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posted

Volta wrote:

Hello, here's a follow-up mod as promised.

[xfrac's Muzukashii]
  1. Consider to create at least one 2/1 break. Best spot i could find is at 00:22:171 - . Try:
    1. 00:22:171 (89,90) - remove
    2. 00:22:723 - move to 00:22:539 -
    3. 00:22:907 - add note

    I made some changes here according to your suggest
  2. 00:09:840 - move to 00:09:472 - ? it would fits the melody better imo
    I pref removing the note considering it's the beginning
  3. 00:49:963 - consider to remove for 2/1 break before kiai
    looks good
  4. 01:14:625 - could be removed as well for a break at the end of kiai. Also it can emphasize the finisher at 01:14:809 - better imo
    yes thats true, done


That should cover most of my concern. Good luck for requalification~
http://puu.sh/yPIVD/47518abf71.osu


David: Don't forget to remove 'TV Size' tag
posted

xfraczynho wrote:

David: Don't forget to remove 'TV Size' tag
I know but the song it's in the TV size so I add in tags, and Volta told me to remove TV size from the song title

Updated~
posted
Re-checklish

[General]

! The most ridiculous thing is that I made a correct metadata check already, but I did not check the mapset's thoroughly. Time to slap myself.

Blame the stupid extra info. input by the Chinese uploaders and ME


! Concept of rest should not be taken too serious considering different mapping channels being followed. It is just a reference guideline to judge the overall spread across all difficulties.

> Vol. in Kantan and Futsuu is too loud, consider the settings in your own Oni.

> 00:36:527 - Finishers for all difficulties? There's a weak cymbal crash.

[Kantan]

> 00:07:815 - yes I know that this is mapped for the melody, but please be noticed that 00:04:502 - / 00:07:447 - are similar things, they should be similar (being mapped). At the same time, you form a melody phrase with 3 1/1 notes only at 00:01:190 - , same should be expected from 00:05:607 - . In short, shift 00:07:815 - to 00:07:447 - and change it to k

> 00:36:527 - missed Finisher?

> 00:47:570 - shift it 1/4 to match the BG melody and follow the consistency of those 3 notes at 00:45:177 -

> 00:55:668 - this kdd sounds weird enough since the later part at 01:07:447 - shows that you followed the vocal channel. Considering consistency, 00:55:668 - should be k d (d matches the vocal at 00:56:220 - ) instead of kdd .

> 00:59:165 - unnatural miss here, add a k back please.

> 01:21:987 - Finisher missing too? same as 00:04:502 -

> 01:24:012 - starting notes at the mid-gate of a music melody is weird, a 'head-tail' pattern would be clearer to display the music imo. Shift 01:24:012 - to 01:23:828 - hence.

[Futsuu]

> 00:04:502 - / 01:21:987 - consistent Finisher across your own difficulties is required at least

> 00:09:656 - gap is required here, similar to the mod at 00:33:950 - later

> 00:15:729 - you can add a d here to balance the pattern at 00:27:509 -

> 00:26:588 - kdk can be put, similar to 00:14:809 -

! 00:30:637 - I have a different point of view from Volta. I would not call this part as a calm section since the crossing over of vocal and instrumental layers are so significant that a distinctively high or low (not suitable) density spread should be performed. Although I admit that my previous suggestion was a bit overmapped for a clean Futsuu.

The current patterns seem too random, they are neither following two channels mentioned above.

Let's try a nerf section like this: 00:30:637 (2) -


It follows a instrumental layer, 00:30:085 - is a good point for channel change.

00:33:950 - is removed for emptying a space for rest. 7 1/1 is too boring imo.

> 00:36:527 - Finisher missing?

> 00:37:999 - / 00:40:944 - imo nnn n is smoother than n nnn

> 00:45:177 - change it to k, similar at 00:45:913 - (the lyrics)

> 00:56:036 (16,17) - ctrl+G (k d) for a correct pitch flow

> 01:02:662 - remove it for a rest and break

> 01:05:975 - change it to k to imply the up-rising flow and intensity

> 01:06:343 - remove it for a common break, same as 00:54:564 -

> 01:15:913 - shift it to 01:15:729 - , to match the vocal part and reduce a sudden nN pattern that's really hard for Futsuu level players.

> 01:19:226 - d has a better flow

> 01:20:331 - shift it 1/4 backward to fit the vocal starting at 01:20:147 - , based on the theory of 'head-tail' again.

[Oni]

> 00:03:030 (17,18) - ctrl+G sounds smoother

> 00:06:803 - remove this note to avoid any stream in the introduction part since it is a bit overwhelmed.

> 00:27:324 - change to kat for the consistent drum kick

> 00:41:680 - k d k k d ? The current version is completely reversed against the pitch flow

[xfrac's Muzukashii]

> 00:21:987 (88,89) - imo they can be simply removed since they are awkward there, and removal of notes can show a proper common break across the lower difficulties.

> 00:35:055 (138) - let's try:



Simplify the whole section screen-shot above, 00:35:055 - d for a better flow; 00:35:239 - unnecessary linkage of notes blur the vocal layer; 00:36:159 - unnatural monochrome triplet; and 00:36:527 - K for the weak cymbal crash.

> 00:49:963 - if you follow the melody, it is where you should also put a note (kat preferred)

[]

That should be it combining with Volta's suggestion. Call me back.
posted

Skylish wrote:

Re-checklish

[General]

! The most ridiculous thing is that I made a correct metadata check already, but I did not check the mapset's thoroughly. Time to slap myself.

Blame the stupid extra info. input by the Chinese uploaders and ME


! Concept of rest should not be taken too serious considering different mapping channels being followed. It is just a reference guideline to judge the overall spread across all difficulties.

> Vol. in Kantan and Futsuu is too loud, consider the settings in your own Oni. Fixed

> 00:36:527 - Finishers for all difficulties? There's a weak cymbal crash. Nah, melody isn't strong enough

[Kantan]

> 00:07:815 - yes I know that this is mapped for the melody, but please be noticed that 00:04:502 - / 00:07:447 - are similar things, they should be similar (being mapped). At the same time, you form a melody phrase with 3 1/1 notes only at 00:01:190 - , same should be expected from 00:05:607 - . In short, shift 00:07:815 - to 00:07:447 - and change it to k Changed

> 00:36:527 - missed Finisher? Same as in General

> 00:47:570 - shift it 1/4 to match the BG melody and follow the consistency of those 3 notes at 00:45:177 - Ok

> 00:55:668 - this kdd sounds weird enough since the later part at 01:07:447 - shows that you followed the vocal channel. Considering consistency, 00:55:668 - should be k d (d matches the vocal at 00:56:220 - ) instead of kdd . Fixed

> 00:59:165 - unnatural miss here, add a k back please. Ok

> 01:21:987 - Finisher missing too? same as 00:04:502 - I should add this one, yea, added.

> 01:24:012 - starting notes at the mid-gate of a music melody is weird, a 'head-tail' pattern would be clearer to display the music imo. Shift 01:24:012 - to 01:23:828 - hence. Better, fixed

[Futsuu]

> 00:04:502 - / 01:21:987 - consistent Finisher across your own difficulties is required at least Added

> 00:09:656 - gap is required here, similar to the mod at 00:33:950 - later Removed

> 00:15:729 - you can add a d here to balance the pattern at 00:27:509 - yea

> 00:26:588 - kdk can be put, similar to 00:14:809 - Oh shoot! forgot, added

! 00:30:637 - I have a different point of view from Volta. I would not call this part as a calm section since the crossing over of vocal and instrumental layers are so significant that a distinctively high or low (not suitable) density spread should be performed. Although I admit that my previous suggestion was a bit overmapped for a clean Futsuu.

The current patterns seem too random, they are neither following two channels mentioned above. Applied your way

Let's try a nerf section like this: 00:30:637 (2) -


It follows a instrumental layer, 00:30:085 - is a good point for channel change.

00:33:950 - is removed for emptying a space for rest. 7 1/1 is too boring imo. Applied your way

> 00:36:527 - Finisher missing? Same as Kantan

> 00:37:999 - / 00:40:944 - imo nnn n is smoother than n nnn I prefer my way because I hear n nnn it better than nnn n

> 00:45:177 - change it to k, similar at 00:45:913 - (the lyrics) Ok

> 00:56:036 (16,17) - ctrl+G (k d) for a correct pitch flow Yea

> 01:02:662 - remove it for a rest and break Removed

> 01:05:975 - change it to k to imply the up-rising flow and intensity But it will be too repetitive kkk :<
jk changed

> 01:06:343 - remove it for a common break, same as 00:54:564 - Ok

> 01:15:913 - shift it to 01:15:729 - , to match the vocal part and reduce a sudden nN pattern that's really hard for Futsuu level players. Yea

> 01:19:226 - d has a better flow changed

> 01:20:331 - shift it 1/4 backward to fit the vocal starting at 01:20:147 - , based on the theory of 'head-tail' again. Shifted

[Oni]

> 00:03:030 (17,18) - ctrl+G sounds smoother Ctrl + G(ed)

> 00:06:803 - remove this note to avoid any stream in the introduction part since it is a bit overwhelmed. Removed

> 00:27:324 - change to kat for the consistent drum kick Changed to k

> 00:41:680 - k d k k d ? The current version is completely reversed against the pitch flow But pitch won't fix, no change

[]

That should be it combining with Volta's suggestion. Call me back.
Thank you for modding (again)
posted

Skylish wrote:

Re-checklish

[xfrac's Muzukashii]

> 00:21:987 (88,89) - imo they can be simply removed since they are awkward there, and removal of notes can show a proper common break across the lower difficulties.
that's true, anyways i added 00:22:171 - dd on here cause i feel it so empty and drum is hearable here so
> 00:35:055 (138) - let's try:



Simplify the whole section screen-shot above, 00:35:055 - d for a better flow; 00:35:239 - unnecessary linkage of notes blur the vocal layer; 00:36:159 - unnatural monochrome triplet; and 00:36:527 - K for the weak cymbal crash.
Yes I agree with that, but i pref 00:35:975 - having this blank since it's such a calm section, it should be better now i think
> 00:49:963 - if you follow the melody, it is where you should also put a note (kat preferred)
lol true, idk why i didn't have it, anyways i changed 00:49:594 (1,2,3) - to ddk, should be okay
[]

That should be it combining with Volta's suggestion. Call me back.
http://puu.sh/ySQA9/e38e7f1f66.osu
posted
Updated~
posted
19:30 davidminh0111: Hey Skylish, I've finished applying your mods at Best FriendS map :>
19:30 Skylish: np it
19:30 Skylish: I will check it now
19:30 *davidminh0111 is listening to [https://osu.ppy.sh/b/1337921 Fujijo Seitokai Shikkou-bu - Best FriendS]
19:32 *Skylish is editing [https://osu.ppy.sh/b/1337672 Fujijo Seitokai Shikkou-bu - Best FriendS [xfrac's Muzukashii]]
19:32 Skylish: the title is messed up in Muzukashii
19:32 Skylish: please help xfrac fix it directly
19:33 davidminh0111: Fixed
19:34 Skylish: In Futsuu, 00:33:950 -
19:34 Skylish: are you going to remove it according to my mod? It is too long for 7 x 1/1
19:35 Skylish: 00:45:177 - where's the kat?
19:35 davidminh0111: Oops, forgot, removed
19:36 davidminh0111: Added
19:38 Skylish: update the beatmap please :D
19:40 davidminh0111: Ok
19:40 davidminh0111: Done
19:40 Skylish: I will bubble it later, I have dinner now, see you :D
19:41 davidminh0111: Ok
19:41 davidminh0111: See ya too
19:41 davidminh0111: Have dinner too :D


Re-Bubbled~!

@xfrac: MAKE SURE you are not messed up with the notepad again :D , I found that you accidentally added two `` in the Title in your difficulty :(
posted
Spread has improved and lower diffs got sufficient break now.

Re-qualified~
and happy birthday.
posted

Volta wrote:

Spread has improved and lower diffs got sufficient break now.

Re-qualified~
and happy birthday.
Thank you very much Volta :>
posted
hope it ranked
posted
bad-tom.mp4

gz, gj. 8-)
posted

Surono wrote:

bad-tom.mp4

gz, gj. 8-)
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