Hello, M4M as arranged in PM
My set > https://osu.ppy.sh/s/634876
Just mod in return however much you feel is fair, especially since mine is quite a lot larger.
If there's any questions, just PM me.
[General]
A lot of the important downbeats are skipped over (the big white ticks).. These are usually very strong, so having them as sliderends can feel unintuitive to even a new player.
At least, be sure to make the points when the basic rhythm repeats clickable. This can help with your consistency in the long run.
The end or reverse of a slider are less intense to play than the start of a slider or clicking a circle.
The placements in this difficulty are a lot nicer than normal's, so I have nothing else to say.
[Normal]
Generally, I think there's too much constant 1/2 which takes away from the feeling of the song which has occassional pauses.
Most suggestions are for this.
Also, I feel like the placements in this difficulty are a lot more clustered than in Easy's. That is more of an overarching problem though, so it's difficult to just list any specific point to change.
While changing up the rhythm occassionaly for variety is good, especially in a repetitive song like this, I think this difficulty does it far too much. As a result, it doesn't really feel like it's following the song. Instead it's more like fairly random rhythms snapped to 1/2.
An example is how you go between using 1x repeats, 2x repeats, 3x repeats, and even 4x repeats.. without any obvious reason as to why.
Fixing this to where the same parts of the song get mostly similar rhythms will require big changes in the map, but this would be very important for its quality.
On the other hand, you seem to have a good grasp of placing your objects. So once this is fixed, I think this difficulty will be pretty good.
Cute song, best of luck improving the set !
p.s. for future reference, modders are less likely to mod when they see an 8 day old mod with kudosu but no reply. It can make it look like you've given up on the set, or make them think you wont reply to them if they do mod.
My set > https://osu.ppy.sh/s/634876
Just mod in return however much you feel is fair, especially since mine is quite a lot larger.
If there's any questions, just PM me.
[General]
- bg.png is not used
- Only YashaPlay's hard has any hitsounds? Hitsounding is very important for improving the experience of a map.
- You don't have a preview point set.
A lot of the important downbeats are skipped over (the big white ticks).. These are usually very strong, so having them as sliderends can feel unintuitive to even a new player.
At least, be sure to make the points when the basic rhythm repeats clickable. This can help with your consistency in the long run.
- 00:05:029 (3,4) - For example, 3 could be made into a reverse slider, and a circle placed at 00:06:665 -
- 00:09:392 (3) - This could be a circle and then a 1/1 slider at 00:09:938 -
- 00:22:483 (3,1) - Or something like switching this to be a circle then the slider.
The end or reverse of a slider are less intense to play than the start of a slider or clicking a circle.
The placements in this difficulty are a lot nicer than normal's, so I have nothing else to say.
[Normal]
Generally, I think there's too much constant 1/2 which takes away from the feeling of the song which has occassional pauses.
Most suggestions are for this.
Also, I feel like the placements in this difficulty are a lot more clustered than in Easy's. That is more of an overarching problem though, so it's difficult to just list any specific point to change.
- 00:05:029 (4) - I think.. this goes a pixel or two offscreen. Raise it a bit just to be safe.
- 00:03:665 (2) - Move this to 00:03:392 - instead. That way the reverse follows the 3 notes, and there's a brief pause after it just like there is in the song.
- 00:09:392 (6) - This could be made into a circle instead to have a pause like there is in the song.
- 00:10:483 (2,3,4) - I think this should be a slider and then two circles instead. As 00:11:029 (4) - is where the sound of the song changes from the normal DU-DU-DU-DU.
- 00:16:483 (1,2,3,4,5,6) - How about this? To give the player a bit of a pause, and so that 00:18:120 (5,6,7) - which are the same two sounds repeated are mapped the same way.
- 00:26:847 (2,3,4) - You generally want to avoid overlaps like this, it can make a pattern look more cluttered.
- 00:28:483 (5,6) - ^
- 00:29:846 (2) - If you applied the point for 00:03:665 (2) - , move this to 00:29:574 - as well.
While changing up the rhythm occassionaly for variety is good, especially in a repetitive song like this, I think this difficulty does it far too much. As a result, it doesn't really feel like it's following the song. Instead it's more like fairly random rhythms snapped to 1/2.
An example is how you go between using 1x repeats, 2x repeats, 3x repeats, and even 4x repeats.. without any obvious reason as to why.
Fixing this to where the same parts of the song get mostly similar rhythms will require big changes in the map, but this would be very important for its quality.
On the other hand, you seem to have a good grasp of placing your objects. So once this is fixed, I think this difficulty will be pretty good.
- Example of changing rhythm: 00:00:120 (1,2,3,4,5) - 00:06:938 (1,2,3,4) - these are completely different despite being the same in the song.
- 00:02:574 (2,3) - Although this is distance snapped, the way they are positioned makes (3) look unsually close to (2). You could do something like this instead.
- 00:13:756 (2,5) - 00:21:938 (5,7) - plz avoid overlaps like this, it looks pretty messy ;-;
- 00:29:029 (5) - This slider is for some reason using the old slider formula, so it's not nicely curved. Try deleting the middle anchor and readding it, that'll make it look better
- 00:48:119 (4,5) - Maybe make 5 blanket 4?
- 00:50:028 (8,9) - ^
Cute song, best of luck improving the set !
p.s. for future reference, modders are less likely to mod when they see an 8 day old mod with kudosu but no reply. It can make it look like you've given up on the set, or make them think you wont reply to them if they do mod.