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Hanatan - If [CatchTheBeat]

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Hareimu


wee

[If]
  1. 00:00:163 - There are two timing points on this timestamp (a red line and a green line, specifically) that have different volume settings. This is an unrankable issue that you must fix ASAP.
  2. I feel the timing points should all be moved 22 milliseconds ahead of where they currently are right now, since I've been testing and it seems the metronome sounds a bit too early when compared to the song's drums. Please test accordingly to make sure. I made sure every timing point with this edit was snapped accordingly and didn't overlap with anything, but still, if you want to use it instead of the current one you have, create a new difficulty without deleting the notes and pasting this timing onto the .osu:
    [TimingPoints]
    163,288.461538461538,3,2,1,20,1,0
    163,-200,3,2,1,15,0,0
    13864,-200,3,2,1,5,0,0
    14012,288.461538461538,3,2,1,60,1,0
    14012,-117.647058823529,3,2,1,60,0,0
    14877,-100,3,2,1,60,0,0
    15742,-117.647058823529,3,2,1,60,0,0
    16608,-100,3,2,1,60,0,0
    17473,-117.647058823529,3,2,1,60,0,0
    18338,-100,3,2,1,60,0,0
    19204,-117.647058823529,3,2,1,60,0,0
    20069,-133.333333333333,3,2,1,60,0,0
    20574,-133.333333333333,3,2,1,5,0,0
    20646,-133.333333333333,3,2,1,60,0,0
    20935,-117.647058823529,3,1,1,60,0,1
    45165,-117.647058823529,3,1,1,60,0,0
    59011,-450,3,2,1,60,0,0
    62329,-450,3,2,1,5,0,0
    62473,-117.647058823529,3,2,1,60,0,0
    104011,-117.647058823529,3,1,1,60,0,1
    128242,-200,3,2,1,60,0,0
    131704,-117.647058823529,3,2,1,60,0,0
    133435,-200,3,2,1,60,0,0
    135021,-200,3,2,1,5,0,0
    135165,-117.647058823529,3,2,1,60,0,0
    136031,-100,3,2,1,60,0,0
    136896,-117.647058823529,3,2,1,60,0,0
    137761,-100,3,2,1,60,0,0
    138627,-117.647058823529,3,2,1,60,0,0
    139492,-100,3,2,1,60,0,0
    140358,-117.647058823529,3,2,1,60,0,0
    142088,-117.647058823529,3,1,1,60,0,0
    164588,-450,3,2,1,60,0,0
    166175,-450,3,2,1,5,0,0
    166319,-117.647058823529,3,2,1,60,0,0
    183623,275.229357798165,4,2,1,60,1,0
    185942,322.58064516129,4,2,1,60,1,0
    187591,363.636363636364,3,2,1,60,1,0
    187591,-450,3,2,1,60,0,0
    188616,346.820809248555,3,2,1,60,1,0
    188957,340.909090909091,3,2,1,60,1,0
    191360,410.958904109589,3,2,1,60,1,0
    192695,387.096774193548,3,2,1,60,1,0
    192886,359.281437125748,3,2,1,60,1,0
    193635,483.870967741935,3,2,1,60,1,0
    195086,731.707317073171,3,2,1,60,1,0
    197281,805.369127516779,3,2,1,60,1,0
    197281,-450,3,2,1,60,0,0
    198086,-450,3,2,1,40,0,0
    198891,-450,3,2,1,20,0,0
    199697,-450,3,2,1,10,0,0
    200502,-450,3,2,1,5,0,0
    202183,319.148936170213,3,2,1,60,1,0
    202861,306.122448979592,3,2,1,35,1,0
    202861,-200,3,2,1,35,0,0
    228566,288.461538461538,3,2,1,60,1,0
    228566,-117.647058823529,3,2,1,60,0,0
    230296,-117.647058823529,3,1,1,60,0,1
    253662,-90.9090909090909,3,2,1,60,0,0
    254527,-117.647058823529,3,1,1,60,0,1
    282219,-450,3,2,1,60,0,0
    292604,-450,3,2,1,5,0,0
    292892,-117.647058823529,3,2,1,35,0,0
    296931,-117.647058823529,3,2,1,30,0,0
    298662,-117.647058823529,3,2,1,15,0,0
    299527,-117.647058823529,3,2,1,10,0,0
    300392,-117.647058823529,3,2,1,5,0,0
  3. 00:07:086 (1,2,3,1,2,3,4,1,2,3) - Uh... not to be the one to break it because of copypasting or anything, but this feels rather boring to play the same patterns but inverted horizontally. Maybe a bit more variation over the slidershapes and placements on the notes could be better to spruce up the beginning?
  4. 00:20:646 (2) - Maybe make it a hyperdash from the previous slider to this one to emphasize the first appearance of the vocal line? x:156 seems nice enough to me :>
  5. 00:40:838 (3,4,5) - I feel like I've played this pattern before at some other section in this kiai, but that may just be me. Anyway, to emphasize the strong drum sound at 00:41:127 (4) - you could add a hyperdash from the previous slider to this one.
  6. 00:52:954 (1,2,3,4,5) - This section has the same pattern (literal copypaste) as 00:46:031 (1,2,3,4,5) - , I suggest rearranging the placements and shapes of 00:52:954 (1,2,3,4,5) - . Also, why do 00:45:165 (1,2) - these have an hyperdash in between but 00:52:088 (1,2) - these ones don't? For consistency, I suggest either removing the hyperdash from the first one or adding one to the second.
  7. 01:32:761 (3,4) - Maybe move these to x:64 to emphasize the strong drum sound (and also the raised vocal) at (3)? (I'm not sure whether having 01:33:050 (4) - so close to the border of the playfield is a good thing for flow or not, but eh, you decide :^))
  8. 01:41:704 (2) - I'm not really sure if this slider correctly snaps to the vocal line (I think it doesn't, you should check how to make it so that the sounds of the sliderhead/tail don't sound earlier than the voice of Hanatan), but even taking that aside I think you should curve it some more to emphasize the strength of it (if you're not gonna decide and use hyperdashes instead, that is)
  9. 01:44:011 (1,2) - The whole second kiai (01:44:011 - to 02:08:242 - ) feels like it's the exact same as the first one. Did you copypaste it or something? Not to be rude, but it seems like you felt lazy to map it any differently (or to map it at all, who knows) and you just went for copypaste and called it a day.
    tl;dr: I think you should probably play around with placements and stuff to make it feel unique and not just the same all over again, IMO.
  10. 02:11:271 (2,3) - These two notes are badly snapped to the piano sounds. Try snapping them to these 1/8 ticks instead: image
  11. 02:12:425 - There is no sound here so to finish 02:12:136 (2) - this slider here, I think you should finish it 02:12:281 - here instead.
  12. 02:13:867 (3) - 02:14:300 (4) - I think these sliders have a weird shape when being played, the problem could be caused by using 0,5x SV multiplier instead of just sticking to the one you used until now, IMO. Just a thought.
  13. 02:14:300 (4) - Why does this slider finish on a red tick where no sound is heard instead of just finishing it 02:14:877 - here, where an actual piano note can be clearly heard?
  14. 02:23:242 (2) - I suggest moving this slider to x:268 and 02:23:531 (3) - to x:120 to emphasize 02:22:954 (1,2,3) - all these equally (they all have the same strong drum sounds on the sliderheads)
  15. 02:25:550 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,1) - whelp... such a long selection of notes, but it's for a good reason. When playing them, the movement I'm doing with the catcher is the same monotonous left-right-left-right-left-right movement all over and over and over until 02:33:915 - here, when for some reason the movement changes to being a flow-breaking movement that even though considering the piano pitch at 02:33:915 (2) - this slider is higher than all the others until now, it still doesn't justify the boring left-right constant movement of the previous mentioned notes.
    tl;dr: Same boring left-right movement for 10 seconds straight, consider sprucing up the shapes so that the movement has some more variety than just that. For example, some left-left-right-right movement on some of the patterns would work great.
  16. 02:31:896 (4,5,6,7,8,9) - These notes are snapped to practically nothing, since the 1/3 piano sounds stop 02:31:896 - here and turn into simple 1/2 drum-and-piano sounds. I suggest changing them to either 4 notes snapped to 1/2 ticks, or to 2 sliders that do the same (also some antiflowing movement would work wonders here to emphasize the strength of the drums and the highly-pitched piano.
  17. 02:35:718 (4) - This note is placed over nothing (no sound is heard here), it should instead be placed 02:35:862 - here, since a piano sound is audible here instead.
  18. 03:11:020 (4,5) - These two notes should be moved one 1/8 tick before to properly snap to the piano sounds.
  19. 03:22:202 - from here to 03:47:982 - here, I highly suggest lowering the hitsounds' volume to 15% or so, since the piano notes and Hanatan's voice are waaaay lower than the volume you're using, and I think the hitsounds' volume is overemphasizing everything.
  20. 03:50:315 - to 04:01:565 - here aaaa, if you didn't modify anything like you did with 04:01:565 (1,2,3,4,5,6,1,2,3,1,2,3,4,5) - these, all kiais would play exactly the same way. That's just plain boring. First time I played this map I didn't think the copypasting thing was this much of a problem since I didn't really pay attention to how it was mapped in all aspects and just went around and played it whole, but now that I'm noticing it it just feels lame.
  21. 04:14:546 - to 04:20:604 - here same as before, it's still the same patterns all over again until you added those triplets.
Personal Thoughts: I personally really enjoyed playing through it the first time and thought of it as a nice map of yours and everything, and it still is even after this mod, but I think it really needs some polishing before pushing for approval.
First of all, please remap the second and third/four (if you count the quick fountain trigger at 04:14:546 - here as another kiai) kiais so that they actually have some individuality and don't feel like they're the same thing over and over again. That's the biggest issue I'm having with this map ATM.
Secondly, the timestamp I made with all the large amount of selected objects (new record hu3) needs some polishing as well so that it doesn't feel as repetitive to playthrough and feels more intuitive instead.
Also, I'd highly reccomend to ask either Deif, JBH or somebody who knows to check timing, since even though the current timing you had is accurate enough, I think it'd do wonders with some tuning up (I still am not sure if the one I gave you above will do for the moment being).

After that's settled up, I think the map'll do just fine. Go ask for some more mods as well.

Good luck!
Topic Starter
Kimitakari

Hareimu wrote:



wee

[If]
  1. 02:25:550 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,1) - whelp... such a long selection of notes, but it's for a good reason. When playing them, the movement I'm doing with the catcher is the same monotonous left-right-left-right-left-right movement all over and over and over until 02:33:915 - here, when for some reason the movement changes to being a flow-breaking movement that even though considering the piano pitch at 02:33:915 (2) - this slider is higher than all the others until now, it still doesn't justify the boring left-right constant movement of the previous mentioned notes.
    tl;dr: Same boring left-right movement for 10 seconds straight, consider sprucing up the shapes so that the movement has some more variety than just that. For example, some left-left-right-right movement on some of the patterns would work great. then how can i map in another way? personally placing antiflows can ruin the actual flow of my map so i ignored it. i accepted your tl;dr because i didnt really thinked about it at all while making it
  2. 03:11:020 (4,5) - These two notes should be moved one 1/8 tick before to properly snap to the piano sounds. i don't think they should
Personal Thoughts: I personally really enjoyed playing through it the first time and thought of it as a nice map of yours and everything, and it still is even after this mod, but I think it really needs some polishing before pushing for approval.
First of all, please remap the second and third/four (if you count the quick fountain trigger at 04:14:546 - here as another kiai) kiais so that they actually have some individuality and don't feel like they're the same thing over and over again. That's the biggest issue I'm having with this map ATM. no, i would NOT remap them until i'll get sick of it. yes, it IS true, i copied my kiais over and over again because the sounds and vocals CLEARLY follows the same and so how can i map them differently? i'm not like a poet or an artist who's suffering with a great imagination. i don't have it. and i'm not the best mapper here for sure. all in all, i'm not going to change them
Secondly, the timestamp I made with all the large amount of selected objects (new record hu3) needs some polishing as well so that it doesn't feel as repetitive to playthrough and feels more intuitive instead. what
Also, I'd highly reccomend to ask either Deif, JBH or somebody who knows to check timing, since even though the current timing you had is accurate enough, I think it'd do wonders with some tuning up (I still am not sure if the one I gave you above will do for the moment being). i'll ask some for help

After that's settled up, I think the map'll do just fine. Go ask for some more mods as well.

Good luck!
Everything that is not mentioned in this mod has been fixed. Thanks for modding!
Lacrima

🍇 Fruit Modding Union 🍇

I hate modding in russian, so I will mod this in english (and pls, answer in english). ah, I said I won't mod this, but it seems I could point out something now, so I won't ruin your qualify if it will happen xd. but I'm still quite offended

[Freedom]
  1. So, I'll start by discussion the whole diff and it's patterns. The main issue in my opinion is the HUGE lack of normal dashes.
    Like urgh, I wonder if you tried to place them at all, and I actually think you didn't. What you did in majority of the time is just using 1.4x DS and putting HDashes, and I really do find this unrankable. Like you know, it's Overdose diff, and when you just play through it and find out you can use dash just to catch HDashes - it's annoying and boring af. Let me mention some places you can put a dash
  2. 00:14:012 (1,2) - Well, this one will be considired as dash by players, but from the mapping side it's an amgibuous dash - so I suggest you to increase the distance a little bit. Put (2) around x272 (urgh, now it's where your grid size becomes a problem) and don't forger to move 00:14:877 (1,2) - to somewhere ~x216.
  3. 00:15:742 (1,2) - Definetly deserves a bigger distance since (2) is a high pitch sound, just like above, actually. Move (2) to x288.
  4. 00:17:473 (1,2) - ^ Same. Move (2) to somewhere to x160.
  5. 00:19:204 (1,2) - ^ Move (2) to x112.
  6. 00:20:935 (1,2) - This is a high pitch vocal, so it feels like lack of a distance. Move (2) to x224
  7. 00:22:665 (1,2) - ^ Same. Move (2) x272 and make in gorizontal to keep a hdash.
  8. 00:24:396 (1,2) -; 00:26:127 (1,2) -; 00:27:858 (1,2) -; 00:29:588 (1,2) -; 00:31:319 (1,2) -; 00:34:781 (1,2) - And, same, same, same. Your mapping is quite repetitive, so I think you should understand what I mean for now, just place dashes where you think it deserves to be. If you will find trouble fidning more places to put a dash on - catch me in game and we will have and IRC since it's a lot easier to mention repetitive issues using it.
  9. So, the next thing is 1/4 hdash overspacing. You should always keep in mind - try to be consistent with everything. It's not necessary to keep all distances the same, but at least try to keep them at one level. So, as I said the main issue is going to be overspacing, and here's some points I could mention:
  10. 00:14:877 (1,2,3) - Why is the distance here is so big? It makes no sense making it that dense in this part of the song, so I see no reason to have 5,8x(!) DS while putting 1/4 hdashes. Decrease the distance between them like you did here 00:16:608 (1,2,3) -, and then it will fix two issues at one time - overspacing and you will be more consistent.
  11. 00:48:050 (2,3,4,5,6,7,8,1) - Ah, this deserves to be discussed. So, firstly I think you should make a dash to 00:48:194 (3) - since it's high pitch sound, you can fix that by mirroring 00:48:194 (3,4) - (CTRL+G). Then again, 00:48:266 (4,5) - this seems to be overspaced A LOT. 00:48:555 (8,1) - This should have bigger distance then 00:48:266 (4,5) - this, since 00:48:627 (1) - is definetely more strong than 00:48:338 (5) -. My suggestion is to move (5) to x208, and rearranging 00:48:338 (5,6,7,8) - this to emphasize 00:48:555 (8,1) - a little bit more and then moving 00:48:627 (1,2,3) - to x432. Here is how my suggestion looks like.
  12. ^ Same, also seems to be copied, so you should have no problems fixing this
  13. 00:58:146 (1,2,3,4,5,6,7,8) - This is overmapping imo. So, firstly there's no beat on slider ends and 00:58:795 (6,8) - on these. Then, there's no vocals or lasting sounds which could explain the usage of 1/4 sliders. Summarizing, the whole pattern is overmapping, which is also not required here. My suggestiong is to have dense 1/2 hdashes, which should looks like this. Also discussed this with MBomb, he agreed with me. Here and here is conversation. This up to decide to remove it or to keep this, it's just my suggestiong to make it hard instead of star boost xd
  14. 01:08:531 (1,2) - Try to be consistent with 01:13:723 (3,4,5) -; and 01:22:377 (1,2,3) -, so make 01:08:819 (2) - this slider tail to be put at 1/4 beat
  15. 02:11:560 (4,1) - Nono, that's not where you should put a HDash. There's no high pitches at all, so make it a simple walk, or if you really want to emphasize a downbeat when make it a simple dash
  16. 02:18:627 (1,2,1,2) - Aaaa, these sounds awful to be honest. Firstly it's a realy undermap which make no sense in overdose diff, secondly I could understand if you made these sliders 1/1, but you made them even bigger, destroying a lot of emphasize possibilities. My suggestiong is making 02:15:165 (1,1,1,1) - These a 1/1 slider and then putting a note after them, this should look somehow like this.
  17. 02:21:223 (1,2,3,4) - I love this pattern, but if you will increase the spaing between them - this will become a little bit harder and more enjoyable to play. Maybe somehow like this should work?
  18. 02:32:473 (1,2,3,4,5,1) - I see no reasong not to have a 1/6 note between 02:32:665 (5,1) -. 1/6 hdash doesn't feel like something outstanding, so you could add it.
  19. 02:59:300 (1,2,3,4,5,6) - So, as I mentioned earlier, this is overmapped. BUT, I find this one quite fitting since it's emphasizing growing vocals quite well
  20. 03:02:473 (3,4) - Aaaa just make a simple curved stream, pretty shitmiss pattern
  21. 04:01:546 (1,2,3,4,5,6,1,2,3,4) - OOO a pattern with a dash in it! Just a mention, you should have like these more in your diff
  22. Now, going to mention some unnecessary NCs. Since you changed your HP to 5, some of them feels really awkward to see. Here is some suggestions:
  23. 00:14:877 (1) -; 00:16:608 (1) -; 00:18:338 (1) -; 00:20:069 (1) - Remove NCs
Well, that's it. Good luck on ranking!
Topic Starter
Kimitakari

Myle wrote:

🍇 Fruit Modding Union 🍇

I hate modding in russian, so I will mod this in english (and pls, answer in english). ah, I said I won't mod this, but it seems I could point out something now, so I won't ruin your qualify if it will happen xd. but I'm still quite offended

[Freedom]
  1. So, I'll start by discussion the whole diff and it's patterns. The main issue in my opinion is the HUGE lack of normal dashes.
    Like urgh, I wonder if you tried to place them at all, and I actually think you didn't. What you did in majority of the time is just using 1.4x DS and putting HDashes, and I really do find this unrankable. Like you know, it's Overdose diff, and when you just play through it and find out you can use dash just to catch HDashes - it's annoying and boring af. Let me mention some places you can put a dash
  2. 00:14:012 (1,2) - Well, this one will be considired as dash by players, but from the mapping side it's an amgibuous dash - so I suggest you to increase the distance a little bit. Put (2) around x272 (urgh, now it's where your grid size becomes a problem) and don't forger to move 00:14:877 (1,2) - to somewhere ~x216.
  3. 00:15:742 (1,2) - Definetly deserves a bigger distance since (2) is a high pitch sound, just like above, actually. Move (2) to x288.
  4. 00:17:473 (1,2) - ^ Same. Move (2) to somewhere to x160.
  5. 00:19:204 (1,2) - ^ Move (2) to x112.
  6. 00:20:935 (1,2) - This is a high pitch vocal, so it feels like lack of a distance. Move (2) to x224
  7. 00:22:665 (1,2) - ^ Same. Move (2) x272 and make in gorizontal to keep a hdash.
  8. 00:24:396 (1,2) -; 00:26:127 (1,2) -; 00:27:858 (1,2) -; 00:29:588 (1,2) -; 00:31:319 (1,2) -; 00:34:781 (1,2) - And, same, same, same. Your mapping is quite repetitive, so I think you should understand what I mean for now, just place dashes where you think it deserves to be. If you will find trouble fidning more places to put a dash on - catch me in game and we will have and IRC since it's a lot easier to mention repetitive issues using it.
  9. So, the next thing is 1/4 hdash overspacing. You should always keep in mind - try to be consistent with everything. It's not necessary to keep all distances the same, but at least try to keep them at one level. So, as I said the main issue is going to be overspacing, and here's some points I could mention:
  10. 00:14:877 (1,2,3) - Why is the distance here is so big? It makes no sense making it that dense in this part of the song, so I see no reason to have 5,8x(!) DS while putting 1/4 hdashes. Decrease the distance between them like you did here 00:16:608 (1,2,3) -, and then it will fix two issues at one time - overspacing and you will be more consistent.
  11. 00:48:050 (2,3,4,5,6,7,8,1) - Ah, this deserves to be discussed. So, firstly I think you should make a dash to 00:48:194 (3) - since it's high pitch sound, you can fix that by mirroring 00:48:194 (3,4) - (CTRL+G). Then again, 00:48:266 (4,5) - this seems to be overspaced A LOT. 00:48:555 (8,1) - This should have bigger distance then 00:48:266 (4,5) - this, since 00:48:627 (1) - is definetely more strong than 00:48:338 (5) -. My suggestion is to move (5) to x208, and rearranging 00:48:338 (5,6,7,8) - this to emphasize 00:48:555 (8,1) - a little bit more and then moving 00:48:627 (1,2,3) - to x432. Here is how my suggestion looks like.
  12. ^ Same, also seems to be copied, so you should have no problems fixing this
  13. 00:58:146 (1,2,3,4,5,6,7,8) - This is overmapping imo. So, firstly there's no beat on slider ends and 00:58:795 (6,8) - on these. Then, there's no vocals or lasting sounds which could explain the usage of 1/4 sliders. Summarizing, the whole pattern is overmapping, which is also not required here. My suggestiong is to have dense 1/2 hdashes, which should looks like this. Also discussed this with MBomb, he agreed with me. Here and here is conversation. This up to decide to remove it or to keep this, it's just my suggestiong to make it hard instead of star boost xd
  14. 01:08:531 (1,2) - Try to be consistent with 01:13:723 (3,4,5) -; and 01:22:377 (1,2,3) -, so make 01:08:819 (2) - this slider tail to be put at 1/4 beat
  15. 02:11:560 (4,1) - Nono, that's not where you should put a HDash. There's no high pitches at all, so make it a simple walk, or if you really want to emphasize a downbeat when make it a simple dash
  16. 02:18:627 (1,2,1,2) - Aaaa, these sounds awful to be honest. Firstly it's a realy undermap which make no sense in overdose diff, secondly I could understand if you made these sliders 1/1, but you made them even bigger, destroying a lot of emphasize possibilities. My suggestiong is making 02:15:165 (1,1,1,1) - These a 1/1 slider and then putting a note after them, this should look somehow like this.
  17. 02:21:223 (1,2,3,4) - I love this pattern, but if you will increase the spaing between them - this will become a little bit harder and more enjoyable to play. Maybe somehow like this should work?
  18. 02:32:473 (1,2,3,4,5,1) - I see no reasong not to have a 1/6 note between 02:32:665 (5,1) -. 1/6 hdash doesn't feel like something outstanding, so you could add it.
  19. 02:59:300 (1,2,3,4,5,6) - So, as I mentioned earlier, this is overmapped. BUT, I find this one quite fitting since it's emphasizing growing vocals quite well
  20. 03:02:473 (3,4) - Aaaa just make a simple curved stream, pretty shitmiss pattern
  21. 04:01:546 (1,2,3,4,5,6,1,2,3,4) - OOO a pattern with a dash in it! Just a mention, you should have like these more in your diff
  22. Now, going to mention some unnecessary NCs. Since you changed your HP to 5, some of them feels really awkward to see. Here is some suggestions:
  23. 00:14:877 (1) -; 00:16:608 (1) -; 00:18:338 (1) -; 00:20:069 (1) - Remove NCs
Well, that's it. Good luck on ranking!
Unfortunately I cant remember the points that I kept but I know theres 2 denies here. Apologise for it. Thanks for modding!
wonjae
surprise


00:14:427 (3) - yo this shouldnt be a hyper to match all of the other 1/2 slider patterns like at 00:39:108 (3,4). You can just make the slider flow right instead of left to get rid of the hyper.

00:45:165 (1,2) - i would put a hyper here because of the loud drum noise. it would also match consistency with 00:46:896 (1,2).

02:08:242 (1) - i really dont like how slow this slider starts to go as i think it fucks with the flow. a tiny SV buff would be fine on the green tick, something like 0.6x would be a bit better imo.

02:29:011 (1,2,3) - this is probably intentional, but i would get more opinions on this pattern as it does break the hyper pattern.

03:11:172 (5) - i would also get some opinions on this as i find that it is a bit off in terms of timing. I would personally use the offset at 03:11:155 as i think that sounds better.

alright thats it. last kiai and slow part is good.
Topic Starter
Kimitakari

Paranoid Grapes wrote:

surprise


00:14:427 (3) - yo this shouldnt be a hyper to match all of the other 1/2 slider patterns like at 00:39:108 (3,4). You can just make the slider flow right instead of left to get rid of the hyper.

00:45:165 (1,2) - i would put a hyper here because of the loud drum noise. it would also match consistency with 00:46:896 (1,2).

02:08:242 (1) - i really dont like how slow this slider starts to go as i think it fucks with the flow. a tiny SV buff would be fine on the green tick, something like 0.6x would be a bit better imo.

02:29:011 (1,2,3) - this is probably intentional, but i would get more opinions on this pattern as it does break the hyper pattern.

03:11:172 (5) - i would also get some opinions on this as i find that it is a bit off in terms of timing. I would personally use the offset at 03:11:155 as i think that sounds better. ill keep it because i think it sounds preety bad

alright thats it. last kiai and slow part is good.
Everything else I accepted. Thanks for that kind of surprise!
DeletedUser_6709840
M4M, I'm garbage at modding higher diffs but I'll try.

General

If you're using a consistenant dashing distance for 1/1 dashes, try 2.3x spacing so the distance is clear that it's a dash. If the dash isn't clear, it may be confused as a walk. Example: 00:00:739 (3,1) -

I can't really say anything for a overall flow of the map but some of your long sliders felt a little slow in the beginning of the map, but I think it won't affect the map's overall quality much unless another modder comments on it.

Specific

00:21:367 (2,3,4) – This flow is a bit weak when the 'te' vocal/strong piano. Put a dash between (2,3) like you did at 00:23:098 (2,3) - for consistency.

01:24:685 (6,1) – Overmap on hypers. There's no strong sound on (2) for there to be a hyper and the vocal is very gentle here. Remove the hyper on (1,2) but keep on (6,1) for the vocal emphasis.

01:43:435 (5,6,7,8) – Make this more into a C-curve. Your hyperdash distance for 01:43:651 (8,9) – should not be larger than the entrance to the kiai at 01:43:723 (9,1) – because it doesn't give the kiai the proper emphasis it deserves.

03:17:281 (1) – This would be better as a single note on 03:17:281 – because the long sound doesnt give enough feedback on 03:20:502 – for it to sound natural. Like, there's no sound there so there's no point to the slider unless you're just trying to avoid a break checkpoint. If anything, the checkpoint works more than the long slider.

04:54:479 – set the spinner volume at 5% at the beginning so it's less distracting.

Good luck.
Ponchiwi
Freedom
  1. 00:20:935 (1) - Why this slider don't have hdash? I think it would make the start of kiai better with hdash. Move to x=224
    And if you don't want to add hdash, you can move 00:20:935 (1) - to x=256 To give you a need to press dash after the hdash of the previous note
  2. 00:32:761 (4) - Ctrl + G And move it a little to the right to x=208. So that the impact of the hash isn't so strong in the next note
  3. 00:35:646 (3,4,5) - Three consecutive moves to the right? D: Maybe you should do this
  4. 00:59:011 (1) - You could make a more comfortable entry by putting the slider in a way that cushion the previous hdash.
  5. 01:24:973 (1) - Move to x=128
  6. 01:25:117 (2) - umm maybe you should delete this hdash and move it to x=256
  7. And if you accept the previous suggestion 01:25:550 (3) - Ctrl + G and move it x=128
  8. 01:26:704 (1,2) - Same patterns here 01:30:165 (1,2) - D: .So you could make this slider 01:30:165 (1) - more inclined , to make it more comfortable, not to counterflow Example
  9. 01:32:329 (2) - Try do this slider more curved and move to x=176 Click Here
  10. 01:32:761 (3,4,5) - A suggestion for this patterns Click Here
  11. 01:45:742 (1) - You could cushion very well this hdash doing in the form of C. So that the player does not stand still, since it is kiai time, it should be more intense.
  12. 02:47:473 (4,5,6) - Do it triple? Click Here
  13. 04:05:296 (4,5) - Well... I personally have never liked these patterns, you could change them and if you do 04:05:873 (1) - Tilt this slider o.o Example
  14. 04:05:873 (1,2) - And if you accepted my previous suggestion. Do this Because in this slider 04:06:306 (2) - and i guess shouldn't have hdash.

Suerte con tu map! / Good luck!
Topic Starter
Kimitakari

RoseusJaeger wrote:

M4M, I'm garbage at modding higher diffs but I'll try.

General

If you're using a consistenant dashing distance for 1/1 dashes, try 2.3x spacing so the distance is clear that it's a dash. If the dash isn't clear, it may be confused as a walk. Example: 00:00:739 (3,1) -

I can't really say anything for a overall flow of the map but some of your long sliders felt a little slow in the beginning of the map, but I think it won't affect the map's overall quality much unless another modder comments on it.

Specific

00:21:367 (2,3,4) – This flow is a bit weak when the 'te' vocal/strong piano. Put a dash between (2,3) like you did at 00:23:098 (2,3) - for consistency.

01:24:685 (6,1) – Overmap on hypers. There's no strong sound on (2) for there to be a hyper and the vocal is very gentle here. Remove the hyper on (1,2) but keep on (6,1) for the vocal emphasis.

01:43:435 (5,6,7,8) – Make this more into a C-curve. Your hyperdash distance for 01:43:651 (8,9) – should not be larger than the entrance to the kiai at 01:43:723 (9,1) – because it doesn't give the kiai the proper emphasis it deserves. kept this stream but i changed something at the 1st kiai

03:17:281 (1) – This would be better as a single note on 03:17:281 – because the long sound doesnt give enough feedback on 03:20:502 – for it to sound natural. Like, there's no sound there so there's no point to the slider unless you're just trying to avoid a break checkpoint. If anything, the checkpoint works more than the long slider. to make a full mapset? no thanks. i added slidertick.wav

04:54:479 – set the spinner volume at 5% at the beginning so it's less distracting. dont think so

Good luck.

Ponchiwi wrote:

  1. 00:20:935 (1) - Why this slider don't have hdash? I think it would make the start of kiai better with hdash. Move to x=224
    And if you don't want to add hdash, you can move 00:20:935 (1) - to x=256 To give you a need to press dash after the hdash of the previous note
  2. 00:32:761 (4) - Ctrl + G And move it a little to the right to x=208. So that the impact of the hash isn't so strong in the next note dont think it should but i reduced the distance
  3. 00:35:646 (3,4,5) - Three consecutive moves to the right? D: Maybe you should do this dont think it should be like this as you showed me
  4. 00:59:011 (1) - You could make a more comfortable entry by putting the slider in a way that cushion the previous hdash. ill keep it as it was
  5. 01:24:973 (1) - Move to x=128 ill deny it because it would basically destroy this type of flow in this section
  6. 01:25:117 (2) - umm maybe you should delete this hdash and move it to x=256 ^
  7. And if you accept the previous suggestion 01:25:550 (3) - Ctrl + G and move it x=128 ^
  8. 01:26:704 (1,2) - Same patterns here 01:30:165 (1,2) - D: .So you could make this slider 01:30:165 (1) - more inclined , to make it more comfortable, not to counterflow Example again, itll destroy this flow after these 1/4 sliders
  9. 01:32:329 (2) - Try do this slider more curved and move to x=176 Click Here
  10. 01:32:761 (3,4,5) - A suggestion for this patterns Click Here i made it by my own, i guess
  11. 01:45:742 (1) - You could cushion very well this hdash doing in the form of C. So that the player does not stand still, since it is kiai time, it should be more intense. understood that but no more space for the left :<
  12. 02:47:473 (4,5,6) - Do it triple? Click Here ill keep
  13. 04:05:296 (4,5) - Well... I personally have never liked these patterns, you could change them and if you do 04:05:873 (1) - Tilt this slider o.o Example
  14. 04:05:873 (1,2) - And if you accepted my previous suggestion. Do this Because in this slider 04:06:306 (2) - and i guess shouldn't have hdash.
Suerte con tu map! / Good luck!
Thanks everyone for modding!
Topic Starter
Kimitakari
Some changes I noticed:

1) I actually agree with Myle and so I made spacing preety intence until 02:46:319
2) Short changes to this stair 02:21:223 (1,2,3,4)
3) 04:21:883 (2,3) and 04:28:806 (2,3,4) has a drum sound so I made these patterns

That's all for me.
BoberOfDarkness

Nelly wrote:

Some changes I noticed:

1) I actually agree with Myle and so I made spacing preety intence until 02:46:319
2) Short changes to this stair 02:21:223 (1,2,3,4)
3) 04:21:883 (2,3) and 04:28:806 (2,3,4) has a drum sound so I made these patterns

That's all for me.
kd pls :^)
Topic Starter
Kimitakari

BoberOfDarkness wrote:

Nelly wrote:

Some changes I noticed:

1) I actually agree with Myle and so I made spacing preety intence until 02:46:319
2) Short changes to this stair 02:21:223 (1,2,3,4)
3) 04:21:883 (2,3) and 04:28:806 (2,3,4) has a drum sound so I made these patterns

That's all for me.
kd pls :^)
Can't add myself Kiddo :^)
Dea ex machina
freedom

00:23:531 (3,4) - too far apart (being 1.87x), considering you map the same sound with lower spacing (roughly 1.45x, slightly varying) at 00:25:261 - , 00:26:992 - , 00:28:723 - , etc.
00:40:838 (3,4) - the same problem as above is present here, with the addition of higher spacing (2.07x).
00:46:463 (4,5) - why is there a hyperdash here? (5) isn't any stronger of a note than (1-4), so it's unwarranted.
00:48:050 (2,3) - the distance here is different than 00:54:973 (2,3) - . Being strong notes mapped to the same sound they should be spaced similarly.
00:53:386 (4,5) - same problem as 00:46:463 (4,5) - , unwarranted hyperdash.
01:19:781 (1,2) - the antiflow leading into this pattern is more difficult than it should be for this section of the song. reduce the distance between (1) and (2).
01:24:973 (1,2) - same problem as above, antiflow too difficult for this section.
02:01:319 (1,2) - these sliders are far too spaced out in comparison to the other patterns mapped to this sound in the kiai.
03:22:183 (1) - the volume for this sliderend is far too loud. soften it please.

final kiai:
why do you use so many movement killing sliders such as 03:53:758 (1) - , 03:55:489 (1,2) - , and 04:11:065 (1,2) - ? it might have been more acceptable in the first kiai (even though this chorus isn't really that much more powerful), but you went out of your way to make this kiai seem more important with sections such as 04:03:277 (1,2,3,4) - and further usage of higher-distance hyperdashes, only to negate the effects of these with the first-mentioned movement killing sliders. they stop the flow and kill the speed (but to be fair, the speed kill on the curved sliders works exceptionally well) as well as the intensity of the chorus because they aren't used appropriately, and very much ruin the feel of an "important ending" you seem to have tried to create. try using more sliders appropriate for this section such as your curved ones (04:07:604 (1) - ) or more horizontal ones.

that's all for me. good luck!
Topic Starter
Kimitakari

-wwwww wrote:

freedom

00:23:531 (3,4) - too far apart (being 1.87x), considering you map the same sound with lower spacing (roughly 1.45x, slightly varying) at 00:25:261 - , 00:26:992 - , 00:28:723 - , etc.
00:40:838 (3,4) - the same problem as above is present here, with the addition of higher spacing (2.07x).
00:46:463 (4,5) - why is there a hyperdash here? (5) isn't any stronger of a note than (1-4), so it's unwarranted.
00:48:050 (2,3) - the distance here is different than 00:54:973 (2,3) - . Being strong notes mapped to the same sound they should be spaced similarly.
00:53:386 (4,5) - same problem as 00:46:463 (4,5) - , unwarranted hyperdash.
01:19:781 (1,2) - the antiflow leading into this pattern is more difficult than it should be for this section of the song. reduce the distance between (1) and (2).
01:24:973 (1,2) - same problem as above, antiflow too difficult for this section.
02:01:319 (1,2) - these sliders are far too spaced out in comparison to the other patterns mapped to this sound in the kiai.
03:22:183 (1) - the volume for this sliderend is far too loud. soften it please.

final kiai:
why do you use so many movement killing sliders such as 03:53:758 (1) - , 03:55:489 (1,2) - , and 04:11:065 (1,2) - ? it might have been more acceptable in the first kiai (even though this chorus isn't really that much more powerful), but you went out of your way to make this kiai seem more important with sections such as 04:03:277 (1,2,3,4) - and further usage of higher-distance hyperdashes, only to negate the effects of these with the first-mentioned movement killing sliders. they stop the flow and kill the speed (but to be fair, the speed kill on the curved sliders works exceptionally well) as well as the intensity of the chorus because they aren't used appropriately, and very much ruin the feel of an "important ending" you seem to have tried to create. try using more sliders appropriate for this section such as your curved ones (04:07:604 (1) - ) or more horizontal ones.

that's all for me. good luck!
I accepted everything except the final suggestion because 03:50:296 - 04:31:835 expresses the higher vocal sound so it's resulted to even more intence section and this is why I think this part is the important. Nevertheless thanks for modding!
Ascendance
Hi there, placeholder for tomorrow~ Tomorrow was 4 days late:

Idk if it's just me but the timing around 00:47:761 - sounds REALLY bad so you might want to get it looked at.

Unsnapped Objects:

  1. 03:03:623 (1) -
  2. 03:04:723 (2) -
General:

  1. 00:31:319 (1,2,1,2,3,4) - Not a fan of this, they're all the same sounds but 00:31:319 (1,2) - is fine and 00:32:185 (1,2,3,4) - is way overemphasized with hypers, so I'd just mimic what you did the first time
  2. 00:46:463 (4,5) - Pretty far distance
  3. 00:50:502 (2) - You randomly stopped using the 1/2 bg here, probably better to make this 1/2 repeat
  4. 01:59:588 (1) - More curve would be nice, it's super close to the wall :x
  5. 02:08:242 (1,2) - If you're following the piano, 02:08:242 (1) - needs to have it's repeat removed, if you aren't, there's a lot of noises in 02:09:108 (2) - that could be brought out.
  6. 02:21:223 (1,2,3,4) - more distance here would be nice
  7. 02:59:300 (1,2,3,4,5,6) - More movement options would be good here, just back and forth is :c
  8. 03:01:896 (1,2) - these are kind of uncomfortable imo, some L-shapes would be nice
  9. 03:49:431 (1,2,3,4,5,6,7,8) - more curve please!
pretty okay map, mainly concerned about overemphasis in calm parts. good luck!
Topic Starter
Kimitakari

Ascendance wrote:

Hi there, placeholder for tomorrow~ Tomorrow was 4 days late:

Idk if it's just me but the timing around 00:47:761 - sounds REALLY bad so you might want to get it looked at. the clap sounds alright so this is not a timing error

Unsnapped Objects:

  1. 03:03:623 (1) - ok
  2. 03:04:723 (2) - ok
General:

  1. 00:31:319 (1,2,1,2,3,4) - Not a fan of this, they're all the same sounds but 00:31:319 (1,2) - is fine and 00:32:185 (1,2,3,4) - is way overemphasized with hypers, so I'd just mimic what you did the first time ok
  2. 00:46:463 (4,5) - Pretty far distance ok
  3. 00:50:502 (2) - You randomly stopped using the 1/2 bg here, probably better to make this 1/2 repeat ok
  4. 01:59:588 (1) - More curve would be nice, it's super close to the wall :x ok
  5. 02:08:242 (1,2) - If you're following the piano, 02:08:242 (1) - needs to have it's repeat removed, if you aren't, there's a lot of noises in 02:09:108 (2) - that could be brought out. kept because of the sounds
  6. 02:21:223 (1,2,3,4) - more distance here would be nice increased a bit
  7. 02:59:300 (1,2,3,4,5,6) - More movement options would be good here, just back and forth is :c it emphasises good. kept
  8. 03:01:896 (1,2) - these are kind of uncomfortable imo, some L-shapes would be nice then itll be a lot of curve streams so i deny
  9. 03:49:431 (1,2,3,4,5,6,7,8) - more curve please! dont hurt me dad
pretty okay map, mainly concerned about overemphasis in calm parts. good luck!
Thanks for modding!
Jemzuu
helllo random mod

Freedom


General
i'd increase hp by 1. 5 is pretty low for this diff imo

00:31:319 - idk but the repeat slider here is kinda awkward and doesnt fit in tbh and the piano sounds here gives a strong sound so it should be emphasize more imo two repeat sliders just doesnt fit for me not a really of this so i'd probably change this by following the pattern like 01:54:685 (2,3) - it has the same sound. overall for this part to fit in i'd do something like this, making 8 and 9 a jump like i mentioned it has a strong kinda beat and also to have consistency with the spacing u did on 00:34:204 (2,3,4) -
00:46:031 - for this part i'd remove the first two notes then just replace it with a 1/4 slider and for overall i'd do something like this for variety tho and not just a simple jump. and it also kinda follows in what u did on 00:52:954 (1,2,3,4) - it's p cool if you'd do the same for this part, just a suggestion however but i hope you'll consider.
00:51:800 (5,6,7,8) - idk but i feel like this should claps as well or make it sound like drums for this part
00:57:425 (2) - polly give this slider just a bit more space looks kinda awkward at its current place atm xd
00:57:858 (3) - i dont see a reason not to ctrl g gives better movement imo
01:06:079 (2) - this could get more space imo to make spacing consistent with 01:06:800 (1) -
01:07:377 (3) - i'd change this to a slider insted it feels kinda empty with just a circle here
01:14:588 (1) - ye maybe adjust the spacing a bit to the left to have better transition with the slider considering it's p huge jump from (5) ye
01:35:358 (1,2) - i'd increase the spacing more for these two and perhaps make i a hdash and move 01:36:223 (1) - this a bit farther from the repeat slider too
01:42:425 (2) - consider reducing the spacing here a bit it's quite big even tho the music just came from a calm section of the song tnx
01:46:175 (2) - idk but there's just something that is uncomfortable on this part. mayb adjust the slider curve like 01:44:444 (2) - it fits better imo since it has the same vocal sound and also perhaps ctrl g it since the vocal is giving a strong sound imo and just adjust some spacing for the next sliders as well after doing so tnx xd
01:53:819 (4) - just adjust this a bit to have consistent spacing with 01:54:396 (1,2) - ty
01:57:569 (5) - idk why u didnt end this slider on red tick but for others like 02:01:031 (5) - u ended it on red tick mayb do the same as well for this cus i dont see any reason not to. it follows the same vocals and percussion anyway
02:08:242 - lower the volume for this pls since it's a calm section maybe by 20% and for the other timing points in this part as well until 02:13:435 - ye tnx
02:21:223 (1,2,3,4) - make this pattern something more special or different pls D: doesnt fit with the map tbh
02:22:521 (2) - i'd ctrl g this slider and place it at x240 it feels kinda awkward at its current position atm
02:26:800 - are these intenended not to be placed diagonally like this :ddd
02:29:011 (1,2,3) - uhhh awkward these notes feel like they're out of place maybe follow the same as 02:29:588 (1,2,3,4,5,6) - insted
02:35:790 (4,5) - adjust this a bit to the left x350 perhaps
02:35:935 (1) - move farther to the lef pls
02:40:550 - the slider here feels really out of nowhere and doesnt fit on this part imo i'd replace with either circles on the white or red tick or follow the circles like 02:42:497 (5,6,7,8,9) - or 1/1 sliders to follow 02:38:242 (9,10) - fits more imo. would appreciate if you'd agree with either of these 3. tnx
03:03:627 - until 03:17:281 - ye lower the volume here like what i said earlier about this
03:22:183 - nice job on lowering vol for these sliders so i dont have to tell u xd
04:02:412 (1) - too far imo reduce it a bit better if dont make it a hyper insted
04:07:604 - follow the spacing perhaps like 04:12:796 (1,2) - to make it more comfy
04:42:291 - lower the volume for this slider pls 20% is nice
04:52:892 - lower volume more pls tnx and personal preference but i'd remove the notes here and start the spinner here insted. its unnesscary imo just a suggestion however.

Good map. Good song. Good luck!
Topic Starter
Kimitakari

AJamez wrote:

helllo random mod

Freedom


General
i'd increase hp by 1. 5 is pretty low for this diff imo HD Drain is being struggle in the middle of this map so I deny because of it

00:31:319 - idk but the repeat slider here is kinda awkward and doesnt fit in tbh and the piano sounds here gives a strong sound so it should be emphasize more imo two repeat sliders just doesnt fit for me not a really of this so i'd probably change this by following the pattern like 01:54:685 (2,3) - it has the same sound. overall for this part to fit in i'd do something like this, making 8 and 9 a jump like i mentioned it has a strong kinda beat and also to have consistency with the spacing u did on 00:34:204 (2,3,4) -
00:46:031 - for this part i'd remove the first two notes then just replace it with a 1/4 slider and for overall i'd do something like this for variety tho and not just a simple jump. and it also kinda follows in what u did on 00:52:954 (1,2,3,4) - it's p cool if you'd do the same for this part, just a suggestion however but i hope you'll consider. For mapping yes but as in the gameplay it's simular to the regular notes. Denied
00:51:800 (5,6,7,8) - idk but i feel like this should claps as well or make it sound like drums for this part
00:57:425 (2) - polly give this slider just a bit more space looks kinda awkward at its current place atm xd Moved a tiny bit to avoid offscreens
00:57:858 (3) - i dont see a reason not to ctrl g gives better movement imo I'll keep it as it looks because it may be repeating a bit
01:06:079 (2) - this could get more space imo to make spacing consistent with 01:06:800 (1) - I don't see a point since theres no strong effects in this section
01:07:377 (3) - i'd change this to a slider insted it feels kinda empty with just a circle here If this slider stayed with (3) then I'll accept it but since I marked (3) as a hyperdash pattern I won't accept this suggestion
01:14:588 (1) - ye maybe adjust the spacing a bit to the left to have better transition with the slider considering it's p huge jump from (5) ye Moved some objects a bit
01:35:358 (1,2) - i'd increase the spacing more for these two and perhaps make i a hdash and move 01:36:223 (1) - this a bit farther from the repeat slider too
01:42:425 (2) - consider reducing the spacing here a bit it's quite big even tho the music just came from a calm section of the song tnx I don't agree with you
01:46:175 (2) - idk but there's just something that is uncomfortable on this part. mayb adjust the slider curve like 01:44:444 (2) - it fits better imo since it has the same vocal sound and also perhaps ctrl g it since the vocal is giving a strong sound imo and just adjust some spacing for the next sliders as well after doing so tnx xd I'll keep as it should due to some variety
01:53:819 (4) - just adjust this a bit to have consistent spacing with 01:54:396 (1,2) - ty
01:57:569 (5) - idk why u didnt end this slider on red tick but for others like 02:01:031 (5) - u ended it on red tick mayb do the same as well for this cus i dont see any reason not to. it follows the same vocals and percussion anyway But I did the same thing with 00:34:492 (4) so I don't understand
02:08:242 - lower the volume for this pls since it's a calm section maybe by 20% and for the other timing points in this part as well until 02:13:435 - ye tnx
02:21:223 (1,2,3,4) - make this pattern something more special or different pls D: doesnt fit with the map tbh I think theres no need to be remapped here at all. Kept
02:22:521 (2) - i'd ctrl g this slider and place it at x240 it feels kinda awkward at its current position atm
02:26:800 - are these intenended not to be placed diagonally like this :ddd It is but this one is simple xd
02:29:011 (1,2,3) - uhhh awkward these notes feel like they're out of place maybe follow the same as 02:29:588 (1,2,3,4,5,6) - insted I'm not entirely sure about this suggestion so I did as you said. If anything goes wrong during the ranking process I'll return this previous pattern where is suggested
02:35:790 (4,5) - adjust this a bit to the left x350 perhaps Very hard to reach so I deny
02:35:935 (1) - move farther to the lef pls Did a bit
02:40:550 - the slider here feels really out of nowhere and doesnt fit on this part imo i'd replace with either circles on the white or red tick or follow the circles like 02:42:497 (5,6,7,8,9) - or 1/1 sliders to follow 02:38:242 (9,10) - fits more imo. would appreciate if you'd agree with either of these 3. tnx 2nd slider replaced to 1/2 slider
03:03:627 - until 03:17:281 - ye lower the volume here like what i said earlier about this
03:22:183 - nice job on lowering vol for these sliders so i dont have to tell u xd
04:02:412 (1) - too far imo reduce it a bit better if dont make it a hyper insted Kept due to intence section
04:07:604 - follow the spacing perhaps like 04:12:796 (1,2) - to make it more comfy
04:42:291 - lower the volume for this slider pls 20% is nice
04:52:892 - lower volume more pls tnx and personal preference but i'd remove the notes here and start the spinner here insted. its unnesscary imo just a suggestion however. There's some piano playing so I deny

Good map. Good song. Good luck!
No replies means accepted. Thanks for modding!
JierYagtama
Ho ho ho its your secret santa for this week!

This was fun uwu

Freedom



  1. 00:10:259 (4,5,6) - would play better if you make this into an equidistanced triple instead like this


  2. 01:07:521 - dont get why you didnt map this part when theres a mappabble sound here. if you agree with me them place a circle and move it to x:-99


  3. 03:28:371 (1) - I kinda think this should atleast have a little more movement than it should have maybe adjust it to be a horizontal slider and move it to x:139


  4. 03:32:044 (1) - same to this one since the sound over here is kind of loud and distinct


  1. Not much to say but looks like this map is pretty good to go imo
gl~
Topic Starter
Kimitakari

JeirYagtama wrote:

Freedom



  1. 00:10:259 (4,5,6) - would play better if you make this into an equidistanced triple instead like this


  2. 01:07:521 - dont get why you didnt map this part when theres a mappabble sound here. if you agree with me them place a circle and move it to x:-99


  3. 03:28:371 (1) - I kinda think this should atleast have a little more movement than it should have maybe adjust it to be a horizontal slider and move it to x:139


  4. 03:32:044 (1) - same to this one since the sound over here is kind of loud and distinct


  1. Not much to say but looks like this map is pretty good to go imo
gl~
No replies means accepted. Late apply due to my mapping slot being zero. Also I added the finisher for now but I still need claps and whistles for full hitsounding. Thanks for mod!
WildOne94
Hey there Nelly :D

Happy Secret Santa :3! You have me today! ( You lucky sausage :^) )
Sorry if I am not the best at modding Overdoses as they're not my forte

General

This might be a bit picky of me but 3 combo colours is a little low isn't it ? I would make 4 combo colours at least. Perhaps a very light pink or red to match her hair colour in the BG.

Some timing points like 03:10:986 - and 03:11:770 - felt like they should have been set a bit earlier. If you listen in 25% playback rate the piano notes play before the note it hit. So maybe reduce the offset in this piano section ?

Freedom
00:01:028 (1) - Shouldn't this be slightly curved or at least maybe the same as 00:07:951 (2) - ? Feels not very smooth when it's just straight like that with a slider.

00:04:201 (1,2) - Gives the impression to dash but can catch it without dashing. Perhaps increase just a tiny bit more until dash is 100% needed ?

00:11:124 (1,2) - ^

00:31:319 (1,2) - Maybe slightly here too ^ Could move (1) a bit more right or (2) a bit more left (But who want's to move (2) off that perfect centre spot right :^) ?)

00:36:511 (1) - Compared to your previous notes this one felt a little cramped to the left side. Also that the note was note curved like previous times. Something like this would be nice (mine is on x:76 and just curved left).


00:41:704 (1) - Maybe same here but it's not as bad because it's not cramped ^

00:52:088 (1,2) - Hmmm previously these were hypered from one another. Maybe stay consistent here ?

00:59:011 (1) - ACK!. I mean it I don't mind this but the start of it should curve for better flow. (tbf I think a break is fine here instead).

01:09:396 (1) - Curve this to the right a bit maybe for better flow ?

01:16:031 (3,4) - This is different from 01:09:108 (3) - and I find it a bit extreme to have 2 hypers here for such a quiet section. I would stick with the first pattern you did.

01:29:877 (3,4) - Same as before (Although a bit more acceptable here). But also aren't you missing a clap hitsound on (4) here ?

01:36:223 (1,2) - Shouldn't this be a hyper here since you added to finish hitsounds to make it seem more intense ?

01:41:704 (2,1) - REALLY intense vocal change here. I know it might push it here but I think a hyper should be here for the new semi-stanza.

01:54:829 (3) - This is just my opinion but this anti-flow is kinda .... meh. In previous kiai this was flipped the other way too.

02:09:108 (2) - 2 nice piano sounds being missed out here and since it's an overdose I find they should be mapped. Maybe a pattern like this ? I also find the rest of the piano sounds should be mapped here.


02:11:271 (2,3,4) - I think this would be better in play and smoother if these were set out like this. (4) is behind (2).


02:13:867 (3) - Either slant more or curve because atm it's just a stand still job ;w;.

02:29:011 (1,2,3) - Could spread out these a bit more or rotate the whole set with CTRL + SHIFT + R by about -40 degree's maybe ? I don't really see almost stacked notes like this appealing to catch.

02:29:877 (4,5,6) - ^

02:35:069 (1,2) - I find another hyper would fit nicely here. Perhaps mirror it to (1) ?

02:38:242 (9,10) - Ouch hard 1/4 sliders to catch imo. I would slant these a bit more for flow.

02:42:281 (2,3,4,5) - Same suggestion as before when maybe rotating a bit more would help. Specially this stack.

02:48:915 (1,2,3) - Be nice to hyper between (1) and (2) also. Try moving (2, 3) together to x:308 and then (1) to somewhere like x:100. It seems nice this imo.

02:55:838 (1,2,3) - ^

02:59:300 (1,2,3,4,5,6) - Maybe just slightly slant these to their sides of the screen just a little more ? For nicer flow. Maybe like these guys here :P 03:03:050 (3,4) -

03:01:896 (1,2,3,4,5,6,7,8) - Same slant reasons as before.

03:17:281 (1) - Why not a spinner instead ? it would fit way way better. If not then maybe curve just a little more (or even an anchor point in the middle).

03:22:183 (1) - I know I mentioned it in general but this timing point really felt off. It makes it sound like this note should start on 03:22:262 - instead. (LOL IN 25% RATE IT SOUNDED LIKE THE CRASH BANDICOOT WOAH MEME! XDDD)

03:25:616 (3,4) - Pleeeease convert this into a 1/1 slider instead because it would fit the vocals sooooo nicely. ( And curve it :^) ).


03:34:493 (3,4) - ^ I don't really hear a prompt sound on (4) either.

03:40:309 (3,4) - ^

04:00:681 (1) - I personally find this would be nicer if CTRL + G'ed and moved to x:424

04:03:277 (1,2,3,4) - Don't you think there're one too many hypers here ? Imo I would remove one.

04:11:065 (1) - Curve again maybe ?

04:31:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - You know I would say about curving stuff or slanting here but holy crap that's a lot XD.

04:42:219 (1) - COOL SLIDER OWO! HAD TO MENTION.

04:54:479 (1) - Errm... this goes on for so long even when it runs out of music to spin on... Is this to just get onto 5 minutes ? Seems weird that it's this long.

Well hope this helped out :D
Good luck :3/
Topic Starter
Kimitakari

WildOne94 wrote:

Hey there Nelly :D

Happy Secret Santa :3! You have me today! ( You lucky sausage :^) )
Sorry if I am not the best at modding Overdoses as they're not my forte

General

This might be a bit picky of me but 3 combo colours is a little low isn't it ? I would make 4 combo colours at least. Perhaps a very light pink or red to match her hair colour in the BG.

Some timing points like 03:10:986 - and 03:11:770 - felt like they should have been set a bit earlier. If you listen in 25% playback rate the piano notes play before the note it hit. So maybe reduce the offset in this piano section ?

Freedom
00:01:028 (1) - Shouldn't this be slightly curved or at least maybe the same as 00:07:951 (2) - ? Feels not very smooth when it's just straight like that with a slider. I don't see anything wrong here and also I like how it looks. Denied.

00:04:201 (1,2) - Gives the impression to dash but can catch it without dashing. Perhaps increase just a tiny bit more until dash is 100% needed ?

00:11:124 (1,2) - ^

00:31:319 (1,2) - Maybe slightly here too ^ Could move (1) a bit more right or (2) a bit more left (But who want's to move (2) off that perfect centre spot right :^) ?) If I got it correctly it requires a dash. I did though but I moved (3) a bit only.

00:36:511 (1) - Compared to your previous notes this one felt a little cramped to the left side. Also that the note was note curved like previous times. Something like this would be nice (mine is on x:76 and just curved left).


00:41:704 (1) - Maybe same here but it's not as bad because it's not cramped ^

00:52:088 (1,2) - Hmmm previously these were hypered from one another. Maybe stay consistent here ?

00:59:011 (1) - ACK!. I mean it I don't mind this but the start of it should curve for better flow. (tbf I think a break is fine here instead). Basic curve and I do NOT plan to put a break here.

01:09:396 (1) - Curve this to the right a bit maybe for better flow ?

01:16:031 (3,4) - This is different from 01:09:108 (3) - and I find it a bit extreme to have 2 hypers here for such a quiet section. I would stick with the first pattern you did.

01:29:877 (3,4) - Same as before (Although a bit more acceptable here). But also aren't you missing a clap hitsound on (4) here ? Only hitsounded.

01:36:223 (1,2) - Shouldn't this be a hyper here since you added to finish hitsounds to make it seem more intense ?

01:41:704 (2,1) - REALLY intense vocal change here. I know it might push it here but I think a hyper should be here for the new semi-stanza. I personally don't see anything wrong in this pattern. Kept.

01:54:829 (3) - This is just my opinion but this anti-flow is kinda .... meh. In previous kiai this was flipped the other way too.

02:09:108 (2) - 2 nice piano sounds being missed out here and since it's an overdose I find they should be mapped. Maybe a pattern like this ? I also find the rest of the piano sounds should be mapped here.


02:11:271 (2,3,4) - I think this would be better in play and smoother if these were set out like this. (4) is behind (2).


02:13:867 (3) - Either slant more or curve because atm it's just a stand still job ;w;.

02:29:011 (1,2,3) - Could spread out these a bit more or rotate the whole set with CTRL + SHIFT + R by about -40 degree's maybe ? I don't really see almost stacked notes like this appealing to catch.

02:29:877 (4,5,6) - ^

02:35:069 (1,2) - I find another hyper would fit nicely here. Perhaps mirror it to (1) ?

02:38:242 (9,10) - Ouch hard 1/4 sliders to catch imo. I would slant these a bit more for flow.

02:42:281 (2,3,4,5) - Same suggestion as before when maybe rotating a bit more would help. Specially this stack.

02:48:915 (1,2,3) - Be nice to hyper between (1) and (2) also. Try moving (2, 3) together to x:308 and then (1) to somewhere like x:100. It seems nice this imo.

02:55:838 (1,2,3) - ^

02:59:300 (1,2,3,4,5,6) - Maybe just slightly slant these to their sides of the screen just a little more ? For nicer flow. Maybe like these guys here :P 03:03:050 (3,4) -

03:01:896 (1,2,3,4,5,6,7,8) - Same slant reasons as before.

03:17:281 (1) - Why not a spinner instead ? it would fit way way better. If not then maybe curve just a little more (or even an anchor point in the middle). Because I'll break the rule from Ranking Criteria and I have to make an entire mapset. Denied instantely.

03:22:183 (1) - I know I mentioned it in general but this timing point really felt off. It makes it sound like this note should start on 03:22:262 - instead. (LOL IN 25% RATE IT SOUNDED LIKE THE CRASH BANDICOOT WOAH MEME! XDDD)

03:25:616 (3,4) - Pleeeease convert this into a 1/1 slider instead because it would fit the vocals sooooo nicely. ( And curve it :^) ). I like how it looks. Kept.


03:34:493 (3,4) - ^ I don't really hear a prompt sound on (4) either.

03:40:309 (3,4) - ^

04:00:681 (1) - I personally find this would be nicer if CTRL + G'ed and moved to x:424

04:03:277 (1,2,3,4) - Don't you think there're one too many hypers here ? Imo I would remove one. Wanted to emphasize the jumps and I think that is a good kind of pattern. Kept.

04:11:065 (1) - Curve again maybe ?

04:31:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - You know I would say about curving stuff or slanting here but holy crap that's a lot XD. No, I really like how it looks and I will keep it.

04:42:219 (1) - COOL SLIDER OWO! HAD TO MENTION. UWU

04:54:479 (1) - Errm... this goes on for so long even when it runs out of music to spin on... Is this to just get onto 5 minutes ? Seems weird that it's this long. This long slider was made to not to broke the Ranking Criteria. -Sh1n1- with Lasse personally discussed about this situation and I can trick it is I increase one second in mp3 file. So I did but with that I have to make a big spinner. I'll keep it but if it could be a serious situation during the ranking process I'll make a big slider then.

Well hope this helped out :D
Good luck :3/
No replies means accepted. Thanks for a long mod! It was very helpful indeed. also why is it 6.13* now hello blyat?
BoberOfDarkness
Happy Secret Santa :3


00:39:973 (1) - this call for triplet because of drum at 00:40:117 -
00:48:050 (2) - put closer to next note to make this pattern more walkable

01:31:536 (7,8) - jump is overdone, this doesnt call for hyper at all but you used very high spacing here

01:34:997 (7,8) - same

01:38:459 (7,8) - and also here

02:00:454 (3) - put this on left side of (2) it flows better

02:10:261 - 02:10:550 - 02:11:127 - I think like

02:29:011 (1,2,3) - curve it a bit cause it's a bit flow-breaking

02:35:646 (3,4,5) - put (3) closer next notes, distance seems a bit too high
Topic Starter
Kimitakari

BoberOfDarkness wrote:

Happy Secret Santa :3


00:39:973 (1) - this call for triplet because of drum at 00:40:117 -
00:48:050 (2) - put closer to next note to make this pattern more walkable

01:31:536 (7,8) - jump is overdone, this doesnt call for hyper at all but you used very high spacing here

01:34:997 (7,8) - same

01:38:459 (7,8) - and also here

02:00:454 (3) - put this on left side of (2) it flows better

02:10:261 - 02:10:550 - 02:11:127 - I think like

02:29:011 (1,2,3) - curve it a bit cause it's a bit flow-breaking

02:35:646 (3,4,5) - put (3) closer next notes, distance seems a bit too high
Everything is accepted. I hope they're just a minor things. Thanks for modding again!
Razor Sharp
Merry christmas!!! secret santa :D

Freedom

00:19:781 (2) - Maybe try ctrl+g? feel it deserve hyper and direction change tbh. And since you added HDash on similar parts like 00:18:627 (4,5) - maybe do it here too.

01:19:925 (2) - convert this to a 1/2 note part. You are missing a important piano beat on 01:20:069 - imo.

01:43:146 (1) - maybe try a pattern like http://prntscr.com/hi3xqo ? i feel this plays very well with the song.

02:16:608 (3,3,3,3) - Try to ctrl+g these. I feel it works very well. Since this part is just like the start, some variation would be nice! If you do it, remember to move 02:16:896 (1,2,3,4) - this pattern a little more to the left (to keep hyper from previous pattern). and move 02:20:935 (3) - more to the left to add hyper to next pattern!

03:00:021 (6) - ctrl+g this one to make this a little more challenging? It plays well like this too.

03:03:338 (5,6,7,8) - Same for these, just remember to first do it on 03:03:338 (5,6) - , then on 03:03:483 (7,8) - . Or else it screws up xd

03:49:719 (5,6,7,8,9) - I would try to put this pattern instead: http://prntscr.com/hi40eh It makes this part much more fun and "inviting" to the kiai imo.

04:13:662 (1,2,3,4,5,6,7,8) - Maybe add a leftright here somewhere to compliment the drums? Maybe like i suggested for 01:43:146 (1) -

Very very nice map Nelly! Good luck!
Topic Starter
Kimitakari

Razor Sharp wrote:

Merry christmas!!! secret santa :D

Freedom

00:19:781 (2) - Maybe try ctrl+g? feel it deserve hyper and direction change tbh. And since you added HDash on similar parts like 00:18:627 (4,5) - maybe do it here too. Agreed with (2) only

01:19:925 (2) - convert this to a 1/2 note part. You are missing a important piano beat on 01:20:069 - imo.

01:43:146 (1) - maybe try a pattern like http://prntscr.com/hi3xqo ? i feel this plays very well with the song.

02:16:608 (3,3,3,3) - Try to ctrl+g these. I feel it works very well. Since this part is just like the start, some variation would be nice! If you do it, remember to move 02:16:896 (1,2,3,4) - this pattern a little more to the left (to keep hyper from previous pattern). and move 02:20:935 (3) - more to the left to add hyper to next pattern!

03:00:021 (6) - ctrl+g this one to make this a little more challenging? It plays well like this too.

03:03:338 (5,6,7,8) - Same for these, just remember to first do it on 03:03:338 (5,6) - , then on 03:03:483 (7,8) - . Or else it screws up xd

03:49:719 (5,6,7,8,9) - I would try to put this pattern instead: http://prntscr.com/hi40eh It makes this part much more fun and "inviting" to the kiai imo.

04:13:662 (1,2,3,4,5,6,7,8) - Maybe add a leftright here somewhere to compliment the drums? Maybe like i suggested for 01:43:146 (1) -

Very very nice map Nelly! Good luck!
No replies means accepted. It's actually a really good mod. I wonder why I didn't thinked about it before. Thanks for modding!
Topic Starter
Kimitakari
Reviving an old map of mine something. Since this mapping style from 2017 seems outdated comparing to my newest style then please point me where should I rework. For now I remapped (changed) the streams and worked a bit with a timing section.
Topic Starter
Kimitakari
So with a help from this queue I managed to do some things. Length, timing and remapping some parts. This song I was planning to rank with a category as a marathon. Making this as a full set would be a pain not only for me but the rest from GD or modders. This idea is dropping really quick. I managed to increase the length to 5:02 and play time as 5:01 instead of 5:00. I also discussed with -Sh1n1- and Lasse and they're confirmed to increase the length. Just the day where I was ready to push it to rank for the 1st round. Timing was a little interesting but not that serious as the length. I tried my best to place the red ticks exactly as the piano sounds appear. Bite me if I unheard the sounds better but it should be done by now. And I remapped at the least 20% but not just deleting and mapping these parts, no. I just tried to keep the hitsounds at pease. I was just changing patterns but not deleting everything. I hope I got a confirmed information to everyone.
P i k u
Wow looks like a lot happened to this one, I love it!
Good luck Nelly : )
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