all diffs with hitsounds.Ready for mods.
2017/7/5:Upload Cup & Salad with teaching from F D Flourite.
2017/7/13:Recieve mods from Paranoid Grapes.
2017/7/14:Upload Platter with teaching from F D Flourite.
2017/7/17:Upload Fluorescent with teaching from F D Flourite.
2017/7/22:Recieve mods from ZX123456.
2017/7/23:Recieve mods from Time Series.
2017/7/26:Recieve mods from Hi_Hello.
2017/7/29:Fixed tags.
2017/8/3:Recieve mods from murutattack.
2017/8/6:Fixed tags.
2017/8/21:Just an update.
2017/8/22:Recieve mods from SangKrazF1nal3.
2017/8/28:Recieve mods from AJamez.
2017/9/2:Recieve half of the mods from Sanyi.
2017/9/9:Recieve another half of the mods from Sanyi.
2017/9/23:Added some tags.
2017/10/14:Just an update.
2017/11/4:Just an update.
2017/11/11:Recieve mods from Divine Cake.
2017/12/2:Just an update.
2017/12/23:Recieve half of the mods from Rekkursion.
2017/12/30:Recieve another half of the mods from Rekkursion.Ready for 1st BNcheck.
2018/1/20:Just an update.
2018/2/9:Just an update.
2018/2/24:Just an update.
2018/3/10:Just an update with a hitsound issue fixed.
2018/4/4:Fixed tags with NG-tags.
2018/4/30:Just an update.
2018/5/19:Just an update.
2018/6/8:Just an update.
2018/7/13:Just an update.

Modder
  1. Paranoid Grapes
  2. ZX123456
  3. Time Series
  4. Hi_Hello
  5. murutattack (General) +
  6. SangKrazF1nal3
  7. AJamez
  8. Sanyi (General) +
  9. Divine Cake
  10. Rekkursion

Star shooter
  1. ZX123456 (1)
  2. Time Series (1)
wonjae
first.
wonjae
and heres a mod.

Requested from que

Cup
pretty good actually.

00:24:916 (2) - i would make this the same distance spacing (DS) as 00:18:600 (2) - as they both map the same sort of loud sound. Maybe increase the note so that its around 1.20x DS and then fix the spacing in everything after it?

00:42:679 (2) - make this slider the same ds as 00:39:521 (2) - to the previous note for consistency? you can do this my moving the start of this slider to x=224

00:44:653 (1,2) - meh, im not a huge fan of this as having these two closer spaced compared to everything before drags the flow down and makes visually makes it annoying to play for new players. You can fix this by moving the sliderend of the first slider further away from the second slider so it increases the distance between them.

00:48:995 (2) - same concept but not as bad here tbh.

alright im going to stop naming the consistency issues in this part as i think i made myself clear. In lower diffuculties in my opinion, alot of the map should be relatively consistent or atleast similarly spaced so new players dont get visually confused by the map. Of course, when the song changes up though, you can add more or less distance as it is fitting. A good example of this is actually the first part of the map you mapped before the 1st spinner, i thought this part was pretty good.

01:05:574 (3) - this should be a repeat slider btw to match the piano in the background imo.

01:41:495 (1) - this jump is a little too big i think, as it might be confusing for players for there to be such a large jump the map never had. decrease the distance a little?


salad
00:18:600 (1) - making a note go to the other side of the screen can be pretty confusing and awkward for a new player, especially when you made 00:24:916 (1) - not a cross screen walk yet it has a higher pitched noise that goes with it.

00:27:285 (5) - dont put dashes on noises that dont deserve a dash, i dont think that this needs a dash to it as 00:14:653 (3) - is a similar sound that you mapped without a dash. i know that you added the 1/2 pattern before, but i dont think that is a good enough excuse to add a dash when a similar sound before didnt have one as it kills the consistency,

00:30:442 (5) - same thing as above.

00:33:600 (6) - i think this is fine though for some reason. i dont think you should change this pattern though as you changed the whole pattern here in this combo.

00:43:864 (1) - really hard to catch without dashing and the spacing feels a bit ambiguous, i think you should just make this into a walk.

00:52:153 (2,3) - again, pretty ambiguous. also i dont like the idea of having a from the first note to the second note in this combo.

00:56:100 (1,2,3) - dont do this. this is multiple dashes put consecutively which wil cause players who are trying to learn how to dash big problems as they are not used to this. i would nerf the distances so that not all of them are dashes.

01:02:811 (1) - unnecessary note imo.

01:17:811 (4) - antiflow jump, might be a little hard.

01:20:969 (4) - meh again, might be a little hard b/c of antiflow but whatever.

(kiai was really good btw i think, i dont have many problems with it)

alright im done modding salad.


platter
00:57:285 (1) - this should be a normal dash instead of being walkable imo, increase spacing between this and last note?

01:30:837 (1,2,3,4,5) - honestly, this dosent look visually good in my opinion, i would suggest to try and use a different pattern.

thats all actually, i dont find many problems with this platter (but im not good at them so /shrug)

rain
00:31:824 (4,1) - i would like a hyper in between these two imo.

00:45:837 (4,1) - i would like a hyper in between these two imo.

01:33:205 (3,4) - i would like a hyper in between these two imo.

01:35:771 (2,3) - the jump to (3) is actually really big imo and should be nerfed.

01:36:364 (3,4) - i would like a hyper in ur mom. (add a hyper here please)

01:38:929 (2,3) - again, dash is pretty big and i would decrease.

01:39:522 (3,4) - im pretty sure you wanted this to be a hyper, the jump is actually insane imo.

01:41:298 (4,1) - i think a hyper between these two notes fit well with the music tbh.

01:42:679 (3,4) - again, i would like a hyper here.

tbh this rain was really fun, but there are many parts where i find putting a hyper or lowering a dash will make the map better and more smooth to play.


this song puts me to sleep
Topic Starter
sxy62146214

Paranoid Grapes wrote:

and heres a mod.

Requested from que Thx OwO

Cup
pretty good actually. OwO thx

00:24:916 (2) - i would make this the same distance spacing (DS) as 00:18:600 (2) - as they both map the same sort of loud sound. Maybe increase the note so that its around 1.20x DS and then fix the spacing in everything after it? Though this part is in the beginning Yes you are right! Fixed

00:42:679 (2) - make this slider the same ds as 00:39:521 (2) - to the previous note for consistency? you can do this my moving the start of this slider to x=224 I can't exactly know what you mean...But of course,I moved to 224

00:44:653 (1,2) - meh, im not a huge fan of this as having these two closer spaced compared to everything before drags the flow down and makes visually makes it annoying to play for new players. You can fix this by moving the sliderend of the first slider further away from the second slider so it increases the distance between them.Fixed

00:48:995 (2) - same concept but not as bad here tbh.Fixed a little

alright im going to stop naming the consistency issues in this part as i think i made myself clear. In lower diffuculties in my opinion, alot of the map should be relatively consistent or atleast similarly spaced so new players dont get visually confused by the map. Of course, when the song changes up though, you can add more or less distance as it is fitting. A good example of this is actually the first part of the map you mapped before the 1st spinner, i thought this part was pretty good.I know what you mean now.This part should have bigger movement to fit the sliders so that it can be consistensy.

01:05:574 (3) - this should be a repeat slider btw to match the piano in the background imo. Huh?I want to use a slider to perform those five notes.

01:41:495 (1) - this jump is a little too big i think, as it might be confusing for players for there to be such a large jump the map never had. decrease the distance a little?F D says this part should have more movements,and he praised me at here...A little of course.

salad
00:18:600 (1) - making a note go to the other side of the screen can be pretty confusing and awkward for a new player, especially when you made 00:24:916 (1) - not a cross screen walk yet it has a higher pitched noise that goes with it. I thought you want to make 18:600 like 24:916.Yet in this flow,18:600(1) can only go to the left...Closer anyways.

00:27:285 (5) - dont put dashes on noises that dont deserve a dash, i dont think that this needs a dash to it as 00:14:653 (3) - is a similar sound that you mapped without a dash. i know that you added the 1/2 pattern before, but i dont think that is a good enough excuse to add a dash when a similar sound before didnt have one as it kills the consistency, Fixed.

00:30:442 (5) - same thing as above.^

00:33:600 (6) - i think this is fine though for some reason. i dont think you should change this pattern though as you changed the whole pattern here in this combo. You can find that those patterns are nearly the same.These parrern,it can't find a same partmit's a single part.So I change it.

00:43:864 (1) - really hard to catch without dashing and the spacing feels a bit ambiguous, i think you should just make this into a walk.Fixed

00:52:153 (2,3) - again, pretty ambiguous. also i dont like the idea of having a from the first note to the second note in this combo.Fixed the moving.But I like the combo I think.

00:56:100 (1,2,3) - dont do this. this is multiple dashes put consecutively which wil cause players who are trying to learn how to dash big problems as they are not used to this. i would nerf the distances so that not all of them are dashes.Closer!

01:02:811 (1) - unnecessary note imo. Unnecessary?

01:17:811 (4) - antiflow jump, might be a little hard. F D told me to do this...

01:20:969 (4) - meh again, might be a little hard b/c of antiflow but whatever. ^

(kiai was really good btw i think, i dont have many problems with it)

alright im done modding salad. Thx OwO


platter
00:57:285 (1) - this should be a normal dash instead of being walkable imo, increase spacing between this and last note?Dash is too strong,I make it farther but still walkable.

01:30:837 (1,2,3,4,5) - honestly, this dosent look visually good in my opinion, i would suggest to try and use a different pattern. I think it's good.

thats all actually, i dont find many problems with this platter (but im not good at them so /shrug) Same /w\

rain
00:31:824 (4,1) - i would like a hyper in between these two imo.That's too far.1/1 HDash would through the screen.

00:45:837 (4,1) - i would like a hyper in between these two imo.Fixed

01:33:205 (3,4) - i would like a hyper in between these two imo.That's too far.1/1 HDash would through the screen.

01:35:771 (2,3) - the jump to (3) is actually really big imo and should be nerfed.Fixed

01:36:364 (3,4) - i would like a hyper in ur mom. (add a hyper here please)That's too far.1/1 HDash would through the screen.

01:38:929 (2,3) - again, dash is pretty big and i would decrease.Fixed

01:39:522 (3,4) - im pretty sure you wanted this to be a hyper, the jump is actually insane imo.Actually,I don't want that.1/1 HDash in Platter is really stupid.I didn't use this idea in Bowl(Light Rain)

01:41:298 (4,1) - i think a hyper between these two notes fit well with the music tbh.01:40:706 (1,2,3,4) is a changeless part.And 01:41:495 (1) must at the right of the screen,so it's impossible to HD here.

01:42:679 (3,4) - again, i would like a hyper here.Fixed.

tbh this rain was really fun, but there are many parts where i find putting a hyper or lowering a dash will make the map better and more smooth to play. I agree with you in some reason.But I just don't want to use 1/1 HDash any more.


this song puts me to sleep This song is a fantastic dream.
Thx for you mod!
I...Finally......Mapped something rankable!!!
ZX123456
路過渣摸

排列打起來挺不錯的,尤其是Platter :)

widescreen support 沒有使用SB的話就把它關掉吧(salad/platter/Fluorescent)

cup

01:50:969 (1) - 拉長到01:52:548 - ,然後把spin往後移一點
01:55:706 - 如果上面那行mod成立的話,把S:C3 Finish的音效移到這裡如何01:52:548 - ,其他難度也是

salad

01:14:653 (4) - 拆成這樣https://imgur-archive.ppy.sh/dnMSQUR.png感覺比較適合,或是把滑條縮短到01:15:442 -
01:41:495 (1) - 滑條尾縮短到01:42:087 -
01:44:653 (1) - 滑條尾縮短到01:45:245 -

platter

01:02:021 (2) - 這個難度跟Fluorescent是用S:C4 finish,但是cup和salad是S:C3,可以考慮統一成同樣的音效
01:24:127 (4) - 滑條尾的finish音效取消掉如何,聽起來有點怪
01:27:285 (2) - 其他3個難度這裡的音效都是S:C3 finish,只有這個難度是用S:C4,是不是不小心選錯了

Fluorescent

00:30:442 (5,1) - 這邊接起來感覺不太順暢,改成這樣試試https://osu.ppy.sh/ss/8648938
01:09:127 (3) - 漏了finish?
01:12:679 (6) - 多了finish? 我懷疑是不小心把音效放錯位置
01:24:916 (2) - 同platter,取消這個finish
Topic Starter
sxy62146214

ZX123456 wrote:

路過渣摸 哇好像可以说中文的样子.

排列打起來挺不錯的,尤其是Platter :) Thx

widescreen support 沒有使用SB的話就把它關掉吧(salad/platter/Fluorescent)

cup

01:50:969 (1) - 拉長到01:52:548 - ,然後把spin往後移一點这里这个滑条是要和01:50:969 (1) 一模一样的,所以不能改。假设有人再说我就改了。
01:55:706 - 如果上面那行mod成立的話,把S:C3 Finish的音效移到這裡如何01:52:548 - ,其他難度也是 可惜那条mod不成立。

salad

01:14:653 (4) - 拆成這樣https://imgur-archive.ppy.sh/dnMSQUR.png感覺比較適合,或是把滑條縮短到01:15:442 - 拆就免了,缩短很适合
01:41:495 (1) - 滑條尾縮短到01:42:087 - 修了
01:44:653 (1) - 滑條尾縮短到01:45:245 - 修了

platter

01:02:021 (2) - 這個難度跟Fluorescent是用S:C4 finish,但是cup和salad是S:C3,可以考慮統一成同樣的音效 哎呀你说得对
01:24:127 (4) - 滑條尾的finish音效取消掉如何,聽起來有點怪 不怪,这里对上了另外一个下降音
01:27:285 (2) - 其他3個難度這裡的音效都是S:C3 finish,只有這個難度是用S:C4,是不是不小心選錯了 好像还真是选错了...

Fluorescent

00:30:442 (5,1) - 這邊接起來感覺不太順暢,改成這樣試試https://osu.ppy.sh/ss/8648938 按照你这改法,那么00:30:640 (1) 将会和后面的物件逆接。而且rain里小小的逆flow也不要紧。
01:09:127 (3) - 漏了finish? EN
01:12:679 (6) - 多了finish? 我懷疑是不小心把音效放錯位置 应该放到后面那个滑条头上...
01:24:916 (2) - 同platter,取消這個finish 没问题的其实
Thx for you mod.
不过我要多说一句,摸图不仅仅是摸音效哦。
ZX123456

sxy62146214 wrote:

不过我要多说一句,摸图不仅仅是摸音效哦。
因為排列打起來我覺得都滿順暢的,結果只摸出音效來了

真要說的話大概就是salad的跳有幾個點感覺太大了

不過我不太確定對salad來說算不算過難,就沒有打上去了

如果你想看看我覺得太難的部分的話再告訴我,我再補上
Time Series
M4M~

我没什么作图和摸图的经验,所以摸得可能有点主观的色彩,如果有些地方你觉得不合适就别改了

Cup
这个难度没有问题,我只是给一个个人的建议。这个难度的开头和结尾有太多按得太简单的滑条,要知道这首曲子本身节奏就很慢,如果难度太简单的话很容易让人睡着。

我建议你把一些在00:13:074 (1) - 00:32:021 (1)和01:28:864 (1) - 01:50:969 (1)之间的滑条改的移动幅度大一些,比如:
00:19:390 (1) - 完全可以改成一个平放着的滑条(因为本身它的速度就不快,平放下来也不用跳的);
01:35:179 (1) - 这个你可以把它改直;
等等

Salad
00:52:350 (3,4) - 这是一个edge dash,需要缩短它们的间距
00:38:337 (1,2,3) - 这三个物件的距离都很大,可能对于salad而言有点太难了,建议你把2往左挪一点
00:44:653 (1,2,3) - 同上,2往右移
01:05:179 (3) - 这个的前后难度太大了,往左移一点
01:17:416 (2,3,4) - 这三个有点anti-flow,我建议你把2挪到和3重合的地方
01:20:574 (2) - 同上
01:30:443 (3) - 这个建议你往右移一点
01:33:206 (2) - 这个圈前后两个都要跳,所以你至少要减小其中一个的距离
01:45:837 (2,3) - 这个也是edge dash,缩短它们的距离

Platter
这个难度有好多设置在屏幕两端的hyperdash,感觉对于新手而言可能太难了些。其实你不必在每个乐句末尾都做一个hyperdash,可以把其中一部分换成普通的dash

如果你保留了所有hyperdash的话,以下是我的mod:
00:33:009 (6,7) - 因为7,8是一个hyperdash,所以对于platter来说,这两个水果的距离最好不要太大,这里你可以把4,5,6都往右移动一些
00:33:600 (8,1) - 同上,把1往左移一些
00:39:916 (4,1) - 同上,把1往左移一些
00:43:074 (4,1) - 同上,把1移动到屏幕中央的位置
00:57:877 (2,3) - 同上,把2往左移
01:04:192 (2,3) - 同上,把2的末尾往左移
01:13:666 (2,3) - 同上
01:30:442 (4,1) - 同上,把1往右移
01:38:929 (2,3) - 同上,把2往右移

Fluorescent
这张图虽然星数显得不多,不过很有挑战性,有很多距离很大的普通跳,可玩性很高,是我最喜欢的一个难度

00:19:390 (1) - 这个滑条跟00:13:074 (1)太像了,感觉没有什么变化,可以改的区别稍微大一点,你可以试试把这个滑条放平
00:20:969 (1) - 这个跟00:14:653 (2)弯的方向一样,感觉变化也不是很大,我个人推荐把这个滑条水平翻转一下
00:22:548 (1) - 同上上一条
00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 没什么要改的,只是想说这个设计很赞
00:57:285 (1,2) - 如果是我的话,我会把第一个滑条延长1/4拍,并把第二个推迟1/4拍
01:24:916 (2) - 把这个滑条缩短1/4拍

希望以上能有所帮助
Topic Starter
sxy62146214

liuzicheng4732 wrote:

M4M~ 哇你的图里居然有Hi_Hello的GD,我下一步找M4M正准备找他呢/w\

我没什么作图和摸图的经验,所以摸得可能有点主观的色彩,如果有些地方你觉得不合适就别改了 好的

Cup
这个难度没有问题,我只是给一个个人的建议。这个难度的开头和结尾有太多按得太简单的滑条,要知道这首曲子本身节奏就很慢,如果难度太简单的话很容易让人睡着。 本来这首曲子就是奔着让人睡着去的...

我建议你把一些在00:13:074 (1) - 00:32:021 (1)和01:28:864 (1) - 01:50:969 (1)之间的滑条改的移动幅度大一些,比如:
00:19:390 (1) - 完全可以改成一个平放着的滑条(因为本身它的速度就不快,平放下来也不用跳的);00:13:074 (1,1) 被我改的更平了。而你说的这部分我还是想保持它的“C”,所以稍微把它改的更弯了(但没改平)。
01:35:179 (1) - 这个你可以把它改直;你没发现这和前面是对称的吗...
等等

Salad
00:52:350 (3,4) - 这是一个edge dash,需要缩短它们的间距 修了
00:38:337 (1,2,3) - 这三个物件的距离都很大,可能对于salad而言有点太难了,建议你把2往左挪一点 修了!与此同时我把后面00:42:679 (2,3) 稍微调大了些。
00:44:653 (1,2,3) - 同上,2往右移 修了!且同上。
01:05:179 (3) - 这个的前后难度太大了,往左移一点 修了!
01:17:416 (2,3,4) - 这三个有点anti-flow,我建议你把2挪到和3重合的地方 在F D教我之前,2,3是一个竖直滑条。然后...然后F D说这地方应该是像这样的移动...我把4移近了。
01:20:574 (2) - 同上 ^
01:30:443 (3) - 这个建议你往右移一点 修了!我还将2稍微左移了一点点.
01:33:206 (2) - 这个圈前后两个都要跳,所以你至少要减小其中一个的距离 修了
01:45:837 (2,3) - 这个也是edge dash,缩短它们的距离 修了

Platter
这个难度有好多设置在屏幕两端的hyperdash,感觉对于新手而言可能太难了些。其实你不必在每个乐句末尾都做一个hyperdash,可以把其中一部分换成普通的dash 我也觉得全图1/1 HDash 很吃屎,但是由于它变成了全图的一个梗所以不知道怎么改了...

如果你保留了所有hyperdash的话,以下是我的mod:
00:33:009 (6,7) - 因为7,8是一个hyperdash,所以对于platter来说,这两个水果的距离最好不要太大,这里你可以把4,5,6都往右移动一些 修了
00:33:600 (8,1) - 同上,把1往左移一些 修了(只移了一点点...)
00:39:916 (4,1) - 同上,把1往左移一些 我把(1,2)换了位置。
00:43:074 (4,1) - 同上,把1移动到屏幕中央的位置 开玩笑居然没问题,虽然多出来一个dash
00:57:877 (2,3) - 同上,把2往左移 修了
01:04:192 (2,3) - 同上,把2的末尾往左移 果然...
01:13:666 (2,3) - 同上 修了
01:30:442 (4,1) - 同上,把1往右移 01:30:837 (1,2,3,4,5) 整体左移
01:38:929 (2,3) - 同上,把2往右移 修了(看起来效果不大...)

Fluorescent
这张图虽然星数显得不多,不过很有挑战性,有很多距离很大的普通跳,可玩性很高,是我最喜欢的一个难度 哇谢谢(3*FC?不存在的!)

00:19:390 (1) - 这个滑条跟00:13:074 (1)太像了,感觉没有什么变化,可以改的区别稍微大一点,你可以试试把这个滑条放平 前半段放平
00:20:969 (1) - 这个跟00:14:653 (2)弯的方向一样,感觉变化也不是很大,我个人推荐把这个滑条水平翻转一下 前半段放平...
00:22:548 (1) - 同上上一条 同上上一条
00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 没什么要改的,只是想说这个设计很赞 哇我还以为这里overmap呢
00:57:285 (1,2) - 如果是我的话,我会把第一个滑条延长1/4拍,并把第二个推迟1/4拍 这个我真不知道你怎么想的,延长1/4那地方没有任何音...
01:24:916 (2) - 把这个滑条缩短1/4拍 这倒真是.

希望以上能有所帮助 当然啦!
Thx for your mod!
嗯,你的M4M我明天就会去!
Sakary
M4M
As you requested.
Sorry for poor wordings.

Fluorescent
Since the song is soothing so does the diff itself, too. Gladly, you amazed and surprised me with your style.
Though, I only have this few suggestions:
  1. 00:18:600 (1,2,3,4) - Horizontal notes seems boring. why not make it inverted-C shaped notes.
  2. Only applicable if you do the previous: 00:19:390 (1) - 'C' slider is smoother than 'L'. Same with 00:20:969 (1) - too, only that it is inverted.
  3. 00:24:916 (1,2,3,4) - I suggest vertical-patterned notes here.
  4. 00:27:087 - I think hyperdash should not be present at this part until 00:36:956 - . Referring to these notes: 00:27:087 (4,5) - , 00:30:245 (4,5) - , 00:36:561 (1,2) -.
  5. 00:39:521 (3,4) - Here, hdash seems promising. The 'hitsounds' you're using does make this note good for hdash. Also to this note too: 00:42:679 (4,1) -
  6. 00:43:864 (1) - Remove finish hitsound. Replace it with whistle.
  7. 00:45:837 (4,1) - and 00:49:390 (1) - This was what I was looking for earlier. This was a good resemblance of what I was saying earlier. :D
  8. 00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think this is overmapped. I don't hear any sound that has potential to resemble a stream Well I actually do, though. I just want to say to lower the note's volume for the audibility of the song.
  9. 01:02:679 (1,1) - Try 1/3 beat snap divisor here.
  10. 01:09:127 (3,4,5,6,7) - Overmapped?
  11. 01:22:153 - I hear triplet sound here.
  12. 01:23:239 - Potential note placement. Add note here.
  13. 01:24:916 (2) - Not comfy.
  14. 01:41:298 (4,1) - Awkward distance between these two.
to be continued...
Topic Starter
sxy62146214

Hi_Hello wrote:

M4M
As you requested.
Sorry for poor wordings. I'm poorer.’

Fluorescent
Since the song is soothing so do the diff itself, too. Gladly, you amazed and surprised me with your style. woo thx.
Though, I only have this few suggestions:
  1. 00:18:600 (1,2,3,4) - Horizontal notes seems boring. why not make it inverted-C shaped notes.
  2. Only applicable if you do the previous: 00:19:390 (1) - 'C' slider is smoother than 'L'. Same with 00:20:969 (1) - too, only that it is inverted.
  3. 00:24:916 (1,2,3,4) - I suggest vertical-patterned notes here. These mods gives me some ideas.Since 18:600 is the first horizontal part so I won't change it.So that like those "L" sliders because I just want that.While the second part I changeg it to a "D" <-Inverted-C
  4. 00:27:087 - I think hyperdash should not be present at this part until 00:36:956 - . Referring to these notes: 00:27:087 (4,5) - , 00:30:245 (4,5) - , 00:36:561 (1,2) -. Well this is rain.From 25:706 the song become stronger.
  5. 00:39:521 (3,4) - Here, hdash seems promising. The 'hitsounds' you're using does make this note good for hdash. Also to this note too: 00:42:679 (4,1) - 1/1 HDash...Alright,you are the 2nd modder who said this(Grapes).
  6. 00:43:864 (1) - Remove finish hitsound. Replace it with whistle. Nope,because 00:50:179 (3) is a Finish too.
  7. 00:45:837 (4,1) - and 00:49:390 (1) - This was what I was looking for earlier. This was a good resemblance of what I was saying earlier. :D What do you mean?I can't understand.
  8. 00:55:706 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think this is overmapped. I don't hear any sound that has potential to resemble a stream Well I actually do, though. I just want to say to lower the note's volume for the audibility of the song. Alright.lower volume.This part is one of the best part of the map so I won't change it.
  9. 01:02:679 (1,1) - Try 1/3 beat snap divisor here. Yes you are right.
  10. 01:09:127 (3,4,5,6,7) - Overmapped? Actually no.The music is the same as 00:43:864 (1,2,3,4,5)
  11. 01:22:153 - I hear triplet sound here. Not a triplet,but a sound at 01:22:153.Fixed as shorter slider and a fruit.
  12. 01:23:239 - Potential note placement. Add note here. Fixed.
  13. 01:24:916 (2) - Not comfy. Yes it is.
  14. 01:41:298 (4,1) - Awkward distance between these two. 01:41:495 (1) lefter
to be continued... Ok I can wait X)
Thx for your mod.
I'm not a bad mapper.I'm not a bad mapper.I'm not a bad mapper....
Moeruattack
M4M requested (late a bit due to work q-q)
(I mod rain first)

General
+ Disable widescreen support for all diff.
+ Combo Spread issues, I think Salad could add more notes/sliders. After checking the total combos on whole mapset, I suggest combo must be balanced.(175 > 185 > 285 > 395)

Fluorocent
00:20:969 (1) - Shaped L slider looks ugly when it converts into fruit, I suggest use C shaped slider instead.
00:27:679 (1) - Ctrl+G then move 00:27:679 (1,2,3) to x:464, makes a bit more interesting flow.
00:30:442 (5,1) - I don`t like the anti-flow with the slow beat going here, cause the next (1) are on lefty side pattern, you can just Ctrl+H then move to x:440.
00:33:600 (8) - Should add H-Dash here, seems like previous similar beats also have H-Dash.
00:55:311 (3) - Lack of distance between next notes, could move a bit left to x:184.
00:43:074 (1,2) - Might having reaction issues, especially catching the 00:43:271 (2,3,4). I wonder if you can try Ctrl+H the 00:43:271 (2,3,4), then move to x:40, Ctrl + H the 00:43:864 (1,2,3,4,5,6) and move to x:248, and the last (6) move to x:92. It makes flow c and reverse c pattern and include H-Dash ready. (It adds difficulty +0.02 though.)
01:02:219 (1,1,1,1) - Could improve a bit more on visual and flow instead of straight one or make Spinner until 01:03:403.
01:04:192 (2) - I think you could add difficulty if make this a H-Dash, try move the fruit on x:376, so it requires (3) to catch using H-Dash.
01:07:350 (2) - ^ same, but on x:136.
01:16:232 (1) - This could be better if add H-Dash. Move to x:388.
01:16:627 (2) -
01:16:232 (1,2,3,4) - I love to see a bit more interesting pattern than repeated /, for example.
01:19:390 (1,2,3,4) - ^ could use same example as up here.
01:24:127 (1) - The slider ends on blue tick, but no beats are there. End the slider on White tick (01:24:521), and add note on 01:24:719.
01:24:916 (3) - Ctrl+H then move to x:512. And move the 01:25:706 (1) to x:204, add a distance between them.
01:28:864 (1,2,3) and 01:32:021 (1,2,3) - Distance between them is really higher than 01:35:179 (1,2,3). Consider the (2) and (3) a bit near (1.70x - 1.90x distance).
01:42:087 (2) - Maybe better Ctrl+g this and move to x:324 for better flow.
01:45:245 (2) - ^

Kinda ok, could use some improvements on flow :)

Platter
00:25:311 (4) - Not a good way to start a map on this pattern, maybe make Vertical pattern instead.
01:44:653 (1,2,3,4) - Kinda repetitive, looks ok if its Ctrl+H.
01:11:495 (4,1,2,3) - Sounds lacking in terms of Platter diff, you can add note like how you did on 00:52:942 (1,2).
01:52:350 (1,2) - Could add movements in here though, like Ctrl+H.

Platter was ok though, but not sure whether 01:30:048 (3,4), could be a bother to BN someday (due to Rain not using H-Dash on similar beats).

Salad
01:02:811 (1) - I wonder if you could remove this note here, since spinners aren`t same places like Platter Diffiiculty. (Spread Issues)
01:09:127 (1) - I think distance could be added more, like move to x:440.
01:21:758 (5) - Kinda anti-flow pattern. Try Ctr+H, then move to x:168.
01:44:653 (1,2,3) - Preffer if Ctrl+H the whole thing, cause repetitive movement.
01:52:548 (2) - Could add note here, and move the spinner to 01:52:942 (1), and end it to 01:55:706.

Kinda plays like Cup difficulty but, I think there`s a lot of place you could add some 1/2 repeated slider and notes. But thats my opinion.

Cup
01:52:548 (1) - I think it has same issue as Salad diff, could add note beside this spinner.

Pretty nice Cup map :3

Song was nice though,
Good luck for ranking :)
Topic Starter
sxy62146214

murutattack wrote:

M4M requested (late a bit due to work q-q)
(I mod rain first) OK Let's go.

General
+ Disable widescreen support for all diff. Fixed
+ Combo Spread issues, I think Salad could add more notes/sliders. After checking the total combos on whole mapset, I suggest combo must be balanced.(175 > 185 > 285 > 395) You means more objects in Salad.Yeah i want to map every diff easy at first,so there's less object than you think.(Jumpong make salad a little hard.)

Fluorocent
00:20:969 (1) - Shaped L slider looks ugly when it converts into fruit, I suggest use C shaped slider instead. But I just want this.
00:27:679 (1) - Ctrl+G then move 00:27:679 (1,2,3) to x:464, makes a bit more interesting flow. Yeah.
00:30:442 (5,1) - I don`t like the anti-flow with the slow beat going here, cause the next (1) are on lefty side pattern, you can just Ctrl+H then move to x:440. You are the 2nd modder who said this(ZX123456).Fixed!
00:33:600 (8) - Should add H-Dash here, seems like previous similar beats also have H-Dash. Fixed.(1/1 HDash...)
00:55:311 (3) - Lack of distance between next notes, could move a bit left to x:184. Fixed.
00:43:074 (1,2) - Might having reaction issues, especially catching the 00:43:271 (2,3,4). I wonder if you can try Ctrl+H the 00:43:271 (2,3,4), then move to x:40, Ctrl + H the 00:43:864 (1,2,3,4,5,6) and move to x:248, and the last (6) move to x:92. It makes flow c and reverse c pattern and include H-Dash ready. (It adds difficulty +0.02 though.) You mean Ctrl+H this part.Wonderful!
01:02:219 (1,1,1,1) - Could improve a bit more on visual and flow instead of straight one or make Spinner until 01:03:403. I just want this.This is one of the best parts.(I think...)
01:04:192 (2) - I think you could add difficulty if make this a H-Dash, try move the fruit on x:376, so it requires (3) to catch using H-Dash. Fixed(but why it looks so strange.)
01:07:350 (2) - ^ same, but on x:136. ^(Not strange here.)
01:16:232 (1) - This could be better if add H-Dash. Move to x:388. Fixed.
01:16:627 (2) - Here...just move a little.
01:16:232 (1,2,3,4) - I love to see a bit more interesting pattern than repeated /, for example. What are you doing???I just want these(←→←→) and who is aboma123? :thinking:
01:19:390 (1,2,3,4) - ^ could use same example as up here. ^
01:24:127 (1) - The slider ends on blue tick, but no beats are there. End the slider on White tick (01:24:521), and add note on 01:24:719. Fixed.
01:24:916 (3) - Ctrl+H then move to x:512. And move the 01:25:706 (1) to x:204, add a distance between them. Edged.
01:28:864 (1,2,3) and 01:32:021 (1,2,3) - Distance between them is really higher than 01:35:179 (1,2,3). Consider the (2) and (3) a bit near (1.70x - 1.90x distance). Fixed.
01:42:087 (2) - Maybe better Ctrl+g this and move to x:324 for better flow. Fixed.
01:45:245 (2) - ^ ^

Kinda ok, could use some improvements on flow :) Sure.

Platter
00:25:311 (4) - Not a good way to start a map on this pattern, maybe make Vertical pattern instead. Fixed.
01:44:653 (1,2,3,4) - Kinda repetitive, looks ok if its Ctrl+H. Yes,it's repetitive.
01:11:495 (4,1,2,3) - Sounds lacking in terms of Platter diff, you can add note like how you did on 00:52:942 (1,2). Fixed.
01:52:350 (1,2) - Could add movements in here though, like Ctrl+H. This is Platter not Rain.

Platter was ok though, but not sure whether 01:30:048 (3,4), could be a bother to BN someday (due to Rain not using H-Dash on similar beats). 1/1 HDash...

Salad
01:02:811 (1) - I wonder if you could remove this note here, since spinners aren`t same places like Platter Diffiiculty. (Spread Issues) All right,you are the 2nd modder who said this(Grapes.)
01:09:127 (1) - I think distance could be added more, like move to x:440. Yes.
01:21:758 (5) - Kinda anti-flow pattern. Try Ctr+H, then move to x:168. Fixed!(Though you just need to stand here...)
01:44:653 (1,2,3) - Preffer if Ctrl+H the whole thing, cause repetitive movement. Yes it's repetitive.
01:52:548 (2) - Could add note here, and move the spinner to 01:52:942 (1), and end it to 01:55:706. Make the slider end at 01:52:350 instead.

Kinda plays like Cup difficulty but, I think there`s a lot of place you could add some 1/2 repeated slider and notes. But thats my opinion. I just want it a little easy XD.

Cup
01:52:548 (1) - I think it has same issue as Salad diff, could add note beside this spinner. ^

Pretty nice Cup map :3 Thx!

Song was nice though,
Good luck for ranking :) Thx!
Thx for your modding.
Now let's go to ask my mentor for check!
Summerleopard
I guess it is time for me to mod it....

[SALAD]

00:25:311 (2) - I think you could make a circle here. Felt empty anyway here.
00:50:574 (2) - Here too,oh put clap whistle. for this circle same like I mention above ^

[PLATTER]
SPOILER
00:14:653 (2) - I prefer it as whistle or you could increase the volume at 75% for clearer contrast on song.
(notes,you had other hitsounds with good finish sound for that tho)
00:17:811 (2) - Same as above
00:50:179 (1) - Ctrl+G here and add another reverse arrow,make it for tho. So,it would be smooth a bit.
01:34:390 (1) - Try to make it a bit edge on left by using x:216, y:204.
01:36:758 (4) - Whistle here plz.
01:47:021 (1) - Same as above step,move it at x:216, 7:176.
(note,this could be intensify if you want or let it be on the given axis..)

Anyway,that's for now. I guess your Platter was nice. I think it need some polished on movements.
~G.Luck~
Topic Starter
sxy62146214

SangKrazF1nal3 wrote:

I guess it is time for me to mod it.... This mod is a little short.Let's see if it worth a kds.

[SALAD]

00:25:311 (2) - I think you could make a circle here. Felt empty anyway here. I don't think so.Opposite,I think this would be harder and have too more notes.
00:50:574 (2) - Here too,oh put clap whistle. for this circle same like I mention above ^ ^

[PLATTER]
SPOILER
00:14:653 (2) - I prefer it as whistle or you could increase the volume at 75% for clearer contrast on song. Here's a custom hitsounds.And at the beginning 40% is common.
(notes,you had other hitsounds with good finish sound for that tho)
00:17:811 (2) - Same as above ^
00:50:179 (1) - Ctrl+G here and add another reverse arrow,make it for tho. So,it would be smooth a bit. What do you mean?
01:34:390 (1) - Try to make it a bit edge on left by using x:216, y:204. You noticed 01:47:021 (1) ?And then you can find that they are the same.
01:36:758 (4) - Whistle here plz. Custom HS here.
01:47:021 (1) - Same as above step,move it at x:216, 7:176. If you change them they should be Ctrl+H
(note,this could be intensify if you want or let it be on the given axis..)

Anyway,that's for now. I guess your Platter was nice. I think it need some polished on movements. Thx
~G.Luck~
Thx for your mod.
As I refused all,no kds.But you say you will mod more tommorrow,so let's wait and see.
Summerleopard
[Fluorescent]
00:55:804 (2,3,4) - This could be add whistle for song contrast(as imitate song sounds)
00:56:594 (2,3,4) - Another here and
00:56:989 (2,3,4) - Here,it is your choice too
00:57:877 (2) - Instead of shorting this as 1/2 slider-kick,can you just used 1/4 . I guess it would never affect song so much. Add some space after this note.
00:58:469 (3) - If you tend to do so
01:32:613 (2) - Repeat like you does in 01:28:864 (1,2,3) - looks more comfortable (not make player tired confused with changed pattern)
Why not shape it like this image: http://osu.ppy.sh/ss/8908345

Overall are good for this one,since you ask for this one. You got it. :)

If you ask for Cup,I don't need to look at it because I don't to messed the arts :P
Topic Starter
sxy62146214

SangKrazF1nal3 wrote:

[Fluorescent] About a minute ago.What...
00:55:804 (2,3,4) - This could be add whistle for song contrast(as imitate song sounds) HS shouldn't be used like that.
00:56:594 (2,3,4) - Another here and ^
00:56:989 (2,3,4) - Here,it is your choice too It's too much huh?
00:57:877 (2) - Instead of shorting this as 1/2 slider-kick,can you just used 1/4 . I guess it would never affect song so much. Add some space after this note. I use this reserve slider for the background's "cicici" sounds.This slider,I think it's no problem.
00:58:469 (3) - If you tend to do so ???
01:32:613 (2) - Repeat like you does in 01:28:864 (1,2,3) - looks more comfortable (not make player tired confused with changed pattern) Yes,I repeated.So what do you mean.
Why not shape it like this image: http://osu.ppy.sh/ss/8908345 Got it.

Overall are good for this one,since you ask for this one. You got it. :) I got it.

If you ask for Cup,I don't need to look at it because I don't to messed the arts :P Thx
Thx for your mod agian.
Though there's only one tip useful.It worth the kds.
Jemzuu
hello from Q

[F]
00:17:811 (2) - could get more space imo
00:19:390 (1) - ^
00:22:548 (1) - ctrl h
00:24:127 (2) - ^ and also maybe increase more space
00:27:482 - missing beat mayb add pattern like 00:26:890 (3,4) -
00:28:271 (3) - move this to right insted and 00:28:074 (2) - give more spacing to this
00:30:640 (1) - yea move this to same position as 00:31:429 (2) - since u did same for 00:30:442 (5,1) -
00:32:021 (1,2,3) - would ctrl g these for hdash i hear strong sound ye pls
00:32:614 (4,5,6) - more space pls perhaps place them under 00:31:824 (4) -
00:34:390 (2,3) - ye i like what i said about 00:27:679 (1,2,3) - just follow it xd
00:38:929 (2) - more spacing perhaps
00:38:929 (2) - move this closer to (2) a bit place it above 00:43:666 (4) -
00:46:232 (1,2,3,4) - i'd ctrl g these xd cus 00:45:837 (4,1) - isnt a really strong sound for hdash strong sound comes on 00:46:824 (4,1) - that's why there's a finish hs for it
00:51:561 (2) - yea ctrl g this too move to x180 y132 after since u did the same for 00:52:745 (2,4) -
00:55:311 (3) - move a bit closer to (4)
00:57:877 (2) - overlap this to 00:59:258 (1) - insted to balance the spacing between 00:58:469 (3,4) -
01:02:679 (1) - i'd ctrl h and then move it to x192
01:03:206 - i'd prefer 2 circles insted. place 2 to x180 and 3 to x352
01:03:600 (1) - ctrl h pls and overlap it to 01:03:206 (2) -
01:11:100 (4) - ctrl h this since its a strong sound move it back to same position after
01:18:206 (1,2,3) - kinda awkward pls change some other pattern
01:22:548 (1,2,3,4,5) - ^
01:30:442 (4) - make this hdash
01:33:599 (4) - ^
01:34:390 (1) - move this same postion as 01:34:982 (4) -
01:35:771 (2) - more space to the left pls
01:38:929 (2) - ^
01:40:706 (1,2,3,4) - adjust spacing for this pls
01:42:087 (2) - give more space x276 ty
01:47:219 (2,3) - ctrl g
01:52:745 (1) - lower volume to 5%
Topic Starter
sxy62146214

AJamez wrote:

hello from Q Hi

[F]
00:17:811 (2) - could get more space imo Could you explain why?Well this is the beginning.
00:19:390 (1) - ^ ^
00:22:548 (1) - ctrl h
00:24:127 (2) - ^ and also maybe increase more space This is useable.Let's see if BN would say sth about this.
00:27:482 - missing beat mayb add pattern like 00:26:890 (3,4) - You are right guys.
00:28:271 (3) - move this to right insted and 00:28:074 (2) - give more spacing to this I refuse,'Cause the music of (2) and (3) are already the same.Wait This pattern IS what you want.
00:30:640 (1) - yea move this to same position as 00:31:429 (2) - since u did same for 00:30:442 (5,1) - This part has been modded.Other modders told me to keep this.
00:32:021 (1,2,3) - would ctrl g these for hdash i hear strong sound ye pls But this is in the beginning.
00:32:614 (4,5,6) - more space pls perhaps place them under 00:31:824 (4) - Change plattern is not good for mods.
00:34:390 (2,3) - ye i like what i said about 00:27:679 (1,2,3) - just follow it xd ...
00:38:929 (2) - more spacing perhaps Sure.
00:38:929 (2) - move this closer to (2) a bit place it above 00:43:666 (4) - ???
00:46:232 (1,2,3,4) - i'd ctrl g these xd cus 00:45:837 (4,1) - isnt a really strong sound for hdash strong sound comes on 00:46:824 (4,1) - that's why there's a finish hs for it You should consider the main track.In the music,the main track showed that 00:45:837 (4,1) is a strong notes,and 00:46:824 (4,1) isn't strong enough,so I only put a dash here.
00:51:561 (2) - yea ctrl g this too move to x180 y132 after since u did the same for 00:52:745 (2,4) - Fixed.
00:55:311 (3) - move a bit closer to (4) Fixed.
00:57:877 (2) - overlap this to 00:59:258 (1) - insted to balance the spacing between 00:58:469 (3,4) - Fixed.
01:02:679 (1) - i'd ctrl h and then move it to x192 ...They are in the same directions.
01:03:206 - i'd prefer 2 circles insted. place 2 to x180 and 3 to x352 ...Have you hear the music?This part is one of the best parts so I won't change it.
01:03:600 (1) - ctrl h pls and overlap it to 01:03:206 (2) - This part have been modded.
01:11:100 (4) - ctrl h this since its a strong sound move it back to same position after What.This is quite a stupid idea.
01:18:206 (1,2,3) - kinda awkward pls change some other pattern Awkward?
01:22:548 (1,2,3,4,5) - ^ Plz expain why.
01:30:442 (4) - make this hdash This is the end,so no HDash here.
01:33:599 (4) - ^ ^
01:34:390 (1) - move this same postion as 01:34:982 (4) - What?
01:35:771 (2) - more space to the left pls Moved this a little right.
01:38:929 (2) - ^ ^
01:40:706 (1,2,3,4) - adjust spacing for this pls ???
01:42:087 (2) - give more space x276 ty Fixed.
01:47:219 (2,3) - ctrl g Why you think about this huh?
01:52:745 (1) - lower volume to 5% I think 5% is Unrankable...
Thx for your modding!
Yumeno Himiko
垃圾图

草拟吗的听到没 草拟吗

别整天自以为是的以为自己很牛逼的样子 真当自己做的图很牛逼了?

我说interesting只是想鼓励一下你 你这图只是勉强达到新人水平了

还老far away from起飞的标准呢

别整天自以为是的到处吹逼谢谢
Topic Starter
sxy62146214

Yumeno Himiko wrote:

interesting map
一开始一段红果间距太大了 比kiai都大 有点故意放的感觉,把一大部分压到正好能跳的大小就行了
相比你以前的图好的多 节奏都对了没有刻意乱摆的部分了
音效还可以再下点功夫

no kd
咕咕咕?哇,谢谢!
但那些地方好像都被摸过了,modder认为应该这样...
Sanyi
Mod requested a very long time ago. Sorry for the long delay :oops:

Don't worry about the length of the mod - I think your mapset is already really good, I just take my time to point out everything that I think could be better.

If you have any questions don't hesitate to ask me ;)

Kudosu only when helpful!

General
  1. 00:00:443 - You placed here a timing point and an inherited point at the same time. That's ok because you changed the slider velocity. But you also changed the volume with the inherited point which is breaking a rule. Please change the volume of the timing point to 40% (I don't know if that is really necessary since it doesn't make any real difference but it avoids future discussions).
  2. Combo colours: I see two issues: 1. They don't differ from each other enough. 2. They are too similar to the background. These two issues can cause reading issues. I suggest you to change them (maybe to blue and red ones because then they differ enough and it still looks good on a purple bg).
  3. I am no specialist when it comes to tags, but the tags should be relevant for the mapset (something like "whatistags" and "quick rank" isn't, maybe "mentorship" too since I think no one will search this mapset by using "mentorship" as a search word)
  4. Maybe HP 3/4/5/6 is better? It looks prettier and I don't think it is necessary to force a "quite" high HP on the lower diffs. I mean what is more demotivating than starting to play ctb and failing a map because of the HP?
Cup

General: Already good diff (I like the patterns), but the spacing needs work imo. You put too much focus on downbeat when it comes to high spacing (example: 01:34:390 (1,1) - ) and not enough focus on strong sounds (example: 01:39:916 (2,1) - ) which would be better imo. I need to mention one thing: i will often tell you to increase the spacing when a certain sound comes (this sound: 01:05:179 (2) - ). When you do increase the spacing please use the same spacing every time when that sound comes (maybe 1,68x or 1,72x).
  1. 00:13:074 (1,1) - I think a bit more horizontal movement on these sliders would be good because as it right now you walk very slowly which is kinda awful to play.
  2. 00:16:232 (1,2,1) - I like the spacing, but I think that putting 00:19:390 (1) - on the right side to create a different flow emphasizes the music better (and it is boring to just move from the left side of the screen to the right side and back all the time until the spinner comes).
  3. 00:22:548 (1,2) - Has not enough spacing in comparison to 00:16:232 (1,2) - . Please make the spacing more similar (yes it is not the same sound but similar intensity)
  4. 00:22:548 (1,2,1) - Same thing as 00:16:232 (1,2,1) - . Put 00:25:706 (1) - to the right side please.
  5. 00:28:864 (1,2,3) - Maybe decreasing the spacing a bit because 2 and 3 are really weak sounds. Another idea (probably better): Increase the spacing of 00:25:706 (1,2) - and 00:31:232 (3,1) - a bit.
  6. 00:38:337 (1,2) - Plays for a Cup awful imo, maybe you can use one of the patterns you used the other times, they are better.
  7. 00:42:679 (2,3,1) - You did a low spacing for 2-3 even though it is a strong sound (and you used a bigger spacing for that sound in the beginning of your map). You also used a high spacing for 3-1 even though you never did that for that sound before (and that sound is already well emphasized with the flow change from 3 to 1). Please make 2-3 a higher spacing and 3-1 a lower spacing.
  8. 00:48:995 (2,3) - Another strong sound with a pretty low spacing. Increase please!
  9. 01:03:600 (1,2) - To low spacing again.
  10. 01:05:574 (3,1) - Increase spacing a bit please.
  11. 01:06:758 (1,2) - Way to low spacing imo.
  12. 01:09:916 (1,2) - Again.
  13. 01:13:074 (2,1) - ^^
  14. 01:14:653 (1,1) - ^^
  15. 01:16:232 (1,2) - ^^
  16. 01:19:390 (1,2) - Almost enough this time, only a bit more (like 1,72x).
  17. 01:20:969 (2,1) - To low spacing again.
  18. 01:33:599 (2,1,1) - 2-1 too low spacing, 1-1 too high spacing. I would suggest you to put 01:34:390 (1) - and 01:35:179 (1) - to the left.
  19. 01:39:916 (2,1,1) - same as 01:33:599 (2,1,1) - .
  20. 01:47:021 (1,1) - Too high spacing.
  21. 01:50:969 (1,1) - According to the ranking criteria you need atleast 1 bar between the slider and the spinner. Currently it is only 1/2. I would put the end of the slider at 01:52:153 - and the start of the spinner at 01:52:548 - or the end of the slider at 01:52:548 - and the start of the spinner at 01:52:942 - to fix the problem (I think the first one is better).
  22. About the NCs: You did them mostly on every second big white tick (= downbeat), but you didn't do that everytime, which is inconsistent. To fix that:
    1. 01:12:679 (1) - Remove NC
    2. 01:13:074 (2) - Add NC
    3. 01:14:653 (1) - Remove NC
    4. 01:34:390 (1) - Remove NC
    5. 01:40:706 (1) - Remove NC
    6. 01:47:021 (1) - Remove NC
Salad
  1. 00:13:074 (1) - The slider is very slow, maybe you can make it more horizontal so that it is more fun to play? Same goes for 00:16:232 (1) - .
  2. 00:18:600 (1,1) - I would increase the distance a bit.
  3. 00:24:127 (3,1) - I would make it the same distance as 00:17:811 (3,1) - . Since it is hard to fix as it is right now, I would suggest you to put 00:23:732 (2) - on the left side, 00:24:127 (3) - on the right side and 00:24:916 (1) - on the left side again, then you should have no problem to get that big distance.
  4. 00:24:916 (1,1) - Reduce the distance to the same as 00:18:600 (1,1) - .
  5. 00:24:127 (3,1) - Same as 00:24:127 (3,1) - .
  6. 00:24:916 (1,1) - Same as 00:24:916 (1,1) - .
  7. 00:27:087 (4,5) - I would reduce the distance because the song is still calm, the sound isn't that strong and it is hard to play for Salad. Same goes for 00:30:048 (3,4,5) - .
  8. 00:33:206 (5,6) - I would reduce the distance to a walkable one since the song is still calm and the sound isn't strong.
  9. 00:38:337 (1,2) - I would reduce this one one increase 00:39:521 (2,3) - a bit to make the first one clearly walkable and the second one an easy dash. I think the same spacing like 00:44:653 (1,2,3) - fits here as well.
  10. The sliders 00:44:653 (1) - , 00:47:811 (1) - and 00:54:127 (1) - have almost no horizontal movement which is awful to play and is inconsistent with the other sliders which have more movement. I would make the first two more horizontal and replace the third one with 00:50:969 (1) - .
  11. 00:52:350 (3,4) - I would reduce it a bit since 4 isn't that strong sound. Same goes for 00:55:508 (3,4) - .
  12. 00:56:890 (3,1) - I would make that a clear dash (means increase the distance). If you fixed the one before this you can move 00:56:100 (1,2,3) - also more left to make that happen.
  13. 00:58:469 (2,3) - I would reduce this to make it a good walkable one.
  14. 01:06:364 (3,1) - Too short and too simple movement here. To emphasize the music better I would move the slider as it is right now to the right side -
    then you get a dash pattern with antiflow which fits the music better imo.
  15. 01:12:679 (1) - I would move that one to x:144, plays better imo.
  16. 01:33:600 (3,1) - Increase the spacing here to make it a better dash.
  17. 01:35:179 (1) - I would make it more horizontal to get more movement (same suggestion as 00:44:653 (1) - and 00:47:811 (1) - ). I would also flip it to the right side to emphasize the downbeat here with a direction change.
  18. I wouldn't make 01:36:364 (2,3) - and 01:39:522 (2,3) - but instead 01:39:916 (3,1) - because this sound is way stronger than the ones before.
  19. I would tilt 01:42:679 (2) - and 01:45:837 (2) - a bit to the right so that the fruits afterwards are easier to catch.
  20. 01:47:811 (1,2) - No strong sound here but you made it a big jump. I would make it a smaller one or even walkable.
  21. 01:50:969 (1,1) - Same issue as in the Cup diff.
  22. About the NCs: I would make it like in Cup - Every second big white tick. Which means:
    1. 00:18:600 (1) - Remove NC
    2. 00:24:916 (1) - Remove NC
    3. 00:31:232 (1) - Remove NC
    4. 00:43:864 (1) - Remove NC
    5. 00:50:179 (1) - Remove NC
    6. 00:56:100 (1) - Remove NC
    7. 01:05:574 (1) - Remove NC
    8. 01:09:127 (1) - Remove NC
    9. 01:30:838 (1) - Remove NC
    10. 01:34:390 (1) - Remove NC
    11. 01:40:706 (1) - Remove NC
    12. 01:47:021 (1) - Remove NC
I really liked how you mapped the kiai time! :)
Platter

General: I would personally use hyperdashes only for very strong sounds (like 01:05:179 (4) - ). Therefore you wouldn't start to use them before the kiai.
It is up to you to decide that. For the case you don't wanna do that: Please don't use any hypers before the first spinner (song and sounds way to calm). Since I already talked about the hypers before the kiai here I won't talk about them anymore - I think they should be all deleted.
  1. The following sliders are way to slow for Platter imo (= not enough horizontal movement): 00:13:074 (1) - , 00:16:232 (1) - , 00:19:390 (1) - and 00:22:548 (1) - . Please make them faster.
  2. Please make 00:24:916 (3) - vertical like 00:25:311 (4) - . It looks better and plays better imo.
  3. 00:25:706 (1,2) - These ones could also need more movement. Same goes for 00:28:864 (1,2) - .
  4. I would tilt 00:31:627 (2) - to the left (like the one before) to create a jump to 00:32:021 (1) - .
  5. 00:33:009 (6,7,8) - Plays really weird imo. Also the jump from 6 to 7 isn't emphasizing the music because the sounds doesn't change on 7. I have another idea how to map that: *click* (the exact positions I used are: 7=x:252 and 8=x:476). Btw I would put 00:32:812 (5) - to x:252 as well, plays better imo.
  6. 00:34:587 (2,1) - I would increase the distance here. I would also make the slider velocity of 00:35:179 (1) - faster and turn it into a circle-shaped slider.
  7. 00:40:903 (2) - I would move that a bit more to the right.
  8. 00:40:903 (2,1) - Make this one a clear dash (means increase the distance) to emphasize the downbeat (means 00:41:495 (1) - ) more.
  9. I would make 00:43:864 (1) - and 00:46:429 (1,2) - completely horizontal. Plays better imo.
  10. 00:46:232 (4,1) - Please increase the distance to something like 0,8x.
  11. 00:47:811 (1) - Please move that for more left to emphasize the downbeat.
  12. 00:50:969 (1) - I would move that one to the right instead to emphasize the downbeat again.
  13. 00:54:127 (1) - Same thing but this time to the left.
  14. 00:57:285 (1) - Same thing but to the right again.
  15. 01:00:442 (1) - Very boring to have no movement here. Maybe tilt it to the right?
  16. 01:06:758 (1) - I would move that far more left to create a dash because then you emphasize the downbeat again.
  17. 01:09:916 (1) - More left again for the same reason.
  18. 01:13:074 (1) - I would change the slider shape and make the slider head as far left as possible, because as it is right now the dash to the left plays really weird.
  19. 01:16:232 (1) - Far more left to emphasize the downbeat again.
  20. 01:17:811 (4,1) - Really short distance here which plays kinda odd. Maybe you can move 01:18:206 (1) - more to the left and tilt 01:18:206 (1) - and 01:18:798 (2) - to the right instead of left. That would also increase the distance between 01:18:798 (2,1) - which emphasizes the downbeat well.
  21. 01:22:548 (1) - Flip that one to the left side to create a dash to emphasize the downbeat again.
  22. 01:24:127 (4,1) - That pattern bothers me. As it is right now you can't really make a big enough spacing for that one (which should be done) to emphasize the downbeat again. Maybe you can make 01:24:127 (4) - into a slider that is circle shaped and ends at the left side so that you can move 01:25:706 (1) - far more right to achieve that.
  23. 01:27:087 (1,2) - I would make that one a normal dash instead because 01:27:285 (2) - isn't such a strong sound (btw that's the only hyperdash that bothers me in the kiai - the rest are great!)
  24. I would add a spinner from 01:27:482 - to 01:28:469 - to keep the consistency to Cup and Salad.
  25. 01:30:048 (3,4) - That should be no hyper, especially not over the whole screen. Maybe a normal dash fits better?
  26. 01:31:429 (4) - I would move that one to x:136.
  27. 01:33:205 (3,4,1) - 4 and 1 are quite strong sounds, but I think it is better to make both a strong normal dash instead of making the first one a hyper and the second one a quite easy dash. I would also tilt 1 to the right to add some movement to that slider. If you made that I would move 01:35:179 (1) - to the left side.
  28. 01:36:364 (3,4) - Same as 01:30:048 (3,4) - .
  29. 01:39:522 (3,4) - ^^
  30. 01:39:916 (4,1) - Make the distance bigger - 1 is a pretty strong sound.
  31. 01:42:679 (3,4) - Same as 01:30:048 (3,4) - .
  32. 01:45:837 (3,4) - ^^
  33. 01:47:021 (1) - Tilt that one to the left to add some movement here. That would also increase the distance to 01:47:811 (1) - which would be great.
  34. 01:52:350 (1) - Please move that more right to increase the distance of 01:50:969 (1,1) - (plays better) and to get rid of the hyper afterwards (01:52:350 (1,2) - ).
  35. 01:52:745 (1) - Even though it is no problem anymore ranking criteria-wise to put the start of the spinner here, but I would put the start of the spinner to 01:52:942 - to keep the consistency to the lower diffs.
  36. About the NC: The same as in Cup and Salad - I would put it on every second big white tick. I won't link you every NC change here because you should be able to fix that on your own by now.
Fluorescent

I think this diff is the best one of the mapset.

General: I would add a bit more movement to the sliders of the first section. I would also rework the hyperdash usage in the kiai to make it more consistent - I would put a hyper on every big white tick for consistency. You already did that here: 01:15:442 (3,1,2,3,4,1,1,2,3) - .
  1. 00:18:600 (1,2,3,4) - Make 3-4 the same distance as 1-2 and 2-3 (1,34x) and move the whole group to x:368.
  2. 00:32:021 (1,2,3,4,5,6,7,8) - Plays weird atm. Try out: 4=x:176 and 5=x:216.
  3. I would put a spinner from 01:02:219 - to 01:03:403 - to keep the consistency to the lower diffs (imo the current pattern doesn't play that well anyway).
  4. 01:09:916 (1,2,3,4) - I would increase the distance between the sliders.
  5. 01:12:285 (4,5,6,1) - This pattern gives me a headache. 6 is not emphasized at all even though it is a special sound and the hyperdash to 1 is missing (mentioned in General). Try something like this: *click* (5=x:256, 6=x:404 and 1=x:124)
  6. Make the following sliders more horizontal: 01:18:206 (1) - , 01:18:798 (3) - and 01:23:732 (5) - .
  7. Add a spinner from 01:27:482 - to 01:28:666 - to keep the consistency to the lower diffs.
  8. Please nerf the following jumps to 2,60x (the song is fading out so the following jumps shouldn't be that hard): 01:30:048 (3,4) - , 01:33:205 (3,4) - (this one to 2,84x because the sound is strong), 01:36:364 (3,4) - and 01:39:522 (3,4) - .
  9. Increase the following distances because of strong sound: 01:33:600 (4,1) - and 01:40:706 (1,2,3,4) - .
  10. I would get rid of the hyperdashes that are coming after that (exception is the very last one, you should keep that one) because the song is fading out and you didn't use hypers for similar sounds a few seconds ago.
  11. About the NCs: Like in the other diffs.
Finally finished the mod :)

Good Luck with the mapset!
Topic Starter
sxy62146214

Sanyi wrote:

Mod requested a very long time ago. Sorry for the long delay :oops: Thanks anyway!

Don't worry about the length of the mod - I think your mapset is already really good, I just take my time to point out everything that I think could be better.
Woo,It's ultra long!

If you have any questions don't hesitate to ask me ;) Sure!

Kudosu only when helpful!

General
  1. 00:00:443 - You placed here a timing point and an inherited point at the same time. That's ok because you changed the slider velocity. But you also changed the volume with the inherited point which is breaking a rule. Please change the volume of the timing point to 40% (I don't know if that is really necessary since it doesn't make any real difference but it avoids future discussions). Ok let's do this(Since there's REALLY no difference).
  2. Combo colours: I see two issues: 1. They don't differ from each other enough. 2. They are too similar to the background. These two issues can cause reading issues. I suggest you to change them (maybe to blue and red ones because then they differ enough and it still looks good on a purple bg). In fact,I never think Combo-Colors can make reading issues.Yes,I made them similar because the BG and I want that.
  3. I am no specialist when it comes to tags, but the tags should be relevant for the mapset (something like "whatistags" and "quick rank" isn't, maybe "mentorship" too since I think no one will search this mapset by using "mentorship" as a search word) Whatistag is a meme from mentorship discord :P.quick rank,Right,deleted them
  4. Maybe HP 3/4/5/6 is better? It looks prettier and I don't think it is necessary to force a "quite" high HP on the lower diffs. I mean what is more demotivating than starting to play ctb and failing a map because of the HP? You are right.Fixed.
Cup

General: Already good diff (I like the patterns), but the spacing needs work imo. You put too much focus on downbeat when it comes to high spacing (example: 01:34:390 (1,1) - ) and not enough focus on strong sounds (example: 01:39:916 (2,1) - ) which would be better imo. I need to mention one thing: i will often tell you to increase the spacing when a certain sound comes (this sound: 01:05:179 (2) - ). When you do increase the spacing please use the same spacing every time when that sound comes (maybe 1,68x or 1,72x). I know that!
  1. 00:13:074 (1,1) - I think a bit more horizontal movement on these sliders would be good because as it right now you walk very slowly which is kinda awful to play. Fixed by Ctrl+Shift+R 10 degrees.
  2. 00:16:232 (1,2,1) - I like the spacing, but I think that putting 00:19:390 (1) - on the right side to create a different flow emphasizes the music better (and it is boring to just move from the left side of the screen to the right side and back all the time until the spinner comes). Fixed.
  3. 00:22:548 (1,2) - Has not enough spacing in comparison to 00:16:232 (1,2) - . Please make the spacing more similar (yes it is not the same sound but similar intensity) I can't make a stronger one,because I want a C here.
  4. 00:22:548 (1,2,1) - Same thing as 00:16:232 (1,2,1) - . Put 00:25:706 (1) - to the right side please. Fixed.
  5. 00:28:864 (1,2,3) - Maybe decreasing the spacing a bit because 2 and 3 are really weak sounds. Another idea (probably better): Increase the spacing of 00:25:706 (1,2) - and 00:31:232 (3,1) - a bit. Oh I did it when I mod ^
  6. 00:38:337 (1,2) - Plays for a Cup awful imo, maybe you can use one of the patterns you used the other times, they are better. Fixed by Ctrl+G (2)
  7. 00:42:679 (2,3,1) - You did a low spacing for 2-3 even though it is a strong sound (and you used a bigger spacing for that sound in the beginning of your map). You also used a high spacing for 3-1 even though you never did that for that sound before (and that sound is already well emphasized with the flow change from 3 to 1). Please make 2-3 a higher spacing and 3-1 a lower spacing. Fixed.
  8. 00:48:995 (2,3) - Another strong sound with a pretty low spacing. Increase please! ^
  9. 01:03:600 (1,2) - To low spacing again. It's Very hard to change this part because of the beautiful patterns.:(
  10. 01:05:574 (3,1) - Increase spacing a bit please. Fixed.
  11. 01:06:758 (1,2) - Way to low spacing imo. Keep for parrern.(1.00x)
  12. 01:09:916 (1,2) - Again. ^
  13. 01:13:074 (2,1) - ^^ Fixed.
  14. 01:14:653 (1,1) - ^^ ^
  15. 01:16:232 (1,2) - ^^ Keep.
  16. 01:19:390 (1,2) - Almost enough this time, only a bit more (like 1,72x). Fixed.
  17. 01:20:969 (2,1) - To low spacing again. ^
  18. 01:33:599 (2,1,1) - 2-1 too low spacing, 1-1 too high spacing. I would suggest you to put 01:34:390 (1) - and 01:35:179 (1) - to the left. F D Told me to do that.
  19. 01:39:916 (2,1,1) - same as 01:33:599 (2,1,1) - . ^
  20. 01:47:021 (1,1) - Too high spacing. ^
  21. 01:50:969 (1,1) - According to the ranking criteria you need atleast 1 bar between the slider and the spinner. Currently it is only 1/2. I would put the end of the slider at 01:52:153 - and the start of the spinner at 01:52:548 - or the end of the slider at 01:52:548 - and the start of the spinner at 01:52:942 - to fix the problem (I think the first one is better). Fixed.But...well another modder said that...
  22. About the NCs: You did them mostly on every second big white tick (= downbeat), but you didn't do that everytime, which is inconsistent. To fix that:
    1. 01:12:679 (1) - Remove NC
    2. 01:13:074 (2) - Add NC
    3. 01:14:653 (1) - Remove NC
    4. 01:34:390 (1) - Remove NC
    5. 01:40:706 (1) - Remove NC
    6. 01:47:021 (1) - Remove NC
    Fixed all!
Salad
  1. 00:13:074 (1) - The slider is very slow, maybe you can make it more horizontal so that it is more fun to play? Same goes for 00:16:232 (1) - . Fixed!
  2. 00:18:600 (1,1) - I would increase the distance a bit. A bit.
  3. 00:24:127 (3,1) - I would make it the same distance as 00:17:811 (3,1) - . Since it is hard to fix as it is right now, I would suggest you to put 00:23:732 (2) - on the left side, 00:24:127 (3) - on the right side and 00:24:916 (1) - on the left side again, then you should have no problem to get that big distance. Fixed!
  4. 00:24:916 (1,1) - Reduce the distance to the same as 00:18:600 (1,1) - .Fixed(?)
  5. 00:24:127 (3,1) - Same as 00:24:127 (3,1) - . But now it's impossible Because of pattern (agian).
  6. 00:24:916 (1,1) - Same as 00:24:916 (1,1) - . ^
  7. 00:27:087 (4,5) - I would reduce the distance because the song is still calm, the sound isn't that strong and it is hard to play for Salad. Same goes for 00:30:048 (3,4,5) - . F D told me to do that.
  8. 00:33:206 (5,6) - I would reduce the distance to a walkable one since the song is still calm and the sound isn't strong. Can I say no?All diffs here are stronger.
  9. 00:38:337 (1,2) - I would reduce this one one increase 00:39:521 (2,3) - a bit to make the first one clearly walkable and the second one an easy dash. I think the same spacing like 00:44:653 (1,2,3) - fits here as well. A bit.
  10. The sliders 00:44:653 (1) - , 00:47:811 (1) - and 00:54:127 (1) - have almost no horizontal movement which is awful to play and is inconsistent with the other sliders which have more movement. I would make the first two more horizontal and replace the third one with 00:50:969 (1) - . Fixed bY Ct+Sh+R 55
  11. 00:52:350 (3,4) - I would reduce it a bit since 4 isn't that strong sound. Same goes for 00:55:508 (3,4) - . But it IS stong I think.
  12. 00:56:890 (3,1) - I would make that a clear dash (means increase the distance). If you fixed the one before this you can move 00:56:100 (1,2,3) - also more left to make that happen. Fixed.
  13. 00:58:469 (2,3) - I would reduce this to make it a good walkable one. Keep.As it is the last one before kiai.
  14. 01:06:364 (3,1) - Too short and too simple movement here. To emphasize the music better I would move the slider as it is right now to the right side -
    then you get a dash pattern with antiflow which fits the music better imo. idthink so as every diff it didn't strong.
  15. 01:12:679 (1) - I would move that one to x:144, plays better imo. Right
  16. 01:33:600 (3,1) - Increase the spacing here to make it a better dash. Well I put 1 at the middle...
  17. 01:35:179 (1) - I would make it more horizontal to get more movement (same suggestion as 00:44:653 (1) - and 00:47:811 (1) - ). I would also flip it to the right side to emphasize the downbeat here with a direction change. Fixed (only directions.)
  18. I wouldn't make 01:36:364 (2,3) - and 01:39:522 (2,3) - but instead 01:39:916 (3,1) - because this sound is way stronger than the ones before. Too small.
  19. I would tilt 01:42:679 (2) - and 01:45:837 (2) - a bit to the right so that the fruits afterwards are easier to catch. Fixed!
  20. 01:47:811 (1,2) - No strong sound here but you made it a big jump. I would make it a smaller one or even walkable. No thx.
  21. 01:50:969 (1,1) - Same issue as in the Cup diff. Alright...
  22. About the NCs: I would make it like in Cup - Every second big white tick. Which means:
    1. 00:18:600 (1) - Remove NC
    2. 00:24:916 (1) - Remove NC
    3. 00:31:232 (1) - Remove NC
    4. 00:43:864 (1) - Remove NC
    5. 00:50:179 (1) - Remove NC
    6. 00:56:100 (1) - Remove NC
    7. 01:05:574 (1) - Remove NC What?This is a different part.
    8. 01:09:127 (1) - Remove NC
    9. 01:30:838 (1) - Remove NC ^^
    10. 01:34:390 (1) - Remove NC
    11. 01:40:706 (1) - Remove NC
    12. 01:47:021 (1) - Remove NC
    Others are fixed1
I really liked how you mapped the kiai time! :) THX!

As I have no time,let me only mod Cup and Salad today.Platter and Fluorescent...Next week...I'm too slow...
Thx for you mod *1
Topic Starter
sxy62146214

Sanyi wrote:

Ok let's go on.
Platter

General: I would personally use hyperdashes only for very strong sounds (like 01:05:179 (4) - ). Therefore you wouldn't start to use them before the kiai.
It is up to you to decide that. For the case you don't wanna do that: Please don't use any hypers before the first spinner (song and sounds way to calm). Since I already talked about the hypers before the kiai here I won't talk about them anymore - I think they should be all deleted. Deleted some but not all,such like I kept this 00:36:561 (1,2) .
  1. The following sliders are way to slow for Platter imo (= not enough horizontal movement): 00:13:074 (1) - , 00:16:232 (1) - , 00:19:390 (1) - and 00:22:548 (1) - . Please make them faster. While...this is the beginning right?
  2. Please make 00:24:916 (3) - vertical like 00:25:311 (4) - . It looks better and plays better imo. Unfortunatly,it was before,but a modder ask me to do this.
  3. 00:25:706 (1,2) - These ones could also need more movement. Same goes for 00:28:864 (1,2) - . This part was 1/2 streams before,and F D thought just change the streams to sliders without movements.I follow my Mentor.
  4. I would tilt 00:31:627 (2) - to the left (like the one before) to create a jump to 00:32:021 (1) - .Ctrl+G 00:31:232 (1) - .
  5. 00:33:009 (6,7,8) - Plays really weird imo. Also the jump from 6 to 7 isn't emphasizing the music because the sounds doesn't change on 7. I have another idea how to map that: *click* (the exact positions I used are: 7=x:252 and 8=x:476). Btw I would put 00:32:812 (5) - to x:252 as well, plays better imo.I changed the jump into normal dash.
  6. 00:34:587 (2,1) - I would increase the distance here. I would also make the slider velocity of 00:35:179 (1) - faster and turn it into a circle-shaped slider.Fixed.
  7. 00:40:903 (2) - I would move that a bit more to the right. Fixed.
  8. 00:40:903 (2,1) - Make this one a clear dash (means increase the distance) to emphasize the downbeat (means 00:41:495 (1) - ) more. ^
  9. I would make 00:43:864 (1) - and 00:46:429 (1,2) - completely horizontal. Plays better imo. ^
  10. 00:46:232 (4,1) - Please increase the distance to something like 0,8x. ^
  11. 00:47:811 (1) - Please move that for more left to emphasize the downbeat.^
  12. 00:50:969 (1) - I would move that one to the right instead to emphasize the downbeat again. ^
  13. 00:54:127 (1) - Same thing but this time to the left. ^
  14. 00:57:285 (1) - Same thing but to the right again. ^
  15. 01:00:442 (1) - Very boring to have no movement here. Maybe tilt it to the right? ^
  16. 01:06:758 (1) - I would move that far more left to create a dash because then you emphasize the downbeat again. ^
  17. 01:09:916 (1) - More left again for the same reason. ^
  18. 01:13:074 (1) - I would change the slider shape and make the slider head as far left as possible, because as it is right now the dash to the left plays really weird. Moved a little right.
  19. 01:16:232 (1) - Far more left to emphasize the downbeat again. ^^
  20. 01:17:811 (4,1) - Really short distance here which plays kinda odd. Maybe you can move 01:18:206 (1) - more to the left and tilt 01:18:206 (1) - and 01:18:798 (2) - to the right instead of left. That would also increase the distance between 01:18:798 (2,1) - which emphasizes the downbeat well. ^
  21. 01:22:548 (1) - Flip that one to the left side to create a dash to emphasize the downbeat again. I moved 01:21:758 (2) to make 2 HDashes.
  22. 01:24:127 (4,1) - That pattern bothers me. As it is right now you can't really make a big enough spacing for that one (which should be done) to emphasize the downbeat again. Maybe you can make 01:24:127 (4) - into a slider that is circle shaped and ends at the left side so that you can move 01:25:706 (1) - far more right to achieve that. This part is very hard to change.So I moved 01:25:706 (1)
  23. 01:27:087 (1,2) - I would make that one a normal dash instead because 01:27:285 (2) - isn't such a strong sound (btw that's the only hyperdash that bothers me in the kiai - the rest are great!) It's a strong sound ok?
  24. I would add a spinner from 01:27:482 - to 01:28:469 - to keep the consistency to Cup and Salad. Idwant to make a spinner that the begin dosen;t on 01:27:285 (2)
  25. 01:30:048 (3,4) - That should be no hyper, especially not over the whole screen. Maybe a normal dash fits better? Fixed.
  26. 01:31:429 (4) - I would move that one to x:136. ^
  27. 01:33:205 (3,4,1) - 4 and 1 are quite strong sounds, but I think it is better to make both a strong normal dash instead of making the first one a hyper and the second one a quite easy dash. I would also tilt 1 to the right to add some movement to that slider. If you made that I would move 01:35:179 (1) - to the left side.^
  28. 01:36:364 (3,4) - Same as 01:30:048 (3,4) - .^
  29. 01:39:522 (3,4) - ^^ ^
  30. 01:39:916 (4,1) - Make the distance bigger - 1 is a pretty strong sound. ^
  31. 01:42:679 (3,4) - Same as 01:30:048 (3,4) - . ^
  32. 01:45:837 (3,4) - ^^ ^
  33. 01:47:021 (1) - Tilt that one to the left to add some movement here. That would also increase the distance to 01:47:811 (1) - which would be great. I won't change it cause the music is same.
  34. 01:52:350 (1) - Please move that more right to increase the distance of 01:50:969 (1,1) - (plays better) and to get rid of the hyper afterwards (01:52:350 (1,2) - ). Fixed.
  35. 01:52:745 (1) - Even though it is no problem anymore ranking criteria-wise to put the start of the spinner here, but I would put the start of the spinner to 01:52:942 - to keep the consistency to the lower diffs. ...RC says this can be exist...
  36. About the NC: The same as in Cup and Salad - I would put it on every second big white tick. I won't link you every NC change here because you should be able to fix that on your own by now.Done except00:55:706 (1) - 01:05:574 (1) - 01:20:969 (1) -
Fluorescent

I think this diff is the best one of the mapset.

General: I would add a bit more movement to the sliders of the first section. I would also rework the hyperdash usage in the kiai to make it more consistent - I would put a hyper on every big white tick for consistency. You already did that here: 01:15:442 (3,1,2,3,4,1,1,2,3) - .???
  1. 00:18:600 (1,2,3,4) - Make 3-4 the same distance as 1-2 and 2-3 (1,34x) and move the whole group to x:368. Fixed
  2. 00:32:021 (1,2,3,4,5,6,7,8) - Plays weird atm. Try out: 4=x:176 and 5=x:216. ^
  3. I would put a spinner from 01:02:219 - to 01:03:403 - to keep the consistency to the lower diffs (imo the current pattern doesn't play that well anyway). ^^^
  4. 01:09:916 (1,2,3,4) - I would increase the distance between the sliders. A bit.
  5. 01:12:285 (4,5,6,1) - This pattern gives me a headache. 6 is not emphasized at all even though it is a special sound and the hyperdash to 1 is missing (mentioned in General). Try something like this: *click* (5=x:256, 6=x:404 and 1=x:124) What?You change 6 to a slider?
  6. Make the following sliders more horizontal: 01:18:206 (1) - , 01:18:798 (3) - and 01:23:732 (5) - .Fixed.
  7. Add a spinner from 01:27:482 - to 01:28:666 - to keep the consistency to the lower diffs. ^^^
  8. Please nerf the following jumps to 2,60x (the song is fading out so the following jumps shouldn't be that hard): 01:30:048 (3,4) - , 01:33:205 (3,4) - (this one to 2,84x because the sound is strong), 01:36:364 (3,4) - and 01:39:522 (3,4) - .Fxied.
  9. Increase the following distances because of strong sound: 01:33:600 (4,1) - and 01:40:706 (1,2,3,4) - .I prefer patterns better.
  10. I would get rid of the hyperdashes that are coming after that (exception is the very last one, you should keep that one) because the song is fading out and you didn't use hypers for similar sounds a few seconds ago.This is rain yeah!
  11. About the NCs: Like in the other diffs.Fxied as I think...
Finally finished the mod :) THANK YOU VERY MUCH!

Good Luck with the mapset! :)

Thx for you mod *2
Sanyi
no kudosu

About the combo colours thing: Some skins change the fruit colour to the combo colour (i.e. the default skin). The majority of players don't use such a skin, but that doesn't mean we can leave out the ones who use such a skin. In that case we need to avoid that the fruit colour is too similar to the background colour, because then it causes reading issues. That means we have to avoid two things:
  1. Black (or almost black) combo colour isn't good since the majority of players use 100% background dim (or near 100%), which would lead to black fruits in front of black background.
  2. Colours that are too similar to the background image because that affects the players who don't use background dim (or only to a small degree).
You can try it out yourself: Play your map with the default skin and 0% background dim.
Topic Starter
sxy62146214

Sanyi wrote:

no kudosu

About the combo colours thing: Some skins change the fruit colour to the combo colour (i.e. the default skin). The majority of players don't use such a skin, but that doesn't mean we can leave out the ones who use such a skin. In that case we need to avoid that the fruit colour is too similar to the background colour, because then it causes reading issues. That means we have to avoid two things:
  1. Black (or almost black) combo colour isn't good since the majority of players use 100% background dim (or near 100%), which would lead to black fruits in front of black background.
  2. Colours that are too similar to the background image because that affects the players who don't use background dim (or only to a small degree).
You can try it out yourself: Play your map with the default skin and 0% background dim.
Let's see if BN would say sth about this.
Topic Starter
sxy62146214

Yumeno Himiko wrote:

垃圾图

草拟吗的听到没 草拟吗

别整天自以为是的以为自己很牛逼的样子 真当自己做的图很牛逼了?

我说interesting只是想鼓励一下你 你这图只是勉强达到新人水平了

还老far away from起飞的标准呢

别整天自以为是的到处吹逼谢谢
Let's see if I want to report you.我从来没有自以为是过。我真的很感谢您的建议,只是我不希望咱们磨在嘴炮子上。
谢谢,我会继续努力的。
Divine Cake
actual mod coming late just noticed in Fluorescent diff: 01:03:008 (1) - pretty sure the actual beats are on: 01:02:942 - and 01:03:107 - not where you put the slider (im pretty sure atleast) posting here so i don't forget it and miss it when i go trough the actual mod >.< DONT GIVE KUDOSU
Divine Cake
Here's the full mod. Most of this is just my preference, but maybe you agree too some of it.
Cup
  1. 00:43:864 (3) - you could add a note on the white tick after (00:44:258 - and maybe one on the red tick between too?)
  2. 01:02:219 - you could map a slider from here to 01:03:403 - here to map the whooshing sound, tho the spinner would have to go (or get shorter) so idk.
  3. 01:09:127 (3) - i would make this a tripple with a beat on the red and white tick after (if you really dont want to map anything but white ticks thats fine but add one on the 2nd white tick then atleast >.<)
  4. 01:34:785 - feel there should be a beat here too.

Salad
  1. 00:13:074 (1,2,3) - feel like if you ctrl + g the slider and reverse the order of 2 and 3 you would get a better pattern. might just be me tho.
  2. 00:24:127 (3,4) - i would like higher spacing between these 2
  3. 00:26:692 - add a beat here
  4. 00:31:429 - 00:31:627 - 00:31:824 - feel like there should be beats on these 3 ticks, atleat the white.
  5. beat here 00:44:061 - and 00:44:258 - here
  6. 00:44:653 (1) - i would not repeat this slider. I would extend the slider by 1/2 beat instead.
  7. 00:45:837 (2,3) - maybe some more spacing here?
  8. 01:02:219 - Same here about slider on the woosh as i said in the cup diff. im still not sure it fits tho :thinking:
  9. beat here 01:09:324 - and 01:09:521 - here (alternatively you could even make it a small stream).
  10. 01:34:390 (4) - i might add beats on: 01:34:587 - 01:34:785 - and 01:34:982 -
  11. 01:35:179 (1) - i would remove the repeat and extend the slider by 1/2
  12. 01:38:337 (1) - ^
  13. 01:47:021 (4) - same here as 01:34:390 (4) (tho even less sure about this one).

Platter
  1. 00:18:600 (3) - beat also on 00:18:798 -, 00:18:995 -, 00:19:192 -
  2. 00:27:285 - 00:28:469 - missing something here.
  3. 00:43:864 (5) - feel this should be 1/4 here.
  4. 00:58:469 (3,4) - this hyper feels a bit forced. i like it better with just a large dash.
  5. 01:09:127 (6) - imo 1/4
  6. 01:34:390 (5) - feel theres to little movement here, i would have either some back and forth or some other pattern here.
  7. 01:47:021 (5) - ^

Flourescent
  1. 00:18:995 (5,6) - i would move 5 to x:224 and 6 to x:292 for a bit more movement. (you might also have to flip 00:19:390 (1) - horizontaly so the flow doesnt get too bad.
  2. 00:19:390 (1) - maybe increase the distance from the head of slider to the slider tick and then have it be vertical?
  3. 00:27:285 (5,1) - after the hyper the anti flow betweeen these to makes the section a bit to intense compared to the song i feel.
  4. 00:33:600 (8,1) - imo would reduce this distance a bit.
  5. 00:35:179 (1) - i would repeat this slider for the sound on 00:36:364 - (and move 00:36:561 (1,2) - either more to the right to reduce spacing from the slider or to the left and make it a hyper from the slider.)
  6. 00:38:337 (1) - since the spinner has alot of bannanas on the left side i would ctrl + h and move this one to something like x:328 that way you can have the emphasis on this note
  7. 00:40:706 (6,7) - the music is very faint on these 2 beats, could you add a small section with lower HS volume too? i like something around 30%
  8. 00:45:442 (3,4) - imo spacing a bit high, i shouldnt have to dash to reach 4.
  9. 00:49:785 (2,3) - imo would have a hyper to 3. or atleats a dash, as the song has a pretty strong sound on 3.
  10. 01:03:008 (1,1) - okay this part. So im not compleatly sure but i think this rythm follows both 1/3, 1/6 then 1/4 on the end there. starting from 01:02:679 (1) - after that i would map this rythm:
    rythm
    (grey is 1/3 and 1/6. Green is 1/4)
  11. 01:16:232 (1) - maybe ctrl + g this one?
  12. 01:18:798 (3) - ctrl + g and move head back to x:340? (bigger spacing 01:18:798 (3,1) - )
Topic Starter
sxy62146214

Divine Cake wrote:

Here's the full mod. Most of this is just my preference, but maybe you agree too some of it. OwO thx!
Cup
  1. 00:43:864 (3) - you could add a note on the white tick after (00:44:258 - and maybe one on the red tick between too?) It can't be as here are 1/1 blanks.
  2. 01:02:219 - you could map a slider from here to 01:03:403 - here to map the whooshing sound, tho the spinner would have to go (or get shorter) so idk.Kidding?Well,here used to be long spinner,but here was modded.In cup,I think notes should leave 1/1 blank at least.
  3. 01:09:127 (3) - i would make this a tripple with a beat on the red and white tick after (if you really dont want to map anything but white ticks thats fine but add one on the 2nd white tick then atleast >.<)No thank you!I know what you mean but here are 1/1 part.
  4. 01:34:785 - feel there should be a beat here too. ^

Salad
  1. 00:13:074 (1,2,3) - feel like if you ctrl + g the slider and reverse the order of 2 and 3 you would get a better pattern. might just be me tho. Good! OwOb
  2. 00:24:127 (3,4) - i would like higher spacing between these 2 Fxied.
  3. 00:26:692 - add a beat here No It will be too more.
  4. 00:31:429 - 00:31:627 - 00:31:824 - feel like there should be beats on these 3 ticks, atleat the white. ^
  5. beat here 00:44:061 - and 00:44:258 - here ^
  6. 00:44:653 (1) - i would not repeat this slider. I would extend the slider by 1/2 beat instead. As 00:41:495 (1) - 00:47:811 (1) - are all repeated,I decide to keep(and looks nothing wrong...)
  7. 00:45:837 (2,3) - maybe some more spacing here? A bit.
  8. 01:02:219 - Same here about slider on the woosh as i said in the cup diff. im still not sure it fits tho :thinking: :gnikniht:
  9. beat here 01:09:324 - and 01:09:521 - here (alternatively you could even make it a small stream). The same reason...Idk why you want so many more notes...
  10. 01:34:390 (4) - i might add beats on: 01:34:587 - 01:34:785 - and 01:34:982 - That's in Platter and Rain
  11. 01:35:179 (1) - i would remove the repeat and extend the slider by 1/2 but 01:28:864 (1,1) - are repeated.
  12. 01:38:337 (1) - ^ ^
  13. 01:47:021 (4) - same here as 01:34:390 (4) (tho even less sure about this one). ^

Platter
  1. 00:18:600 (3) - beat also on 00:18:798 -, 00:18:995 -, 00:19:192 - It's in Rain...
  2. 00:27:285 - 00:28:469 - missing something here. Yes I missed it.I want that...It's in Rain
  3. 00:43:864 (5) - feel this should be 1/4 here. 1/4 should be less appeared in Platter...
  4. 00:58:469 (3,4) - this hyper feels a bit forced. i like it better with just a large dash. Idthink so as there are some 1/1 HDashes before.
  5. 01:09:127 (6) - imo 1/4 ^^
  6. 01:34:390 (5) - feel theres to little movement here, i would have either some back and forth or some other pattern here. More movement is in rain.I hope here could be Symmetric
  7. 01:47:021 (5) - ^ ^

Flourescent
  1. 00:18:995 (5,6) - i would move 5 to x:224 and 6 to x:292 for a bit more movement. (you might also have to flip 00:19:390 (1) - horizontaly so the flow doesnt get too bad. It looks a little better!
  2. 00:19:390 (1) - maybe increase the distance from the head of slider to the slider tick and then have it be vertical? Sure.
  3. 00:27:285 (5,1) - after the hyper the anti flow betweeen these to makes the section a bit to intense compared to the song i feel.00:27:285 (5) - But I want make it fit the next slider well.
  4. 00:33:600 (8,1) - imo would reduce this distance a bit. A bit.
  5. 00:35:179 (1) - i would repeat this slider for the sound on 00:36:364 - (and move 00:36:561 (1,2) - either more to the right to reduce spacing from the slider or to the left and make it a hyper from the slider.) But I hear nothing at 00:36:364
  6. 00:38:337 (1) - since the spinner has alot of bannanas on the left side i would ctrl + h and move this one to something like x:328 that way you can have the emphasis on this note You want me change every thing below...
  7. 00:40:706 (6,7) - the music is very faint on these 2 beats, could you add a small section with lower HS volume too? i like something around 30% Fxied!
  8. 00:45:442 (3,4) - imo spacing a bit high, i shouldnt have to dash to reach 4. Fxied!
  9. 00:49:785 (2,3) - imo would have a hyper to 3. or atleats a dash, as the song has a pretty strong sound on 3. I could only did it as a dash.
  10. 01:03:008 (1,1) - okay this part. So im not compleatly sure but i think this rythm follows both 1/3, 1/6 then 1/4 on the end there. starting from 01:02:679 (1) - after that i would map this rythm:
    rythm
    (grey is 1/3 and 1/6. Green is 1/4)
    I heared again and I'm sure no problems here!
  11. 01:16:232 (1) - maybe ctrl + g this one? No,as 1,2,3,4 are in the same direction.
  12. 01:18:798 (3) - ctrl + g and move head back to x:340? (bigger spacing 01:18:798 (3,1) - )But I think this should be in a different direction for more movements.

Divine Cake wrote:

actual mod coming late just noticed in Fluorescent diff: 01:03:008 (1) - pretty sure the actual beats are on: 01:02:942 - and 01:03:107 - not where you put the slider (im pretty sure atleast) I heared again and I'm sure no problems here! posting here so i don't forget it and miss it when i go trough the actual mod >.< DONT GIVE KUDOSU
Thx for you mod!
Rekkursion
hi 抱歉鸽了这么久,不过最近真的很忙:p

[Fluorescent]
  1. 00:14:653 (2) - 这个弧形滑条我建议左右相反,才刚开头而且这样玩起来比较顺。然后要嘛向左移使距离变成No dash,要嘛向右移让dash更清楚。
  2. 00:17:811 (2) - 这个点要不要改成像 00:14:653 (2) - 一样的弧形滑条,以达到对称的效果。与下一个部份的连接我建议改成这样如何?
    https://puu.sh/yHqyO.jpg
  3. 00:19:192 (5,1) - 这两个物件的距离有点尴尬,参考我上一条的建议吧。
  4. 00:20:969 (2) - 这里也是,参考这个难度的第一条建议,向左或向右移。
  5. 00:24:127 (2) - 还有这个。
  6. 00:25:706 (1,2) - 把距离拉大一点点,至少 00:27:285 (5,1) - 的距离,现在的距离还是上面提的同一个问题。
  7. 00:31:429 (2,3,4,1,2,3) - 这里的间距不是很清楚。依照音乐,我建议将 (2), (3), (4) 靠近,使 (4) 及 (1) 之间有一个dash的距离。
  8. 00:35:179 (1) - 拉成明显的 ) 型滑条比较适当,现在的和垂直一样。或是配合你下面的排列(左到右的两个单点),改成左到右的一个斜滑条,我认为这样会比较有趣。
  9. 00:47:614 (4) - 这颗红果不仅没必要,也打乱了你这段部份的节奏——我认为啦,希望你可以拿掉这红果。
  10. 00:54:127 (1,2) - 距离太小,建议加大,玩起来比较顺。
  11. 01:02:219 (1,1,1,1) - 这段建议全部删掉,让节奏有喘息的时间。毕竟这段的声音和你现在follow的音乐不相同,没必要紧接着跟它,这样只会让人玩起来觉得怪怪的。
  12. 01:05:574 (1,2,3,4,5) - 由于这部份(3) 的地方相比之下有其重音,所以我建议将(3, 4, 5) 向右移,造成(2) 及(3) 之间更大的距离,但不要出现红果,有红果就不好玩了。
  13. 01:09:127 (3,4,5,6,7) - 让它上下对称不好吗,在游玩的时候才有好的视觉效果,我认为。
  14. 01:09:916 (1,2,3,4) - 这段我在试的时候一直觉得有点违和,这样的排列不适合出现在高潮段。我建议这几个滑条全部改成横向,并且将距离适当调整,调成大距离的白果。或是若你是想和接下来的部分(01:16:232 (1) - 开始)做区隔,那不用改方向也可以,总之距离调大我认为比较适合。
  15. 01:24:127 (1,2,3) - 要嘛使它们等距,要嘛将 (2) 拉靠近 (1),使距离更清楚。
[Platter]
  1. 00:13:074 (1,2,1,2) - 一样的问题,为了与下面两个同样的排列做强度上的区隔,建议把两个(2) 都拉靠近前一个滑条。
  2. 00:24:916 (3) - 这里为什么不NC?
  3. 00:40:311 (1,2) - 这两个转成向左,我觉得会比较好玩。
  4. 00:46:429 (1,2) - 这个地方这样塞让我有种违和感,建议可以继续沿用你 00:40:311 (1,2) - 这边的排列。
  5. 00:56:495 (2,1) - 这里间距加大让dash出现,flow会更顺。
  6. 01:12:679 (1) - 这个NC怪怪的。
  7. 01:52:350 (1,2) - 前面的这种梗都在中间,改成一样放在中间,不过是右到左如何?
[Salad]
  1. 00:22:548 (1) - 方向错了吧,应该向右,应重复的pattern突然改变会让人觉得很突兀。
  2. 00:24:916 (4) - 放在更左边会更顺吧,像是你在 00:18:600 (4) - 做的一样。后面的排列再稍做修改,让衔接有适当的距离。
  3. 00:27:087 (4,5,4,5) - 如果你是想在这边放dash,建议将距离再加大一点,现在是能走过去的。和上面提到的问题一样,dash和no dash混乱。
  4. 00:33:206 (5,6) - 这边也一样。后面还有很多这样的问题,我就不一一列出来了,我那张图Salad以前的版本也是一堆这种问题,被大佬modder指出,最后全部修掉了。
  5. 00:56:495 (6) - 这里的效果音感觉怪怪的,只是提出,我也不确定。
  6. 01:21:758 (5) - 以及这里。
  7. 01:34:390 (4) - 我建议放右边一点,比较顺。
  8. 01:40:706 (4) - 这里也是:3。
[Cup]
  1. 00:18:600 (2,1) - 距离拉大一点吧。然后把滑条左右反转,我想这样比较适合Cup的flow吧。
  2. 01:03:600 (1,2,3) - 等间距比较好看也比较顺。
  3. kiai段的折返滑条建议全部改成横向,然后有些距离可以再加大,以和非kiai段做强度上的区分。
希望我的mod对你有用:^)
Topic Starter
sxy62146214

Rekkursion wrote:

hi 抱歉鸽了这么久,不过最近真的很忙:p 放心,只有更忙,没有最忙...:p

[Fluorescent]
  1. 00:14:653 (2) - 这个弧形滑条我建议左右相反,才刚开头而且这样玩起来比较顺。然后要嘛向左移使距离变成No dash,要嘛向右移让dash更清楚。这边antiflow是我故意的。
  2. 00:17:811 (2) - 这个点要不要改成像 00:14:653 (2) - 一样的弧形滑条,以达到对称的效果。与下一个部份的连接我建议改成这样如何?
    https://puu.sh/yHqyO.jpg 我是考虑到后面有一个不对称的00:18:600 (3,4,5,6)物件排列这里就没放滑条,后面排列是被摸重点...自己改了改...
  3. 00:19:192 (5,1) - 这两个物件的距离有点尴尬,参考我上一条的建议吧。已改。
  4. 00:20:969 (2) - 这里也是,参考这个难度的第一条建议,向左或向右移。上条已改。
  5. 00:24:127 (2) - 还有这个。已改。
  6. 00:25:706 (1,2) - 把距离拉大一点点,至少 00:27:285 (5,1) - 的距离,现在的距离还是上面提的同一个问题。这边可以免了,因为间隔和整体音乐节奏已经不一样了。
  7. 00:31:429 (2,3,4,1,2,3) - 这里的间距不是很清楚。依照音乐,我建议将 (2), (3), (4) 靠近,使 (4) 及 (1) 之间有一个dash的距离。但是...那里已经有一个dash的距离了。
  8. 00:35:179 (1) - 拉成明显的 ) 型滑条比较适当,现在的和垂直一样。或是配合你下面的排列(左到右的两个单点),改成左到右的一个斜滑条,我认为这样会比较有趣。已改(看起来并无什么不同...)
  9. 00:47:614 (4) - 这颗红果不仅没必要,也打乱了你这段部份的节奏——我认为啦,希望你可以拿掉这红果。Id't think so.
  10. 00:54:127 (1,2) - 距离太小,建议加大,玩起来比较顺。已改(看起来并无什么不同...)
  11. 01:02:219 (1,1,1,1) - 这段建议全部删掉,让节奏有喘息的时间。毕竟这段的声音和你现在follow的音乐不相同,没必要紧接着跟它,这样只会让人玩起来觉得怪怪的。这里是本图精华,不可能改的。(实际上这部分不同mapper有极不同的意见。)
  12. 01:05:574 (1,2,3,4,5) - 由于这部份(3) 的地方相比之下有其重音,所以我建议将(3, 4, 5) 向右移,造成(2) 及(3) 之间更大的距离,但不要出现红果,有红果就不好玩了。噔噔噔噔噔...
  13. 01:09:127 (3,4,5,6,7) - 让它上下对称不好吗,在游玩的时候才有好的视觉效果,我认为。已改!
  14. 01:09:916 (1,2,3,4) - 这段我在试的时候一直觉得有点违和,这样的排列不适合出现在高潮段。我建议这几个滑条全部改成横向,并且将距离适当调整,调成大距离的白果。或是若你是想和接下来的部分(01:16:232 (1) - 开始)做区隔,那不用改方向也可以,总之距离调大我认为比较适合。仅仅间隔调大
  15. 01:24:127 (1,2,3) - 要嘛使它们等距,要嘛将 (2) 拉靠近 (1),使距离更清楚。够清楚了呀喵。
[Platter]
  1. 00:13:074 (1,2,1,2) - 一样的问题,为了与下面两个同样的排列做强度上的区隔,建议把两个(2) 都拉靠近前一个滑条。This is Platter and it shoulld be a little hard.
  2. 00:24:916 (3) - 这里为什么不NC?NC毫无道理,当年导师FD否决了了这里的NC。
  3. 00:40:311 (1,2) - 这两个转成向左,我觉得会比较好玩。No Antiflows are allowed in Platter.
  4. 00:46:429 (1,2) - 这个地方这样塞让我有种违和感,建议可以继续沿用你 00:40:311 (1,2) - 这边的排列。节奏没道理。
  5. 00:56:495 (2,1) - 这里间距加大让dash出现,flow会更顺。已改!
  6. 01:12:679 (1) - 这个NC怪怪的。已改。
  7. 01:52:350 (1,2) - 前面的这种梗都在中间,改成一样放在中间,不过是右到左如何? No Antiflows are allowed in Platter.
好了我真是效率低,只接了一半,下周继续接摸!
Topic Starter
sxy62146214

Rekkursion wrote:

我回来了
[Salad]
  1. 00:22:548 (1) - 方向错了吧,应该向右,应重复的pattern突然改变会让人觉得很突兀。已改!
  2. 00:24:916 (4) - 放在更左边会更顺吧,像是你在 00:18:600 (4) - 做的一样。后面的排列再稍做修改,让衔接有适当的距离。已改!
  3. 00:27:087 (4,5,4,5) - 如果你是想在这边放dash,建议将距离再加大一点,现在是能走过去的。和上面提到的问题一样,dash和no dash混乱。已改!
  4. 00:33:206 (5,6) - 这边也一样。后面还有很多这样的问题,我就不一一列出来了,我那张图Salad以前的版本也是一堆这种问题,被大佬modder指出,最后全部修掉了。^
  5. 00:56:495 (6) - 这里的效果音感觉怪怪的,只是提出,我也不确定。也没什么好办法了uwu
  6. 01:21:758 (5) - 以及这里。改了一点点。
  7. 01:34:390 (4) - 我建议放右边一点,比较顺。最后了就故意全放正中间。
  8. 01:40:706 (4) - 这里也是:3。 ^
[Cup]
  1. 00:18:600 (2,1) - 距离拉大一点吧。然后把滑条左右反转,我想这样比较适合Cup的flow吧。单纯地向左移了一点以顺flow
  2. 01:03:600 (1,2,3) - 等间距比较好看也比较顺。FD当年强调说应当体现节奏,这部分就留了个大空。
  3. kiai段的折返滑条建议全部改成横向,然后有些距离可以再加大,以和非kiai段做强度上的区分。额...弯的比较好看,而且难度已经体现在DS上了
希望我的mod对你有用:^)当然!
谢谢您的摸!
明天我把回摸当做新年礼物送给你吧!
Sakary
are those tags really relate with the song?
Topic Starter
sxy62146214

Hi_Hello wrote:

are those tags really relate with the song?
I will change them today
BanchoBot
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