wee
[If]
First of all, please remap the second and third/four (if you count the quick fountain trigger at 04:14:546 - here as another kiai) kiais so that they actually have some individuality and don't feel like they're the same thing over and over again. That's the biggest issue I'm having with this map ATM.
Secondly, the timestamp I made with all the large amount of selected objects (new record hu3) needs some polishing as well so that it doesn't feel as repetitive to playthrough and feels more intuitive instead.
Also, I'd highly reccomend to ask either Deif, JBH or somebody who knows to check timing, since even though the current timing you had is accurate enough, I think it'd do wonders with some tuning up (I still am not sure if the one I gave you above will do for the moment being).
After that's settled up, I think the map'll do just fine. Go ask for some more mods as well.
- 00:00:163 - There are two timing points on this timestamp (a red line and a green line, specifically) that have different volume settings. This is an unrankable issue that you must fix ASAP.
- I feel the timing points should all be moved 22 milliseconds ahead of where they currently are right now, since I've been testing and it seems the metronome sounds a bit too early when compared to the song's drums. Please test accordingly to make sure. I made sure every timing point with this edit was snapped accordingly and didn't overlap with anything, but still, if you want to use it instead of the current one you have, create a new difficulty without deleting the notes and pasting this timing onto the .osu:
[TimingPoints]
163,288.461538461538,3,2,1,20,1,0
163,-200,3,2,1,15,0,0
13864,-200,3,2,1,5,0,0
14012,288.461538461538,3,2,1,60,1,0
14012,-117.647058823529,3,2,1,60,0,0
14877,-100,3,2,1,60,0,0
15742,-117.647058823529,3,2,1,60,0,0
16608,-100,3,2,1,60,0,0
17473,-117.647058823529,3,2,1,60,0,0
18338,-100,3,2,1,60,0,0
19204,-117.647058823529,3,2,1,60,0,0
20069,-133.333333333333,3,2,1,60,0,0
20574,-133.333333333333,3,2,1,5,0,0
20646,-133.333333333333,3,2,1,60,0,0
20935,-117.647058823529,3,1,1,60,0,1
45165,-117.647058823529,3,1,1,60,0,0
59011,-450,3,2,1,60,0,0
62329,-450,3,2,1,5,0,0
62473,-117.647058823529,3,2,1,60,0,0
104011,-117.647058823529,3,1,1,60,0,1
128242,-200,3,2,1,60,0,0
131704,-117.647058823529,3,2,1,60,0,0
133435,-200,3,2,1,60,0,0
135021,-200,3,2,1,5,0,0
135165,-117.647058823529,3,2,1,60,0,0
136031,-100,3,2,1,60,0,0
136896,-117.647058823529,3,2,1,60,0,0
137761,-100,3,2,1,60,0,0
138627,-117.647058823529,3,2,1,60,0,0
139492,-100,3,2,1,60,0,0
140358,-117.647058823529,3,2,1,60,0,0
142088,-117.647058823529,3,1,1,60,0,0
164588,-450,3,2,1,60,0,0
166175,-450,3,2,1,5,0,0
166319,-117.647058823529,3,2,1,60,0,0
183623,275.229357798165,4,2,1,60,1,0
185942,322.58064516129,4,2,1,60,1,0
187591,363.636363636364,3,2,1,60,1,0
187591,-450,3,2,1,60,0,0
188616,346.820809248555,3,2,1,60,1,0
188957,340.909090909091,3,2,1,60,1,0
191360,410.958904109589,3,2,1,60,1,0
192695,387.096774193548,3,2,1,60,1,0
192886,359.281437125748,3,2,1,60,1,0
193635,483.870967741935,3,2,1,60,1,0
195086,731.707317073171,3,2,1,60,1,0
197281,805.369127516779,3,2,1,60,1,0
197281,-450,3,2,1,60,0,0
198086,-450,3,2,1,40,0,0
198891,-450,3,2,1,20,0,0
199697,-450,3,2,1,10,0,0
200502,-450,3,2,1,5,0,0
202183,319.148936170213,3,2,1,60,1,0
202861,306.122448979592,3,2,1,35,1,0
202861,-200,3,2,1,35,0,0
228566,288.461538461538,3,2,1,60,1,0
228566,-117.647058823529,3,2,1,60,0,0
230296,-117.647058823529,3,1,1,60,0,1
253662,-90.9090909090909,3,2,1,60,0,0
254527,-117.647058823529,3,1,1,60,0,1
282219,-450,3,2,1,60,0,0
292604,-450,3,2,1,5,0,0
292892,-117.647058823529,3,2,1,35,0,0
296931,-117.647058823529,3,2,1,30,0,0
298662,-117.647058823529,3,2,1,15,0,0
299527,-117.647058823529,3,2,1,10,0,0
300392,-117.647058823529,3,2,1,5,0,0 - 00:07:086 (1,2,3,1,2,3,4,1,2,3) - Uh... not to be the one to break it because of copypasting or anything, but this feels rather boring to play the same patterns but inverted horizontally. Maybe a bit more variation over the slidershapes and placements on the notes could be better to spruce up the beginning?
- 00:20:646 (2) - Maybe make it a hyperdash from the previous slider to this one to emphasize the first appearance of the vocal line? x:156 seems nice enough to me :>
- 00:40:838 (3,4,5) - I feel like I've played this pattern before at some other section in this kiai, but that may just be me. Anyway, to emphasize the strong drum sound at 00:41:127 (4) - you could add a hyperdash from the previous slider to this one.
- 00:52:954 (1,2,3,4,5) - This section has the same pattern (literal copypaste) as 00:46:031 (1,2,3,4,5) - , I suggest rearranging the placements and shapes of 00:52:954 (1,2,3,4,5) - . Also, why do 00:45:165 (1,2) - these have an hyperdash in between but 00:52:088 (1,2) - these ones don't? For consistency, I suggest either removing the hyperdash from the first one or adding one to the second.
- 01:32:761 (3,4) - Maybe move these to x:64 to emphasize the strong drum sound (and also the raised vocal) at (3)? (I'm not sure whether having 01:33:050 (4) - so close to the border of the playfield is a good thing for flow or not, but eh, you decide :^))
- 01:41:704 (2) - I'm not really sure if this slider correctly snaps to the vocal line (I think it doesn't, you should check how to make it so that the sounds of the sliderhead/tail don't sound earlier than the voice of Hanatan), but even taking that aside I think you should curve it some more to emphasize the strength of it (if you're not gonna decide and use hyperdashes instead, that is)
- 01:44:011 (1,2) - The whole second kiai (01:44:011 - to 02:08:242 - ) feels like it's the exact same as the first one. Did you copypaste it or something? Not to be rude, but it seems like you felt lazy to map it any differently (or to map it at all, who knows) and you just went for copypaste and called it a day.
tl;dr: I think you should probably play around with placements and stuff to make it feel unique and not just the same all over again, IMO. - 02:11:271 (2,3) - These two notes are badly snapped to the piano sounds. Try snapping them to these 1/8 ticks instead: image
- 02:12:425 - There is no sound here so to finish 02:12:136 (2) - this slider here, I think you should finish it 02:12:281 - here instead.
- 02:13:867 (3) - 02:14:300 (4) - I think these sliders have a weird shape when being played, the problem could be caused by using 0,5x SV multiplier instead of just sticking to the one you used until now, IMO. Just a thought.
- 02:14:300 (4) - Why does this slider finish on a red tick where no sound is heard instead of just finishing it 02:14:877 - here, where an actual piano note can be clearly heard?
- 02:23:242 (2) - I suggest moving this slider to x:268 and 02:23:531 (3) - to x:120 to emphasize 02:22:954 (1,2,3) - all these equally (they all have the same strong drum sounds on the sliderheads)
- 02:25:550 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,1) - whelp... such a long selection of notes, but it's for a good reason. When playing them, the movement I'm doing with the catcher is the same monotonous left-right-left-right-left-right movement all over and over and over until 02:33:915 - here, when for some reason the movement changes to being a flow-breaking movement that even though considering the piano pitch at 02:33:915 (2) - this slider is higher than all the others until now, it still doesn't justify the boring left-right constant movement of the previous mentioned notes.
tl;dr: Same boring left-right movement for 10 seconds straight, consider sprucing up the shapes so that the movement has some more variety than just that. For example, some left-left-right-right movement on some of the patterns would work great. - 02:31:896 (4,5,6,7,8,9) - These notes are snapped to practically nothing, since the 1/3 piano sounds stop 02:31:896 - here and turn into simple 1/2 drum-and-piano sounds. I suggest changing them to either 4 notes snapped to 1/2 ticks, or to 2 sliders that do the same (also some antiflowing movement would work wonders here to emphasize the strength of the drums and the highly-pitched piano.
- 02:35:718 (4) - This note is placed over nothing (no sound is heard here), it should instead be placed 02:35:862 - here, since a piano sound is audible here instead.
- 03:11:020 (4,5) - These two notes should be moved one 1/8 tick before to properly snap to the piano sounds.
- 03:22:202 - from here to 03:47:982 - here, I highly suggest lowering the hitsounds' volume to 15% or so, since the piano notes and Hanatan's voice are waaaay lower than the volume you're using, and I think the hitsounds' volume is overemphasizing everything.
- 03:50:315 - to 04:01:565 - here aaaa, if you didn't modify anything like you did with 04:01:565 (1,2,3,4,5,6,1,2,3,1,2,3,4,5) - these, all kiais would play exactly the same way. That's just plain boring. First time I played this map I didn't think the copypasting thing was this much of a problem since I didn't really pay attention to how it was mapped in all aspects and just went around and played it whole, but now that I'm noticing it it just feels lame.
- 04:14:546 - to 04:20:604 - here same as before, it's still the same patterns all over again until you added those triplets.
First of all, please remap the second and third/four (if you count the quick fountain trigger at 04:14:546 - here as another kiai) kiais so that they actually have some individuality and don't feel like they're the same thing over and over again. That's the biggest issue I'm having with this map ATM.
Secondly, the timestamp I made with all the large amount of selected objects (new record hu3) needs some polishing as well so that it doesn't feel as repetitive to playthrough and feels more intuitive instead.
Also, I'd highly reccomend to ask either Deif, JBH or somebody who knows to check timing, since even though the current timing you had is accurate enough, I think it'd do wonders with some tuning up (I still am not sure if the one I gave you above will do for the moment being).
After that's settled up, I think the map'll do just fine. Go ask for some more mods as well.
Good luck!