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C-Show - On the FM

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ColonelCorndog
This beatmap was submitted using in-game submission on 11 July 2017 at 19:53:55

Artist: C-Show
Title: On the FM
Source: Beatmania IIDX 23 copula
Tags: beatmania IIDX 23 copula 200bpm c-show on the FM
BPM: 200
Filesize: 5583kb
Play Time: 01:13
Difficulties Available:
  1. Another (4.13 stars, 270 notes)
  2. Hyper (2.97 stars, 234 notes)
  3. Intermediate (2.41 stars, 183 notes)
  4. Normal (1.73 stars, 145 notes)
Download: C-Show - On the FM
Information: Scores/Beatmap Listing
---------------
On The FM by C-Show, featured in Beatmania IIDX 23 copula

Updates:
22nd June:
-Initial release
25th June:
-Hitsounding on Normal and Another (still need to do Hyper, ask for help?)
-Edits made to Another according to Lian2002's mod post
27th June
-Edits made to all difficulties according to Silomare's mod post
1st July
-Added new diff, 'Another' (previous Another changed to 'Harder')
4th July
-More edits made to Another and Harder
10th July
-difficulty changes (harder deleted)
-stuff
11th July
-??? (honestly can't remember)
Background: http://tomoyasuhotei.deviantart.com/art ... -682091079
-Lian-
:!: Dificultad Another

Primero que todo te recomiendo Usar mas todo el limite de espacio que te da el editor de OSU

1) Te recomiendo Poner este deslizador 00:02:986 (7) - En el mismo lugar del deslizador 00:01:786 (3) -

2) Estos circulos no pueden ser de un solo color 00:05:836 (1,1,1,1) - Trata de cambiarlos a un mimo color o a un como de 2 en 2

3) Ubica estos en otro lugar 00:13:036 (1,1) - No veo que queden bonitos alli ademas se siente incomodo llegar a ellos

4) Has te estos deslizadores uno solo 00:19:636 (4) - Se siente mas como

5) Has de un triangulo vertical estos circulos 00:21:886 (4,5,6) - se veria mas bonito algo asi : http://osu.ppy.sh/ss/8437376

6) estos deslizadores se verian mas bonitos de esta manera 00:22:636 (1,2,3) - ;https://osu.ppy.sh/ss/8437485

7) Esta estrella necesita forma v: 00:24:436 (1,2,3,4,5) -

8) Trata de hacer jumps mas dificiles con estos circulos 00:25:336 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Lo veo mejor para dificultad
ya que es una extra

9) Definiticamente esto no se ve bonito 00:30:136 (1,2) - Trata de separarlos de esta manera por ejemplo https://osu.ppy.sh/ss/8437530 Asi lo haria yo pero eso es como tu quieras

10) 00:32:236 (1,2,3,4,5,6,7,8,9,10,11,12) - 00:37:036 (1,2,1,2,3,4,5,6,7) - 00:46:036 (7,8,1,2,3,1,1,2,3,4,1) - Nada de esto lo veo agradable trata de hacer algo nuevo con ellos :?

11) Pon este circulo 00:44:536 (1) - encima del siguente 00:44:836 (2) - Lo veo mas agradable

12) 00:51:436 (1,2,3,4,5,1,1,1,1,2,3,1,1,1,1,1,2,3,4,1,2,3,4) - Aqui captaste muy bien la escencia de la cancion me gusto mucho en serio :D

13) Has algo mas dificil con estos circulos 01:15:436 (1,2,3,4,1,2,3,4) -

14) 01:20:236 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Esta parte me gusto Trata de cambiar color de combo

En mi opinion Debes arreglar todo esto. Pues te falta un poco de practica en esto del mappeo en OSU. Suerte con tus siguentes mapas ;)
Silomare
Greetings, here's my mod!

Normal:
I would recommend a bigger CS, somewhere around 3-3,5
Also lower general slider velocity. They are way too fast for a normal diff I think
00:01:336 (2) - Place a circle where this slider starts, and remove one reverse arrow on the slider while putting the whole thing 1 beat later.. Fits better imo.
00:13:936 (1) - No need for New Combo
00:39:736 - Either a break, or a spinner here
00:57:436 (2) - Shape this slider differently than the previous one, to better represent the music. It sounds different in these two places.
01:01:036 - Kiai starts one beat too late

Hyper:
I would recommend giving this a bigger circle size as well, since it's still only a 2* map, but 4 is probably fine, and I guess that#s preference.
00:02:536 (4,5) - increase spacing here, to indicate 2 beat gap instead of 1
00:13:036 (1,2,3,4) - Inconsistent Spacing
00:20:236 (1,2,3) - ^
00:27:436 (1,2,3) - ^
00:33:436 (5,6) - Probably intended, but just wanted to say this isn't stacked.
00:34:636 (1,2,3,4) - Why is there this small spacing now when you had it bigger previously?
01:05:236 (4) - Don't overlap
01:13:036 (5) - Also isn't stacked

Another:
Lower CS. 5 for a 4* map is very antifun
Increase OD to maybe something around 7
00:01:786 (3) - Make a 1/4beat reverse slider here instead.
00:24:436 (1,2,3,4,5) - waaaaaay too big difficulty spike for a 4* map. Those are 200bpm jumps. Decrease the spacing.
1beat gap between 00:28:936 (1,2), but only halfbeat between 00:29:236 (2,3,4). Spacing change!
00:44:536 (1,2,3,4) - don't give halfbeat jumps higher spacing than 1beat jumps
00:51:436 - lower SV a bit.
00:53:836 (1,1,1,1) - Just wanted to point out I like this pattern here, but like I said, lower SV. Those 4 Sliders should stay the same though.


general: your Difficulty values are often off, like I mentioned (CS, OD and so on). I recommend checking a few ranked maps with the same stars and check what they have for those values. Increasing CS makes the map harder - yes but it doesn't really fit often here.
I also recommend to use distance snap, since your spacing is very inconsistent at times.

Hope I could help, have a great day!
Hectic
Hello, m4m here

Normal
  1. AR is too high for lowest diff of the mapset
  2. check aimod, there are unsnapped objects
  3. no time distance-equality (Distance Snap button on the right side of the editor screen, turn it on and map with it)
  4. Slider velocity is not consistent, but it should be for normal and easy difficulties. Also it shouldn't be too high (1.00 will work for 200 bpm i think)

    Try to map without grid snapping, it gives more freedom and helps in making map look cleaner (mapping with it on is kinda 2009 thing imo). Check ranking criteria if you want to rank something in future, there are many rules which if you don't follow you won't be able to rank anything (just google it). The best way to map better is to look on different ranked mapsets and try to learn something from them.
Intermediate
  • I'll mod this diff a little bit more in-depth
  1. 00:33:736 (6,1) - don't make such thing, they are very uncomfortable to play (slider overlaps note after it and has unpredictable number if reverses)
  2. slider shapes are way to basic, try too make something more interesting, some flow with, some good looking interesting patterns, not just "up-down" thingy
  3. 01:02:536 (2,1) - avoid such ugly overlaps
  4. 01:08:236 (1,1) - keep new combos consistent and logical (01:05:836 (1,2,1,2,3,1,1,1,2,3) - look how many of them there and how little 01:10:636 (1,2,3,4,5,1,2,3,4) - in the next part)
  5. 01:28:636 - you should not stop mapping there
Hyper
  1. Another helpful advice - try not to lock on some place of editor's field and build stuff arount it (i selected all objects in this diff and look what i got - all patterns you made are centered about centre of the screen which is not cool, but it kinda was many years ago)
Ok, I think you got my point and I hope that you agree with me. Good luck with future mapping!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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