Demetori - Youkai no Yama ~ Mysterious Mountain

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Topic Starter
Stoof
This beatmap was submitted using in-game submission on January 5, 2019 at 7:30:23 AM

Artist: Demetori
Title: Youkai no Yama ~ Mysterious Mountain
Source: 東方Project
BPM: 185
Filesize: 13438kb
Play Time: 05:02
Difficulties Available:
  1. Extra Stage (6.18 stars, 1207 notes)
  2. WIP - DONT PLAY (6.18 stars, 1211 notes)


Download: Demetori - Youkai no Yama ~ Mysterious Mountain
Information: Scores/Beatmap Listing
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hey if ur reading this u should totally mod this beatmap
blizzardice
my word u r such a stof
dunois
get a better background that isnt fucken "black.jpg" in google images when it actaully isnt all black

preview point could be better

00:37:547 (1,2,1,2,1,2,1,2) - whats with the sv on these sliders, lower it for this part
01:28:791 (3,4,5,6,7,8,9,10) - this could be cleaner
01:38:115 (5,6) - no
01:39:818 (1) - shift it over a bit so 01:39:169 (3,4,5,6,7,8,9,10) - flows into it better
01:44:358 (1,1,1,1) - spacing inconsistent
02:05:115 (1,1,1,1) - ^
02:05:764 (1,2) - same as the part before with the sv
02:25:872 (1,1,1,1,1,1) - spacing
03:06:331 (5,6) - stop
03:33:169 (4,5,6,7,8,9,10,11) - spacing
03:46:791 (1,2,3,4,5,1,2,3,4,5,6) - kill
03:56:520 (1,2,3,4,5,1) - make this more obvious
04:00:466 (3,1) - spacing
nayarii
dudududxuududiuewo i wont point out all the blankets, too lazy just recheck map theyre pretty easy to find

00:52:466 (4) - overmap?
01:33:331 (3) - like this https://puu.sh/y3PFc.png ?
01:39:818 (1,2,1,2,1,2) - i hate the fact that these arent symmetric if you compare them to the grid, literally take 01:39:818 (1) - copy paste it and ctrl+H and its symmetric to the other slider
01:53:115 (2) - pls? https://puu.sh/y3POf.png
03:08:034 (1,2,1,2,1,2,1,2) - see you did it right here
03:47:196 (1,2,3,4,5,6) - this is pretty and all but idk why you did that, its the same sound as the whole stream<
03:56:899 (4,5) - id make both of these NC just because its a new rhythm, imo though
03:59:926 (1,2,3,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6) - ouch spacing way too high<
04:06:737 (1,2,3) - holy shit i love this so much, this is perfect
04:28:466 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - i dont get why this low spacing here its less spacing than 01:39:818 (1,2,1,2,1,2) and after that the spacing gets so much bigger so you should prepare the player for really big jumps

thats all, i like the streams in the map theyre pretty clean better than i could ever do
Stoof 2
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien:
:maple_leaf: :alien::maple_leaf: :alien::maple_leaf: :alien:
:maple_leaf: :alien::maple_leaf: :alien::maple_leaf: :alien:
:maple_leaf: :alien::maple_leaf: :alien::maple_leaf: :alien:
:maple_leaf: :alien::maple_leaf: :alien::maple_leaf: :alien:
Topic Starter
Stoof

Dunois wrote:

get a better background that isnt fucken "black.jpg" in google images when it actaully isnt all black

preview point could be better

00:37:547 (1,2,1,2,1,2,1,2) - whats with the sv on these sliders, lower it for this part i think it fits for the sound
01:28:791 (3,4,5,6,7,8,9,10) - this could be cleaner changed some NCs, not sure what else i could do lol
01:38:115 (5,6) - no yes
01:39:818 (1) - shift it over a bit so 01:39:169 (3,4,5,6,7,8,9,10) - flows into it better fixed
01:44:358 (1,1,1,1) - spacing inconsistent fixed
02:05:115 (1,1,1,1) - ^ fixed
02:05:764 (1,2) - same as the part before with the sv see above
02:25:872 (1,1,1,1,1,1) - spacing fix
03:06:331 (5,6) - stop no
03:33:169 (4,5,6,7,8,9,10,11) - spacing fix
03:46:791 (1,2,3,4,5,1,2,3,4,5,6) - kill u mad
03:56:520 (1,2,3,4,5,1) - make this more obvious fixed
04:00:466 (3,1) - spacing fixed

GabyPichu wrote:

dudududxuududiuewo i wont point out all the blankets, too lazy just recheck map theyre pretty easy to find

00:52:466 (4) - overmap? fixed
01:33:331 (3) - like this https://puu.sh/y3PFc.png ? fixed
01:39:818 (1,2,1,2,1,2) - i hate the fact that these arent symmetric if you compare them to the grid, literally take 01:39:818 (1) - copy paste it and ctrl+H and its symmetric to the other slider fixed in dunois' mod
01:53:115 (2) - pls? https://puu.sh/y3POf.png yes
03:08:034 (1,2,1,2,1,2,1,2) - see you did it right here yes
03:47:196 (1,2,3,4,5,6) - this is pretty and all but idk why you did that, its the same sound as the whole stream< Listen Closer
03:56:899 (4,5) - id make both of these NC just because its a new rhythm, imo though fix
03:59:926 (1,2,3,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6) - ouch spacing way too high< fix
04:06:737 (1,2,3) - holy shit i love this so much, this is perfect
04:28:466 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - i dont get why this low spacing here its less spacing than 01:39:818 (1,2,1,2,1,2) and after that the spacing gets so much bigger so you should prepare the player for really big jumps increased spacin

thats all, i like the streams in the map theyre pretty clean better than i could ever do
Thank You For Modding :):):);):D:D;):)8-)8-):P
fieryrage
hey you requested a mod

  • the hitsounds are pretty unfitting especially for a metal song, if you compare the hitsounds on goldenwolf's map to yours it's a night-and-day comparison, i'd honestly recommend getting some custom hitsounds so the snares are actually snares and not just claps since that's the main issue i have with them rn

    on top of this, using goldenwolf's map as an example, your offset's wrong as well; it should be -74. this is mainly noticeable during the kiais where 01:19:061 (1) - this isn't a downbeat despite literally being the start of the kiai. you'll have to resnap some notes and kiai times, as well as the last few timing points (they're off by 1 ms, so it doesn't really matter anyways) but everything else should be okay

  1. 00:01:223 (1) - silence spinner, nothing lands on it so really pointless to have it so loud rn
  2. 00:05:926 (4,5) - these notes have noticeably more emphasis on them in the song but have practically the same spacing as 00:05:602 (2,3) - these two, space them out a bit more
  3. 00:06:250 (6) - nc for the sv change, it's not entirely necessary tbh but it's just good standard to have so people aren't caught off guard from sv changes
    00:32:683 (3) - this goes for stuff like this too and 00:51:493 (3) - yada yada you get the point
  4. 00:08:520 (4,5) - having a linear pattern here sorta ruins the emphasis these notes have, goes back to the other pattern like this where there wasn't much emphasis
  5. 00:09:818 (4,6) - would move these more to the right, the jump angle is really tight here which doesn't flow that well
  6. 00:11:115 (2) - missing clap
    00:54:412 (1) - missing clap
    00:57:169 (4) - missing clap
    00:57:818 (5,2) - missing claps also the 4 claps here would be better off as drum hitsound samples instead of soft
    yea i'm not gonna go through the entire hitsounding of the map because honestly i don't care about it that much, just know people are gonna be on you about it though
  7. 00:13:710 (5) - ctrl+j would make this flow into the slider a lot better
  8. 00:17:439 (3,4) - this has less emphasis than 00:16:142 (3,4) - this despite being the exact same rhythm (and basically every other pattern like this has more emphasis than this one), space it out a bit more
  9. 00:26:845 (5,1) - tight angle issue from the previous jump makes this really annoying to hit properly, although the emphasis is fine here so it doesn't rly matter
  10. 00:30:737 (4) - kind of pointless SV increase here, would be better to just be consistent here
  11. 00:33:980 (4,5) - this should be spaced out more for the snare's emphasis, kind of like what you did 00:35:277 (2,3) - here
  12. 00:44:845 (5,6) - ctrl+g 6, makes this flow much better imo
  13. 00:47:115 (5,6,7) - feels like this doesn't have as much emphasis as it should to me, moving the triple to the sliderend and ctrl+ging 00:47:277 (7) - is a possible fix but you'd have to adjust the pattern afterwards
  14. 00:49:385 (5,6,7) - i know you're following the guitar here but the main rhythm up to this point was following the drums, so it'd be better to just follow drums here and have the sliderends of these be clickable
    also nc 00:49:223 (4) - this to keep consistency with the nc 00:54:412 (1) - here
  15. 00:55:223 (3,4) - i feel like stacking this fails to give the emphasis that it should have especially considering you didn't do this for the other patterns before, a jump would fit nicely here
    honestly this kind of goes for the entire map as well, 01:09:007 (2,3) - stacks like this just feel really bland considering the intensity of the guitar and drums, i'd relook at the stacks and add jumps to most of them cuz it seems really out of place right now
    especially 01:11:602 (2,3,4,5) - this like wyd
  16. 00:56:034 (2,1) - no emphasis from linear pattern here, jump works better
  17. 00:57:656 (4,5,1,2) - this pattern flows really awkwardly, i understand the spacing decrease but 00:58:142 (2,1) - this should definitely have more spacing than 00:57:980 (1,2) - this, and the spacing change from 00:57:818 (5,1) - feels too drastic
  18. 00:58:953 (2,3,4) - this is like double the distance of all the other triples in the map, reduce spacing here plz
  19. 01:17:764 (1) - move this up a bit, helps the flow here
  20. 01:21:331 (7) - aligning this with the flow into the slider would be a lot better than curving it, like this
  21. 01:22:953 (3) - potent snare drum on a sliderend zzzz makes this feel really boring to play
    01:33:331 (3) - like idk it just feels wrong in terms of rhythm having it like this
  22. 01:24:250 (3) - move nc here instead of the triple before it
    01:29:439 (5) - move nc here instead of the triple after it
  23. 01:24:737 (5,1,2,3) - the average spacing decreases here for no real reason, especially during the kiai, i'd buff spacing here
  24. 01:31:547 (4,5) - why does this have less emphasis than the notes before it? the guitar pitch is increased here so it should be larger
  25. 01:33:818 (1) - remove this nc and place the nc that's on the triple currently on 01:34:629 (2) - to keep consistency
  26. 01:37:872 (2,3,4,5,6,7,8,9) - ok but why though you never did this for any of the other streams lol
  27. 01:39:493 (7) - nc for DS change (not entirely necessary but you did it before so)
  28. 01:44:466 (1,1,1) - nc spam isn't necessary here since you introduced the 1/3 rhythm 01:43:710 (1,2) - here, but you can keep it if you want, just feels unnecessary to me (this goes for all the 1/3 patterns)
  29. 01:56:196 (4,5) - emphasis is less than the jump prior for a snare???
    01:57:493 (4,5) - like why
    02:00:088 (4,5) - plz
  30. 01:58:629 (3,4) - changing up rhythm here makes this feel really bland, just keep the same rhythm you had before, especially because 01:58:791 (4) - Snare On Sliderend Please Do Not (tbh it's not that big of an issue, it's just the spacing here is really tiny compared to other patterns like 02:02:520 (3,4) - this)
  31. 02:03:493 (1,1) - both these ncs aren't necessary
  32. 02:05:115 (2) - move nc here instead of having it 02:04:791 (1) - here
  33. 02:11:926 (3,4) - why does this have literally no spacing
    02:14:520 (3,4) - like the other ones had some spacing but these have none and idk why
  34. 02:17:602 (5,6,7,8) - this definitely needs more spacing to fit with the rest of the pattern before it
  35. 02:29:115 (2) - nc should be here instead of 02:29:439 (1) - here
  36. 02:31:385 (10) - downbeat should be mapped with a circle, not a sliderend here
    02:33:981 (10) - this needs a circle because it's a downbeat and is literally the most intense note in these sections so yea having a sliderend mapped to it butchers the rhythm here
  37. 02:34:791 (2) - why is this such a slow sv and speeds up by over 0.6x for the next slider? just keep it consistent here
  38. 02:54:412 (3) - nc this like the rest of the parts like this
    03:04:791 (3) - yea
  39. 02:57:331 (7) - same thing here
  40. 02:58:953 (2) - move nc here instead of the note before it
  41. 03:10:629 (1,2,3,4,1,2,3,4) - If You Can't Hang
  42. 03:12:412 (4) - having these two overlap would be kinda cool to emphasize the sudden pause in the music
  43. 03:22:953 (4) - this is only 1/4, not 1/6
  44. 03:26:196 (1,2,3,4,1,2,3,4) - having these jumps slowly space out instead of all having the same spacing would match the guitar intensity a lot more
  45. 03:30:088 (1,1) - unnecessary ncs considering you didn't do the same for the other streams in this section
  46. 03:31:223 (2) - move nc here instead of the slider before it
  47. 03:35:034 (2,3) - flow into this slider from the triple is asdfasjdkrejag please FIX TSHIS
  48. 03:37:223 (2,3) - this is better off as a repeat slider, the spacing makes this appear like it's a 1/2 gap since it's so similar to stuff like 03:39:007 (1,2) - this (and the spacing before it)
  49. 03:45:818 (3,4,5) - make it a spaced triple, kinda ruins the momentum going into it, this goes for the triples in this section for the most part
  50. 03:47:196 (1,2,3,4,5,6) - this is fine since you kinda introduced the concept in the kiais, i guess, but the pattern should start 03:47:277 (2) - here and not on the blue tick where literally nothing happens and end 03:47:601 (6) - here
  51. 03:48:737 (7,8) - should have more spacing since they're kicksliders
  52. 03:51:980 (1,2,1,2) - claps have no emphasis here despite being near the climax of the kiai what
  53. 03:55:710 (4,5) - same issue with emphasis here
  54. 03:56:683 (1,1,1) - would be better off as a 1/3 repeat slider to confuse less people of the rhythm here
  55. 03:59:926 (1,2) - increase sv here, i can barely tell if it's a 1/3 slider as it is right now compared to the other ones
  56. 04:01:656 (3,4) - this should be a 1/6 slider similar to 04:01:223 (1,2) - these two
  57. 04:02:520 - not mapping this guitar chord makes the stream feel empty
  58. 04:06:574 (2,1) - spacing reduction here although the snares are the same intensity for the three notes
  59. 04:27:169 (3,4) - this is a 1/4 stream, not a 1/6 slider section
  60. 04:29:115 (3,4) - ctrl+g the rhythm here so it forms a square sort-of-thing, flows awkwardly as it is right now
    04:30:412 (3,4) - same
  61. 04:33:007 (3,4,5,6,7) - move this stream closer to the first slider to give it more emphasis
  62. 04:38:196 (2,3,4) - slider might fit this rhythm better than a stack here
  63. 04:56:926 (1) - hitsound volume on the spinner is too loud here, something like 40% fits better here (also make it so the spinner isn't loud as hell while spinning plz)


i'm actually kind of surprised, this is a really well-made map all things considering for a relatively new mapper, keep it up
Stoof 2
first
Topic Starter
Stoof

fieryrage wrote:

hey you requested a mod

  • the hitsounds are pretty unfitting especially for a metal song, if you compare the hitsounds on goldenwolf's map to yours it's a night-and-day comparison, i'd honestly recommend getting some custom hitsounds so the snares are actually snares and not just claps since that's the main issue i have with them rn

    on top of this, using goldenwolf's map as an example, your offset's wrong as well; it should be -74. this is mainly noticeable during the kiais where 01:19:061 (1) - this isn't a downbeat despite literally being the start of the kiai. you'll have to resnap some notes and kiai times, as well as the last few timing points (they're off by 1 ms, so it doesn't really matter anyways) but everything else should be okay

  1. 00:01:223 (1) - silence spinner, nothing lands on it so really pointless to have it so loud rn
  2. 00:05:926 (4,5) - these notes have noticeably more emphasis on them in the song but have practically the same spacing as 00:05:602 (2,3) - these two, space them out a bit more
  3. 00:06:250 (6) - nc for the sv change, it's not entirely necessary tbh but it's just good standard to have so people aren't caught off guard from sv changes
    00:32:683 (3) - this goes for stuff like this too and 00:51:493 (3) - yada yada you get the point
  4. 00:08:520 (4,5) - having a linear pattern here sorta ruins the emphasis these notes have, goes back to the other pattern like this where there wasn't much emphasis
  5. 00:09:818 (4,6) - would move these more to the right, the jump angle is really tight here which doesn't flow that well
  6. 00:11:115 (2) - missing clap
    00:54:412 (1) - missing clap
    00:57:169 (4) - missing clap
    00:57:818 (5,2) - missing claps also the 4 claps here would be better off as drum hitsound samples instead of soft
    yea i'm not gonna go through the entire hitsounding of the map because honestly i don't care about it that much, just know people are gonna be on you about it though
  7. 00:13:710 (5) - ctrl+j would make this flow into the slider a lot better
  8. 00:17:439 (3,4) - this has less emphasis than 00:16:142 (3,4) - this despite being the exact same rhythm (and basically every other pattern like this has more emphasis than this one), space it out a bit more
  9. 00:26:845 (5,1) - tight angle issue from the previous jump makes this really annoying to hit properly, although the emphasis is fine here so it doesn't rly matter
  10. 00:30:737 (4) - kind of pointless SV increase here, would be better to just be consistent here
  11. 00:33:980 (4,5) - this should be spaced out more for the snare's emphasis, kind of like what you did 00:35:277 (2,3) - here
  12. 00:44:845 (5,6) - ctrl+g 6, makes this flow much better imo
  13. 00:47:115 (5,6,7) - feels like this doesn't have as much emphasis as it should to me, moving the triple to the sliderend and ctrl+ging 00:47:277 (7) - is a possible fix but you'd have to adjust the pattern afterwards
  14. 00:49:385 (5,6,7) - i know you're following the guitar here but the main rhythm up to this point was following the drums, so it'd be better to just follow drums here and have the sliderends of these be clickable
    also nc 00:49:223 (4) - this to keep consistency with the nc 00:54:412 (1) - here
  15. 00:55:223 (3,4) - i feel like stacking this fails to give the emphasis that it should have especially considering you didn't do this for the other patterns before, a jump would fit nicely here
    honestly this kind of goes for the entire map as well, 01:09:007 (2,3) - stacks like this just feel really bland considering the intensity of the guitar and drums, i'd relook at the stacks and add jumps to most of them cuz it seems really out of place right now
    especially 01:11:602 (2,3,4,5) - this like wyd
  16. 00:56:034 (2,1) - no emphasis from linear pattern here, jump works better
  17. 00:57:656 (4,5,1,2) - this pattern flows really awkwardly, i understand the spacing decrease but 00:58:142 (2,1) - this should definitely have more spacing than 00:57:980 (1,2) - this, and the spacing change from 00:57:818 (5,1) - feels too drastic
  18. 00:58:953 (2,3,4) - this is like double the distance of all the other triples in the map, reduce spacing here plz
  19. 01:17:764 (1) - move this up a bit, helps the flow here
  20. 01:21:331 (7) - aligning this with the flow into the slider would be a lot better than curving it, like this
  21. 01:22:953 (3) - potent snare drum on a sliderend zzzz makes this feel really boring to play
    01:33:331 (3) - like idk it just feels wrong in terms of rhythm having it like this
  22. 01:24:250 (3) - move nc here instead of the triple before it
    01:29:439 (5) - move nc here instead of the triple after it
  23. 01:24:737 (5,1,2,3) - the average spacing decreases here for no real reason, especially during the kiai, i'd buff spacing here
  24. 01:31:547 (4,5) - why does this have less emphasis than the notes before it? the guitar pitch is increased here so it should be larger
  25. 01:33:818 (1) - remove this nc and place the nc that's on the triple currently on 01:34:629 (2) - to keep consistency
  26. 01:37:872 (2,3,4,5,6,7,8,9) - ok but why though you never did this for any of the other streams lol
  27. 01:39:493 (7) - nc for DS change (not entirely necessary but you did it before so)
  28. 01:44:466 (1,1,1) - nc spam isn't necessary here since you introduced the 1/3 rhythm 01:43:710 (1,2) - here, but you can keep it if you want, just feels unnecessary to me (this goes for all the 1/3 patterns)
  29. 01:56:196 (4,5) - emphasis is less than the jump prior for a snare???
    01:57:493 (4,5) - like why
    02:00:088 (4,5) - plz
  30. 01:58:629 (3,4) - changing up rhythm here makes this feel really bland, just keep the same rhythm you had before, especially because 01:58:791 (4) - Snare On Sliderend Please Do Not (tbh it's not that big of an issue, it's just the spacing here is really tiny compared to other patterns like 02:02:520 (3,4) - this)
  31. 02:03:493 (1,1) - both these ncs aren't necessary
  32. 02:05:115 (2) - move nc here instead of having it 02:04:791 (1) - here
  33. 02:11:926 (3,4) - why does this have literally no spacing
    02:14:520 (3,4) - like the other ones had some spacing but these have none and idk why
  34. 02:17:602 (5,6,7,8) - this definitely needs more spacing to fit with the rest of the pattern before it
  35. 02:29:115 (2) - nc should be here instead of 02:29:439 (1) - here
  36. 02:31:385 (10) - downbeat should be mapped with a circle, not a sliderend here
    02:33:981 (10) - this needs a circle because it's a downbeat and is literally the most intense note in these sections so yea having a sliderend mapped to it butchers the rhythm here
  37. 02:34:791 (2) - why is this such a slow sv and speeds up by over 0.6x for the next slider? just keep it consistent here
  38. 02:54:412 (3) - nc this like the rest of the parts like this
    03:04:791 (3) - yea
  39. 02:57:331 (7) - same thing here
  40. 02:58:953 (2) - move nc here instead of the note before it
  41. 03:10:629 (1,2,3,4,1,2,3,4) - If You Can't Hang
  42. 03:12:412 (4) - having these two overlap would be kinda cool to emphasize the sudden pause in the music
  43. 03:22:953 (4) - this is only 1/4, not 1/6
  44. 03:26:196 (1,2,3,4,1,2,3,4) - having these jumps slowly space out instead of all having the same spacing would match the guitar intensity a lot more
  45. 03:30:088 (1,1) - unnecessary ncs considering you didn't do the same for the other streams in this section
  46. 03:31:223 (2) - move nc here instead of the slider before it
  47. 03:35:034 (2,3) - flow into this slider from the triple is asdfasjdkrejag please FIX TSHIS
  48. 03:37:223 (2,3) - this is better off as a repeat slider, the spacing makes this appear like it's a 1/2 gap since it's so similar to stuff like 03:39:007 (1,2) - this (and the spacing before it)
  49. 03:45:818 (3,4,5) - make it a spaced triple, kinda ruins the momentum going into it, this goes for the triples in this section for the most part
  50. 03:47:196 (1,2,3,4,5,6) - this is fine since you kinda introduced the concept in the kiais, i guess, but the pattern should start 03:47:277 (2) - here and not on the blue tick where literally nothing happens and end 03:47:601 (6) - here
  51. 03:48:737 (7,8) - should have more spacing since they're kicksliders
  52. 03:51:980 (1,2,1,2) - claps have no emphasis here despite being near the climax of the kiai what
  53. 03:55:710 (4,5) - same issue with emphasis here
  54. 03:56:683 (1,1,1) - would be better off as a 1/3 repeat slider to confuse less people of the rhythm here
  55. 03:59:926 (1,2) - increase sv here, i can barely tell if it's a 1/3 slider as it is right now compared to the other ones
  56. 04:01:656 (3,4) - this should be a 1/6 slider similar to 04:01:223 (1,2) - these two
  57. 04:02:520 - not mapping this guitar chord makes the stream feel empty
  58. 04:06:574 (2,1) - spacing reduction here although the snares are the same intensity for the three notes
  59. 04:27:169 (3,4) - this is a 1/4 stream, not a 1/6 slider section
  60. 04:29:115 (3,4) - ctrl+g the rhythm here so it forms a square sort-of-thing, flows awkwardly as it is right now
    04:30:412 (3,4) - same
  61. 04:33:007 (3,4,5,6,7) - move this stream closer to the first slider to give it more emphasis
  62. 04:38:196 (2,3,4) - slider might fit this rhythm better than a stack here
  63. 04:56:926 (1) - hitsound volume on the spinner is too loud here, something like 40% fits better here (also make it so the spinner isn't loud as hell while spinning plz)


i'm actually kind of surprised, this is a really well-made map all things considering for a relatively new mapper, keep it up
fixed pretty much everything, thanks for mod :)
GoldenWolf
Interesting.

Note that these 01:21:331 (7) - 01:31:710 (5) - 02:49:547 (5) - 02:59:926 (5) - 04:09:980 (7) - 04:20:358 (6) - should be 1/6 repeat sliders
02:07:223 (4) - These feel a bit awkward because of the snare being on the sliderend, it has more impact than the kick yet it's played passively
02:25:547 (1,1,1,1,1,1,1) - You don't need to spam NC for 1/3s especially considering you haven't done that for others

03:19:061 (4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Just making sure you know these are 1/3s in the song, 3 notes per beat. It doesn't play or feel bad though since you do tap 3 times per beat aswell, except for 03:19:710 (1,2,3,4,5,6,7,8) - this is more awkward because you're tapping more notes than the song provides and it doesn't really fit either since it's the same musical pattern yet it's a spaced stream instead of triples.

03:32:196 (4) - here the guitar plays a note on the blue tick yet it's ignored in favor of the drums, but since you have mainly been following the guitar in the solo (as you should >:( ) so this feels awkward. Skipping the snare would be too, but you can skip the kick on the red tick no problem. That said, considering what you did 03:37:223 (2,3) - here you could just skip the snare aswell.

03:48:088 (5) - Because of the crash + guitar starting a new phrase you should emphasis this bit more, either using a streamjump + NCing or anything you can come up with, else it's currently a bit underwhelming

03:50:683 (1,2,3) - this feels strangely down in intensity compared to the pattern just before yet the song keeps building up, you don't have to hit the brakes here just because there are two 1/6 reverse sliders after

Haven't mentionned this yet but 03:56:520 (1,2) - if you do overmap triples, make sure to hitsound them properly so it doesn't feel like you're clicking to nothing (also as fiery said get some custom hitsounds as the default ones are very lackluster, that said the hitsounding itself isn't bad)

04:06:737 (1,2,3) - this is sex



yes
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