Pulse - 今日 午後9時59分 yo natsu Pulse - 今日 午後10時0分 why is the "é" of "rosé" in capital letter? on tags Hola - 今日 午後10時0分 ask syph i just copy them Syph - 今日 午後10時0分 because i copied natsu's tags from boombayah gg Pulse - 今日 午後10時0分 LOL Hola - 今日 午後10時0分 oh
It looks like your offset should start 2 beats earlier to line up with the downbeat. The downbeat then shifts around 00:46:542 -
You should line up your NC scheme to land on strong notes (downbeats or strong lead-in red ticks). Looks like in the beginning you lined it up with the incorrect downbeat. In the chorus you either NC too early (one beat too early before downbeat) or too late (one beat too late after strong red tick). I would look these over
Very highly recommend +1 AR: it will make your low-spaced 1/1 gaps and red tick objects easier to read. The low bpm effectively makes the AR a bit lower than average anyways.
00:16:542 (1,2,3,4) - I feel like these patterns are not good for flow or emphasis. I would not recommend stacking before strong notes
00:23:262 (1) - I would remove one reverse on these sliders. I feel the sound on the blue isn't as important as making these feel much more natural
01:03:822 (1,1) - This is quite surprising the first time around, especially since most sliders were 1/2 before. I think an easier lead-in to the chorus would be better
00:20:382 (1,2,1,2) - Same as Hard, except these are harsher because of the faster SV
In case you get comments on the spaced streams in this diff, I would say they are fine and play well.
00:16:302 - I would watch the flow here. It's a very extensive circular pattern, and thus not very interesting
00:58:782 (2) - The other 3/4 sliders are fine, but these ones doesn't play very well the first time around since it starts on red and passes over the white tick. On multiple testplays though it plays ok since they're expected.
I'd like to mention the choruses and the other highlights of the song are extremely easy compared to some of the patterns you use in the verses. I feel making those difficult patterns easier and ramping up the chorus could have made the map more interesting. Just some food for thought.
00:17:262 - 00:32:502 - the drum sound here should be clickable, the structure like this https://osu.ppy.sh/ss/8477067 make more sense at this part imo, same applied to all similar patterns
00:27:102 (1) - 00:42:462 (1) - u suddenly change from drum to vocals which make player kinda hard to play, i suggest make 00:27:102 (1) - a 1/2 instead and add a note 00:27:342 - , yea since there are drum sound at 00:27:342 - either, like what uve done at 00:23:262 -
00:57:822 (3,4,5) - ill rather stack with 00:56:862 (5) - sliderend, make the map cleaner
01:00:942 - 02:06:222 - well i think u can make the spacing increased more intense, since the current spacing cant rly express the vocal well imo
01:22:782 - 01:30:462 - well ill say inconsistent NC and sv usage here, they should be the same since the music sound the same, same applied at 2nd kiai and 3rd
01:26:622 (2) - 02:31:902 (2) - 03:21:822 (2) - this should probably be 2 notes instead to express the clap sound, and it gives a great emphasized to the music, like what Syph's Extra done
01:48:462 - well this part is kinda messy, 01:48:702 - the drum sound, which is more intense, u used a sliderreverse to express which is kinda bad, and it seems dat ur following the vocal here, but u make 01:49:182 - a sliderend instead, and 01:50:382 (1) - this isnt following the vocal correctly, is off beat
01:53:982 (4,2) - uhh stack maybe
00:34:302 (6) - NC for emphasis
01:08:862 (2) - 01:10:782 (3) - 02:14:142 (2) - 02:16:062 (3) - i think this is unrankable since the slider reverse was overlapped/stacked
01:25:902 (4) - u should NC here either to emphasis the clap sound just like 01:17:262 (1) - 01:32:622 (1) -
01:44:622 - 01:48:462 - NC spam is totally unnecessary, the hp isnt dat high dat need to used nc spam to recover, and these NCs isnt emphasizing anything since its NC everywhere, i suggest just NC every 3 notes is fine, would give a great emphasis on vocal and drum, https://osu.ppy.sh/ss/8481389
02:31:182 (4) - 03:21:102 (3) - same as 01:25:902 (4) -
02:47:982 (3) - NC for consistency
03:05:982 - well these jumps seems inconsistent to me, since in the previous kiai u didnt use the jumps 02:15:942 - 01:10:782 - , instead u just used a 1/1 reverse
00:23:262 (1) - 00:38:622 (1) - reverse should stop at 00:23:502 - instead, 00:23:622 - isnt following anything, and it express better to the sound (idk what sound is dat lol
01:47:982 (1) - this should be ctrl + g to follow the flow, suddenly break the flow from anti-clockwise to clockwise isnt a good choice since is kinda hard to play
00:23:262 (1) - 00:38:622 (1) - same as insane
01:24:342 (2) - i dont think this kinda kicks is the greatest choice in hard diff, change it to 2 notes instead would be a better choice imo since it makes the clap sound 01:24:462 - clikcable
01:32:022 (2) - 02:29:622 (2) - 02:37:302 (2) - 03:19:542 (2) - 03:27:222 (2) - same here
02:19:662 (6) - 02:20:382 (3,4) - stack instead? make the map cleaner