forum

Flite - The Cure

posted
Total Posts
18
Topic Starter
donacdum
This beatmap was submitted using in-game submission on October 2, 2017 at 8:32:35 PM

Artist: Flite
Title: The Cure
Tags: dnb drum and bass liquidity ep zyl trent83
BPM: 174
Filesize: 4180kb
Play Time: 01:49
Difficulties Available:
  1. Extra (5.23 stars, 434 notes)
  2. Hard (3.68 stars, 292 notes)
  3. Insane (4.45 stars, 415 notes)
  4. Normal (2.21 stars, 203 notes)
  5. Zt83's Easy (1.48 stars, 119 notes)
Download: Flite - The Cure
Information: Scores/Beatmap Listing
---------------


-----------------


 Easy : Done By Zyl

Normal, Hard, Insane, Extra : Done By Me

Hitsounds : Done By Me



-----------------


Flite's Soundcloud


-----------------


Thank you for modding!:
Modders
- soretun
- Sylvarus
- ailv
- yosario
- Enkrypton
-Naotoshi
Zyl
I'll take Easy


Thanks for requesting GD by Hibari_Yagyu queue
Zyl
Zt83's Easy


Difficulty & BG fix


Remember the BG must be 1366 x 768 always
Topic Starter
donacdum
Thank you for the GD! :3
milenna
Hey,

Nice map, I liked this music, so I decided to mod it

INSANE

01:10:440 (8,3,4,5) - stack it
01:17:336 (8,2) - overlap aaa
01:18:888 (9,3,4,5) - stack it
01:09:405 (1,8) - overlap aaaaaaa
01:16:819 (4,5,6,7,8) - I liked it

EXTRA


00:11:474 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - In my opnion, I think that you could reduce the distance between the notes, because in this beginning, the music is in a calm part idk

Short mod, I know... I cant find a big mistake xdddddd
your map is perfect, good luck ♥
Topic Starter
donacdum

soretun wrote:

Hey,

Nice map, I liked this music, so I decided to mod it

INSANE

01:10:440 (8,3,4,5) - stack it
01:17:336 (8,2) - overlap aaa
01:18:888 (9,3,4,5) - stack it
01:09:405 (1,8) - overlap aaaaaaa
01:16:819 (4,5,6,7,8) - I liked it

fixed all

EXTRA


00:11:474 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - In my opnion, I think that you could reduce the distance between the notes, because in this beginning, the music is in a calm part idk

Reduced the jumps while still keeping an emphasis on the snares

Short mod, I know... I cant find a big mistake xdddddd
your map is perfect, good luck ♥
ty!
Dignan
Nice map man

Zt83's easy:

00:20:784 (4,1) - only stacked note in the whole map?

Normal:

00:56:991 (2,3,1) - nitpick but the music indicates a 3 note burst here. May be different for players playing at Normal level, but I found it wierd to play.

Hard:

00:27:681 (4,3) - should be stacked on the sliderend
01:08:543 (2,3,4,5) - could be stacked
01:23:715 (2,3,4,3) - ^
01:10:267 (6,1) - this overlap is not nice, since ar is so low
01:30:957 (5,3) - should be stacked
01:46:129 (3,5) - ^

Extra:

00:31:646 (6,2) - stack
00:57:336 (2,2) - notes shouldn't be this low, bump them up a bit
01:01:129 (1,2,3,4,5) - etc.. should have a different rhythm from the first section imo, since the snares are placed differently. guess this applies to insane as well
01:27:336 (1) - is an sb for sure first try, more sv or different slider shape so u dont miss the first tick as easily
general for extra: i think the 1/4 sliders you used in the kiai instead of triples are wierd to play. maybe space them less or experiment with slider head direction

In general: Really well mapped. Feels clean, the streams and jumps are handled nicely. Big issue is repetition though, it's basically one pattern for 40 seconds then the next. It's not a long map but a bit more variety would make it great. You could add some 1/4 sliders instead of some of the streams for example.
Topic Starter
donacdum

Sylvarus wrote:

Normal:

00:56:991 (2,3,1) - nitpick but the music indicates a 3 note burst here. May be different for players playing at Normal level, but I found it wierd to play.
I couldn't map the triple due to being way too hard for new players, so I just put a stack there instead.

Hard:

00:27:681 (4,3) - should be stacked on the sliderend
01:08:543 (2,3,4,5) - could be stacked
01:23:715 (2,3,4,3) - ^
01:10:267 (6,1) - this overlap is not nice, since ar is so low
01:30:957 (5,3) - should be stacked
01:46:129 (3,5) - ^
all fixed

Extra:

00:31:646 (6,2) - stack fixed
00:57:336 (2,2) - notes shouldn't be this low, bump them up a bit fixed
01:01:129 (1,2,3,4,5) - etc.. should have a different rhythm from the first section imo, since the snares are placed differently. guess this applies to insane as well
Tried to experiment but nothing really felt right.
01:27:336 (1) - is an sb for sure first try, more sv or different slider shape so u dont miss the first tick as easily fixed, rotated it a bit to make the angle less sharp.
general for extra: i think the 1/4 sliders you used in the kiai instead of triples are wierd to play. maybe space them less or experiment with slider head direction
These are used to keep spacing emphasis on the downbeats.

In general: Really well mapped. Feels clean, the streams and jumps are handled nicely. Big issue is repetition though, it's basically one pattern for 40 seconds then the next. It's not a long map but a bit more variety would make it great. You could add some 1/4 sliders instead of some of the streams for example. I could try that.
ty!
ailv
From modding queue.

[Hard]

Not many problems, but I highly suggest you even out the DS. the random distances feel awkward to play, and they don't seem to be justified by any particular change in the music.

01:23:198 (1,6) - stack and make a triangle with 01:23:715 (2,3,4,5) -

[Insane]

While not a really a problem, I feel as if the usage of stacking here is a little bit too generous, making the kiai feel too constricted and not as free, 01:17:681 (1,3,9,3,4,5) - is particularly notable imo.

01:17:077 (6,7) - Space these out a bit more for readability http://puu.sh/x6sYQ/550b5c037a.jpg

01:27:336 (1,1) - Remove overlap


[Extra]

00:20:095 (2,3) - Spacing isn't consistent with the other 1/2 into pents

00:59:750 (1,3) - Space out this overlap a bit more

01:00:957 (6) - Uh I don't really know what's going on there, but just make this a straight slider

01:09:405 (1,9) - Stack?

01:24:405 (8,1) - Flow here is a little weird, i don't think the change in direction needs to be done here there's nothing important to emphasize
Topic Starter
donacdum

ailv wrote:

From modding queue.

[Hard]

Not many problems, but I highly suggest you even out the DS. the random distances feel awkward to play, and they don't seem to be justified by any particular change in the music.

01:23:198 (1,6) - stack and make a triangle with 01:23:715 (2,3,4,5) -

[Insane]

While not a really a problem, I feel as if the usage of stacking here is a little bit too generous, making the kiai feel too constricted and not as free, 01:17:681 (1,3,9,3,4,5) - is particularly notable imo.

01:17:077 (6,7) - Space these out a bit more for readability http://puu.sh/x6sYQ/550b5c037a.jpg

01:27:336 (1,1) - Remove overlap


[Extra]

00:20:095 (2,3) - Spacing isn't consistent with the other 1/2 into pents

00:59:750 (1,3) - Space out this overlap a bit more

01:00:957 (6) - Uh I don't really know what's going on there, but just make this a straight slider ok yeah wtf was going on with that slider lmao

01:09:405 (1,9) - Stack?

01:24:405 (8,1) - Flow here is a little weird, i don't think the change in direction needs to be done here there's nothing important to emphasize
Fixed all. Thank you! :3
rosario wknd
Modsmodsmods

I tend to be a bit opinionated so take everyting I say with a grain of salt


Extra
00:07:336 (1) - Just seems like an awkward place to start a spinner but that might just be me
01:09:922 (3,4,5,6,7) - I would reverse this stream so it flows better from 01:09:750 (2)
01:31:991 (3,4,5) - Make this part into a stream so it matches what you did at 01:37:508 (3,4,5,6,7)

Insane
00:36:647 (2) Seems really close to 00:36:302 (1), Maybe move one of them?
Move 00:38:198 (3,4,5) so it isn't stacked over 00:37:681 (1)
00:56:991 (1) Flip this maybe so it flows better from 00:56:646 (5)
01:03:888 I would put a small spinner here

Hard
00:44:577 (1) - Idk why a new combo starts here
00:58:198 (2) - I would remove these triples because it looks weird even though there is an audible sound here
01:00:957 (1,2,1) - ^
This might just be preference but I would replace all of the triples such as 01:09:922 (3,4,5) with little baby sliders like you did at 01:11:302 (2)
I just kinda feel like the triples would be a bit difficult for a new player to read so using the sliders might benefit you

Normal
00:12:336 (1,2) - Imo I would make these doubles into short sliders
00:58:198 (3) - Just remove these hits and let this part just be sliders

Easy
There should be another slider I think before 00:12:853 (1)


Hope these help my man
Topic Starter
donacdum

yosario wrote:

Extra
00:07:336 (1) - Just seems like an awkward place to start a spinner but that might just be me The spinner starts here so that it can line up with the crescendo in the background, any earlier or later makes it seem out of place
01:09:922 (3,4,5,6,7) - I would reverse this stream so it flows better from 01:09:750 (2) fix
01:31:991 (3,4,5) - Make this part into a stream so it matches what you did at 01:37:508 (3,4,5,6,7) Tried that, didn't really feel right.

Insane
00:36:647 (2) Seems really close to 00:36:302 (1), Maybe move one of them? fix
Move 00:38:198 (3,4,5) so it isn't stacked over 00:37:681 (1) fix
00:56:991 (1) Flip this maybe so it flows better from 00:56:646 (5) fix
01:03:888 I would put a small spinner here fix

Hard
00:44:577 (1) - Idk why a new combo starts here To add emphasis on the last note before the break
00:58:198 (2) - I would remove these triples because it looks weird even though there is an audible sound here [color=can't really just ignore the fact that it's there[/color]
01:00:957 (1,2,1) - ^ changed it to 1/8 slider since that's actually what the music is doing
This might just be preference but I would replace all of the triples such as 01:09:922 (3,4,5) with little baby sliders like you did at 01:11:302 (2)
I just kinda feel like the triples would be a bit difficult for a new player to read so using the sliders might benefit you Doesn't make much sense as hard is where players get introduced to streams/triples, so removing all of them makes the map seem too easy

Normal
00:12:336 (1,2) - Imo I would make these doubles into short sliders fix
00:58:198 (3) - Just remove these hits and let this part just be slidersfix
thx!
Zyl
No Reply = Fixed.
Red quote = Not fixed.

Sylvarus wrote:

Nice map man

Zt83's easy:

00:20:784 (4,1) - only stacked note in the whole map?

yosario wrote:

Easy
There should be another slider I think before 00:12:853 (1) I do not can do that on an Easy difficulty, the player needs enough time to recover from the spinner or the diff will become overwhelming.
Zt83's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66646
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7336,11474,22508,44577,55612,61129,63888,66646,77681,87336,88715,99750,110784
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:The Cure
TitleUnicode:The Cure
Artist:Flite
ArtistUnicode:Flite
Creator:donacdum
Version:Zt83's Easy
Source:
Tags:dnb drum and bass liquidity ep zyl trent83
BeatmapID:1353911
BeatmapSetID:630975

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-277970.jpg",0,0
//Break Periods
2,44777,54172
2,64088,65206
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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7336,-100,4,3,0,5,0,0
11474,-100,4,3,0,65,0,0
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Add me to the tags, thanks


  1. +Tags: zyl trent83
Zyl
In the harder diff, remove the slider and add a spinner, just for keep consistency


Diff fix
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66646
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:The Cure
TitleUnicode:The Cure
Artist:Flite
ArtistUnicode:Flite
Creator:donacdum
Version:Zt83's Easy
Source:
Tags:dnb drum and bass liquidity ep zyl trent83
BeatmapID:1353911
BeatmapSetID:630975

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Enkrypton
From my mod queue.

Zt83's Easy

00:15:612 (5,6,7) - avoid this pattern. easy is made for people who just got the game, they will easily get confused and try to hit slider 7 instead of the circle. Easys should have extremely clear and distinct design.
00:18:371 (1,3,5) - you should probably use copy paste to make these for a more consistent design
00:25:267 (5,7) - try to make the straight part of each slider parallel to each other to avoid a random design. something like this
00:58:371 (1,2) - check blanket
01:01:129 (1,2,3,4) - try to make these look more consistent and organized. hopefully you used ctrl+r to make them. they look this this right now.
01:09:060 (4,1) - aim for consistent visual spacing between these 3
01:16:302 (3,2) - stack for positional consistency

Normal

designs in the beginning look a little random:
00:12:853 (1,4) - blanket slider head
00:16:991 (4,1) - i would recommending blanketing the slider end
00:21:129 (7) - shift very very very slightly to the left
00:21:991 (8,9,1) - blanket here will work too
---
01:01:129 (1,2) - overlap these like: 01:02:508 (1,2)
01:38:371 (5) - accidental whistle hitsound?

Hard

00:20:095 (2) - i think having this blanket with 00:19:750 (1) - looks better
01:00:957 (2) - i dont think this is rankable
01:45:784 (2,4) - make these 2 parallel, you did this on previous designs

I can't really mod insane and up really well lol.
Good luck with set :)
Topic Starter
donacdum
Fixed all, ty!
Nao Tomori
[extra].

why is it ar 9.8 od 9 -_- most maps of this diff level are like, ar 9.2~ od 8-8.5

so.. the issue here, like with a lot of newer mapper maps, is differentiation. your mapping literally doesn't change at all with what the song is doing.

what i mean:
00:11:474 - compare this part to 01:06:646 -
the rhythm is... identical basically.

this is exacerbated by the fact that you map the drum layer exclusively for the entire map. since the drum track is doing the exact same thing the map ends up doing the exact same thing too.

unluckily i don't think that mapping only the drum track is a good way to go about mapping standard! try to incorporate other layers so that the map isn't all identical.
some suggestions:
00:11:474 - in this part, don't map the full density with all the quints and background crap. just use a simpler rhythm http://puu.sh/xOfrr/58a37904fe.jpg
something like that follows the main melody while also lowering the density so that there is actually different mapping between different parts.

then since the next measure has a different melody, you could do something like http://puu.sh/xOfwW/d56a163451.jpg which is still much less dense and also shows that the song has changed subtly.

00:22:508 (1) - for this part i suggest following the vocals instead. or at least acknowledging them more clearly than you did.

00:56:991 (1,2,1,2) - random thing but this nc is inconsistent with the pattern right before it lol

00:58:198 (2,1) - doing this is kinda bad cuz you end up abusing slider leniency a lot on the end of 2, which takes emphasis off of it, which means that having a really loud hitsound there is strange cuz the end has no emphasis. better to just make a triple here

01:00:957 (6) - tbh it sounds like a triple to me...

and then the kiai.
please follow the melody more closely:
01:07:681 (8,1) - here you can tell that the melody switches onto the red tick, so starting your slider there makes more sense. etc.

basically your dogmatic way of following the drums and only the drums makes it so that the map more or less ignores the actual song, instead of mapping the song you mapped a metronome. even if the technical aspect of the map like flow and visual spacing and whatnot makes sense, having such lack in rhythm variation makes this kind of mapping straight up unrankable. hopefully you decide to remap this while following the changes in the song better >.>

[insane]
ok well this has the same issue, so im not rly gonna go over it again, but there's also something else which stuck out a lot. like it seems like you did normal hexgrid visuals, except all your blankets are fucked lol so it just looks super super weird. 00:35:612 (5,7) - stuff like this doesnt rly look good imo cuz 7 is too curved, even if it did blanket properly it ould be super close to 5. and then 00:36:302 (1,2,3) - stuff like this having uneven visual spacing is weird, you can see it in editr by turning on stacking which you appear to have off...

idk it just kinda looks weird cuz its like close to hexgrid but not really
or maybe i just mod too many monstrata maps xd

anyway yea good luck, i think you have all the technical skill needed but you have to actually diversify the mapping to follow the song.
Topic Starter
donacdum

Naotoshi wrote:

[extra].

why is it ar 9.8 od 9 -_- most maps of this diff level are like, ar 9.2~ od 8-8.5 fixed!

so.. the issue here, like with a lot of newer mapper maps, is differentiation. your mapping literally doesn't change at all with what the song is doing.

what i mean:
00:11:474 - compare this part to 01:06:646 -
the rhythm is... identical basically.

this is exacerbated by the fact that you map the drum layer exclusively for the entire map. since the drum track is doing the exact same thing the map ends up doing the exact same thing too.

unluckily i don't think that mapping only the drum track is a good way to go about mapping standard! try to incorporate other layers so that the map isn't all identical.
some suggestions:
00:11:474 - in this part, don't map the full density with all the quints and background crap. just use a simpler rhythm http://puu.sh/xOfrr/58a37904fe.jpg
something like that follows the main melody while also lowering the density so that there is actually different mapping between different parts.

then since the next measure has a different melody, you could do something like http://puu.sh/xOfwW/d56a163451.jpg which is still much less dense and also shows that the song has changed subtly.

fixed! Changed both rhythms, making it more obvious that it's building up intensity.

00:22:508 (1) - for this part i suggest following the vocals instead. or at least acknowledging them more clearly than you did. I'll try that.

00:56:991 (1,2,1,2) - random thing but this nc is inconsistent with the pattern right before it lol fixed!

00:58:198 (2,1) - doing this is kinda bad cuz you end up abusing slider leniency a lot on the end of 2, which takes emphasis off of it, which means that having a really loud hitsound there is strange cuz the end has no emphasis. better to just make a triple here fixed, i think?

01:00:957 (6) - tbh it sounds like a triple to me... that's clearly a 1/8 burst

and then the kiai.
please follow the melody more closely:
01:07:681 (8,1) - here you can tell that the melody switches onto the red tick, so starting your slider there makes more sense. etc.

basically your dogmatic way of following the drums and only the drums makes it so that the map more or less ignores the actual song, instead of mapping the song you mapped a metronome. even if the technical aspect of the map like flow and visual spacing and whatnot makes sense, having such lack in rhythm variation makes this kind of mapping straight up unrankable. hopefully you decide to remap this while following the changes in the song better >.> added more emphasis on certain parts that stuck out

[insane]
ok well this has the same issue, so im not rly gonna go over it again, but there's also something else which stuck out a lot. like it seems like you did normal hexgrid visuals, except all your blankets are fucked lol so it just looks super super weird. 00:35:612 (5,7) - stuff like this doesnt rly look good imo cuz 7 is too curved, even if it did blanket properly it ould be super close to 5. and then 00:36:302 (1,2,3) - stuff like this having uneven visual spacing is weird, you can see it in editr by turning on stacking which you appear to have off...

fixed a lot of the spacing issues, added more emphasis on snares as well

idk it just kinda looks weird cuz its like close to hexgrid but not really
or maybe i just mod too many monstrata maps xd

anyway yea good luck, i think you have all the technical skill needed but you have to actually diversify the mapping to follow the song.
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