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R3 Music Box - FREEDOM DIVE

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Topic Starter
Antlia-
This beatmap was submitted using in-game submission on Thursday, June 29, 2017 at 2:13:44 PM

Artist: R3 Music Box
Title: FREEDOM DIVE
Tags: happy ranked anniversary to the og map xi bms
BPM: 165
Filesize: 2555kb
Play Time: 00:50
Difficulties Available:
  1. another (1.1 stars, 51 notes)
  2. FOUR DIMENSIONS (1.84 stars, 93 notes)
Download: R3 Music Box - FREEDOM DIVE
Information: Scores/Beatmap Listing
---------------
For Rank But Need Help


Another
FOUR DIMENSIONS
I need the most help on the four dimensions difficulty
Happy 5th birthday to the original map
BG Artist
This has been completely redone
gary00737
um..... i want to try m4m , but i find your BPM is 165,

i think you maybe remap. I think BPM wrong = all wrong

So , good luck



if you want m4m : https://osu.ppy.sh/s/629211
Topic Starter
Antlia-

gary00737 wrote:

um..... i want to try m4m , but i find your BPM is 165,

i think you maybe remap. I think BPM wrong = all wrong

So , good luck



if you want m4m : https://osu.ppy.sh/s/629211
I think you're right. I adjusted the timing and will make more improvements in the near future.
Nothingorigina1
The BPM is more accurately 82.5 instead of 100. Change the BPM and resnap all notes. The mods I'll make from here on out are under the assumption that you have fixed the BPM.

FIRST DIFFICULTY

Tick rate to 1

00:10:807 (3) - 00:34:080 (3) - That's a 2b map right there.

00:46:807 (1) - Spinner starts before the slider ends.

All sliders need to be readjusted to end on a beat or half beat.

00:24:807 (2) - Should be closer to the end of the slider and the following singles should be proportionally distanced as well.

SECOND DIFFICULTY

Use 1/4 spacing only.

Every note should be fixed onto a beat or half beat.

Keep spacing constant if the tempo is the same and the spacing between sounds is the same. Use the distance snap option to cover spacing consistency.

I see that you were trying to make a slower rendition of the 7* Freedom Dive with regards to structure, but even out the spacing and smooth out the "streams" and it'll be better.

00:17:480 (1) - 00:04:880 (1) - 00:28:130 (1) - 00:40:730 (1) - You will have to adjust your sliders' timing to start at the beginning of a beat or half beat, while adjusting its length to end on a beat or half beat.

Spinner should start on second to last measure and end on the first beat of the last measure.
Topic Starter
Antlia-

Nothingorigina1 wrote:

The BPM is more accurately 82.5 instead of 100. Change the BPM and resnap all notes. The mods I'll make from here on out are under the assumption that you have fixed the BPM.

FIRST DIFFICULTY

Tick rate to 1

00:10:807 (3) - 00:34:080 (3) - That's a 2b map right there.

00:46:807 (1) - Spinner starts before the slider ends.

All sliders need to be readjusted to end on a beat or half beat.

00:24:807 (2) - Should be closer to the end of the slider and the following singles should be proportionally distanced as well.

SECOND DIFFICULTY

Use 1/4 spacing only.

Every note should be fixed onto a beat or half beat.

Keep spacing constant if the tempo is the same and the spacing between sounds is the same. Use the distance snap option to cover spacing consistency.

I see that you were trying to make a slower rendition of the 7* Freedom Dive with regards to structure, but even out the spacing and smooth out the "streams" and it'll be better.

00:17:480 (1) - 00:04:880 (1) - 00:28:130 (1) - 00:40:730 (1) - You will have to adjust your sliders' timing to start at the beginning of a beat or half beat, while adjusting its length to end on a beat or half beat.

Spinner should start on second to last measure and end on the first beat of the last measure.
I just redid the whole map, it is better now
Solitaire
just a quick note

The names of your diffs have to be easily shown what difficulty they are. So random names don't count. You could do something like "3 Dimensions' for easy and "4 Dimensions" for normal if you wanted to.

pls don't kudosu this
FiddleBlue
Hi from queue.

General
  1. Check AiMod on both difficulties as you have a few problems with it.
  2. I don't think source should be xi lol.
  3. Disable widescreen support as there's no storyboard.
  4. You need to hitsounds the mapset in order to rank this.
  5. Your another and FOUR DIMENSION difficulties are basically the same thing! I suggest you remap "another" difficulty as there are some issues that shouldn't be in an easy difficulty. Continue on the difficulty's section.
Another
  1. Check AiMod with the distance snap enable. Usually easy difficulty will not have any problems.
  2. Custom difficulty name only applies for the last difficulty of the mapset. So, you should name the difficulty as easy rather than another.
  3. As I said on the General section, the difficulty is the same as FOUR DIMENSION and there are a few problems with the difficulty. I'll point some of it:
  4. 00:06:625 (1,2,3,4,5,6,7,8,9) - Try not to repeat a lot of circles like this. Use some sliders so that players will not be tired of clicking continuously.
  5. 00:28:261 (4) - Try to avoid repeating sliders like this as players might unable to see the reverse arrows.
  6. You can find the rest of what I said by yourself, I hope.
FOUR DEMENSIONS
  1. Check AiMod.
  2. Usually the last difficulty has more creativity and isn't limited to the typical for the following difficulty. So it's alright if you want to space things more, low cs, etc.
  3. 00:00:080 (1,2,3,4,5,6,7) - I'm not really a fan of this idea. :/ For me, it doesn't suit this part. There are strong sounds on 00:01:534 - , 00:02:989 - and 00:04:443 (7) - , so I think putting them like this are not really emphasizing them. Perhaps you can put a bit of spacing or/and new slider shape every time the strong sounds come. Remember that the longer white tick is usually stronger than short white tick.
  4. 00:06:625 (1,2,3,4,5,6,7,8,9,10,11) - The same can be applied here, strong sounds are ignored, too. You can make some spacing on every strong sounds rather than all being together.
  5. There are other parts which have the issues I mentioned above. So consider them as well.
  6. 00:10:261 (11,2) - Why not overlap these properly?
  7. 00:33:533 (11,2) - ^

Good luck!
- Akagi -
hi I'm a random modder !


- you should decrease the volume (soft volume maybe)

- use more variation with your circles use your imagination :D and if you tried to do the "streams" from FD make them more complex ( well it's your map , your choice)


it's a little mod but gl with your map
leo16834
Hi~ m4m from your queues (I mod first~


General Suggestions
  • Sound Settings
  1. this BGM has soft voice , I think use the "soft" hit better than "normal" hit


another

I think the DS can adjust far , let this map not crowded

00:04:989 (4) - suddenly pause rhythm is too hard for Beginner
00:06:625 (1,2,3,4,5,6,7,8,9,10,11) - use so many circle is too hard for Beginner , my suggestion change some note to silder
00:11:716 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - too long , the same, change some note to silder

Almost the same problem on behind


FOUR DIMENSIONS

00:02:989 (5) - NC
00:08:807 (7) - ^
00:13:170 (6) - ^
00:26:261 (5) - ^
00:32:079 (7) - ^
00:36:442 (6) - ^


My map to M4M ----->Daisuke - Natsumeku Sakamichi

GL~ :)
Topic Starter
Antlia-

FiddleBlue wrote:

Hi from queue.

General
  1. Check AiMod on both difficulties as you have a few problems with it.
  2. I don't think source should be xi lol.You're right LMAO
  3. Disable widescreen support as there's no storyboard. thanks for catching that I didn't mean to hit that
  4. You need to hitsounds the mapset in order to rank this.I just did that
  5. Your another and FOUR DIMENSION difficulties are basically the same thing! I suggest you remap "another" difficulty as there are some issues that shouldn't be in an easy difficulty. Continue on the difficulty's section.
Another
  1. Check AiMod with the distance snap enable. Usually easy difficulty will not have any problems. fixed
  2. Custom difficulty name only applies for the last difficulty of the mapset. So, you should name the difficulty as easy rather than another.this is supposed to be a tribute to the original map
  3. As I said on the General section, the difficulty is the same as FOUR DIMENSION and there are a few problems with the difficulty. I'll point some of it:
  4. 00:06:625 (1,2,3,4,5,6,7,8,9) - Try not to repeat a lot of circles like this. Use some sliders so that players will not be tired of clicking continuously.
  5. 00:28:261 (4) - Try to avoid repeating sliders like this as players might unable to see the reverse arrows.I fixed all of this^
  6. You can find the rest of what I said by yourself, I hope.
FOUR DEMENSIONSdemensions
  1. Check AiMod.
  2. Usually the last difficulty has more creativity and isn't limited to the typical for the following difficulty. So it's alright if you want to space things more, low cs, etc.
  3. 00:00:080 (1,2,3,4,5,6,7) - I'm not really a fan of this idea. :/ For me, it doesn't suit this part. There are strong sounds on 00:01:534 - , 00:02:989 - and 00:04:443 (7) - , so I think putting them like this are not really emphasizing them. Perhaps you can put a bit of spacing or/and new slider shape every time the strong sounds come. Remember that the longer white tick is usually stronger than short white tick.This part of the map is a descending scale,
    I put each important sound on a sliderhead and added a different hitsound and organized the sliders so that they are descending like the scale.
  4. 00:06:625 (1,2,3,4,5,6,7,8,9,10,11) - The same can be applied here, strong sounds are ignored, too. You can make some spacing on every strong sounds rather than all being together.
  5. There are other parts which have the issues I mentioned above. So consider them as well.
  6. 00:10:261 (11,2) - Why not overlap these properly?all fixed^
  7. 00:33:533 (11,2) - ^

Good luck!
Topic Starter
Antlia-

leo16834 wrote:

Hi~ m4m from your queues (I mod first~


General Suggestions
  • Sound Settings
  1. this BGM has soft voice , I think use the "soft" hit better than "normal" hit


another

I think the DS can adjust far , let this map not crowded

00:04:989 (4) - suddenly pause rhythm is too hard for Beginner
00:06:625 (1,2,3,4,5,6,7,8,9,10,11) - use so many circle is too hard for Beginner , my suggestion change some note to silder
00:11:716 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - too long , the same, change some note to silder

Almost the same problem on behind


FOUR DIMENSIONS

00:02:989 (5) - NC
00:08:807 (7) - ^
00:13:170 (6) - ^
00:26:261 (5) - ^
00:32:079 (7) - ^
00:36:442 (6) - ^

everything above was fixed^
My map to M4M ----->Daisuke - Natsumeku Sakamichi

GL~ :)
<3
Dahu
Hi! M4m from your queue~ I'm not too good at modding easier stuff but ill try!

mfw i see a new music box beatmap
Another
00:00:080 (1,2,3,4) - I like the overlaps here, but maybe it should be more spaced out for newer players. This overlap is also done here 00:23:352 (1,2,3,4) - 2 so maybe something like this would work.
00:11:716 (1) - ^same with overlaps like this throughout the map
00:04:443 (3) - should be spaced put farther away from 00:03:716 (2,3) - imo to emphasize sound better
00:10:989 (1) - This object is placed a little bit weird in relation to 00:10:261 (5) - , so something like thismight be better. You will probably have to move the pattern here 00:11:716 (1) - down a bit tho
00:27:715 (3) - Should mirror 00:04:443 (3) -
FOUR DIMENSIONS
00:00:080 (1,2) - Like with the Another diff this should be moved slightly down for newer players imo
00:04:989 (8) - Flip so that cursor goes up instead of down. Better flow
00:28:261 (8) - Same^
00:43:716 (5) - there could be a slider to the next white tick here
00:10:261 (11) - Same^
00:20:443 (5) - Same^
00:21:170 (6) - NC(Maybe?)

My map w-------->https://osu.ppy.sh/s/633193
GL with the map! :D
Pyross01
M4M from my queue :

GENERAL

  1. Check AiMod (CTRL+SHIFT+A)
  2. Difficulty names should be coherent

FOUR DIMENSIONS

  1. In timing section : Why don't you put slider velocity to 1.12 instead of puting it to 1.4 and multiply it by 0.8 ? It's the same result at the end but it's simpler.
  2. AR 4 is better according to ranking criteria.
  3. 00:04:989 (8) - You should avoid this. Ranking Criteria for Normal : Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
  4. 00:28:261 (8) - same
  5. 00:19:352 (2,3,4,5) - Here I would rather map something like that : It seems better to me but it's just a suggestion
  6. 00:22:625 (3) - Why overlap here ?
Another

  1. You can simplify your timing section by doing what I told you to do for FOUR DIMENSIONS
  2. 00:03:716 (2,3) - These overlaps are forbidden in easy
  3. You should have used a higher distance snap like 0.8x because now everything is overlapping
  4. 00:28:261 (4) - The slider should start here 00:28:080 - because it's confusing for a new player to start a slider on a red tick after a stection of sliders starting on white ticks
  5. 00:04:989 (4) - same here
Good luck with your map it's pretty good :)
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