General Issues:One issue throughout this map is a jarring lack of aesthetics. There are not really any clear visual patterns that I am able to pick up on, but there are parts of the music that are obviously repeated. Of course me just saying this isn't going to help you at all, so allow me to show you some examples:
00:52:257 (4,5,6,1,2,3) - This is mapped really well. It matches the music in the way it plays and in the way it looks. Why? Because if you listen to the music from 00:51:870 - 00:53:225 you'll hear that it is really just the same guitar part echoing and fading out. These 00:51:870 (2,3) two notes are the sounds that repeat themselves four times. So why is this mapped well? Because you used the same pattern and repeated it, which provides a clear visual feedback for the way the music echoes (Pattern mentioned visualized
here). And the low spacing between the patterns visualizes how the pattern is fading out while still repeating,
and also how it's just generally quiet. That said, I would have opted for something that represents two-note patterns, because it is a set of two sounds being repeated.
So going back on my previous statement I mentioned "there are not really any clear visual patterns that I am able to pick up on, but there are parts of the music that are obviously repeated." But I just showed a visual pattern right? Not really. A quick google search of pattern describes it as: "a repeated decorative design." So main point: you may have some 'decorative designs', but you need to repeat them. For example, listen here 00:54:967. It's the same two repeated sounds, but instead of translational symmetry you instead use rotational symmetry. And then here 01:01:161 you use translational symmetry again. So I'm saying you are lacking consistency when mapping similar sounds.
And to expand further on the topic of consistency, you seem to map a slider for the drum in this echo pattern here 00:52:257 (4) , but not for the drum sound in another echo pattern here 00:55:354 (4) . And here 00:53:419 (3,4,5,6,1) the third 'slider' is two hit-circles but in the same pattern here 00:56:516 (1,2,3,4,5) , the second 'slider' is now two hit-circles. In fact, the previously mentioned case seems to be the only pattern of that kind in this section to have the second slider be hit-circles, and for seemingly no reason. So yeah, just some more inconsistencies but this time it's dealing with your fundamental rhythm.
Also be sure not to forget about consistency in spacing as well. Starting here 01:18:580 the two note jumps that keep repeating seem to have a quite variable spacing differences and I'm not really sure why, but if you can justify it then maybe it's fine. Keep in mind that distance spacing is kind of more fluid in terms of how consistent it has to be so you don't have to look at it as if it's 2010 but keep an eye on it. But why is the two note pattern here 02:22:451 (9,10) stacked but it's not stacked the other times you hear it? It may sound silly but players won't expect a stack given that they had to snap all the other times and they may even miss-aim here.
Some Specific Issues:Disable the countdown. It doesn't even have time to play out.
Generally speaking you have some really long combos (fix this), especially for an HP drain of 6.5. Low amounts of new combos means less
Gekis, so you will gain less HP. And in some sections you have a lot of 1/2 beat pauses, in others you have long sliders. I would just make it HP 6 I think, 6.5 seems too high. Not to mention for the super long spinner at the end.
04:06:579 (4,6) - Stacking issue here. I mean it's nitpicky but this is clear just an error.
reworked the pattern02:28:838 (9) - Uhh, you map all the triples in this small section except this one?
Hm, I feel like the guitar takes "priority" here, so I mapped it like that. IMO, it flows better and matches the song just as well02:53:032 (1,2,3) - There is literally not a triple here. I mean there are some in the music but not where you mapped it.
oops03:18:967 (1) - Y u no sliderart here like the section near the end of the map?
It was an "experiment" in a way... I've never used sliderarts so my shapes come out all wonky and such so I decided to make a section with sliderart and another with more standard shapes to see how mods would feedback those sections02:36:386 (4) - Out of place slider art IMO.
I do think it matches the vocals, even tho its arguably out of place03:03:483 (3) - ^ s
ame as above03:42:192 (3) - This 1/3 stream needs a better visual indicator. The most recent distance-snapped stream in the map is this 03:05:321 (8,9,10,11) , which is 1/4 but literally uses the same spacing. So going off memory I'm streaming 1/4 and I just fail the map.
I've never had a mapping experience with these kind of changes (1/4 into 1/3) so I ended up standarizating both streams... I'll try to make a proper change to the streamFinal Statements:I know there are more issues in the map but it's too much and it's something you have to realize in the grand scheme of things. It's not really a case-by-case situation here.
I think your map is basically just flawed in terms of not only flow but also aesthetics and in some cases rhythm. But it's a learning experience so it's fine. Good luck on mapping if you continue.