Hi form Mod Q o/
00:05:354 - I dont get why you put an inherited point over the timing point
00:30:673 (2,3) - Stacking those two object considering the large pause in the song felt really wierd to play it's a common way to deal with 1/1 rhythms
00:37:646 (4,1) - Same
01:21:916 (5,1) - Same
01:49:159 (6,1) - Same
01:32:781 (3,4,5) - This doesnt flow well in this context , forcing the player to jump at the opposite motion of the flow It does not flow well to emphasize a stronger sound.
01:40:564 (2,3,4) - Same
02:02:294 - You can remove this timing point since there is no objects after it, unless you just want to silence the spinner's end ? Yes I want to silence the spinner.
00:32:619 (5) - Add NC
00:32:781 (1) - Remove NC
01:38:619 (2) - this object doesn't match the song
00:18:354 (5,6,1) - Fix NC
00:21:020 (4,5,1) - Same
00:36:510 (4,1) - Same
00:59:700 (3,1) - Same
01:24:349 (7,1) - I'm starting to think you did those NC on purpose but i dont get why, moreover , you dont need to do so much NC with this drain rate I fixed some of the NC you suggested, but generally speaking I NC when there is cymbal or the metronome resets itself.
Nice mapset ! good job you did here ! Thank you for modding