00:22:828 (1,1,1,1,1) - I think I understand what youre going for here by reducing the object density for the music, but maybe try to capture all the missing beats and reduce the SV of the sliders to make it 'feel' slower. Currently the undermapping is a bit.. off
00:26:028 (1) - From this moment up until before the kiai, I'm having trouble understanding the rhythm you used. In the first measure there's this obvious blue tick 00:26:728 - that gets ignored but then reappears here 00:29:928 - and then misses 00:33:127 - yeah I'm not entirely sure.
This one 00:30:627 (1) - goes over the downbeat but is similar to this sound 00:27:428 (3) -
the second measure is more intense than the first, and the third is more intense than the second, but the fourth measure goes back to being really weak? Yeah so, I think the best solution is to try and keep your rhythms simplistic rather than trying to over-complicate things by following too many things at seemingly random points.
00:41:027 (1,2,1) - Spacing is confusing here since the bigger spacing is treated as 1/4 but the smaller spacing is 1/2
00:43:427 (1) - Maybe remove repeat and have the red beat clickable
00:44:427 (1,2,3,4,5,6,7,8) - completely overmapped... only 00:45:027 (7,8) - has the extra beats
00:45:826 (1) - this goes over a stronger white and then the red tick (which to me sounds stronger than the white) gets underappreciated as a slider-end so... this slider is really out of place
00:45:826 (1) - repeat hits the stronger beat when that would be better to be clickable
A lot of these things happen quite frequently throughout the kiai so I won't point each one of them out but just make sure that the strong beats are clickable or if not, then have some good justification as to why they aren't.
01:10:025 (1,1,1,1) - Not sure why this is treated differently SVs than the others. This is the same sounds as before
01:16:824 (3) - This shouldnt be a buzz slider, sound is different than the former two. Probably 1/2
01:42:823 (1) - Honestly, this pattern here and the repeating sections aren't very... creative imo. You did it a bit better here 01:49:222 (1,2,3,1,2,3,4,1,2,3,4) - but for the triangle sections, the music isn't all that repeated, there's different pitches and slightly altered rhythm that you can play around with more to the editor.
01:55:622 (1) - Repeating it here again is not very creative again either. I suppose it's up for interpretation (obviously) but there's just a lot of things you can do to keep the map flowing rather than having it stagnate.
02:31:419 (3,1) - Spacing between these two implies a 1/4 like the previous designs. Might want to move this elsewhere or something
02:36:619 (1) - Can't understand this. It overlaps the white tick which holds a very strong vocal so... yeah idk
02:43:019 (1) - ^
02:57:418 (1,2,3,4) - er... I dont know about this lol. seems to be forcing the rhythm to hard there. design looks a bit messy imo x-x
03:02:217 (1,2,3) - In this section since all the sliders are more spaced, how come these are still stacked? might be more interesting to also space these along with the sliders for more movement and stuff
applies to all stacks there
sorry i'm not good at modding lower diffs but I hope this can help in some way!