forum

7!! - Orange

posted
Total Posts
16
Topic Starter
tzechi
This beatmap was submitted using in-game submission on Sunday, June 25, 2017 at 3:51:51 PM

Artist: 7!!
Title: Orange
Source: 四月は君の嘘
Tags: Shigatsu wa Kimi no Uso Your Lie in April Ending ED2 TV Size Orenji Seven Oops
BPM: 86
Filesize: 2568kb
Play Time: 01:27
Difficulties Available:
  1. April (3.09 stars, 156 notes)
  2. Easy (0.39 stars, 4 notes)
  3. Normal (1.5 stars, 93 notes)
  4. Zt83's Normal (1.72 stars, 130 notes)
Download: 7!! - Orange
Information: Scores/Beatmap Listing
---------------
Going for rank!


If you wanna donate some kudosu please do! <3


Check out Avalon's Mania set here!

Thanks to bob80905 for his Easy GD! You can find it here!




As you can tell i'm obviously not very good at this "Easy" thing...


Credits

SPOILER
Guest Mappers
bob80905
Zyl

Hitsounder
Celektus


Modders
bob80905
h4d0uk3n1
Zyl
Celektus

Testplayers
Kalo
Ambrew
Victoria
bob80905
Hey, m4m request, here. I'll give you your GD later
00:00:459 (1) - Considering the difficulty of this mapset is pretty low, I'm not too sure about starting the song off with a hitcircle. There isn't any beat prior to get you accustomed to a rhythm, so this circle may be difficult to hit. Also considering how the first sound is a stringed instrument, I think a slider is the best way to start off the map, while silencing the tail end volume hit sound. Like this maybe? https://osu.ppy.sh/ss/8410261 (the 2 green lines on top are the volume reduce and volume restore lines (reduced to 5% then back to 40%)).
00:14:412 (1) - I don't think this is placed optimally. Idk, it's sorta weird for a 3 star map, and it's hard to hit... I changed it to this: https://osu.ppy.sh/ss/8410280 and moved the next slider down a little.
00:32:552 (4,5,6) - Either make these 4 circles or 2 sliders, I don't see why 6 should be a slider while the previous were circles. (Recommend 2 sliders.)
00:39:528 (1) - I raised the head tick 5 squares up so that moving from the previous slider end to this head is more smooth.
Again, for this difficulty, I don't recommend going against the time-distance rule without good reason. For 00:42:145 (6,1) - instead of stacking 6 over 5's slider end, I stacked 6 over 1's slider head. There's less of a time gap from 6 to 1 so it logically makes sense to stack them instead of what you had prior.
00:44:412 (7,8) - I recommend making these into a slider to reduce the relatively high difficulty spike you placed here. So 00:43:714 (3,4,5,6) - keep as circles and 00:44:412 (7,8) - this make a well placed slider. Consider this? https://osu.ppy.sh/ss/8410341
01:11:447 (4) - I'd place this to the right of slider 5 to maintain some circular flow. To the left of the slider feels awkward and breaks the flow imo. So I moved 01:11:447 (4) - here: https://osu.ppy.sh/ss/8410354
Why not include a hit circle in between 01:12:319 (6,1) - ? You did for the following sliders, and there definitely is a sound there. like this? https://osu.ppy.sh/ss/8410373
I can't explain it very well, but I really feel like 01:19:993 (5) - should be placed further to the right. It's where the mouse leads me :roll:
like this? https://osu.ppy.sh/ss/8410394
That concludes me mod. I'm a noob mapper, pls respond if this mod was helpful and how I can improve modding for the future :D
Good luck!
Topic Starter
tzechi

bob80905 wrote:

00:00:459 (1) - Considering the difficulty of this mapset is pretty low, I'm not too sure about starting the song off with a hitcircle. There isn't any beat prior to get you accustomed to a rhythm, so this circle may be difficult to hit. Also considering how the first sound is a stringed instrument, I think a slider is the best way to start off the map, while silencing the tail end volume hit sound. Like this maybe? https://osu.ppy.sh/ss/8410261 (the 2 green lines on top are the volume reduce and volume restore lines (reduced to 5% then back to 40%)). nah, just imo but starting it with a slider sounds... odd, esp with the example provided, in my opinion a hitcircle emphasises more strongly than a slider head.

00:14:412 (1) - I don't think this is placed optimally. Idk, it's sorta weird for a 3 star map, and it's hard to hit... I changed it to this: https://osu.ppy.sh/ss/8410280 and moved the next slider down a little. hm, ok

00:32:552 (4,5,6) - Either make these 4 circles or 2 sliders, I don't see why 6 should be a slider while the previous were circles. (Recommend 2 sliders.) changed into 4 circles, with the SV so low 2 sliders in a row would look odd

00:39:528 (1) - I raised the head tick 5 squares up so that moving from the previous slider end to this head is more smooth. sounds good
Again, for this difficulty, I don't recommend going against the time-distance rule without good reason. For 00:42:145 (6,1) - instead of stacking 6 over 5's slider end, I stacked 6 over 1's slider head. There's less of a time gap from 6 to 1 so it logically makes sense to stack them instead of what you had prior. nah, the small jump is to emphasise 1

00:44:412 (7,8) - I recommend making these into a slider to reduce the relatively high difficulty spike you placed here. So 00:43:714 (3,4,5,6) - keep as circles and 00:44:412 (7,8) - this make a well placed slider. Consider this? https://osu.ppy.sh/ss/8410341 hm, i made em all into sliders flowing downwards

01:11:447 (4) - I'd place this to the right of slider 5 to maintain some circular flow. To the left of the slider feels awkward and breaks the flow imo. So I moved 01:11:447 (4) - here: https://osu.ppy.sh/ss/8410354 nah, most of the pattern was counter-clockwise circular flow so i decided to break it a lil
Why not include a hit circle in between 01:12:319 (6,1) - ? You did for the following sliders, and there definitely is a sound there. like this? https://osu.ppy.sh/ss/8410373 nah, everytime the large white line *cough* not a musician* appear in the timeline, i decide to use that note pattern
I can't explain it very well, but I really feel like 01:19:993 (5) - should be placed further to the right. It's where the mouse leads me :roll:
like this? https://osu.ppy.sh/ss/8410394 probably just me but it plays well for me on both tablet n mouse e_e

That concludes me mod. I'm a noob mapper, pls respond if this mod was helpful and how I can improve modding for the future :D lmao this is a much more quality mod than most mods than i receive, you might wanna consider putting the mods into lists tho, instead of 1 large chunk
Good luck! thankiew!
Zyl
Mod via IRC


Mod
23:03 Zyl: I will take GD
23:04 Pencil-kun: alrighto
23:04 Pencil-kun: normal?
23:04 Zyl: sec
23:04 Zyl: yah
23:04 Pencil-kun: alright sure
23:04 Zyl: btw, i love that song
23:05 Pencil-kun: thanks for GD!
23:05 Zyl: welcome
23:05 Pencil-kun: yea i like it too c:
23:05 Zyl: i will check the map really fast
23:05 Zyl: the anime is just so <3
23:05 Pencil-kun: alrighty
23:05 Zyl: -Consider adding the video
23:06 *Zyl is editing [http://osu.ppy.sh/b/1330715 7!! - Orange [April]]
23:06 Zyl: 00:50:691 (9) -
23:06 Zyl: Spinner please
23:07 Pencil-kun: aight
23:07 Zyl: 01:22:435 (3) - same
23:07 Zyl: i will adjust the BG later
23:07 Zyl: the actuar version haves a weird white line
23:07 Zyl: alcual*
23:08 Zyl: actual********
23:08 Zyl: srry
23:08 Pencil-kun: alright, will change them after i finish modding this
23:08 Pencil-kun: nps
23:08 Zyl: yah
23:08 Zyl: 00:03:249 (6) - too much spacing, reduce it a little, the song isn't that strong yet
23:09 Zyl: 00:13:889 (4,5,6,1,2) - Try to remove the circles and use a repeat slider, because this pattern kills the consistency that you've created
23:09 Zyl: 00:16:854 (4,5) - Slider
23:09 Pencil-kun: prob just me but you shd probably write it in the forum to get kudosu
23:09 Zyl: 00:22:086 (7) - Try to emphasize this expanding the DS or reducing it
23:09 Zyl: yah relax
23:10 Zyl: i will post it
23:10 Pencil-kun: aighto
23:10 Zyl: 00:26:621 (2,3,4) - The song isn't that strong try to reduce the DS between 3 & 4
23:11 Zyl: 00:32:552 (4,5,6,7) - This pattern is good but if it's the only one in the map it will kill the consistency at all
23:11 Zyl: 00:39:528 (1,3) - Weird overlap
23:12 Zyl: 00:50:342 (7,8) - 1/4 slider and 00:50:691 (9) - Spinner
23:12 Zyl: 01:02:552 (3,5) - Weird overlap
23:13 Zyl: the kiai is amazingly well mapped so GJ
Wait for my Normal diff & BG
Topic Starter
tzechi

Zyl wrote:

Mod via IRC


Mod
23:03 Zyl: I will take GD
23:04 Pencil-kun: alrighto
23:04 Pencil-kun: normal?
23:04 Zyl: sec
23:04 Zyl: yah
23:04 Pencil-kun: alright sure
23:04 Zyl: btw, i love that song
23:05 Pencil-kun: thanks for GD!
23:05 Zyl: welcome
23:05 Pencil-kun: yea i like it too c:
23:05 Zyl: i will check the map really fast
23:05 Zyl: the anime is just so <3
23:05 Pencil-kun: alrighty
23:05 Zyl: -Consider adding the video
23:06 *Zyl is editing [http://osu.ppy.sh/b/1330715 7!! - Orange [April]]
23:06 Zyl: 00:50:691 (9) -
23:06 Zyl: Spinner please[color=#FF0000] nah, notmuch place for a spinner and its unfitting[/color]
23:07 Pencil-kun: aight
23:07 Zyl: 01:22:435 (3) - same [color=#40FF00]hm, ok[/color]
23:07 Zyl: i will adjust the BG later
23:07 Zyl: the actuar version haves a weird white line
23:07 Zyl: alcual*
23:08 Zyl: actual********
23:08 Zyl: srry
23:08 Pencil-kun: alright, will change them after i finish modding this
23:08 Pencil-kun: nps
23:08 Zyl: yah
23:08 Zyl: 00:03:249 (6) - too much spacing, reduce it a little, the song isn't that strong yet [color=#00FF00]decreased[/color]
23:09 Zyl: 00:13:889 (4,5,6,1,2) - Try to remove the circles and use a repeat slider, because this pattern kills the consistency that you've created [color=#00FF00]tried to[/color]
23:09 Zyl: 00:16:854 (4,5) - Slider [color=#FF0000]nah, 5 feels stronger than 4[/color]
23:09 Pencil-kun: prob just me but you shd probably write it in the forum to get kudosu im dumb
23:09 Zyl: 00:22:086 (7) - Try to emphasize this expanding the DS or reducing it [color=#00FF00]aight[/color]
23:09 Zyl: yah relax
23:10 Zyl: i will post it
23:10 Pencil-kun: aighto
23:10 Zyl: 00:26:621 (2,3,4) - The song isn't that strong try to reduce the DS between 3 & 4 [color=#00FF00]ok[/color]
23:11 Zyl: 00:32:552 (4,5,6,7) - This pattern is good but if it's the only one in the map it will kill the consistency at all [color=#00FF00]fix[/color]
23:11 Zyl: 00:39:528 (1,3) - Weird overlap [color=#00FF00]fix[/color]
23:12 Zyl: 00:50:342 (7,8) - 1/4 slider [color=#00FF00]sure [/color]and 00:50:691 (9) - Spinner
23:12 Zyl: 01:02:552 (3,5) - Weird overlap [color=#FF0000]nah, that was intentional[/color]
23:13 Zyl: the kiai is amazingly well mapped so GJ
Wait for my Normal diff & BG
aight, thanks!
Hectic
hello, m4m here

April
  1. 00:01:156 (2,3) - align (i mean this)
  2. 00:02:900 (5,6) - overlap doesn't look good
  3. 00:03:249 (6) - nc?
  4. 00:03:249 (6,7,8,1) - why such space? It doesn't fit music and ruins structure of map. I suggest making some patterns instead
  5. 00:07:261 (3,4) - align
  6. 00:13:017 (3,4,5) - this plays awkwardly. its almost 180 degree
  7. 00:17:203 (6) - nc?
  8. 00:18:598 (1) - keep ncs consistent, just put it on every big white tick for example
  9. 00:20:865 (4,5,6) - why jumps on such a calm part of song?
  10. 00:22:784 (1,2,3) - inaccurate
  11. 00:28:365 (6) - i won't say anything about combos anymore, arrange it properly
  12. 00:28:365 (6,7) - better blanket
  13. 00:39:528 (1,3) - touching not nice
  14. 00:40:924 (4) - show vocal on blue tick, would be better imo
  15. 00:43:714 (3,4,5,6) - inacccurate
  16. 00:50:691 - spinner maybe?
  17. 00:59:761 (3,5) - such things don't look nice, don't you think so?
Use ds, it'll help you organise your map properly and make accurate patterns

Normal
  1. ds is not consistent
  2. sv is not consistent (these two are requirement for easy/normal diff)
  3. generally it is not very neat (sorry, don't mean to offense, i think you can make it better)
That's all. Hope that I helped somehow. Gl!
Topic Starter
tzechi

h4d0uk3n1 wrote:

hello, m4m here

April
  1. 00:01:156 (2,3) - align (i mean this) attempted
  2. 00:02:900 (5,6) - overlap doesn't look good fix
  3. 00:03:249 (6) - nc? ok
  4. 00:03:249 (6,7,8,1) - why such space? It doesn't fit music and ruins structure of map. I suggest making some patterns instead i think i fixed it in a prev mod
  5. 00:07:261 (3,4) - align ok
  6. 00:13:017 (3,4,5) - this plays awkwardly. its almost 180 degree made a fitting(?) pattern
  7. 00:17:203 (6) - nc? fix
  8. 00:18:598 (1) - keep ncs consistent, just put it on every big white tick for example ok
  9. 00:20:865 (4,5,6) - why jumps on such a calm part of song? i feel like the burst of vocal requires a small jump pattern
  10. 00:22:784 (1,2,3) - inaccurate fix attempt
  11. 00:28:365 (6) - i won't say anything about combos anymore, arrange it properly ok
  12. 00:28:365 (6,7) - better blanket what blanket?
  13. 00:39:528 (1,3) - touching not nice fix
  14. 00:40:924 (4) - show vocal on blue tick, would be better imo ok
  15. 00:43:714 (3,4,5,6) - inacccurate ? how so, its to the piano
  16. 00:50:691 - spinner maybe? ok
  17. 00:59:761 (3,5) - such things don't look nice, don't you think so? wot i think it looks fine
Use ds, it'll help you organise your map properly and make accurate patterns

Normal
  1. ds is not consistent
  2. sv is not consistent (these too are requirement for easy/normal diff)
  3. generally it is not very neat (sorry, don't mean to offense, i think you can make it better)
That's all. Hope that I helped somehow. Gl!
Zyl
Zt83's Normal

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54877
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Orange
TitleUnicode:Orange
Artist:7!!
ArtistUnicode:7!!
Creator:Pencil-kun
Version:Zt83's Normal
Source:四月は君の嘘
Tags:Shigatsu wa Kimi no Uso Your Lie in April Ending ED2 TV Size Orenji Seven Oops
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Zt83's BG.png",0,0
Video,0,"Orange.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
459,697.674418604651,4,2,1,40,1,0
56272,-100,4,2,1,40,0,1
84179,-100,4,2,1,40,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 0,64,128
Combo3 : 0,128,128
Combo4 : 0,0,160

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256,192,84179,12,0,87145,0:0:0:0:


Note: the difficulty of April will decrease in the future, considering that is 3,06
Celektus

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves. I'd recommend finding a fitting custom for the normal-hitnormal as it's representing a majority of the Drums, find something that sounds like or would compliment a Kick drum. I'll do a mod below so don't give this kudos
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54877
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Orange
TitleUnicode:Orange
Artist:7!!
ArtistUnicode:7!!
Creator:Pencil-kun
Version:April
Source:四月は君の嘘
Tags:Shigatsu wa Kimi no Uso Your Lie in April Ending ED2 TV Size Orenji Seven Oops
BeatmapID:1330715
BeatmapSetID:630356

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Shigatsu wa Kimi no Uso.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Celektus
[Easy]

Your Background should be 1920x1080 pixels as that's the new standard for Background resolution either find a better picture or upscale and edit yours with this site: http://waifu2x.udp.jp/

yes I'm modding your easy cause I wanna mention one thing even if it's not really a big problem, but having sliders overlap can be weird to read for beginner 00:00:459 (1,2) - like I said this isn't really a problem yet but just in case I'll mention this so you don't do to many complex overlapping concepts in this diff this one is ok tho.

[Normal]

  1. I think it's a bit weird that you choose to map this slider to nothing 00:01:854 (2) - yet skipped the Vocal here 00:01:156 - maybe something like this would work better

  2. what do you think about mapping this slider only as a circle on the slider end? 00:04:645 (2) -

  3. you could do a repeat slider here instead 00:31:156 (3) - to also map the sound on the 2nd white tick

  4. I would place a circle here 00:33:249 - since there is a sound in this gap and it would keep up the 1/1 rhythm

  5. SV changes like this 00:54:528 (1) - are pretty much 100% unreadable for players of this level as SV changes are not really a thing at this level especially not twice as slow ones. I imagine a lot of Insane players wouldn't even expect a SV change like this half way into the song without any kind of introduction.

    Long story short you should remove this as I think it's literally unrankable

  6. maybe add a SV change with 5% volume here 01:29:761 - you can also make it gradually quieter until that point as that will lower the spinner spin sound volume which can be a cool effect

[April]

  1. you so make rhythms choices that seem unclear to me, like I can't really tell which instruments you're prioritizing over each other for example you have a Vocal here on a slider end 00:06:040 (1) - yet every Vocal before this one was either on slider heads and ends or later on only heads.

    most people try to prioritize certain instruments in the song by making the most important emphasized through clicking and making the less or equally important sounds mapped with something like slider ends, you might've hear of this already so I'm just gonna explain it case by case with suggestions.

    Another thing about this idea is to stay consistent with either mapping only slider heads with strong sounds or both head and end. you seem to stay mostly consistent with mapping the Vocals on both head and end while using circles inbetween which is good. Yet you start to get inconsistent with that about here 00:13:017 (3) - as the slider has a Vocal only on it's head in this case it would be more consistent to have it be just a circle or extend until here 00:13:889 - I would recommend that as it also make the jump pattern start on a red tick which is (in most cases) better than a blue tick (if you're curious about tick structure watch this

    same with this one 00:15:807 (3) - you can do the same for every slider with only a Vocal on it's head and possibly this slider too as it's the only slider with 1 piano note on it's head but not the end 00:27:668 (5) - or make that one just a circle, I would recommend that as the next piano note is quite important.


    ... and maybe not here 00:08:831 (1,2) - as expressing a too long held sounds can be weird. You might even wanna make 2 diffs one with always equally strong slider ends and on with a lot of filler rhythm (aka sliders one weaker sounds or no sounds at all)

    once you reach the kiai your highest priority should be to either keep this up or make Vocals never mapped by slider ends like here 00:57:319 - as that would suggest that other instruments like the drums have higher priority.

  2. one problem with your rhythm also has to do with a specific Hitsound I did. on every white tick after the big one is a sort of hat or shaker like here 00:12:319 - yet some of these aren't mapped. My explanation above would mean that would also wouln't map these in case you make your filler rhythm more consistent so you have either 2 options regarding those sounds.

    • 1. You map them Vocals before it and maybe after with circles

      2. You re map all your rhythm choices to have Vocals and other equally strong sounds never on slider ends (which isn't as much of an effort as it may sound so maybe try it out)
  3. I think this actually starts on the white tick 00:37:261 (8) - it's like shi - ma (then like a pitch change of ma that's not actually a new note and then...) u - ke.

  4. for this pattern 00:43:714 (3,4,5,6) - I would recommend a rhythm like this and maybe a pattern like this you might wanna do this yourself as I didn't really think about spacing or movement too much when making this, but the rhythm should be like this for the same reasons as I mentioned above.

really nice map. gl ranking it~
Celektus

h4d0uk3n1 wrote:



  • Normal
  1. ds is not consistent

    DS doesn't need to be consistent for Easies
That's all. Hope that I helped somehow. Gl!
Topic Starter
tzechi

Celektus wrote:

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves. I'd recommend finding a fitting custom for the normal-hitnormal as it's representing a majority of the Drums, find something that sounds like or would compliment a Kick drum. I'll do a mod below so don't give this kudos
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54877
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Orange
TitleUnicode:Orange
Artist:7!!
ArtistUnicode:7!!
Creator:Pencil-kun
Version:April
Source:四月は君の嘘
Tags:Shigatsu wa Kimi no Uso Your Lie in April Ending ED2 TV Size Orenji Seven Oops
BeatmapID:1330715
BeatmapSetID:630356

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Shigatsu wa Kimi no Uso.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
459,697.674418604651,4,2,1,25,1,0
10924,-100,4,2,1,5,0,0
11272,-100,4,2,1,25,0,0
21738,-100,4,2,1,5,0,0
22086,-100,4,2,1,25,0,0
43017,-100,4,2,1,25,0,0
50691,-100,4,2,1,25,0,0
50865,-100,4,2,1,25,0,0
51040,-100,4,2,1,27,0,0
51214,-100,4,2,1,30,0,0
51389,-100,4,2,1,32,0,0
51563,-100,4,2,1,35,0,0
51738,-100,4,2,1,37,0,0
51912,-100,4,2,1,40,0,0
52086,-100,4,2,1,42,0,0
52261,-100,4,2,1,45,0,0
52435,-100,4,2,1,47,0,0
52610,-100,4,2,1,50,0,0
52784,-100,4,2,1,52,0,0
52958,-100,4,2,1,55,0,0
53133,-100,4,2,1,57,0,0
53482,-100,4,2,1,60,0,0
54528,-200,4,2,1,60,0,0
55575,-100,4,2,1,60,0,0
56272,-66.6666666666667,4,2,1,60,0,1
81214,-66.6666666666667,4,2,1,5,0,1
81389,-66.6666666666667,4,2,1,60,0,1
82086,-200,4,2,1,60,0,1
84179,-200,4,2,1,45,0,0


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360,176,31156,6,0,P|372:132|424:108,1,105,2|0,3:1|0:0,0:0:0:0:
408,232,31854,2,0,L|284:220,1,105,2|0,3:3|3:0,3:0:0:0:
220,220,32552,2,0,L|236:284,1,35,2|0,3:1|3:0,3:0:0:0:
160,168,32900,2,0,L|144:232,1,35,0|0,3:0|3:0,3:0:0:0:
116,336,33424,2,0,P|144:319|188:312,1,70,0|0,3:0|3:0,3:0:0:0:
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344,320,34470,2,0,L|413:310,1,70,0|0,3:0|3:0,3:0:0:0:
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412,308,35342,2,0,P|400:272|408:208,1,70,2|0,3:1|3:0,3:0:0:0:
496,160,36040,2,0,P|494:194|483:227,1,70,0|0,3:0|3:0,3:0:0:0:
408,100,36738,2,0,L|320:112,1,70,2|0,3:1|3:0,3:0:0:0:
264,116,37261,2,0,P|252:64|264:32,1,70,0|0,3:0|3:0,3:0:0:0:
312,184,37784,1,2,0:1:0:0:
196,200,38046,2,0,P|234:215|266:251,1,87.5,2|2,3:2|2:0,3:0:0:0:
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280,324,39528,6,0,P|324:284|384:288,1,105,2|0,0:1|0:0,0:0:0:0:
436,332,40226,2,0,L|488:340,1,35,2|0,3:3|0:0,0:0:0:0:
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444,180,40924,2,0,L|452:128,1,35,2|0,3:1|3:0,3:0:0:0:
464,72,41272,1,0,3:0:0:0:
392,44,41447,2,0,P|356:32|296:44,1,70,2|0,3:2|3:0,3:0:0:0:
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32,44,43017,2,0,P|84:44|140:80,1,105,2|0,3:3|3:0,3:0:0:0:
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248,344,45110,6,0,P|280:312|228:224,1,140,6|2,3:2|0:3,0:0:0:0:
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344,164,46505,2,0,L|436:176,1,70,0|0,3:0|3:0,3:0:0:0:
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200,336,55924,2,4,L|234:330,1,35,8|8,0:3|0:3,0:3:0:0:
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392,228,77203,2,0,L|496:248,1,105.000004005432,0|0,0:0|1:0,0:0:0:0:
220,268,77900,2,0,L|112:296,1,105.000004005432,8|0,3:1|3:0,3:0:0:0:
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488,100,80691,2,0,B|448:123|448:123|324:144,1,157.500006008148,10|0,0:1|0:0,0:0:0:0:
304,128,81389,5,2,0:1:0:0:
304,128,82086,2,0,P|252:136|312:84,1,210,6|0,0:1|0:0,0:0:0:0:
256,192,84354,12,2,87145,0:1:0:0:
Holy crap, this is really good hitsounding, thanks!
Topic Starter
tzechi

Celektus wrote:

[Easy]

Your Background should be 1920x1080 pixels as that's the new standard for Background resolution either find a better picture or upscale and edit yours with this site: http://waifu2x.udp.jp/

yes I'm modding your easy cause I wanna mention one thing even if it's not really a big problem, but having sliders overlap can be weird to read for beginner 00:00:459 (1,2) - like I said this isn't really a problem yet but just in case I'll mention this so you don't do to many complex overlapping concepts in this diff this one is ok tho. tbh i have 0 experience in mapping easies, so i'll try my best to map the rest of the map without any confusing concepts like overlaps

[Normal]

  1. I think it's a bit weird that you choose to map this slider to nothing 00:01:854 (2) - yet skipped the Vocal here 00:01:156 - maybe something like this would work better attempted to use a better more fitting pattern

  2. what do you think about mapping this slider only as a circle on the slider end? 00:04:645 (2) - wat

  3. you could do a repeat slider here instead 00:31:156 (3) - to also map the sound on the 2nd white tick hm that does sound better

  4. I would place a circle here 00:33:249 - since there is a sound in this gap and it would keep up the 1/1 rhythm alright

  5. SV changes like this 00:54:528 (1) - are pretty much 100% unreadable for players of this level as SV changes are not really a thing at this level especially not twice as slow ones. I imagine a lot of Insane players wouldn't even expect a SV change like this half way into the song without any kind of introduction.

    Long story short you should remove this as I think it's literally unrankable ghh true, removed :<

  6. maybe add a SV change with 5% volume here 01:29:761 - you can also make it gradually quieter until that point as that will lower the spinner spin sound volume which can be a cool effect
added in that fade to 5% thing!


[April]


  1. you so make rhythms choices that seem unclear to me, like I can't really tell which instruments you're prioritizing over each other for example you have a Vocal here on a slider end 00:06:040 (1) - yet every Vocal before this one was either on slider heads and ends or later on only heads. i was attempting to map both the piano and the vocal at once with one slider, but you have a point. i'll probably change it

    most people try to prioritize certain instruments in the song by making the most important emphasized through clicking and making the less or equally important sounds mapped with something like slider ends, you might've hear of this already so I'm just gonna explain it case by case with suggestions.

    Another thing about this idea is to stay consistent with either mapping only slider heads with strong sounds or both head and end. you seem to stay mostly consistent with mapping the Vocals on both head and end while using circles inbetween which is good. Yet you start to get inconsistent with that about here 00:13:017 (3) - as the slider has a Vocal only on it's head in this case it would be more consistent to have it be just a circle or extend until here 00:13:889 - I would recommend that as it also make the jump pattern start on a red tick which is (in most cases) better than a blue tick (if you're curious about tick structure watch this

    same with this one 00:15:807 (3) - you can do the same for every slider with only a Vocal on it's head and possibly this slider too as it's the only slider with 1 piano note on it's head but not the end 00:27:668 (5) - or make that one just a circle, I would recommend that as the next piano note is quite important.


    ... and maybe not here 00:08:831 (1,2) - as expressing a too long held sounds can be weird. You might even wanna make 2 diffs one with always equally strong slider ends and on with a lot of filler rhythm (aka sliders one weaker sounds or no sounds at all)

    once you reach the kiai your highest priority should be to either keep this up or make Vocals never mapped by slider ends like here 00:57:319 - as that would suggest that other instruments like the drums have higher priority.

  2. one problem with your rhythm also has to do with a specific Hitsound I did. on every white tick after the big one is a sort of hat or shaker like here 00:12:319 - yet some of these aren't mapped. My explanation above would mean that would also wouln't map these in case you make your filler rhythm more consistent so you have either 2 options regarding those sounds.

    • 1. You map them Vocals before it and maybe after with circles

      2. You re map all your rhythm choices to have Vocals and other equally strong sounds never on slider ends (which isn't as much of an effort as it may sound so maybe try it out) i have attempted to remap certain sections to fit the song better, but left some as is even if vocals dont follow ^, because circles pattern for that is unfitting odd to play(by my horrible judgment)


  3. I think this actually starts on the white tick 00:37:261 (8) - it's like shi - ma (then like a pitch change of ma that's not actually a new note and then...) u - ke. i see what that means, but i dont think i should. in normal play its going to sound odd

  4. for this pattern 00:43:714 (3,4,5,6) - I would recommend a rhythm like this and maybe a pattern like this you might wanna do this yourself as I didn't really think about spacing or movement too much when making this, but the rhythm should be like this for the same reasons as I mentioned above. dang that sounds good

really nice map. gl ranking it~
Celektus

Pencil-kun wrote:

Celektus wrote:

[Normal]

  1. what do you think about mapping this slider only as a circle on the slider end? 00:04:645 (2) - wat

    00:03:249 (1,2) - make this into this was what I meant


really nice map. gl ranking it~
Topic Starter
tzechi

Celektus wrote:

Pencil-kun wrote:

[Normal]

  1. what do you think about mapping this slider only as a circle on the slider end? 00:04:645 (2) - wat

    00:03:249 (1,2) - make this into this was what I meant nah, tried both, and i like the former better


really nice map. gl ranking it~
Zyl
Pencil, remember, the owner of the map must fix it's own map

If there's any mod on my diff tell it to me
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