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toby fox - Fallen Down

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Total Posts
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Topic Starter
Ward74
This beatmap was submitted using in-game submission on dimanche 17 avril 2022 at 20:34:29

Artist: toby fox
Title: Fallen Down
Source: UNDERTALE
Tags: Instrumental Video Game chiptune radiation leitmotif original midi soundtrack ost toriel asgore vgm
BPM: 110
Filesize: 1576kb
Play Time: 00:52
Difficulties Available:
  1. Aranel's Determination (2,41 stars, 105 notes)
  2. Easy (1,27 stars, 57 notes)
  3. Normal (2,07 stars, 103 notes)
Download: toby fox - Fallen Down
Information: Scores/Beatmap Listing
---------------
I hope it will be my 1# ranked map

Undertale is life <3

Thanks Aranel and all people who mod my map \(^-^)/
Hectic
Hello, m4m here

Normal
  1. Time-distance equality should be used for normal and easy difficulties, so basically turn this button on and readjust all objects
  2. Make slider velocity a bit lower, current value is a bit high (i mean this)
  3. Keep new combos consistent and don't make combos too long
  4. 00:03:345 (1,2) - all such patterns should be perfect
  5. 00:32:800 - you should use green timing point for kiai time, not red ones. actually, i think this song doesn't even need kiai, it is constantly calm
  6. check aimod, there are unsnapped objects

    This diff looks very messy and it doesn't follow basic criteria, but its ok for first map. You just need to take a look at ranked mapsets, try to learn something from them and read this
Insane
  1. This song is very calm, do you really think it needs diff with such jumps?
  2. 00:09:345 (1) - offscreen
  3. 00:51:345 (8) - this is not how you make those sliders
  4. Same thing with comboes
That's all. Hope that I helped somehow. Good luck with mapping!
Azinlen
My GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fallen Down
TitleUnicode:Fallen Down
Artist:Toby Fox
ArtistUnicode:Toby Fox
Creator:Ward74
Version:YashaPlay's Hard
Source:Undertale
Tags:Undertale
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"images (7).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
73.1428571428571,545.454545454546,4,3,0,50,1,0
32800,545.454545454546,4,3,0,70,1,1
49436,545.454545454546,4,3,0,50,1,0


[Colours]
Combo1 : 81,211,255
Combo2 : 255,128,0
Combo3 : 255,81,81
Combo4 : 168,168,0

[HitObjects]
168,196,73,5,8,0:0:0:0:
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Topic Starter
Ward74

h4d0uk3n1 wrote:

Hello, m4m here

Normal
  1. Time-distance equality should be used for normal and easy difficulties, so basically turn this button on and readjust all objects Changed
  2. Make slider velocity a bit lower, current value is a bit high (i mean this) Not changed
  3. Keep new combos consistent and don't make combos too long Changed
  4. 00:03:345 (1,2) - all such patterns should be perfect Changed
  5. 00:32:800 - you should use green timing point for kiai time, not red ones. actually, i think this song doesn't even need kiai, it is constantly calm
  6. check aimod, there are unsnapped objects

    This diff looks very messy and it doesn't follow basic criteria, but its ok for first map. You just need to take a look at ranked mapsets, try to learn something from them and read [url]ttps://osu.ppy.sh/wiki/Ranking_Criteria]this[/url]
Insane
  1. This song is very calm, do you really think it needs diff with such jumps?
  2. 00:09:345 (1) - offscreen
  3. 00:51:345 (8) - this is not how you make those sliders
  4. Same thing with comboes
I delete this diff
That's all. Hope that I helped somehow. Good luck with mapping!
Atalanta
M4M From #modreqs :3


  1. Timing : Offset : 120ms
    Bpm : ok
    Time signature :3/4

    Si tu écoute bien et si tu compte (1, 2, 3..) en meme temps que le bpm, tu vas te rendre compte que en comptant par 4, le métronome sonne bizarre, aussi, chaque "répétition de piano" se font tout les 3 mesures, donc 3/4 time signature (je sais pas c'est quoi en francais)
  2. Si tu veux mettre in kiai, tu devrais plutot utiliser un "inherited timing point", ce sont les lignes vertes, elles te permettent de changer la vitesse des sliders, le volume et de mettre un kiai sans utiliser une ligne rouge, qui doit etre utiliser que pour le bpm. Le raccourcis pour en ajouter est ctrl+maj+p ou sinon tu peux utiliser la petite croix verte en bas a droite
  3. Tu devrais aussi utiliser tout le playfield au maximum

    Bon ok c'est une map de 50sec mais pour tes prochaines maps pense bien a tout utiliser
  4. Bon j'ai du mal a expliquer, donc je te recommande fortement de regarder les videos de Pishifat si tu comprend bien l'anglais : https://www.youtube.com/user/Pishifat
  5. D'autres petits conseils : Evite ce genre d'overlap dans les basses difficultés, c'est pas très beau a voir
    Pour les sliders en S, c'est mieux que tu les fasse comme ceci

Et donc voila, j'espere que ces petits conseils t'auront aider, je te conseil fortement de regarder les videos de Pishifat :3
Voila, Bonne journée et Bonne chance ! :3
Timperjuncio
Easy Difficulty

00:10:982 (4) - try to blanket this one with the previous one
00:18:618 (3,1) - blanket them correctly
00:24:073 (2,3) - ^
00:27:345 (2,3) - ^
00:33:345 (1,2) - ^
00:38:254 (3,4) - ^ (I am going to stop pointing out this mistake as it is repeated for the whole song. Work more on your blankets!)
00:42:618 (2,3) - I would change the order right here (2 on 3, 3 on 2)

Normal Difficulty

00:00:073 (1) - Make this one look like 00:01:709 (4) -
00:04:436 (3,4) - Blanket them correctly (I am going to stop pointing out this mistake as it is repeated for the whole song. Work more on your blankets!)
00:09:345 (6,1) - maybe you should try to separate them a bit more so they don't get in touch
00:13:164 (1,2) - weird angle
00:15:345 (5,6) - maybe you should try to separate them a bit more so they don't get in touch
00:19:436 (1) - replace it with 2 circles so it follows the song better
00:43:164 (1,2) - use that slider to blanket the circle (correctly ^^)
00:45:618 (1) - replace it with 2 circles so it follows the song better

YashaPlay's Hard Difficulty

00:00:345 (2,4) - stack them
00:00:345 (2,5) - Those sliders are very very weird. Try to make them look different so they look nicer!
00:03:073 (3,5) - stack them
00:03:891 (5,1) - blanket them correctly
00:27:345 (2,3) - blanket them correctly
00:27:345 (2,4) - stack them
00:28:709 (4,6) - stack them
00:35:527 (2) - really easy to map, sure. Doesn't follow the rhythm tho
00:45:618 (9,1) - blanket them correctly
00:48:072 (4,5) - ^

I love that song. Undertale is love <3
Topic Starter
Ward74

Timperjuncio wrote:

Easy Difficulty

00:10:982 (4) - try to blanket this one with the previous one
00:18:618 (3,1) - blanket them correctly
00:24:073 (2,3) - ^
00:27:345 (2,3) - ^
00:33:345 (1,2) - ^
00:38:254 (3,4) - ^ (I am going to stop pointing out this mistake as it is repeated for the whole song. Work more on your blankets!)
00:42:618 (2,3) - I would change the order right here (2 on 3, 3 on 2)

Normal Difficulty

00:00:073 (1) - Make this one look like 00:01:709 (4) -
00:04:436 (3,4) - Blanket them correctly (I am going to stop pointing out this mistake as it is repeated for the whole song. Work more on your blankets!)
00:09:345 (6,1) - maybe you should try to separate them a bit more so they don't get in touch
00:13:164 (1,2) - weird angle
00:15:345 (5,6) - maybe you should try to separate them a bit more so they don't get in touch
00:19:436 (1) - replace it with 2 circles so it follows the song better
00:43:164 (1,2) - use that slider to blanket the circle (correctly ^^)
00:45:618 (1) - replace it with 2 circles so it follows the song better

YashaPlay's Hard Difficulty

00:00:345 (2,4) - stack them
00:00:345 (2,5) - Those sliders are very very weird. Try to make them look different so they look nicer!
00:03:073 (3,5) - stack them
00:03:891 (5,1) - blanket them correctly
00:27:345 (2,3) - blanket them correctly
00:27:345 (2,4) - stack them
00:28:709 (4,6) - stack them
00:35:527 (2) - really easy to map, sure. Doesn't follow the rhythm tho
00:45:618 (9,1) - blanket them correctly
00:48:072 (4,5) - ^

I love that song. Undertale is love <3

All edit thanks so much ! :)
Topic Starter
Ward74

Toshino Kyoko wrote:

M4M From #modreqs :3


  1. Timing : Offset : 120ms
    Bpm : ok
    Time signature :3/4

    Si tu écoute bien et si tu compte (1, 2, 3..) en meme temps que le bpm, tu vas te rendre compte que en comptant par 4, le métronome sonne bizarre, aussi, chaque "répétition de piano" se font tout les 3 mesures, donc 3/4 time signature (je sais pas c'est quoi en francais)
  2. Si tu veux mettre in kiai, tu devrais plutot utiliser un "inherited timing point", ce sont les lignes vertes, elles te permettent de changer la vitesse des sliders, le volume et de mettre un kiai sans utiliser une ligne rouge, qui doit etre utiliser que pour le bpm. Le raccourcis pour en ajouter est ctrl+maj+p ou sinon tu peux utiliser la petite croix verte en bas a droite
  3. Tu devrais aussi utiliser tout le playfield au maximum

    Bon ok c'est une map de 50sec mais pour tes prochaines maps pense bien a tout utiliser
  4. Bon j'ai du mal a expliquer, donc je te recommande fortement de regarder les videos de Pishifat si tu comprend bien l'anglais : https://www.youtube.com/user/Pishifat
  5. D'autres petits conseils : Evite ce genre d'overlap dans les basses difficultés, c'est pas très beau a voir
    Pour les sliders en S, c'est mieux que tu les fasse comme ceci

Et donc voila, j'espere que ces petits conseils t'auront aider, je te conseil fortement de regarder les videos de Pishifat :3
Voila, Bonne journée et Bonne chance ! :3
Ahah mec merci beaucoup je garde ca en tete ;)
Prinsep
Hihi, i saw your map in the mod req chat ;3

i dont think there's much to say about easy and normal anymore (atleast to me...)

so this mod will be on the hard difficulty

ok, for the first 5 seconds of the hard difficulty. the map uses some over lapping sliders, but the rest of the map suddenly doesnt, that's a major variation on a repetitive song, which is not good.
00:15:392 (1,2,3,4) - same with these things^
00:21:120 (2,3) - and this^ ( it's the only one in the map and doesnt repeat)
00:50:846 (1) - i believe this slider could be shaped alittle better (unless that shape was intended)
00:18:665 (2) - this kinda skips a few noises and the song kinda has an object stuck to every half beat, but the song would be so repetitive if it wasn't there >_<

the diff needs to be more consistent with it's variations especially with the reverses on the sliders during the whole song

overall, i think the bg should be changed? it's kinda low quality. the song is kinda calm and repetitive so i dont there is much to say about the diff. :p
Topic Starter
Ward74

Prinsep wrote:

Hihi, i saw your map in the mod req chat ;3

i dont think there's much to say about easy and normal anymore (atleast to me...)

so this mod will be on the hard difficulty

ok, for the first 5 seconds of the hard difficulty. the map uses some over lapping sliders, but the rest of the map suddenly doesnt, that's a major variation on a repetitive song, which is not good.
00:15:392 (1,2,3,4) - same with these things^
00:21:120 (2,3) - and this^ ( it's the only one in the map and doesnt repeat)
00:50:846 (1) - i believe this slider could be shaped alittle better (unless that shape was intended)
00:18:665 (2) - this kinda skips a few noises and the song kinda has an object stuck to every half beat, but the song would be so repetitive if it wasn't there >_<

the diff needs to be more consistent with it's variations especially with the reverses on the sliders during the whole song

overall, i think the bg should be changed? it's kinda low quality. the song is kinda calm and repetitive so i dont there is much to say about the diff. :p

Thanks for this mod :) All changed
leo16834
Hi from #modreqs

Easy

00:20:847 (2,3) - because your Distance is 0.8 ,But this one distsnce is 0.7 ,the gap is so big. Turn to 0.8
00:35:574 (3,1) - a little overlap slider 1 ,and slider 1 distance turn to 0.8
00:47:029 (2,3) - slider 3 distance is 0.92 to over ,down to 0.8
00:52:483 - add a circle


Normal

00:00:120 (1,2) - Fix blanket
00:26:301 (1,2) - ^
00:52:483 - add a circle


Hard

00:03:120 (3,4) - Fix blanket
00:03:938 (5,1) - ^
00:17:574 (5,1) - ^
00:18:665 (2,3) - ^
00:24:665 (3) - Stack it with 00:23:574 (9) -
00:35:574 (2,3,4) - Fix blanket
00:52:483 - add a circle

Good luck~ :)
Topic Starter
Ward74

leo16834 wrote:

Hi from #modreqs

Easy

00:20:847 (2,3) - because your Distance is 0.8 ,But this one distsnce is 0.7 ,the gap is so big. Turn to 0.8
00:35:574 (3,1) - a little overlap slider 1 ,and slider 1 distance turn to 0.8
00:47:029 (2,3) - slider 3 distance is 0.92 to over ,down to 0.8
00:52:483 - add a circle


Normal

00:00:120 (1,2) - Fix blanket
00:26:301 (1,2) - ^
00:52:483 - add a circle

Hard

00:03:120 (3,4) - Fix blanket
00:03:938 (5,1) - ^
00:17:574 (5,1) - ^
00:18:665 (2,3) - ^
00:24:665 (3) - Stack it with 00:23:574 (9) -
00:35:574 (2,3,4) - Fix blanket
00:52:483 - add a circle

Good luck~ :)
[u]All fixed Thanks ! :)
-Lian-
No tengo mucho que decir pues te quedo muy bonito. Cabe recalcar que deberías usar un poco mas el limite de espacio que te da el editor de OSU asi el mapa no se veria tan raro. Aparte de esp te quedo muy bien

1) Se veria de una manera mas fluida el deslizador 00:01:211 (4) - en el mismo lugar del circulo 00:00:938 (3) -
Ejemplo https://osu.ppy.sh/ss/8436554 En mi opinion no se veria tan torpe en cuanto al fluido

2) Si invierte la direccion de este deslizador 00:23:574 (9) - le daria un poco mas de fluido

3) Abre un poco mas este triangulo 00:24:120 (1,2,3) - y deja que el deslizador 00:24:938 (4) - que de la misma posicion del circulo 00:24:392 (2) -
Ejemplo: https://osu.ppy.sh/ss/8436583

4) En mi opinion hacer otro triangulo mas grande con estos circulo quedaria bien 00:25:483 (5,6,7) - pero seria opcional para ti
ejemplo https://osu.ppy.sh/ss/8436600

5) A mi parecer estos deslizadores 00:26:301 (1,2) - tienen muchas reversas 3 estan bien . Por ejemplo. 3 circulo 3 y siguiente no se si me explico bien. te dejare una imagen https://osu.ppy.sh/ss/8436625

6) Es el mismo caso del anterior 00:31:211 (2,1) - veo que tiene muchas reversas 00:36:392 (4,6) -

En todo caso. hacer todo esto para tu seria opcional. igual soy algo nuevo haciendo mod. espero te sirva. Si creo que tu mapa llegue al ranked algun dia 7u7 8-)
Noffy
Hello, M4M as arranged in PM
My set > https://osu.ppy.sh/s/634876
Just mod in return however much you feel is fair, especially since mine is quite a lot larger.

If there's any questions, just PM me.

[General]
  1. bg.png is not used
  2. Only YashaPlay's hard has any hitsounds? Hitsounding is very important for improving the experience of a map.
  3. You don't have a preview point set.
[Easy]
A lot of the important downbeats are skipped over (the big white ticks).. These are usually very strong, so having them as sliderends can feel unintuitive to even a new player.
At least, be sure to make the points when the basic rhythm repeats clickable. This can help with your consistency in the long run.
  1. 00:05:029 (3,4) - For example, 3 could be made into a reverse slider, and a circle placed at 00:06:665 -
  2. 00:09:392 (3) - This could be a circle and then a 1/1 slider at 00:09:938 -
  3. 00:22:483 (3,1) - Or something like switching this to be a circle then the slider.
And generally keeping that idea in mind when looking at the rest of your difficulty. It's important especially in easies to carefully think about what you want to emphasize and how.
The end or reverse of a slider are less intense to play than the start of a slider or clicking a circle.

The placements in this difficulty are a lot nicer than normal's, so I have nothing else to say.


[Normal]
Generally, I think there's too much constant 1/2 which takes away from the feeling of the song which has occassional pauses.
Most suggestions are for this.
Also, I feel like the placements in this difficulty are a lot more clustered than in Easy's. That is more of an overarching problem though, so it's difficult to just list any specific point to change.

  1. 00:05:029 (4) - I think.. this goes a pixel or two offscreen. Raise it a bit just to be safe.
  2. 00:03:665 (2) - Move this to 00:03:392 - instead. That way the reverse follows the 3 notes, and there's a brief pause after it just like there is in the song.
  3. 00:09:392 (6) - This could be made into a circle instead to have a pause like there is in the song.
  4. 00:10:483 (2,3,4) - I think this should be a slider and then two circles instead. As 00:11:029 (4) - is where the sound of the song changes from the normal DU-DU-DU-DU.
  5. 00:16:483 (1,2,3,4,5,6) - How about this? To give the player a bit of a pause, and so that 00:18:120 (5,6,7) - which are the same two sounds repeated are mapped the same way.
  6. 00:26:847 (2,3,4) - You generally want to avoid overlaps like this, it can make a pattern look more cluttered.
  7. 00:28:483 (5,6) - ^
  8. 00:29:846 (2) - If you applied the point for 00:03:665 (2) - , move this to 00:29:574 - as well.
[YashaPlay's Hard]
While changing up the rhythm occassionaly for variety is good, especially in a repetitive song like this, I think this difficulty does it far too much. As a result, it doesn't really feel like it's following the song. Instead it's more like fairly random rhythms snapped to 1/2.
An example is how you go between using 1x repeats, 2x repeats, 3x repeats, and even 4x repeats.. without any obvious reason as to why.
Fixing this to where the same parts of the song get mostly similar rhythms will require big changes in the map, but this would be very important for its quality.

On the other hand, you seem to have a good grasp of placing your objects. So once this is fixed, I think this difficulty will be pretty good.

  1. Example of changing rhythm: 00:00:120 (1,2,3,4,5) - 00:06:938 (1,2,3,4) - these are completely different despite being the same in the song.
  2. 00:02:574 (2,3) - Although this is distance snapped, the way they are positioned makes (3) look unsually close to (2). You could do something like this instead.
  3. 00:13:756 (2,5) - 00:21:938 (5,7) - plz avoid overlaps like this, it looks pretty messy ;-;
  4. 00:29:029 (5) - This slider is for some reason using the old slider formula, so it's not nicely curved. Try deleting the middle anchor and readding it, that'll make it look better :)
  5. 00:48:119 (4,5) - Maybe make 5 blanket 4?
  6. 00:50:028 (8,9) - ^


Cute song, best of luck improving the set :D!

p.s. for future reference, modders are less likely to mod when they see an 8 day old mod with kudosu but no reply. It can make it look like you've given up on the set, or make them think you wont reply to them if they do mod.
Topic Starter
Ward74

Noffy wrote:

Hello, M4M as arranged in PM
My set > https://osu.ppy.sh/s/634876
Just mod in return however much you feel is fair, especially since mine is quite a lot larger.

If there's any questions, just PM me.

[General]
  1. bg.png is not used
  2. Only YashaPlay's hard has any hitsounds? Hitsounding is very important for improving the experience of a map. Yeah i gonna fix it too
  3. You don't have a preview point set.
Fix

[Easy]
A lot of the important downbeats are skipped over (the big white ticks).. These are usually very strong, so having them as sliderends can feel unintuitive to even a new player.
At least, be sure to make the points when the basic rhythm repeats clickable. This can help with your consistency in the long run.
  1. 00:05:029 (3,4) - For example, 3 could be made into a reverse slider, and a circle placed at 00:06:665 -
  2. 00:09:392 (3) - This could be a circle and then a 1/1 slider at 00:09:938 -
  3. 00:22:483 (3,1) - Or something like switching this to be a circle then the slider.
And generally keeping that idea in mind when looking at the rest of your difficulty. It's important especially in easies to carefully think about what you want to emphasize and how.
The end or reverse of a slider are less intense to play than the start of a slider or clicking a circle.

The placements in this difficulty are a lot nicer than normal's, so I have nothing else to say.

All fixed


[Normal]
Generally, I think there's too much constant 1/2 which takes away from the feeling of the song which has occassional pauses.
Most suggestions are for this.
Also, I feel like the placements in this difficulty are a lot more clustered than in Easy's. That is more of an overarching problem though, so it's difficult to just list any specific point to change.

  1. 00:05:029 (4) - I think.. this goes a pixel or two offscreen. Raise it a bit just to be safe.
  2. 00:03:665 (2) - Move this to 00:03:392 - instead. That way the reverse follows the 3 notes, and there's a brief pause after it just like there is in the song.
  3. 00:09:392 (6) - This could be made into a circle instead to have a pause like there is in the song.
  4. 00:10:483 (2,3,4) - I think this should be a slider and then two circles instead. As 00:11:029 (4) - is where the sound of the song changes from the normal DU-DU-DU-DU.
  5. 00:16:483 (1,2,3,4,5,6) - How about this? To give the player a bit of a pause, and so that 00:18:120 (5,6,7) - which are the same two sounds repeated are mapped the same way.
  6. 00:26:847 (2,3,4) - You generally want to avoid overlaps like this, it can make a pattern look more cluttered.
  7. 00:28:483 (5,6) - ^
  8. 00:29:846 (2) - If you applied the point for 00:03:665 (2) - , move this to 00:29:574 - as well.
Wow, I not thought they are a lot of error in this diff thanks all fixe ! :)

[YashaPlay's Hard]
While changing up the rhythm occassionaly for variety is good, especially in a repetitive song like this, I think this difficulty does it far too much. As a result, it doesn't really feel like it's following the song. Instead it's more like fairly random rhythms snapped to 1/2.
An example is how you go between using 1x repeats, 2x repeats, 3x repeats, and even 4x repeats.. without any obvious reason as to why.
Fixing this to where the same parts of the song get mostly similar rhythms will require big changes in the map, but this would be very important for its quality.

On the other hand, you seem to have a good grasp of placing your objects. So once this is fixed, I think this difficulty will be pretty good.

  1. Example of changing rhythm: 00:00:120 (1,2,3,4,5) - 00:06:938 (1,2,3,4) - these are completely different despite being the same in the song.
  2. 00:02:574 (2,3) - Although this is distance snapped, the way they are positioned makes (3) look unsually close to (2). You could do something like this instead.
  3. 00:13:756 (2,5) - 00:21:938 (5,7) - plz avoid overlaps like this, it looks pretty messy ;-;
  4. 00:29:029 (5) - This slider is for some reason using the old slider formula, so it's not nicely curved. Try deleting the middle anchor and readding it, that'll make it look better :)
  5. 00:48:119 (4,5) - Maybe make 5 blanket 4?
  6. 00:50:028 (8,9) - ^
Yeah all fixed

Cute song, best of luck improving the set :D!

p.s. for future reference, modders are less likely to mod when they see an 8 day old mod with kudosu but no reply. It can make it look like you've given up on the set, or make them think you wont reply to them if they do mod.
Thanks for you big mod !! 8-) :)
Elzy
My GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6665
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 120,2301,26301
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8000001

[Metadata]
Title:Fallen Down
TitleUnicode:Fallen Down
Artist:toby fox
ArtistUnicode:toby fox
Creator:Ward74
Version:Ellzy's Hard
Source:Undertale
Tags:Instrumental Video Game
BeatmapID:1348397
BeatmapSetID:631362

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xlIkI18.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
120,545.454545454546,4,3,0,50,1,0
10483,-133.333333333333,4,3,0,50,0,0
13210,-100,4,3,0,50,0,0
23574,-133.333333333333,4,3,0,50,0,0
26301,-100,4,3,0,50,0,0
32847,-100,4,3,0,60,0,1
35574,-100,4,3,0,60,0,1
36665,-133.333333333333,4,3,0,60,0,1
39392,-100,4,3,0,60,0,1
49483,-100,4,3,0,50,0,0
49756,-133.333333333333,4,3,0,50,0,0


[Colours]
Combo1 : 81,211,255
Combo2 : 255,128,0
Combo3 : 255,81,81
Combo4 : 168,168,0

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yShadowXOP_
M4M
YashaPlay's Hard

00:08:301 (4) - this is off screen
00:16:483 (3) - NC?
00:18:665 (2) - i think here could not be a giant reverse because there's sound in the red tick
00:37:756 (6) - i think here could not have a repeated reverse by the fact of changing the sound :cry:



Good Luck~ :)
Topic Starter
Ward74

yShadowXOP_ wrote:

M4M
YashaPlay's Hard

00:08:301 (4) - this is off screen Of course
00:16:483 (3) - NC? yeah
00:18:665 (2) - i think here could not be a giant reverse because there's sound in the red tick Yeah
00:37:756 (6) - i think here could not have a repeated reverse by the fact of changing the sound :cry: It's better with



Good Luck~ :)
Topic Starter
Ward74

Ward74 wrote:

yShadowXOP_ wrote:

M4M
YashaPlay's Hard

00:08:301 (4) - this is off screen Of course
00:16:483 (3) - NC? yeah
00:18:665 (2) - i think here could not be a giant reverse because there's sound in the red tick Yeah
00:37:756 (6) - i think here could not have a repeated reverse by the fact of changing the sound :cry: It's better with



Good Luck~ :)
Thanjs ! 8-)
-Master-


Quick info.
I Have not-so-good experience with Low-BPM maps.
This should explain the short mod. I really wanted to make something bigger & progressive.

Sorry for that and the delayed mod.





Easy
- This diff's aesthetics are great. (Remember this, I'll use this as an example.)

00:03:392 (1) - Try to avoid red ticks on Easy difficulties, Easy diffs are for absolute newcomers and for those who like some ez #1's lol, this confuses new players, think about it, when you just started the game, you couldn't even follow the sliders correctly... Those velocity changes will most definitely confuse the new player. if they feel confident about new mechanics, they go one diff higher, am I right? Try to do a straigh slider.


00:09:938 (1) - ^

00:16:483 (1) - ^

00:26:301 (1) - ^

00:29:574 (1) - ^

00:37:210 (2) - ^

00:42:665 (1) - ^

00:49:210 (1) - ^





Normal
- This will be a short one, I just got to say that this diff's aesthetics could be improved. Try to use Easy as reference.

00:00:120 (1) - This slider I.E. could be round.





Ellzy's Hard
- IMO, you should rename this diff to advanced, the spacing between notes is too wide to be a H.D.

00:10:483 (4) - There's sound on the red tick, remove/shorten this slider, and add more notes.

00:17:574 (6) - NC Here, or 00:16:483 (4) - here.

00:23:574 (4) - Same thing as the first one.

00:33:392 (2,3,4,5,6) - This pattern is unconfortable for hard maps.

00:18:665 (9,10) - ^

00:24:665 (6) - Try to repeat this 00:11:574 (6,7) - Here.

00:36:665 (4) - Same thing as the first and the third one.


Good luck with your map, aways take criticism as an oportunity to gain knowledge and skill!


~ MasterTSP.
Elzy

_MasterTSP wrote:

- IMO, you should rename this diff to advanced, the spacing between notes is too wide to be a H.D. Fixed.

00:10:483 (4) - There's sound on the red tick, remove/shorten this slider, and add more notes. Fixed.

00:17:574 (6) - NC Here, or 00:16:483 (4) - here. Fixed.

00:23:574 (4) - Same thing as the first one. they were all the same when i checked/fixed. but Fixed.

00:33:392 (2,3,4,5,6) - This pattern is unconfortable for hard maps. i think its fine, maybe the 2nd double stack could use some work but what ever.

00:18:665 (9,10) - ^ kinda fixed but shortening the jumps and making it more equally spaced.

00:24:665 (6) - Try to repeat this 00:11:574 (6,7) - Here. Fixed.

00:36:665 (4) - Same thing as the first and the third one. im pretty sure that was the same for the first and third last time i checked.


Good luck with your map, aways take criticism as an oportunity to gain knowledge and skill!
thanks for the mod!. i need to contact him now for update
Azinlen

Ward74 wrote:

Noffy wrote:

Hello, M4M as arranged in PM
My set > https://osu.ppy.sh/s/634876
Just mod in return however much you feel is fair, especially since mine is quite a lot larger.

If there's any questions, just PM me.

[General]
  1. bg.png is not used
  2. Only YashaPlay's hard has any hitsounds? Hitsounding is very important for improving the experience of a map. Yeah i gonna fix it too
  3. You don't have a preview point set.
Fix

[Easy]
A lot of the important downbeats are skipped over (the big white ticks).. These are usually very strong, so having them as sliderends can feel unintuitive to even a new player.
At least, be sure to make the points when the basic rhythm repeats clickable. This can help with your consistency in the long run.
  1. 00:05:029 (3,4) - For example, 3 could be made into a reverse slider, and a circle placed at 00:06:665 -
  2. 00:09:392 (3) - This could be a circle and then a 1/1 slider at 00:09:938 -
  3. 00:22:483 (3,1) - Or something like switching this to be a circle then the slider.
And generally keeping that idea in mind when looking at the rest of your difficulty. It's important especially in easies to carefully think about what you want to emphasize and how.
The end or reverse of a slider are less intense to play than the start of a slider or clicking a circle.

The placements in this difficulty are a lot nicer than normal's, so I have nothing else to say.

All fixed


[Normal]
Generally, I think there's too much constant 1/2 which takes away from the feeling of the song which has occassional pauses.
Most suggestions are for this.
Also, I feel like the placements in this difficulty are a lot more clustered than in Easy's. That is more of an overarching problem though, so it's difficult to just list any specific point to change.

  1. 00:05:029 (4) - I think.. this goes a pixel or two offscreen. Raise it a bit just to be safe.
  2. 00:03:665 (2) - Move this to 00:03:392 - instead. That way the reverse follows the 3 notes, and there's a brief pause after it just like there is in the song.
  3. 00:09:392 (6) - This could be made into a circle instead to have a pause like there is in the song.
  4. 00:10:483 (2,3,4) - I think this should be a slider and then two circles instead. As 00:11:029 (4) - is where the sound of the song changes from the normal DU-DU-DU-DU.
  5. 00:16:483 (1,2,3,4,5,6) - How about this? To give the player a bit of a pause, and so that 00:18:120 (5,6,7) - which are the same two sounds repeated are mapped the same way.
  6. 00:26:847 (2,3,4) - You generally want to avoid overlaps like this, it can make a pattern look more cluttered.
  7. 00:28:483 (5,6) - ^
  8. 00:29:846 (2) - If you applied the point for 00:03:665 (2) - , move this to 00:29:574 - as well.
Wow, I not thought they are a lot of error in this diff thanks all fixe ! :)

[YashaPlay's Hard]
While changing up the rhythm occassionaly for variety is good, especially in a repetitive song like this, I think this difficulty does it far too much. As a result, it doesn't really feel like it's following the song. Instead it's more like fairly random rhythms snapped to 1/2.
An example is how you go between using 1x repeats, 2x repeats, 3x repeats, and even 4x repeats.. without any obvious reason as to why.
Fixing this to where the same parts of the song get mostly similar rhythms will require big changes in the map, but this would be very important for its quality.

On the other hand, you seem to have a good grasp of placing your objects. So once this is fixed, I think this difficulty will be pretty good.

  1. Example of changing rhythm: 00:00:120 (1,2,3,4,5) - 00:06:938 (1,2,3,4) - these are completely different despite being the same in the song.
  2. 00:02:574 (2,3) - Although this is distance snapped, the way they are positioned makes (3) look unsually close to (2). You could do something like this instead.
  3. 00:13:756 (2,5) - 00:21:938 (5,7) - plz avoid overlaps like this, it looks pretty messy ;-;
  4. 00:29:029 (5) - This slider is for some reason using the old slider formula, so it's not nicely curved. Try deleting the middle anchor and readding it, that'll make it look better :)
  5. 00:48:119 (4,5) - Maybe make 5 blanket 4?
  6. 00:50:028 (8,9) - ^
Yeah all fixed

Cute song, best of luck improving the set :D!

p.s. for future reference, modders are less likely to mod when they see an 8 day old mod with kudosu but no reply. It can make it look like you've given up on the set, or make them think you wont reply to them if they do mod.
Thanks for you big mod !! 8-) :)
Thx for fixing my bad's,i need more time for play osu :(
Topic Starter
Ward74

_MasterTSP wrote:



Quick info.
I Have not-so-good experience with Low-BPM maps.
This should explain the short mod. I really wanted to make something bigger & progressive.

Sorry for that and the delayed mod.





Easy
- This diff's aesthetics are great. (Remember this, I'll use this as an example.)

00:03:392 (1) - Try to avoid red ticks on Easy difficulties, Easy diffs are for absolute newcomers and for those who like some ez #1's lol, this confuses new players, think about it, when you just started the game, you couldn't even follow the sliders correctly... Those velocity changes will most definitely confuse the new player. if they feel confident about new mechanics, they go one diff higher, am I right? Try to do a straigh slider.


00:09:938 (1) - ^

00:16:483 (1) - ^

00:26:301 (1) - ^

00:29:574 (1) - ^

00:37:210 (2) - ^

00:42:665 (1) - ^

00:49:210 (1) - ^

All fixed thanks ! It's true i forgot when i make a easy i should use 1/1 ^^





Normal
- This will be a short one, I just got to say that this diff's aesthetics could be improved. Try to use Easy as reference.

00:00:120 (1) - This slider I.E. could be round. Why not, i think it's better when it's round but i use too much slider round so i try to avoid to make slider round



Good luck with your map, aways take criticism as an oportunity to gain knowledge and skill!


~ MasterTSP.
Pok0555
Hi, from ur M4M q
Oh yeah and u can call a BN to judge your map after your map hit 12 kudosu, which it already did... If they bubble ur map, it can soon be qualified and ranked
General
1. This song entirely uses piano as it's instrument (so u shouldn't use drums hitsounds 0_0) I recommend using soft hitsounds instead, it fits the instrument better and also fits the song better, the song is very calm and has low bpm (so yea)
2. I recommend using the volume from around 20-30% during non-kiai time and 30%-35% during kiai time, your hitsounds are a bit to loud for players to hear the song and like I said before, this song is calm (so yea)
3. Avoid using claps and whistle hitsounds (unless if whitsle is in soft) since like I said before, your map is compose of pianos only, u should only use hitsounds to represent da instruments (piano) and using soft only is fine
4. Go to song_setup/design to turn off widescreen support since your map doesn't have any storyboards and also turn off countdowns, since your map starts too early, u can't use countdowns
Easy
Ur Approach Rate is too high, it should be 3 or lower
00:51:392 (3) - NC (maybe)
Normal
Your Approach rate is a bit too high, it should be 5 or lower
00:04:483 (2) - NC
00:11:574 (4) - ^
00:17:574 (4) - ^
00:21:938 (6) - ^
00:29:574 (1) - ^
00:48:392 (6,7) - Consider replacing these 2 with each other (u shouldn't end a slider with a stronger beat!)
00:16:483 (1,2,3) - Consider making them a straight line instead? (it's easier and looks better in my opinion)
00:29:574 (1) - Make this a reflection of 00:29:028 (6) (if that make sense...)
Ellzy's Hard
00:31:755 (4) - Slider's end not snapped
00:44:846 (4) - ^
One last thing, don't give urselft kudosu if your map already reached more than 12 of them (you just wasted a lot of them -_-)
K good luck! ;)
greenwood0301
French part english is below

Salut ! M4M de ta Queue !

Comme demandé, voici des suggestion de hitsound !

Générale
Les couleurs de combo sont différente entre les diff que tu a faite et tes GD. Soit tu change tout pour les tiennes ou pour tes GD. Exemple :
Diff: Easy Couleur Bleu ARGB: 0,217,217

Diff: YashaPlay's Hard Couleur Bleu ARGB: 81,211,255

S'applique pour les autres couleurs aussi.

Hitsound
Easy

00:03:392 Ajoute un Finish ici

00:04:483 ^

00:05:574 ^

00:06:665 Ajoute un Clap ici

00:07:756 ^

00:08:847 ^

00:11:029 Ajoute un Whistle ici

00:12:665 ^

Et Après tu fait la même chose pour les autre pattern !

Si sa te plait, reproduit les sur tes autres maps en respectant les différent pattern !

English Box
Hi M4M from your Q

As requested in your Q, here's some hitsound sugestion

General
The combo colors between the diffs you made and your GDs aren't the same. Either you change your diffs or your GD. Exemple :
Diff: Easy Color Blue ARGB: 0,217,217

Diff: YashaPlay's Hard Color Blue ARGB: 81,211,255

Apply for the colors as well.

Hitsound

Easy

00:03:392 Add a Finish here

00:04:483 ^

00:05:574 ^

00:06:665 Add a Clap here

00:07:756 ^

00:08:847 ^

00:11:029 Add a Whistle here

00:12:665 ^

After, you repeat while following the patterns !

If you like it, reproduce it on your other maps whilse still follow the patterns !


GL HF for the rank !
Topic Starter
Ward74

greenwood0301 wrote:

French part english is below

Salut ! M4M de ta Queue !

Comme demandé, voici des suggestion de hitsound !

Générale
Les couleurs de combo sont différente entre les diff que tu a faite et tes GD. Soit tu change tout pour les tiennes ou pour tes GD. Exemple :
Diff: Easy Couleur Bleu ARGB: 0,217,217

Diff: YashaPlay's Hard Couleur Bleu ARGB: 81,211,255

S'applique pour les autres couleurs aussi.

Hitsound
Easy

00:03:392 Ajoute un Finish ici

00:04:483 ^

00:05:574 ^

00:06:665 Ajoute un Clap ici

00:07:756 ^

00:08:847 ^

00:11:029 Ajoute un Whistle ici

00:12:665 ^

Et Après tu fait la même chose pour les autre pattern !

Si sa te plait, reproduit les sur tes autres maps en respectant les différent pattern !

English Box
Hi M4M from your Q

As requested in your Q, here's some hitsound sugestion

General
The combo colors between the diffs you made and your GDs aren't the same. Either you change your diffs or your GD. Exemple :
Diff: Easy Color Blue ARGB: 0,217,217

Diff: YashaPlay's Hard Color Blue ARGB: 81,211,255

Apply for the colors as well.

Hitsound

Easy

00:03:392 Add a Finish here

00:04:483 ^

00:05:574 ^

00:06:665 Add a Clap here

00:07:756 ^

00:08:847 ^

00:11:029 Add a Whistle here

00:12:665 ^

After, you repeat while following the patterns !

If you like it, reproduce it on your other maps whilse still follow the patterns !


GL HF for the rank !
J'ai tout fixer merci beaucoup j'était vraiment en galère :)
Topic Starter
Ward74
[quote="Pok0555"]Hi, from ur M4M q
Oh yeah and u can call a BN to judge your map after your map hit 12 kudosu, which it already did... If they bubble ur map, it can soon be qualified and ranked
General
1. This song entirely uses piano as it's instrument (so u shouldn't use drums hitsounds 0_0) I recommend using soft hitsounds instead, it fits the instrument better and also fits the song better, the song is very calm and has low bpm (so yea)
2. I recommend using the volume from around 20-30% during non-kiai time and 30%-35% during kiai time, your hitsounds are a bit to loud for players to hear the song and like I said before, this song is calm (so yea)
3. Avoid using claps and whistle hitsounds (unless if whitsle is in soft) since like I said before, your map is compose of pianos only, u should only use hitsounds to represent da instruments (piano) and using soft only is fine
4. Go to song_setup/design to turn off widescreen support since your map doesn't have any storyboards and also turn off countdowns, since your map starts too early, u can't use countdowns
Easy
Ur Approach Rate is too high, it should be 3 or lower
00:51:392 (3) - NC (maybe)
Normal
Your Approach rate is a bit too high, it should be 5 or lower
00:04:483 (2) - NC
00:11:574 (4) - ^
00:17:574 (4) - ^
00:21:938 (6) - ^
00:29:574 (1) - ^
00:48:392 (6,7) - Consider replacing these 2 with each other (u shouldn't end a slider with a stronger beat!)
00:16:483 (1,2,3) - Consider making them a straight line instead? (it's easier and looks better in my opinion)
00:29:574 (1) - Make this a reflection of 00:29:028 (6) (if that make sense...)
All fixed thanks vers much for this mod is vers helpful
blobdash
wesh

Le timing est pas bon, le bpm l'est, mais pas la signature
tkt ca prend 2 secondes

Va dans les options du timing
et au lieu de mettre le point de timing en 4/4 en bas a droite tu le met en 3/4 (si tu comprend pas clique la c'est un lien)
ca change rien, mais tu pourras jamais rank ta map si tu laisse comme ca

en passant, les kudos change rien
même un attardé peut faire une map et mettre des kudos dessus
les kudos servent qu'a faire les maps loved maintenant

voila des bisous

(j'peut faire une GD? j'ai rien a foutre de ma vie)
Topic Starter
Ward74

FruityEnLoops wrote:

wesh

Le timing est pas bon, le bpm l'est, mais pas la signature
tkt ca prend 2 secondes

Va dans les options du timing
et au lieu de mettre le point de timing en 4/4 en bas a droite tu le met en 3/4 (si tu comprend pas clique la c'est un lien)
ca change rien, mais tu pourras jamais rank ta map si tu laisse comme ca Fix

en passant, les kudos change rien
même un attardé peut faire une map et mettre des kudos dessus
les kudos servent qu'a faire les maps loved maintenant Je peut demander a un BN de bubbled ma map lorsque je strike des kudosu

voila des bisous



(j'peut faire une GD? j'ai rien a foutre de ma vie)
Nan désolé pour la gd
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