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Topic Starter
Yugu

cosmiccc wrote:

hello o/
from queue

Ni Hao
00:39:827 (1) - I think this would work better as a 1/2 long slider instead of a 1/4 repeating slider because there is no sound on the blue tick voice on the blue tick

00:41:227 (1) - this rhythym also should be changed from a repeating slider, imo a circle at 00:41:227 and a 1/2 long slider at 00:41:427 would better represent the sounds fixed

00:44:427 (1,2,3,4,5,6,7,8) - I don't see the point of this stream. There isn't a sound on 2, and imo 3 would work better as a slider ending on 4. 4 isn't as important of a sound, and so i think it would be better represented with a slider end. 5,6,7,8 are fine to be a little stream bc there are 1/4 sound on them. i wanna follow all voice and sound so i think stream is okay :?

00:53:826 (1,1) - I don't understand why these two are different sv, they both are represent the same sound and the sound doesn't change at all also voice :?

00:56:426 (2) - theres no sound here so i don't understand why the slider begins there. I think it would work a lot better if you move 00:56:426 (2,3) back two ticks and removed 00:56:226 (1). 00:56:426 - have sound although it is too small

00:57:226 to 00:58:026 - I think the twinkle sound in the background is the most important sound going on at this time, so a stream would better represent the section but i think the volume of voice is bigger than that sound. and it is hard to add a stream if i want to hold big ds 's style :o

00:58:426 (3) - I get why this slider is long, but i think it shouldn't end at 00:59:026 because there's an important sound there. Representing it with a slider end does emphasize the sound like it should be in my opinion. I think making the slider 1/2 long, and add a circle at 00:58:826 to cover the drum sound, and then a slider from 00:59:026 to 00:59:326, and then another 1/2 slider at 00:59:426.
i think follow the voice is more important than follow sound.and also i think end at 00:59:026 - is okay cuz player is priority to hear a big sound(voice) and from 00:58:426 - to 00:59:026 - is a good voice so i wannna hold it


Also is the map finished after the last kiai? or are you still working on that? there's a lot going on in the song after it so i wasn't sure
it is finished

Ok That's all, I checked the rest of the map and it all felt fine to me.
And your map is pretty cool and creative :)
Good luck!
thanks for mod! :)
FlobuFlobs
Ni Hao

  1. 00:03:629 (1) - Missed Finish, you added one before and after this circle too
  2. 00:16:028 (1,2) - Space those to abit more away from 00:15:628 (2) - , it looks like a 1/4 pattern since you alread used spaced 1/4 00:13:929 (1,2) - and afterwards again 00:16:828 (2,1,2) -
  3. 02:08:421 (1,1,1) - Dont use those nc here, you've used them to show rhythm changes and spacing changes in the previous section, so it makes no sense here and confuses
  4. 02:10:021 (1,1,1) - 02:11:621 (1,1,1) - 02:13:521 (1,1,1,2,3,4) - 02:14:821 (1,1,1) - 02:16:420 (1,1,1) - 02:18:020 (1,1,1) - same problem ^
  5. 02:21:220 (1,2,3) - here you stopped using those nc patterns for some reason?
  6. 02:33:219 (1,1,1,1) - 02:58:818 (1,1,1,1) - again missleading nc pattern
  7. 00:18:428 - you made the claps clickable so far, do it here too by adding a circle instead repeat slider
  8. after you used such a large jump here 00:46:426 (1,1) - it feels underwhelming here 00:48:426 (1) - which has a way louder note then the other one, i guess ctrl+g would fix it?
  9. 00:32:427 - at this part i dont even know what rhythm you are following anymore, in the previous part you followed mostly claps but here are they on even 1/2 beat but you emphasize like random ticks and just keep using the same pattern as before
  10. 00:53:826 - 00:54:226 - why arent here 1/4? would a nice to make 00:54:826 (1,1) - more readable, otherwise the play might think you dont map 1/4 on this part
  11. 00:59:226 - how about a 1/4 white tick and 1/2 slider on the red tick? the repeater feels weak on the red tick which has a loud note
  12. I would decrase the OD abit since there are many rhythm changes which makes it alread hard enough to accurate play 8.2 -> 7.5
Please, Take your time to answer my Mods
Topic Starter
Yugu

FlobuFlobs wrote:

Ni Hao

  1. 00:03:629 (1) - Missed Finish, you added one before and after this circle too fixed
  2. 00:16:028 (1,2) - Space those to abit more away from 00:15:628 (2) - , it looks like a 1/4 pattern since you alread used spaced 1/4 00:13:929 (1,2) - and afterwards again 00:16:828 (2,1,2) - fixed
  3. 02:08:421 (1,1,1) - Dont use those nc here, you've used them to show rhythm changes and spacing changes in the previous section, so it makes no sense here and confuses
  4. 02:10:021 (1,1,1) - 02:11:621 (1,1,1) - 02:13:521 (1,1,1,2,3,4) - 02:14:821 (1,1,1) - 02:16:420 (1,1,1) - 02:18:020 (1,1,1) - same problem ^ all fixed ( 02:18:020 (1,1,1) - change slider speed still the same color?)
  5. 02:21:220 (1,2,3) - here you stopped using those nc patterns for some reason? i think if they are the same color will be more beautiful and easier to read them cuz they are almost the same slider shape and they are no symmetry(from 02:08:421 - to 02:20:820 - is symmetry mode so i make them NC at first)
  6. 02:33:219 (1,1,1,1) - 02:58:818 (1,1,1,1) - again missleading nc pattern they are change slider speed so strong so i wanna hold them :thinking:
  7. 00:18:428 - you made the claps clickable so far, do it here too by adding a circle instead repeat slider fixed
  8. after you used such a large jump here 00:46:426 (1,1) - it feels underwhelming here 00:48:426 (1) - which has a way louder note then the other one, i guess ctrl+g would fix it? i wanna hold it cuz if ctrl g the flow will no good and if i ctrll g it , the long~ and fast~ slider will appear so fast and playability will become very low . :?
  9. 00:32:427 - at this part i dont even know what rhythm you are following anymore, in the previous part you followed mostly claps but here are they on even 1/2 beat but you emphasize like random ticks and just keep using the same pattern as before i m simultaneously following clap and sonud(the mean is all sound in the music). the music is the same as before if my ear are not bad . the volume of backgroud sonud is continue to increase but other sound is the same
  10. 00:53:826 - 00:54:226 - why arent here 1/4? would a nice to make 00:54:826 (1,1) - more readable, otherwise the play might think you dont map 1/4 on this part i think from 00:53:826 - to 00:54:026 - 's sound is more obviously than 00:53:926 - so i just make a slider :?
  11. 00:59:226 - how about a 1/4 white tick and 1/2 slider on the red tick? the repeater feels weak on the red tick which has a loud note but this slider is follow the voice :o
  12. I would decrase the OD abit since there are many rhythm changes which makes it alread hard enough to accurate play 8.2 -> 7.5 hmm....i think it is hard too.(but why still just 4.38*!!! :o ). i will change OD to 7.5
Please, Take your time to answer my Mods
thanks for mod! :) :)
Kawa
Heya! Super late short NM from my queue~

I'm still very inexperienced so take everything I say from a very subjective point of view.

[General]
  1. I don't know if it's absolutely necessary but it's always a good idea to have consistent combo colors through all difficulties.
    Seeing as how you tried matching them to the backgrounds, maybe try picking a single set of colors that fits all the backgrounds used.
  2. In addition to the point above, try using slightly brighter colors. A majority of players play with a 100% dimmed background where darker approach circles are hardly visible.
    Clickie
  3. Cobmo colors are also pretty inconsistently placed. Try starting a new combo color on every or every second big white tick instead of adding new combos randomly or based on sounds in the song. Example
[Normal]
  1. This difficulty has some pretty interesting choices of rhythm and placement which might make it harder for the players around the Normal diff skill level.
    That's why I'll focus more on balancing the harder parts of the difficulty rather polishing some other parts. Here's a neat list of what to pay attention to
  2. Maybe decrease the HP and OD to 3 or at least 4.
    The CS is pretty high too but I'll let you be the judge of that since changing it might break some patterns.
  3. 00:21:428 (3,4,5) - This is pretty tight together and a bit unreadable for a Normal difficulty, try spacing it out a bit, like this for example.
  4. 00:35:627 (2,3,4,5) - I'd recommend against using overlapping patterns in this difficulty, it's okay for harder difficulties but in a Normal it's pretty hard to read for the less experienced players.
  5. 02:18:020 (1) - This spinner is pretty short, the general guideline is to keep spinners in Normal difficulties at least 3 beats long. Try extending the end of the spinner to 02:19:220 - .
    Clickie
  6. 02:22:220 (2,1,2,3,1,2,3,1,1,2) - This is a long "stream" of 1/2 gaps, try shortening some sliders to make occasional 1/1 gaps in between.
    The way it is right now, along with the overlapping slider placement is very difficult to read.
  7. 02:35:019 (2,1,2,3,1,2,3,1,1,2) - Another similar difficult part. It might be a good idea to ask some less experienced players to play the difficulty and give you feedback on this particular part.
[Ni Hao]
  1. 00:15:229 (2,1,2) - This looks pretty odd and the 1/4 jump followed by a sudden back-upwards slider can be uncomfortable, try changing the pattern to something like this. Note how the 1,2 is now stacked and the jump distance from 2->1 is still the same.
    00:21:628 (2,1,2) - You can use the same idea here,
  2. 00:20:028 (2,1,2) - The jump from the slider to 1 is huge here while there's also no sound that would justify such a huge jump, consider bringing them closer.
  3. 00:29:528 (2,3,4,5,6) - This is way difficult. Also the spacing between these two 00:29:628 (3,4) - is big, especially since this is a 1/4 stream.
    If you want to keep the shape of the pattern the same, flip 00:29:628 (3,4) - upside down or rotate it by 180 degrees.
  4. 00:33:227 (1,2) - Another big jump without a justified background sound, I recommend you CTRL+G the slider.
  5. 01:43:823 (1,2,3,4,1) - Alternating between 1/4 and 1/2 rhythms on the same stack can be really confusing.
    You could move the 4th note (the one between the triple and the slider) slightly away while keeping the triple stacked on the sliderhead like this.
    Same goes for 01:47:022 (1,2,3,4,1) - , 01:50:222 (1,2,3,4) - , 01:56:622 (1,2,3,4,1) - , 01:59:822 (1,2,3,4,1) - and 02:03:021 (1,2,3,4) - . You can skip those without the slider underneath but I really recommend changing the ones that do follow up with one.

The mapset uses a unique style I'm not that familiar with yet so excuse me if any of the parts I mentioned were fully intended to be like that.
Hope this was somewhat helpful, good luck~
Topic Starter
Yugu

Kawa wrote:

Heya! Super late short NM from my queue~

I'm still very inexperienced so take everything I say from a very subjective point of view.

[General]
  1. I don't know if it's absolutely necessary but it's always a good idea to have consistent combo colors through all difficulties.
    Seeing as how you tried matching them to the backgrounds, maybe try picking a single set of colors that fits all the backgrounds used.it s unnecessary
  2. In addition to the point above, try using slightly brighter colors. A majority of players play with a 100% dimmed background where darker approach circles are hardly visible.
    Clickie
    fixed
  3. Cobmo colors are also pretty inconsistently placed. Try starting a new combo color on every or every second big white tick instead of adding new combos randomly or based on sounds in the song. Example
I don t think so cuz i use NC to show slider speed change so if it s change color player will know slider speed will change

[Normal]
  1. This difficulty has some pretty interesting choices of rhythm and placement which might make it harder for the players around the Normal diff skill level.
    That's why I'll focus more on balancing the harder parts of the difficulty rather polishing some other parts. Here's a neat list of what to pay attention to
  2. Maybe decrease the HP and OD to 3 or at least 4. fixed
    The CS is pretty high too but I'll let you be the judge of that since changing it might break some patterns. yee i don t wanna change CS
  3. 00:21:428 (3,4,5) - This is pretty tight together and a bit unreadable for a Normal difficulty, try spacing it out a bit, like this for example. fixed and good idea
  4. 00:35:627 (2,3,4,5) - I'd recommend against using overlapping patterns in this difficulty, it's okay for harder difficulties but in a Normal it's pretty hard to read for the less experienced players. fixed
  5. 02:18:020 (1) - This spinner is pretty short, the general guideline is to keep spinners in Normal difficulties at least 3 beats long. Try extending the end of the spinner to 02:19:220 - .
    Clickie
  6. 02:22:220 (2,1,2,3,1,2,3,1,1,2) - This is a long "stream" of 1/2 gaps, try shortening some sliders to make occasional 1/1 gaps in between.
    The way it is right now, along with the overlapping slider placement is very difficult to read.
  7. 02:35:019 (2,1,2,3,1,2,3,1,1,2) - Another similar difficult part. It might be a good idea to ask some less experienced players to play the difficulty and give you feedback on this particular part.
last part all remap↑
[Ni Hao]
  1. 00:15:229 (2,1,2) - This looks pretty odd and the 1/4 jump followed by a sudden back-upwards slider can be uncomfortable, try changing the pattern to something like this. Note how the 1,2 is now stacked and the jump distance from 2->1 is still the same. i think it s ok cuz bpm just 150 even you can circle it and normally the player who can play 4.4* maps also can play this
    00:21:628 (2,1,2) - You can use the same idea here,
  2. 00:20:028 (2,1,2) - The jump from the slider to 1 is huge here while there's also no sound that would justify such a huge jump, consider bringing them closer. fixed
  3. 00:29:528 (2,3,4,5,6) - This is way difficult. Also the spacing between these two 00:29:628 (3,4) - is big, especially since this is a 1/4 stream.
    If you want to keep the shape of the pattern the same, flip 00:29:628 (3,4) - upside down or rotate it by 180 degrees. i think it s also ok cuz cursor is almost stay in place when player want to drag the slider . in fact they are like a 2 notes stream
  4. 00:33:227 (1,2) - Another big jump without a justified background sound, I recommend you CTRL+G the slider. reason the same as ^ and 00:33:027 (4,1,2) - just like a circle and 00:33:427 (2) - can show the long background sound
  5. 01:43:823 (1,2,3,4,1) - Alternating between 1/4 and 1/2 rhythms on the same stack can be really confusing.
    You could move the 4th note (the one between the triple and the slider) slightly away while keeping the triple stacked on the sliderhead like this.
    Same goes for 01:47:022 (1,2,3,4,1) - , 01:50:222 (1,2,3,4) - , 01:56:622 (1,2,3,4,1) - , 01:59:822 (1,2,3,4,1) - and 02:03:021 (1,2,3,4) - . You can skip those without the slider underneath but I really recommend changing the ones that do follow up with one.
    they have shrink ring i think player can read but let me think more about it

The mapset uses a unique style I'm not that familiar with yet so excuse me if any of the parts I mentioned were fully intended to be like that.
Hope this was somewhat helpful, good luck~
thanks for hard work!!
it s useful :)
Ohwow
m4m

such a weird song to map xD

bpm = 150, not sure why you made it 150.01

[normal]
I'd recommend just skipping to 00:26:028 - because the rhythm of the beginning is really confusing for players at this difficulty level.
00:05:029 (2) - fix DS
00:51:626 (1,2) - ^
00:16:428 (4,1) - ^
00:18:428 (4,5) - ^
better recheck your DS cuz there are plenty that are unsnapped.
00:15:029 (1,2) - not a big fan of these kinds of overlaps, they make it really clumpy looking, but your choice.
00:23:428 (2,1) - these 2 objects are too close to touching, space them out more.
00:30:228 (1) - I'd recommend doing something else to make 00:30:228 - and 00:30:627 - clickable. Also, why is this one repeating and 00:33:427 (2) - not?
00:37:427 (5) - move this to the left a bit so it looks more symmetrical to 00:36:827 (4) -
00:53:426 (1,2,3) - not liking how the weak sounds are clickable and the loud sounds are not.
01:06:625 (2,3,1) - yeah again not a big fan of clumping these objects together. I'd recommend to not touch (2) with (1)
01:50:222 (1) - why the NC here.
I recommend just NC every measure instead of every half-measure.
01:47:622 (4) - NC

[Hyper]
I'd recommend to rename this to Hard. Hyper is usually used when there are multiple hard difficulties.
Same to what i said about the normal diff, the beginning rhythm is kinda too wacky to be readable by players at this level.
00:38:827 (1) - There isn't anything special to have a SV change here. The sound that occurs here happens multiple times throughout the kiai. Applies to all instances.
01:09:025 (1) - This one really stands out. If you're going to do this sliderat, do something similar for 01:10:825 (1) - 01:12:225 (1) - 01:13:825 (1) - etc etc, because it just felt like you became lazy after that slider and made everything else just a straight slider.
01:42:823 (1,2,3) - DS, those 3 notes are not spaced the same.
01:44:223 (2,1,2,3) - Differentiate the rhythms with different spacing, not similar spacing. And even if you decide to make them the same spacing, actually make them the same (right now they are slightly spaced differently)
02:09:021 (3,1) - should be spaced farther, not close. like how you did 02:12:221 (3,1) -

Gl
Topic Starter
Yugu

Ohwow wrote:

m4m

such a weird song to map xD

bpm = 150, not sure why you made it 150.01 i tset bpm with software and get 150.01 XD

[normal]
I'd recommend just skipping to 00:26:028 - because the rhythm of the beginning is really confusing for players at this difficulty level.
00:05:029 (2) - fix DS omg fixed
00:51:626 (1,2) - ^
00:16:428 (4,1) - ^
00:18:428 (4,5) - ^ ^
better recheck your DS cuz there are plenty that are unsnapped.
00:15:029 (1,2) - not a big fan of these kinds of overlaps, they make it really clumpy looking, but your choice.
00:23:428 (2,1) - these 2 objects are too close to touching, space them out more. fixed
00:30:228 (1) - I'd recommend doing something else to make 00:30:228 - and 00:30:627 - clickable. Also, why is this one repeating and 00:33:427 (2) - not? i think i will not change it . 00:33:427 (2) - same as 00:27:028 (2) -
00:37:427 (5) - move this to the left a bit so it looks more symmetrical to 00:36:827 (4) - fixed
00:53:426 (1,2,3) - not liking how the weak sounds are clickable and the loud sounds are not. but i feel it good :?
01:06:625 (2,3,1) - yeah again not a big fan of clumping these objects together. I'd recommend to not touch (2) with (1) changed slider shape
01:50:222 (1) - why the NC here. follow the voice changes
I recommend just NC every measure instead of every half-measure.
01:47:622 (4) - NC fixed

[Hyper]
I'd recommend to rename this to Hard. Hyper is usually used when there are multiple hard difficulties.
Same to what i said about the normal diff, the beginning rhythm is kinda too wacky to be readable by players at this level. fixed
00:38:827 (1) - There isn't anything special to have a SV change here. The sound that occurs here happens multiple times throughout the kiai. Applies to all instances. Not sure what you mean :thinking:
01:09:025 (1) - This one really stands out. If you're going to do this sliderat, do something similar for 01:10:825 (1) - 01:12:225 (1) - 01:13:825 (1) - etc etc, because it just felt like you became lazy after that slider and made everything else just a straight slider. fixed
01:42:823 (1,2,3) - DS, those 3 notes are not spaced the same. fixed
01:44:223 (2,1,2,3) - Differentiate the rhythms with different spacing, not similar spacing. And even if you decide to make them the same spacing, actually make them the same (right now they are slightly spaced differently)
02:09:021 (3,1) - should be spaced farther, not close. like how you did 02:12:221 (3,1) - this part is symmetry

Gl
thanks for mod! :)
Kroytz
w
Ni Hao
00:22:828 (1,1,1,1,1) - I think I understand what youre going for here by reducing the object density for the music, but maybe try to capture all the missing beats and reduce the SV of the sliders to make it 'feel' slower. Currently the undermapping is a bit.. off

00:26:028 (1) - From this moment up until before the kiai, I'm having trouble understanding the rhythm you used. In the first measure there's this obvious blue tick 00:26:728 - that gets ignored but then reappears here 00:29:928 - and then misses 00:33:127 - yeah I'm not entirely sure.
This one 00:30:627 (1) - goes over the downbeat but is similar to this sound 00:27:428 (3) -
the second measure is more intense than the first, and the third is more intense than the second, but the fourth measure goes back to being really weak? Yeah so, I think the best solution is to try and keep your rhythms simplistic rather than trying to over-complicate things by following too many things at seemingly random points.

00:41:027 (1,2,1) - Spacing is confusing here since the bigger spacing is treated as 1/4 but the smaller spacing is 1/2

00:43:427 (1) - Maybe remove repeat and have the red beat clickable

00:44:427 (1,2,3,4,5,6,7,8) - completely overmapped... only 00:45:027 (7,8) - has the extra beats

00:45:826 (1) - this goes over a stronger white and then the red tick (which to me sounds stronger than the white) gets underappreciated as a slider-end so... this slider is really out of place

00:45:826 (1) - repeat hits the stronger beat when that would be better to be clickable

A lot of these things happen quite frequently throughout the kiai so I won't point each one of them out but just make sure that the strong beats are clickable or if not, then have some good justification as to why they aren't.

01:10:025 (1,1,1,1) - Not sure why this is treated differently SVs than the others. This is the same sounds as before

01:16:824 (3) - This shouldnt be a buzz slider, sound is different than the former two. Probably 1/2

01:42:823 (1) - Honestly, this pattern here and the repeating sections aren't very... creative imo. You did it a bit better here 01:49:222 (1,2,3,1,2,3,4,1,2,3,4) - but for the triangle sections, the music isn't all that repeated, there's different pitches and slightly altered rhythm that you can play around with more to the editor.

01:55:622 (1) - Repeating it here again is not very creative again either. I suppose it's up for interpretation (obviously) but there's just a lot of things you can do to keep the map flowing rather than having it stagnate.

02:31:419 (3,1) - Spacing between these two implies a 1/4 like the previous designs. Might want to move this elsewhere or something

02:36:619 (1) - Can't understand this. It overlaps the white tick which holds a very strong vocal so... yeah idk

02:43:019 (1) - ^

02:57:418 (1,2,3,4) - er... I dont know about this lol. seems to be forcing the rhythm to hard there. design looks a bit messy imo x-x

03:02:217 (1,2,3) - In this section since all the sliders are more spaced, how come these are still stacked? might be more interesting to also space these along with the sliders for more movement and stuff

applies to all stacks there

sorry i'm not good at modding lower diffs but I hope this can help in some way! :)
Topic Starter
Yugu

Kroytz wrote:

w
Ni Hao
00:22:828 (1,1,1,1,1) - I think I understand what youre going for here by reducing the object density for the music, but maybe try to capture all the missing beats and reduce the SV of the sliders to make it 'feel' slower. Currently the undermapping is a bit.. off change slider speed and follow all sonud :)

00:26:028 (1) - From this moment up until before the kiai, I'm having trouble understanding the rhythm you used. In the first measure there's this obvious blue tick 00:26:728 - that gets ignored but then reappears here 00:29:928 - and then misses 00:33:127 - yeah I'm not entirely sure. oh.......i will add a note at 00:26:728 - 00:33:127 -

This one 00:30:627 (1) - goes over the downbeat but is similar to this sound 00:27:428 (3) -
the second measure is more intense than the first, and the third is more intense than the second, but the fourth measure goes back to being really weak? Yeah so, I think the best solution is to try and keep your rhythms simplistic rather than trying to over-complicate things by following too many things at seemingly random points. i will try to make it more concise

00:41:027 (1,2,1) - Spacing is confusing here since the bigger spacing is treated as 1/4 but the smaller spacing is 1/2 fixed

00:43:427 (1) - Maybe remove repeat and have the red beat clickable

00:44:427 (1,2,3,4,5,6,7,8) - completely overmapped... only 00:45:027 (7,8) - has the extra beats

00:45:826 (1) - this goes over a stronger white and then the red tick (which to me sounds stronger than the white) gets underappreciated as a slider-end so... this slider is really out of place

00:45:826 (1) - repeat hits the stronger beat when that would be better to be clickable

A lot of these things happen quite frequently throughout the kiai so I won't point each one of them out but just make sure that the strong beats are clickable or if not, then have some good justification as to why they aren't. i remap this kiai and all strong beats will be clickable :) and i also fix them ^^

01:10:025 (1,1,1,1) - Not sure why this is treated differently SVs than the others. This is the same sounds as before but i think that sounds is different from other sounds :?

01:16:824 (3) - This shouldnt be a buzz slider, sound is different than the former two. Probably 1/2 fixed

01:42:823 (1) - Honestly, this pattern here and the repeating sections aren't very... creative imo. You did it a bit better here 01:49:222 (1,2,3,1,2,3,4,1,2,3,4) - but for the triangle sections, the music isn't all that repeated, there's different pitches and slightly altered rhythm that you can play around with more to the editor. uh..... let me think about it

01:55:622 (1) - Repeating it here again is not very creative again either. I suppose it's up for interpretation (obviously) but there's just a lot of things you can do to keep the map flowing rather than having it stagnate. from 01:42:823 - to 01:55:622 - is a part (or placement mode) and from 01:55:622 - to 02:08:421 - have the same sounds(voice?) so i wanna make they more regular

02:31:419 (3,1) - Spacing between these two implies a 1/4 like the previous designs. Might want to move this elsewhere or something fixed

02:36:619 (1) - Can't understand this. It overlaps the white tick which holds a very strong vocal so... yeah idk i wanna follow the voice :thinking: is it necessary to change it or not?

02:43:019 (1) - ^

02:57:418 (1,2,3,4) - er... I dont know about this lol. seems to be forcing the rhythm to hard there. design looks a bit messy imo x-x 02:56:718 (2,1) - slider(1)'s head overlap on the half of slider(2)'s body XD also i just wanna follow my symmetry style

03:02:217 (1,2,3) - In this section since all the sliders are more spaced, how come these are still stacked? might be more interesting to also space these along with the sliders for more movement and stuff i think stack them can divide the rhythm :o

applies to all stacks there

sorry i'm not good at modding lower diffs but I hope this can help in some way! :)
thanks for mod and hard work
it s very useful! :)
Maxylan
English mod here!
M4M From your queue~

[Ni Hao]
00:26:028 (1) - There's such a build up/strong sound so consider switching this circle up with a quick slider or add some spacing.
00:44:427 (1,2,3,4,5,6,7,8) - This entire stream is an overmap. I can tell you're trying to follow the "Excuse me"
but it doesn't even do that at for example 00:44:627 (3) - 00:44:827 (5)
00:45:826 (1) - Consider making it smaller, lowering SV a little bit. Currently it's a guaranteed 100 or 50 at every playthrough I did, I may not be the best player but I can pass 6* maps so that gives my words some meaning, if you ask me.
00:48:426 (1) - Same here, but this is even worse because it's larger than one beat, it has a slider tick in it. If you can't follow perfectly it means 50 score or a fail.
00:48:426 (1,1,1) - I think it's a cool pattern, the way you managed to blanket the sliders. But that doesn't change the fact that it's insanely difficult to play.
01:01:225 (1,1) - Again with the high speed/SV sliders. Avoid having slider ticks in them
01:16:824 (3) - Add distance on this note, to distinguish the sound on the white tick compared to 01:16:624 (2)
01:44:223 (4) - 01:47:421 (4) - 01:57:022 (4) - 02:00:222 (4) - 02:25:820 (1) - Again add distance to make the sound on 01:44:423 (1) - more emphasised
(For example, like you did here 01:50:622 (4,1) ) You might say "oh but it's the maps gimmick to make it hard to read" but you should at least consider emphasising sound on more places where the cursor is just standing still.
01:55:422 (3,4) - Overmapped, it's a simple "ahh" sound here so a single circle or a 1/4 slider would work.
01:58:822 (1) - Add distance. It's an important sound.

Optional/Not important:
00:21:628 (2,1,2) - These are almost unreadable at the AR.
00:37:727 (2) - I think these are close to unreadable.
00:57:426 (1,2) - That's an uncomfortable change of flow, but it isn't important.

[Hard]
01:01:225 (1) - Add some more distance from 01:01:025 (6) -
01:23:624 (1) - Same ^^
01:57:522 (2) - 02:02:321 (2) - 02:02:621 (3) - 02:08:721 (2) - 02:09:021 (3) - 02:10:321 (2) - 02:11:921 (2,3) - 02:15:121 (2,3) - 02:16:720 (2,3) - 02:23:120 (2) - White tick right infront of this one is missing a very strong sound. I know you're mapping vocals here but dominant sounds like those feels wierd to play when ignored.
02:14:821 (1) - From this bookmark you added you can tell the drum sounds are speeding up. This would be a good time to actually start mapping the drums only instead of my suggestion for the previous section which was drums and vocals.
02:24:720 (2,2,2,2,2,2,2) - And soooo many more! Goes back to my aforementioned point. But because this is a kiai part, maybe you don't have to be afraid to map it quick? Use for example 1/4'th sliders or doubbletaps with small (but still noticable) jumps?

Optional/Not Important:
Move this slider 03:12:217 (2) to the white tick, and place something else to emphasise the red tick that it's currently on. The white tick is infinitely more important and so it should be emphasised through clicking instead of releasing a slider end.

Great map! I love these interesting types of maps with gimmicks and hard-to-read circles! My guess is this will be alot more rankable if you follow the suggestions in mod :)
Topic Starter
Yugu

Maxylan wrote:

English mod here!
M4M From your queue~

[Ni Hao]
00:26:028 (1) - There's such a build up/strong sound so consider switching this circle up with a quick slider or add some spacing. not good idea
00:44:427 (1,2,3,4,5,6,7,8) - This entire stream is an overmap. I can tell you're trying to follow the "Excuse me"
but it doesn't even do that at for example 00:44:627 (3) - 00:44:827 (5) i remap before your mod so it s fixed
00:45:826 (1) - Consider making it smaller, lowering SV a little bit. Currently it's a guaranteed 100 or 50 at every playthrough I did, I may not be the best player but I can pass 6* maps so that gives my words some meaning, if you ask me. ^
00:48:426 (1) - Same here, but this is even worse because it's larger than one beat, it has a slider tick in it. If you can't follow perfectly it means 50 score or a fail. but it s a ease slider i think player will easy to drag it at least i can
00:48:426 (1,1,1) - I think it's a cool pattern, the way you managed to blanket the sliders. But that doesn't change the fact that it's insanely difficult to play. their slider head is close so i also think it is playable
01:01:225 (1,1) - Again with the high speed/SV sliders. Avoid having slider ticks in them i think keep it as is better
01:16:824 (3) - Add distance on this note, to distinguish the sound on the white tick compared to 01:16:624 (2) change it become 1/2 slider
01:44:223 (4) - 01:47:421 (4) - 01:57:022 (4) - 02:00:222 (4) - 02:25:820 (1) - Again add distance to make the sound on 01:44:423 (1) - more emphasised
(For example, like you did here 01:50:622 (4,1) ) You might say "oh but it's the maps gimmick to make it hard to read" but you should at least consider emphasising sound on more places where the cursor is just standing still. i wanna hold the design cuz this part is pave the way to kiai
01:55:422 (3,4) - Overmapped, it's a simple "ahh" sound here so a single circle or a 1/4 slider would work. two vibrato and if it s overmap i think it s reasonable
01:58:822 (1) - Add distance. It's an important sound. ^^

Optional/Not important:
00:21:628 (2,1,2) - These are almost unreadable at the AR. i think it s okay cuz bpm150 is low bpm and 00:21:928 (1,2) - even can click it
00:37:727 (2) - I think these are close to unreadable. the slider head is so big
00:57:426 (1,2) - That's an uncomfortable change of flow, but it isn't important.

[Hard]
01:01:225 (1) - Add some more distance from 01:01:025 (6) - It is not necessary 01:00:426 (3,6,1) - they have the same ds
01:23:624 (1) - Same ^^ ^
01:57:522 (2) - 02:02:321 (2) - 02:02:621 (3) - 02:08:721 (2) - 02:09:021 (3) - 02:10:321 (2) - 02:11:921 (2,3) - 02:15:121 (2,3) - 02:16:720 (2,3) - 02:23:120 (2) - White tick right infront of this one is missing a very strong sound. I know you're mapping vocals here but dominant sounds like those feels wierd to play when ignored. i think hard diff should follow obvious voice
02:14:821 (1) - From this bookmark you added you can tell the drum sounds are speeding up. This would be a good time to actually start mapping the drums only instead of my suggestion for the previous section which was drums and vocals. same reason ^
02:24:720 (2,2,2,2,2,2,2) - And soooo many more! Goes back to my aforementioned point. But because this is a kiai part, maybe you don't have to be afraid to map it quick? Use for example 1/4'th sliders or doubbletaps with small (but still noticable) jumps? ^

Optional/Not Important:
Move this slider 03:12:217 (2) to the white tick, and place something else to emphasise the red tick that it's currently on. The white tick is infinitely more important and so it should be emphasised through clicking instead of releasing a slider end. not good idea i think

Great map! I love these interesting types of maps with gimmicks and hard-to-read circles! My guess is this will be alot more rankable if you follow the suggestions in mod :)
thanks for mod!
Fursum
From M4M q for this map

[Normal]

00:28:228 (3,4,1) - There are similar cramped patterns like this, I think they should be simplified, maybe use 00:31:427 (2,3) - this here because its the same sound and its simpler.

01:06:625 (2) - This is another example, you could angle the reverse slider to make it cleaner.

01:20:224 (1) - Why not do something like 01:07:425 (1) - again? Its the same sound

02:07:621 (3,4) - This could flow better, something like this maybe.

02:14:821 - This section needs more buildup, could be denser.

02:26:020 (1) - Missing hitsounds

It would be nice if the curved and straight sliders had some structure behind them and not just alternating. Like the highest pitches could be straight and lower ones could be curved.

[Hard]

01:14:425 - Going over this sound with a straight slider doesn't feel good.
01:26:624 (1) - ^

01:42:823 - Different timing gaps isn't expressed well in this section, you used NC to show the first 1/2 but it isn't apparent here 01:43:823 (1,2) - and 01:45:423 (1,2,3) - here etc.
The patterns are consistent with the NC usage but the intro to the rythm patterns could be better. You could use slider heavy rythms first then slowly introduce more circles as its a buildup and helps with establishing the rythm.

[Ni Hao]

00:15:528 (1,2) - Alternating this with 00:18:728 (1,2,3) - doesn't feel right, they play completely differently yet its the same sound.

00:38:827 - The sv changes in this section doesn't look like its structured. It sometimes increases with the strong vocals and sometimes just the pitch of the synth.
To give an example, a high pitch synth with slow sv 00:38:827 (1) -
Normal vocal with low pitch but high sv 00:40:227 (1) -

01:01:225 (1,1) - These shapes are harder to follow, something simpler like this 00:48:426 (1,1) - with lower sv (because no vocals) could work.

01:07:425 (1) - This sound should stand out more imo, 01:20:224 (1) - this is better because of the flow, although its still similar to 01:12:225 (1) -

01:26:624 (1) - Different sounds in a straight slider

01:28:224 (1) - This doesn't fit here imo, the previous slider already has the end curved to allow for some leniency so you could start the second slider from above, it would flow better.

02:21:220 (1,2,3) - These patterns are too straining imo, a curved slider end could help with leniency so you wont have to snap as much or something like this section 02:35:619 (1,2,3) -

03:11:017 (1) - This long slider doesn't really fit because it starts on a filler and skips one note.
Topic Starter
Yugu

Fursum wrote:

From M4M q for this map

[Normal]

00:28:228 (3,4,1) - There are similar cramped patterns like this, I think they should be simplified, maybe use 00:31:427 (2,3) - this here because its the same sound and its simpler. i make them more openly

01:06:625 (2) - This is another example, you could angle the reverse slider to make it cleaner. i think it s not good idea

01:20:224 (1) - Why not do something like 01:07:425 (1) - again? Its the same sound they are the same i think except for shape

02:07:621 (3,4) - This could flow better, something like this maybe. good!! i like it

02:14:821 - This section needs more buildup, could be denser. normal diff is not suitable complex rhythm

02:26:020 (1) - Missing hitsounds fixed

It would be nice if the curved and straight sliders had some structure behind them and not just alternating. Like the highest pitches could be straight and lower ones could be curved.

[Hard]

01:14:425 - Going over this sound with a straight slider doesn't feel good. 01:14:425 - this sound is on the basis of 01:13:825 - and 01:13:825 - should clickable so i think just a straight slider is good
01:26:624 (1) - ^

01:42:823 - Different timing gaps isn't expressed well in this section, you used NC to show the first 1/2 but it isn't apparent here 01:43:823 (1,2) - and 01:45:423 (1,2,3) - here etc.
The patterns are consistent with the NC usage but the intro to the rythm patterns could be better. You could use slider heavy rythms first then slowly introduce more circles as its a buildup and helps with establishing the rythm.
i think the patterns is more useful than NC first 1/2 to show the rythm :?
[Ni Hao]

00:15:528 (1,2) - Alternating this with 00:18:728 (1,2,3) - doesn't feel right, they play completely differently yet its the same sound. i think sounds are different cuz 00:15:528 (1,2) - have high tone and 00:18:728 (1,2,3) - have low tone

00:38:827 - The sv changes in this section doesn't look like its structured. It sometimes increases with the strong vocals and sometimes just the pitch of the synth.
To give an example, a high pitch synth with slow sv 00:38:827 (1) -
Normal vocal with low pitch but high sv 00:40:227 (1) -
but i use high and low speeds swap . they are regularly . will not make player confused i think

01:01:225 (1,1) - These shapes are harder to follow, something simpler like this 00:48:426 (1,1) - with lower sv (because no vocals) could work. i will try to make a softer slider

01:07:425 (1) - This sound should stand out more imo, 01:20:224 (1) - this is better be cause of the flow, although its still similar to 01:12:225 (1) - i don t wanna chenge it sry :?

01:26:624 (1) - Different sounds in a straight slider i wanna follow the pattern like before

01:28:224 (1) - This doesn't fit here imo, the previous slider already has the end curved to allow for some leniency so you could start the second slider from above, it would flow better. i think it s fine

02:21:220 (1,2,3) - These patterns are too straining imo, a curved slider end could help with leniency so you wont have to snap as much or something like this section 02:35:619 (1,2,3) - only 150bpm i think it s okay . i have tested by myself it s fine i think

03:11:017 (1) - This long slider doesn't really fit because it starts on a filler and skips one note. 03:11:017 - is a sound so there is a slider head here is also reasonable i think . and 03:11:217 - 's sound can be reflected through the graphics
thanks for mod !
i will mod your map tomorrow :)
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Hard]
Object at 00:29:928 - should be placed at: [88, 301] currently at: [89, 302] to move in line with slider at time 00:29:628 -
Object at 00:30:028 - should be placed at: [87, 308] currently at: [88, 309] to move in line with slider at time 00:29:628 -
Object at 00:58:026 - should be placed at: [481, 209] currently at: [480, 210] to move in line with slider at time 00:57:626 -
Object at 01:47:022 - should be placed at: [18, 242] currently at: [19, 243] to move in line with slider at time 01:47:222 -
Object at 01:47:122 - should be placed at: [19, 236] currently at: [20, 237] to move in line with slider at time 01:47:222 -
Object at 03:01:517 - should be placed at: [117, 244] currently at: [118, 245] to move in line with slider at time 03:01:817 -

[Ni Hao]
Object at 00:17:128 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:17:228 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:21:628 - should be placed at: [377, 29] currently at: [378, 30] to move in line with slider at time 00:22:028 -
Object at 00:30:627 - should be placed at: [221, 329] currently at: [225, 332] to blanket slider body at time 00:31:027 -
Object at 00:34:627 - should be placed at: [249, 148] currently at: [248, 149] to move in line with slider at time 00:34:827 -
Object at 01:43:923 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:023 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:223 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 02:47:118 - should be placed at: [265, 158] currently at: [266, 159] to move in line with slider at time 02:47:418 -
Object at 03:03:917 - should be placed at: [21, 126] currently at: [22, 127] to move in line with slider at time 03:04:017 -
Object at 03:06:617 - should be placed at: [194, 232] currently at: [191, 237] to blanket slider body at time 03:06:317 -
Object at 03:08:217 - should be placed at: [317, 232] currently at: [321, 237] to blanket slider body at time 03:07:917 -
Object at 03:09:017 - should be placed at: [255, 287] currently at: [256, 288] to move in line with slider at time 03:09:517 -

[Normal]
Object at 00:02:229 - should be placed at: [365, 85] currently at: [365, 82] to blanket slider body at time 00:02:729 -
Object at 00:06:829 - should be placed at: [148, 343] currently at: [151, 343] to blanket slider body at time 00:05:929 -
Object at 00:24:628 - should be placed at: [162, 93] currently at: [165, 93] to blanket slider body at time 00:24:028 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

cute
Topic Starter
Yugu

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Hard]
Object at 00:29:928 - should be placed at: [88, 301] currently at: [89, 302] to move in line with slider at time 00:29:628 -
Object at 00:30:028 - should be placed at: [87, 308] currently at: [88, 309] to move in line with slider at time 00:29:628 -
Object at 00:58:026 - should be placed at: [481, 209] currently at: [480, 210] to move in line with slider at time 00:57:626 -
Object at 01:47:022 - should be placed at: [18, 242] currently at: [19, 243] to move in line with slider at time 01:47:222 -
Object at 01:47:122 - should be placed at: [19, 236] currently at: [20, 237] to move in line with slider at time 01:47:222 -
Object at 03:01:517 - should be placed at: [117, 244] currently at: [118, 245] to move in line with slider at time 03:01:817 -

[Ni Hao]
Object at 00:17:128 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:17:228 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:21:628 - should be placed at: [377, 29] currently at: [378, 30] to move in line with slider at time 00:22:028 -
Object at 00:30:627 - should be placed at: [221, 329] currently at: [225, 332] to blanket slider body at time 00:31:027 -
Object at 00:34:627 - should be placed at: [249, 148] currently at: [248, 149] to move in line with slider at time 00:34:827 -
Object at 01:43:923 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:023 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:223 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 02:47:118 - should be placed at: [265, 158] currently at: [266, 159] to move in line with slider at time 02:47:418 -
Object at 03:03:917 - should be placed at: [21, 126] currently at: [22, 127] to move in line with slider at time 03:04:017 -
Object at 03:06:617 - should be placed at: [194, 232] currently at: [191, 237] to blanket slider body at time 03:06:317 -
Object at 03:08:217 - should be placed at: [317, 232] currently at: [321, 237] to blanket slider body at time 03:07:917 -
Object at 03:09:017 - should be placed at: [255, 287] currently at: [256, 288] to move in line with slider at time 03:09:517 -

[Normal]
Object at 00:02:229 - should be placed at: [365, 85] currently at: [365, 82] to blanket slider body at time 00:02:729 -
Object at 00:06:829 - should be placed at: [148, 343] currently at: [151, 343] to blanket slider body at time 00:05:929 -
Object at 00:24:628 - should be placed at: [162, 93] currently at: [165, 93] to blanket slider body at time 00:24:028 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

cute
good work!!!
thanks!
blobdash
Oh shit waddup, M4M from my queue!
Note : If you haven't started modding my map yet, then don't ; mod my "k?d - Birth Of The Universe" map. Thanks! (i'm waiting a BN answer for Reverie, so you know xD)

General
- Hmmm... Why BPM 150.01? Use 150 instead CHANGE IT AFTER APPLYING THE MOD to avoid that things I point out don't work (when changing BPM on the timing setup check "Scale objects to new timing", "resnap slider length" and all the 4 box and then click ok). After that resnap to the new BPM green lines and kiai lines and you're ready to go.
- Your MP3's quality on kiai makes my ears bleed. Use this one instead.
- Your backgrounds aren't compressed, they take around 1mb EACH! There you go. (if you're wondering why i'm using jpg it's because jpeg file format has really awesome compression features, and you're able to save quality while having a 200kb file)
- Perfect White color (255,255,255) isn't allowed because during kiai with effects on (even though nobody plays with it) it blinds you
- You used Kosuke in the tags two times.

Normal
00:15:029 (1) - blanket instead (x:487 y:189)
00:30:228 (1) - I would have done a 1 beat slider instead of a 1/2 reverse (since you don't use a 1/2 reverse at 00:33:427 (2) - )
00:38:027 (1) - Make this one non curved since it's a special sound
01:04:425 (1,2) - Improve this blanket.
01:26:424 (2) - Put this circle at x:64 y:358 for the flow

00:04:029 (1) - Remove NC and put it here 00:03:629 (4) -
00:11:829 (1) - Remove NC
00:20:028 (1) - Remove NC
00:24:628 (1) - Remove NC
00:28:828 (1) - Remove NC and put it here 00:29:228 (2) -
01:11:625 (1) - Remove NC and put it here 01:10:825 (4) -
01:27:424 (1) - Remove NC and put it here 01:26:624 (3) -


Hard
00:44:427 (3,1) - Could blanket
00:49:026 (2,3) - non perfect blanket

Ni Hao
00:11:829 (1) - You could map that part instead of a big reversing slider, and here the sound pitch is going down. I'd suggest straight slider going down.
02:21:220 (1,2,3,1,2,3) - These are too fast for a 4* diff. Reduce SV by 1/4.
02:24:420 (1,2,3) - ^
02:27:620 (1,2,3,1,2,3,1,2,3,1,2,3,2,1,2,3) - ^
etc etc, these are overmapped and this is just unplayable. don't get too technical just for the sake of rising sr
2nd kiai's slider needs to be resnapped to a lower sv

wew, what a happy song O"O
the whole ep is really good, thanks for making me discovering
Topic Starter
Yugu

FruityEnLoops wrote:

Oh shit waddup, M4M from my queue!
Note : If you haven't started modding my map yet, then don't ; mod my "k?d - Birth Of The Universe" map. Thanks! (i'm waiting a BN answer for Reverie, so you know xD)

General
- Hmmm... Why BPM 150.01? Use 150 instead CHANGE IT AFTER APPLYING THE MOD to avoid that things I point out don't work (when changing BPM on the timing setup check "Scale objects to new timing", "resnap slider length" and all the 4 box and then click ok). After that resnap to the new BPM green lines and kiai lines and you're ready to go. okay
- Your MP3's quality on kiai makes my ears bleed. Use this one instead. wow thanks! love you guys
- Your backgrounds aren't compressed, they take around 1mb EACH! There you go. (if you're wondering why i'm using jpg it's because jpeg file format has really awesome compression features, and you're able to save quality while having a 200kb file) I L O V E Y O U G U Y S
- Perfect White color (255,255,255) isn't allowed because during kiai with effects on (even though nobody plays with it) it blinds you fixed
- You used Kosuke in the tags two times. fixed

Normal
00:15:029 (1) - blanket instead (x:487 y:189) i didn t wanna blanket at first
00:30:228 (1) - I would have done a 1 beat slider instead of a 1/2 reverse (since you don't use a 1/2 reverse at 00:33:427 (2) - ) it s makes sense i think . fixed
00:38:027 (1) - Make this one non curved since it's a special sound fixed
01:04:425 (1,2) - Improve this blanket. i think it s good
01:26:424 (2) - Put this circle at x:64 y:358 for the flow fixed

00:04:029 (1) - Remove NC and put it here 00:03:629 (4) -
00:11:829 (1) - Remove NC
00:20:028 (1) - Remove NC
00:24:628 (1) - Remove NC
00:28:828 (1) - Remove NC and put it here 00:29:228 (2) -
01:11:625 (1) - Remove NC and put it here 01:10:825 (4) -
01:27:424 (1) - Remove NC and put it here 01:26:624 (3) -
all fixed and thanks hard work

Hard
00:44:427 (3,1) - Could blanket i don t wanna blanket it
00:49:026 (2,3) - non perfect blanket fixed

Ni Hao
00:11:829 (1) - You could map that part instead of a big reversing slider, and here the sound pitch is going down. I'd suggest straight slider going down. i don t wanna change this part :?
02:21:220 (1,2,3,1,2,3) - These are too fast for a 4* diff. Reduce SV by 1/4. i don't think so
02:24:420 (1,2,3) - ^
02:27:620 (1,2,3,1,2,3,1,2,3,1,2,3,2,1,2,3) - ^
etc etc, these are overmapped and this is just unplayable. don't get too technical just for the sake of rising sr
2nd kiai's slider needs to be resnapped to a lower sv I need to wait and see again

wew, what a happy song O"O
the whole ep is really good, thanks for making me discovering
thanks for mod!
and also thanks for hard work! :) :) :)
Saika0k1
hi m4m from your queue!

Ni Hao

00:32:730 (2,3) - a triple fits more here or idk if it was meant to be a triple cuz the sound really do supprt a triple here
01:00:230 (1,2,3,4,5,6) - i think you should change this into 3 groups of 2 notes instead of 2 groups of 3 notes like this
01:16:830 (3) - 2 alternatives: a. NC cuz of SV change b. make it into 1/16 buzz slider just like the two previous notes
01:21:730 (1) - does not sync with the sound (synth sound or xylophone or idk what it is, as well as the drum), either you move it to 01:21:780 - or you make multiple BPM to make it more perfect if you can get it right
02:02:030 (1,2,3) - why not make smthing like this instead cuz i like triangles and the flow in the pattern :>
02:03:630 (1,2,3) - ^
02:14:430 (6) - this slider is pretty unique, i like it :>
02:18:330 (2,3) - i think swaping those too would be a good idea since it supports the sound (obviously) and make a bit more complex kind of pattern and more interesting
02:20:030 (1,1,1,1,1,1,1) - i think you should include some reverse sliders, despite this being 4* its a bit too hard to tap smthing like this, make it slightly easier for playablility of newer players
02:53:230 (1,2,3) - personaly, i think you should use more of these kind of sliders on the last 2 kiai since the SV is disgustingly fast (jk pls no serious) and with those straight sliders you will get alot of unnecessary 100s
smthing like 02:35:630 (1,2,3) - is fine tho because you require less cursor movement between each slider and will less likely to get any unnecessary 100s.
03:01:230 (1,2,3) - .-. plus the spacing .-.

hope it helps

Edit: you should include "Maya" in tags heres why. also include the tracks label (which is "Attack the Music") and its genre (Hard Dance) source: https://www.beatport.com/track/sticker- ... ix/7008009

good luck!
Topic Starter
Yugu

Saika- wrote:

hi m4m from your queue!

Ni Hao

00:32:730 (2,3) - a triple fits more here or idk if it was meant to be a triple cuz the sound really do supprt a triple here same place 00:26:230 - are no sound so i can t add a note
01:00:230 (1,2,3,4,5,6) - i think you should change this into 3 groups of 2 notes instead of 2 groups of 3 notes like this not good idea
01:16:830 (3) - 2 alternatives: a. NC cuz of SV change b. make it into 1/16 buzz slider just like the two previous notes NC
01:21:730 (1) - does not sync with the sound (synth sound or xylophone or idk what it is, as well as the drum), either you move it to 01:21:780 - or you make multiple BPM to make it more perfect if you can get it right just my mistack work i will fix it
02:02:030 (1,2,3) - why not make smthing like this instead cuz i like triangles and the flow in the pattern :>
02:03:630 (1,2,3) - ^
02:14:430 (6) - this slider is pretty unique, i like it :> :)
02:18:330 (2,3) - i think swaping those too would be a good idea since it supports the sound (obviously) and make a bit more complex kind of pattern and more interesting i must follow the mode like before (right → mid → left)
02:20:030 (1,1,1,1,1,1,1) - i think you should include some reverse sliders, despite this being 4* its a bit too hard to tap smthing like this, make it slightly easier for playablility of newer players 150bpm's 1/3 rhythm is 120bpm stream . it s kindly for newplayer imo also it is conform to music. can t play it just mean player don t suited low speed stream
02:53:230 (1,2,3) - personaly, i think you should use more of these kind of sliders on the last 2 kiai since the SV is disgustingly fast (jk pls no serious) and with those straight sliders you will get alot of unnecessary 100s
smthing like 02:35:630 (1,2,3) - is fine tho because you require less cursor movement between each slider and will less likely to get any unnecessary 100s. actually i don t wanna change it
03:01:230 (1,2,3) - .-. plus the spacing .-. i don t think it s good idea

hope it helps

Edit: you should include "Maya" in tags heres why. also include the tracks label (which is "Attack the Music") and its genre (Hard Dance) source: https://www.beatport.com/track/sticker- ... ix/7008009 wow thanks

good luck!
thanks for mod!
vanucik
i'm mass tour baiting on this bg
Koiyuki
general
bg三个都没联系的,naizi是没用的不如统一bg
建议加silenced sliderslide,开始这段拉滑条声音太违和

normal
既然你只有一个N作为最低难度,cs4是偏小了一点
如果这是一个有easy的mapset,这个normal我感觉没啥问题,所以现在的问题是normal的节奏过于丰富,you need an easy diff.

hard
03:10:930 (1) - spinner太短

ni hao
01:04:230 (2,1) - 这个flow不友好,因为蓝2的1/4滑条太长,点一下就移到后面的1的话极易断尾,我建议把1往右上角移,或者ctrl+g其实也可以
02:13:130 (1,2,1,2) - 考虑改梗?也做一个120°对称的图形啊
02:14:130 (3) - 如果上面那条不改的话,nc?
02:21:230 (1,2,3) - 类似这样的梗虽然想法很好但同第一条,太容易引起断尾了,滑条拉扯的flow也要考虑在mapping内的

不过总体来说我还挺喜欢这图的
Topic Starter
Yugu

Koiyuki wrote:

general
bg三个都没联系的,naizi是没用的不如统一bg 哎 好吧(这么可爱的小姐姐)
建议加silenced sliderslide,开始这段拉滑条声音太违和

normal
既然你只有一个N作为最低难度,cs4是偏小了一点
如果这是一个有easy的mapset,这个normal我感觉没啥问题,所以现在的问题是normal的节奏过于丰富,you need an easy diff. 之后会多做个EZ难度

hard
03:10:930 (1) - spinner太短 删除 改成在03:11:430 - 加了个note

ni hao
01:04:230 (2,1) - 这个flow不友好,因为蓝2的1/4滑条太长,点一下就移到后面的1的话极易断尾,我建议把1往右上角移,或者ctrl+g其实也可以 ctrl g 了 01:04:430 (1) -
02:13:130 (1,2,1,2) - 考虑改梗?也做一个120°对称的图形啊 不太想改
02:14:130 (3) - 如果上面那条不改的话,nc?
02:21:230 (1,2,3) - 类似这样的梗虽然想法很好但同第一条,太容易引起断尾了,滑条拉扯的flow也要考虑在mapping内的 把所有类似02:23:130 (2) - 的同向滑条ctrl g了(虽然还是喜欢以前的设计,但是经常被人吐槽说像6*还是改了... :o )

不过总体来说我还挺喜欢这图的
谢谢mod!
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