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RYO - Shuffle Heaven [CatchTheBeat]

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Topic Starter
Ellyu
This map has been deleted on the request of its creator. It is no longer available.
Tenshichan
quick review~ if you decide to work on this further one time then call me back so I go more into detail :3
chatlog
05:02 Ellyu: I tried to map to ctb few days ago but somehow it's became 7* =.=
05:03 Tenshichan: :D
05:03 Tenshichan: happens fast if your distances are very far
05:04 Ellyu: the difficulty system looks like very ridiculous when it's over 6 stars
05:05 Tenshichan: some maps have high SR because not many hard patterns but they use very high distance which boost SR
05:05 Ellyu: augoeids looks like a 5* map...even I can easily pass the 7.4 map
05:05 Tenshichan: thats what happened to a lot of Ascendance diffs
05:06 Tenshichan: yeah augoeides is a good example for that
05:06 *Ellyu is listening to [https://osu.ppy.sh/b/1331580 RYO - Shuffle Heaven]
05:06 Ellyu: my example...
05:06 Tenshichan: then compare to Wing my Way, which uses almost no hypers and many edge dashes
05:06 Tenshichan: way harder but only 3-4* I think
05:08 Ellyu: back and forth movement are overrated
05:10 Tenshichan: yep
05:13 Tenshichan: thats your first ever ctb map?
05:13 Ellyu: yes
05:13 Ellyu: lol
05:13 Tenshichan: wow man this is really good for first map
05:13 Ellyu: my highest acc is still 95
05:14 Tenshichan: you already map better than a few mappers who map more
05:14 Tenshichan: lol
05:14 Ellyu: amazing to hear that
05:14 Tenshichan: just a few things here and there which are a bit awkward to play
05:14 Tenshichan: but nothing really major
05:15 Ellyu: could you point it out :)
05:15 Tenshichan: sure
05:15 Tenshichan: oh btw you should use more NC here and there
05:16 Tenshichan: to avoid filling the plate with too many fruits
05:16 Ellyu: yeah I completely dunno how to nc
05:16 Tenshichan: there is a guideline to NC
05:16 Ellyu: my skins is uhh... hard to notice that
05:16 Tenshichan: https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria
05:18 Ellyu: oh i see
05:18 Tenshichan: 00:34:833 (1,2,1) - requires abrupt stopping which feels a bit weird
05:19 Tenshichan: 00:39:332 (1,2,3,4,5,6,7,8) - stuff like that could flow a little better, let me give you an example
05:20 Tenshichan: http://puu.sh/wsIgj/35dbf41e45.jpg
05:21 Tenshichan: if you map it like this, it feels better to flow into it with the catcher
05:21 Ellyu: umm...
05:22 Ellyu: those linear 4 circle patterm at 00:34:833 (1,2,1) -
05:22 Ellyu: or these01:27:964 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
05:23 Tenshichan: 00:47:227 (7,8,1) - this is kinda hard antiflow jump to play
05:24 Tenshichan: sometimes it is okay to use this type of pattern with 4 linear circles
05:24 Ellyu: those abrupt stopping really bad? cuz I can still saw tons of simillar pattern in ranked map
05:25 Tenshichan: depending on the song, but usually it feels a bit awkward to move in those
05:25 Tenshichan: 00:34:833 (1,2,1) - you mean this?
05:26 Ellyu: yep
05:26 Tenshichan: its not bad to use this just at this point I wouldnt map like this :p
05:26 Tenshichan: 01:27:964 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - here its not bad imo :D
05:27 Ellyu: ok
05:27 Ellyu: i saw lot's of them appears in spec's maps i guess
05:31 Tenshichan: 01:24:490 (1,2,3,4,1,2,3,4,1,2,3,4) - also the 4 circles again here, personally I would work with sliders here maybe
05:32 Ellyu: humm...what's the difference between 1/4 stream and 1/4 sliders
05:32 Ellyu: visually same
05:33 Tenshichan: oh I just mean something like left-right slider placement
05:34 Tenshichan: if you put 2 circles at the exact same position where you put sliders it looks the same yea
05:34 Tenshichan: for 1/4 sliders
05:35 Tenshichan: I think there is only one difference and that is when you add HR to your map because it might move the circles around but sliders stay the same
05:35 Ellyu: oh so you maen like this http://osu.ppy.sh/ss/8423421
05:35 Tenshichan: 01:41:385 (2,1) - I think you forgot a hyperdash here
05:35 Ellyu: or?
05:37 Tenshichan: http://puu.sh/wsIR5/7d138bdbdc.jpg I mean something like this (rough example)
05:39 Tenshichan: its not that important when you are new to ctb mapping but something like this 01:44:069 (3,4,1) -
05:39 Ellyu: oh
05:39 Tenshichan: there is the small problem, you have a strong sound on (1)
05:39 Tenshichan: but the farest jump is on (3,4) instead
05:40 Tenshichan: the playability is fine thats why I say it is not that important at first :p
05:41 Ellyu: umm...yep. I mentioned that too. but really hard to avoid when 01:44:069 (3) - already touch the edge
05:42 Tenshichan: yeah sometimes you want to put a pattern and it is hard to avoid
05:43 Tenshichan: but as I said dont worry about it too much because its not really bad if it happens a couple of times :D
05:43 Tenshichan: just shouldnt be too much throughout the map :p
05:48 Tenshichan: but the map plays pretty good already
05:48 Tenshichan: https://osu.ppy.sh/ss/8423491
05:48 Ellyu: damn.to hard to change things in ctb.feels like you change this to avoid sth but it's affect another sth after changing
05:49 Ellyu: lol gud score
05:51 Tenshichan: are you planning to make a full mapset
05:53 Ellyu: umm. you think it's touch the quality of a ranked map?
05:53 Ellyu: if yes I will consider to do
05:54 Tenshichan: thats what the modding process will be for
05:54 Tenshichan: I'd say it is pretty good for a first map
05:54 Tenshichan: the choice is yours
05:55 Ellyu: oh.:D so could you post this to the thread?
05:55 Tenshichan: its ok if you dont want to expand your first ctb map ever and get more confident in mapping first
05:56 Ellyu: yep I know how modding works. but if a map's structure is not gud and it's impossible to getting better via mods
05:56 Ellyu: I just not so confident about it yet
05:56 Tenshichan: thats fine then :p
05:56 Tenshichan: no need to rush things
05:56 Ellyu: and thanks for ur mods too
05:57 Tenshichan: map a few more diffs and when you are confident enough maybe you can expand one :D
05:59 Tenshichan: no problem, I would go into detail with a few things but its really late right now xD
06:00 Ellyu: I mean post this dialog to thread
Topic Starter
Ellyu
Thanks my angel :)
I need consider more about 00:47:543 (1,2,3,4) - :they provides a movement which express the tonal modification.
and here:01:24:490 (1,2,3,4,1,2,3,4,1,2,3,4) - the linear movement fit the music well imo now.
updated!
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