forum

kors k - Sticker

posted
Total Posts
47
show more
Topic Starter
Yugu

_Yiiiii wrote:

这spread太暴力了,主难度我初见只打了个B,Hard到Insane间必须得加个难度,Normal到Hard也是。

Ni Hao
我打滑条图的能力不算差,我觉得我在判断一个排列的可读性方面还是有发言权的,我先来说点没法读的东西吧。
首先,由于你这图NC满地都是,SV变一下就NC一下,所以说NC对SV的变化没有起实际的提醒作用,那就得让滑条的持续时间被另一种方式体现出来。
  1. 00:22:828 (1,2,1) - 你单看这三个滑条,他们的间距差不多,而且颜色都不一样,那主观判断他们间的移动应该是差不多的,所以说这个圈00:23:228 (1) - 就显得不适合这些滑条的分布了。另外这间距怎么看都不合适,这段的歌很安静的好咩? fix combo color改了,ds变合理了(拉近)
  2. 00:38:827 (1,1,2,1,1,1,1,1) - 这段,NC的意义明显是从高SV转到低SV,或者从低SV转到高的,那这几个就没法解释了00:42:627 (1,1) - 00:47:026 (1,1,1) - 00:47:826 (1,1) - V形滑条取消变速重做(,然后后面两个开始是觉得有那个连线有点难看就分别NC了(my bad,remove NC
  3. 剩下的不说了,自行感受吧,别只从理论入手来做图,要考虑一下打图的感受,否则这图就和观赏图没区别了。谢谢5i大佬!!!
我估计你这个rank也搞不懂拆串的含义,那我就简单地说一下我的经验感受吧。
  1. 01:03:225 (1,2,3,4,5,6,7,8) - 手是很懒的,所以如果不集中注意力的话,打这个排列的时候就是匀速移动过去,显然是一串miss的,所以手就不该那样。手在打匀速移动的时候是很舒服的,拆串实际上就是在匀速移动的时候加一些变化,重点就在于那个变化,变化越小,手就得越紧张。你这里是从一个移动速度不慢的串到另一个一样的串,中间的flow是直线的,所以变化就只有移动速度,这会导致打这个串的时候很紧张。这里的音并没有明显的变化,所以这么做是极不合理的。这里正确的解法是不拆,或者让之间的移动有方向的变化。自己打的时候也觉得有点激霸。。。拆串的改了,然后后面的两个滑条为了flow也改了
其他的懒得说了。给个总体评价的话是feedback太差。图是要从feedback上反应歌曲,而不是光看起来比较厉害。
谢谢mod!!! :)
Topic Starter
Yugu

Yugu wrote:

_Yiiiii wrote:

这spread太暴力了,主难度我初见只打了个B,Hard到Insane间必须得加个难度,Normal到Hard也是。

Ni Hao
我打滑条图的能力不算差,我觉得我在判断一个排列的可读性方面还是有发言权的,我先来说点没法读的东西吧。
首先,由于你这图NC满地都是,SV变一下就NC一下,所以说NC对SV的变化没有起实际的提醒作用,那就得让滑条的持续时间被另一种方式体现出来。
  1. 00:22:828 (1,2,1) - 你单看这三个滑条,他们的间距差不多,而且颜色都不一样,那主观判断他们间的移动应该是差不多的,所以说这个圈00:23:228 (1) - 就显得不适合这些滑条的分布了。另外这间距怎么看都不合适,这段的歌很安静的好咩? fix combo color改了,ds变合理了(拉近)
  2. 00:38:827 (1,1,2,1,1,1,1,1) - 这段,NC的意义明显是从高SV转到低SV,或者从低SV转到高的,那这几个就没法解释了00:42:627 (1,1) - 00:47:026 (1,1,1) - 00:47:826 (1,1) - V形滑条取消变速重做(,然后后面两个开始是觉得有那个连线有点难看就分别NC了(my bad,remove NC
  3. 剩下的不说了,自行感受吧,别只从理论入手来做图,要考虑一下打图的感受,否则这图就和观赏图没区别了。谢谢5i大佬!!!
我估计你这个rank也搞不懂拆串的含义,那我就简单地说一下我的经验感受吧。
  1. 01:03:225 (1,2,3,4,5,6,7,8) - 手是很懒的,所以如果不集中注意力的话,打这个排列的时候就是匀速移动过去,显然是一串miss的,所以手就不该那样。手在打匀速移动的时候是很舒服的,拆串实际上就是在匀速移动的时候加一些变化,重点就在于那个变化,变化越小,手就得越紧张。你这里是从一个移动速度不慢的串到另一个一样的串,中间的flow是直线的,所以变化就只有移动速度,这会导致打这个串的时候很紧张。这里的音并没有明显的变化,所以这么做是极不合理的。这里正确的解法是不拆,或者让之间的移动有方向的变化。自己打的时候也觉得有点激霸。。。拆串的改了,然后后面的两个滑条为了flow也改了
其他的懒得说了。给个总体评价的话是feedback太差。图是要从feedback上反应歌曲,而不是光看起来比较厉害。
谢谢mod!!! :)
感觉我要赶制一个very hard....和light hard(?
Ryuusei Aika
你好
这歌开头节奏怎么这么几把

General
fancy gap

Normal
00:02:229 (2,3) - nazi blanket
00:02:729 (3) - 滑条尾压大白线感觉不太舒服,00:03:629 - 放个note比较好
00:11:829 (1) - 这nc换到00:13:229 (2) - 这来吧
01:48:222 (1) - ^换到后面那个2那里
00:23:428 (2,1) - 强迫症表示叠了一点点很难受,不过这个随你
00:38:027 (1) - 强烈建议换成滑条+note,00:38:427 - 这里这么明显的一个掌声用滑条尾带过去太可惜
01:55:622 - 02:17:420 - 这段nc我觉得有点奇怪,不知道你是怎么个想法。我建议是每隔4拍放一个nc,因为这里节奏比较规律。比如01:57:222 (2) - 01:58:822 (3) - 等等都改成nc
02:23:620 (2) - 太挤了不太好看,建议换成两个1/2然后摆开一点
03:11:217 - 这是不是漏东西

Hard
sc4太暴力了
建议不要1/2和1/4的单点都stack起来,比如你第二个kiai段就很多要么是三个1/2stack起来(02:24:020 (2,3,1) - )要么是三个1/4stack起来(02:28:620 (1,2,3) - ),这样比较乱从而对于hard玩家来说很容易就按错了。可以所有的1/4都摆开,然后所有1/2都stack起来或者反过来也行,这样有点规律
00:37:927 (1) - 这地方准确来讲应该往后移动1/8,但因为是hard所以我建议你直接去掉

Ni Hao
我仿佛看到酒神做的for loved的图
00:11:829 (1,1) - 没stack好
00:16:028 (1,2) - 极其不建议在一个只有4.5星的map里用这种1/8连打滑条,后面相同的地方同理,因为太容易miss了
00:20:028 (2,1) - 间距大得过分了
01:48:222 (3,1) - ^过渡part这种间距没必要
00:22:828 (1,2,1) - 你这里可能是想拍子声和音乐都跟但是显得节奏有点不对称,建议把2去掉
00:24:028 (1,2,1) - ^
01:16:424 (1) - 这种滑条肯定rank不了,头尾几乎重叠了。建议提高点sv然后拉长一点
02:25:420 (1,2,3) - 你觉得这是一般4.5星图里会有的东西吗

有那个实际六星的insane在我不太敢说加油了
_Yiiiii
spread 参考这图来做吧
https://osu.ppy.sh/b/1019609
Topic Starter
Yugu

_Yiiiii wrote:

spread 参考这图来做吧
https://osu.ppy.sh/b/1019609
啊啊好的谢谢!!
byfar的牛逼滑条图,打过~
Topic Starter
Yugu

Ryuusei Aika wrote:

你好
这歌开头节奏怎么这么几把

就是这么激霸哎都不敢放连续的单点

General
fancy gap

Normal
00:02:229 (2,3) - nazi blanket fixed
00:02:729 (3) - 滑条尾压大白线感觉不太舒服,00:03:629 - 放个note比较好 白线放note的话折返就会让后续的note往右边的那一小块地方挤,感觉不太好
00:11:829 (1) - 这nc换到00:13:229 (2) - 这来吧 fixed
01:48:222 (1) - ^换到后面那个2那里 fixed
00:23:428 (2,1) - 强迫症表示叠了一点点很难受,不过这个随你 不改了不改了(
00:38:027 (1) - 强烈建议换成滑条+note,00:38:427 - 这里这么明显的一个掌声用滑条尾带过去太可惜 fixed
01:55:622 - 02:17:420 - 这段nc我觉得有点奇怪,不知道你是怎么个想法。我建议是每隔4拍放一个nc,因为这里节奏比较规律。比如01:57:222 (2) - 01:58:822 (3) - 等等都改成nc NC随音乐的区分改了
02:23:620 (2) - 太挤了不太好看,建议换成两个1/2然后摆开一点 我已经尽量做到不挤加形状化了....感觉打起来还是现在的折返滑条比2个1/2简单就不改了....
03:11:217 - 这是不是漏东西 fixed

Hard
sc4太暴力了 但是RC说可以(
建议不要1/2和1/4的单点都stack起来,比如你第二个kiai段就很多要么是三个1/2stack起来(02:24:020 (2,3,1) - )要么是三个1/4stack起来(02:28:620 (1,2,3) - ),这样比较乱从而对于hard玩家来说很容易就按错了。可以所有的1/4都摆开,然后所有1/2都stack起来或者反过来也行,这样有点规律 fixed 1/2不叠了
00:37:927 (1) - 这地方准确来讲应该往后移动1/8,但因为是hard所以我建议你直接去掉 fixed 啊啊啊啊啊我居然没听出来!!!

Ni Hao
我仿佛看到酒神做的for loved的图 哇真的吗!!!
00:11:829 (1,1) - 没stack好 fixed
00:16:028 (1,2) - 极其不建议在一个只有4.5星的map里用这种1/8连打滑条,后面相同的地方同理,因为太容易miss了 fixed
00:20:028 (2,1) - 间距大得过分了 fixed
01:48:222 (3,1) - ^过渡part这种间距没必要 想包,反正bpm也不高,上面的是想弄上下滑条和1滑条对称
00:22:828 (1,2,1) - 你这里可能是想拍子声和音乐都跟但是显得节奏有点不对称,建议把2去掉 fixed
00:24:028 (1,2,1) - ^ ^ 后面还有一个应该可以不改吧
01:16:424 (1) - 这种滑条肯定rank不了,头尾几乎重叠了。建议提高点sv然后拉长一点 fixed
02:25:420 (1,2,3) - 你觉得这是一般4.5星图里会有的东西吗 fixed,(我觉得可能啊,hw的猫车5*滑条图里不也一堆不像5*的飙车滑条嘛 :(

有那个实际六星的insane在我不太敢说加油了
谢谢mod! :)
polka
[Normal:]
  1. 00:05:629 (3) - It's a nice idea, but your target audience can't read more than one repeat on these shorter sliders. Please fix this and future cases.
    1. 01:06:625 (2) - This especially.
  2. 00:13:629 (1) - Remove NC here, not needed.
    1. 01:43:823 (1) - ^ This is just part of the same section, NC is not needed.
    2. 01:50:222 (1) - ^
    3. 01:56:622 (1) - ^
    4. 02:03:021 (1) - ^
[Hard:]
  1. 00:30:228 (1,2) - Since this is how you spaced 1/2 patterns, this is now not legible to your target audience. Please let these touch and space them properly. THis goes for here and for future cases like 00:48:426 (1,2,3,4,1) - .
  2. 01:42:823 (1,2,3) - Please just use circles here. Kick sliders are an advanced pattern that is not meant for the players who play hard modes. It makes no sense because you don't even use the tails for anything. You just made them sliders just because, which really isn't benefiting the player.
  3. 02:46:018 (1,1,1) - Players of hard modes will fail here. This pattern is far too complex. Please simplify this, maybe by removing the SV changes.
  4. 02:55:418 (3) - Remove repeat to add another circle to that stack after and properly match the twinkle sounds you were mapping.
    1. 03:08:217 (3) - ^
  5. 03:02:217 (1,2,3) - Turn this into a repeat slider, because you should save those circles for mapping the twinkles. Using this again even though there are no twinkles just got rid of all emphasis on those twinkles that you created with these.



Your backgrounds make 0 sense and have nothing to do with the song other than to clickbait people lmao

gl gl
Topic Starter
Yugu

PolkaMocha wrote:

[Normal:]
  1. 00:05:629 (3) - It's a nice idea, but your target audience can't read more than one repeat on these shorter sliders. Please fix this and future cases. fixed
    1. 01:06:625 (2) - This especially.
    ^
  2. 00:13:629 (1) - Remove NC here, not needed. fixed
    1. 01:43:823 (1) - ^ This is just part of the same section, NC is not needed. ^
    2. 01:50:222 (1) - ^
    3. 01:56:622 (1) - ^
    4. 02:03:021 (1) - ^
^
[Hard:]
  1. 00:30:228 (1,2) - Since this is how you spaced 1/2 patterns, this is now not legible to your target audience. Please let these touch and space them properly. THis goes for here and for future cases like 00:48:426 (1,2,3,4,1) - . fixed
  2. 01:42:823 (1,2,3) - Please just use circles here. Kick sliders are an advanced pattern that is not meant for the players who play hard modes. It makes no sense because you don't even use the tails for anything. You just made them sliders just because, which really isn't benefiting the player. fixed
  3. 02:46:018 (1,1,1) - Players of hard modes will fail here. This pattern is far too complex. Please simplify this, maybe by removing the SV changes. fixed
  4. 02:55:418 (3) - Remove repeat to add another circle to that stack after and properly match the twinkle sounds you were mapping.
    1. 03:08:217 (3) - ^
    the white line have sound too so i think use repeat slider is okay and easier to play it
  5. 03:02:217 (1,2,3) - Turn this into a repeat slider, because you should save those circles for mapping the twinkles. Using this again even though there are no twinkles just got rid of all emphasis on those twinkles that you created with these. i don t change it^ so it is also keep it as is





Your backgrounds make 0 sense and have nothing to do with the song other than to clickbait people lmao but they are so cute :) :) i love granblue fantsy's character yeeeeeeeeeee!

gl gl
thanks for mod!
Otosaka-Yu
No kdzNo kdzNo kdz重要的事情说三遍
主难度我打了个a,有些位置感觉并不是很恰当
在此说说本人的感受,可接受可不接受,只是我的想法而已
这首歌的开头我并不是很喜欢所以我就不说了,撇开音效,音效很棒
这图的hp调到六就行了,不然很劲爆
图很爽,但是有些梗运用的不恰当,比如00:55:626 (1) - 00:59:226 (1) - 这两个,很容易断滑条
00:49:626 (1) - 这里三点就够了吧,包好点啊魂淡
有的时候每个物件的排列我不知道你想表达些什么,,可以使用高sv你却使用了低sv带过,00:54:426 (3) - 很明显能听得出有hey这个音,是不是也应该用高sv来表示这个sample的强烈呢?我大致的看一下,你这张图大部分的人生sample都跟了00:57:426 (1,2) - 这种的
01:00:026 (3,1) - 而且像这种的间距起码也不一样吧,01:00:226 (1) - 这里开始的连打和01:00:026 (3) - 这里的人声sample节奏不一样,以大间距表示一下吧
01:01:225 (1,1,1) - 这种滑条就很几把了,如果你想扭出比较漂亮的高sv滑条我建议你去看看byfar或者sing的图
接下来我说说我觉得很棒的位置
01:42:823 (1) - 从这里开始到结束我觉得很好看,也很好玩,慢慢开始符合这首曲子给的提示
02:18:920 (1) - 尤其是这个转盘之后的对称梗虽然高sv还是很鸡巴
02:24:420 (1,2,3) - 02:30:819 (1,2,3) - 但是这种就非常合我口味,充分了表现出歌曲给的提示
02:33:219 (1,1,1,1) - 这里的trap以sv越来越低表示鼓的beat节奏越来越疏,证明你在这种位置上还是好好想过的(我不知道,你别当真)
而且02:48:418 (1,2,3) - 像这种的虽然很几把但是也很好玩,总之break之后的排列简直令我叹为观止,图也开始慢慢有进步了
02:54:818 (1) - 这个修一下
不过还是说一下,某些sv的运用还是要配合一下的,不然大致节奏表达就会显得非常乱的感觉。
以上只是我自己的个人建议与感受,接不接受看你自己了
加油
Topic Starter
Yugu

Suzuki_1112 wrote:

No kdzNo kdzNo kdz重要的事情说三遍
为啥不要kds呢:thinking:

主难度我打了个a,有些位置感觉并不是很恰当 靠 我自己才打b
在此说说本人的感受,可接受可不接受,只是我的想法而已
这首歌的开头我并不是很喜欢所以我就不说了,撇开音效,音效很棒
这图的hp调到六就行了,不然很劲爆
图很爽,但是有些梗运用的不恰当,比如00:55:626 (1) - 00:59:226 (1) - 这两个,很容易断滑条 前一个不动了,折返前的弯曲部分也挺小的,后一个我自己打着也有点激霸,改了
00:49:626 (1) - 这里三点就够了吧,包好点啊魂淡 之前死活拉不出完美包的3点滑条,疯狂手抖一怒之下直接多点上了!!!
有的时候每个物件的排列我不知道你想表达些什么,,可以使用高sv你却使用了低sv带过,00:54:426 (3) - 很明显能听得出有hey这个音,是不是也应该用高sv来表示这个sample的强烈呢?我大致的看一下,你这张图大部分的人生sample都跟了00:57:426 (1,2) - 这种的 因为背景声比较大又同时有人声不知道跟哪个好,开始就选了跟大声的一方,然后 00:57:426 (1,2) - 这个的2滑条,手滑在外面点了个锚点,发现这鬼畜的滑条打起来意外的不错 :D
01:00:026 (3,1) - 而且像这种的间距起码也不一样吧,01:00:226 (1) - 这里开始的连打和01:00:026 (3) - 这里的人声sample节奏不一样,以大间距表示一下吧 老实说看不懂...(
01:01:225 (1,1,1) - 这种滑条就很几把了,如果你想扭出比较漂亮的高sv滑条我建议你去看看byfar或者sing的图 开着格点点的滑条,好像真的好激霸
接下来我说说我觉得很棒的位置
01:42:823 (1) - 从这里开始到结束我觉得很好看,也很好玩,慢慢开始符合这首曲子给的提示 yeee
02:18:920 (1) - 尤其是这个转盘之后的对称梗虽然高sv还是很鸡巴 对称梗还是第一次放这么多
02:24:420 (1,2,3) - 02:30:819 (1,2,3) - 但是这种就非常合我口味,充分了表现出歌曲给的提示
02:33:219 (1,1,1,1) - 这里的trap以sv越来越低表示鼓的beat节奏越来越疏,证明你在这种位置上还是好好想过的(我不知道,你别当真)音量变小节奏变弱了变SV这种事我还是知道的...
而且02:48:418 (1,2,3) - 像这种的虽然很几把但是也很好玩,总之break之后的排列简直令我叹为观止,图也开始慢慢有进步了 我觉得这滑条捏的蛮丑的
02:54:818 (1) - 这个修一下
不过还是说一下,某些sv的运用还是要配合一下的,不然大致节奏表达就会显得非常乱的感觉。
以上只是我自己的个人建议与感受,接不接受看你自己了
加油
可能是因为我喜欢打激霸图所以才会经常做激霸图吧.... :) :)
-Eriri-
来摸了

[Normal]
感觉CS4对于Normal有点太小了,3.5以下比较正常..
然后这个排版感觉有些地方看起来很挤....

[Ni Hao]

01:07:425 (1) - 个人认为SV0.2不太好,这个地方的音和前面比变化稍大,倒是可以弄个高速神滑条
01:20:224 (1) - ^

01:42:823 - 01:48:422 - 这一段的物件大体都是在那一块区域,但是我觉得这段音乐这样表达不够好。可以分成4小节,每一节都换一些区域摆应该也不错的 :)
01:55:622 - 02:01:221 - ^

01:55:222 (1,2,3,4) - 听起来好像没有1/8。我猜你是为了爽..
02:08:021 (1,2,3,4) - ^

02:02:621 (3) - 02:04:221 (3) - 一个弯的一个直的强迫症有点犯了hh

最后顺便说一下这个难度的我个人的小想法吧..后半段觉得不够爽。。有一些地方可以尝试用note代替滑条,像02:09:421 (1) - 感觉三连也行,这一段是准备过渡到最后一段高潮的,感情是在不断上涨的,物件密度可以适当提高,而不是还是和前面的一样..
02:14:821 - 像这儿开始你考虑一下可以跟后面不断嗨起来的鼓点去迎接高潮..这样不是更爽吗 8-)

:) GL
啊对了 BG不错 舔爆
Topic Starter
Yugu

-Eriri- wrote:

来摸了

[Normal]
感觉CS4对于Normal有点太小了,3.5以下比较正常.. rc写3 or 4冇问题的
然后这个排版感觉有些地方看起来很挤.... 暂时不想改,一改又要全部重新弄

[Ni Hao]

01:07:425 (1) - 个人认为SV0.2不太好,这个地方的音和前面比变化稍大,倒是可以弄个高速神滑条 弄高速滑条就太坑拉,前面长滑条都是慢的,突然变化太大会反应不过来的
01:20:224 (1) - ^

01:42:823 - 01:48:422 - 这一段的物件大体都是在那一块区域,但是我觉得这段音乐这样表达不够好。可以分成4小节,每一节都换一些区域摆应该也不错的 :) 节奏缓和的部分就不要动太大了吧....你看它们都在旋转多好看
01:55:622 - 02:01:221 - ^

01:55:222 (1,2,3,4) - 听起来好像没有1/8。我猜你是为了爽.. 对的,因为voice有颤音(没听错的话 :)
02:08:021 (1,2,3,4) - ^

02:02:621 (3) - 02:04:221 (3) - 一个弯的一个直的强迫症有点犯了hh 估计当时没复制粘贴好 fixed

最后顺便说一下这个难度的我个人的小想法吧..后半段觉得不够爽。。有一些地方可以尝试用note代替滑条,像02:09:421 (1) - 感觉三连也行,这一段是准备过渡到最后一段高潮的,感情是在不断上涨的,物件密度可以适当提高,而不是还是和前面的一样..
02:14:821 - 像这儿开始你考虑一下可以跟后面不断嗨起来的鼓点去迎接高潮..这样不是更爽吗 8-) 还是跟声音大的一方吧...而且对称也有点难办,后面sv提高了一样可以嗨起来

:) GL
啊对了 BG不错 舔爆
我也舔爆

谢谢mod!
Sandrew
大佬你好,m4m我先摸起(没什么帮助的话就不用给kd了也不用回摸了嗯

这首曲子节奏简直诡异地可以……
首先aimod显示你的nm和hyper难度的bg尺寸太大,需要改小点
[normal]
cs不说了,有些地方有点挤,比如00:05:929 (4,1,2) - 00:18:428 (4,5) - ,不过看前面你好像暂时不打算改,那就先放着吧
听谁说来着normal不该放太多折返……如果这图要rank的话肯定要加个低难度,这个难度再做难一点变advanced比较好(二分拍三分拍好表现一点
00:35:627 (2,3,4,5) - 不太确信normal能玩这种梗
00:50:826 (1,2) - 这个2是不是应该blanket?
01:19:424 (2) - 这个折返滑条尾可以试试往上摆,稍微整洁点
02:01:021 (5) - 如果这段是一直在跟鬼畜人声的话这里后面不该空
02:13:821 (5) - 同
02:18:020 (1) - normal转盘后空至少两根白线
02:45:219 (1) - 同

[Hyper]
多次折返慎用
00:31:427 (1) - 是不是放下来一点摆到和前一个滑条同高比较好,如果要对称的话
00:50:626 (1) - 多次二分短折返给人反应时间有点短,不太好
00:57:626 (1,2) - 这个明显挤了,而且按照你之前的间距1完全可以和前一个物件摆开一点
01:15:025 (1,2,3,1,2,3) - 前面stack二分后面stack四分,读起来不好
01:48:622 (1,2) - 不太推荐重叠,滑条和后面的1也有点挤,可以把滑条尾往左摆
02:11:221 (2,3,1) - 这个三叠梗在转盘前只玩了这么一次,其他都是二叠和三连,还是改掉吧
02:44:519 (1,2) - 改滑条吧,联系前面重叠梗不太好读
03:01:817 (3) - 滑条尾摆开一点好了
03:09:217 (1,2,3,1,2,3) - 调一下123三个note的位置,争取把2摆到中线上摆出对称,后面的滑条接四分接滑条也对称,这样后面的排列也顺点
03:11:817 (1,2) - 前面如果照我说的改对称了,这里也改对称,2摆到下面去

[ni hao]
这个难度有点摸不动……
00:15:229 (2,1,2) - 这里实在太坑初见了,把滑条2 ctrl+g吧
00:21:628 (2,1,2) - 同
00:26:028 (1) - 这个完全可以跳一下,可以考虑把前面的12和1摆成上下对称跳
其他摸不动……超出我的认知范围太多orz
Topic Starter
Yugu
等我从老家回来再改摸,先咕会
Einja
m4m

[general]
add the tags " Kosuke Saito Xenna"

check widescreen support in lower diffs

[Ni hao!]
00:11:829 (1) - i think this can be better emphasized instead of a slider with a lot of reverse arrows. because you made most of the loud sounds clickable, i think they should be clickable as well. or you could do something like 00:22:828 (1,1,1,1,1) -

00:42:227 (1,2) - stack properly xd

00:48:426 (1) - don't whistle the whole slider, it sounds bad. just the slider head is fine

00:52:826 (3) - slider end should be clickable

01:52:022 (1) - why did you put a slider here? these should be 2 circles instead, make it consistent pls

02:13:221 (2) - this should be a slider like 02:13:521 (1) -

02:26:020 (2,3,4) - why did you use lower slider velocity?


overall, your map sometimes emphasizes certain instruments, and some times it doesn't, like 00:44:427 (1,2,3,4,5,6,7,8) - where you suddenly start following 1/4 ticks for no reason. but your map is really fun to play.

good luck!
Topic Starter
Yugu

Sandrew wrote:

大佬你好,m4m我先摸起(没什么帮助的话就不用给kd了也不用回摸了嗯

这首曲子节奏简直诡异地可以……
首先aimod显示你的nm和hyper难度的bg尺寸太大,需要改小点但是我这没有显示啊...
[normal]
cs不说了,有些地方有点挤,比如00:05:929 (4,1,2) - 00:18:428 (4,5) - ,不过看前面你好像暂时不打算改,那就先放着吧
听谁说来着normal不该放太多折返……如果这图要rank的话肯定要加个低难度,这个难度再做难一点变advanced比较好(二分拍三分拍好表现一点 有个小于2*的NM就可以rank了
00:35:627 (2,3,4,5) - 不太确信normal能玩这种梗 没有违反rc吧?
00:50:826 (1,2) - 这个2是不是应该blanket? 不blanket
01:19:424 (2) - 这个折返滑条尾可以试试往上摆,稍微整洁点 fixed
02:01:021 (5) - 如果这段是一直在跟鬼畜人声的话这里后面不该空 要跟的话滑条头只能放蓝线了,但是这并不适合NM
02:13:821 (5) - 同
02:18:020 (1) - normal转盘后空至少两根白线
02:45:219 (1) - 同

[Hyper]
多次折返慎用
00:31:427 (1) - 是不是放下来一点摆到和前一个滑条同高比较好,如果要对称的话 不打算对称
00:50:626 (1) - 多次二分短折返给人反应时间有点短,不太好 只用按住就好了
00:57:626 (1,2) - 这个明显挤了,而且按照你之前的间距1完全可以和前一个物件摆开一点 fixed
01:15:025 (1,2,3,1,2,3) - 前面stack二分后面stack四分,读起来不好 fixed
01:48:622 (1,2) - 不太推荐重叠,滑条和后面的1也有点挤,可以把滑条尾往左摆 我觉得还好
02:11:221 (2,3,1) - 这个三叠梗在转盘前只玩了这么一次,其他都是二叠和三连,还是改掉吧 fixed
02:44:519 (1,2) - 改滑条吧,联系前面重叠梗不太好读 fixed
03:01:817 (3) - 滑条尾摆开一点好了 fixed
03:09:217 (1,2,3,1,2,3) - 调一下123三个note的位置,争取把2摆到中线上摆出对称,后面的滑条接四分接滑条也对称,这样后面的排列也顺点 不太想改
03:11:817 (1,2) - 前面如果照我说的改对称了,这里也改对称,2摆到下面去

[ni hao]
这个难度有点摸不动……
00:15:229 (2,1,2) - 这里实在太坑初见了,把滑条2 ctrl+g吧
00:21:628 (2,1,2) - 同
00:26:028 (1) - 这个完全可以跳一下,可以考虑把前面的12和1摆成上下对称跳

这些都不太想改

其他摸不动……超出我的认知范围太多orz
谢谢mod!
Topic Starter
Yugu

Einja wrote:

m4m

[general]
add the tags " Kosuke Saito Xenna"

check widescreen support in lower diffs

[Ni hao!]
00:11:829 (1) - i think this can be better emphasized instead of a slider with a lot of reverse arrows. because you made most of the loud sounds clickable, i think they should be clickable as well. or you could do something like 00:22:828 (1,1,1,1,1) - 00:11:829 (1) - this have 5 the same tone so it is different from 00:10:029 (1,2,1,2,1,2) - 's hit mode(←hit 2 times and the tone up)

00:42:227 (1,2) - stack properly xd fixed

00:48:426 (1) - don't whistle the whole slider, it sounds bad. just the slider head is fine oh...miss work fixed xD

00:52:826 (3) - slider end should be clickable nope

01:52:022 (1) - why did you put a slider here? these should be 2 circles instead, make it consistent pls from 01:42:823 - to 01:55:622 - is a loop . from 01:55:622 - to 02:08:421 - is the same loop

02:13:221 (2) - this should be a slider like 02:13:521 (1) - for symmetry

02:26:020 (2,3,4) - why did you use lower slider velocity? the voice become mitigation


overall, your map sometimes emphasizes certain instruments, and some times it doesn't, like 00:44:427 (1,2,3,4,5,6,7,8) - where you suddenly start following 1/4 ticks for no reason. but your map is really fun to play. cuz i wanna try to follow all sound and voice :?

good luck!
thanks for mod !
Topic Starter
Yugu
改完了所有摸 终于可以精致CSGO拉!
cosmic
hello o/
from queue

Ni Hao
00:39:827 (1) - I think this would work better as a 1/2 long slider instead of a 1/4 repeating slider because there is no sound on the blue tick

00:41:227 (1) - this rhythym also should be changed from a repeating slider, imo a circle at 00:41:227 and a 1/2 long slider at 00:41:427 would better represent the sounds

00:44:427 (1,2,3,4,5,6,7,8) - I don't see the point of this stream. There isn't a sound on 2, and imo 3 would work better as a slider ending on 4. 4 isn't as important of a sound, and so i think it would be better represented with a slider end. 5,6,7,8 are fine to be a little stream bc there are 1/4 sound on them.

00:53:826 (1,1) - I don't understand why these two are different sv, they both are represent the same sound and the sound doesn't change at all

00:56:426 (2) - theres no sound here so i don't understand why the slider begins there. I think it would work a lot better if you move 00:56:426 (2,3) back two ticks and removed 00:56:226 (1).

00:57:226 to 00:58:026 - I think the twinkle sound in the background is the most important sound going on at this time, so a stream would better represent the section

00:58:426 (3) - I get why this slider is long, but i think it shouldn't end at 00:59:026 because there's an important sound there. Representing it with a slider end does emphasize the sound like it should be in my opinion. I think making the slider 1/2 long, and add a circle at 00:58:826 to cover the drum sound, and then a slider from 00:59:026 to 00:59:326, and then another 1/2 slider at 00:59:426.

Also is the map finished after the last kiai? or are you still working on that? there's a lot going on in the song after it so i wasn't sure

Ok That's all, I checked the rest of the map and it all felt fine to me.
And your map is pretty cool and creative :)
Good luck!
Topic Starter
Yugu

cosmiccc wrote:

hello o/
from queue

Ni Hao
00:39:827 (1) - I think this would work better as a 1/2 long slider instead of a 1/4 repeating slider because there is no sound on the blue tick voice on the blue tick

00:41:227 (1) - this rhythym also should be changed from a repeating slider, imo a circle at 00:41:227 and a 1/2 long slider at 00:41:427 would better represent the sounds fixed

00:44:427 (1,2,3,4,5,6,7,8) - I don't see the point of this stream. There isn't a sound on 2, and imo 3 would work better as a slider ending on 4. 4 isn't as important of a sound, and so i think it would be better represented with a slider end. 5,6,7,8 are fine to be a little stream bc there are 1/4 sound on them. i wanna follow all voice and sound so i think stream is okay :?

00:53:826 (1,1) - I don't understand why these two are different sv, they both are represent the same sound and the sound doesn't change at all also voice :?

00:56:426 (2) - theres no sound here so i don't understand why the slider begins there. I think it would work a lot better if you move 00:56:426 (2,3) back two ticks and removed 00:56:226 (1). 00:56:426 - have sound although it is too small

00:57:226 to 00:58:026 - I think the twinkle sound in the background is the most important sound going on at this time, so a stream would better represent the section but i think the volume of voice is bigger than that sound. and it is hard to add a stream if i want to hold big ds 's style :o

00:58:426 (3) - I get why this slider is long, but i think it shouldn't end at 00:59:026 because there's an important sound there. Representing it with a slider end does emphasize the sound like it should be in my opinion. I think making the slider 1/2 long, and add a circle at 00:58:826 to cover the drum sound, and then a slider from 00:59:026 to 00:59:326, and then another 1/2 slider at 00:59:426.
i think follow the voice is more important than follow sound.and also i think end at 00:59:026 - is okay cuz player is priority to hear a big sound(voice) and from 00:58:426 - to 00:59:026 - is a good voice so i wannna hold it


Also is the map finished after the last kiai? or are you still working on that? there's a lot going on in the song after it so i wasn't sure
it is finished

Ok That's all, I checked the rest of the map and it all felt fine to me.
And your map is pretty cool and creative :)
Good luck!
thanks for mod! :)
FlobuFlobs
Ni Hao

  1. 00:03:629 (1) - Missed Finish, you added one before and after this circle too
  2. 00:16:028 (1,2) - Space those to abit more away from 00:15:628 (2) - , it looks like a 1/4 pattern since you alread used spaced 1/4 00:13:929 (1,2) - and afterwards again 00:16:828 (2,1,2) -
  3. 02:08:421 (1,1,1) - Dont use those nc here, you've used them to show rhythm changes and spacing changes in the previous section, so it makes no sense here and confuses
  4. 02:10:021 (1,1,1) - 02:11:621 (1,1,1) - 02:13:521 (1,1,1,2,3,4) - 02:14:821 (1,1,1) - 02:16:420 (1,1,1) - 02:18:020 (1,1,1) - same problem ^
  5. 02:21:220 (1,2,3) - here you stopped using those nc patterns for some reason?
  6. 02:33:219 (1,1,1,1) - 02:58:818 (1,1,1,1) - again missleading nc pattern
  7. 00:18:428 - you made the claps clickable so far, do it here too by adding a circle instead repeat slider
  8. after you used such a large jump here 00:46:426 (1,1) - it feels underwhelming here 00:48:426 (1) - which has a way louder note then the other one, i guess ctrl+g would fix it?
  9. 00:32:427 - at this part i dont even know what rhythm you are following anymore, in the previous part you followed mostly claps but here are they on even 1/2 beat but you emphasize like random ticks and just keep using the same pattern as before
  10. 00:53:826 - 00:54:226 - why arent here 1/4? would a nice to make 00:54:826 (1,1) - more readable, otherwise the play might think you dont map 1/4 on this part
  11. 00:59:226 - how about a 1/4 white tick and 1/2 slider on the red tick? the repeater feels weak on the red tick which has a loud note
  12. I would decrase the OD abit since there are many rhythm changes which makes it alread hard enough to accurate play 8.2 -> 7.5
Please, Take your time to answer my Mods
Topic Starter
Yugu

FlobuFlobs wrote:

Ni Hao

  1. 00:03:629 (1) - Missed Finish, you added one before and after this circle too fixed
  2. 00:16:028 (1,2) - Space those to abit more away from 00:15:628 (2) - , it looks like a 1/4 pattern since you alread used spaced 1/4 00:13:929 (1,2) - and afterwards again 00:16:828 (2,1,2) - fixed
  3. 02:08:421 (1,1,1) - Dont use those nc here, you've used them to show rhythm changes and spacing changes in the previous section, so it makes no sense here and confuses
  4. 02:10:021 (1,1,1) - 02:11:621 (1,1,1) - 02:13:521 (1,1,1,2,3,4) - 02:14:821 (1,1,1) - 02:16:420 (1,1,1) - 02:18:020 (1,1,1) - same problem ^ all fixed ( 02:18:020 (1,1,1) - change slider speed still the same color?)
  5. 02:21:220 (1,2,3) - here you stopped using those nc patterns for some reason? i think if they are the same color will be more beautiful and easier to read them cuz they are almost the same slider shape and they are no symmetry(from 02:08:421 - to 02:20:820 - is symmetry mode so i make them NC at first)
  6. 02:33:219 (1,1,1,1) - 02:58:818 (1,1,1,1) - again missleading nc pattern they are change slider speed so strong so i wanna hold them :thinking:
  7. 00:18:428 - you made the claps clickable so far, do it here too by adding a circle instead repeat slider fixed
  8. after you used such a large jump here 00:46:426 (1,1) - it feels underwhelming here 00:48:426 (1) - which has a way louder note then the other one, i guess ctrl+g would fix it? i wanna hold it cuz if ctrl g the flow will no good and if i ctrll g it , the long~ and fast~ slider will appear so fast and playability will become very low . :?
  9. 00:32:427 - at this part i dont even know what rhythm you are following anymore, in the previous part you followed mostly claps but here are they on even 1/2 beat but you emphasize like random ticks and just keep using the same pattern as before i m simultaneously following clap and sonud(the mean is all sound in the music). the music is the same as before if my ear are not bad . the volume of backgroud sonud is continue to increase but other sound is the same
  10. 00:53:826 - 00:54:226 - why arent here 1/4? would a nice to make 00:54:826 (1,1) - more readable, otherwise the play might think you dont map 1/4 on this part i think from 00:53:826 - to 00:54:026 - 's sound is more obviously than 00:53:926 - so i just make a slider :?
  11. 00:59:226 - how about a 1/4 white tick and 1/2 slider on the red tick? the repeater feels weak on the red tick which has a loud note but this slider is follow the voice :o
  12. I would decrase the OD abit since there are many rhythm changes which makes it alread hard enough to accurate play 8.2 -> 7.5 hmm....i think it is hard too.(but why still just 4.38*!!! :o ). i will change OD to 7.5
Please, Take your time to answer my Mods
thanks for mod! :) :)
Kawa
Heya! Super late short NM from my queue~

I'm still very inexperienced so take everything I say from a very subjective point of view.

[General]
  1. I don't know if it's absolutely necessary but it's always a good idea to have consistent combo colors through all difficulties.
    Seeing as how you tried matching them to the backgrounds, maybe try picking a single set of colors that fits all the backgrounds used.
  2. In addition to the point above, try using slightly brighter colors. A majority of players play with a 100% dimmed background where darker approach circles are hardly visible.
    Clickie
  3. Cobmo colors are also pretty inconsistently placed. Try starting a new combo color on every or every second big white tick instead of adding new combos randomly or based on sounds in the song. Example
[Normal]
  1. This difficulty has some pretty interesting choices of rhythm and placement which might make it harder for the players around the Normal diff skill level.
    That's why I'll focus more on balancing the harder parts of the difficulty rather polishing some other parts. Here's a neat list of what to pay attention to
  2. Maybe decrease the HP and OD to 3 or at least 4.
    The CS is pretty high too but I'll let you be the judge of that since changing it might break some patterns.
  3. 00:21:428 (3,4,5) - This is pretty tight together and a bit unreadable for a Normal difficulty, try spacing it out a bit, like this for example.
  4. 00:35:627 (2,3,4,5) - I'd recommend against using overlapping patterns in this difficulty, it's okay for harder difficulties but in a Normal it's pretty hard to read for the less experienced players.
  5. 02:18:020 (1) - This spinner is pretty short, the general guideline is to keep spinners in Normal difficulties at least 3 beats long. Try extending the end of the spinner to 02:19:220 - .
    Clickie
  6. 02:22:220 (2,1,2,3,1,2,3,1,1,2) - This is a long "stream" of 1/2 gaps, try shortening some sliders to make occasional 1/1 gaps in between.
    The way it is right now, along with the overlapping slider placement is very difficult to read.
  7. 02:35:019 (2,1,2,3,1,2,3,1,1,2) - Another similar difficult part. It might be a good idea to ask some less experienced players to play the difficulty and give you feedback on this particular part.
[Ni Hao]
  1. 00:15:229 (2,1,2) - This looks pretty odd and the 1/4 jump followed by a sudden back-upwards slider can be uncomfortable, try changing the pattern to something like this. Note how the 1,2 is now stacked and the jump distance from 2->1 is still the same.
    00:21:628 (2,1,2) - You can use the same idea here,
  2. 00:20:028 (2,1,2) - The jump from the slider to 1 is huge here while there's also no sound that would justify such a huge jump, consider bringing them closer.
  3. 00:29:528 (2,3,4,5,6) - This is way difficult. Also the spacing between these two 00:29:628 (3,4) - is big, especially since this is a 1/4 stream.
    If you want to keep the shape of the pattern the same, flip 00:29:628 (3,4) - upside down or rotate it by 180 degrees.
  4. 00:33:227 (1,2) - Another big jump without a justified background sound, I recommend you CTRL+G the slider.
  5. 01:43:823 (1,2,3,4,1) - Alternating between 1/4 and 1/2 rhythms on the same stack can be really confusing.
    You could move the 4th note (the one between the triple and the slider) slightly away while keeping the triple stacked on the sliderhead like this.
    Same goes for 01:47:022 (1,2,3,4,1) - , 01:50:222 (1,2,3,4) - , 01:56:622 (1,2,3,4,1) - , 01:59:822 (1,2,3,4,1) - and 02:03:021 (1,2,3,4) - . You can skip those without the slider underneath but I really recommend changing the ones that do follow up with one.

The mapset uses a unique style I'm not that familiar with yet so excuse me if any of the parts I mentioned were fully intended to be like that.
Hope this was somewhat helpful, good luck~
Topic Starter
Yugu

Kawa wrote:

Heya! Super late short NM from my queue~

I'm still very inexperienced so take everything I say from a very subjective point of view.

[General]
  1. I don't know if it's absolutely necessary but it's always a good idea to have consistent combo colors through all difficulties.
    Seeing as how you tried matching them to the backgrounds, maybe try picking a single set of colors that fits all the backgrounds used.it s unnecessary
  2. In addition to the point above, try using slightly brighter colors. A majority of players play with a 100% dimmed background where darker approach circles are hardly visible.
    Clickie
    fixed
  3. Cobmo colors are also pretty inconsistently placed. Try starting a new combo color on every or every second big white tick instead of adding new combos randomly or based on sounds in the song. Example
I don t think so cuz i use NC to show slider speed change so if it s change color player will know slider speed will change

[Normal]
  1. This difficulty has some pretty interesting choices of rhythm and placement which might make it harder for the players around the Normal diff skill level.
    That's why I'll focus more on balancing the harder parts of the difficulty rather polishing some other parts. Here's a neat list of what to pay attention to
  2. Maybe decrease the HP and OD to 3 or at least 4. fixed
    The CS is pretty high too but I'll let you be the judge of that since changing it might break some patterns. yee i don t wanna change CS
  3. 00:21:428 (3,4,5) - This is pretty tight together and a bit unreadable for a Normal difficulty, try spacing it out a bit, like this for example. fixed and good idea
  4. 00:35:627 (2,3,4,5) - I'd recommend against using overlapping patterns in this difficulty, it's okay for harder difficulties but in a Normal it's pretty hard to read for the less experienced players. fixed
  5. 02:18:020 (1) - This spinner is pretty short, the general guideline is to keep spinners in Normal difficulties at least 3 beats long. Try extending the end of the spinner to 02:19:220 - .
    Clickie
  6. 02:22:220 (2,1,2,3,1,2,3,1,1,2) - This is a long "stream" of 1/2 gaps, try shortening some sliders to make occasional 1/1 gaps in between.
    The way it is right now, along with the overlapping slider placement is very difficult to read.
  7. 02:35:019 (2,1,2,3,1,2,3,1,1,2) - Another similar difficult part. It might be a good idea to ask some less experienced players to play the difficulty and give you feedback on this particular part.
last part all remap↑
[Ni Hao]
  1. 00:15:229 (2,1,2) - This looks pretty odd and the 1/4 jump followed by a sudden back-upwards slider can be uncomfortable, try changing the pattern to something like this. Note how the 1,2 is now stacked and the jump distance from 2->1 is still the same. i think it s ok cuz bpm just 150 even you can circle it and normally the player who can play 4.4* maps also can play this
    00:21:628 (2,1,2) - You can use the same idea here,
  2. 00:20:028 (2,1,2) - The jump from the slider to 1 is huge here while there's also no sound that would justify such a huge jump, consider bringing them closer. fixed
  3. 00:29:528 (2,3,4,5,6) - This is way difficult. Also the spacing between these two 00:29:628 (3,4) - is big, especially since this is a 1/4 stream.
    If you want to keep the shape of the pattern the same, flip 00:29:628 (3,4) - upside down or rotate it by 180 degrees. i think it s also ok cuz cursor is almost stay in place when player want to drag the slider . in fact they are like a 2 notes stream
  4. 00:33:227 (1,2) - Another big jump without a justified background sound, I recommend you CTRL+G the slider. reason the same as ^ and 00:33:027 (4,1,2) - just like a circle and 00:33:427 (2) - can show the long background sound
  5. 01:43:823 (1,2,3,4,1) - Alternating between 1/4 and 1/2 rhythms on the same stack can be really confusing.
    You could move the 4th note (the one between the triple and the slider) slightly away while keeping the triple stacked on the sliderhead like this.
    Same goes for 01:47:022 (1,2,3,4,1) - , 01:50:222 (1,2,3,4) - , 01:56:622 (1,2,3,4,1) - , 01:59:822 (1,2,3,4,1) - and 02:03:021 (1,2,3,4) - . You can skip those without the slider underneath but I really recommend changing the ones that do follow up with one.
    they have shrink ring i think player can read but let me think more about it

The mapset uses a unique style I'm not that familiar with yet so excuse me if any of the parts I mentioned were fully intended to be like that.
Hope this was somewhat helpful, good luck~
thanks for hard work!!
it s useful :)
Ohwow
m4m

such a weird song to map xD

bpm = 150, not sure why you made it 150.01

[normal]
I'd recommend just skipping to 00:26:028 - because the rhythm of the beginning is really confusing for players at this difficulty level.
00:05:029 (2) - fix DS
00:51:626 (1,2) - ^
00:16:428 (4,1) - ^
00:18:428 (4,5) - ^
better recheck your DS cuz there are plenty that are unsnapped.
00:15:029 (1,2) - not a big fan of these kinds of overlaps, they make it really clumpy looking, but your choice.
00:23:428 (2,1) - these 2 objects are too close to touching, space them out more.
00:30:228 (1) - I'd recommend doing something else to make 00:30:228 - and 00:30:627 - clickable. Also, why is this one repeating and 00:33:427 (2) - not?
00:37:427 (5) - move this to the left a bit so it looks more symmetrical to 00:36:827 (4) -
00:53:426 (1,2,3) - not liking how the weak sounds are clickable and the loud sounds are not.
01:06:625 (2,3,1) - yeah again not a big fan of clumping these objects together. I'd recommend to not touch (2) with (1)
01:50:222 (1) - why the NC here.
I recommend just NC every measure instead of every half-measure.
01:47:622 (4) - NC

[Hyper]
I'd recommend to rename this to Hard. Hyper is usually used when there are multiple hard difficulties.
Same to what i said about the normal diff, the beginning rhythm is kinda too wacky to be readable by players at this level.
00:38:827 (1) - There isn't anything special to have a SV change here. The sound that occurs here happens multiple times throughout the kiai. Applies to all instances.
01:09:025 (1) - This one really stands out. If you're going to do this sliderat, do something similar for 01:10:825 (1) - 01:12:225 (1) - 01:13:825 (1) - etc etc, because it just felt like you became lazy after that slider and made everything else just a straight slider.
01:42:823 (1,2,3) - DS, those 3 notes are not spaced the same.
01:44:223 (2,1,2,3) - Differentiate the rhythms with different spacing, not similar spacing. And even if you decide to make them the same spacing, actually make them the same (right now they are slightly spaced differently)
02:09:021 (3,1) - should be spaced farther, not close. like how you did 02:12:221 (3,1) -

Gl
Topic Starter
Yugu

Ohwow wrote:

m4m

such a weird song to map xD

bpm = 150, not sure why you made it 150.01 i tset bpm with software and get 150.01 XD

[normal]
I'd recommend just skipping to 00:26:028 - because the rhythm of the beginning is really confusing for players at this difficulty level.
00:05:029 (2) - fix DS omg fixed
00:51:626 (1,2) - ^
00:16:428 (4,1) - ^
00:18:428 (4,5) - ^ ^
better recheck your DS cuz there are plenty that are unsnapped.
00:15:029 (1,2) - not a big fan of these kinds of overlaps, they make it really clumpy looking, but your choice.
00:23:428 (2,1) - these 2 objects are too close to touching, space them out more. fixed
00:30:228 (1) - I'd recommend doing something else to make 00:30:228 - and 00:30:627 - clickable. Also, why is this one repeating and 00:33:427 (2) - not? i think i will not change it . 00:33:427 (2) - same as 00:27:028 (2) -
00:37:427 (5) - move this to the left a bit so it looks more symmetrical to 00:36:827 (4) - fixed
00:53:426 (1,2,3) - not liking how the weak sounds are clickable and the loud sounds are not. but i feel it good :?
01:06:625 (2,3,1) - yeah again not a big fan of clumping these objects together. I'd recommend to not touch (2) with (1) changed slider shape
01:50:222 (1) - why the NC here. follow the voice changes
I recommend just NC every measure instead of every half-measure.
01:47:622 (4) - NC fixed

[Hyper]
I'd recommend to rename this to Hard. Hyper is usually used when there are multiple hard difficulties.
Same to what i said about the normal diff, the beginning rhythm is kinda too wacky to be readable by players at this level. fixed
00:38:827 (1) - There isn't anything special to have a SV change here. The sound that occurs here happens multiple times throughout the kiai. Applies to all instances. Not sure what you mean :thinking:
01:09:025 (1) - This one really stands out. If you're going to do this sliderat, do something similar for 01:10:825 (1) - 01:12:225 (1) - 01:13:825 (1) - etc etc, because it just felt like you became lazy after that slider and made everything else just a straight slider. fixed
01:42:823 (1,2,3) - DS, those 3 notes are not spaced the same. fixed
01:44:223 (2,1,2,3) - Differentiate the rhythms with different spacing, not similar spacing. And even if you decide to make them the same spacing, actually make them the same (right now they are slightly spaced differently)
02:09:021 (3,1) - should be spaced farther, not close. like how you did 02:12:221 (3,1) - this part is symmetry

Gl
thanks for mod! :)
Kroytz
w
Ni Hao
00:22:828 (1,1,1,1,1) - I think I understand what youre going for here by reducing the object density for the music, but maybe try to capture all the missing beats and reduce the SV of the sliders to make it 'feel' slower. Currently the undermapping is a bit.. off

00:26:028 (1) - From this moment up until before the kiai, I'm having trouble understanding the rhythm you used. In the first measure there's this obvious blue tick 00:26:728 - that gets ignored but then reappears here 00:29:928 - and then misses 00:33:127 - yeah I'm not entirely sure.
This one 00:30:627 (1) - goes over the downbeat but is similar to this sound 00:27:428 (3) -
the second measure is more intense than the first, and the third is more intense than the second, but the fourth measure goes back to being really weak? Yeah so, I think the best solution is to try and keep your rhythms simplistic rather than trying to over-complicate things by following too many things at seemingly random points.

00:41:027 (1,2,1) - Spacing is confusing here since the bigger spacing is treated as 1/4 but the smaller spacing is 1/2

00:43:427 (1) - Maybe remove repeat and have the red beat clickable

00:44:427 (1,2,3,4,5,6,7,8) - completely overmapped... only 00:45:027 (7,8) - has the extra beats

00:45:826 (1) - this goes over a stronger white and then the red tick (which to me sounds stronger than the white) gets underappreciated as a slider-end so... this slider is really out of place

00:45:826 (1) - repeat hits the stronger beat when that would be better to be clickable

A lot of these things happen quite frequently throughout the kiai so I won't point each one of them out but just make sure that the strong beats are clickable or if not, then have some good justification as to why they aren't.

01:10:025 (1,1,1,1) - Not sure why this is treated differently SVs than the others. This is the same sounds as before

01:16:824 (3) - This shouldnt be a buzz slider, sound is different than the former two. Probably 1/2

01:42:823 (1) - Honestly, this pattern here and the repeating sections aren't very... creative imo. You did it a bit better here 01:49:222 (1,2,3,1,2,3,4,1,2,3,4) - but for the triangle sections, the music isn't all that repeated, there's different pitches and slightly altered rhythm that you can play around with more to the editor.

01:55:622 (1) - Repeating it here again is not very creative again either. I suppose it's up for interpretation (obviously) but there's just a lot of things you can do to keep the map flowing rather than having it stagnate.

02:31:419 (3,1) - Spacing between these two implies a 1/4 like the previous designs. Might want to move this elsewhere or something

02:36:619 (1) - Can't understand this. It overlaps the white tick which holds a very strong vocal so... yeah idk

02:43:019 (1) - ^

02:57:418 (1,2,3,4) - er... I dont know about this lol. seems to be forcing the rhythm to hard there. design looks a bit messy imo x-x

03:02:217 (1,2,3) - In this section since all the sliders are more spaced, how come these are still stacked? might be more interesting to also space these along with the sliders for more movement and stuff

applies to all stacks there

sorry i'm not good at modding lower diffs but I hope this can help in some way! :)
Topic Starter
Yugu

Kroytz wrote:

w
Ni Hao
00:22:828 (1,1,1,1,1) - I think I understand what youre going for here by reducing the object density for the music, but maybe try to capture all the missing beats and reduce the SV of the sliders to make it 'feel' slower. Currently the undermapping is a bit.. off change slider speed and follow all sonud :)

00:26:028 (1) - From this moment up until before the kiai, I'm having trouble understanding the rhythm you used. In the first measure there's this obvious blue tick 00:26:728 - that gets ignored but then reappears here 00:29:928 - and then misses 00:33:127 - yeah I'm not entirely sure. oh.......i will add a note at 00:26:728 - 00:33:127 -

This one 00:30:627 (1) - goes over the downbeat but is similar to this sound 00:27:428 (3) -
the second measure is more intense than the first, and the third is more intense than the second, but the fourth measure goes back to being really weak? Yeah so, I think the best solution is to try and keep your rhythms simplistic rather than trying to over-complicate things by following too many things at seemingly random points. i will try to make it more concise

00:41:027 (1,2,1) - Spacing is confusing here since the bigger spacing is treated as 1/4 but the smaller spacing is 1/2 fixed

00:43:427 (1) - Maybe remove repeat and have the red beat clickable

00:44:427 (1,2,3,4,5,6,7,8) - completely overmapped... only 00:45:027 (7,8) - has the extra beats

00:45:826 (1) - this goes over a stronger white and then the red tick (which to me sounds stronger than the white) gets underappreciated as a slider-end so... this slider is really out of place

00:45:826 (1) - repeat hits the stronger beat when that would be better to be clickable

A lot of these things happen quite frequently throughout the kiai so I won't point each one of them out but just make sure that the strong beats are clickable or if not, then have some good justification as to why they aren't. i remap this kiai and all strong beats will be clickable :) and i also fix them ^^

01:10:025 (1,1,1,1) - Not sure why this is treated differently SVs than the others. This is the same sounds as before but i think that sounds is different from other sounds :?

01:16:824 (3) - This shouldnt be a buzz slider, sound is different than the former two. Probably 1/2 fixed

01:42:823 (1) - Honestly, this pattern here and the repeating sections aren't very... creative imo. You did it a bit better here 01:49:222 (1,2,3,1,2,3,4,1,2,3,4) - but for the triangle sections, the music isn't all that repeated, there's different pitches and slightly altered rhythm that you can play around with more to the editor. uh..... let me think about it

01:55:622 (1) - Repeating it here again is not very creative again either. I suppose it's up for interpretation (obviously) but there's just a lot of things you can do to keep the map flowing rather than having it stagnate. from 01:42:823 - to 01:55:622 - is a part (or placement mode) and from 01:55:622 - to 02:08:421 - have the same sounds(voice?) so i wanna make they more regular

02:31:419 (3,1) - Spacing between these two implies a 1/4 like the previous designs. Might want to move this elsewhere or something fixed

02:36:619 (1) - Can't understand this. It overlaps the white tick which holds a very strong vocal so... yeah idk i wanna follow the voice :thinking: is it necessary to change it or not?

02:43:019 (1) - ^

02:57:418 (1,2,3,4) - er... I dont know about this lol. seems to be forcing the rhythm to hard there. design looks a bit messy imo x-x 02:56:718 (2,1) - slider(1)'s head overlap on the half of slider(2)'s body XD also i just wanna follow my symmetry style

03:02:217 (1,2,3) - In this section since all the sliders are more spaced, how come these are still stacked? might be more interesting to also space these along with the sliders for more movement and stuff i think stack them can divide the rhythm :o

applies to all stacks there

sorry i'm not good at modding lower diffs but I hope this can help in some way! :)
thanks for mod and hard work
it s very useful! :)
Maxylan
English mod here!
M4M From your queue~

[Ni Hao]
00:26:028 (1) - There's such a build up/strong sound so consider switching this circle up with a quick slider or add some spacing.
00:44:427 (1,2,3,4,5,6,7,8) - This entire stream is an overmap. I can tell you're trying to follow the "Excuse me"
but it doesn't even do that at for example 00:44:627 (3) - 00:44:827 (5)
00:45:826 (1) - Consider making it smaller, lowering SV a little bit. Currently it's a guaranteed 100 or 50 at every playthrough I did, I may not be the best player but I can pass 6* maps so that gives my words some meaning, if you ask me.
00:48:426 (1) - Same here, but this is even worse because it's larger than one beat, it has a slider tick in it. If you can't follow perfectly it means 50 score or a fail.
00:48:426 (1,1,1) - I think it's a cool pattern, the way you managed to blanket the sliders. But that doesn't change the fact that it's insanely difficult to play.
01:01:225 (1,1) - Again with the high speed/SV sliders. Avoid having slider ticks in them
01:16:824 (3) - Add distance on this note, to distinguish the sound on the white tick compared to 01:16:624 (2)
01:44:223 (4) - 01:47:421 (4) - 01:57:022 (4) - 02:00:222 (4) - 02:25:820 (1) - Again add distance to make the sound on 01:44:423 (1) - more emphasised
(For example, like you did here 01:50:622 (4,1) ) You might say "oh but it's the maps gimmick to make it hard to read" but you should at least consider emphasising sound on more places where the cursor is just standing still.
01:55:422 (3,4) - Overmapped, it's a simple "ahh" sound here so a single circle or a 1/4 slider would work.
01:58:822 (1) - Add distance. It's an important sound.

Optional/Not important:
00:21:628 (2,1,2) - These are almost unreadable at the AR.
00:37:727 (2) - I think these are close to unreadable.
00:57:426 (1,2) - That's an uncomfortable change of flow, but it isn't important.

[Hard]
01:01:225 (1) - Add some more distance from 01:01:025 (6) -
01:23:624 (1) - Same ^^
01:57:522 (2) - 02:02:321 (2) - 02:02:621 (3) - 02:08:721 (2) - 02:09:021 (3) - 02:10:321 (2) - 02:11:921 (2,3) - 02:15:121 (2,3) - 02:16:720 (2,3) - 02:23:120 (2) - White tick right infront of this one is missing a very strong sound. I know you're mapping vocals here but dominant sounds like those feels wierd to play when ignored.
02:14:821 (1) - From this bookmark you added you can tell the drum sounds are speeding up. This would be a good time to actually start mapping the drums only instead of my suggestion for the previous section which was drums and vocals.
02:24:720 (2,2,2,2,2,2,2) - And soooo many more! Goes back to my aforementioned point. But because this is a kiai part, maybe you don't have to be afraid to map it quick? Use for example 1/4'th sliders or doubbletaps with small (but still noticable) jumps?

Optional/Not Important:
Move this slider 03:12:217 (2) to the white tick, and place something else to emphasise the red tick that it's currently on. The white tick is infinitely more important and so it should be emphasised through clicking instead of releasing a slider end.

Great map! I love these interesting types of maps with gimmicks and hard-to-read circles! My guess is this will be alot more rankable if you follow the suggestions in mod :)
Topic Starter
Yugu

Maxylan wrote:

English mod here!
M4M From your queue~

[Ni Hao]
00:26:028 (1) - There's such a build up/strong sound so consider switching this circle up with a quick slider or add some spacing. not good idea
00:44:427 (1,2,3,4,5,6,7,8) - This entire stream is an overmap. I can tell you're trying to follow the "Excuse me"
but it doesn't even do that at for example 00:44:627 (3) - 00:44:827 (5) i remap before your mod so it s fixed
00:45:826 (1) - Consider making it smaller, lowering SV a little bit. Currently it's a guaranteed 100 or 50 at every playthrough I did, I may not be the best player but I can pass 6* maps so that gives my words some meaning, if you ask me. ^
00:48:426 (1) - Same here, but this is even worse because it's larger than one beat, it has a slider tick in it. If you can't follow perfectly it means 50 score or a fail. but it s a ease slider i think player will easy to drag it at least i can
00:48:426 (1,1,1) - I think it's a cool pattern, the way you managed to blanket the sliders. But that doesn't change the fact that it's insanely difficult to play. their slider head is close so i also think it is playable
01:01:225 (1,1) - Again with the high speed/SV sliders. Avoid having slider ticks in them i think keep it as is better
01:16:824 (3) - Add distance on this note, to distinguish the sound on the white tick compared to 01:16:624 (2) change it become 1/2 slider
01:44:223 (4) - 01:47:421 (4) - 01:57:022 (4) - 02:00:222 (4) - 02:25:820 (1) - Again add distance to make the sound on 01:44:423 (1) - more emphasised
(For example, like you did here 01:50:622 (4,1) ) You might say "oh but it's the maps gimmick to make it hard to read" but you should at least consider emphasising sound on more places where the cursor is just standing still. i wanna hold the design cuz this part is pave the way to kiai
01:55:422 (3,4) - Overmapped, it's a simple "ahh" sound here so a single circle or a 1/4 slider would work. two vibrato and if it s overmap i think it s reasonable
01:58:822 (1) - Add distance. It's an important sound. ^^

Optional/Not important:
00:21:628 (2,1,2) - These are almost unreadable at the AR. i think it s okay cuz bpm150 is low bpm and 00:21:928 (1,2) - even can click it
00:37:727 (2) - I think these are close to unreadable. the slider head is so big
00:57:426 (1,2) - That's an uncomfortable change of flow, but it isn't important.

[Hard]
01:01:225 (1) - Add some more distance from 01:01:025 (6) - It is not necessary 01:00:426 (3,6,1) - they have the same ds
01:23:624 (1) - Same ^^ ^
01:57:522 (2) - 02:02:321 (2) - 02:02:621 (3) - 02:08:721 (2) - 02:09:021 (3) - 02:10:321 (2) - 02:11:921 (2,3) - 02:15:121 (2,3) - 02:16:720 (2,3) - 02:23:120 (2) - White tick right infront of this one is missing a very strong sound. I know you're mapping vocals here but dominant sounds like those feels wierd to play when ignored. i think hard diff should follow obvious voice
02:14:821 (1) - From this bookmark you added you can tell the drum sounds are speeding up. This would be a good time to actually start mapping the drums only instead of my suggestion for the previous section which was drums and vocals. same reason ^
02:24:720 (2,2,2,2,2,2,2) - And soooo many more! Goes back to my aforementioned point. But because this is a kiai part, maybe you don't have to be afraid to map it quick? Use for example 1/4'th sliders or doubbletaps with small (but still noticable) jumps? ^

Optional/Not Important:
Move this slider 03:12:217 (2) to the white tick, and place something else to emphasise the red tick that it's currently on. The white tick is infinitely more important and so it should be emphasised through clicking instead of releasing a slider end. not good idea i think

Great map! I love these interesting types of maps with gimmicks and hard-to-read circles! My guess is this will be alot more rankable if you follow the suggestions in mod :)
thanks for mod!
Fursum
From M4M q for this map

[Normal]

00:28:228 (3,4,1) - There are similar cramped patterns like this, I think they should be simplified, maybe use 00:31:427 (2,3) - this here because its the same sound and its simpler.

01:06:625 (2) - This is another example, you could angle the reverse slider to make it cleaner.

01:20:224 (1) - Why not do something like 01:07:425 (1) - again? Its the same sound

02:07:621 (3,4) - This could flow better, something like this maybe.

02:14:821 - This section needs more buildup, could be denser.

02:26:020 (1) - Missing hitsounds

It would be nice if the curved and straight sliders had some structure behind them and not just alternating. Like the highest pitches could be straight and lower ones could be curved.

[Hard]

01:14:425 - Going over this sound with a straight slider doesn't feel good.
01:26:624 (1) - ^

01:42:823 - Different timing gaps isn't expressed well in this section, you used NC to show the first 1/2 but it isn't apparent here 01:43:823 (1,2) - and 01:45:423 (1,2,3) - here etc.
The patterns are consistent with the NC usage but the intro to the rythm patterns could be better. You could use slider heavy rythms first then slowly introduce more circles as its a buildup and helps with establishing the rythm.

[Ni Hao]

00:15:528 (1,2) - Alternating this with 00:18:728 (1,2,3) - doesn't feel right, they play completely differently yet its the same sound.

00:38:827 - The sv changes in this section doesn't look like its structured. It sometimes increases with the strong vocals and sometimes just the pitch of the synth.
To give an example, a high pitch synth with slow sv 00:38:827 (1) -
Normal vocal with low pitch but high sv 00:40:227 (1) -

01:01:225 (1,1) - These shapes are harder to follow, something simpler like this 00:48:426 (1,1) - with lower sv (because no vocals) could work.

01:07:425 (1) - This sound should stand out more imo, 01:20:224 (1) - this is better because of the flow, although its still similar to 01:12:225 (1) -

01:26:624 (1) - Different sounds in a straight slider

01:28:224 (1) - This doesn't fit here imo, the previous slider already has the end curved to allow for some leniency so you could start the second slider from above, it would flow better.

02:21:220 (1,2,3) - These patterns are too straining imo, a curved slider end could help with leniency so you wont have to snap as much or something like this section 02:35:619 (1,2,3) -

03:11:017 (1) - This long slider doesn't really fit because it starts on a filler and skips one note.
Topic Starter
Yugu

Fursum wrote:

From M4M q for this map

[Normal]

00:28:228 (3,4,1) - There are similar cramped patterns like this, I think they should be simplified, maybe use 00:31:427 (2,3) - this here because its the same sound and its simpler. i make them more openly

01:06:625 (2) - This is another example, you could angle the reverse slider to make it cleaner. i think it s not good idea

01:20:224 (1) - Why not do something like 01:07:425 (1) - again? Its the same sound they are the same i think except for shape

02:07:621 (3,4) - This could flow better, something like this maybe. good!! i like it

02:14:821 - This section needs more buildup, could be denser. normal diff is not suitable complex rhythm

02:26:020 (1) - Missing hitsounds fixed

It would be nice if the curved and straight sliders had some structure behind them and not just alternating. Like the highest pitches could be straight and lower ones could be curved.

[Hard]

01:14:425 - Going over this sound with a straight slider doesn't feel good. 01:14:425 - this sound is on the basis of 01:13:825 - and 01:13:825 - should clickable so i think just a straight slider is good
01:26:624 (1) - ^

01:42:823 - Different timing gaps isn't expressed well in this section, you used NC to show the first 1/2 but it isn't apparent here 01:43:823 (1,2) - and 01:45:423 (1,2,3) - here etc.
The patterns are consistent with the NC usage but the intro to the rythm patterns could be better. You could use slider heavy rythms first then slowly introduce more circles as its a buildup and helps with establishing the rythm.
i think the patterns is more useful than NC first 1/2 to show the rythm :?
[Ni Hao]

00:15:528 (1,2) - Alternating this with 00:18:728 (1,2,3) - doesn't feel right, they play completely differently yet its the same sound. i think sounds are different cuz 00:15:528 (1,2) - have high tone and 00:18:728 (1,2,3) - have low tone

00:38:827 - The sv changes in this section doesn't look like its structured. It sometimes increases with the strong vocals and sometimes just the pitch of the synth.
To give an example, a high pitch synth with slow sv 00:38:827 (1) -
Normal vocal with low pitch but high sv 00:40:227 (1) -
but i use high and low speeds swap . they are regularly . will not make player confused i think

01:01:225 (1,1) - These shapes are harder to follow, something simpler like this 00:48:426 (1,1) - with lower sv (because no vocals) could work. i will try to make a softer slider

01:07:425 (1) - This sound should stand out more imo, 01:20:224 (1) - this is better be cause of the flow, although its still similar to 01:12:225 (1) - i don t wanna chenge it sry :?

01:26:624 (1) - Different sounds in a straight slider i wanna follow the pattern like before

01:28:224 (1) - This doesn't fit here imo, the previous slider already has the end curved to allow for some leniency so you could start the second slider from above, it would flow better. i think it s fine

02:21:220 (1,2,3) - These patterns are too straining imo, a curved slider end could help with leniency so you wont have to snap as much or something like this section 02:35:619 (1,2,3) - only 150bpm i think it s okay . i have tested by myself it s fine i think

03:11:017 (1) - This long slider doesn't really fit because it starts on a filler and skips one note. 03:11:017 - is a sound so there is a slider head here is also reasonable i think . and 03:11:217 - 's sound can be reflected through the graphics
thanks for mod !
i will mod your map tomorrow :)
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Hard]
Object at 00:29:928 - should be placed at: [88, 301] currently at: [89, 302] to move in line with slider at time 00:29:628 -
Object at 00:30:028 - should be placed at: [87, 308] currently at: [88, 309] to move in line with slider at time 00:29:628 -
Object at 00:58:026 - should be placed at: [481, 209] currently at: [480, 210] to move in line with slider at time 00:57:626 -
Object at 01:47:022 - should be placed at: [18, 242] currently at: [19, 243] to move in line with slider at time 01:47:222 -
Object at 01:47:122 - should be placed at: [19, 236] currently at: [20, 237] to move in line with slider at time 01:47:222 -
Object at 03:01:517 - should be placed at: [117, 244] currently at: [118, 245] to move in line with slider at time 03:01:817 -

[Ni Hao]
Object at 00:17:128 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:17:228 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:21:628 - should be placed at: [377, 29] currently at: [378, 30] to move in line with slider at time 00:22:028 -
Object at 00:30:627 - should be placed at: [221, 329] currently at: [225, 332] to blanket slider body at time 00:31:027 -
Object at 00:34:627 - should be placed at: [249, 148] currently at: [248, 149] to move in line with slider at time 00:34:827 -
Object at 01:43:923 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:023 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:223 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 02:47:118 - should be placed at: [265, 158] currently at: [266, 159] to move in line with slider at time 02:47:418 -
Object at 03:03:917 - should be placed at: [21, 126] currently at: [22, 127] to move in line with slider at time 03:04:017 -
Object at 03:06:617 - should be placed at: [194, 232] currently at: [191, 237] to blanket slider body at time 03:06:317 -
Object at 03:08:217 - should be placed at: [317, 232] currently at: [321, 237] to blanket slider body at time 03:07:917 -
Object at 03:09:017 - should be placed at: [255, 287] currently at: [256, 288] to move in line with slider at time 03:09:517 -

[Normal]
Object at 00:02:229 - should be placed at: [365, 85] currently at: [365, 82] to blanket slider body at time 00:02:729 -
Object at 00:06:829 - should be placed at: [148, 343] currently at: [151, 343] to blanket slider body at time 00:05:929 -
Object at 00:24:628 - should be placed at: [162, 93] currently at: [165, 93] to blanket slider body at time 00:24:028 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

cute
Topic Starter
Yugu

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Hard]
Object at 00:29:928 - should be placed at: [88, 301] currently at: [89, 302] to move in line with slider at time 00:29:628 -
Object at 00:30:028 - should be placed at: [87, 308] currently at: [88, 309] to move in line with slider at time 00:29:628 -
Object at 00:58:026 - should be placed at: [481, 209] currently at: [480, 210] to move in line with slider at time 00:57:626 -
Object at 01:47:022 - should be placed at: [18, 242] currently at: [19, 243] to move in line with slider at time 01:47:222 -
Object at 01:47:122 - should be placed at: [19, 236] currently at: [20, 237] to move in line with slider at time 01:47:222 -
Object at 03:01:517 - should be placed at: [117, 244] currently at: [118, 245] to move in line with slider at time 03:01:817 -

[Ni Hao]
Object at 00:17:128 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:17:228 - should be placed at: [227, 235] currently at: [227, 232] to blanket slider body at time 00:17:628 -
Object at 00:21:628 - should be placed at: [377, 29] currently at: [378, 30] to move in line with slider at time 00:22:028 -
Object at 00:30:627 - should be placed at: [221, 329] currently at: [225, 332] to blanket slider body at time 00:31:027 -
Object at 00:34:627 - should be placed at: [249, 148] currently at: [248, 149] to move in line with slider at time 00:34:827 -
Object at 01:43:923 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:023 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 01:44:223 - should be placed at: [101, 75] currently at: [102, 76] to move in line with slider at time 01:44:423 -
Object at 02:47:118 - should be placed at: [265, 158] currently at: [266, 159] to move in line with slider at time 02:47:418 -
Object at 03:03:917 - should be placed at: [21, 126] currently at: [22, 127] to move in line with slider at time 03:04:017 -
Object at 03:06:617 - should be placed at: [194, 232] currently at: [191, 237] to blanket slider body at time 03:06:317 -
Object at 03:08:217 - should be placed at: [317, 232] currently at: [321, 237] to blanket slider body at time 03:07:917 -
Object at 03:09:017 - should be placed at: [255, 287] currently at: [256, 288] to move in line with slider at time 03:09:517 -

[Normal]
Object at 00:02:229 - should be placed at: [365, 85] currently at: [365, 82] to blanket slider body at time 00:02:729 -
Object at 00:06:829 - should be placed at: [148, 343] currently at: [151, 343] to blanket slider body at time 00:05:929 -
Object at 00:24:628 - should be placed at: [162, 93] currently at: [165, 93] to blanket slider body at time 00:24:028 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

cute
good work!!!
thanks!
blobdash
Oh shit waddup, M4M from my queue!
Note : If you haven't started modding my map yet, then don't ; mod my "k?d - Birth Of The Universe" map. Thanks! (i'm waiting a BN answer for Reverie, so you know xD)

General
- Hmmm... Why BPM 150.01? Use 150 instead CHANGE IT AFTER APPLYING THE MOD to avoid that things I point out don't work (when changing BPM on the timing setup check "Scale objects to new timing", "resnap slider length" and all the 4 box and then click ok). After that resnap to the new BPM green lines and kiai lines and you're ready to go.
- Your MP3's quality on kiai makes my ears bleed. Use this one instead.
- Your backgrounds aren't compressed, they take around 1mb EACH! There you go. (if you're wondering why i'm using jpg it's because jpeg file format has really awesome compression features, and you're able to save quality while having a 200kb file)
- Perfect White color (255,255,255) isn't allowed because during kiai with effects on (even though nobody plays with it) it blinds you
- You used Kosuke in the tags two times.

Normal
00:15:029 (1) - blanket instead (x:487 y:189)
00:30:228 (1) - I would have done a 1 beat slider instead of a 1/2 reverse (since you don't use a 1/2 reverse at 00:33:427 (2) - )
00:38:027 (1) - Make this one non curved since it's a special sound
01:04:425 (1,2) - Improve this blanket.
01:26:424 (2) - Put this circle at x:64 y:358 for the flow

00:04:029 (1) - Remove NC and put it here 00:03:629 (4) -
00:11:829 (1) - Remove NC
00:20:028 (1) - Remove NC
00:24:628 (1) - Remove NC
00:28:828 (1) - Remove NC and put it here 00:29:228 (2) -
01:11:625 (1) - Remove NC and put it here 01:10:825 (4) -
01:27:424 (1) - Remove NC and put it here 01:26:624 (3) -


Hard
00:44:427 (3,1) - Could blanket
00:49:026 (2,3) - non perfect blanket

Ni Hao
00:11:829 (1) - You could map that part instead of a big reversing slider, and here the sound pitch is going down. I'd suggest straight slider going down.
02:21:220 (1,2,3,1,2,3) - These are too fast for a 4* diff. Reduce SV by 1/4.
02:24:420 (1,2,3) - ^
02:27:620 (1,2,3,1,2,3,1,2,3,1,2,3,2,1,2,3) - ^
etc etc, these are overmapped and this is just unplayable. don't get too technical just for the sake of rising sr
2nd kiai's slider needs to be resnapped to a lower sv

wew, what a happy song O"O
the whole ep is really good, thanks for making me discovering
Topic Starter
Yugu

FruityEnLoops wrote:

Oh shit waddup, M4M from my queue!
Note : If you haven't started modding my map yet, then don't ; mod my "k?d - Birth Of The Universe" map. Thanks! (i'm waiting a BN answer for Reverie, so you know xD)

General
- Hmmm... Why BPM 150.01? Use 150 instead CHANGE IT AFTER APPLYING THE MOD to avoid that things I point out don't work (when changing BPM on the timing setup check "Scale objects to new timing", "resnap slider length" and all the 4 box and then click ok). After that resnap to the new BPM green lines and kiai lines and you're ready to go. okay
- Your MP3's quality on kiai makes my ears bleed. Use this one instead. wow thanks! love you guys
- Your backgrounds aren't compressed, they take around 1mb EACH! There you go. (if you're wondering why i'm using jpg it's because jpeg file format has really awesome compression features, and you're able to save quality while having a 200kb file) I L O V E Y O U G U Y S
- Perfect White color (255,255,255) isn't allowed because during kiai with effects on (even though nobody plays with it) it blinds you fixed
- You used Kosuke in the tags two times. fixed

Normal
00:15:029 (1) - blanket instead (x:487 y:189) i didn t wanna blanket at first
00:30:228 (1) - I would have done a 1 beat slider instead of a 1/2 reverse (since you don't use a 1/2 reverse at 00:33:427 (2) - ) it s makes sense i think . fixed
00:38:027 (1) - Make this one non curved since it's a special sound fixed
01:04:425 (1,2) - Improve this blanket. i think it s good
01:26:424 (2) - Put this circle at x:64 y:358 for the flow fixed

00:04:029 (1) - Remove NC and put it here 00:03:629 (4) -
00:11:829 (1) - Remove NC
00:20:028 (1) - Remove NC
00:24:628 (1) - Remove NC
00:28:828 (1) - Remove NC and put it here 00:29:228 (2) -
01:11:625 (1) - Remove NC and put it here 01:10:825 (4) -
01:27:424 (1) - Remove NC and put it here 01:26:624 (3) -
all fixed and thanks hard work

Hard
00:44:427 (3,1) - Could blanket i don t wanna blanket it
00:49:026 (2,3) - non perfect blanket fixed

Ni Hao
00:11:829 (1) - You could map that part instead of a big reversing slider, and here the sound pitch is going down. I'd suggest straight slider going down. i don t wanna change this part :?
02:21:220 (1,2,3,1,2,3) - These are too fast for a 4* diff. Reduce SV by 1/4. i don't think so
02:24:420 (1,2,3) - ^
02:27:620 (1,2,3,1,2,3,1,2,3,1,2,3,2,1,2,3) - ^
etc etc, these are overmapped and this is just unplayable. don't get too technical just for the sake of rising sr
2nd kiai's slider needs to be resnapped to a lower sv I need to wait and see again

wew, what a happy song O"O
the whole ep is really good, thanks for making me discovering
thanks for mod!
and also thanks for hard work! :) :) :)
Saika0k1
hi m4m from your queue!

Ni Hao

00:32:730 (2,3) - a triple fits more here or idk if it was meant to be a triple cuz the sound really do supprt a triple here
01:00:230 (1,2,3,4,5,6) - i think you should change this into 3 groups of 2 notes instead of 2 groups of 3 notes like this
01:16:830 (3) - 2 alternatives: a. NC cuz of SV change b. make it into 1/16 buzz slider just like the two previous notes
01:21:730 (1) - does not sync with the sound (synth sound or xylophone or idk what it is, as well as the drum), either you move it to 01:21:780 - or you make multiple BPM to make it more perfect if you can get it right
02:02:030 (1,2,3) - why not make smthing like this instead cuz i like triangles and the flow in the pattern :>
02:03:630 (1,2,3) - ^
02:14:430 (6) - this slider is pretty unique, i like it :>
02:18:330 (2,3) - i think swaping those too would be a good idea since it supports the sound (obviously) and make a bit more complex kind of pattern and more interesting
02:20:030 (1,1,1,1,1,1,1) - i think you should include some reverse sliders, despite this being 4* its a bit too hard to tap smthing like this, make it slightly easier for playablility of newer players
02:53:230 (1,2,3) - personaly, i think you should use more of these kind of sliders on the last 2 kiai since the SV is disgustingly fast (jk pls no serious) and with those straight sliders you will get alot of unnecessary 100s
smthing like 02:35:630 (1,2,3) - is fine tho because you require less cursor movement between each slider and will less likely to get any unnecessary 100s.
03:01:230 (1,2,3) - .-. plus the spacing .-.

hope it helps

Edit: you should include "Maya" in tags heres why. also include the tracks label (which is "Attack the Music") and its genre (Hard Dance) source: https://www.beatport.com/track/sticker- ... ix/7008009

good luck!
Topic Starter
Yugu

Saika- wrote:

hi m4m from your queue!

Ni Hao

00:32:730 (2,3) - a triple fits more here or idk if it was meant to be a triple cuz the sound really do supprt a triple here same place 00:26:230 - are no sound so i can t add a note
01:00:230 (1,2,3,4,5,6) - i think you should change this into 3 groups of 2 notes instead of 2 groups of 3 notes like this not good idea
01:16:830 (3) - 2 alternatives: a. NC cuz of SV change b. make it into 1/16 buzz slider just like the two previous notes NC
01:21:730 (1) - does not sync with the sound (synth sound or xylophone or idk what it is, as well as the drum), either you move it to 01:21:780 - or you make multiple BPM to make it more perfect if you can get it right just my mistack work i will fix it
02:02:030 (1,2,3) - why not make smthing like this instead cuz i like triangles and the flow in the pattern :>
02:03:630 (1,2,3) - ^
02:14:430 (6) - this slider is pretty unique, i like it :> :)
02:18:330 (2,3) - i think swaping those too would be a good idea since it supports the sound (obviously) and make a bit more complex kind of pattern and more interesting i must follow the mode like before (right → mid → left)
02:20:030 (1,1,1,1,1,1,1) - i think you should include some reverse sliders, despite this being 4* its a bit too hard to tap smthing like this, make it slightly easier for playablility of newer players 150bpm's 1/3 rhythm is 120bpm stream . it s kindly for newplayer imo also it is conform to music. can t play it just mean player don t suited low speed stream
02:53:230 (1,2,3) - personaly, i think you should use more of these kind of sliders on the last 2 kiai since the SV is disgustingly fast (jk pls no serious) and with those straight sliders you will get alot of unnecessary 100s
smthing like 02:35:630 (1,2,3) - is fine tho because you require less cursor movement between each slider and will less likely to get any unnecessary 100s. actually i don t wanna change it
03:01:230 (1,2,3) - .-. plus the spacing .-. i don t think it s good idea

hope it helps

Edit: you should include "Maya" in tags heres why. also include the tracks label (which is "Attack the Music") and its genre (Hard Dance) source: https://www.beatport.com/track/sticker- ... ix/7008009 wow thanks

good luck!
thanks for mod!
vanucik
i'm mass tour baiting on this bg
Koiyuki
general
bg三个都没联系的,naizi是没用的不如统一bg
建议加silenced sliderslide,开始这段拉滑条声音太违和

normal
既然你只有一个N作为最低难度,cs4是偏小了一点
如果这是一个有easy的mapset,这个normal我感觉没啥问题,所以现在的问题是normal的节奏过于丰富,you need an easy diff.

hard
03:10:930 (1) - spinner太短

ni hao
01:04:230 (2,1) - 这个flow不友好,因为蓝2的1/4滑条太长,点一下就移到后面的1的话极易断尾,我建议把1往右上角移,或者ctrl+g其实也可以
02:13:130 (1,2,1,2) - 考虑改梗?也做一个120°对称的图形啊
02:14:130 (3) - 如果上面那条不改的话,nc?
02:21:230 (1,2,3) - 类似这样的梗虽然想法很好但同第一条,太容易引起断尾了,滑条拉扯的flow也要考虑在mapping内的

不过总体来说我还挺喜欢这图的
show more
Please sign in to reply.

New reply