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Falkkone Ft. Akano - Ninelie - Intense Symphonic Metal Cover

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Topic Starter
doctorsonic46
This beatmap was submitted using in-game submission on 02 September 2017 at 12:59:40 AM

Artist: Falkkone Ft. Akano
Title: Ninelie - Intense Symphonic Metal Cover
Source: Kabaneri of the Iron Fortress
Tags: Intense Symphonic Metal Cover Falkkone Akano Arrangement
BPM: 172
Filesize: 3752kb
Play Time: 01:37
Difficulties Available:
  1. Botan's Hard (3.26 stars, 261 notes)
  2. Cataclysmic (5.58 stars, 497 notes)
  3. Insane (4.45 stars, 399 notes)
  4. TeCarreo's Extra (5.5 stars, 371 notes)
  5. tohooz's insane (5.01 stars, 506 notes)
  6. Wishkey's Normal (2 stars, 178 notes)
Download: Falkkone Ft. Akano - Ninelie - Intense Symphonic Metal Cover
Information: Scores/Beatmap Listing
---------------
Insane is finished now god I'm too lazy ;w;
Thanks too all those who created diffs for the mapset!
If you *still* want to help with *more* difficulties, check Here

Thanks all; let's keep this hype train going~ (ha (still not funny is it?))

PS. Mods are heavily appreciated. Like, seriously - you guys are the real MVP's.

Gdi skyo stop being god ;w;
Botan
Isn't the song called "Ninelie"?
Topic Starter
doctorsonic46

Botan wrote:

Isn't the song called "Ninelie"?
Oh you've got to be kidding me, of all the things I could've missed XD. Gosh darn it, I'll have to fix that, thanks for pointing it out.
Wishkey
Yow! Offset is 135 so the downbeats are at the right place, might make some stuff in the higher diffs a bit weird atm like 00:55:774 (6) - 00:57:169 (6) - etc on the top diffthis powerful tail with the cymbals should definitly be clickable since its the main feedback while playing, control+g the rythms of 00:56:995 (5,6) - etc is an option for isntance so I'd prob recheck the top diffs a bit for rhythm stuff after changing the offset since it might need a few tweeks now
if you guys use the downbeat method for NCing too make sure to tweek it aswell

gd is coming! I'll mod the entire set prob after the set is finished if thats alright :d
Topic Starter
doctorsonic46

Wishkey wrote:

Yow! Offset is 135 so the downbeats are at the right place, might make some stuff in the higher diffs a bit weird atm like 00:55:774 (6) - 00:57:169 (6) - etc on the top diffthis powerful tail with the cymbals should definitly be clickable since its the main feedback while playing, control+g the rythms of 00:56:995 (5,6) - etc is an option for isntance so I'd prob recheck the top diffs a bit for rhythm stuff after changing the offset since it might need a few tweeks now
if you guys use the downbeat method for NCing too make sure to tweek it aswell

gd is coming! I'll mod the entire set prob after the set is finished if thats alright :d
Yeah, this works, cool.
And sure, It'd help greatly, thanks!

Global map offset has been changed to 135 as of this post.
Wishkey
Finished it!

Its slighly higher then 2.00 tho so the difficulty spread between normal-hard is more even

Diff: https://puu.sh/wvv57/8d640ab4d0.osu (save as text file)

Hitsounds I used to add to the folder:
- https://puu.sh/wvudZ/bfb0540495.wav
- https://puu.sh/wvudO/bfa0d05ba2.wav
- https://puu.sh/wvudM/ea56bd15b0.wav
- https://puu.sh/wvudF/9ae42ca2f3.wav
- https://puu.sh/wvudE/e99b36fd07.wav
- https://puu.sh/wvudv/0f09c86ae6.wav

gl with the rest of the diffs!
Topic Starter
doctorsonic46

Wishkey wrote:

Finished it!

Its slighly higher then 2.00 tho so the difficulty spread between normal-hard is more even

Diff: https://puu.sh/wvv57/8d640ab4d0.osu (save as text file)

Hitsounds I used to add to the folder:
- https://puu.sh/wvudZ/bfb0540495.wav
- https://puu.sh/wvudO/bfa0d05ba2.wav
- https://puu.sh/wvudM/ea56bd15b0.wav
- https://puu.sh/wvudF/9ae42ca2f3.wav
- https://puu.sh/wvudE/e99b36fd07.wav
- https://puu.sh/wvudv/0f09c86ae6.wav

gl with the rest of the diffs!
Nice! I'll add it to the mapset when I get ample time to do it.
And woah, hitsounds! That's actually mega useful, so I'll do over the other diffs with them too.
Thanks a bunch dude!
Artemis99
ok, i'll try my best since this is my first mod:)

Whiskey's Normal:

- 01:14:088 (4,5,6,7,8) - might be a little too hard to read fore newer players. you might want to try something else
- 01:36:414 (5,6,7,8,1) - maybe not overlap these?

other than those i can't really find anything to point out in this diff.

Botan's Hard:

ok. the editor space usage is very limited. If i ctrl+a your map i can move the whole map around the editor and that's generally not good (https://puu.sh/x1OWm/e7e637df73.mp4 here's a video of it if you don't understand what i mean). Maybe look at Whiskey's normal. it has really good space usage.

- 00:15:135 (6,1) - you can really get something between these, it doesn't make sense to leave this space empty.
- 00:18:972 - maybe a circle here? there's a strong drum beat there.
- 00:24:553 - ^
- 00:25:774 (4,5,6) - these sliders start on a red tick for no reason. 00:25:774 - put a circle here and move the sliders to white ticks.
- 00:44:786 (1) - something else here than a spinner. feels really undermapped to me.
- 00:48:623 - circle here
- 01:11:472 (1) - again, something else than a spinner.
- 01:16:181 (1,2,3,1,2,3,1,1,2,3,1,2,3,1) - it's not a good idea to map to vocals here. Try to cover more sounds, because there is a lot of unnecessary empty space.
- 01:31:530 (4,1,2,3,1,2,3,4) - ^

Insane:

seems not to be ready so not going to mod it yet.

Tohooz's insane:

It's kinda hard to mod my own diff :P

TeCarreo's Extra:

cs 3.8 maybe?

- 00:08:158 (1,2) - maybe adjust this blanket a little?
- 00:15:658 (1,2,3) - THIS IS NOT OK. unreasonably hard to read.
- 00:50:367 - the slidervelocity change is unnecessarily high.
- 00:56:472 (2,1,2) - this overlap is no good.
- 01:21:763 (1) - this slider goes offscreen and it's really an issue.
- 01:23:158 (1) - ^
- 01:28:739 (1) - ^ wtf?

Cataclysmic:

circle size doesn't feel right. maybe something like 4.6 would be better.

same issue with Botan's hard: the editor space usage is just too limited. maybe try to put more objects in corners.

- 00:27:867 (10) - there shouldn't be a slider on this red tick.
- 00:30:571 (2,3,4,5) - this stream is overmapped. it doesn't follow the music.
- 00:36:152 (2,3,4,5) - ^
- 01:00:309 (6,7) - why isn't this a triple?
- 01:01:705 (2,3) - ^
- 01:02:053 (4) - this slider shouldn't start on a red tick
- 01:15:222 (3,4,5,6,7,8,9) - too high spacing
- 01:18:274 (1,2,3,4,5,6,7) - these are too close to each other
- 01:37:460 (11,12,13) - i feel like there should be a stream.

there you go :^)
Topic Starter
doctorsonic46

tohooz wrote:

ok, i'll try my best since this is my first mod:)

Whiskey's Normal:

- 01:14:088 (4,5,6,7,8) - might be a little too hard to read fore newer players. you might want to try something else
- 01:36:414 (5,6,7,8,1) - maybe not overlap these?

other than those i can't really find anything to point out in this diff.

Botan's Hard:

ok. the editor space usage is very limited. If i ctrl+a your map i can move the whole map around the editor and that's generally not good (https://puu.sh/x1OWm/e7e637df73.mp4 here's a video of it if you don't understand what i mean). Maybe look at Whiskey's normal. it has really good space usage.

- 00:15:135 (6,1) - you can really get something between these, it doesn't make sense to leave this space empty.
- 00:18:972 - maybe a circle here? there's a strong drum beat there.
- 00:24:553 - ^
- 00:25:774 (4,5,6) - these sliders start on a red tick for no reason. 00:25:774 - put a circle here and move the sliders to white ticks.
- 00:44:786 (1) - something else here than a spinner. feels really undermapped to me.
- 00:48:623 - circle here
- 01:11:472 (1) - again, something else than a spinner.
- 01:16:181 (1,2,3,1,2,3,1,1,2,3,1,2,3,1) - it's not a good idea to map to vocals here. Try to cover more sounds, because there is a lot of unnecessary empty space.
- 01:31:530 (4,1,2,3,1,2,3,4) - ^

Insane:

seems not to be ready so not going to mod it yet.

Tohooz's insane:

It's kinda hard to mod my own diff :P

TeCarreo's Extra:

cs 3.8 maybe?

- 00:08:158 (1,2) - maybe adjust this blanket a little?
- 00:15:658 (1,2,3) - THIS IS NOT OK. unreasonably hard to read.
- 00:50:367 - the slidervelocity change is unnecessarily high.
- 00:56:472 (2,1,2) - this overlap is no good.
- 01:21:763 (1) - this slider goes offscreen and it's really an issue.
- 01:23:158 (1) - ^
- 01:28:739 (1) - ^ wtf?

Cataclysmic:

circle size doesn't feel right. maybe something like 4.6 would be better.

same issue with Botan's hard: the editor space usage is just too limited. maybe try to put more objects in corners.

- 00:27:867 (10) - there shouldn't be a slider on this red tick.
- 00:30:571 (2,3,4,5) - this stream is overmapped. it doesn't follow the music.
- 00:36:152 (2,3,4,5) - ^
- 01:00:309 (6,7) - why isn't this a triple?
- 01:01:705 (2,3) - ^
- 01:02:053 (4) - this slider shouldn't start on a red tick
- 01:15:222 (3,4,5,6,7,8,9) - too high spacing
- 01:18:274 (1,2,3,4,5,6,7) - these are too close to each other
- 01:37:460 (11,12,13) - i feel like there should be a stream.

there you go :^)

Thanks for the feedback, I'll get to amending the issues you specified :)
Botan

tohooz wrote:

ok, i'll try my best since this is my first mod:)

Botan's Hard:
To address the space usage, I realized that a full remap had to be done to achieve a much better use of the playing field. The majority of the main hit objects remained, there were just some changes to patterns or just re-edit/remap of sections. In short, the entire map looks completely different but the hit objects for the most part remain the same.
- 00:15:135 (6,1) - you can really get something between these, it doesn't make sense to leave this space empty. Added two sliders.
- 00:18:972 - maybe a circle here? there's a strong drum beat there. Mapped the snare drum.
- 00:24:553 - ^ Mapped the snare drum.
- 00:25:774 (4,5,6) - these sliders start on a red tick for no reason. 00:25:774 - put a circle here and move the sliders to white ticks. Done.
- 00:44:786 (1) - something else here than a spinner. feels really undermapped to me. I want to have a spinner before the chorus as a way to split the map in half. Will continue to consider this.
- 00:48:623 - circle here Entire empty section here has been remapped, there are now hit objects here.
- 01:11:472 (1) - again, something else than a spinner. Removed spinner and mapped section.
- 01:16:181 (1,2,3,1,2,3,1,1,2,3,1,2,3,1) - it's not a good idea to map to vocals here. Try to cover more sounds, because there is a lot of unnecessary empty space. Remapped section to cover all the sounds. There are no pauses anymore. Patterns closely resemble those of the Normal difficulty, just slightly harder.
- 01:31:530 (4,1,2,3,1,2,3,4) - ^ Same as above.
Thanks for the mod, it was very wonderful and helpful!
Osu notepad below.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48623
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5716
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ninelie - Intense Symphonic Metal Cover
TitleUnicode:Ninelie - Intense Symphonic Metal Cover
Artist:Falkkone Ft. Akano
ArtistUnicode:Falkkone Ft. Akano
Creator:doctorsonic46
Version:Botan's Hard
Source:Kabaneri of the Iron Fortress
Tags:Intense Symphonic Metal Cover Falkkone Akano Arrangement
BeatmapID:1341576
BeatmapSetID:630401

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mumei.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 128,0,0

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Topic Starter
doctorsonic46

Botan wrote:

tohooz wrote:

ok, i'll try my best since this is my first mod:)

Botan's Hard:
To address the space usage, I realized that a full remap had to be done to achieve a much better use of the playing field. The majority of the main hit objects remained, there were just some changes to patterns or just re-edit/remap of sections. In short, the entire map looks completely different but the hit objects for the most part remain the same.
- 00:15:135 (6,1) - you can really get something between these, it doesn't make sense to leave this space empty. Added two sliders.
- 00:18:972 - maybe a circle here? there's a strong drum beat there. Mapped the snare drum.
- 00:24:553 - ^ Mapped the snare drum.
- 00:25:774 (4,5,6) - these sliders start on a red tick for no reason. 00:25:774 - put a circle here and move the sliders to white ticks. Done.
- 00:44:786 (1) - something else here than a spinner. feels really undermapped to me. I want to have a spinner before the chorus as a way to split the map in half. Will continue to consider this.
- 00:48:623 - circle here Entire empty section here has been remapped, there are now hit objects here.
- 01:11:472 (1) - again, something else than a spinner. Removed spinner and mapped section.
- 01:16:181 (1,2,3,1,2,3,1,1,2,3,1,2,3,1) - it's not a good idea to map to vocals here. Try to cover more sounds, because there is a lot of unnecessary empty space. Remapped section to cover all the sounds. There are no pauses anymore. Patterns closely resemble those of the Normal difficulty, just slightly harder.
- 01:31:530 (4,1,2,3,1,2,3,4) - ^ Same as above.
Thanks for the mod, it was very wonderful and helpful!
Osu notepad below.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48623
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5716
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ninelie - Intense Symphonic Metal Cover
TitleUnicode:Ninelie - Intense Symphonic Metal Cover
Artist:Falkkone Ft. Akano
ArtistUnicode:Falkkone Ft. Akano
Creator:doctorsonic46
Version:Botan's Hard
Source:Kabaneri of the Iron Fortress
Tags:Intense Symphonic Metal Cover Falkkone Akano Arrangement
BeatmapID:1341576
BeatmapSetID:630401

[Difficulty]
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CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 2 (Pass)
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80,104,22809,2,0,L|137:90,1,59.5000011348725
224,64,23158,1,8,0:0:0:0:
400,104,23507,2,0,L|384:184,1,59.5000011348725
300,180,23855,2,0,L|316:260,1,59.5000011348725
392,280,24204,2,0,L|436:276,2,29.7500005674362
308,316,24553,2,0,L|240:316,1,59.5000011348725,8|0,0:0|0:0,0:0:0:0:
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168,276,25076,1,0,0:0:0:0:
116,204,25251,2,0,P|80:176|64:172,2,59.5000011348725
200,168,25774,1,0,0:0:0:0:
200,168,25948,2,0,L|256:140,1,59.5000011348725,8|0,0:0|0:0,0:0:0:0:
324,196,26297,2,0,L|320:258,1,59.5000011348725
236,284,26646,2,0,L|183:249,1,59.5000011348725
96,232,26995,6,0,L|52:256,2,29.7500005674362
168,180,27344,2,0,P|184:152|184:112,1,59.5000011348725,8|0,0:0|0:0,0:0:0:0:
184,36,27693,1,0,1:0:0:0:
184,36,27780,1,0,1:0:0:0:
184,36,27867,1,0,1:0:0:0:
256,88,28041,6,0,P|312:104|372:84,1,119.000002269745,4|8,0:1|0:0,0:0:0:0:
360,228,28739,1,0,0:0:0:0:
360,228,28914,1,0,0:0:0:0:
268,176,29088,2,0,L|188:132,1,70,8|0,0:0|0:0,0:0:0:0:
100,136,29437,6,0,P|100:208|156:244,1,140,0|8,0:0|0:0,0:0:0:0:
288,280,30135,1,0,0:0:0:0:
288,280,30309,1,0,0:0:0:0:
192,320,30483,2,0,L|116:352,1,70,8|0,0:0|0:0,0:0:0:0:
44,280,30832,6,0,B|32:208|32:208|48:140,1,140,0|8,0:0|0:0,0:0:0:0:
228,144,31530,2,0,B|240:216|240:216|224:284,1,140,0|8,0:0|0:0,0:0:0:0:
144,120,32228,2,0,P|188:64|260:64,1,140,0|8,0:0|0:0,0:0:0:0:
276,200,32925,5,2,0:0:0:0:
211,224,33099,1,2,0:0:0:0:
142,218,33273,1,8,0:0:0:0:
82,182,33448,1,2,0:0:0:0:
36,236,33623,6,0,P|14:300|54:359,1,140,4|8,0:0|0:0,0:0:0:0:
192,352,34321,1,0,0:0:0:0:
192,352,34495,1,0,0:0:0:0:
296,340,34669,2,0,L|372:328,1,70,8|0,0:0|0:0,0:0:0:0:
292,252,35018,2,0,L|222:262,1,70
256,164,35367,2,0,L|325:153,1,70,8|0,0:0|0:0,0:0:0:0:
372,72,35716,6,0,P|364:148|400:212,1,140,0|8,0:0|0:0,0:0:0:0:
256,164,36414,2,0,L|116:120,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
391,203,37460,5,8,0:0:0:0:
328,232,37635,1,2,0:0:0:0:
264,260,37809,1,2,0:0:0:0:
200,288,37984,1,2,0:0:0:0:
136,316,38158,6,0,B|96:308|96:308|52:336,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,360,38681,1,2,0:0:0:0:
280,264,38855,1,8,0:0:0:0:
352,340,39030,1,2,0:0:0:0:
400,248,39204,6,0,B|408:200|408:200|400:140,1,83.9999974365235,4|0,0:1|0:0,0:0:0:0:
232,208,39553,2,0,B|276:216|276:216|332:208,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
240,112,39902,2,0,B|196:104|196:104|148:112,1,83.9999974365235
68,156,40251,1,8,0:0:0:0:
68,156,40425,1,0,0:0:0:0:
80,280,40600,6,0,P|144:324|232:312,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
368,252,41123,1,0,0:0:0:0:
332,160,41297,2,0,P|264:112|180:120,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
160,224,41821,5,2,0:0:0:0:
160,224,41908,1,2,0:0:0:0:
160,224,41995,2,0,L|244:188,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
328,236,42344,2,0,L|250:269,1,83.9999974365235
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448,192,43041,1,0,0:0:0:0:
448,192,43216,1,0,0:0:0:0:
328,152,43390,6,0,L|244:132,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
172,200,43739,2,0,L|253:219,1,83.9999974365235
352,244,44088,1,8,0:0:0:0:
252,312,44262,1,2,0:0:0:0:
396,308,44437,1,2,0:0:0:0:
264,384,44611,1,2,0:0:0:0:
256,192,44786,12,0,47576,0:0:0:0:
76,156,48623,6,0,P|96:88|160:80,1,140,0|0,1:0|1:0,0:0:0:0:
228,200,49321,1,0,0:0:0:0:
228,200,49495,2,0,P|278:243|338:216,1,140,0|0,1:0|0:0,0:0:0:0:
400,136,50018,1,0,1:0:0:0:
400,136,50105,1,0,1:0:0:0:
400,136,50193,1,0,1:0:0:0:
304,92,50367,6,0,P|236:72|160:104,1,140,4|0,0:1|0:0,0:0:0:0:
100,172,50890,1,0,0:0:0:0:
100,172,51065,2,0,L|108:256,1,70,0|0,1:0|0:0,0:0:0:0:
32,316,51414,2,0,L|112:352,1,70
200,360,51762,1,0,0:0:0:0:
304,336,51937,5,2,0:0:0:0:
304,336,52024,1,2,0:0:0:0:
304,336,52111,2,0,P|332:273|311:208,1,140,2|0,0:0|1:0,0:0:0:0:
232,140,52635,1,0,0:0:0:0:
232,140,52809,2,0,P|168:128|112:172,1,140
152,260,53332,5,2,0:0:0:0:
152,260,53419,1,2,0:0:0:0:
152,260,53507,2,0,L|232:264,2,70,2|0|0,0:0|0:0|1:0,0:0:0:0:
48,240,54030,1,2,0:0:0:0:
48,240,54117,1,2,0:0:0:0:
48,240,54204,2,0,P|44:160|92:124,1,140,2|0,0:0|0:0,0:0:0:0:
180,80,54728,1,0,0:0:0:0:
280,112,54902,6,0,L|360:140,1,70
260,196,55251,2,0,L|193:172,1,70,0|0,1:0|0:0,0:0:0:0:
80,288,55600,2,0,P|148:304|224:292,1,140,0|4,0:0|0:1,0:0:0:0:
388,172,56297,6,0,L|376:248,1,70
288,216,56646,2,0,L|276:292,1,70,0|0,1:0|0:0,0:0:0:0:
148,184,56995,2,0,P|180:116|260:92,1,140
224,308,57693,6,0,P|188:296|164:256,1,70
304,260,58041,2,0,L|316:328,1,70,0|0,1:0|0:0,0:0:0:0:
408,204,58390,2,0,P|352:152|284:148,1,140
144,256,58914,2,2,L|99:228,2,35
201,202,59262,2,2,L|176:155,2,35,2|2|0,0:0|0:0|1:0,0:0:0:0:
292,204,59611,1,2,0:0:0:0:
292,204,59698,1,2,0:0:0:0:
292,204,59786,2,0,L|372:204,1,70,2|0,0:0|0:0,0:0:0:0:
440,160,60135,6,0,L|488:136,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
412,128,60483,2,0,L|441:83,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
376,120,60832,2,0,L|379:66,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
334,128,61181,2,0,L|312:80,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
296,152,61530,6,0,P|264:200|292:276,1,140,4|0,0:1|1:0,0:0:0:0:
360,352,62053,1,2,0:0:0:0:
360,352,62140,1,2,0:0:0:0:
360,352,62228,2,0,L|272:364,1,70,2|0,0:0|0:0,0:0:0:0:
188,356,62576,2,0,L|104:344,1,70,0|0,1:0|0:0,0:0:0:0:
60,260,62925,6,0,L|132:252,1,70,0|2,0:0|0:0,0:0:0:0:
180,248,63187,1,2,0:0:0:0:
180,248,63274,2,0,P|216:232|236:192,1,70,0|0,1:0|0:0,0:0:0:0:
156,96,63623,2,0,L|164:172,1,70
208,280,63972,2,0,P|268:304|344:280,1,140,0|0,1:0|0:0,0:0:0:0:
420,216,64495,5,2,0:0:0:0:
420,216,64582,1,2,0:0:0:0:
420,216,64669,2,0,P|412:148|360:88,2,140,0|0|0,1:0|0:0|1:0,0:0:0:0:
372,308,65541,1,0,0:0:0:0:
272,312,65716,2,2,L|216:332,2,35
312,220,66065,2,0,L|340:156,1,70,0|0,1:0|0:0,0:0:0:0:
236,172,66414,2,0,L|166:179,1,70,0|0,1:0|0:0,0:0:0:0:
230,255,66762,2,0,L|271:311,1,70,0|0,1:0|0:0,0:0:0:0:
368,352,67111,6,0,B|422:266|464:360|560:320|544:256|488:184|432:256,1,280,4|0,0:0|1:0,0:0:0:0:
372,176,67983,2,0,L|312:128,1,70
240,72,68332,1,0,1:0:0:0:
240,72,68507,2,0,L|180:136,1,70
88,128,68855,2,0,P|104:224|208:224,1,210
296,168,69553,1,0,0:0:0:0:
296,168,69728,2,0,L|307:237,1,70,0|0,1:0|0:0,0:0:0:0:
320,336,70076,6,2,L|332:396,2,35
224,312,70425,2,2,L|192:364,2,35
168,240,70774,2,2,L|116:252,2,35
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268,88,71472,5,0,1:0:0:0:
268,88,71559,1,0,1:0:0:0:
268,88,71646,1,0,1:0:0:0:
360,120,71821,1,0,1:0:0:0:
360,120,71908,1,0,1:0:0:0:
360,120,71995,1,0,1:0:0:0:
404,208,72169,2,0,B|424:236|424:236|460:248,2,70,0|0|0,1:0|1:0|1:0,0:0:0:0:
308,188,72693,6,2,L|212:180,1,70
184,264,73041,2,2,L|268:272,1,70
332,332,73390,2,2,L|340:260,1,70
263,201,73739,2,2,L|251:289,1,70
388,256,74088,6,2,L|440:268,2,35
360,164,74437,2,2,L|408:140,2,35
280,108,74786,2,2,L|296:56,2,35
180,112,75135,2,2,L|156:64,2,35
100,172,75483,6,0,L|35:127,2,70,4|0|0,0:1|0:0|0:0,0:0:0:0:
176,220,76007,1,0,0:0:0:0:
176,220,76181,2,0,P|244:220|276:152,1,140,0|0,1:0|0:0,0:0:0:0:
280,72,76704,1,0,0:0:0:0:
280,72,76879,6,0,L|356:100,1,70
308,180,77228,2,0,L|373:204,1,70
340,288,77576,2,0,L|405:312,1,70,0|0,1:0|0:0,0:0:0:0:
456,236,77925,2,2,B|476:184,2,35
340,288,78274,6,0,P|280:248|292:180,1,140
324,104,78797,1,0,0:0:0:0:
324,104,78972,2,0,P|276:44|200:68,1,140,0|0,1:0|0:0,0:0:0:0:
144,100,79495,1,0,0:0:0:0:
144,100,79669,2,0,P|136:172|200:196,1,140
280,184,80193,1,0,0:0:0:0:
280,184,80367,2,0,P|344:216|320:288,1,140,0|0,1:0|0:0,0:0:0:0:
260,328,80890,5,2,0:0:0:0:
260,328,80978,1,2,0:0:0:0:
260,328,81065,2,0,B|220:336|220:336|180:320,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
344,296,81588,1,0,0:0:0:0:
344,296,81762,2,0,P|368:220|312:192,1,140,0|0,1:0|0:0,0:0:0:0:
240,160,82286,1,0,0:0:0:0:
240,160,82460,6,0,L|204:240,1,70
120,220,82809,2,0,L|149:283,1,70
240,292,83158,2,0,L|211:355,1,70,0|0,1:0|0:0,0:0:0:0:
120,352,83507,2,2,L|68:368,2,35
240,292,83855,6,0,P|244:216|180:188,1,140
108,164,84379,1,0,0:0:0:0:
108,164,84553,2,0,P|116:88|176:68,1,140,0|0,1:0|0:0,0:0:0:0:
260,72,85076,1,0,0:0:0:0:
260,72,85251,2,0,L|324:220,1,140
356,284,85774,1,0,0:0:0:0:
356,284,85948,2,0,L|272:328,1,70,0|0,1:0|0:0,0:0:0:0:
204,316,86297,2,0,L|124:296,1,70,0|2,0:0|0:0,0:0:0:0:
92,288,86559,5,2,0:0:0:0:
92,288,86646,2,0,B|51:279|51:279|14:240,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
184,280,87169,1,0,0:0:0:0:
184,280,87344,2,0,P|240:224|248:148,1,140,0|0,1:0|0:0,0:0:0:0:
252,76,87867,1,0,0:0:0:0:
252,76,88041,6,0,L|336:96,1,70
360,176,88390,2,0,L|300:238,1,70
220,212,88739,2,0,L|195:129,1,70,0|0,1:0|0:0,0:0:0:0:
168,60,89088,2,2,L|192:16,2,35
120,136,89437,6,0,P|114:211|180:249,1,140
248,280,89960,1,0,0:0:0:0:
248,280,90135,2,0,P|320:264|336:200,1,140,0|0,1:0|0:0,0:0:0:0:
316,116,90658,1,0,0:0:0:0:
316,116,90832,2,0,P|384:88|440:136,1,140
464,208,91355,1,0,0:0:0:0:
464,208,91530,2,0,P|448:284|380:300,1,140,0|0,1:0|0:0,0:0:0:0:
304,288,92053,1,0,0:0:0:0:
216,272,92228,6,0,L|120:256,1,70,4|0,1:0|0:0,0:0:0:0:
204,188,92576,2,0,L|248:128,1,70,0|0,1:0|0:0,0:0:0:0:
296,208,92925,2,0,P|372:232|432:200,1,140,0|0,1:0|1:0,0:0:0:0:
484,140,93448,1,0,0:0:0:0:
484,140,93623,2,0,P|440:72|364:60,1,140,0|0,1:0|1:0,0:0:0:0:
296,64,94146,1,0,0:0:0:0:
296,64,94321,2,0,L|272:224,1,140,0|0,1:0|1:0,0:0:0:0:
260,292,94844,1,0,0:0:0:0:
260,292,95018,6,0,L|190:288,1,70,0|0,1:0|1:0,1:0:0:0:
144,212,95367,2,0,L|213:215,1,70,0|0,1:0|1:0,1:0:0:0:
264,140,95716,2,0,L|194:136,1,70,0|0,1:0|1:0,1:0:0:0:
144,60,96065,2,0,L|213:63,1,70,0|0,1:0|1:0,1:0:0:0:
316,64,96414,6,0,L|372:64,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
308,104,96762,2,0,L|360:120,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
288,144,97111,2,0,L|328:176,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
256,176,97460,2,0,L|280:228,3,35,0|0|0|0,1:0|1:0|1:0|1:0,1:0:0:0:
Wow, thanks for taking care of the mod, the new version is now in the mapset!
And, I've gotta say that this is worlds apart from the last diff, huge improvement, you did a great job! :D
Topic Starter
doctorsonic46

tohooz wrote:

Cataclysmic:


circle size doesn't feel right. maybe something like 4.6 would be better.
same issue with Botan's hard: the editor space usage is just too limited. maybe try to put more objects in corners.

- 00:27:867 (10) - there shouldn't be a slider on this red tick.
- 00:30:571 (2,3,4,5) - this stream is overmapped. it doesn't follow the music.
- 00:36:152 (2,3,4,5) - ^
- 01:00:309 (6,7) - why isn't this a triple?
- 01:01:705 (2,3) - ^
- 01:02:053 (4) - this slider shouldn't start on a red tick
- 01:15:222 (3,4,5,6,7,8,9) - too high spacing
- 01:18:274 (1,2,3,4,5,6,7) - these are too close to each other
- 01:37:460 (11,12,13) - i feel like there should be a stream.

there you go :^)
Thanks for the mod!
I've gone through the diff and addressed the issues you mentioned so it's has been re-tooled to handle the changes.
Thanks again! :)
Metaku
Well since you asked for it...


[Insane]

  1. Well yeah first of all the whole difficulty is distance snapped. That's not how you're supposed to use distance snap. Because of that the map has a serious lack of contrast.
  2. The rhythm here is better than in the last diff but still suffers from the same problems. There's less overmapping but still to some extent. but still has a huge lack of contrast due to the use of distance snap.
  3. The lack of visual structure is kinda still here like in the top diff although there's some decent uses of symmetry. You really should try looking at some maps and try to copy some simple visual patterns. Some easy ways to make your visuals look cleaner are blankets, geometric patterns (Monstrata triangles) and the use of symmetry
[Cataclysmic]

Hmm well to be honest there's quite a lot of issues in the diff and here's the major ones imo:




  • The rhythm doesn't represent the music too well in a lot of places
  1. 00:21:414 (1,2,3,4,5) - for example here, you have a slider here when there's a drumroll in a music which would work for a stream but instead you place the stream after it where there's nothing like that in the music (More overmapped streams 00:48:972 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 00:52:809 (1,2,3,4,5) - 01:03:449 (4,5,6,7,8,9,10) -
    You've managed to manage this well with triples tho so I don't know why you decided to place a lot of unnecessary streams there
  2. 01:16:356 (1) - 01:35:019 - This whole part is literally just all circles with 1/2 gaps which is extremely poor way to resemble music, There's clearly a lot more going on in the music than just steady 1/2 rhythm
    Kind of same thing here but not as much 00:27:519
    (8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) -
  3. 01:14:786 (1,2,3,4,5,6,7,8,9,10) - Well here there's a major change in the music at 01:15:484 (6) - but for some reason it's in the middle of a pattern where it doesn't really feel too emphasized, you've even set that point as the end of kiai so there should be something changing there right?
  4. There's also a serious lack of visual structure and contrast between sections. I mean no offense but only notable thing I can really say about the visuals that it only used curved sliders and circles for the whole map. There's little to no contrast in the map and the visuals feel really unorganized imo.
  5. 00:21:414 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,8,9,10,11) - this is pretty much the only section that had a semi clear visual concept, the rest just kinda seems to be thrown together. Definitely something that needs improving overall

Not really a too in-depth mod but there's just a lot of stuff that needs to be improved on a fundamental level.
Wishkey
Yow! sorry bit late, adjusted the stuff from tohooz and nerfed similar stuff eslewhere too so its now a 2 stars normal and you don't need an easy diff to make the spread rankable

https://puu.sh/xoRxZ/f5f495e08e.osu
Topic Starter
doctorsonic46
Mod feedback

Metaku wrote:

Well since you asked for it...


[Insane]

  1. Well yeah first of all the whole difficulty is distance snapped. That's not how you're supposed to use distance snap. Because of that the map has a serious lack of contrast.
  2. The rhythm here is better than in the last diff but still suffers from the same problems. There's less overmapping but still to some extent. but still has a huge lack of contrast due to the use of distance snap.
  3. The lack of visual structure is kinda still here like in the top diff although there's some decent uses of symmetry. You really should try looking at some maps and try to copy some simple visual patterns. Some easy ways to make your visuals look cleaner are blankets, geometric patterns (Monstrata triangles) and the use of symmetry
[Cataclysmic]

Hmm well to be honest there's quite a lot of issues in the diff and here's the major ones imo:




  • The rhythm doesn't represent the music too well in a lot of places
  1. 00:21:414 (1,2,3,4,5) - for example here, you have a slider here when there's a drumroll in a music which would work for a stream but instead you place the stream after it where there's nothing like that in the music (More overmapped streams 00:48:972 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 00:52:809 (1,2,3,4,5) - 01:03:449 (4,5,6,7,8,9,10) -
    You've managed to manage this well with triples tho so I don't know why you decided to place a lot of unnecessary streams there
  2. 01:16:356 (1) - 01:35:019 - This whole part is literally just all circles with 1/2 gaps which is extremely poor way to resemble music, There's clearly a lot more going on in the music than just steady 1/2 rhythm
    Kind of same thing here but not as much 00:27:519
    (8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) -
  3. 01:14:786 (1,2,3,4,5,6,7,8,9,10) - Well here there's a major change in the music at 01:15:484 (6) - but for some reason it's in the middle of a pattern where it doesn't really feel too emphasized, you've even set that point as the end of kiai so there should be something changing there right?
  4. There's also a serious lack of visual structure and contrast between sections. I mean no offense but only notable thing I can really say about the visuals that it only used curved sliders and circles for the whole map. There's little to no contrast in the map and the visuals feel really unorganized imo.
  5. 00:21:414 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,8,9,10,11) - this is pretty much the only section that had a semi clear visual concept, the rest just kinda seems to be thrown together. Definitely something that needs improving overall

Not really a too in-depth mod but there's just a lot of stuff that needs to be improved on a fundamental level.

Hey, sorry for the late response (I got kinda busy this week :/ )
Thanks for the honest feedback!
I'll begin to re-work the diffs on the issues you specified.
You'll probably hear from me again when the diffs are better on a more basic level, so look forward to that! (I'm so sorry ;w; )
Topic Starter
doctorsonic46

Wishkey wrote:

Yow! sorry bit late, adjusted the stuff from tohooz and nerfed similar stuff eslewhere too so its now a 2 stars normal and you don't need an easy diff to make the spread rankable

https://puu.sh/xoRxZ/f5f495e08e.osu
Thanks, the diff has been updated! :)
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