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posted

Ayato_k wrote:

Hi form Mod Q o/

[Light Insane]
00:05:354 - I dont get why you put an inherited point over the timing point
00:30:673 (2,3) - Stacking those two object considering the large pause in the song felt really wierd to play it's a common way to deal with 1/1 rhythms
00:37:646 (4,1) - Same
01:21:916 (5,1) - Same
01:49:159 (6,1) - Same
01:32:781 (3,4,5) - This doesnt flow well in this context , forcing the player to jump at the opposite motion of the flow It does not flow well to emphasize a stronger sound.
01:40:564 (2,3,4) - Same
02:02:294 - You can remove this timing point since there is no objects after it, unless you just want to silence the spinner's end ? Yes I want to silence the spinner.

[Normal]
00:32:619 (5) - Add NC
00:32:781 (1) - Remove NC

[Easy]
01:38:619 (2) - this object doesn't match the song

[Hard]
00:18:354 (5,6,1) - Fix NC
00:21:020 (4,5,1) - Same
00:36:510 (4,1) - Same
00:59:700 (3,1) - Same
01:24:349 (7,1) - I'm starting to think you did those NC on purpose but i dont get why, moreover , you dont need to do so much NC with this drain rate I fixed some of the NC you suggested, but generally speaking I NC when there is cymbal or the metronome resets itself.

Nice mapset ! good job you did here ! Thank you for modding
posted
From my modding queue doing M4M

General

For Asuka's diffs I suggest removing the symbols at the end of the name as it looks nicer. Their username is already in the tags anyway so they can still search them up.

Asuka's Easy

00:21:354 (1,2) - This timing change is unexpected, so the player will not accurately click this. I highly suggest replacing these with a slider. Also there's a timing point slightly after 2, so it's hard to tell whether it's supposed to be snapped to that or not.

00:23:828 (3) - There's a very distinct sound on the tail of the slider which should be mapped. Emptiness seems awkward considering the held note that continues.

00:37:970 (1,3) - It looks like grey nodes were placed here by mistake.

01:29:862 (1) - 01:32:456 (1) - 01:42:186 (4) - 01:50:619 (1) - 01:54:348 (3) - ^


Asuka's Normal

00:12:020 (2,3) - These don't look good because the alignment seems random. Try copying 2 and using ctrl+s to expand it instead of handplacing a new slider.

00:54:835 (1,2) - These aren't pleasing because they're parallel to each other yet they don't compliment that. A slider body blanket would look good here.


Hard

00:06:354 (2) - Fix blanket

00:35:862 (2,3,4) - This movement is unexpected, so it doesn't play well. You can prob rotate this, but I think you'd have to replace it to map it cleanly and intuitively.

01:29:537 (4) - It'd be more playable if you simplified this to 1 reverse. The gap gives the player a bigger hitbox.

01:37:646 (1,2) - You can hitsound the heads of these to emphasize them.


Insane

00:48:835 (2,3,4) - With the tail of the slider, you can create a triangle with 3 and 4.

01:32:456 (1,2,3,4,5) - This pattern feels random and jagged. Also the spacing is inconsistent as even though there is emphasis on 3, you didn't bring it out with your hitsounds.


Extra

01:08:456 (3,4,1) - This doesn't play well because of how linear it is. You need this to have a sharper angle to act as a handicap.

01:31:808 (3,4,5,6,1,2,3,4,5) - What plane is this built on? These patterns have random angles and distances. I don't think there's any way of fixing these so I'd remap them.

01:50:943 (2,3,4,1,2,3,1,2,3,4) - This pattern visually looks stationary because of the stacking. For a map like this you want flowy, natural looking patterns. This pattern is jagged and doesn't fit the feel of the song. The angles are random too, along with the spacing due to said stacking.


gl
posted
nm from my queue

General

The hard diff has inconsistent ending time with the other diffs

Why is there a sliderend snapped to 1/16 on the hard diff (00:25:028 (1) - )
Extra

00:48:024 (5) - Why would you place this under the sliderend it forces you to make your cursor stop and then make a huge jump to a less important circle

00:50:294 (3,4) - this really looks like a 1/2 gap

00:57:105 (5,6) - If you are giving 5 this much importance by sapcing then give some to 6 aswell cause it's almost the same sound

01:42:186 (1,1,1) - 1/3 sliders would show the correct gap between them much more clearly as these are pretty unexpected, the nc's help but not enough

01:48:997 (5) - spacing around here is too low here, right after you made 01:48:348 (3,4) - this jump, you would expect something more

01:50:943 (2,3,4,1,2,3,1,2,3,4) - behind most jump sections there is some kind of logic, I can't really see that here, ex: 01:52:402 (4) - why is this jump so short, it's just as loud as the others,
It may sound boring but when I listen to this jump section I hear a clear 12 pattern in the sounds, but the patterns you made don't really reflcet the repetetiveness of the sounds
Lastly, stacking it all is just really annoying to read, it would be better to use some partial overlaps

Flow in this map is the only really weird thing, I just can't see what it wants to do

ex:00:57:429 (1,2,3,4,5,6,1,2,3) - You start by using counterclockwise flow with 123 to then go the other way with 4 and at the end 00:59:051 (3) - is also not where you would expect it cause based form the clockwise flow you just had it should be on the right of 00:58:727 (1) -

ex2: 01:02:619 (1,2,3,4,5) - same thing as above, 123 show ccw flow and then 01:03:429 (4) - comes and messes it up, this would be ok if 4 was a particularly loud sound but it doesn't sound that different to me

ex3: lastly 01:50:619 (1,2,3,4,1,2,3,1,2,3,4) -
01:50:619 (1,2,3,4,1) - is all clockwise flow and then 01:51:591 (2) - messes it up
01:52:402 (4) - this circle also like I mentioned in the mod is just weirdly spaced

Gl with the map
posted

Bubblun wrote:

From my modding queue doing M4M

Hard

00:06:354 (2) - Fix blanket

00:35:862 (2,3,4) - This movement is unexpected, so it doesn't play well. You can prob rotate this, but I think you'd have to replace it to map it cleanly and intuitively. remapped

01:29:537 (4) - It'd be more playable if you simplified this to 1 reverse. The gap gives the player a bigger hitbox. Sounds extremely weird.

01:37:646 (1,2) - You can hitsound the heads of these to emphasize them. But I already did tho


Insane

00:48:835 (2,3,4) - With the tail of the slider, you can create a triangle with 3 and 4.

01:32:456 (1,2,3,4,5) - This pattern feels random and jagged. Also the spacing is inconsistent as even though there is emphasis on 3, you didn't bring it out with your hitsounds. rearranged


Extra

01:08:456 (3,4,1) - This doesn't play well because of how linear it is. You need this to have a sharper angle to act as a handicap. rearranged

01:31:808 (3,4,5,6,1,2,3,4,5) - What plane is this built on? These patterns have random angles and distances. I don't think there's any way of fixing these so I'd remap them. remapped

01:50:943 (2,3,4,1,2,3,1,2,3,4) - This pattern visually looks stationary because of the stacking. For a map like this you want flowy, natural looking patterns. This pattern is jagged and doesn't fit the feel of the song. The angles are random too, along with the spacing due to said stacking. remapped


gl thank you for modding not mentioned = fixed

gottagof4ast wrote:

nm from my queue

General

The hard diff has inconsistent ending time with the other diffs oops

Why is there a sliderend snapped to 1/16 on the hard diff (00:25:028 (1) - ) It's like that on every of my diffs
Extra

00:48:024 (5) - Why would you place this under the sliderend it forces you to make your cursor stop and then make a huge jump to a less important circle rearranged

00:50:294 (3,4) - this really looks like a 1/2 gap That's what approach circle is for

00:57:105 (5,6) - If you are giving 5 this much importance by sapcing then give some to 6 aswell cause it's almost the same sound rearranged

01:42:186 (1,1,1) - 1/3 sliders would show the correct gap between them much more clearly as these are pretty unexpected, the nc's help but not enough I think it's fine

01:48:997 (5) - spacing around here is too low here, right after you made 01:48:348 (3,4) - this jump, you would expect something more I want it to be calm

01:50:943 (2,3,4,1,2,3,1,2,3,4) - behind most jump sections there is some kind of logic, I can't really see that here, ex: 01:52:402 (4) - why is this jump so short, it's just as loud as the others,
It may sound boring but when I listen to this jump section I hear a clear 12 pattern in the sounds, but the patterns you made don't really reflcet the repetetiveness of the sounds
Lastly, stacking it all is just really annoying to read, it would be better to use some partial overlaps remapped

Flow in this map is the only really weird thing, I just can't see what it wants to do Because I hate flow xd

ex:00:57:429 (1,2,3,4,5,6,1,2,3) - You start by using counterclockwise flow with 123 to then go the other way with 4 and at the end 00:59:051 (3) - is also not where you would expect it cause based form the clockwise flow you just had it should be on the right of 00:58:727 (1) -

ex2: 01:02:619 (1,2,3,4,5) - same thing as above, 123 show ccw flow and then 01:03:429 (4) - comes and messes it up, this would be ok if 4 was a particularly loud sound but it doesn't sound that different to me

ex3: lastly 01:50:619 (1,2,3,4,1,2,3,1,2,3,4) -
01:50:619 (1,2,3,4,1) - is all clockwise flow and then 01:51:591 (2) - messes it up
01:52:402 (4) - this circle also like I mentioned in the mod is just weirdly spaced

Gl with the map thank you for modding!
posted
Greetings

NM from my q

Easy
  1. 00:18:687 (1) - Remove NC
  2. 00:41:537 (2,3) - I think it would be better to change those to a another 3/2 slider because now 00:41:862 (3) - starts on way weaker sound that it ends
  3. 00:57:429 (1,2) - I think rhythm like this would work better here, this way you can emphasize prominet vocal on 00:58:727 -
  4. 01:07:808 (1,2,3) - Same thing as above, maybe something like this instead?
  5. 01:22:078 (1) - I dont think you have to make this quiet vocal clickable, changing 01:21:429 (3) - to a 1/1 reverse or just a 2/1 slider would work just right here


Normal
  1. 00:35:375 (1,2,3,4) - and 00:38:456 (2,3) - I honestly dont think its a good idea to compitely ignore percussion on white ticks, rhythm feels just so unintuitive. Pehaps something similar to 00:40:564 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - stuff where
  2. 00:50:943 (1) - I genuinely dont understand what is this mapped to
  3. 00:51:267 (2,3,4) - And once again thing with prominent percusiion. I'd suggest rhythm like this, this way you can follow synth(or whatever this instrument name is) that you wanted to follow so much while not complitely ignoring drums.


Hard looks fine to me, gj

Insane
  1. 00:42:997 (5,1) - Maybe increase spacing between those a little bit to emphasize stong synth(or whatever is it) on 00:43:159 (1) . Same thing applies to 00:45:429 (4,1) - . On a side note i dont think back and forth stuff on 00:42:997 (5,1,2) - is a good idea since (1) - is way more prominent than (2) (and you used pretty linear pattern for pretty much same thing at 00:45:591 (1,2,3,4) - anyway)
  2. 00:45:591 (1,2) - Swap NCs on those so its consistent with the way you NCing 00:42:997 (5,1) - stuff
  3. 01:10:889 (2) - This one feels kinda out of place, theres barely anything strong vocal/drums are on 01:10:727 - and you mapping them just with a sliderend b Maybe two 1/2 slider instead
  4. 01:39:754 (5) - Perhaps you can NC this one to make this stack is a bit easier to read
  5. 01:48:186 (2,3) - I think you can increase spacing between those a little bit to emphasize vocal on (3) better
  6. 01:54:673 (7,1) - Maybe swap NCs on those so its consistent with 01:49:483 (1,2) - (and SV chaange is not that drastic anyway)

Hope it helps, good luck c:
posted

Su1fu7 wrote:

Greetings

NM from my q

Hard looks fine to me, gj Thank you!

Insane
  1. 00:42:997 (5,1) - Maybe increase spacing between those a little bit to emphasize stong synth(or whatever is it) on 00:43:159 (1) . Same thing applies to 00:45:429 (4,1) - . On a side note i dont think back and forth stuff on 00:42:997 (5,1,2) - is a good idea since (1) - is way more prominent than (2) (and you used pretty linear pattern for pretty much same thing at 00:45:591 (1,2,3,4) - anyway) Increased the spacing emphasis on 1, but I decide to keep the back n forth pattern because if I do not do that the map flow will change in an extreme way which will require too much effort. though
    I make the jump less linear and bigger spacing
  2. 00:45:591 (1,2) - Swap NCs on those so its consistent with the way you NCing 00:42:997 (5,1) - stuff ye
  3. 01:10:889 (2) - This one feels kinda out of place, theres barely anything strong vocal/drums are on 01:10:727 - and you mapping them just with a sliderend b Maybe two 1/2 slider instead I cannot change the 1/1 slider to 2 1/2 because of how I map the diff, I just simply remove the circle for now
  4. 01:39:754 (5) - Perhaps you can NC this one to make this stack is a bit easier to read k
  5. 01:48:186 (2,3) - I think you can increase spacing between those a little bit to emphasize vocal on (3) better done
  6. 01:54:673 (7,1) - Maybe swap NCs on those so its consistent with 01:49:483 (1,2) - (and SV chaange is not that drastic anyway) idk what you mean about the SV change but I change the NC to match with the other combo.

Hope it helps, good luck c: Thank you, your mod is helpful
posted
hi mod from my queue

Extra

tbh i dont think theres much to mod but some part need to look good such as 00:57:916 (2,3,4,5,6,1,2,3) - , 01:04:564 (3,4,5,6) - , 01:06:835 (1,2,3,4,5,6) - , 01:15:916 (2,3,4,5,6,7) -
and so on, theres more than what i point out so take a look at them. but otherwise i think this map is well made
posted
Hello, NM from my queue.

Insane

  1. 00:09:354 (4) - This slider reverse support vocal but 00:10:687 (1) - this one do not (beat here 00:11:020 - ). I suggest you to change this to two 1/2 sliders on white ticks and circle 00:12:020 - or 1/2 slider.
  2. 00:30:673 (2,3) - I suggest you to ctrl g these objects. Follow the song better that way.
  3. 00:35:862 (2,3,4) - So the more important beat starts on white tick here. I suggest you to put circle 00:35:862 - and 2 sliders 00:36:024 - and here 00:36:348 - just like you did 00:37:159 (2,3) - there.
  4. 01:38:132 (3,1) - I think this circle is a bit too close to the slider
  5. 01:40:889 (4) - This circle should be closer to 01:40:727 (3) - than 01:41:051 (5) - . Thats because the highest pitch of the vocal is 01:41:051 (5) - there so jump should be most spaced here


Extra
  1. 00:34:321 - This space is empty. Maybe put circles 00:34:078 - 00:34:402 - to support bells here?
  2. 00:37:970 (1) - This slider is okay because there isnt any sounds on red tick but 00:36:997 (2) - this one imo isnt. Guitar comes in in the middle of it on red tick. Maybe 1/2 slider and circle?


Not much to say. Good map! :D
posted
From my queue.

[Extra]
00:29:862 (4) - A bit left so it will emphasize the spacing.
00:42:997 (5,1,2,3) - To emphasize the song beats, check the box. with 00:42:997 (5,1) - is stacked becouse of the same sound.

00:47:051 (1) - Missing finish hitsound
00:48:186 (6) - I beleive this is too far, try reduce the spacing, the sound isn't really high too.
00:57:916 (2,3,4,5,6) - Star shape is better UwU
00:59:862 (1) - blanket 00:58:889 (2) - or stack with 00:58:240 (4) -
01:05:051 (6) - I beleive you want to place it on the center of the triangle.
01:30:510 (4,1) - unperfect blanket
01:31:808 (3,4,5,6,1,2,3,4,5) - these jumps feels random and confusing imo.
01:36:997 (3,1) - a bit overlap, move 01:37:646 (1) -
01:50:943 (2,3,4,1,2,3,1,2,3,4) - I dont really sure triangles will works here, create some straight line jump or squares.
01:52:564 (5) - NC

[Insane]
00:17:020 - Add a circle to follow 00:18:687 (1,2,3) -
00:42:835 (4,5,1,2,3) - imo, these doesn't flows good.

00:47:051 (1) - Missing finish
01:11:051 (2) - Posibble misread, becouse it looks like your 1/2
01:13:808 (4) - try placing it like something around x:316 y:72 to prevent aesthetic problem
01:14:943 (3,2) - overlap :/
01:30:673 (5,1) - whoa, what?
NO

OK


[Hard]
00:05:354 (1,3) - Overlap
00:16:020 (3,4) - why not the same pattern as 00:18:687 (3,4,5) -
00:23:828 (1,1) - Fix circular flow

else seems fine
GL with the map.
posted

Error- wrote:

From my queue.

[Extra]
00:29:862 (4) - A bit left so it will emphasize the spacing.
00:42:997 (5,1,2,3) - To emphasize the song beats, check the box. with 00:42:997 (5,1) - is stacked becouse of the same sound. Not a good idea on this map, as there is no stacking 1/2

00:47:051 (1) - Missing finish hitsound
00:48:186 (6) - I beleive this is too far, try reduce the spacing, the sound isn't really high too.
00:57:916 (2,3,4,5,6) - Star shape is better UwU
00:59:862 (1) - blanket 00:58:889 (2) - or stack with 00:58:240 (4) -
01:05:051 (6) - I beleive you want to place it on the center of the triangle.
01:30:510 (4,1) - unperfect blanket
01:31:808 (3,4,5,6,1,2,3,4,5) - these jumps feels random and confusing imo. tbh that's what I tried to achieve with the kiai. It is a bit better if you play ingame, but on the editor it is very chaotic.
01:36:997 (3,1) - a bit overlap, move 01:37:646 (1) -
01:50:943 (2,3,4,1,2,3,1,2,3,4) - I dont really sure triangles will works here, create some straight line jump or squares. Changed to a more extreme pattern, tbh this final jump has been reworked like 4 times already but I hope this is the final one.
01:52:564 (5) - NC

[Insane]
00:17:020 - Add a circle to follow 00:18:687 (1,2,3) -
00:42:835 (4,5,1,2,3) - imo, these doesn't flows good. The spacing is small so it's fine

00:47:051 (1) - Missing finish
01:11:051 (2) - Posibble misread, becouse it looks like your 1/2 Changed it a bit
01:13:808 (4) - try placing it like something around x:316 y:72 to prevent aesthetic problem
01:14:943 (3,2) - overlap :/
01:30:673 (5,1) - whoa, what? It's Fine as the 5 slider will be treated as if were a circle, as you wouldn't want to actually follow through this one.
NO

OK


[Hard]
00:05:354 (1,3) - Overlap
00:16:020 (3,4) - why not the same pattern as 00:18:687 (3,4,5) -
00:23:828 (1,1) - Fix circular flow

else seems fine
GL with the map. Thank you for modding

Blan_C wrote:

Hello, NM from my queue.

Insane

  1. 00:09:354 (4) - This slider reverse support vocal but 00:10:687 (1) - this one do not (beat here 00:11:020 - ). I suggest you to change this to two 1/2 sliders on white ticks and circle 00:12:020 - or 1/2 slider.
  2. 00:30:673 (2,3) - I suggest you to ctrl g these objects. Follow the song better that way. I don't think that's actually better
  3. 00:35:862 (2,3,4) - So the more important beat starts on white tick here. I suggest you to put circle 00:35:862 - and 2 sliders 00:36:024 - and here 00:36:348 - just like you did 00:37:159 (2,3) - there. I don't want to emphasize on them
  4. 01:38:132 (3,1) - I think this circle is a bit too close to the slider
  5. 01:40:889 (4) - This circle should be closer to 01:40:727 (3) - than 01:41:051 (5) - . Thats because the highest pitch of the vocal is 01:41:051 (5) - there so jump should be most spaced here


Extra
  1. 00:34:321 - This space is empty. Maybe put circles 00:34:078 - 00:34:402 - to support bells here? I prefer it to be empty
  2. 00:37:970 (1) - This slider is okay because there isnt any sounds on red tick but 00:36:997 (2) - this one imo isnt. Guitar comes in in the middle of it on red tick. Maybe 1/2 slider and circle? I pretty much ignore sounds that I do not want to focus on.


Not much to say. Good map! :DThank you for modding!

Saika- wrote:

hi mod from my queue

Extra

tbh i dont think theres much to mod but some part need to look good such as 00:57:916 (2,3,4,5,6,1,2,3) - , 01:04:564 (3,4,5,6) - , 01:06:835 (1,2,3,4,5,6) - , 01:15:916 (2,3,4,5,6,7) -
and so on, theres more than what i point out so take a look at them. but otherwise i think this map is well made
I have rearranged some of the jumps a bit, but I do believe not everything has to look good/flows well. Thank you for modding.
posted
M4M

[General]
  1. The "Normal" is more along the lines of an Advanced and is causing some diff spread issues, at least from my view. The jump between then Easy and the "Normal" is a little too large. His use of 1/2 sliders is imo what's causing it because it creates some hellish rhythm density in some sections. I'd look into getting Asuka to try tone the diff down or do one yourself if he can't. SR is not a good measure of playable difficulty if you're going by that.
[Extra]
  1. 00:43:159 (1,2,3) - Why is the spacing getting smaller even tho the sounds are getting brighter? The movement here just feels so unsupported by the music.
  2. 00:52:727 (2,3,4,5) - This pattern just don't fit if I'm honest. They're really underwhelming and like just compare them to every single other jump pattern you've used so far.
  3. 00:58:727 (1,2,3) - Ok so your jump pattern here has a rotation to it. It'd be a good idea to break that rotation for these part of the pattern to express the change in tone of the singers voice. Ctrl+G the 00:58:889 (2,3) - is one suggestion cause it flips the direction of rotation. Like I've noticed there isn't really a lot of logic to most of your jump patterns in relation to the music. Too much of a pain to point them all out and say why. You're kind of just going off aesthetics or "here feels ok" atm. Which... doesn't necessarily mean you can't push it forward. I mean I did that too for my first ranked set. It's just something you should look into getting better at cause I think your maps could improve a lot if you do. And it's something that you can very easily get better at.
  4. 00:59:700 (5,1) - Like the movement these kind of patterns create do have their uses but for me it's just not entirely appropriate for this type of music. You'd be better off sticking to more traditional patterns.
  5. 01:04:727 (4,5,6) - Same as 00:43:159 (1,2,3) - feels like something you should be emphasizing.
  6. 01:15:916 (2,3,4) - Ok so this sets your pattern up to be a rotational jump pattern. But then you're suddenly changing to a back and forth tilted "V" shaped pattern 01:16:402 (5,6,7,1) - why? There's no change in the music to justify it. The movement just feels sooo... unsupported. It'd be better to do the "V" pattern right the way form the beginning.
  7. 01:20:781 (1) - It's a lot more natural if you retrace the pattern starting from 01:20:456 (4) - instead of 01:20:294 (3) -
  8. 01:25:321 (3,4,5,6) - Again just not ideal and really underwhelming. And your transition into the next pattern is pretty poor too 01:25:970 (1,2,3,4) - . When transitioning between patterns it's usually a good idea to continue the movement of the previous pattern in the first note of the new pattern. It's a lot more natural. Don't ask me why it just is.
  9. 01:42:186 (1,1,1) - Yeah you can't just go into 1/3 patterns like that. New combos don't do shit so give up on trying to use them as justification. When you're going into a 1/3 pattern you need a slider for the first 2 sounds that way the player knows the pattern is 1/3. This happens because the player isn't really experiencing the first few notes as 1/3 because the second note is passively mapped by the slider end and the first is on a white tick. In this case tho I think just using a repeat slider would be best because the 1/3 pattern is very short.
  10. 01:48:510 (4,5,6) - Listen to the music, you need emphasis on the (6). Just Ctrl+G it. It'll create a sharper angle which should be enough.
[Insane]
  1. 00:43:483 (3,4) - Bad transition. Same reasoning as my comments on 01:25:321 (3,4,5,6) - for the Extra.
  2. Your jump patterns still suffer as they do in the Expert but other than that the diff is ok i guess.
[Hard]
  1. 00:30:997 (3) - Okay listen to the sound on that slider end and then listen to the sound on this slider head 00:31:483 (4) - Which should be the one that's actively mapped? (Clickable)
  2. 01:02:213 (4,5) - The stack's not perfect and idk if I'd do that on a hard anyway.
[Normal]
  1. 00:43:646 (2,3) - It's probably better to just turn those into a 1/2 slider. I mean the melody is far more prominent than the mute guitar in the background.
  2. 00:46:564 (3,4,5) - Slider end to note to slider head with 1/2 rhythms when the first slider 00:46:564 (3) - is so short is tough for a normal to say the least. You need to tone it down a bit with the 1/2 sliders throughout the diff.
  3. 01:44:132 (4,5,6,7) - 01:45:429 (1,2,3,4,5,6,7,8) - Following on from the last comment. This section is just hell in terms of rhythm density for newer players. The entire diff is more along on the lines of an advanced not a normal which is causing some diff spread issues. You can't go Easy -> Advanced. SR doesn't mean anything btw.

Easy seems fine
posted

Yoges wrote:

M4M

[General]
  1. The "Normal" is more along the lines of an Advanced and is causing some diff spread issues, at least from my view. The jump between then Easy and the "Normal" is a little too large. His use of 1/2 sliders is imo what's causing it because it creates some hellish rhythm density in some sections. I'd look into getting Asuka to try tone the diff down or do one yourself if he can't. SR is not a good measure of playable difficulty if you're going by that. I have poked him.
[Extra]
  1. 00:43:159 (1,2,3) - Why is the spacing getting smaller even tho the sounds are getting brighter? The movement here just feels so unsupported by the music. ramped up the spacing
  2. 00:52:727 (2,3,4,5) - This pattern just don't fit if I'm honest. They're really underwhelming and like just compare them to every single other jump pattern you've used so far. remapped the pattern, it should be bettter now.
  3. 00:58:727 (1,2,3) - Ok so your jump pattern here has a rotation to it. It'd be a good idea to break that rotation for these part of the pattern to express the change in tone of the singers voice. Ctrl+G the 00:58:889 (2,3) - is one suggestion cause it flips the direction of rotation. Like I've noticed there isn't really a lot of logic to most of your jump patterns in relation to the music. Too much of a pain to point them all out and say why. You're kind of just going off aesthetics or "here feels ok" atm. Which... doesn't necessarily mean you can't push it forward. I mean I did that too for my first ranked set. It's just something you should look into getting better at cause I think your maps could improve a lot if you do. And it's something that you can very easily get better at. Thank you for pointing out. Yes, I'm still very bad at it and I'm getting the grasp of it. I think I have found a better solution than Ctrl+G on this one. I simply changed the second pattern to a back and forth which is a different pattern together to emphasize the change in the music and relocated the nearby slider.
  4. 00:59:700 (5,1) - Like the movement these kind of patterns create do have their uses but for me it's just not entirely appropriate for this type of music. You'd be better off sticking to more traditional patterns. I think it is pretty cool here. Especially since I remapped the previous point you suggested.
  5. 01:04:727 (4,5,6) - Same as 00:43:159 (1,2,3) - feels like something you should be emphasizing. Increased Spacing and rearranged a bit, though the flow on the final object is a bit weird but that note is a downbeat, should be fine.
  6. 01:15:916 (2,3,4) - Ok so this sets your pattern up to be a rotational jump pattern. But then you're suddenly changing to a back and forth tilted "V" shaped pattern 01:16:402 (5,6,7,1) - why? There's no change in the music to justify it. The movement just feels sooo... unsupported. It'd be better to do the "V" pattern right the way form the beginning. changed to what you suggested
  7. 01:20:781 (1) - It's a lot more natural if you retrace the pattern starting from 01:20:456 (4) - instead of 01:20:294 (3) - okay
  8. 01:25:321 (3,4,5,6) - Again just not ideal and really underwhelming. And your transition into the next pattern is pretty poor too 01:25:970 (1,2,3,4) - . When transitioning between patterns it's usually a good idea to continue the movement of the previous pattern in the first note of the new pattern. It's a lot more natural. Don't ask me why it just is. remapped the first pattern to be a bit more in line with other jumps and rearranged the transition a bit, it should be better now.
  9. 01:42:186 (1,1,1) - Yeah you can't just go into 1/3 patterns like that. New combos don't do shit so give up on trying to use them as justification. When you're going into a 1/3 pattern you need a slider for the first 2 sounds that way the player knows the pattern is 1/3. This happens because the player isn't really experiencing the first few notes as 1/3 because the second note is passively mapped by the slider end and the first is on a white tick. In this case tho I think just using a repeat slider would be best because the 1/3 pattern is very short. Changed to a repeat slider
  10. 01:48:510 (4,5,6) - Listen to the music, you need emphasis on the (6). Just Ctrl+G it. It'll create a sharper angle which should be enough. Thanks.

    I'm surprised you didn't list the final jump here. As you have already pointed out most of my jumps are very random and not much logic behind it. Either the final jump is fine, or it is so bad that you simply just don't want to talk about it.
[Insane]
  1. 00:43:483 (3,4) - Bad transition. Same reasoning as my comments on 01:25:321 (3,4,5,6) - for the Extra. I moved the slider away to help emphasizing it. But, honestly I cannot place anything else or put it elsewhere, As it would require massive remap on the whole section cuz this section is kinda tied to a distance snap.
  2. Your jump patterns still suffer as they do in the Expert but other than that the diff is ok i guess. I have gone and completely remapped some of the jumps, rearranged some. I do think it's different from Extra because on Insane I focus on what's clickable and what's not. Spacing Emphasis and jumps are a lot less on my focus. Otherwise I will literally recreate the Extra on Insane with basically lower spacing.
[Hard]
  1. 00:30:997 (3) - Okay listen to the sound on that slider end and then listen to the sound on this slider head 00:31:483 (4) - Which should be the one that's actively mapped? (Clickable) Strictly changed to only follow one sound only.
  2. 01:02:213 (4,5) - The stack's not perfect and idk if I'd do that on a hard anyway. What do you mean? is that error or something because the stack is perfectly fine on the editor for me it's right under the slider. And I really like it might be a bit tough for the player but it's fun imo.

Thank you so much for modding, you helped a lot! :)
posted
ill check~!
posted

DarkFire wrote:

Distance snap is good, but try to reduce starrating below 1.5*
00:21:354 (1,2,3) - mb it should be done like a triangle it's fine
00:25:027 - u can start one more spinner from here nice, but keep for now
01:12:835 (3) - NC no
01:14:132 (4) - NC
01:18:835 (3,1) - Ugly i put for beginner.
01:36:997 (4,1) - ^
01:40:889 (2,1) - bad overlap
01:44:781 (4,1) - ok, all this forms are ugly, cauze all my is pretty good, smooth.
01:55:808 (4,5) - mb NC on this 2 notes no
00:16:020 (1,3) - not the same sliders, but sound is the same. Mb some smooth form here
00:25:027 - again spinner
00:32:619 (5) - NC
00:32:781 (1) - delete NC, i know what u mean here, but there is not a good place for NC, all this moments
01:14:132 (4) - NC
01:15:429 (1) - delete NC
01:46:727 (5) - NC
01:51:916 (5) - NC
Ok, all this diff is so precipitous. try to make it mor smooth. In a flow i mean nc → no change, flow →fixed

Ayato_k wrote:

Hi form Mod Q o/

[Normal]
00:32:619 (5) - Add NC ok
00:32:781 (1) - Remove NC ok

[Easy]
01:38:619 (2) - this object doesn't match the song it's fine imo

Bubblun wrote:

General

For Asuka's diffs I suggest removing the symbols at the end of the name as it looks nicer. Their username is already in the tags anyway so they can still search them up. keep plz lol

Asuka's Easy

00:21:354 (1,2) - This timing change is unexpected, so the player will not accurately click this. I highly suggest replacing these with a slider. Also there's a timing point slightly after 2, so it's hard to tell whether it's supposed to be snapped to that or not. keep for now

00:23:828 (3) - There's a very distinct sound on the tail of the slider which should be mapped. Emptiness seems awkward considering the held note that continues.it's fine imo

00:37:970 (1,3) - It looks like grey nodes were placed here by mistake. hm..?

01:29:862 (1) - 01:32:456 (1) - 01:42:186 (4) - 01:50:619 (1) - 01:54:348 (3) - ^


Asuka's Normal

00:12:020 (2,3) - These don't look good because the alignment seems random. Try copying 2 and using ctrl+s to expand it instead of handplacing a new slider. keep for now

00:54:835 (1,2) - These aren't pleasing because they're parallel to each other yet they don't compliment that. A slider body blanket would look good here. ok

Su1fu7 wrote:

Easy
  1. 00:18:687 (1) - Remove NC ok
  2. 00:41:537 (2,3) - I think it would be better to change those to a another 3/2 slider because now 00:41:862 (3) - starts on way weaker sound that it ends nice
  3. 00:57:429 (1,2) - I think rhythm like this would work better here, this way you can emphasize prominet vocal on 00:58:727 - good but keep for now. caz i wanna change pattern (i think fun)
  4. 01:07:808 (1,2,3) - Same thing as above, maybe something like this instead?
  5. 01:22:078 (1) - I dont think you have to make this quiet vocal clickable, changing 01:21:429 (3) - to a 1/1 reverse or just a 2/1 slider would work just right here nice


Normal
  1. 00:35:375 (1,2,3,4) - and 00:38:456 (2,3) - I honestly dont think its a good idea to compitely ignore percussion on white ticks, rhythm feels just so unintuitive. Pehaps something similar to 00:40:564 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - stuff where ok
  2. 00:50:943 (1) - I genuinely dont understand what is this mapped to hmm.. keep
  3. 00:51:267 (2,3,4) - And once again thing with prominent percusiion. I'd suggest rhythm like this, this way you can follow synth(or whatever this instrument name is) that you wanted to follow so much while not complitely ignoring drums. fixed my way

Yoges wrote:

M4M

[General]
  1. The "Normal" is more along the lines of an Advanced and is causing some diff spread issues, at least from my view. The jump between then Easy and the "Normal" is a little too large. His use of 1/2 sliders is imo what's causing it because it creates some hellish rhythm density in some sections. I'd look into getting Asuka to try tone the diff down or do one yourself if he can't. SR is not a good measure of playable difficulty if you're going by that. ok!
[Normal]
  1. 00:43:646 (2,3) - It's probably better to just turn those into a 1/2 slider. I mean the melody is far more prominent than the mute guitar in the background. okay
  2. 00:46:564 (3,4,5) - Slider end to note to slider head with 1/2 rhythms when the first slider 00:46:564 (3) - is so short is tough for a normal to say the least. You need to tone it down a bit with the 1/2 sliders throughout the diff. okay
  3. 01:44:132 (4,5,6,7) - 01:45:429 (1,2,3,4,5,6,7,8) - Following on from the last comment. This section is just hell in terms of rhythm density for newer players. The entire diff is more along on the lines of an advanced not a normal which is causing some diff spread issues. You can't go Easy -> Advanced. SR doesn't mean anything btw. okay

nice mod!!
Thanks!!

Normal 2.35→2.24

https://puu.sh/wCUkr/05fb0fd2d2.rar
posted
Hey, here's my mod!

These are all suggestions, you don't need to do everything I say below.

[General]
The song starts a little bit late... It would be better if you edit the music file so that the song starts much earlier.

[Asuka_-'s Normal]
00:51:105 (1) How about shortening the slider to make it start at 00:51:267 , and placing circle here instead?
01:57:105 (1) Remove 'Finish'. Making less noise may sound better for the end of the song.

[Hard]
00:17:020 Adding one circle on this point might sound a bit better.
01:51:429 (1), (2) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle).

[Insane]
00:13:854 (2) The distance between the previous slider and this one is a bit too far and confusing for the players to notice the rhythm, I think.
01:51:429 (3), (4) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle).

I think that's all I have to say. Overall, it's very cool and nice map. Good Luck!
posted

Jayel wrote:

Hey, here's my mod!

These are all suggestions, you don't need to do everything I say below.

[General]
The song starts a little bit late... It would be better if you edit the music file so that the song starts much earlier. the both full version and short verion are like this

[Hard]
00:17:020 Adding one circle on this point might sound a bit better. done
01:51:429 (1), (2) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle). it's a copy pasted hitsounds from Extra which makes sense why they sound so sudden because they are actually sudden stuff happening in the Extra, I will remove them if many think it's an issue on lower diffs

[Insane]
00:13:854 (2) The distance between the previous slider and this one is a bit too far and confusing for the players to notice the rhythm, I think. It's fine
01:51:429 (3), (4) The hitsounds of these points are kinda sudden. Better Remove these and change them into soft hitsounds(or soft whistle). same as in Hard

I think that's all I have to say. Overall, it's very cool and nice map. Good Luck! Thank you for modding
posted
from q

[ insane]
  1. as a general point, in the part at 00:30:186 - you use stacks for 1/1 and 1/2 interchangably so the stacks might be hard to read
  2. 00:13:020 (1,3) - maybe make the end of 3 a bit further from 1, right now they feel a bit too close for comfort
  3. 00:13:020 (1,3) - move 2nd point to 374|313 to make curve smoother
  4. 01:05:213 (1) - align bend with head of 01:04:564 (3) - for visuals
  5. 01:15:429 (1,3) - these are way too close, select 01:15:916 (2,3,4) - and move them all so that 4 stacks on 01:15:429 (1) - so these blanket each other instead


[ extra]
  1. 00:07:020 (4) - vocal on end is much stronger than on start imo, make it clickable
  2. 00:16:687 (2,3) - circle then 1/1 slider?
  3. 01:00:673 (3,4) - reposition to blanket 00:59:862 (1) -
  4. 01:48:510 (4,5,6) - blanket is off + i think you could move 6 further away if you wanna emphasize it


good luck!
posted
Hello from queue!
[General]
  1. Nothing

[Easy]
  1. 00:45:754 (1,2,3,4) - I know this one can be hard to change, but let's see at the first part, everywhere are 1/1 breaks between objects except this one pattern where rhythm is kinda confusing. For consistency better are two 3/2 beat reversed slider. I think you can do it, but you must use your imagine and move some objects.
  2. 00:57:429 (1) - I'm kinda confused what this shape is in song? If sounds are simmiliar to rest i prefer to make it symmetrical (like on screen).
  3. 01:42:186 (4,1) - Please keep DS on all map connsistencly, i know this one can be mistake. You should fix it, cause it's really hard to read for newbies.
  4. 01:57:105 - This one sound should be clickable i think, cause it's really very strong one. Spinner isn't clickable thing, so you can move it to next red tick.

[Normal]
  1. I recommend you make DS lower - like 1.0x, cause now this overlaps aren't good i think. Big overlaps > Small Overlaps < No overlaps (for aesthetic ofc).
  2. 01:40:240 (1,2) - Why this sliders are more curved when the sounds are thesame like paterns before?
  3. 01:54:835 (5) - I think you can make this slider more aesthetically, cause now it looks really random. Just make it symmetrical or make more shapes.
  4. 01:57:105 - The same as in Easy diff.

[Hard]
  1. 00:51:591 (3,4,1) - DS between this sliders is really high, it's good for Extra diffs i think, but not for Hard. I really suggest you change it, cause it's too hard for play for "Hard" players.
  2. 01:04:564 (3,4) - If you wanted to blanket this two you should improve it - if not just skip this point, please.
  3. 01:12:024 (2,3) - This stack is unreasonable here since you made stacks only on 1/2 breaks before, so... Also you ccan fix it by unstacking 01:12:673 (4,1) - notes, for keep this patternif you really want.
  4. 01:38:619 (3,4,5,1) - Making jump after triplet on this BPM is really good... but for Insane diffs. Just make it smaller and it will be 100% fine then i think.


Ok, I don't like the song that much, so will skip last two diffs. I hope you will not be angry for me >.<.
GL!
posted

newton- wrote:

from q

[ insane]
  1. as a general point, in the part at 00:30:186 - you use stacks for 1/1 and 1/2 interchangably so the stacks might be hard to read The rhythm density is slow enough, it will be fine
  2. 00:13:020 (1,3) - maybe make the end of 3 a bit further from 1, right now they feel a bit too close for comfort k
  3. 00:13:020 (1,3) - move 2nd point to 374|313 to make curve smoother I didn't get what you mean but I tried.
  4. 01:05:213 (1) - align bend with head of 01:04:564 (3) - for visuals why not
  5. 01:15:429 (1,3) - these are way too close, select 01:15:916 (2,3,4) - and move them all so that 4 stacks on 01:15:429 (1) - so these blanket each other instead sure


[ extra]
  1. 00:07:020 (4) - vocal on end is much stronger than on start imo, make it clickable It's a held sound and it should be a slider, I cannot make the end clickable. Cutting a slider a tick short is not a good idea because rhythm density here is supposed to be very low.
  2. 00:16:687 (2,3) - circle then 1/1 slider? What for?
  3. 01:00:673 (3,4) - reposition to blanket 00:59:862 (1) - I never wanted to blanket that lol
  4. 01:48:510 (4,5,6) - blanket is off + i think you could move 6 further away if you wanna emphasize it It is off but it is not noticeable while playing, bending these will be a pain.


good luck! Thank you for modding

Chalwa wrote:

Hello from queue!
[Hard]
  1. 00:51:591 (3,4,1) - DS between this sliders is really high, it's good for Extra diffs i think, but not for Hard. I really suggest you change it, cause it's too hard for play for "Hard" players. I believe this is not that hard, as long as you know you have more than 1 finger.
  2. 01:04:564 (3,4) - If you wanted to blanket this two you should improve it - if not just skip this point, please. didn't intend to blanket
  3. 01:12:024 (2,3) - This stack is unreasonable here since you made stacks only on 1/2 breaks before, so... Also you ccan fix it by unstacking 01:12:673 (4,1) - notes, for keep this patternif you really want. I remapped a bit to make it easier to read
  4. 01:38:619 (3,4,5,1) - Making jump after triplet on this BPM is really good... but for Insane diffs. Just make it smaller and it will be 100% fine then i think.
    reduced the spacing


Ok, I don't like the song that much, so will skip last two diffs. I hope you will not be angry for me >.<.
GL! Thank you for modding!
posted
on request

Spread between Normal and Easy like Yoges said is pretty questionable, nerfing the Normal would be the best option imo.

[Hard]
- 00:25:028 (1) - Snap to blue?
- 00:43:159 (1,1) - First one skips a piano and second one doesn't so differentiation between these two rhythms is ignored. Maybe instead of a 1/1 on the first one try a reverse slider?
- 00:46:078 (2,3) - Stack here but not 00:47:375 (2,3) - ?
- 01:16:727 (5,1) - Centering this overlap may look cute. // 01:19:321 (3,1) - And similar, it just looks more clean imo
- 01:29:862 (1,2) - Ow this is undermapped heavily, you could make the 1/1 slider a reverse to at least represent the density of the vocals here more appropriately? To be honest I like 01:32:456 (1,2,3,4) - this rhythm a lot more than the one you have for this part already and seeing as it's for the same sounds it looks also inconsistent.
- 01:37:646 (1) - Also skipping a beat you could cover with a reverse, but minor.

Generally seems okay.

[Insane]
- 00:21:354 (1) - Could cover the vocal in the middle of this slider with a reverse too because 00:21:020 (4,5) - map the vocals and then 00:21:354 (1) - skips one of them. To me it sounds a bit weird.
- 00:42:835 (4,5,2,3) - Stacking one and overlapping the other is a bit weird patternwise, why not choose to do one? It's up to you which one but ideally to fit well they could be the same type.
- 00:49:483 (4) - I think this note could use a bit more emphasis, it's quite strong but not spaced much more than 3 is from 2.
- 00:59:862 (1) - Could use more emphasis similar to how you emphasized 00:58:564 (6,1) -
- 01:02:456 (6,1) - 1 also lacking in emphasis imo.
- 01:22:402 (1,2,3,4,5,6,7,1) - Copy-pasted from the Hard diff.. or the other way around... why exactly? I think a variation would be better than having the exact same pattern.
- 01:38:619 (4,5,6,1,2,3,4,1) - This looks a bit cluttered, could you make these a bit less stuck together?
- 01:51:267 (3,4) - Based on your hitsounding these may be better as circles?

[Extra]
- 00:25:027 (1) - Shouldn't this be snapped to the blue tick?
- 00:49:483 (3) - Could use more spacing emphasis for the finish. Maybe stack it on 00:50:132 (1) - or something similar?
- 01:15:916 (2,4,6) - Maybe it'd look nicer if it were centered?
- 01:22:402 (1,2,3,4,5,6,7,1) - Again lol.. almost the same pattern..
- 01:57:105 (1) - This is a bit too easy to hit, maybe move it somewhere down?

Good luck~!
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